Showing Posts For Shiren.9532:

Don't disable guesting!

in Tequatl Rising

Posted by: Shiren.9532

Shiren.9532

The only problem is the entitlement players feel when their home servers are doing well. There is no issue playing with your friends – guesting and overflows both allow you to all play on the same map. People feel entitled to rewards when their home server is doing well on the event and overflows aren’t.

There is no problem with guesting.

[Merged] Your opinions of the LFG tool

in Guild Wars 2 Discussion

Posted by: Shiren.9532

Shiren.9532

It sounds like you want to exclude the vast majority of the community. You can create a guild of like minded elitists and happily find a group within them. Leave the LFG tool for the masses who don’t need to rely on party compositions to carry them through content.

Guild Wars 2 was designed with no trinity as a central goal. Why on earth would they allow you to discriminate against classes with the lfg tool? That would be accommodating the mind set they designed their game to work against.

If you really have such elite requirements for your groups, form an elite guild of people who care about what you care about and leave the lfg tool for everyone else to enjoy. The lfg tool is supposed to help players get together, not give them another way to exclude people.

Tequatl Rising: possible lore?

in Lore

Posted by: Shiren.9532

Shiren.9532

Didn’t Scott say in the Wartower interview that Zhaitan is dead in the Living Story?

Nobody wants to do CM...

in Fractals, Dungeons & Raids

Posted by: Shiren.9532

Shiren.9532

The tokens do not give zerker, ptv, or knight’s gear, the most popular types
There are other runs which are faster and easier to pug for the same amount of gold (1g)
The chests do not drop any kind of lodestone
You can’t exploit any more (to my knowledge)

You can get rabid which is the condition variant of knights and it’s often considered the premium condition spec, but conditions are a great deal less desired. A lot of WvW players want it, but those same players don’t want to do a dungeon, let alone CM.

Personally I find CM to be one of the easier dungeons if you have lots of reflection skills. Most of the mobs in there rely entirely on projectiles, which makes it incredibly easy for mesmers and guardians to almost completely negate any challenge.

Most times I pug CM people don’t use exploits or tricks and I suspect that’s why it’s run less. The tricks exist, but people don’t seem to be as aware of them as they are for dungeons like AC.

Content vs. Gear: The Disconnect

in Fractals, Dungeons & Raids

Posted by: Shiren.9532

Shiren.9532

Ascended isn’t what makes fractals doable, infusions are. The two are tied together but that doesn’t make them the same. They could easily implement the infusion system without ascended items.

Beta Access to LFG

in Fractals, Dungeons & Raids

Posted by: Shiren.9532

Shiren.9532

Party merge means 3 people can join Cookie and I after we duo all of path 4 and kick us instantly. This feature needs to be removed.

Why would you be advertising for a group at that point anyway?

So that you can break the rules and get reported.

https://twitter.com/GuildWars2/status/380793184047366144

I’m glad the lfg tool is working out for the majority of players. If speed runners and elite dungeon clearers are so good, they can use their own elite group finding skills. Power is being returned back to the masses, hopefully more than the same seven or so people will begin posting in this subforum.

I love that the tool doesn’t have options for discrimination (aside from choosing which party to join). I’ve done several dungeons with it now and almost every time at least two people were within 5 levels of first accessing the dungeon and most of my runs are going just fine.

If three people join your party to kick you before you start the dungeon, no big loss. If three people join your party to kick you while you’re selling the dungeon run (don’t you only need two people to kick?), they stopped you from breaking the rules and they didn’t benefit themselves (because the instance is tied to the creator).

The dungeon tool so far is challenging the idea that you need specific classes, zerker gear or level 80s to complete dungeons in a reasonable and enjoyable amount of time. You probably won’t see 10 second auto-attack kills of the destroyer in CoE with it, but I suspect far more people will see destroyer kills at all. That’s where the focus needs to be.

1. Path sellers do no control gw2lfg.com. Anybody can post any type of recruitment for any kind of run. It is not some service that magically screens out people who take 4 hours to run a path of CoE.
2. https://forum-en.gw2archive.eu/forum/game/dungeons/Please-fix-people-selling-dungeon-slots/page/5#post1162080 Please keep your kitten to yourself before you kitten all over the kittens and make yourself look like a big kitten.

So you’re quoting an 8 month old post before the tool existed over a three day one responding to the tool’s existence? The twitter comment specifically references the lfg system which wasn’t in place 8 months ago. Perhaps the lfg tool is so unfriendly to sellers because they don’t want it being used for that all. It’s not a design oversight, it’s a design goal? I think the lfg tool needs to come with a snorkel so we don’t drown in your tears.

