- Huge map which means zergs have a hard time defending and promotes roamers and small groups. The verticality of it helps too making it even bigger.
Nope, this will make more blob, because people don’t want to run back if they are killed. At least inside your blob your friend can res you.
- Auto-upgrading without using supplies is fantastic. This removes the shouting at people that use supplies from inside the keep when you try to upgrade it and also makes the building of siege inside much faster without the need to do supply runs from the camp. Having a supply depot next to each gate is helpful too. Also, since the auto-upgrading revolves around time, it promotes defending points for a long time to get those upgrades. And maps no longer have paper doors when no scouts are around to upgrade them which makes the zerg farming more difficult.
That’s is a big fail, I was used to start upgrade, place siege, protect supply camp, run dolly. And I was so happy when I succeed to have a keep with WP and siege.
Now there is no point to running doly, you always have sups inside the keep because it’s not used for the upgrade.
The upgrade don’t use supply, too easy…
Before we need team work on the map to protect supply camp, run dolly, run supply to build siege. Now all this team work for the off peak time is gone. Because all run alone without any human intervention… Thx to killing my favorite play style.
And this new auto free upgrade without WP don’t make people defending much longer ! It’s just make the keep useless, and now, no one care to defend it. You just have to take it back (quick before upgrade). There is no difference between T0 and T3… All is automatic… No WP at T3, then no need to have the T3…
And as we don’t care to defend those useless keep, we don’t care if they are T0 or T3 and we don’t even care to build siege inside…
Another point, if you don’t have a big night crew, you just wake up with all your stuff on your BL with ennemy T3… And it’s take hours to take back, even without any ennemy… PVD for hours… And big lord to kill…. Yeah, fantastic, even more PVD and PVE…
T3 should be something difficult to have, this should need team work and human intervention… And you should be reward with WP… It should not be something free and automatic. Now T3 have no value and you have no “honor” to have your keep T3.
This thing is a wvw killer for small population server, and for the off peak time… As I don’t play at prime time this just kill all my wvw time…
- Lesser rewards from WvW are good because it promotes activities that help the PPT, not farming
PPT is not the primary interest for most of the people… Even for me as scout… I was interesting to build myself and with team the T3, nice siege, WP to help our people to run on the map. The PPT come only after.
Now as the upgrade are free and automatic, that we don’t have WP anymore (or WP at T0 for Rampart) the keep have the same value at T0 or T3. Then we don’t care to defend it… We just take it back, welcome to the Karma Train.
- Same amount of gates/walls for all keeps and towers makes it fair for all servers. All keeps have 3 outer gates and 2 inner gates and 1 or 2 walls next to each gate.
As we have 3 map, one for each server, there is no need to have the exact same shape for all 3 keep…
- Barricades are good because towers become real hinders when traversing the map instead of objectives that you can easily pass by. The bad thing with this one is that they can be attacked by player attacks when they should behave like walls and force you to place a catapult. Right now it hinders roamers while zergs simply burn through barricades in a second.
Just useless thing…. Maybe if it was a real wall… But as barricade it’s useless..
This is just another thing to run in blob and not in small team…
- Dollies now bring supplies more often, but carry less, which means that killing caravans is no longer such a huge deal. Defending them is easier now too, popping a 90% damage reduction when next to a dolly.
No interest for offensive roamer to kill the doly, because they are more and that they are not needed for the upgrade. And no need to defend it because you don’t need the supply for the upgrade… Before 1 doly was very important, because he bring plenty of supply, and this supply was needed for the upgrade.. Now the doly are just ignored…
- Sentries now show the enemies on the map which helps to track zergs and promote roaming and small-groups
Good thing for the sentry, but I don’t see the diffence between small group and big group…
- First-aid kits from the sentries (skill 5) give a swiftness buff and the shrines give a 5min speed boost too which helps you run faster if you are in a hurry.
I have perma swiftness on my guard.. And I feel that the map is already too big..
I’m finding it way easier to scout than before. Even if response times are low, the enemy has to kill cannons/oil first or I’ll do mean things to them. I have a very tough to bring down build so I can and will 1v10 people if I’m on a cannon. With oil, I get damage reduction…so usually they just go for a wall instead.
