Showing Posts For Shadelang.3012:

Revenant Hammer 2 needs to GO

in PvP

Posted by: Shadelang.3012

Shadelang.3012

Coalescence of Ruin probably needs to be toned back a bit. I won’t say cut in half. But maybe pretty close. Or atleast have a longer cooldown. Yes in a 1v1 its balanced. But in a team fight this skill is pretty kitten terrifying. And in places like GvG’s or WvW. This skill is the king of the field. It can also bug in some cases so you get hit by two pulses at once. Which is….rather lethal.

Thing is, if you want to balance numbers you want to consider all factors possible in an optimal state, and in team fights (since you use this as an example where it is supposedly broken) it is actually less possible to pull off repeated use. Consider a 5v5 where all is 100% organized, where one wants to shut down the most logical targets, such as someone spamming a CoR into a group, not to mention said rev wont have that chance as theyll be moving around alot. No group stands in a narrow path 100%, and to get max damage in CoR one has to stand where the second animation hits. It’s not like ur usual pug where people are standing in packs beating on one guy, not paying attention to stuff around. You cant balance stuff around that, which is what you’re experiencing.

The traditional shiro/herald rev doesnt have the tools to stay in the heat in a +1/group fight. Hammer is also not usable when enemy is in your face, it cuts down the damage by alot as strafing around will interrupt your attacks/make CoR miss.

And you cant use WvW as an example, that place is a Power creep. For WvW just equip a mortar and spam 1 on a 1500 range, it can even og above wall of reflection, and thats just fine. Since you brought up bugs then this CoR skill will also miss/not hit when theres a slight displacement in the path ahead, like a rock.

Your making it sound like this skill is difficult in general to land. When it really isn’t as long as the opponent for facing is distracted. It has a rather wide cone of effect. And its pulsing nature gives it the potential to hit a target even if they narrowly run out of a previous pulse. It also is unaffected entirely by things such as reflects and projectile destruction. Lets both be completely honest here. This isn’t a difficult skill to use.

The damage potential in 1v1 is fairly balanced as I said. But the higher the number of players involved the more bloated the skill becomes. In a 5v5 you can sweep an entire team fight with it.

Also saying WvW can’t be used as an example is kind of bullkitten. As last i checked it was one of the three core game modes.

I will however make my words on it short as this is the PvP forums after all. HOWEVER unless ANET is willing to split skill balance. Then this will remain an incredibly bloated skill for the WvW and GvG community. Practically replacing entire backlines with just revenants. And still leaving it as an INCREDIBLY powerful aoe skill in PvE. Regardless of what your fighting.

Part of what makes this skill so strong is that its a SPAMMABLE nuke that can bypass all of the natural defenses against ranged combat. Including the entire frontline. Be that in pvp with a guardian popping a reflect wall. Or in wvw where you clip the entire melee as well as the squishies behind them.

As for not balancing it on perfect scenarios. I have seen it brought up time and time again in these forums that this game is NOT balanced on 1v1s but on team fights. Changing the tune now only smells of hypocrisy. If were going to change our view on balance every time something we DONT want nerfed shows up. Then simply put any agreement or mutual understanding is impossible. Because the base definitions of the arguments will twist so much that no two people will truly understand what there discussing.

Edit: I would like to say I did not fully grasp what you stated at the begging. I thought you were speaking AGAINST balancing in a team fight. I apologize for that. My only excuse at the moment is exhaustion it has been a long night. However the rest of my points are still valid to my knowledge.

Edit 2: However. I will say that assuming 100% organization involves balnacing the game for less than a percent of the population. I am not sure that is the best move for the health of the game. If it was. Turret engineers would still be a thing. The top players with proper organization had only minor difficulties with it. It was the general population that had the biggest outcry over it.

Ghost Yak

(edited by Shadelang.3012)

Revenant Hammer 2 needs to GO

in PvP

Posted by: Shadelang.3012

Shadelang.3012

Coalescence of Ruin probably needs to be toned back a bit. I won’t say cut in half. But maybe pretty close. Or atleast have a longer cooldown. Yes in a 1v1 its balanced. But in a team fight this skill is pretty kitten terrifying. And in places like GvG’s or WvW. This skill is the king of the field. It can also bug in some cases so you get hit by two pulses at once. Which is….rather lethal.

If we went down with that way of thinking, we would have to nerf other AOE as well as WvW is full of lethal fields…. I have strong feeling that all these posts are made by persons who have not played rev enough nor was it fully unlocked.
Revs are locked behind energy and while fighting its easy to spend it all especially if you have upkeep or + when spamming mindlessly = RIP. Same goes for sword 3, it is good skill 1v1 but quite weak if there is more of you not to mention that is expensive. Anyways since Revs are gated behind energy their dmg must be OK cause there is not much room for spamming during fight.

I want to believe that Anet will choose wisely as it was so far with Rev nerfs/buffs imo

What you said about energy management doesn’t really apply here. Because along with its minimal cooldown it also has minimal energy cost. Infact I BELIEVE if I remember right that with no upkeep skills active spamming this skill on cooldown will actually have you at a positive energy gain overall. Meaning that this skill is not infact a “cost” to use. Considering that even at point blank range it out damages the auto attack.

Also. 7-9k crits is more than “okay” Especially with the kind of sustain a skilled revenant can pull off even in zerkish gear. To put it in perspective. Thats my ranger fully casting rapid fire with 0 cooldown over and over and over again.

If my ranger was capable of firing rapid fires at such a rate I am 100% certain people would be screaming for nerfs.

Seeing as both weapons fulfill the long range pressure type damage role this isn’t a hollow comparison.

Edit: Im my example of the rapid fire im taking the channel time into perspective to account for the 2 second cooldown on coalescence of ruin.

Ghost Yak

(edited by Shadelang.3012)

Spike Barrage aiming

in Ranger

Posted by: Shadelang.3012

Shadelang.3012

No. It truly is a clunky skill. Though no where NEAR as clunky as the wyvern skills. Were hoping these issues get addressed with balance updates. If not. I know I atleast will be making many a whine post on the matter.

Ghost Yak

Revenant Hammer 2 needs to GO

in PvP

Posted by: Shadelang.3012

Shadelang.3012

Coalescence of Ruin probably needs to be toned back a bit. I won’t say cut in half. But maybe pretty close. Or atleast have a longer cooldown. Yes in a 1v1 its balanced. But in a team fight this skill is pretty kitten terrifying. And in places like GvG’s or WvW. This skill is the king of the field. It can also bug in some cases so you get hit by two pulses at once. Which is….rather lethal.

Ghost Yak

For ever full 5 man premade i have to solo

in PvP

Posted by: Shadelang.3012

Shadelang.3012

Mate. If your having that much of an issue against anyone premade or not that isn’t abjured level. Then you still have room for improvement. Most premades only have a SLIGHT advantage over non premades. Your just letting it get to you and kittening around accordingly.

Instead of whining on the forums for attention (becuase its obvious your not trying to convince anyone. your just hoping like minded people will come here to kitten with you so you can have a nice circlejerk together) maybe you should figure out exactly how your matches are falling apart. Maybe try communicating at the beginning of your matches to avoid the more common tactics. Maybe take it on yourself to negate those tactics under your own power.