Beta Access to LFG

in Fractals, Dungeons & Raids

Posted by: Shiren.9532

Shiren.9532

Party merge means 3 people can join Cookie and I after we duo all of path 4 and kick us instantly. This feature needs to be removed.

Why would you be advertising for a group at that point anyway?

So that you can break the rules and get reported.

https://twitter.com/GuildWars2/status/380793184047366144

I’m glad the lfg tool is working out for the majority of players. If speed runners and elite dungeon clearers are so good, they can use their own elite group finding skills. Power is being returned back to the masses, hopefully more than the same seven or so people will begin posting in this subforum.

I love that the tool doesn’t have options for discrimination (aside from choosing which party to join). I’ve done several dungeons with it now and almost every time at least two people were within 5 levels of first accessing the dungeon and most of my runs are going just fine.

If three people join your party to kick you before you start the dungeon, no big loss. If three people join your party to kick you while you’re selling the dungeon run (don’t you only need two people to kick?), they stopped you from breaking the rules and they didn’t benefit themselves (because the instance is tied to the creator).

The dungeon tool so far is challenging the idea that you need specific classes, zerker gear or level 80s to complete dungeons in a reasonable and enjoyable amount of time. You probably won’t see 10 second auto-attack kills of the destroyer in CoE with it, but I suspect far more people will see destroyer kills at all. That’s where the focus needs to be.

Guess who's coming back on Oct 1?

in Living World

Posted by: Shiren.9532

Shiren.9532

Listening to that Wartower interview, the writers aren’t telling the story they think they are telling. Very little of that is getting through in the game.

Also I think Scott confirmed that Zhaitan is dead in the time line now. I don’t know how to rewind so I can’t be certain.

I didn’t like what Angel said about Scarlet taking two things that don’t normally fit together and turning them into something else. Twilight Arbor showcased that in a world with air ships, charr tanks, mega lasers and all kind of engineer devices, good old fashioned magic and nature can combine to create a truly potent threat. The whole dungeon really conveys that nature isn’t made redundant by magic and technology and that was a theme I really loved. I hate that Twilight Assault is perverting that and doing another “add steam punk to it, it must be better”.

It was interesting to me that Wartower seem far less pessimistic on the GW2 Living Story than the forums. I know forums in general have a tendency to go negative and that Wartower have to be professional so they don’t have the freedom to express themselves like forum posters do, but (as someone who dislikes Scarlet as a character and the general direction? of the Living Story) I do think the story feedback negativity sometimes comes across as people wanting it to fail. It’s understandable though, because I will reiterate that very little of what was talked about in that interview is coming across in the game. It’s not just an issue of players forgetting what happened during Flame and Frost, a lot of this stuff just isn’t coming across at all.

@ Koning when people say they think the Living Story is random, I don’t think they truly mean the writers have a dart board with brain stormed ideas they throw darts at while blindfolded, I think they mean there is no continuous narrative tieing things together. The events themselves might be linked, but the story isn’t fleshing out those links. They consistently feel like stand alone experiences as opposed to the next step in the story which follows on from the last. It’s almost like a procedural cop show like Castle, where there is a continuing story in the show but each season only has two or three episodes which tie into that story. The rest of the episodes are stand alone things which don’t reveal details or even deal with the major characters and conflicts of the core plot.

(edited by Shiren.9532)

And the next living story is...

in Living World

Posted by: Shiren.9532

Shiren.9532

Faolain definitely should show up, I miss that storyline

Pretty much every storyline from the game’s launch is better than Scarlet (and Kiel, thank god Kiel isn’t still around). It would be interesting to see the two pair up again, it would have interesting story ramifications for what to do once the job is done. Another thing to think about is if the dungeon change is a story mode or explorable mode path (or both). Expect a lot of unhappy people if the dungeon is true explorable difficulty.

As excited as I was to see TA return and get some new stuff, I cringed when I saw all the mechanical devices in there. Why tell the story in TA at all if you just plan on throwing in a bunch of engineer stuff? I really hope the old TA content remains because I think I would have to stop running it if Scarlet was in my face every time (or if the general aesthetic and themes of TA were not preserved). I didn’t love the original plot of TA but it was a lot more immersive to Tyria and the sylvari/Nightmare Court stories than the new chapter appears to be.

(edited by Shiren.9532)

Why was lore presented so poorly in GW2?

in Lore

Posted by: Shiren.9532

Shiren.9532

Back to the OP, I think lore is presented poorly for two reasons.