Then, if they get through the gates, the lord takes them several minutes to bring down and is much more dangerous. This means my back-up has longer to arrive and better odds of success upon doing so.
Yep, you have more time to defend, but as no one care to defend those useless stuff (free auto upgrade, no wp) then you just stay alone, or maybe with 2 other people…
Actually the best thing to do when you see the ennemy zerg is to move on the other side of the map to take your other stuff back. And then come back later to start again.
yeah, yesterday just 5min before the event started the ennemy zerg join our map with 30+ guys. They run on the oasis to make the event to break all our T3 gate stuff at 50% (do you know how much supply you need to repair this ?), and after the event they just start to KT all our map.
As now EB don’t join the homemap to defend because no one care, you are most 10 on the map to try to scout the ennemy, repair the gate, build more siege….
Finally we don’t even try to defend something, because nothing as some value on this map and we just go after the ennemy zerg to take our stuff back. They where happy they make some KT, and we don’t loose too much because those keep are useless…
This event is just good to help ennemy blob to KT your map, this event is non sense !!!
They can keep this event, but give some personnal reward (as wvw don’t allow to earn too much).
Remove the central event, please… This as nothing to do here…
Give us back the WP on the keep… Actually the keep have no value ! At the moment if one of our keep is attacked by some ennemy zerg we don’t even try to defend it, we just go to take it back later. The keep have no value at all (except ppt).
Bring back the old upgrade and supply system, to give some job to do for the defenser…
The biggest issue is that you remove the need to defend something. There is no point to defend… T0 and T3 keep are exactly the same ! No interest, no need to make the upgrade, no need to escort dolly, no need to defend supply camp, no need to defend keep with WP….
The past 2 days it was just karma train, ennemy taking our stuff, and our team going just after them to take it back… We don’t even try to defend, because there is no interest to run for minutes, to be lost in thatkitten#8230; maze just to join the fight too late.
I was used to scout / defend / upgrade stuff… Now there is no interest for that as all is automatic and as keep have no value… Just try to call EB to defend rampart… No one respond because nobody cares about those auto free upgrade stuff with automatic WP at T0…
it’s not only the map…. Ok we can learn the map, but all this bad mechanicsm !
The central event and this canon who is just here to increase the power of the most powerfull team on the map. Grat.
Big map and WP removed…
WP on T0… There no need to defend anything, just take it back after you lost it… T0 and T3 is the same.
Auto upgrade, free upgrade (supply)… Then supply camp and doly are just useless now…
A lot of very bad thing who are completly killing WvW !
You add all this with this too complex map and you have a big fail !
- Describe a typical hour for you in the Alpine Borderlands in the past. For example, What size of group were you running in? What kind of tasks did you run? What activities did you do?
Generally I was running alone, or with 2 or 3 other guys. My “job” was to protect hills (right keep). Protecting the dolly and the supply camp, handling the upgrade, building siege and of course scout to ask for help.
When the south camp was attacked I always jump to defend it, the WP in the keep allow me to come back fast. Or if the supply camp near bay was attacked I was able to jump with the WP and help my friend to defend the camp. Even without WP the way to make garri > hills was easy.
- Compare your experience described above with a typical hour spent in Eternal Battlegrounds, if you went there at all. Does your style of play change between the 2 maps?
I never play on EB, don’t like this map. Too big, keep and tower are too close. Plenty of lag.
- Compare your experiences described above with an hour spent in the new borderlands.
For the moment I try to learn the map, check for the siege spot on the north of the map. I really don’t care about the south. If I see sword I don’t even try to defend something. Too far away… If I die I have to walk for minutes before I can defend again. But generally the time you join the camp it’s have already change color.