Because posting this isn’t going to make the premades less common. Its just going to make you and other people even saltier as you feed on eachothers tears. I know misery loves company. But do it where the rest of us don’t have to see it.

its not really about premades, its mostly about me getting bad teammates so often to make it “fair” for the other team (aka broken af matchmaking)

Have you tried leading them? I don’t mean yelling at them in the middle of team fights. I mean actually spending the preparatory time TALKING TO THEM figuring out what builds there running and making a strategy based off of those? Theres enough time to get some basic info. And that alone should get rid of most of the issues.

As for ending up with “bad” team mates. Again. Figure out what you can do to assist them. Yes even if that means babysitting them. Because helping them where there in trouble and actually saving them is going to show them the RIGHT way to do whatever they were failing at.

When Im in game I often spend most of my time helping out someone on X point because they got in over there heads. And ultimately they seem to learn from it. Alot of my wins are from when im practically babysitting other players. Just as when Im up against a REALLY good team the wins there are usually because someone covered for me. And often I learn something when they do in a “holy crap I had no idea a mesmer could blink to that spot” kind of way. Which is a bit of knowledge that helps later on when that same mesmer is on the enemy team and I know one of his tricks.

for the first time in many posts ive had someone make a point thats not bad, ill give what you said a try and try to “lead” ill give this method 30 games, for every time it does not work ill screen shot any vital infromation as to why this did not work. then post it with my next rant.

And if for whatever reason it doesn’t work. It might give you an idea on something else to try. It’s how I went from designing specialized builds to general builds for my own use. So I could be there to fill in the gaps other people left open.

Good hunting to ya and I hope it goes well.

Ghost Yak

For ever full 5 man premade i have to solo

in PvP

Posted by: Shadelang.3012

Shadelang.3012

Mate. If your having that much of an issue against anyone premade or not that isn’t abjured level. Then you still have room for improvement. Most premades only have a SLIGHT advantage over non premades. Your just letting it get to you and kittening around accordingly.

Instead of whining on the forums for attention (becuase its obvious your not trying to convince anyone. your just hoping like minded people will come here to kitten with you so you can have a nice circlejerk together) maybe you should figure out exactly how your matches are falling apart. Maybe try communicating at the beginning of your matches to avoid the more common tactics. Maybe take it on yourself to negate those tactics under your own power.

Because posting this isn’t going to make the premades less common. Its just going to make you and other people even saltier as you feed on eachothers tears. I know misery loves company. But do it where the rest of us don’t have to see it.

its not really about premades, its mostly about me getting bad teammates so often to make it “fair” for the other team (aka broken af matchmaking)

Have you tried leading them? I don’t mean yelling at them in the middle of team fights. I mean actually spending the preparatory time TALKING TO THEM figuring out what builds there running and making a strategy based off of those? Theres enough time to get some basic info. And that alone should get rid of most of the issues.

As for ending up with “bad” team mates. Again. Figure out what you can do to assist them. Yes even if that means babysitting them. Because helping them where there in trouble and actually saving them is going to show them the RIGHT way to do whatever they were failing at.

When Im in game I often spend most of my time helping out someone on X point because they got in over there heads. And ultimately they seem to learn from it. Alot of my wins are from when im practically babysitting other players. Just as when Im up against a REALLY good team the wins there are usually because someone covered for me. And often I learn something when they do in a “holy crap I had no idea a mesmer could blink to that spot” kind of way. Which is a bit of knowledge that helps later on when that same mesmer is on the enemy team and I know one of his tricks.

Ghost Yak

For ever full 5 man premade i have to solo

in PvP

Posted by: Shadelang.3012

Shadelang.3012

Mate. If your having that much of an issue against anyone premade or not that isn’t abjured level. Then you still have room for improvement. Most premades only have a SLIGHT advantage over non premades. Your just letting it get to you and kittening around accordingly.

Instead of whining on the forums for attention (becuase its obvious your not trying to convince anyone. your just hoping like minded people will come here to kitten with you so you can have a nice circlejerk together) maybe you should figure out exactly how your matches are falling apart. Maybe try communicating at the beginning of your matches to avoid the more common tactics. Maybe take it on yourself to negate those tactics under your own power.

Because posting this isn’t going to make the premades less common. Its just going to make you and other people even saltier as you feed on eachothers tears. I know misery loves company. But do it where the rest of us don’t have to see it.

Ghost Yak

WYVERNS ARE BORKED

in Ranger

Posted by: Shadelang.3012

Shadelang.3012

The wyverns are kinda a dissapointment for alot of us. But it was something we saw coming since they were first shown. We KNEW they had slow as hell attack speeds. We just didn’t realize how bad until we tried them in game. It almost feels like this pet is supposed to have two or three times the standard melee range. Like its attacks are supposed to be slow but all have wide cleave ranges. But somehow that didn’t make it into the game.

In all honesty I wish we had made more of a scene about it before HoT released. Because I don’t know how well we can expect them to ever get changed when devourers STILL have the old longbow projectile speed. The one that was changed with read the wind because the longbow was UNUSABLE and was considered the weakest weapon in the entirety of guild wars 2.

Ghost Yak

And here i thought that burning hits hard..

in PvP

Posted by: Shadelang.3012

Shadelang.3012

In every match I face reapers all of my deaths are from chilled as top damage, 25k 30k even 50k I’ve seen.

But DH is op right, reaper is oki.

Atleast they aren’t as boring to fight as full bunker druid. Its the only thing ive seen where my 25 stacks of might and permafury just aren’t enough to get them below 60%

Ghost Yak

And here i thought that burning hits hard..

in PvP

Posted by: Shadelang.3012

Shadelang.3012

It’s strong being able to have Chilled do damage. But is it OP? Where is the line between strong and OP? If a Necro focuses all of their sigils, runes, triats, and strategy around Chill uptime, they’re rewarded with a steady ~650 damage per second, along with affecting the cooldowns of other classes. That sounds like attrition to me, and attrition is something that I don’t really think has been in the game yet.

Saying “it adds damage to a condition that slows movement and cooldown” tells everyone what it is. That doesn’t help in a conversation trying to determine if it is too strong.

Im not saying its OP by any means. But its definitely not “fun” to fight. Its more a question of if your build can simply handle it. If it can and you get hit by the chill and cover conditions you can deal. If you can’t and you get hit by that combo your dead. You simply will not be able to disengage without losing a cooldown you probably won’t get back before the reaper catches up and kills you. While all the while watching your health tick lower and lower.

I won’t say its OP. But its incredibly Oppressive. Now that is DEFINITELY the way it was designed to feel. But for many of us on the receiving end. It’s difficult for us to enjoy the fight. Where even if we lose to other builds we can get some fun out of it.

Ghost Yak

And here i thought that burning hits hard..

in PvP

Posted by: Shadelang.3012

Shadelang.3012

Not to mention the mobility reduction u.u makes landing all those other condi applications that much easier.

Honestly I have noticed chill being one of hte last thigns my condi cleanes tends to target. Just because from what I can tell the way a reaper applies condis applies serveral cover conditions for it. Thats probably why the chill dmg was so high. Once its on you. Getting it off while the reapers still attack you is nearly impossible.

