Showing Posts For Sigmoid.7082:

I feel like a raid boss

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Posted by: Sigmoid.7082

Sigmoid.7082

Using new sigil of speed for super quick RS#5 or gravediggers is also ace. 2s quickness goes very far on weapon swap.

Death shroud counts as weapon swap

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Sigmoid.7082

This is good for me. Very useful for energy sigils too because we lack dodges. Other instances too.

Necro builds after HoT release?

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Posted by: Sigmoid.7082

Sigmoid.7082

Only take blood over soul if you need the support. Else soul reaping is better for damage.

Also as a reaper more often than not GS> Dagger unless changes were made. Also if you have dhuumfire RS auto is the best thing to use when you are out of cooldowns.

The Reaper and Dagger dilemma

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Posted by: Sigmoid.7082

Sigmoid.7082

There’s nothing preventing you from running dagger/warhorn and GS. Just use dagger/warhorn above 50% and GS below 50%.

This may be a thing but then again there may be instances where you need a melee and a ranged weapon so you have to pick one really or drop reaper all together. Besides pre 50% there are better rotations that dagger auto when the patch lands if you take reaper.

The Reaper and Dagger dilemma

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Posted by: Sigmoid.7082

Sigmoid.7082

In PvE, reaper will use dagger/warhorn or dagger/focus (depending on the fight) for anything above 50 percent health and greatsword for anything below 50 percent.

I don’t really see what’s wrong with that. Greatsword shouldn’t completely nullify other melee weapons.

GS does more damage. It’s just less flexible.

weaponswap sigil on avatar?

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Sigmoid.7082

IIRC Pirmal Echos works when you exit the form to staff as its a swap so i dont see a reason why it shouldnt proc siigils.

Worried about launch...

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Sigmoid.7082

The sky is falling threads already ? Don’t you have other things to be worried about ?:P

@pepsis, GS isn’t weaker than Dagger unless all you compare is AA and even then GS has greater range/angle and hits 3 targets and not 2. It’s not worse at all.

It should be better and if it really is thats good. I admit I was getting a bit disillusioned about the GS after reading so many forum posts claiming its subpar. From my own testing during last 2 betas, I can say the 3rd AA hit is way too slow and thats the one thing I feel needs addressing.

Dagger and GS auto have the same DPS because of relative weapon damage difference. It’s less than a 1% difference. RS auto with onslaught also has the same DPS as long as its traited with onslaught. If RS is teaited with dhuumfire with or without onslaught its the best auy we have.

This is solely a comparison between the auto attacks.

@Ara
Watcha few of Hills videos and you can get s good feel of what reaper can do in good hands. I don’t believe it’s as weak as you are making it out to be.

(edited by Sigmoid.7082)

Elite Specializations & Hero Point Feedback [Merged]

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Posted by: Sigmoid.7082

Sigmoid.7082

How many you need depends on the placement on the unlock track. Since you are expecting to need the full 400 to get the final GM trait anything less would be a bonus to you.

You’re righ on this, but this is still a pain in the kitten .
You are assuming that the GM trait aren’t the last unlock, if they are this still as much stupid.

From the way I see it traits and skills will be first because skins, runes and sigils are further expansions after you have “mastered” your elite spec. The placement will be Importsnt between lots of work and a satisfying feeling of progression on your character.

Elite Specializations & Hero Point Feedback [Merged]

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Posted by: Sigmoid.7082

Sigmoid.7082

You get all those hero points just by leveling up. Lol. ‘extend the grind’ harrumph!

400 to unlock all base spe & spell.
400 to unlock elite spec.

That’s very logical. :sarcasm:

Doing the same challenge 40 times in a row to get an elite spec isn’t grind. sure.

The rest of your post is nonsense.

You get the first 400 toming up to 80 anyways.
And 40 challenges is not that much to get.

Multiply that by 6 alts.

How many you need depends on the placement on the unlock track. Since you are expecting to need the full 400 to get the final GM trait anything less would be a bonus to you.