I don’t care about the keep, no WP, auto upgrade, supply not needed… The keep are really to big and complicated… I can understand to have difficulty on the map, but inside the keep ?!? Seriously ? Do you remember bay or hills ? Very easy to walk inside… And I was thinking that bay was already too big… Now it’s just…. No way to try to scout something like this… It’s a shame because we can place a lot of siege for the protection, but really really to big and complicated…. It’s just impossible to scout… We need at least 3 scouts on one keep…. When you have difficulty during the day to have 10 people on the map…
- Describe the nature of combat in the borderlands in the past. How have the new borderlands impacted this paradigm for you? What style or build changes might it cause? For example, knocking people off cliffs or into lava might play a more important role.
I don’t make a lot of fight. Only small fight. I don’t follow the lead. On the new map there is just no fight… No one to fight, or the time you can go somewhere it’s too late… And if you die you have to walk again and again for hours… I don’t want to play the game only to run accross the map… Give us some cardio skill, if you run for 3hours you gain perma swiftness…
The only small fight that I have was defending keep, because it’s take a long time to break the door. This allow to place siege or to fight for the defense. But I think that open field fight will no more exist. Except maybe on the central island.
- In your experience, compare the time it takes take a structure or objective here, then it did in the past.
Much longer. But for me that is a good thing. The bad thing is the new auto upgrade / no supply cost… It’s good we can defend more longer, that I love it. But we have to earn the T3… With running dolly, manually starting upgrade, think before starting upgrade if you have enough supply, etc.
I want the old upgrade system, just with no gold cost… And with the old max storage. 1100 supply for a keep is just not enough… Seriously, do you see the supply needed just to fix 1 fortified gate ?!? And you place 1100 supply in the keep….
Oh and please, place the WP only on tier 3 !! Non sense to have the wp available immediatly… And give back WP on the side keep… At least this will give us a reason to hold those keep.
- How is the loot and wxp for you compared to in the past? Will it be able to sustain whatever you are doing? Did it take a hit, or was it improved? If you are planning to unlock an elite specialization, do you think you were helped or hurt in these regards? Do you think you could pursue any other in-game goals just by playing WvW?
I don’t care about loot… I play WvW to defend the home borderland… To play with friend, to manage upgrading our keep.
As I only play guard, and as I don’t care playing with a bow, I really don’t care about the new elite… But the need for so much HP is really stupid… And the only way to get this is in PVE…. In WvW this will take too much time…
About the cost of what I do in WvW. I’m scout (at least I was, don’t think I will continu to play in WvW if there is no change). Before I need gold to start upgrade and to siege. But the keep was not so big, and we have a good community that help our scout.
Now the upgrade are free ok, but the keep are so big that we need plenty of siege if we want to defend something… With this, and the no WP I will only defend Rampart and maybe the north tower. I really don’t care about the 2 side keep now.. If we loose it we will just take it back later..
- How will the map change impact the long sessions (multiple hours) you spend in WvW?
I will probably stop playing GW2 at all if there is no change in the game mechanic… I can try to learn the new map, but the game core have big issue at the moment. There is just nothing to do for me as scout… Taking shrine ? wtf really ? Supply camp ? Supply is not needed for the upgrade > don’t care supply camp. Running doly ? Supply is not needed for the upgrade… Placing siege on side keep (bay/hills) ? No interest… Keep are too big, this will cost too much gold… And don’t except to see EB zerg come to defend those useless keep without WP…
The last thing I can do is to scout north (2 tower and 1 keep). But as we don’t have ennemy the keep don’t really need scout… And if we should loose one of this structure, we will just take it back later… T0 and T3 have the same PPT. And there is no interest to see those thing upgraded. Before on the old map you can fire with treb from both north tower to garri. Then you have to defend those tower. Garri need to be upgraded to have the WP, then you will defend it… But now ? What the difference between T0 and T3 ? None… Really none… And as all is free and auto upgrade all people just don’t care about structures…
- In 100 words or less, describe how the new BLs could be improved.
- Bring back the old upgrade way with the old max supply storage. Maybe just with free gold upgrade.
– Bring back the old WP, remove the new one, and make the WP only available at T3.
– Remove the central event, or maybe just give a bonus chest, but remove this stupid canon.
I hope that the dev team will listen to the community. But I really don’t think that something will change. They never listen and they don’t care about WvW…
- In 100 words or less, describe how the borderlands work to a new WvW player.