This wouldnt be to big a problem. But every time you burn a cleanse that DOESN’T remove chill, your probably not getting that cleanse back because of how chill works.

Ghost Yak

(edited by Shadelang.3012)

WYVERNS ARE BORKED

in Ranger

Posted by: Shadelang.3012

Shadelang.3012

Haha believe me your not alone. Wyverns visually and thematically are my favorite pets. But there attack speeds are so horrifyingly slow I can’t justify using them. Its really sad u.u

Ghost Yak

Vineteeth walk on air

in Guild Wars 2: Heart of Thorns

Posted by: Shadelang.3012

Shadelang.3012

As if those things weren’t effing terrifying enough.

On the other hand. If anet ever designs mobs that can walk on walls/ceilings to attack you. I will be ecstatic. Gods..imagine if the chack could climb up tunnel walls to follow you after you use a bouncing mushroom to get away. Or drop down on you when your gliding past them.

Ghost Yak

Saw a Dragonhunter Kill w/Longbow

in Ranger

Posted by: Shadelang.3012

Shadelang.3012

I never at any point claimed that wasn’t the case. I only pointed out how heavily the longbow ranger specifically is hit. I can’t judge other classes as I main ranger. The only classes I could claim to judge outside of ranger is guardian and necromancer. And with no where near the same level of experience.

The purpose of my post isn’t a QQ about “Oh boo hoo anet hates rangers cause x x and x” its based on my experiences as someone who doesn’t typically enjoy playing the druid elite spec. I.E as someone who prefers the core rangers playstyle.

My view is based on how that playstyle is affected in the current meta.

Ghost Yak

Saw a Dragonhunter Kill w/Longbow

in Ranger

Posted by: Shadelang.3012

Shadelang.3012

Ranged attacks can be blocked by terrain. So saying that we can’t be avoided is false and im sure your aware of that. Also there are skills DESIGNED to disrupt ranged attacks. So acting like those don’t exist is kind of misleading.

As for melee attacks. I wasn’t refering specifically to ranger in that design. Many builds on other classes can infact go through defenses when they need to. Revenant and mesmer are examples of this. Ranger as you yourself stated lacks those tools. If we DID have a melee set that allowed for that. We could reliably swap to our melee weapons and resume combat. However we don’t the last we had was taunt which was fixed. This creates a dead period in our offensive capabilities that other classes can work around.

As for going through evades. Thats true they can’t. Atleast not directly. (with the exception of a traited signet of vampirism).

Frankly Umbra. What Im talking about isn’t the nature of projectiles vs projectile defense. Its the saturation of projectile defense.

Namely in practical PvP. Projectile defense is SO COMMON that you will likely encounter it several times in each team fight. That creates a period where you quite litterally cannot do anything besides attempt to reposition around it or attempt to engage in melee combat against builds far better designed for that environment than you are.

In other words. Its quite easy for classes to force you into your weakest state if your using longbow in your build. The only exception is if your running staff/longbow druid. As the staff is arguably better than the longbow as a ranged pressure weapon. (It doesn’t have to deal with ANY projectile hate). In those builds longbow is typically used for its burst/stealth/knockback before returning to staff to reengage on point.

The entire point of my original post was to point out that there is simply a higher density of mechanics capable of being used to soft or hardcounter projectiles. That you can NOT deny. Whether it affects other skills is actually irrelevant to the discussion. The longbow is in a worse place now than it was before. Simply by the fact that the rest of the game has outgrown it with the release of HoT. It still has a place. But its even more niche now than it was before. And even more easily countered now than it was before. Because the tools that are needed to counter it are INCREDIBLY common. Every single elite spec has them.

Ghost Yak

Saw a Dragonhunter Kill w/Longbow

in Ranger

Posted by: Shadelang.3012

Shadelang.3012

Most of the things you mentioned work against all attacks, not only against projectiles.

Of course. Later in my post I specify. Most of what I mentioned however are more punishing to a ranged playstyle who lacks the ability to counterplay them. Most melee builds have some method of counterplay to the above skills.

But yes. THis is mostly just a list of skills that affect the ranger. Not a list of skills that ONLY affect the ranger.

Ghost Yak

Saw a Dragonhunter Kill w/Longbow

in Ranger

Posted by: Shadelang.3012

Shadelang.3012

Not everyone has lots of reflects. (Ranger’s) LB was a decent weapon pre-HoT and still is. Of course camping on LB is usually not the best idea, but this doesn’t mean the weapon is bad. Others have to weaponswap too.

Haha the thing is that reflects aren’t the only thing out there. But yes tehre the most noticeable. For a list of new projectile hate.

Necromancer. Corrosive Poison Cloud and Reaper shroud 2.

Dragonhunter F3 and longbow 3.

Scrapper hammer 2-4 as well as bulwark gyro f ability.

Tempest with there auras. Also they can fit focus much more easily into there builds now. Giving access to a LARGE aoe projectile destruction skill as well as additional forms of projectile hate.

Druid with staff 3 and 5.

Chronomancer shield skills and evade well.

Revenant Hammer Three and Four. Shield 5. Passive shield 5 proc. Dmg conversion. as well as shiro movement skill.

Daredevil Evade builds.

All of the above are very good at both nullifying the range advantage (the entire reason longbow damage is lower in comparison to other weapons) as WELL as reduction that actual usabiltiy of the weapon.

What this means is that not only is the very reason for the longbows existence negated (extreme range sustained damage). The role its supposed to perform is that much harder to pull off. And means that builds that feature this weapon as a primary combat mechanic are heavily pressured in the current meta in comparison to other setups.

So while the longbow isn’t “weak” there are simply so many free counters available right now that it can’t be considered “reliable” which is what the weapon was CHOSEN for.

It’s not designed to be a gimmick once in a blue moon weapon. Its designed to be just as important to us as our melee weapon. As the builds are designed on a mix of both ranged and melee combat. As it is right now however. That ranged aspect simply isn’t holding up compared to a weapon like staff whos primary attack IGNORES every single form of projectile specific hate in the game.

Which would be fine except there is some of us who’s playstyles can’t fit the druid line into there build.

Ghost Yak

New ES Idea: Feral Seer

in Ranger

Posted by: Shadelang.3012

Shadelang.3012

I love the concept. Its interesting.

Ghost Yak

Saw a Dragonhunter Kill w/Longbow

in Ranger

Posted by: Shadelang.3012

Shadelang.3012

Err Im not sure your talking about the same thing we are. Were not refering to the damage of the attacks. We get that ranged dmg is weaker than melee. Were used to that. Its the fact that actually connecting with attacks is alot more difficult now. As the ability to prevent those attacks from functioning is much more common and more easily accessible than it used to be. Thats all.

I honestly have no idea what you’re talking about, I was responding to the guy I quoted.

And he was responding to me on the nature of the current amount of projectile hate in the game haha.

Ghost Yak

Saw a Dragonhunter Kill w/Longbow

in Ranger

Posted by: Shadelang.3012

Shadelang.3012

Projectile damage is the weakest form of damage in the current meta. If put ahainst a skilled opponent with reflect it is also a huge disadvantage for the user.

