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PSA: only 2 weeks for asc weapon

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ShadowPuppet.3746

I guess the worst part of this is that it is largely certain members of the community that have brought these changes about. GW1 could afford to be different, because it was relatively a niche game compared to certain other juggernauts. When Anet decided they wanted to be “bigtime” it basically ruined their chances of sticking to their manifesto because it attracted players that are too used to status quo and requested to have these things we are getting in the game. Sad day, sad day.

PSA: only 2 weeks for asc weapon

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ShadowPuppet.3746

“Only 2 weeks.” =-/

Not all that acceptable.

The whole Ascended gear thing has always alienated a certain portion of the userbase because it works against the way they play the game. I have personally tried to get this message across, and to offer ideas on a course correction so that players like me won’t feel ignored or alienated, but there just hasn’t been enough progress on the developer’s end.

And I really want this discussion to happen. Don’t get this off-track or closed or ignored due to conspiracy theories and bad behavior.

I don’t think its against the game at all. It is very farm heavy which I don’t like so much, but I do like the emphasis on crafting. I think its inline with their game philosophy because of its horizontal progression.

According to the pre release hype with the gw2 manifesto (which it seems they are wiping their hands of) you could play how you want and still receive BiS gear. The current direction they are taking with this is so far from that it does not even seem like it’s the same game company anymore. For people that love crafting sure it should be an option, just like it should be an option if someone wants to farm dungeons, just like it should be an option for WvW’ers etc etc. They are now funneling everyone to play certain aspects of the game (if I had to guess as an attempt to repopulate the zones and spread out players more) but it goes against what the initial philosophy was.

PSA: only 2 weeks for asc weapon

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ShadowPuppet.3746

Well it’s still a huge money sink hole and not worth it.
1. You need to get from 400 to 500 with T6 and their prices are on the rise right now
2. One of the ingredients is gotten by salvaging level 80 exotics and has only a rare chance to drop.
It’s just simply not worth it. I’m tired of time gate and I’m tired of RNG. Why can’t we have karma and dungeon tickets like we used to? Why can’t we get new dungeons to earn ascended items in?

I had this same complaint because I feel like the aim or horizontal progression in the game is creating this lack of content(dungeon) for rewards. I think it would be cool to have a series of missoins where we are sent back in time through FOTM to the crystal desert or the deldrimor dwarves area to receive the crafting mats. But then the WVW players would complain about being forced to do PVE.

They simply just need to make ascended items available through multiple avenues like they do with exotics. The direction they are taking with this will simply further increase the importance of farming and having gold. Quite disappointed with Anet.

It's time for something to be done!

in Engineer

Posted by: ShadowPuppet.3746

ShadowPuppet.3746

I agree about the particle effects in their regards to engineer. I suppose you can at least take comfort in knowing you have weapons that allow you to switch your stats on the fly now (so long as you are not in combat). I always stayed away from grinding for my legendaries since I felt like I didn’t get much benefit from them but this most recent change has well changed my mind in regards to that, so let the grind begin!

Ecto price went up 10s the past few minutes

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ShadowPuppet.3746

Speculation is only good for the people that speculate correctly. Let’s people play stock broker without having to worry about actually losing their kittens. Everyone wants to be Gordon Gekko (yes I realize I just made myself look old)

Ascended Weapons and kits

in Engineer

Posted by: ShadowPuppet.3746

ShadowPuppet.3746

Just watched the dev livestream on twitch regarding how crafting the new ascended weapons is going to work. Multiple people in the chat asked about engineer kit scaling, but sadly there was never a response given. I am sure it is not high on their radar atm, bascially though it’s a wait and see game like always for us

ANET, Don't forget to adjust kit dmg on Tues

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ShadowPuppet.3746

Why would they adjust kit damage?
Ascended gear stats don’t really make a difference and are just for people who need to grind gear to stay attracted to a game rather then enjoying the content. The whole game can be done in exotics and so therefore, obviously, kits don’t need to be increased.
Sheesh. Such selfish engineers! Wanting free legendary stats!

You have missed the part about how kit scaling works apparently, it has very little to do with the stats but the weapon strength. Weapon strength has a much larger impact on damage numbers than the individual stat contribution because it is multiplied by the power and skill coefficient. If they do not adjust kit strength then it automatically puts a kit user further behind the curve in terms of damage potential regardless if they have obtained ascended gear or not.

You have missed the part about sarcasm.

You should know well enough that sarcasm does not work on a forum. I don’t know you so how would I know if what you typed is sarcastic or what your level of understanding of game mechanics is.

ANET, Don't forget to adjust kit dmg on Tues

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Posted by: ShadowPuppet.3746

ShadowPuppet.3746

Why would they adjust kit damage?
Ascended gear stats don’t really make a difference and are just for people who need to grind gear to stay attracted to a game rather then enjoying the content. The whole game can be done in exotics and so therefore, obviously, kits don’t need to be increased.
Sheesh. Such selfish engineers! Wanting free legendary stats!

You have missed the part about how kit scaling works apparently, it has very little to do with the stats but the weapon strength. Weapon strength has a much larger impact on damage numbers than the individual stat contribution because it is multiplied by the power and skill coefficient. If they do not adjust kit strength then it automatically puts a kit user further behind the curve in terms of damage potential regardless if they have obtained ascended gear or not.

Camera isues with big character models

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ShadowPuppet.3746

Yeah, the camera function in relatively small spaces with larger character models has been a ongoing issue since launch. I basically made a asura just so I could get through jump puzzles with less frustration than with my main charr engi. Hopefully Anet can figure a solution, though at this point I am not holding my breath since they seem so focused on pumping out content every two weeks I don’t know what resources they have dedicated for polish and bug fixes and the like.