Empty ? Nothing to do except pvd and pve ? No real fight because you can’t find ennemy or just inside the keep.. New player will just move to eotm, maybe EB.
- In 100 words or less, describe how the borderlands work to a veteran WvW player that is new to the maps.
Veteran will just move to EB… Or stop WvW.
- Which map am I most likely to find you currently, if you’re on Gw2?
Home borderland for the moment, I give time to see if we will see some change. And later on another game.
(edited by Sich.7103)
I think that the auto upgrade is really killing a big part of the game….
I think they need to bring back the old way, with the old max supply in the keep.
Just make the upgrade free (for gold).
It was good to use the supply inside the keep to build the upgrade. This will need that your escort your dolly to always have supply in the keep, and don’t stay with 0 supply and stalled upgrade.
It was good to make a choice, upgrade or hold supply if you are attacked to build siege or to repair.
Good thing that doly are required and not optionnal. This make the need for the defense team to protect supply camp and escort dolly. And this allow the ennemy to block your upgrade.
And last thing, we need that a HUMAN start the upgrade ! And don’t want to stay in the map with nothing to do because all is automatic or optional (upgrade / supply).
I’m for the old supply / upgrade way (maybe just tier 1/2/3) just with no gold cost.
Or at least remove the auto start for the upgrade ! They really need to remove this…
- Upgrades: Free, automatic & tiered. I can save money.
- Yakslapping: Less necessary, harder to kill a yak.
- Yak Escorting: Less necessary, easier to defend a yak.
Those all 3 together are a bad thing… They have to remove the automatic upgrade… This is PvP not PvE… We need that some human go to the structures to start the upgrade.
And they have to remove the fact that dolly are optionnal… Dolly must be needed, upgrade should not complete without dolly.
I’m to have back the old way for supply and upgrade, but make the upgrade free (only for gold, not for supply). And then have the same amount of max supply inside the structure.
Actually no one will try to protect dolly because they are totaly useless…
They have kill a big part of the off peak time game… It was so interesting to escort dolly, protect supply camp to have our WP on the keep… This part of the game is now vanished…. WvW is not only about prime time and zerg…
The good thing is that the yak are faster and stronger.
- Sentries: More useful (shows enemy on map, cripples yaks).
That a good thing.
- Objectives: More likely to self-upgrade, harder to take.
The problem here is the free auto upgrade (no human needed, no dolly needed).
- Doors: Can fortify now, rams can be hit by 2 oils and 2 cannons in some places.
Fortify gate it’s good, but oil and canon are useless like before. If you stand on this siege you die in 2 sec because the ennemy caster will kill you very fast…
- Small Objectives: 9 new shrines added.
useless..
- Champion Scaling: It took a zerg a LONG time to take down a fully fortified earth keep lord. I had time to run back from citadel before the lord went down.
that’s a good point…
- Swiftness: More important than ever
The map is too big.. Just give back the old WP…
- Guild Catas: Finally nerfed, hooray.
I like this one
- Lazer Event: A few defenders can spend a LONG time trying to do this themselves and then a giant zerg can arrive, kill them and finish it quickly. I think I predicted this a long, long time ago.
This event is a big kitten yes… They need to remove this… Or remove the canon and give just bonus chest to player who make the event… No way to see pve event who give pvp advantage…
That laser event is a joke. We did it (3 or 4 of us – took about 10 minutes). Got this big popup saying that enemy gates were being hit. Went to an enemy-controlled tower – and the gate was at about 75%. Wow. All that time doing a cheese event for 25% damage to a fortified gate? That’s a big laser to do so little damage.
this depend… I have see one fortified gate loosing 40% heals… Don’t know how this work really…
too many spot where you can bump guy to make them fall…
There are also WPs on the south towers.
Those WP are only for the ennemy team… You can’t use it on your home BL.
yes, I hope this is a bug…
On my side I think we have to give time to see the new map..
But I’m always able to take a supply camp alone…. We are able to take a undefended keep with 3 people….. Nothing so bad…
The big issue is that they removed the wp, then if you die on the south of the map you have to run for age before being able to come back. But I truly think that this map was designed for that all team will hold their 1/3 on each BL.. Then you are always close to your WP. I’m not thinking that this was designed as the old one, where each team hold all is own BL and close to nothing on other.