This has been the case since day 1. Distance is the huge, huge advantage, which is a major reason why you don’t see people running soldier’s LB ranger instead of marauder/zerker.

The first day RF was updated to be 100% faster, I went roaming in WvW with my zerker ranger and collected a bunch of scalps via my off-hand axe. Then I went in to PvP with a condi ranger and killed a bunch more LB rangers trying to take my point.

Err Im not sure your talking about the same thing we are. Were not refering to the damage of the attacks. We get that ranged dmg is weaker than melee. Were used to that. Its the fact that actually connecting with attacks is alot more difficult now. As the ability to prevent those attacks from functioning is much more common and more easily accessible than it used to be. Thats all.

Ghost Yak

Saw a Dragonhunter Kill w/Longbow

in Ranger

Posted by: Shadelang.3012

Shadelang.3012

Well. Atleast as far as PvP goes theres ALOT of soft counters in the current meta that tend to work against longbow rangers (not im saying rangers…NOT druids). Theres alot more projectile hate in PvP now. As well as a kitten load more corrupts and chills. That plus the fact that more people are running tankier builds means that yeah. Longbow isn’t really that great anymore. There are just too many counters in the current meta for it to be considered except as an offhand for staff.

Best part about going druid is if they pop projectile hate you can just use staff to completely ignore it.

Kinda leaves those of us that don’t enjoy druid outa the picture though.

Edit: Im not saying longbow is terribly weak or anything its not. And against builds that aren’t running its counters it still works just like it used to. The issue I was getting at is that most of the new builds HAVE those counters without sacrificing anything additional for it. Thats all

Ghost Yak

(edited by Shadelang.3012)

"Nothing Can Save You"

in Necromancer

Posted by: Shadelang.3012

Shadelang.3012

Errr. That wouldnt just be fear. It would also be chill and potentially MORE vuln if there taking bitter chill. I feel that would make the skill a bit too strong.

Ghost Yak

Staff is boring...

in Ranger

Posted by: Shadelang.3012

Shadelang.3012

Its definetly more for full time healing/control/mitigation. Like its designed for more intense fights.

During the dragons stand meta event I find myself using all 5 skills quite often. Putting the 2 on a stalker to help heal the people they are shanking. 4 is really good for slowing down a back of mordrem wolves. Five is good for snipers. 3 is just plain good but I mostly use it for quick reaction heals and to position myself before I enter celestial avatar form.

I think its mostly up to what your doing with it and whether or not your actively looking for places to use each skill.

I agree its very easy to sit there and 1 spam. But if your watching theres places for the other skills as well.

Edit: The staff is as much a shield for others than a weapon for yourself. If you have a damage focused playstyle then yes its a pretty boring weapon. But if you have a support based mindset when using it’s other skills shine.

Ghost Yak

(edited by Shadelang.3012)

Natural Stride

in Ranger

Posted by: Shadelang.3012

Shadelang.3012

The issue is ranger has REALLY good access to swiftness. So this is only really useful in builds that either A don’t have ANY access to it. Or B is designed to fight against boon corruption and soft CC.

For the former. Most of those builds would find the stealth/superspeed on leaving Astral form or the condi cleanse from the glyph skills more useful.

That leaves a rather niche setup that can make use of natural stride. HOWEVER. NS is actually quite good as a backup. It helps mitigate the effects of corrupts in a pretty big way and goes a long way towards fighting condi reapers chill. Its up to you if thats worth it though.

Ghost Yak

Vinetooth Fang?

in Revenant

Posted by: Shadelang.3012

Shadelang.3012

I believe its necessary for one of the collections?

Ghost Yak

Ranger in its easiest PvP state ever

in Ranger

Posted by: Shadelang.3012

Shadelang.3012

Lets just call em FOTM druids PLEASE haha. Im terrified base ranger is gonna get nerfed to account for the existence of druid. And not everyone plays druid u.u

Ghost Yak

Please Gods Anything But SAB.

in Guild Wars 2 Discussion

Posted by: Shadelang.3012

Shadelang.3012

@ Warlock. Ill tell ya I didn’t much care for the SAB either. But I know ALOT of people that did. As long as it doesn’t become a “Hey were gonna pop a SAB every month” thing im okay with it.

I don’t like it. But as long as others do its worth working on. And last I checked SAB has a massive following.

But gods when that thing enters the game again ill be avoiding major cities like the plague.

Ghost Yak

Zealot aggression vs big game hunter

in Guardian

Posted by: Shadelang.3012

Shadelang.3012

With supreme justice and permeating wrath its very easy to maintain max uptime in a multi mob scenario. (Should work on vale guardian as well thanks to seekers).

As for cripple and vuln stacking. In group scenarios both should be at max anyway. Making the damage multiplier from cripple much more attractive.

For a 1v1 scenario id say the cripple aspect is less attractive. But in group scenarios its probably rather amazing as far as multipliers and effects go.

Ghost Yak

Signet of Vampirism and Strange Behavior

in Necromancer

Posted by: Shadelang.3012

Shadelang.3012

It’s a pretty cheap move but I bet it is an expensive fix from a dev perspective. On the bright side it can only affect 2 boons every 28 seconds.

It’s always my fury and swiftness u.u

Edit: But yes I can’t say this is gamebraking. Atleast not for most builds. for some its pretty kitten painful. But overall it probably doesn’t effect game balance much. I am glad it got brought up though because it does increase the likelyhood that it will eventually get looked at.

Ghost Yak

Signet of Vampirism and Strange Behavior

in Necromancer

Posted by: Shadelang.3012

Shadelang.3012

I’ve played signet necro for months. It’s always been able to hit through loS, blocks, and evade frames, but I guess it’s fair compensation for having the most pathetic passive heal of any heal signet in the game across all classes.

Not if your playing a build that relies on boon uptime to deal damage haha. Then its an unfair mechanic with low to no counterplay :P.

As someone that runs a self might build. This mechanic is the single most frustrating skill in the entire game. Thats including ALL builds in that list.

Ghost Yak

Signet of Vampirism and Strange Behavior

in Necromancer

Posted by: Shadelang.3012

Shadelang.3012

Wait, is this just Signets of Suffering? Is it working on the passive effect of Signet of Vampirism? OP’s post is so full of whine I can’t really make sense of what is happening.

EDIT: Oh I see it now so it requires the trait Signets of Suffering and it only works on Signet of Vampirism? What about other Signets?

I can verify what hes saying. Its something ive ran into in pvp for a few months now. Any time I bring it up its called a L2P issue (you can’t learn to play something that cant be counterplayed haha). And yes it seems to just work with signet of vampirism procs. Either the heal skill or the passive proc from the trait. Both seem to go through I believe.

Im assuming this is because a heal skill CANT miss for obvious reasons. So in that respect niether can the offensive portion of the heal. Which I believe is how this started happening.

It looks like it requires both Signets of Suffering trait and only works on the Signet of Vampirism active effect. I’m guessing you’re right that a heal can’t miss. The range thing is the only interesting part because OP didn’t get the Vampirism Stacks. I wonder if the Necro in the video had him targeted?