What do you hate, that everyone accepts

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ShadowPuppet.3746

I hate the concept of Kormir as a glory-thief who “took mah gawdhood”. Too bad ever since that YouTube video was made (poorly) everyone seems to think that way.

In GW2, it’s more the Queensdale Champ Lewt Train (choo choo) which makes me sigh. But it’s the natural evolution of player reaction to mechanics, staking out the lowest time-and-effort-for-profit possible and hitting it like it was dating their sister.

^this, I dislike human nature apparently. While I realize games are different things for different people, I can’t for the life of me figure out why people are so easily satisfied with game design that is not in the slightest way compelling. I get that everyone likes loot, I mean who doesn’t enjoy getting shinies but that is a pretty low bar to set if that is the only concern a playerbase has.

Ferocity/Charisma/Dignity ... so... uhhh..

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ShadowPuppet.3746

Yep, I am not sure how much of a impact it really has if any. I know it is supposed to but if it does it’s so subtle it’s hardly worth being in the game.

Great Guild content but lack of basic tools?

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ShadowPuppet.3746

I dunno maybe just to see when the largest portion of your guild members play to make it easier for scheduling events without having to ask each member what times they frequently play. Maybe you have a friend in the guild whom you have not seen for a time that is unusual for them and it will trigger you to contact them in some manner. It’s all hypotheticals at this point really, and I realize that by you asking me to name other situations where it is not potentially abusive you are trying to make a point that it only has negative potential but again that is projecting intent. Because you or I can’t possibly think of all the reasons someone could use this does not make the reasons bad. The reality is YOU don’t like it, and don’t think anyone could ever use it for a positive reason (most likely because of your experience with being kicked from a guild) and that is fine it is your right to feel that way, but it is not a very compelling argument to use against having a tool that someone can find a use for.

The OP didnt say the reason in the original post but did reveal his true intentions were to enforce the 100% rep, so I can only see malicious intent from him, even if he doesnt see it as malicious, but enforcing 10% vs someone who doesnt want to and who supposedly was promised by Anet that they could be in multiple guilds do believe so.

Ok my final response to you about this since we have derailed the thread long enough is, that it is a choice if someone joins a guild that requires 100% rep, they are not forced to join. For people that want to float around between guilds then obviously 100% rep is not a good fit but that really has nothing to do with a request for a guild management tool. You still are making a argument against having a simple tool based on what a guild leader could potentially use it for and projecting what you are “afraid” they might do. Are there other alternatives besides having a simple line of code to display login activity? Absolutely, but it is a much larger amount of work to go through and program entire new interfaces based solely on the possibility that someone could use it in a negative way. Just because you can not see how it could be used in a positive manner does not mean it can’t be. It’s really that simple, no need to try and make the op out to be some malicious individual based on a interpretation you have of the only potential use for having a simple time/date stamp.

Great Guild content but lack of basic tools?

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ShadowPuppet.3746

Fight Fight Fight Fight!!!!

Wooohoo! where?

Great Guild content but lack of basic tools?

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Posted by: ShadowPuppet.3746

ShadowPuppet.3746

it could very well just be to make it easier to clean roster from players who have not been active for a certain length of time to make room for new members,.

this solves it, it is a middle ground where you get to clean roster and cannot be used for dictatorships;

If anything we can come up with a compromise; once the guild is full, an option to the last 30-50 members who havent logged recently with a threshold, say 1-3 months will be tagged. You wont be able to tell what people are doing but given that your guild reached 500 people we can assume then that the guild has been active for more than 3 months, anyone who hasnt logged in that amount of time would be flagged red to the guild leader, they get kicked, make room for the newer members and everyone can continue doing their guild sharing business.

Solves the leavers problem, let people do whatever the heck they want without the pressure of having to be fully commited to anyone as if it were a marriage, you get your room for newer, active members and no harrassment from the guild leader since there are no prove for something that shouldnt even be punished in the first place, Im pretty sure Anet intended guild multisharing when they created the system, we have to understand that like life, we dont have to be affiliated with only one thing; we have family, friends, work, hobbits, goverment , religion, etc, only being able to belong to one applies to monks and some of them even complain about it.

Then comes this;

it could be any number of valid reasons and yes it could potentially be used by some evil dictator of a guild leader to make his underlings squirm, but the point is you really have no idea..

I seriously cant think of any other reason you would need besides that, perhaps, you could enlight me?

I dunno maybe just to see when the largest portion of your guild members play to make it easier for scheduling events without having to ask each member what times they frequently play. Maybe you have a friend in the guild whom you have not seen for a time that is unusual for them and it will trigger you to contact them in some manner. It’s all hypotheticals at this point really, and I realize that by you asking me to name other situations where it is not potentially abusive you are trying to make a point that it only has negative potential but again that is projecting intent. Because you or I can’t possibly think of all the reasons someone could use this does not make the reasons bad. The reality is YOU don’t like it, and don’t think anyone could ever use it for a positive reason (most likely because of your experience with being kicked from a guild) and that is fine it is your right to feel that way, but it is not a very compelling argument to use against having a tool that someone can find a use for.

Great Guild content but lack of basic tools?