  1. They used dynamic events instead of quests. For all the strengths of a dynamic event, there is a huge lore cost. They don’t contain as much information as a traditional quest, they don’t allow “permanence” because they have to repeat (so NPCs generally don’t have unique names and stories etc) and they don’t allow quest chains. Sure events can chain, but that’s nothing like a traditional quest chain where you run across the entire world, talking to NPCs, gathering information and completing a series of quests to expose and experience a narrative. Traditional quest chains were fantastic at creating memorable, long duration quest chains that could tell a meaty story. Events just can’t do that.
  2. They don’t have the same exposition, plot development, pacing and deliver that a game like WoW has. WoW will set up its story with trailers and cut scenes. They have a compact cast of characters and it’s generally always clear why characters are doing what they do. In GW2 you have a large cast of characters and some of them turn up for seemingly no reason at all. That’s not a very good story. The story of WoW is strongly represented by the characters when Varian captures Garrosh, you don’t just know that Garrosh committed crimes against the Alliance and Dalaran, you see that reflected in Jaina and her dramatic change of character, that conflict is summed up by her character and her interactions, it adds gravity to that moment.

The Living Story often seems like it’s laying the ground work for something, or hinting at something else going on but it’s rarely developing anything. Things happen, but it’s always shallow. With Tequatl we didn’t get a sylvari with a strong personal tie to the conflict, we didn’t get a hylek who’s trying to fight back, who can characterise the conflict of Sparkfly Fen, we got Rox, who is doing the same thing she did when we met her, a generic mission for Rytlock. The plots and motivation just feel really shallow a lot of the time.

Any story surrounding the Teq living story?

in Tequatl Rising

Posted by: Shiren.9532

Shiren.9532

Has anyone done anything with the story that explains why Rytlock specifically cares about Tequatl or is the story just attaching characters to content now simply because they didn’t have anyone else?

Because Rytlock already has plenty of interest in the elder dragons and their minions. The fact that Tequatl is gaining power after Zhaitan’s defeat is something that concerns him. What if that happens whenever an elder dragon falls; one of their minions start gathering strength and ends up being just as powerful as their old master?

Wouldn’t it make more sense for her to be researching the Shatterer then? That’s the dragon that is rampaging through charr territory. If the “story” this month involved all three dragon lieutenants (the scavenger hunt) then apparently Tequatl isn’t the only dragon of interest. It would make far more sense for Braham to be present at Tequatl as a way of proving his legend (then again, he would be more fitting to be at Jormag). I still don’t think there is a strong reason for Rox to be in the story this month. I’m glad they tried to write something, but it seems really shallow when it comes down to “she’s on a mission to prove herself”. There is no depth to that plot or motivation.

Also, it’s not agreed that Zhaitan is dead at this point. I would like to point out to the writers that if players are having trouble figuring out when events are taking place in your story and what the world is supposed to be like (or when the time lines meet up) and they have no clear answer, that’s a big red flag. It’s hard to immerse yourself in the world and make sense of the story when you have no idea if the core campaign is past events, current events or future events.

Would you prefer no SAB?

in Super Adventure Box: Back to School

Posted by: Shiren.9532

Shiren.9532

I hate that people always seem to think we need to be able to farm something like a Korean MMO player for the content to be worth our time. All we are doing is training the devs to think the carrot is the most important part of the MMO and that’s why we get ascended items with time gates and more crazy grinds. Rewards and content go hand in hand, but with the Gauntlet, Pavillion and champion grinds of last month, it’s clear the balance has dramatically shifted in favour of monotonous, repetitive grind for wealth. I hope the game stays away from that kind of thing in the future and sticks to systems like dungeon tokens for rewards.

One of the problems with adding these kinds of carrots to SAB is that players will play SAB not because they enjoy SAB, they do it because they want the carrot and it’s more efficient to grind SAB than it is to get obby shards from karma.

I’m glad the Fun Box isn’t buyable with bubbles, it’s monetization that doesn’t matter to me. I’d rather buy the weapon skins via in-game methods and use gems for the Box of Fun.

Would you prefer no SAB?

in Super Adventure Box: Back to School

Posted by: Shiren.9532

Shiren.9532

I don’t think you will get much support in this thread. This sub-forum is mostly only browsed by people who like SAB. People who don’t like it and would would rather something else are playing that content and reading the forums relevant to it.