I would say its likely. Ive been hit by this as I am retreating from a cele necro. Its actually pretty unfair to get hit by haha. I would say this feels largely unintended due to how the skill actually functions.

I feel the corrupt happens not when the stacks land but when the heal occurs. Meaning the act of casting the signet at all is what triggers the effect. Not the landing of the stacks themselves. It means you can dodge it and still fail to dodge the most painful aspect of it.

Ghost Yak

Signet of Vampirism and Strange Behavior

in Necromancer

Posted by: Shadelang.3012

Shadelang.3012

Wait, is this just Signets of Suffering? Is it working on the passive effect of Signet of Vampirism? OP’s post is so full of whine I can’t really make sense of what is happening.

EDIT: Oh I see it now so it requires the trait Signets of Suffering and it only works on Signet of Vampirism? What about other Signets?

I can verify what hes saying. Its something ive ran into in pvp for a few months now. Any time I bring it up its called a L2P issue (you can’t learn to play something that cant be counterplayed haha). And yes it seems to just work with signet of vampirism procs. Either the heal skill or the passive proc from the trait. Both seem to go through I believe.

Im assuming this is because a heal skill CANT miss for obvious reasons. So in that respect niether can the offensive portion of the heal. Which I believe is how this started happening.

Ghost Yak

Smokescale, Too situational?

in Ranger

Posted by: Shadelang.3012

Shadelang.3012

Haha nah I was hoping for it as well. If I could fully control my pet I would probably be looking for a PvP team. Im already kitten good at the class. The biggest issue is my playstyle relies on something I don’t have 100% twitch control over. Which is a no go in high end pvp /sigh.

Ghost Yak

Smokescale, Too situational?

in Ranger

Posted by: Shadelang.3012

Shadelang.3012

Hmm, I don’t know then. More reason to make all pet skills controllable!?!?!

Oh ABSOLUTELY. If anet did that I would be the happiest person on the kitten planet.

Ghost Yak

Smokescale, Too situational?

in Ranger

Posted by: Shadelang.3012

Shadelang.3012

A follow up on my previous post. Sic Em + Strength of the pack have limited up time. However this is the only time frame in which a shout ranger is likely to have the damage to burst through something like a druids sustain. Namely. Player burst+overcharged pet burst happening in a 10 second time frame. It also sets up the shout rangers dmg style for the next 15-16 seconds.

How well the combo works decides how much might you have and how much pressure you can put on/have put on.

Even a delay of 1-2 seconds is one or two might stacks you didn’t get. Which can make all the difference in a close fight.

Ghost Yak

Smokescale, Too situational?

in Ranger

Posted by: Shadelang.3012

Shadelang.3012

Hmm, I don’t think what you think is happening is happening. How would smoke assault get stuck behind the knock down when they have the same cool down?

Im assuming due to pathing. It likely believes its in range and ques the attack. It would mean the knockdown just has a higher base priority as long as its in range. And pathing issues would trick the pet into believing it IS in range. But without the coding in my hands and the knowledge to read it I probably can’t say for certain. I can only base it on my experience in game.

Also Im pretty kitten sure whats happening is whats happening haha. I probably know how to use pets better than most rangers in the game as im one of the only ones dedicated to a BM playstyle for a few years now. I was one of the people that tried to teach rangers how to actually use there pets. Mixed results obviously.

Edit: Im sure your right on that Eurantien in your edit of the previous post (could you place edit on it so It’s easier to see it was added afterwords? Its pretty confusing sometimes.)

As for canceling the kd. If I did it mid animation that would work. But the issue is that would still involve time wasted after I have already pressed sic em and have a limited time frame to get the entire f2 channel off. as well as follow up attacks to make use of the might stacks.

When I press sic em. I need the burst to start within the next second. That way I can safely copy the might and use it to supercharge its auto attacks for the following 5-6 seconds.

Ghost Yak

(edited by Shadelang.3012)

Smokescale, Too situational?

in Ranger

Posted by: Shadelang.3012

Shadelang.3012

Oh, how nice. When did that happen?

That would mean no net synergy change with sic em then (besides the lower hits/damage).

Happened with HoT. Actually thats a pretty big synergy change Eurantien. Its a damage loss of several thousand as well as might stack loss from other shout utilities.

This was actually pretty big for shout rangers.

You still get 25 might from it you just need like 1 more auto attack while in staff or something than compared to before.

Haha POTENTIALLY yes. But thats not going to get back the 3-4k burst we lost off of the sic em combo. Yes it is indeed that big when might stacks are taken into account.

Also shout builds lack the lockdown of other builds so we really do need our burst to land exactly when we tell it to.

You know pet ai doesn’t always use skills on cooldowns. It might use it on cooldown often but there are cases where it ques up a different style of attack even when a better one is available. Ive already seen in pvp over the last 4 hours cases where I KNOW my pets smoke assault is off cooldown and yet it doesn’t use it for a good 5-6 seconds later because its trying to use its knockdown and the enemy is running around it. Thats extremely frustrating when your main burst option relies on your pet actually doing damage.

I know! It’s great! because it allows you to F3 and F1 in order to reset back to the smoke assault priority! Which allows for good burst control when the smoke scale has been out for awhile.

See my edit on the above post haha. I have seen the pet continue to attempt to use the knockdown several times in a row despite being out of range. It will run up instead of using smoke assault. Your method isn’t 100% guaranteed. And a shout rangers combo NEEDS that guarantee.

Edit: You should know this u.u I have hit you with the combo a few times (Seranas Windwake in game)

Ghost Yak

Smokescale, Too situational?

in Ranger

Posted by: Shadelang.3012

Shadelang.3012

Oh, how nice. When did that happen?

That would mean no net synergy change with sic em then (besides the lower hits/damage).

Happened with HoT. Actually thats a pretty big synergy change Eurantien. Its a damage loss of several thousand as well as might stack loss from other shout utilities.

This was actually pretty big for shout rangers.

You still get 25 might from it you just need like 1 more auto attack while in staff or something than compared to before.

Haha POTENTIALLY yes. But thats not going to get back the 3-4k burst we lost off of the sic em combo. Yes it is indeed that big when might stacks are taken into account.

Also shout builds lack the lockdown of other builds so we really do need our burst to land exactly when we tell it to.

You know pet ai doesn’t always use skills on cooldowns. It might use it on cooldown often but there are cases where it ques up a different style of attack even when a better one is available. Ive already seen in pvp over the last 4 hours cases where I KNOW my pets smoke assault is off cooldown and yet it doesn’t use it for a good 5-6 seconds later because its trying to use its knockdown and the enemy is running around it. Thats extremely frustrating when your main burst option relies on your pet actually doing damage.

Edit: And yes eurantien I know the method youv been spouting on how to trigger it. Ill tell you that 1: Isn’t 100% reliable and 2: Is a VERY kittenty method when your on a 10 second timer to get it to happen. Especially when your being smashed in the face)

Ghost Yak

(edited by Shadelang.3012)

Smokescale, Too situational?

in Ranger

Posted by: Shadelang.3012

Shadelang.3012

Oh, how nice. When did that happen?

That would mean no net synergy change with sic em then (besides the lower hits/damage).