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ShadowPuppet.3746

here is the thing, this “tool” is being asked for a reason; to be used. It is lke saying “Im asking to have nuclear permission but it is ok, I dont plan to use it, Im not gonna use it against you or anything once I have it”. Lets be real, the reason anyone would like this tool is simple; to see who is logging in and who isnt, and I can guarantee you that after that they will ask for the representation “pie” portion of your time that you are on. If you wont kick or inflict any “punishment” anyone because they are representing someone else and just want to know just because then thats not better than saying I want to be able to have nuclear missile just to look at it, not to use it. It is an extreme analogy but it does fit with this, in that if the leader will not take actions with the tool why would he even want it in the first place, and if the leader wants to take actions with it then I definitely dont want it. Nothing good is gained, because only the leader can look at it, so it isnt a tool that makes the guild members life better, if anything it stresses them out because now they cant sneak under the “boss” nose and help a friend out with their guild.

Once again, I really hate this “dont use it then” excuses, if you are not gonna use it why ask? You want it because you want to use it, period! Having it will give the tool the leader to enforce and “justify” kicks in the guild. Im sorry, but simply put thats terrible.

Wanna know a tool that could make everyone win? Guild alliances, even from other servers, you can make hours-day long alliances with other guilds in which a shared chat option would appear and any action that is done during that time will count towards both guilds. You get to do what you want with your friends and both guild win. Would this get abused? Definitely, I can imagine small guilds buying or making alliances with other guilds just to farm influence, but think about it, wouldnt that make the game even more sociable, and bring people together too?

Im opposed agaisnt tools that go agaisnt keeping the game social, Im definitely down for tools that make the game even more social

/cheers

You are still using the exact same argument, of forcing your opinion. You can not possibly know the reason someone would use the tool, it could very well just be to make it easier to clean roster from players who have not been active for a certain length of time to make room for new members, it could be any number of valid reasons and yes it could potentially be used by some evil dictator of a guild leader to make his underlings squirm, but the point is you really have no idea. You will probably never see that you are projecting intent and using that as a sole reason that having this tool would be bad. If it gets implemented YOU never have to use it for any reason good or bad, but another person can use it to help make their “management” functions easier. People use knives to prepare food with, but people also use them to stab people, so do we make sure that no one can have access to a knife because some people misuse it? It’s a rhetorical question and does not require a answer because I have said all that I can say about it without this being repeated ad nauseam.

Great Guild content but lack of basic tools?

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ShadowPuppet.3746

Well, but technically speaking, arent you then also “forcing” your ways onto me? That aside, we are now going off topic, so I will close this discussion by saying this; selfish is indeed a perceptive and circumstantial thing, varies in the person. A big guild shouldnt have any issues making influence and badges. Not everyone have all their friends in one guild or server for that matter, this is a game that [hopefully you will agree with me on this one] promotes socializing not only inside the guild, but outside of it too. Example; PvP guilds, PvE guilds, WvW Guilds, friend’s guilds, storage guilds. We all want to have it all in one, but this isnt the case, Im lucky to have a prety comprehensive guild myself, we are the biggest in the server, we do pretty much almost everything, yet Im allowed to go represent my other guild every now and then, to give some of my rep to them, my time to their missions. Before that I was in a guild which required me 100% representation time, you know what happened? I got kicked. Guild wars 2 introduced multiguilding for a reason other than free storage, why should I be punished for using it correctly?

100% is bad for social people, giving the guild leaders the tool to harass their members about it is not cool.

No it’s not forcing anyone’s way on you. If the tools are implemented you have the choice to use them or not use them. Just as you have the choice to run a guild that is not 100% rep required, just as people who want to join a guild have the choice if being required to have 100% rep is acceptable to them etc etc. I am still social with other people outside of my guild, I mean that is why I have a friends list after all and I can do whatever I wish with them anytime I wish. I get it you don’t like 100% rep you have your opinion of what it is and that is fine for you, but again don’t use that as a reason to keep others from having a tool that could help them make their “jobs” easier, especially since you are not forced to use the tool even if it gets implemented.

Great Guild content but lack of basic tools?

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ShadowPuppet.3746

Fortus, what is inherently wrong with 100% rep? People are made aware before they join the guild, if they find they can’t do that then they don’t have to join and it becomes a amicable “thanks for the interest and good luck in your endeavors”. It’s your opinion that it is wrong to ask for such a thing not a fact. The OP’s post was asking for more tools to make things easier in running day to day operations that would help him without having to rely on outside sources. Please don’t make a claim that because there is a potential for someone to abuse something it should not be made available for the people that intend to use it in a non abusive manner, I am fairly sure you can see the flaw in that logic without me having to really point it out.

Sure I see yours point, and I can see your flaw like I can see mine too. Ever heard of the prisoner dilemma or the crowd effect? They are unrelated to the topic, but they prove that human nature is selfish, wanting 100% representation is a selfish thing, because 99.99999% of the guilds I come across to have this, which pretty much pidgeonhole you into having to commit to one or be stuck in one of those “small guilds” that cant afford to say that and hence they have to let people come off and on at their convenience otherwise they lose the little people they’ve got.

Im sure you can see where Im going with this. This gives the guild leader the tool to harass their members into being 100% guild members or facing expulsion or diminushed rank. In a perfect world everyone comes together and do everything together, but if we were in said utopia then guild would have unlimited capacity and then you would have guild wars in which you can claim the loser’s guild into yours (like a chapter if you choose to) and eventually it becomes a server wide guild, it doesnt exist and for a good reason; people like to have options, period.

Im ok with some points of the OP, like the last 2, but I definitely disagree with 2 and to some extend 1

There is a very good reason for wanting 100% rep and that is because it earns the guild influence and merits faster. Both of these are things put into the game by Anet to give a sense of importance to actually being part of a guild. Where you see “bad” intent at every turn I simply don’t. Sure there are selfish people there is no getting around that, I mean you could make the argument that breathing or eating is selfish since it only benefits the person doing it but c’mon does anyone really think that way? The point I am trying to make is it is your interpretation that 100% repping is bad and as such a opinion. If you want to rid the world of selfishness then stop trying to impose your concerns of what someone might do on others. What you are saying in essence is “I don’t like it so therefore it’s bad”, it’s a weak argument that holds no weight

Great Guild content but lack of basic tools?

