Showing Posts For Sich.7103:

What do you think upgrade order should be?

in WvW

Posted by: Sich.7103

Sich.7103

Just let HUMAN choose ! The order depend on the situation, off the time, if there is scout or not. The actual system for upgrading is fine, just remove the need of gold and increase defence of the doly when they are escorted. No need to make all this change with automatic upgrade and no need of dolly

Objectives Upgrade Automatically

in WvW

Posted by: Sich.7103

Sich.7103

WvW is not some pve map with automatic script starting action….
I want to be part of this world, and this mean to choose to start an upgrade, to choose wich upgrade to start….
I don’t want to see some world runing alone, without any human intervention…
Why not starting siegerazer without players intervention ? With more NPC, then he can attack ennemy tower alone.

And that doly are not required is just stupid, I just don’t understand how they have imagine this….

WvW is not PVE… This game mode should be in human control, not bot or scripts.

WvW Passive Upgrade System….[DISCUSS]

in WvW

Posted by: Sich.7103

Sich.7103

Next update you will see NPC building siege to avoid griefer to build plenty of ram inside the keep….
And to attack you will need to take one NPC with you to build the ram….

Pls make upgrades depended on dollies

in WvW

Posted by: Sich.7103

Sich.7103

yes, automatic… Then why not NPC building siege alone ? Repairing the wall…. New alarm when keep are attacked…
Oh wait, and why not just remove players ? Lets have some automatic siegeraser who will attack all the tower….

Pls make upgrades depended on dollies

in WvW

Posted by: Sich.7103

Sich.7103

The yak buff is a good idea ! Really.
But if the yak are killed, then the upgrade need to stop ! Not slowed down, stopped.

WvW=ZvZ

in WvW

Posted by: Sich.7103

Sich.7103

it’s not the same to hold your supply camp at all cost for the upgrade runing on the keep, and just be sure to have it for the timer….

WvW=ZvZ

in WvW

Posted by: Sich.7103

Sich.7103

If people don’t defend supply camp, because they are useless, you will have less people to fight in roaming…. And because it’s useless to try to cut ennemy supply line, you will have less people roaming…
Roaming is very important if you play server, when you want to protect your supply line, or cut ennemies lines.

If you remove this part of the game you will only find player who want to fight, just for the fight. But this will reduce a lot the people doing this. This mean less fight…

WvW=ZvZ

in WvW

Posted by: Sich.7103

Sich.7103

Defend supply camp > useless, upgrade will continu.

Attack supply camp > useless, upgrade will continu.

Wich upgrade should I start first ? Should I keep supply before upgrading ? Should I use the supply in the keep to siege before upgrading ? Should I build canon before wall ? > Useless, the upgrade is automatic.

This will just kill scouting and roaming, and all people will just join the zerg..

Objectives Upgrade Automatically

in WvW

Posted by: Sich.7103

Sich.7103

For me the good upgrade should be earning more PPT if the keep is upgraded. More PPT if you hold the keep more time, etc… Remove the need of doly and make all the upgrade without human intervention is just a new way to make the scouting job more boring.

Objectives Upgrade Automatically

in WvW

Posted by: Sich.7103

Sich.7103

Yes, they need to change some thing on the doly. Like the need to kill the guard before you can kill the doly. Or yes, dolly buff when player are near. But this should be enough. This automatic crap will just reduce a little more the job for the scout. Scouting is not just siting in the keep and wait the ennemy…
And for the gold needed to upgrade, in good server the community help the scouts. On my server the community provide siege and gold to upgrade and defend.
It’s not because some server don’t care about the scout that you should just remove the job…

Objectives Upgrade Automatically

in WvW

Posted by: Sich.7103

Sich.7103

Actually night blob don’t upgrade ennemy border land…. They keep all in paper, they just want to make karma train. Now with the auto upgrade those tower / keep will be more difficult to take back.

For me it’s a big issue to not being able to stall upgrade with killing doly ! Now we need people to hold the camp, escort doly… And you can slow down ennemy upgrade, even stop them completly. Now you just have to site in your tower and wait….

(edited by Sich.7103)

Success point

in API Development

Posted by: Sich.7103

Sich.7103

Yes I speak about achievements.
But I do not try to protect personal bank data… With a little precaution this is enough to ensure that this guy is on the good server. Just try to ensure that one API key is only used once and it’s locked with the account name.
The API Key is a personnal data, user don’t have to distribut the key everywhere.
And yes you can always try to brute force to find some valid keys but and then ? If this key is already registred on the app then it’s useless to have it.

Again, ensure that someone is on the good server is not about national security. This API key is enough for my usage.

Success point

in API Development

Posted by: Sich.7103

Sich.7103

Hello,

I would like to know if this will be possible in the next future to get the success point of the player when we make a request with the API ?
In WvW there is a lot of player buying new account just to connect to other server and ask for access on TS / Forum. If we can check that the player have at least 2k success point we can avoid some of these account, just created to spy.

HEADS UP: OAuth2 being replaced next week

in API Development

Posted by: Sich.7103

Sich.7103

Good news. Do we have full documentation with this API ?

Launching /v2/account (w/ Authentication)

in API Development

Posted by: Sich.7103

Sich.7103

Hum, I was thinking about making something to check the user on my forum and TS if they are from the good server…. But if all will change soon there is no reason to begin programming something…..
What will do this new api system ? No release date of course…