Happened with HoT. Actually thats a pretty big synergy change Eurantien. Its a damage loss of several thousand as well as might stack loss from other shout utilities.

This was actually pretty big for shout rangers.

Ghost Yak

Smokescale, Too situational?

in Ranger

Posted by: Shadelang.3012

Shadelang.3012

It it had been nerfed in a way that didn’t harm its synergy with non druid builds that would have been one thing. Another base dmg nerf MIGHT have been acceptable (no pun intended) but even then the pet was no where near as out of balance as it was before.

Also. Irenio did state earlier that he would likely nerf smoke assault BECAUSE the f2s are supposed to be stronger than the non f2s. So it was brought down to balance for the potential of stealth. Not for the skill itself.

Edit: Also on the sic em function your dead wrong. Sic Em was fixed so that it no longer cancels. This was a strait nerf to shout builds. Not a buff. I should know haha ive been using shouts for years now -.-.

Ghost Yak

(edited by Shadelang.3012)

Smokescale, Too situational?

in Ranger

Posted by: Shadelang.3012

Shadelang.3012

Eurantien. Come on. You can’t deny the overall burst dps of the pet has been lowered. With 2 less (potentially 10 less for the pet and a total of 4 less for you depending on what skills your using with it) stacks of might. Two less attacks making the chain easier to avoid. As well as lowered synergy with Sic Em.

Yes. The utility of the pet has been improved. However the potential of the pet has decreased. Especially for non druid builds.

Ghost Yak

Can't equip staffs

in Ranger

Posted by: Shadelang.3012

Shadelang.3012

You have to have the druid traitline selected. (it will be available in your third triat section.

Ghost Yak

swap smokescale f2 back please

in Ranger

Posted by: Shadelang.3012

Shadelang.3012

You guys DO know that the smokefield being controlled by the AI lowered the overall DPS of the pet, and that the smoke assault is controllable just like the wolf knockdown, making it an incredible pet, right? Like, you have full control over a now more effective pet?

I think what Eura and others are trying to say is that you shouldn’t want to use training wheels and be less effective when you can be more effective without them.

Also try putting the pet on passive and learn to manually control it. You’ll see night and day improvements with how you can utilize your pets.

Im less annoyed at the swapping than the overall nerf of smoke assault. It wasn’t just damage they nerfed this time. They ALSO hurt the might stacking capabilities as well as its synergy with Sic Em. In general. 3/6 shouts got hurt by this change. For shout rangers that makes this pet…significantly less desirable. Its still better than the alternatives. But thats less because of the capabilties of the pet and more the fact that the other pets aren’t reliable enough to count on (Im looking at you wyverns with your kittening ridiculously slow attacks.)

Ghost Yak

November 4th: Smokescale Changes

in Ranger

Posted by: Shadelang.3012

Shadelang.3012

F2 back to smoke cloud, yay!

Though, I’m perplexed by the Smoke Assault damage nerf. I mean, at first, I saw the cooldown reduction as a way to mitigate that 50% damage nerf Smoke Assault had already received… and now it’s getting yet another damage reduction by an additional 71%

That makes Smoke Assault do 35% of its original damage as it was introduced at launch of the Hearts of Thorns expansion back when it wasn’t even an F2 skill (as Irenio once said, F2 skills are meant to hit like a truck). Am I the only one to find this baffling?

We can’t act suprised that smoke assault got nerfed. Irenio warned us that would happen. I just feel this nerf is gonna hurt some builds harder than other.

This change massively benefits druids. Who usually have both a blast and a leap finisher.

But for non druids the most we can get is a leap finisher unless were taking warhorn or clarion bond. In other words some builds (namely shout rangers) relied on the smoke scale as an executioner proc. However its VERY likely now that at hte point in the fight where the former f2 will be useful it will be A:On cooldown. Or B: Not damaging enough to pressure a low enemy down. It having lost 2 of its attacks is NOT a good sign. Especially ironically…against druids.

This is a pretty big buff for druids. But for other ranger specs…maybe not so much. Especially self might builds that used smoke assault to generate might. The amount of might we can get just got nerfed pretty well.

Ghost Yak

November 4th: Smokescale Changes

in Ranger

Posted by: Shadelang.3012

Shadelang.3012

So smoke assault really did end up getting nerfed. Irenio I have to say this hurts shout rangers quite a bit. I know there aren’t many of us but we do still exist haha.

Smokescale was good with out build because we could use it to build might and then copy it through heal as one. This however means 2 less hits so 2 less might stacks for me. 6 less might stacks for my pet (2 from its own generation 4 from the heal as one copy) and another 4 from strength of the patch (hit generates might for me which generates might for pet through nature magic minor)

All in all we lose alot of potential might. Which we rather badly need in the current meta.

Ghost Yak

Any reason NOT to go afk every match?

in PvP

Posted by: Shadelang.3012

Shadelang.3012

A few reasons. One you ruin the experience for your fellow gamers. And if you any self respect as a human being youl see why that should be avoided.

Two. This is a game. Not work. This isn’t like wasting time at work playing solitaire waiting for your shift to end. This is supposed to be what your doing to waste time. And again. Other people are also trying to enjoy the time there wasting. You copping out cause things aren’t going well kittens that up for everyone else. In this case if your not enjoying simply don’t reque for awhile until your in the mood to pvp.

Three. It sounds like your not used ot using your build in the new meta. Keep at it and you find your niche. I hear thief is in a rough place atm but if you give up now you probably won’t preform well when it gets buffed (relative to other profs) ANYWAY.

Four. The dishonor system will be coming with leagues. If your first impulse is to have a hissy fit and afk every time you don’t get your wah wah your gonna do it later and kitten yourself and anyone you happen to be in a party with att over.

First of all, thanks for your reply.

Let’s assume I don’t care what the PvP community thinks about me. That takes care of point one.

Second, if I can read a book or do something else while afk, it doesn’t really affect me one way or the other. Not sure I understand your work/play argument, as I can do something I enjoy while afk and still accrue points.

Third, I’m not a good player. I don’t think I ever will be at this point. I’ve done marginally better with other classes/builds (fighters, engis, etc) but not significantly better. I’ve been playing PvP in a pretty dedicated fashion for a while now and my win ratio is not getting better. With my chosen build, there IS no adapting to the new meta. Everything melts me. I’ll keep trying to get better though, at least for awhile.

Fourth, IF and when the dishonor system comes, that will be a reason to not afk. Yes.

Also, this is not an emotional point I’m making. I’m an average-to-bad player (blame on my skills, blame it on my build, doesn’t matter) and probably always will be. I’m fine with that. I don’t throw hissy fits when my team is losing, I always play to the end unless the score is something ridiculous like 300-10.

I just want to know, logically, if I’m working on a certain reward track and can get points by just going afk, why not? As a bad player I mean.

Logically? Theres no reason not to screw people over. People do it all the time in the real world. Part of the reason so many people play games is because they want to get away from that. But just as many people play games with the intention of kittening over other people. Morally? Theres alot of reasons why not.

But if you don’t care about the moral reasons? Do what you want.

And if you do it in my group ill report you in the hopes that your account is terminated. Because you will have knowingly damaged my experience in this game without any significant reason. When you could have easily contributed to it and probably enjoyed it more if you had.