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ShadowPuppet.3746

Fortus, what is inherently wrong with 100% rep? People are made aware before they join the guild, if they find they can’t do that then they don’t have to join and it becomes a amicable “thanks for the interest and good luck in your endeavors”. It’s your opinion that it is wrong to ask for such a thing not a fact. The OP’s post was asking for more tools to make things easier in running day to day operations that would help him without having to rely on outside sources. Please don’t make a claim that because there is a potential for someone to abuse something it should not be made available for the people that intend to use it in a non abusive manner, I am fairly sure you can see the flaw in that logic without me having to really point it out.

Rune of Perplexity makes the game fun

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ShadowPuppet.3746

So if you were not getting interrupted

Try and pin you losing

So are you sure these responses you gave are the ones you want to enter into public record?

I like that last sentence, gave me a good laugh.

Never said wasn’t, do not exaggerate.

Also never said anything about losing. But I did mention that /sit or run away are the only options against these runes, condition removal does nothing, and stability is not viable enough. Please read and understand fully, the points made, before blindly loving your god mode runes.

For the sake of competitive balance these runes need to be altered and anyone who cares about balance understands this.

Ps. None of the content that comes out in these updates is tested before hand, and hence why these problems occur.

So then where are the magic stacks of confusion coming from in your first example of the op?. You literally tried to pass the impression that you got 12-18 stacks in one second. That is what my whole issue with the op is, it’s a complete exaggeration of how fast that can happen with just using these runes, it is a physical impossibility for a class without confusion already in it to stack so much confusion in such a short amount of time and so frequently. Now if you had said “I think confusion in general is the problem” and not have tried to pin it completely on the runeset this would be a entirely different conversation. I suppose now you could say that you never mentioned the runes in the op, but you sure did in the title which is a indicator of where you are attempting to place the blame.
edit: For the record I don’t use these runes, I just know people and how often they complain to get something changed that they don’t like and refuse to learn to play against. It’s not a new phenomenon.

(edited by ShadowPuppet.3746)

Rune of Perplexity makes the game fun

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ShadowPuppet.3746

These runes are awesome and yes I have been the one applying and receiving those stacks of confusion. Quit QQing and make adjustments to your play style when faced with this sort of situation.

Running a heap of condition removal.

Whats funny is if the OP had stability he wouldn’t have had any of those stacks of confusion xD

Its the only rune set in the game that can be almost completely nullified by one boon.

Stability is no where near permanent.

Never underestimate the power of exaggeration.

No exaggeration.

I think you would be more annoyed at the fact that you were just interupted about 15 times in a row…

That’s the funny part, I wasn’t interrupted 15 times, or even close to that.

God forbid he uses stability or stops spamming 1111111111111

You’re missing the point. The point is (Even after removing 12+ stacks of confusion 4-5 times in less than 10 seconds) that you either /sit and die or run away. Not everyone has your low level of skill to smash 1. Learn to read before posting a useless post.

So if you were not getting interrupted then it has nothing to do with the runes, soooo…..as I said exaggeration or at this point just out and out blatant lies to try and pin you losing on a runeset that apparently just magically applied tons of a condition without meeting the requirements for it to do so. So are you sure these responses you gave are the ones you want to enter into public record?

Anyone Else Anticipating Tuesday?

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I am pretty sure Colin did say they were going to have a major reveal at pax that was not expansion related. Tried looking for the thread but we all know how reliable the search function is. Wish I could find it so I could make sure I was not dreaming it up heh.

Zerging vs Small groups

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ShadowPuppet.3746

Rewards should really depend on how challenging the content is.

I agree with you 100% if for no other reason than to avoid tedium. The flipside is that there are far more players (it seems at least in this game and probably in mmo’s in general these days) that prefer just having shiny loot over having compelling game play. The end result for them is the shiny loot in and of itself not the journey by which they have acquired the loot. Those of us that value having compelling and engaging gameplay first and the reward that comes from that is a secondary concern seem to be in a minority. Yes we still like to be rewarded for our time spent, but not at the expense of everything else. I am not saying all content needs to be mind boggling difficult to be good, but this current trend of quantity over quality is a miserable desgn direction in my opinion. At this stage in the game I actually refuse to take part in any thing zerg related even though it will keep me relatively “poor”, it’s the only way Anet will get the idea this is not what many people enjoy, they just do it mostly out of fear of falling behind. So to any players that may read this and agree, speak with actions and not with words…take a stand for what you like VIVA LA REVOLUCION!

Rune of Perplexity makes the game fun

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ShadowPuppet.3746

Never underestimate the power of exaggeration. Is it possible to stack large amounts of confusion with the rune? You betcha. But the frequency in which that happens is tied to skill cd’s since it requires interrupting you and it gives only 5 stacks of that at a time from the rune 6/6 and a 20% chance to add 3 stacks with a icd of 15 seconds. Perhaps you fought a warrior that has a trait that adds an additional 4 stacks per interrupt but even still he has to interrupt you twice which means using two skills with cooldowns just to equal 18 stacks and cannot be repeated every second. So while I agree with you that it is easy to get large stacks of confusion your recounting of the frequency this can occur is a out and out exaggeration.

Ascended Gear to Kill Builds and Alts?