We have to see when we can have more players to see how to defend or attack with more players. Actually during the day there is not a lot of people on the map yes… But wait the reset, wait few days… We have to learn.
Oh and I hate the new auto free upgrade… To easy, to fast… And auto upgrade + no wp mean that the keep have no value (except garri). Because T0 and T3 keep have exactly the same PPT… Then if ennemy blob attack your keep, you just have to loose it, and take it back once they leave…
And auto upgrade make that you have to rush every tower you lost to avoid the T3 situation…
Another thing, doly are just useless now… This remove a huge part of the game ! So many memories to defend supply camp, run dolly, to be able to upgrade your keep with WP…. Now there is just no WP, and dolly are not required to make the upgrade…
This is really really bad…. Actually on my server we just ignore supply camp / dolly…. We try to take it back fast, but really no interest to defend it…
And T3 door are fine, was to easy to break before
Just one question…. What the problem to take 1H to take a T3 keep with plenty of defenser inside ?!?
It’s ok ! They need probably 6/8 H to fully upgrade this keep, they have spent plenty of gold for the upgrade, the siege and they use time to defend it.
1H to take something like this is good.
If it’s to boring for you just go KT elsewhere, on other BL, on EB or somewhere else on the same map.
You say yourself that this keep was the last thing the ennemy had…. It’s ok that they defend it as long as they can….
No seriously I really don’t see where is the problem….
And if people with you are to bored because they can’t KT then they should move to eotm…
Use treb, protect your siege, open the ennemy keep, and go in….
Oh wait, this take time, and then the ennemy blob is here to defend… Then just fight the ennemy blob… Not to difficult… Or attack multiple target at one time, if ennemy is doing mono blob they will loose at least 1 tower or keep.
It’s take around 8H to upgrade a keep, and so many gold / time / supply to build siege… And you want to go inside in 5 min with your 30+ zerg ? It’s ok that 5 guys can delay ennemy group. I say delay, not stop.
Taking ennemy full upgraded keep should be real siege, with multiple try to force the defender to use supply. Once the keep is empty without any supply it will fall.
Good thing I didn’t buy the xpac just for wvw…
The game is not only about fight… If you only want fight go to pvp… WvW is about holding stuff for PPT…. This is how you win the MU, not with fight. Fight are needed to win, but are not the central point of WvW.
This is what make WvW interesting, all is not only about pvp only. Again, if you only want pvp, go to pvp and don’t ask WvW players to play like you want.
The AC is still very bad currently because backline can’t stand in AC fire and there’s no way to avoid it, no way to fight under AC fire — it’s the end of PvP (unless siege wars are considered PvP too, a different kind anyway).
If you want PvP just go to…. pvp….
WvW is not about PvP !! It’s about holding stuff, defending it, and fighting to take the ennemy stuff….
If you only want to fight without any siege / keep / wall / door go to pvp and stop asking to remove the Acs….
AC are so easy to counter, just build akitten#8230; cata or treb… Is that so difficult ?
Actually it take what 8H to fully upgrade a keep ? And you can take it down in 5min with your KT blob…. This is not balanced ! Defender need to be able to hold and slow down the ennemy blob to wait that the friendly blob can join to defend.
Canon are just useless, if you can use it 1 or 2 time it’s a miracle… We need defensive AC, they are a good tool for that. But offensive ac is stupid, wall are used against defender…
The really stupid thing is to see that a patch is out without being tested by the dev team…. That’s really incredible…
Remove ac and the ability to defend and I will leave GW2…. as lot of people I think…
Defending is the only “RTS” aspect of the game…. Including defending supply line.
If it’s only to play some FPS style game then I have plenty of other game with less bug and lags…
As long as ennemy don’t attack our stuff (dolly / camp) I don’t interupt any duel.
If someone just try to make his ruins daily and don’t attack me, I do the same, no attack.
Don’t attack non hostile players, it’s simple….