That isn’t a threat or anything. Its simply the only recourse ill have in that situation in the hopes that you don’t go on to ruin the days of other people.

Yes, I would expect to be reported of course. But it’s my understanding that Anet doesn’t do anything about afk reports?

Also, in terms of letting my teammates down, let’s assume for sake of argument that I assemble a pre-made group of players that wants to do the same thing as me. Nobody gets let down and we all get points. The other team gets to farm us faster, the match is over faster, and everyone wins.

I believe that specific behavior is actually more likely to get you in trouble. As you will be throwing off the leaderboards as far as leagues are concerned. You could probably get away with it for a little while in unranked once the ques are seperate again. However I have a feeling after a time some kind of action would be taken to stop your “team” because you will be making much larger waves in the lake.

Until Anet shows a willingness to ban afkers in PvP, I would not be awfully worried about a ban. And I only play unranked, not sure that impacts leaderboards at all?

Seriously, does Anet ban anyone in PvP for anything? Can they afford to?

Do they ban? Probably. I tend to add trolls to my friends list and add nickames so I can tell if they keep logging on. After awhile most of them just stay offline. Either they get bored and move on to other games or they get banned. It doesn’t really matter to me.

Can they afford to? No idea. Id guess only an extremely small minority do what you are suggesting compared to the overall population. I doub’t their potential income would be missed. And certainly the game quality will be better without them. Ideally they would start enjoying the game and start playing again on there own without needing to be banned.

As for your situation. Whatever awnsers your looking for aren’t here I think. It feels like your mostly venting here. Whether you are emotional or not doesn’t mean you don’t have some stress build up your trying to let loose. Its obvious your frustrated about your PvP experience.

I guess my view is this. What is it your trying to get out of PvP?

Is it something that really matters in the long run of your gaming life?

Is it worth enough to you that you don’t mind taking away what other players are pvping for? Remember that for some people out there. Video games are there only escape from otherwise kittenty lives. Are you really fine with damaging what could potentially be the ONE good thing they have in there day?

I’m trying to get the complete Arah collection, so I get that sweet ascended assassin’s amulet at the end Only way to get the collection is the dungeon (I don’t really do dungeons) or PvP ;(. For some reason you can’t buy ascended assassin’s trinket from laurel vendors.

No, none of this matter long – run in my gaming life.

And I don’t want to ruin anyone else’s experience, I’m just posing a hypothetical. In all likelyhood I’ll keep playing PvP for awhile, get tired of it or maybe get better, and move on.

People are assuming that I"m some kind of monster lol but I don’t actually do any of this stuff I’m talking about in this thread. I enjoy PvP even though I do lose most of my matches and my build is LOL.

Then thats really the end of the story. There isn’t much left to discuss as far as that goes. I hope your PvP experience gets better. Just not at the cost of those around you.

Ghost Yak

Any reason NOT to go afk every match?

in PvP

Posted by: Shadelang.3012

Shadelang.3012

A few reasons. One you ruin the experience for your fellow gamers. And if you any self respect as a human being youl see why that should be avoided.

Two. This is a game. Not work. This isn’t like wasting time at work playing solitaire waiting for your shift to end. This is supposed to be what your doing to waste time. And again. Other people are also trying to enjoy the time there wasting. You copping out cause things aren’t going well kittens that up for everyone else. In this case if your not enjoying simply don’t reque for awhile until your in the mood to pvp.

Three. It sounds like your not used ot using your build in the new meta. Keep at it and you find your niche. I hear thief is in a rough place atm but if you give up now you probably won’t preform well when it gets buffed (relative to other profs) ANYWAY.

Four. The dishonor system will be coming with leagues. If your first impulse is to have a hissy fit and afk every time you don’t get your wah wah your gonna do it later and kitten yourself and anyone you happen to be in a party with att over.

First of all, thanks for your reply.

Let’s assume I don’t care what the PvP community thinks about me. That takes care of point one.

Second, if I can read a book or do something else while afk, it doesn’t really affect me one way or the other. Not sure I understand your work/play argument, as I can do something I enjoy while afk and still accrue points.

Third, I’m not a good player. I don’t think I ever will be at this point. I’ve done marginally better with other classes/builds (fighters, engis, etc) but not significantly better. I’ve been playing PvP in a pretty dedicated fashion for a while now and my win ratio is not getting better. With my chosen build, there IS no adapting to the new meta. Everything melts me. I’ll keep trying to get better though, at least for awhile.

Fourth, IF and when the dishonor system comes, that will be a reason to not afk. Yes.

Also, this is not an emotional point I’m making. I’m an average-to-bad player (blame on my skills, blame it on my build, doesn’t matter) and probably always will be. I’m fine with that. I don’t throw hissy fits when my team is losing, I always play to the end unless the score is something ridiculous like 300-10.

I just want to know, logically, if I’m working on a certain reward track and can get points by just going afk, why not? As a bad player I mean.

Logically? Theres no reason not to screw people over. People do it all the time in the real world. Part of the reason so many people play games is because they want to get away from that. But just as many people play games with the intention of kittening over other people. Morally? Theres alot of reasons why not.

But if you don’t care about the moral reasons? Do what you want.

And if you do it in my group ill report you in the hopes that your account is terminated. Because you will have knowingly damaged my experience in this game without any significant reason. When you could have easily contributed to it and probably enjoyed it more if you had.

That isn’t a threat or anything. Its simply the only recourse ill have in that situation in the hopes that you don’t go on to ruin the days of other people.

Yes, I would expect to be reported of course. But it’s my understanding that Anet doesn’t do anything about afk reports?

Also, in terms of letting my teammates down, let’s assume for sake of argument that I assemble a pre-made group of players that wants to do the same thing as me. Nobody gets let down and we all get points. The other team gets to farm us faster, the match is over faster, and everyone wins.

I believe that specific behavior is actually more likely to get you in trouble. As you will be throwing off the leaderboards as far as leagues are concerned. You could probably get away with it for a little while in unranked once the ques are seperate again. However I have a feeling after a time some kind of action would be taken to stop your “team” because you will be making much larger waves in the lake.

Until Anet shows a willingness to ban afkers in PvP, I would not be awfully worried about a ban. And I only play unranked, not sure that impacts leaderboards at all?

Seriously, does Anet ban anyone in PvP for anything? Can they afford to?

Do they ban? Probably. I tend to add trolls to my friends list and add nickames so I can tell if they keep logging on. After awhile most of them just stay offline. Either they get bored and move on to other games or they get banned. It doesn’t really matter to me.

Can they afford to? No idea. Id guess only an extremely small minority do what you are suggesting compared to the overall population. I doub’t their potential income would be missed. And certainly the game quality will be better without them. Ideally they would start enjoying the game and start playing again on there own without needing to be banned.

As for your situation. Whatever awnsers your looking for aren’t here I think. It feels like your mostly venting here. Whether you are emotional or not doesn’t mean you don’t have some stress build up your trying to let loose. Its obvious your frustrated about your PvP experience.

I guess my view is this. What is it your trying to get out of PvP?

Is it something that really matters in the long run of your gaming life?