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ShadowPuppet.3746

There are diminishing returns. Adding 10 power when you have 100 power is not the same as adding 10 power when you have 1,000 power. As you increase power, eventually you reach a point where the increase is only marginal. I believe that there was a thread many months ago with stating this but with toughness.

Theres no dminishing returns in GW2. Period.

Adding 10 is adding 10 power and incresing you damage for that 10 power for same amount whatever your start point is.

Yeah most people take things like precision as having a diminishing return but it’s not really since it’s actually a inverse relationship based on level scaling. So once you hit level 80 it will always be 21 points for 1% of crit chance. All stats function similarly this way in that they always provide the exact amount of benefit ratio wise.

(edited by ShadowPuppet.3746)

¿Balance changes on this update?

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What? Hit necromancer in PVE hard? How so? I thought that making weakness work on crits and non-crits was a huge buff for Necromancers. Granted I don’t know exactly how it works on champions/legendary mobs, but still.

It’s mostly because necro can’t use ds to absorb one shot mechanics like they used to, they have a lack of vigor, no blocks etc etc. So in most open areas of the world it has not affected them negatively, but certainly for dungeons and fractals boss fights it has made it more difficult for them to survive. That isn’t to say that they can’t survive of course, they just have to be more choosy when deciding what to dodge since they have fewer of them in a given time frame and no other means of negating damage besides blinds, which don’t last long against boss type mobs anyhow.

Remove transmutation gems from store.

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ShadowPuppet.3746

For the Fractal people, if you’re grinding to get Agony and Ascended for Fractals.. that’s your choice. You don’t need to do it.

I was with you up to here. Fractals is actually the deviation from the treadmill policy. But you’re still right, of course. Fractals were a concession to the people who actually want this. It was originally an experiment, but it was a successful one. It gave the people who wanted a treadmill, despite it being against the foundations of the game, a way to experience that, without interfering with anyone else.

So if you’re doing this because of Fractals you’re doing it because that’s what you actually want to do and enjoy. So you still have no place to complain.

It also had the effect of causing WvWvW becoming part of the Fractal Treadmill. Ascended should only have fractal resists on them if thats the point. The way ascended is implemented though, they become a NEEDED function for WvWvW, and something that you will always feel you need for PvE since you KNOW you’re not doing as well as you could be if you’re not using ascended.

No they don’t, you’re over stating the actual importance of a small stat boost.

Ever gone from rare to exotic weapon? The difference is immediatly noticable due to the weapon damage difference.

Difference between, say rings, amulets and trinkets is rather small because it’s only a small stat increase. But the weapons have the same stat increase + weapon damage. And that makes all the difference.

I’ve already pointed out my experience with upgrading. The difference is completely negligible and in no way noticeable. It makes no difference at all. You’re making mountains out of imaginary bumps.

Yeah I am sorry Kal, I have to disagree with you about the difference not being noticeable. While small stat differences between tiers are more difficult to perceive there is a very noticeable impact in performance when it comes to weapon strength because it is a straight damage increase not a damage modifier that is applied multiplicatively. If what you were saying was true then there would be no reason to ever go beyond using white gear and as we all know there is a huge difference in white gear to exotic. Now will not having ascended weapons put you at such a disadvantage that you can’t complete content? Probably not because, everything is more or less balanced around having rare type weapons, armor, and trinkets already anyway. In WvW it has the potential to increase your odds of winning, however it’s not a guaranteed win of course because player skill and build matchup will still far outstrip gear in a rock paper scissors game.

Adding a trinity to Guild Wars 2

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Posted by: ShadowPuppet.3746

ShadowPuppet.3746

Healer/Tank/DPS is NOT something I want to see return. However, we only have DPS right now. Control and Support NEED to be improved and made worthwhile to maintain any sense of structure in PvE. Right now, all I ever do is stack and spam my hardest hitting skills, in any dungeon. That’s a total joke. In fact, Feedback does all the work for me most of the time.

Control? Temporal Curtain. Only one that matters.

Support? Might/Fury only, maybe Prot/Regen/Aegis and/or condition removal from an anchor Guardian on the off occasion that you need one (you should never need one). That is literally it. Oh, and projectile reflection/absorption if you want to label that as Support, but it actually ends up being a DPS tool for almost every usage.

This is only true of groups that run full gc and can burn mobs down before cd’s reset. Having said that the only real answer for Anet is to revamp ai to add more “phases” that happen in random orders and occur more frequently to make fights less scripted so they can’t be memorized. Still not sure even that would require more dedicated support or control though.

Adding a trinity to Guild Wars 2

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Posted by: ShadowPuppet.3746

ShadowPuppet.3746

The trinity is training wheels for those that can’t get out of the fire.

Ironically, most could say the same for the only role in the game we have currently; DPS.

Thing is the successful groups know that dps does not exist in a vacuum, they are able to provide “support” and “control” while also maintaining high “damage”. Each player on the team brings a bit of these things that can be shared with the group, it is not left up to one person to be responsible for all of the party’s needs in one particular area. Figuring out the best setup with your class to do that is important and takes a bit of coordination with the others in the group to pull off successfully, which if you pug is more difficult usually. This is why warrior is such a popular choice, they are pug friendly and they bring some pretty good easy to use party utility on top of their damage (which despite popular belief really is not that much higher than most of the other classes). The best experience you can have to really see how Anet’s vision of no holy trinity works is with a organized group, it just takes breaking the old way of thinking before you will understand that.

Keep SAB in the SAB

in Super Adventure Box: Back to School

Posted by: ShadowPuppet.3746

ShadowPuppet.3746

I am with you op, it is not a style that I enjoy either…then again I don’t particularly care for any temporary easily digested pieces of content over developing long term compelling content.