Personally I’d rather more content in line with the core GW2 experience, but looking at Josh’s past work, he seems to mostly work on Jumping Puzzles (that I know of) which I don’t care for much. Having said that, if the resources put into SAB could be put into making more open world mini dungeons, I’d far rather that than more SAB. I suspect they will play out SAB until the end (rescue the princess) and as long as the core people behind it (Josh is the only one I know by name but there are probably more) I suspect their desire to create this content will keep it coming out.

As far as SAB providing a break from repetitive Living World content, the Living World content has been in need of some innovative design. It’s not crazy to think if they didn’t have devs working on SAB, they might be able to figure out some really cool way to innovate the Open World content so that it’s more than just a champion train or press “f” to carve a pumpkin.

Harder and longer is better!

in Super Adventure Box: Back to School

Posted by: Shiren.9532

Shiren.9532

The rewards are actually better than the mini dungeons from the Living Story. Molten Facility and Aetherblade Retreat had garbage rewards because all the weapon skin sets were given to the RNG Black Lion Trading Post. For some reason SAB got to use a token model.

Skin Achievements

in Living World

Posted by: Shiren.9532

Shiren.9532

Or people who transmuted them onto ascended back items and then used the recipe to infuse them which turns them back into the original skin.

What's the plan on 9hr queues on TC and BG?

in Living World

Posted by: Shiren.9532

Shiren.9532

Why are queues for the main map an issue? The content is identical on an overflow.

Don't disable guesting!

in Tequatl Rising

Posted by: Shiren.9532

Shiren.9532

It’s a feature of the game, the game was sold promising it and I doubt we will ever see it removed. The whining will die down soon, the people moaning about not be able to play on their home server are often forgetting that most servers have a queue regardless of whether they have beaten Tequatl or not, of course the map is full – people want to try the new content! The same people would also guest to another server if they didn’t think they had a chance to get the rewards they wanted on their home server. If you want to play with your friends, they can always guest to another server with you, or join you in an overflow. The only “problem” here is the entitlement people feel to rewards from a home server (you don’t hear many complaints about guesting from servers that aren’t beating Tequatl yet despite them also having queues). There is no legitimate argument in favour of removing guesting, the people asking for it don’t have a leg to stand on and very likely would be some of the first people to guest to another server themselves if they thought it was necessary for them to succeed in the event.

Beta Access to LFG

in Fractals, Dungeons & Raids

Posted by: Shiren.9532

Shiren.9532

I sure the devs will make it their top priority to remove functionality which hinders players selling dungeon spots.

If you don’t want to merge, don’t use the lfg tool.

Beta Access to LFG

in Fractals, Dungeons & Raids

Posted by: Shiren.9532

Shiren.9532

TY for this devs. This is the best update for the game since launch. The new tool is incredible and it works really well. Grouping up for dungeons is so much easier now. Great job!

Is it too hard? Respect the awesome work

in Super Adventure Box: Back to School

Posted by: Shiren.9532

Shiren.9532

  • All the upgrade shops are hidden. I don’t see why the upgrades aren’t just free. Finding them is generally hard enough, why do we need to farm baubles to acquire them?

Why do we need to play the game to get any rewards? Why doesn’t ArenaNet give every player every achievement and every item for free?

Are you confused? The item upgrades:

  • Require you reach a point in the mini-game where they can be acquired. you aren’t just given the second candly upgrade when you load into the game for the first time, you need to reach world 2 zone 3 to get it – that’s called playing the game!!!!.
  • Require you to find the actual location the item is available at. In some cases it’s easy (the candle upgrade) but many of them are hidden. In Ocarina of Time you aren’t given item required to progress right from the get go, but you usually don’t have to farm to acquire them. When a dungeon requires a certain item for a puzzle, usually that item is found in a room in that dungeon. That’s called playing the game.

The candle isn’t a reward – it’s a progression tool. It’s needed to solve a puzzle. Bauble Bubbles are rewards. Item skins are rewards. Mini Moto is a reward. The candle upgrade is just an excuse to force players to grind to progress.

I hear a lot about W2 being too long. But to be honest I really liked the length. W1 can be cleared in its entirety in about 30 minutes…thats ok as a first world..but rather silly for the whole thing. W2 was hard, but after practice it got easier, much like old platformers such as Zelda 2, Ninja Gaiden or, say, Little Nemo.

World 1 works well because you can complete it in a decent amount of time but finding every hidden area, all the hidden bauble dig spots, all the bomb spots etc, that all takes much longer. To simply complete the level it was a fair length for most players (we all purchased GW2, not just people who want Cat Mario in their MMO). For players who wanted to go the extra mile, there was a whole bunch of extra stuff you could look for and find. If you want more content for people to play, add some extra side goals to the level, don’t just increase the length of the level thinking everyone wants to stare at dart traps for 30 minutes.