It’s a good thing to help the defender. You need many hours to bring up a T3 + WP keep, and ennemy blob can just take it in less than 5min if you don’t have your own zerg to defend.
AC can be destroyed with offensive ac, large meteor shower, dragon tooth…
Invincible canon yes, very good… The player who use the canon is NOT ! If you have your blob spaming AOE on the canon, no one can use it !
This will probably help to reduce the karma train, just run on all the map with 40+ man blob and take everything down in 5min.
No damage on door, that’s very good, like the wall. You need siege to do that. Finish the blob who can just open the reinforce gate with PVD. You need ram, who can be destroyed by treb or AC.
Emergency WP is very good, don’t forget that with HOT there will be no more WP in the keep. At least you can try to defend your keep. Because with the size of the new map there is no way you can defend 2 keep at the same time.
All this thing are good on my opinion. Attacker will need to learn to attack, and not just place 20 cata on the wall or 5 ram and PVD the gate. Protected by massive aoe all over the wall (thx the new cam).
At least taking keep will maybe be real siege, who take time and who need the use of your brain.
Ennemy blob vs small defense team will always win at the end (killing doly, drain sups, etc), but at least they will need little more time to go in. And that’s a good point when you know the time you need to build siege or to upgrade your keep.
It’s important that you can at least defend some times something you take 8H to upgrade and siege !
Fighting just for fight is boring like hell….
Increase fight level to defend our stuff that ok, I like that.
But I play the game for 2,5 years, and I really not want to make fight at the south map just for fight…
No GvG is not the ultimate end game of gw2…. Not for all players at least.
But I hope that the guild hall will help guild who want to make GvG. And I hope that you will have some score to help you fight always better guild, with auto match or somehing like battle.net. To fight guild with the same “score” that yours. And slowly progress.
siege should have friendly fire, at least against other siege, then no more cata directly on the wall. Maybe no friendly fire against players, but at least between siege.
np with change, but big problem with bug and place code in production without testing it !!
confirmed…. If you walk with your blueprint you lost your siege…
If you try to place and you can’t (like too many siege) you lost your siege…
The last event was completly broken… Full of bug…. Please, I prefer no event that something like this…
And we have some PPK with the blood lust and when you finish the player.
thx to take the time to check
Hello,
Could we have more detailled stats for the wvw MU ?
Maybe number of kill, or at least the detail for non PPT points (doly / kill / …).
Or maybe other thing, like queue on map, number of player on map ?
With security, you need to be on the world to access this information.
yes, and finally you have to place your AC in spot where you have to cheat with no LOS abuse, and camera zoom… I know there is multiple spot where you can place AC behind the wall, those AC are very hard to destroy from the outside.
But that’s the same cheaty technique that offensive ac… Your arrow just going through the wall….
If you have to use broken game mechanics to protect you from other broken thing, then there is a real issue with the game…
Yeah, I agree with you 100%. I think it’s the combination of stealth and portal.
We have thief for stealth, no need to add perma stealth to mesmer who can portal ! Portal + stealth just make this game more broken and more boring.
Sometimes when the ennemy have plenty of mesmers the game just turn to another eotm… Players don’t even take time to check, because you have at least 3 mesmers in the keep when you take it back…. Killing those 3 mesmers tage too many people and too many times… Then our team do the same…. And the keep just flip every 5min. Waouw… That’s a good game….
I just want to see with the new map and those big keep… Auto upgrade, no wp, big place to hide… >> eotm 2.0…
The LOS should be calculated when you activate your spell…. And LOS should be necessary for all spell. There is no reason that you can cast spell if you can’t see your target area…
+1, no more to say, we have enough spy and troll. And with population restriction we don’t want to see our server going full with people who can’t speak in map chat..
yeah, yesterday offensive ac on hills, destroying inner outer siege and inner siege… Seriously, this exist now for month…. It’s really time that Anet make something…
WvW Invitational Statement from John Corpening, game director for World vs. World
in WvW
Posted by: Sich.7103
the only one solution is to merge all server to 3… Make 3 team… And then all play on the same map. And open new map when they are full… During off peak you will only have few map, and at prime time lot of map…
No more server, but at least no more off peak issue.