Is it worth enough to you that you don’t mind taking away what other players are pvping for? Remember that for some people out there. Video games are there only escape from otherwise kittenty lives. Are you really fine with damaging what could potentially be the ONE good thing they have in there day?

Ghost Yak

Any reason NOT to go afk every match?

in PvP

Posted by: Shadelang.3012

Shadelang.3012

A few reasons. One you ruin the experience for your fellow gamers. And if you any self respect as a human being youl see why that should be avoided.

Two. This is a game. Not work. This isn’t like wasting time at work playing solitaire waiting for your shift to end. This is supposed to be what your doing to waste time. And again. Other people are also trying to enjoy the time there wasting. You copping out cause things aren’t going well kittens that up for everyone else. In this case if your not enjoying simply don’t reque for awhile until your in the mood to pvp.

Three. It sounds like your not used ot using your build in the new meta. Keep at it and you find your niche. I hear thief is in a rough place atm but if you give up now you probably won’t preform well when it gets buffed (relative to other profs) ANYWAY.

Four. The dishonor system will be coming with leagues. If your first impulse is to have a hissy fit and afk every time you don’t get your wah wah your gonna do it later and kitten yourself and anyone you happen to be in a party with att over.

First of all, thanks for your reply.

Let’s assume I don’t care what the PvP community thinks about me. That takes care of point one.

Second, if I can read a book or do something else while afk, it doesn’t really affect me one way or the other. Not sure I understand your work/play argument, as I can do something I enjoy while afk and still accrue points.

Third, I’m not a good player. I don’t think I ever will be at this point. I’ve done marginally better with other classes/builds (fighters, engis, etc) but not significantly better. I’ve been playing PvP in a pretty dedicated fashion for a while now and my win ratio is not getting better. With my chosen build, there IS no adapting to the new meta. Everything melts me. I’ll keep trying to get better though, at least for awhile.

Fourth, IF and when the dishonor system comes, that will be a reason to not afk. Yes.

Also, this is not an emotional point I’m making. I’m an average-to-bad player (blame on my skills, blame it on my build, doesn’t matter) and probably always will be. I’m fine with that. I don’t throw hissy fits when my team is losing, I always play to the end unless the score is something ridiculous like 300-10.

I just want to know, logically, if I’m working on a certain reward track and can get points by just going afk, why not? As a bad player I mean.

Logically? Theres no reason not to screw people over. People do it all the time in the real world. Part of the reason so many people play games is because they want to get away from that. But just as many people play games with the intention of kittening over other people. Morally? Theres alot of reasons why not.

But if you don’t care about the moral reasons? Do what you want.

And if you do it in my group ill report you in the hopes that your account is terminated. Because you will have knowingly damaged my experience in this game without any significant reason. When you could have easily contributed to it and probably enjoyed it more if you had.

That isn’t a threat or anything. Its simply the only recourse ill have in that situation in the hopes that you don’t go on to ruin the days of other people.

Yes, I would expect to be reported of course. But it’s my understanding that Anet doesn’t do anything about afk reports?

Also, in terms of letting my teammates down, let’s assume for sake of argument that I assemble a pre-made group of players that wants to do the same thing as me. Nobody gets let down and we all get points. The other team gets to farm us faster, the match is over faster, and everyone wins.

I believe that specific behavior is actually more likely to get you in trouble. As you will be throwing off the leaderboards as far as leagues are concerned. You could probably get away with it for a little while in unranked once the ques are seperate again. However I have a feeling after a time some kind of action would be taken to stop your “team” because you will be making much larger waves in the lake.

Ghost Yak

Any reason NOT to go afk every match?

in PvP

Posted by: Shadelang.3012

Shadelang.3012

A few reasons. One you ruin the experience for your fellow gamers. And if you any self respect as a human being youl see why that should be avoided.

Two. This is a game. Not work. This isn’t like wasting time at work playing solitaire waiting for your shift to end. This is supposed to be what your doing to waste time. And again. Other people are also trying to enjoy the time there wasting. You copping out cause things aren’t going well kittens that up for everyone else. In this case if your not enjoying simply don’t reque for awhile until your in the mood to pvp.

Three. It sounds like your not used ot using your build in the new meta. Keep at it and you find your niche. I hear thief is in a rough place atm but if you give up now you probably won’t preform well when it gets buffed (relative to other profs) ANYWAY.

Four. The dishonor system will be coming with leagues. If your first impulse is to have a hissy fit and afk every time you don’t get your wah wah your gonna do it later and kitten yourself and anyone you happen to be in a party with att over.

First of all, thanks for your reply.

Let’s assume I don’t care what the PvP community thinks about me. That takes care of point one.

Second, if I can read a book or do something else while afk, it doesn’t really affect me one way or the other. Not sure I understand your work/play argument, as I can do something I enjoy while afk and still accrue points.

Third, I’m not a good player. I don’t think I ever will be at this point. I’ve done marginally better with other classes/builds (fighters, engis, etc) but not significantly better. I’ve been playing PvP in a pretty dedicated fashion for a while now and my win ratio is not getting better. With my chosen build, there IS no adapting to the new meta. Everything melts me. I’ll keep trying to get better though, at least for awhile.

Fourth, IF and when the dishonor system comes, that will be a reason to not afk. Yes.

Also, this is not an emotional point I’m making. I’m an average-to-bad player (blame on my skills, blame it on my build, doesn’t matter) and probably always will be. I’m fine with that. I don’t throw hissy fits when my team is losing, I always play to the end unless the score is something ridiculous like 300-10.

I just want to know, logically, if I’m working on a certain reward track and can get points by just going afk, why not? As a bad player I mean.

Logically? Theres no reason not to screw people over. People do it all the time in the real world. Part of the reason so many people play games is because they want to get away from that. But just as many people play games with the intention of kittening over other people. Morally? Theres alot of reasons why not.

But if you don’t care about the moral reasons? Do what you want.

And if you do it in my group ill report you in the hopes that your account is terminated. Because you will have knowingly damaged my experience in this game without any significant reason. When you could have easily contributed to it and probably enjoyed it more if you had.

That isn’t a threat or anything. Its simply the only recourse ill have in that situation in the hopes that you don’t go on to ruin the days of other people.

Ghost Yak

Any reason NOT to go afk every match?

in PvP

Posted by: Shadelang.3012

Shadelang.3012

A few reasons. One you ruin the experience for your fellow gamers. And if you any self respect as a human being youl see why that should be avoided.

Two. This is a game. Not work. This isn’t like wasting time at work playing solitaire waiting for your shift to end. This is supposed to be what your doing to waste time. And again. Other people are also trying to enjoy the time there wasting. You copping out cause things aren’t going well kittens that up for everyone else. In this case if your not enjoying simply don’t reque for awhile until your in the mood to pvp.

Three. It sounds like your not used ot using your build in the new meta. Keep at it and you find your niche. I hear thief is in a rough place atm but if you give up now you probably won’t preform well when it gets buffed (relative to other profs) ANYWAY.

Four. The dishonor system will be coming with leagues. If your first impulse is to have a hissy fit and afk every time you don’t get your wah wah your gonna do it later and kitten yourself and anyone you happen to be in a party with att over.

Ghost Yak