Is Tequatl a test of raid dungeon?

in Tequatl Rising

Posted by: Shiren.9532

Shiren.9532

It’s another experiment in what they can do with large scale open world PvE. It’s also pseudo raid like content (without the rewards, because ascended has to be time gated otherwise players would think the gameplay itself isn’t fun enough to stick around).

Personally I don’t like my success or failure being dependant on the actions of 100 people I can’t choose.

Welcome to Blackgate

in Tequatl Rising

Posted by: Shiren.9532

Shiren.9532

The point is the guests aren’t a part of our server and shouldn’t be taking away from the rewards that our server gets. Many people are stuck in overflows with afkers and people who don’t listen/understand while guests fill their home server. It isn’t right.

They aren’t taking away from your server. They are participating in the fight and earning whatever rewards that come from it. If someone beats Tequatl they beat him, it doesn’t matter what server they did it on. If the Tarnished Coast map defeats Tequatl, everyone who worked together to do it deserves the reward. If a Tarnished Coast player is in an overflow (or guesting on Blackgate) and they didn’t defeat Tequatl they shouldn’t get rewards. No-one is taking rewards away from a server.

Fix acheivement point rewards in WvW

in WvW

Posted by: Shiren.9532

Shiren.9532

The new leagues are supposed to give WvW players a renewable way to obtain a lot more achievement points, so it’s coming.

New BL's Are A Huge Success

in WvW

Posted by: Shiren.9532

Shiren.9532

In my current match, the server that controls the most points on the map has no buff, the server that controls the least amount of points controls has two buffs and I’ve seen a lot small ops combat and five man teams fighting it out for the buff.

I’ve seen times when coverage was dramatically skewed in one server’s favour and that server had the most points and three orbs, but those times were always a write off.

I’ve seen a lot of positives from this last update and I’m yet to see a dramatic snowballing effect (the only time I’ve seen the orbs snowball are times when servers were already spawn camping you, so effectively very little changed).

And the next living story is...

in Living World

Posted by: Shiren.9532

Shiren.9532

Personally I think it’s highly unlikely that TA stands for Twilight Arbor in this instance. I’m not saying it won’t involve TA, that seems like a good guess given the comments about a dungeon revamp with Living Story at the top of the list and Caithe’s appearance in the concept art, I just think it would be strange to see Twilight Arbor be the name of a chapter, more than likely they would have it be something like Twilight’s Ascendance or something like that.

I doubt we will get new armour, at least not of the leafy kind.

Undermentioned patch note for 15th

in Ranger

Posted by: Shiren.9532

Shiren.9532

I don’t see it helping much. But then again, 3000 more hp from 30 points in beastmaster does make a world of difference for pet survivability in many situations, so this increase will certainly help. In some situations it still won’t matter, but we may have that bit of extra time to get a heal off or swap the pet.

That also gives 300 toughness, which is a lot.

I wish they’d just change PvE so that pets evade AoE attacks unless they’re on top of the aggro table. This wouldn’t include melee attacks that cleave. Then they would be able to survive any dodge this or die mechanic Anet can come up with while preventing pets from tanking.

I doubt we’ll see that kind of thing unless dodge or die AoEs become a party of sPvP because to get meaningful action on an issue (a generic health buff isn’t even trying) it needs to be a central sPvP problem. I’d love to see these changes, this is the kind of thing pets need in PvE. The ability to negate “dodge this” attacks, immunity to being targeted by “dodge this attacks” and use of the aggro table to ensure that pets don’t just tank everything.

Hrouda said they apparently trialled some kind of damage reduction but smart of use pet swap with two rangers resulted in rangers being able to pet tank some dungeon bosses and they didn’t like that (the same people have no issue with Feeback shaving off 25% of Lupicus’ health in seconds while protecting the party from projectivles).

For as long as ArenaNet keeps designing dungeon content like the spinning electrical fields from the Aetherblade Retreat and pets die to them (or the Nightmare Tree in F/U path drops an egg sack on the pet as well as the ranger), I don’t have much hope for pets ever being fixed in PvE.

Tequatl Rising - finally a worthy challenge!

in Tequatl Rising

Posted by: Shiren.9532

Shiren.9532

There is plenty of challenging content in the game, just not open world zerg events (Balthazar, Grenth and to a lesser extent Lyssa are not a total snooze). The difficulty of the Tequatl encounter probably doesn’t even surpass many of the dungeon bosses in the game (although there is a fair share of stacking and other cheese mechanics for them). Tequatl is being failed primarily because individual players have little control over the rest of the people “contributing”. The actual challenge is organisation and co-ordination of large numbers, not so much skill.