Ascended Gear to Kill Builds and Alts?

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Posted by: ShadowPuppet.3746

ShadowPuppet.3746

Ascended gear has 8% higher stats than exotic, not enough to make a difference when only your trinkets and weapons have that 8% higher boost. When you factor in that everyone still has exotic armor, overall your stat boost only becomes 5.2% higher, essentially the difference of using consumables versus an equal opponent who doesn’t use consumables.

Stats yes, but we don’t know if weapon strength will be increased over exotic. Which actually gives a much larger difference than something like a stat increase or a damage multiplier like adding additional crit damage.

Ascended Gear to Kill Builds and Alts?

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Posted by: ShadowPuppet.3746

ShadowPuppet.3746

I think you have some wrong number there.
Effectively Ascended gear is only 10% better than exotic gear and if you compare an exotic weapon for instance (power, toughness, vitality) + soldier crest with an (upcoming) ascended weapon ^PTV aswell that difference will like +3 power +3 toughness +3 vitality, i can’t see that ruining wvw experience for anyone, unless u think these +3 stats on every piece will make that much of a difference, anyways i get your point and completly understand your side

Anyways just in case you wanna check it out but you have probably already done it
http://wiki.guildwars2.com/wiki/Item

Ascended trinkets are currently 10% better. Weapons will be different if the base damage is higher because weapon damage is multiplied by stats. So yeah, 9 stat points won’t be much, but increased damage and the sum of full ascended stats will be together.

Exactly this, people often don’t realize when they take a damage modifier such as crit damage that even at 100% crit chance 5% crit damage is only actually a 1.9% increase in damage because of the nature of it being multiplicative. This is in direct opposition to traits, weapon strength, and sigils that offer flat % increases to damage.

Ascended Weapons and kits

in Engineer

Posted by: ShadowPuppet.3746

ShadowPuppet.3746

I know this is going to be perceived as non constructive, but why at this stage in the game are we as a player base still having to worry about possible changes like this? If they do increase ascended weapon strength over current exotics and not just stats do any of us really believe that Anet will have thought of that before it goes live? Anet just needs to get off the fence on kit weapon strength and make them mimic actual weapon strength or come up with some other solution to allow for future increases, I know they say there won’t be any after ascended but yeah not holding my breath on that either heh.

The Flaws Of Zergplay

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Posted by: ShadowPuppet.3746

ShadowPuppet.3746

people that claim it’s “fun” are really just doing so from a standpoint of they like getting rng loot, much like pulling on a handle from a slot machine. It’s not particularly engaging but it can potentially be rewarding.

This is the other huge point I fail to understand about this zerging trend.
People go on incessantly about RNG. RNG cashshop. RNG chests. RNG drops.
Zerging is RNG put to the max, you’re getting RNG drops and chests/bags both from these champ zergs…..and this same population is feeding more and more into it.
We don’t want RNG, but we are going to farm it in the most mindless way possible and claim to love it like there’s no tomorrow?

I don’t care about the crap for drops, I enjoy the huge mobs of people and baddies to squish and the gold.

You get the gold from the rng drops……
It is rewarding quantity over quality, all the current design system requires of you in these huge fights is that you show up and hit the mobs to get tags and credit for participation and in many cases it does not matter if you even complete the event. It does not push the envelope so to speak in terms of engaging you in the actual fight and it makes a already fairly shallow combat experience all the more shallow because of it.

Magic Find [merged]

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Posted by: ShadowPuppet.3746

ShadowPuppet.3746

Since the patch notes are up and it’s confirmed the 9/3 patch is removing magic find… what are you doing with gear that has the stat on it?

Those are not actual patch notes, just a preview. Patch notes include specific details of the changes of which a preview does not.

Retiring Characters

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Posted by: ShadowPuppet.3746

ShadowPuppet.3746

I am still trying to figure out if there is a reason other than aesthetics that would make someone want to have multiple of the same class. Am I missing something or is that it?

The Flaws Of Zergplay

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Posted by: ShadowPuppet.3746

ShadowPuppet.3746

It keeps the casuals happy; which is what the target market for GW2 is. Spam 1 or 2 skills and be rewarded.

I’m a casual player…that doesnt play much anymore because this is what everyone is doing. Other places and instances are barren because people are doing this. The majority of my guild is doing this whenever I log on. If i wanted to be a zombie pressing the same button repeatedly with no effort or thought process, I’ll go lay on the couch and channel surf. I’ll probably get more mental stimulation from the commercials anyway.

And at this point I don’t know whats more mind-numbing……the zerging itself or the people who are whole heartedly endorsing this as an engaging gaming experience.

You sir get my vote! I don’t understand how people find zerging “fun” but some do so be it. I have come up with a theory that the majority of the people that claim it’s “fun” are really just doing so from a standpoint of they like getting rng loot, much like pulling on a handle from a slot machine. It’s not particularly engaging but it can potentially be rewarding.

Is Guild Wars really Innovative?

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ShadowPuppet.3746

My opinion is that the while the game appears innovative it is only superficial in nature.
- Anet originally said they thought carrot on a stick ie gear treadmills to keep people playing is a bad thing, and while there is no real gear treadmill they still use the carrot on the stick in the form of time gating or rng to keep people playing.
- The combat while different from a typical mmo lacks an appreciable depth, what I mean is that once you have it figured out the only thing that really matters is completely negating damage through some means. It becomes a fairly one dimensional experience since the encounter design usually revolves around large healthpool mobs with the only mechanic you need to be aware of being when to negate damage.
-Going back to rng, much of the content is designed to be built around farming/grinding by over inflating the number of a particular item needed in order to create or obtain another item. It is presented slightly different here as it is usually a group situation compared to other games but it is still farming/grinding none the less, a staple of all mmo’s since forever.