But I prefer the actual system, no problem with off peak time…. Just change server, don’t stay on low ranked server…
WvW Invitational Statement from John Corpening, game director for World vs. World
in WvW
Posted by: Sich.7103
don’t worry, if you fight ennemy with big night crew you will loose ranking, and the other will go up. After some times you will not fight against those team….
Ths ac’s are always broken atm… You can always place offensive ac and destroy everything inside, arrow going through the wall…
But I have see some no LOS yesterday, place 1 ac defending lake tower against SR cata, just bellow the lord room (between lord room and supply hut). And I wasn’t able to shoot on cata because no LOS…
Apparently the first patch begin to correct some thing… But not all…. Apparently a second patch will be out to complete the first one.
On Piken (5°, T2) we generally only have queue on EB, sometimes small queue on BL, but nothing too long.
As say before it’s generally 1 blue tag on EB and 1 on home BL. The other BL are generally with closed guild raid.
If you only want to play on EB you will need to wait sometimes (maximum 30/40 queue on EB, but nothing on other BL).
The main difference between first server and last one is the off peak population. I have play on Arborstone, and generally there was 1 or 2 people during the day on the home BL, and maybe 5 on EB… There is nothing interesting to do with that…. And generally no ennemy at all on home BL….
If you play only on prime time with the zerg, and don’t want to play PPT or to see upgraded keep then you can stay where you are. But if you want to play off peak time then I think you need to go in the top 6 server (T1/T2). T3 begin to be dead too at off peak..
Its not bugged, the ability doesn’t require line of sight, it just requires you to be able to target a person or object.
Yeah, and I really don’t understand why some skill don’t need LOS….
Like the line with the staf on the guardian… Swiftnes need LOS, but not the ligne….
Each skill should use LOS all the time. And the camera should be change each time you take siege (like treb). The best way to fix ac (except for cheater who need to be ban) is to lock the camera when you are on siege.
For the ac’s they need to change your camera when you take one. Like treb or cata… This will help a lot.
Thx ! I have little hope then
Any news about dragon tooth who allow to hit someone without LOS ?
Or about the possibility to place more than 5 siege on the same spot ? (see 20 guild cata last night).
Btw thx for your work on the AC’s, hope to see this patch soon.
It’s a real pleasure to see dev here !
hum, wait test to be sure…. I’m always able to use defensive siege from other side of the wall…. I think that it’s the same for offensive ac’s…. I didn’t test for offensive siege atm
For what I know, the limitation is only about builded siege… As long as you don’t finish the siege, you can place as many blueprint as you want…
I have to do some test, maybe it’s guild siege, or maybe it’s because you place lot of blueprint before you build it… don’t know. But it’s possible to build plenty of cata to attack, there is probably some way to do that.
ok thx, then it’s really using a bug to do that… Or guild cata are not concerned by the limitation….
(edited by Sich.7103)
I didn’t have the time to make screenshot, the attack was really fast, and it was only guild cata. Maybe the limit doesn’t work for guild cata. I should test, but guild cata are very expansive… And it’s not like if a dev will make some patch about that.
But yes, I confirm that the limit is fonctioning for “normal” cata, because sometimes I can’t add more in defense, too many siege error. But I have never tested with guild cata..
But maybe that guild cata can be placed without any limitation.
The guild cata is very usefull when you are in small group, but with blob it’s really too power full…
When we siege keep to defend we can’t place too many siege on the same spot (usually 5 I think). But how is that possible that ennemy are able to place 14 cata on the same place with big blob ? You can place 14 cata on the same spot but you can only place 5 acs ?
This is as intented ? Or it’s another bug ? Really attacking with 14 catas…. When you know how the wall can be opening very fast….
Broken game…
Any release date for this patch ? Vizu is using this every time they attack our stuff… Really boring….
if you are building some siege inner gate, and you have 20 guys attacking cata spot at hills, without contesting, they can destroy most of the siege before you see it… You d’ont always have 5 people to scout your keep…
You have to use your defensive ac as soon as the ennemy group arrive, if you loose 1min it’s too late…