It’s a different type of content and it’s one that’s somewhat unusual. It’s not a true raid because you can’t decide who’s there with you (at least not yet, I suspect months from now you will be able to). Large scale open world events are sort of GW2’s niche. They carry the flaw of being filled with lots of disorganised players, but they allow everyone to participate in large scale content like this regardless of their guild or individual skill level.

Welcome to Blackgate

in Tequatl Rising

Posted by: Shiren.9532

Shiren.9532

Yeah I get it, come when it benefits you personally but kitten off when it doesn’t.

I’m also getting the sense that a bunch of people were carried by a core group of Blackgate players (and guests – the original group that defeated Tequatl had a large number of guests) are not upset that they aren’t being carried any more. If you can’t defeat Tequatl with the guests, what makes you any different from any other player on another server that can’t beat him?

Welcome to Blackgate

in Tequatl Rising

Posted by: Shiren.9532

Shiren.9532

stop server jumping just to improve your chances.

Most ironic thing I’ve read all month.

Was Blackgate saying that when they were actively recruiting guilds from other servers to be more competitive in WvW? It’s fine when it favours you personally, but now that it doesn’t you turn into a bunch of hypocrites.

That just sounds like the BG recruitment for wvw gone wrong … come stack on our server so we can win…. but dont do it in pve :P

This. You guys over recruit to nightcap and now you guys complain about people coming to your server? Make up your minds. You guys came on to these forums bragging like crazy, what did you expect would happen?

Why are you always so bitter?

If you’re the pot does that make the guests the kettle?

Eredon Terrace: VICTORY!

in Tequatl Rising

Posted by: Shiren.9532

Shiren.9532

Meanwhile many BG natives who finally go into the server for the first time got screwed over by this little expedition.

We did get it down to about 30-35% without them though.

What exactly are you working for at this point? If it’s a certain element of Blackgate that has the VOIP, strategy and leadership to pull this off, and the rest of the server is unable to do it without them (regardless of guests), isn’t the missing element the one deserving of the credit rather than the whole server?

People boast about server pride, but all they are proving is that at a certain point, this is out of your control.

Thanks from a roamer

in WvW

Posted by: Shiren.9532

Shiren.9532

I actually love the new zone… I just hate the buff. The buff itself is terrible and killing WvW. The servers we were up against just gave up, and there were no fights at all. We had to call our raid 3 hours early, because after the 10th keep flip, it just becomes boring.

WTF are you talking about? Your server is down by 60k points. You are far from dominating this match.

Bloodlust - Roamers Paradise (Thanks Anet)

in WvW

Posted by: Shiren.9532

Shiren.9532

To be clear, the Roamer’s paradise is the new capture locations and mechanism, not the buff that’s given as a reward.

The buff itself hurts the majority of roamers in unbalanced match-ups (which is most of them).

Would people care about capping the capture points if it weren’t for the buff?

Enough with the overflow server, already

in Tequatl Rising

Posted by: Shiren.9532

Shiren.9532

People that are actually on that server should take priority over guests. Guests should get kicked off server if its full, to make room for people on that server.

Why should someone on a low population server (say Devona’s Rest for example) be deprived of a chance to fight with a large group just because they have to guest? Do we need even more reasons to abandon lower population servers?

It should be first come first serve.

Tequatl vs Lower Populated Servers.

in Tequatl Rising

Posted by: Shiren.9532

Shiren.9532

I doubt this one boss will cause too much damage. Either ANET will nerf him or your server will ignore him. They really need to implement a limit on guesting as well. Most PvE players seem fine by stealing slots in a map for a world boss.

What’s this stealing slots in a map?

lol @ Yak’s Bend being a low population server.

Tequatl doesn't need VoIP

in Tequatl Rising

Posted by: Shiren.9532

Shiren.9532

I think the VOIP is just helping people do it on day one. I expect people will be completing it without VOIP within a month. Once people have learned the mechanics and the pattern, it’s going to doable without the VOIP. The VOIP advantage is basically just because people don’t yet know what they are supposed to do and having someone tell them it is sidestepping that problem.

If zhaitan died how did Tequatl evolve?

in Tequatl Rising

Posted by: Shiren.9532

Shiren.9532

The Pact are still in Orr. They didn’t just pack up an leave once Zhaitan was defeated. I agree there is a lot of confusion with this update and where it takes place on the time line, but I don’t agree that the story has to take place before Zhaitan dies. The Living Story already has events that recognise past events in the Personal Story. Rox’s presence places Tequatl Rising as a current Living World progression, so it’s also after the Personal Story.