These are certainly not all the things I could think of but they stick out in my mind as the the most prominent. So to wrap this up for now, while GW2 is attempting to be innovative it has achieved it only on a superficial level by bringing together elements that are present in every mmorpg but just changing how it is presented. This of course is my opinion and I don’t expect everyone or probably even most will agree with me so please keep the flames in check.

Suggestions to strengthen power based builds

in Engineer

Posted by: ShadowPuppet.3746

ShadowPuppet.3746

I meant when you activate Rocket Boots (not the toolbelt) it stops you briefly at the end of the animation. Something that actually needs a fix, unlike anything in the OP.

Yeah, it seems to lock up similar to how Jump Shot used to. I’m sure they’ll get to cleaning it up soon.

Soon™

So about the legendary rework... [SPOILERS]

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Posted by: ShadowPuppet.3746

ShadowPuppet.3746

I think my main concern with this right now is that “legendaries” were supposed to always be a fancy skin that had the same power of the current top tier weapon. Not stronger or weaker, but equal to the top tier.

Now it seems they are going back on that philosophy.

Either “legendaries” are going to be weaker or they are going to be stronger. Look at it this way. If they remove the sigil slot and replace it with an infusion slot, they are going to be weaker. But if they keep the sigil slot and add an infusion slot, they become stronger than the current top tier. Meaning they are going against their whole cosmetic philosophy on what “legendaries” are supposed to be either way.

And then there is this whole “other functions and stuff”. What other functions? Is it something that will give an advantage power wise? Give you a buff or a fancy debuff to your target? Or is it just some flashy special effect? Again, one goes against the whole cosmetic thing while the other is for it. But to call an effect a function is wrong. So what could this function be, that won’t give someone an advantage over anyone else?

I don’t know. Maybe it’s just me, but Anet seems to be going backwards on a lot of their philosophies about this game. This whole “legendary” deal is just one of them.

Legendaries shld be stronger if they are higher tier than Ascended.
Yes they did say previously that they will have same stats but I think their base dmg will be same as Ascended.
The only difference you may notice is “possibly” the infusion slot which will give +5 power…lol +5 power is not going to turn the tide of the battle.
Anyways, this is all speculation at this point, personally I will find it just if they give a bit of base dmg increase to legendaries to reward the players who took the time and effort to craft one.

And real life money or luck, you forgot that part. Lest we pretend that it took any modicum of skill other than being able to farm to obtain a legendary.

My thoughts on Runes of Perplexity

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ShadowPuppet.3746

if it last 10 second then give them 10 sec internal coldown, every other rune work that way, and i don´t know what gw2 actually consider an interrupt cause i was just running without even casting a single auto atack and a engi got me 20 confusion stacks on…

At most a engi can hit you with 15 with these runes if you don’t get interrupted, prybar(5), concussion bomb(5), the pistol skill (2) and three from a 20% proc on the rune. Unless of course he was a asura which can add a few more stacks with their racial skills which is not unique to engineer. If he was the asura and ran that setup gk,tk, and the asura racial then he had no stun break and no stability so your own hard cc is the easy counter. Either way two of those three require being in melee distance to perform and if you were not fighting back then you took zero damage from the confusion.

(edited by ShadowPuppet.3746)

Maxed Homogenization

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ShadowPuppet.3746

Numbers aside, I tend to mostly agree with you op. The only thing I can hope for is when/if they actually decide to go about adding more weapons into the game for the classes they somehow expand upon the trait system. Although I doubt even that will promote any long term depth that is sadly lacking from this game in my opinion.

The Flaws Of Zergplay

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ShadowPuppet.3746

Ok Knote, I re-read your original message and you’re asking for utopia and I’m afraid that done don’t exist. If you want to know why figure out what the term ‘mob rules’ means. Want fun, stay away from the zerg.

Course you’re not asking for fun, you’re asking for an imposability: oraganized chaos. Good luck with that.

What?

There are ways they can design the events to force the zerg to split up more evenly.

Especially if there was a better way to indicate on the map how many people are at a certain event by hovering over it, this is something that’s fantastic about Rift’s massive events, the map information.

They could have multiple objectives that need to be protected and make the rewards for succeeding much larger while reducing the amount of champ spam so winning is where the money is, could also make it more profitable to AVOID the zerg instead of joining it.

I also enjoyed that Rift’s invasions were zone wide, granted they had no real impact on the zone itself but sadly neither do the invasions here nor many of the dynamic events beyond blocking a wp. I honestly have begun to think that the majority of the people on the forums defending the current design trend in this game are just doing so out of fear of losing out on their easy cash, I have no proof of this of course as it’s just my opinion. I just can’t see how even the players that like the zerging for their own personal reasons couldn’t want more from the design team in terms of compelling game play.

Class ranking by fun!

in Guild Wars 2 Discussion

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Since as you said fun is a subjective term here is my list:
Engi-high apm w/ multikit builds and a fairly unique flavor for mmo’s, relatively rare
Ele – high apm and does not play like a classic “mage” typical of mmo’s
mesmer- you can clone yourself nuff said
ranger -(melee) requires good timing with the 1h sword because of the mechanic
necro- Deathshroud is a interesting mechanic and you can get that “dark” theme
guardian- Effective in most areas of the game but lacks the high apm that I like.
warrior- lots of weapons to choose from but just feels pretty generic to me.
thief -only at the bottom because I have not played it past level 20

The Flaws Of Zergplay

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ShadowPuppet.3746

I can say with confidence that if you don’t enjoy zergplay GW2 is not for you. Everything from WvW, Champ farming, and living story events are all about zerging.