Honestly I think we need the writers to clear up the time line for us. It’s confusing as hell to have all these things go on and not have it clearly recognised which events are past and which are current.

Tequatl is Elite Content

in Tequatl Rising

Posted by: Shiren.9532

Shiren.9532

It’s content that favours a specific strategy (it requires certain things) and it currently favours organising the masses. WvW servers will find this easier than others (they already organised themselves to transfer to BG in the first place) because they already have a heavy reliance on VOIP. If anything it’s which server/overflow can herd its people the best.

I think it’s far from elite (Liadri defeats were usually skill based and thus elite) but rather who can mimic the best strategy and which server has the least amount of dead weight. You as an individual (even your guild) can do all the right things and it won’t matter if the majority of people are doing it for the first time and not being particularly effective. At a certain point you’ve done all you can do, it comes down to whether or not the people around you can follow simple instructions.

Back Items

in Living World

Posted by: Shiren.9532

Shiren.9532

Apparently they have clipping issues with charr and that’s why we don’t have them.

And the next living story is...

in Living World

Posted by: Shiren.9532

Shiren.9532

Hopefully it’s an addition to TA, not reworks of existing paths. For starters, that would allow them to tell new stories instead of just changing the mechanics of the existing ones, and people who enjoy the current form of TA don’t have something taken away from them like what happened with the AC remake.

Having more than three paths of TA to do sounds like a good thing.

I hope that is Caithe in the artwork. If it’s another new female lead for the Living Story I think I will have to go join the Sons of Svanir and the Flame Legion. I am looking forward to a sylvari protagonist though. I don’t want to see Rox turn up claiming she’s trying to impress Rytlock again. That’s not a very compelling motivation.

How low has your server gotten Tequatl?

in Tequatl Rising

Posted by: Shiren.9532

Shiren.9532

Unfortunately I got put in the overflow during that event like quite a few others. This needs to be addressed, home players should be given priority of their servers.

They are.

I dunno so much, this has happened quite a lot to me, guildies call out the event during the pre or as it’s just starting and on a number of occasions I immediately go to the wp and then bam I’m in the overflow. I think guesting really needs to be reworked, perhaps no loot at all for guests and keep people gated to their own servers so they have a chance at actually doing the events together on their home world or put a cool down on guesting or something because right now it’s no good. It’s no better than those that used to hop worlds in W3.

A large number of people who currently call BG home are bandwagoners. So you’re saying they should be given priority in PvE because they actually abandoned another server to stack on a WvW one?

If someone defeats Tequatl while guesting on BG, are they less skilled and deserving of a reward than someone who calls BG home? I watched the video of the win, aside from having VOIP co-ordination and a superior strategy, the average player in the video wasn’t that different from most other servers. Most players are still failing to jump the waves. A lot of the people who were there for the win weren’t even BG natives – people were trying to guest on BG before they killed him.

You talk about the people who hop worlds for WvW but a big bulk of the BG population today is exactly that.

Please stop neglecting conditions in PvE

in Tequatl Rising

Posted by: Shiren.9532

Shiren.9532

They already address that they can’t increase the condition cap because of the limitation of their servers.

Dpsing teq is purely power builds at the moment.

Then don’t put conditions into your game. If your servers can’t handle a type of combat, don’t implement it in the first place.

It’s the same with ranger pets. They are almost useless for DPSing Tequatl.

The "story" of Tequatl Rising

in Lore

Posted by: Shiren.9532

Shiren.9532

Yeah, I think the writers tacked Rox onto it to make it seem like there was some story here. It’s hella confusing. The Living Story seems to go back and forth in time, sometimes it seems like events are post Personal Story (Logan and Rytlock’s relationship) and other times it seems to be during it (the idea that Zhaitan is making him stronger yet Rox recognises you from Flame and Frost).

The most frustrating thing is that the story doesn’t seem to ever specifically give us some kind of timeline or directly refer to recent events. They seem to be going out of their way to avoid referencing the Personal Story and all that’s doing is creating a really confusing timeline.

Is it possible Zhaitan’s death caused the magic he absorbed to seep out into the world and that’s what’s made Tequatl stronger? In that sense, Zhaitan is making the champion stronger, but he’s also dead at the same time (my understanding is that Elder Dragons don’t truly die).

Still, I’m quickly losing hope for the story. All year long it’s been going nowhere and now it just seems like they are tacking tiny things onto it just because they felt compelled to do something regardless of whether it makes sense or not. Scarlet was a bust (imo) the SAB story component is like a 3 minute scene that doesn’t specifically say anything (and may or may not fit into the bigger picture) and now we have the confusion that is the Zhaitan/Tequatl timeline. It’s like reading a novel but they only release a couple pages every two weeks.

This is why there is a timer

in Tequatl Rising

Posted by: Shiren.9532

Shiren.9532

That’s still not realistic, if Tequatl wins the only realistic thing would be for him to rampage through the world (or at least the map). The problem with that is it’s not fun when it fails. Think about Orr and all the contested WPs. I would love more consequences to give a purpose to our actions, but I think most of us are too familiar with how much it sucks to be on a map where every WP is contested and mobs are all over the place.

WvW "Rewards" just went through the floor.

in WvW

Posted by: Shiren.9532

Shiren.9532

I genuinely have no idea why the points don’t give world experience. If there were concerns about cap trading, then find systems to directly address that. Making what’s now the dominant portion of world vs. world unrewarding was not a good idea.

I don’t think it’s so much that there are ‘concerns’ about cap trading, as the system inherently promotes cap trading. You don’t need all the points, so some get left alone, and enemies go to those. Meanwhile your team re-caps the ones they left. It’s like musical chairs squares.

That’s how every capture location works in WvW. It’s better to run from tower to tower, camp to camp, keep to keep flipping them all via PvDoor than it is to defend. Commanders are more interested in karma trains and PvDoor undefended objectives than they are in defending anything. You flip my tower while I flip yours, then we swap and flip them back. Repeat.

I find it interesting people are unhappy that players are unhappy that they are getting too much open field combat.

Any story surrounding the Teq living story?

in Tequatl Rising

Posted by: Shiren.9532

Shiren.9532

The Living Story takes place after Personal Story and Zhatian’s death, Rox recognises you from Flame and Frost, so Zhaitan is dead and Tequatl has somehow gotten stronger. That alone is an interesting point to take in. Maybe this is the beginning of the Living Story dealing with the Elder Dragons and a plot involving an increased threat from them?

There was mention of Elder Dragons absorbing magic, maybe with his death Zhaitan’s power is going back into the world and making the undead stronger than when he was alive.

Honestly I hardly ever know what’s going on these days. I need people on the forums to clear things up for me because I have trouble making sense of the narrative in the game. The time line alone confuses me.

Is there a low server pop solution ?

in Tequatl Rising

Posted by: Shiren.9532

Shiren.9532

I believe the solution is guesting or a server transfer. If only 8 people are turning up you’re not going to get it done.

120-130 people in VoIP to kill Tequatl

in Tequatl Rising

Posted by: Shiren.9532

Shiren.9532

The thing is to the average open world zerg this is impossible.

Why should everything in the game be doable by the “average open world zerg”?

Once people learn the optimum strategy and standing in a specific location becomes well known, it will be doable by an open world zerg. People died time and time again for the other world bosses until a bunch of people figured out standing in a certain location removed all danger and you could AFK the fight. Tequatl is still a little harder than that (and to a lesser extent so is Jormag) but eventually I suspect the average group will be able to do it.

Any story surrounding the Teq living story?

in Tequatl Rising

Posted by: Shiren.9532

Shiren.9532

Why Rox of all people? Why not a hylek or a sylvari seeing as they are the primary races involved? I don’t understand why Rox is here… it seems like they just created a character, had a separate event going on and decided to use her again regardless of whether it made sense. Has anyone done anything with the story that explains why Rytlock specifically cares about Tequatl or is the story just attaching characters to content now simply because they didn’t have anyone else?

[Reward] Confirmed things you can get

in Tequatl Rising

Posted by: Shiren.9532

Shiren.9532

Everything that can drop an exotic has a chance at a precursor as far as I know. Why do people keep talking about a chance at a precursor as if it’s something special?

How low has your server gotten Tequatl?

in Tequatl Rising

Posted by: Shiren.9532

Shiren.9532

Well since BG did it… it should be possible for all servers/overflows….

Ya it only took one server how many hours to even manage it?

One more dead event walking. Excuse me while I go kill the karka queen…..

It’s day one. I wouldn’t mind betting most people are fighting him for the first time. Of course they don’t know how to win yet. There is also a large number of people getting stuck in overflows, I don’t think we will see an overflow win until a giant guild manages to get all their members there. Once people figure out the better builds and strategies to fight him we will see a lot more servers completing the event.

Give it a couple of weeks at least before we write off the viability of the content for most servers.