Hardly anyone is doing non zergplay activities now a day since all zerg farming give the most rewards.

Good luck finding a new MMO. I heard there is a couple that sound pretty promising. It is not too late to sign up for beta.

Or, we could press the developers to actually keep true to their word of the manifesto and ask them to include content for all types of players. There is so much potential for this game, it’s a shame to see it wasted on unimaginative design and players.

The Flaws Of Zergplay

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ShadowPuppet.3746

Yeah…

But I like zerging.

And the OP doesn’t soooo…. probably a good idea that Anet not simply stick to just zerg type events and content hmm? That way everyone is happy (who am I kidding? “everyone” will never be happy).

I don’t hate zerging. It can be fun now and then but that’s all there is.

Would love to have more events that break up the zerg more so it’s maybe 20 people tops fighting stuff.

I am with you 100% OP, I thought at the start of the game that I liked the idea of large roving bands of people taking down huge enemies, right up until I fought one of the world boss events and I thought to myself “well that was less than epic”. I know there are some that do enjoy that style and more power to them, but I prefer to be able to feel the impact that my individual performance has more than what is currently possible in these zerg type of events. I don’t think they should really take them away, but they should give some other options especially for those of us who dislike temporary content.

The Flaws Of Zergplay

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ShadowPuppet.3746

Yeah…

But I like zerging.

And the OP doesn’t soooo…. probably a good idea that Anet not simply stick to just zerg type events and content hmm? That way everyone is happy (who am I kidding? “everyone” will never be happy).

Retaliation is a real handicap to our class

in Engineer

Posted by: ShadowPuppet.3746

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I wonder if Anet could hard cap retal damage for gk and ft to 5 players instead of the 15+ we currently get from one attack? I mean the true source of the problem for engineer in regards to retal is having unique aoe that is capable of hitting more than 5 targets in one attack. I am not sure I would want them to implement a 5 target cap for engi aoe though since it would take away that uniqueness. Gah, ok they just need to give us a better source of stability and let us use bombs heh. Having said this, since I don’t find zerg combat overly thrilling myself either it’s not a huge problem for me but I can see how it frustrates others.

My thoughts on Runes of Perplexity

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I personnaly think the no internal cooldown should stay, I used distracting strike in my sPvP build after they upgraded it and I never had any complaints about my Warrior stacking multiple stacks of confusion with distracting strike, people were actualy claiming that trait was weak…

Now we get the complete opposite reaction while it does exactly the same thing, but a bit better. In my oppinion, the only thing that needs a change is the duration of that confusion and its intensity. It is basicaly an improved distracting strike. To my oppinion it should be similar or a bit weaker compared to the warrior trait. 3-4 stacks of confusion during 8sec would already be more balanced.

I agree with this, if it does need to be balanced it is my opinion that it should be duration of the 6/6 set bonus that is adjusted not implementing a icd. I still don’t think it is so ridiculously overpowered that people can’t overcome it in it’s current state but obviously there are many that do, I just hope if Anet does look at changing these runes they do so better than their typically heavy handed approach.

My thoughts on Runes of Perplexity

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Posted by: ShadowPuppet.3746

ShadowPuppet.3746

Keep rune, fix the spamability of stuns. Spamming is a huge problem in this game. They need to stop treating the symptoms with internal cooldowns and just address the sickness itself.

The only problem with this is that with the exception of thief no class can repeatedly spam the same skill over and over since they are tied to cooldowns. Now some classes can chain multiple stuns, knockdowns so on and so forth but the only way to address this issue would be to introduce a longer gcd(global cooldown) and noone wants that I don’t think. They could possibly add a system similar to defiant stacks to players where you can get one cc and then the rest become ineffective until the stacks are removed which I don’t think is a optimal choice either. So these runes are pretty much the best answer to that at the moment heh.

CC’s are the bread and butter of the W3 meta though(along with mobility). It’s not so much one profession having limited “spamibility” of CC’s, it’s the fact that a well coordinated small group can effectively shut down an opposing group if they do two simple things: rip stabo, and chain CC. The only sure-fire way to escape this is a double-dodge roll…which has its own cooldown to consider.

The more numbers you have with you, the more CC’s you can spam…and for a longer period. This is one of the major reasons why zerging is so beneficial and popular now; #CC’s > #stunbreaks/stabo

Even if you took cc completely out of the game people will still zerg if nothing else for the simple “safety in numbers”. Is it possible that a well organized smaller group can take on a larger less organized group using cc, absolutely and as it should be to give a counterplay to the only deciding factor being how many people you were able to field that day. Either way this is off topic of the op’s post and my post which you replied to was really to be taken in terms of cc’s effects with the perplexity runes.

My thoughts on Runes of Perplexity

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Posted by: ShadowPuppet.3746

ShadowPuppet.3746

Keep rune, fix the spamability of stuns. Spamming is a huge problem in this game. They need to stop treating the symptoms with internal cooldowns and just address the sickness itself.

The only problem with this is that with the exception of thief no class can repeatedly spam the same skill over and over since they are tied to cooldowns. Now some classes can chain multiple stuns, knockdowns so on and so forth but the only way to address this issue would be to introduce a longer gcd(global cooldown) and noone wants that I don’t think. They could possibly add a system similar to defiant stacks to players where you can get one cc and then the rest become ineffective until the stacks are removed which I don’t think is a optimal choice either. So these runes are pretty much the best answer to that at the moment heh.

(edited by ShadowPuppet.3746)