Elite Specializations & Hero Point Feedback [Merged]

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Sigmoid.7082

You get all those hero points just by leveling up. Lol. ‘extend the grind’ harrumph!

400 to unlock all base spe & spell.
400 to unlock elite spec.

That’s very logical. :sarcasm:

Doing the same challenge 40 times in a row to get an elite spec isn’t grind. sure.

The rest of your post is nonsense.

The 400 for the elite spec is for the full unlock including all the weapon and armour skins, sigils and runes.

Mounts [merged]

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Posted by: Sigmoid.7082

Sigmoid.7082

This op comes up with the strangest ideas and complaints in their threads its unreal.

The Reaper and Dagger dilemma

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Posted by: Sigmoid.7082

Sigmoid.7082

But if it’s really a 1% difference, then that’s actually excellent. Dagger gives you more flexibility with an offhand choice, but Greatsword is more coherent and gives you a stronger cleave.

Thats ONLY with the auto attacks. It doesnt consider any or skills. The difference should be larger in reality in the favour of GS/RS rotation pre 50%. Daggers gives more flexibility because its not as “pure damage” as the GS. Though damage shouldnt be the only metric to success.

Theorycrafting always assumes things from the optimal situation: fury, 25 might, 25 vuln, plenty of conditions, full health, and the Patchwerk style of a boss not moving or turning unless needed to by a tank. In practice, that’s not done as often as one thinks.

The only one that really matters is the encounter and your dps uptime on the creature with the weapon. Everything else doesnt matter when deciding, like vuln, might etc etc , because they are all multipliers. If you do more damage with one without multipliers you will still do more damage with it after them.

(edited by Sigmoid.7082)

Ascended for my Necromancer or Reaper?

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Sigmoid.7082

Zerk isn’t really any better than Valk’s offensively for reaper, though, and Valk gives a ton of defensive stats without actually sacrificing any offense due to decimate defenses. Valk armor/weapon with Zerk/valk trinkets and Wurm runes seems to be best.

Even with valk gear wurm runes still don’t result in the highest damage possible. Other runes are better but far more expensive and haveno conditions to get the damage boost.

Necro viable in Fractals/Dungeons/Raids?

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Sigmoid.7082

was not using my favourite food (seaweed salad but am not sure that will make a difference because I don;t think GS 2 will count as moving?).

It should do.

Seaweed salad doesn’t work with moves like warrior’s rush because for the actual damage component, the warrior is stationary. The same goes for a thief using dagger storm, he maybe rotating as a whirl finisher, but unless you move in dagger storm you don;t get the % bonus.

Given Reaper’s Gravedigger you don;t move (just spin/ whirl finish), if it’s like other stationary whirl finishers, you won’t get the dps modifier. If you can move, then you will get it, I didn;t test that but looking at some other thread they say you can. Will have to check this weekend.

Edit: I’ve checked my footage from BWE 3 and I can’t find any where I could move whilst Grave digger was landing. I am able to dodge roll and cancel the action, but for the damage component it appear you are stationary. STill, will test it when I get a chance.

It doesn’t work with rush because your character doesn’t move for the swing. They are locked in place. Grave digger works like whirling wrath for guardians. You can move for the entire cast of the skill butbst a reduced move speed. At no point do you have to be stationary to cast it.

The Reaper and Dagger dilemma

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Posted by: Sigmoid.7082

Sigmoid.7082

. Only time dagger is more dps is when said enemy is 50%+ and theres 2 or less.

This, again, isnt strickly true true.

@Warscythes
Ahh fair enough and right you are.

The Reaper and Dagger dilemma

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Posted by: Sigmoid.7082

Sigmoid.7082

I imagine quite a bit of
the raid fights will be one target only since that is what I am based on. If there are 3+ targets GS blows dagger out of the water anyway in dps. Hell I think GS is better even with 2+ targets because is not like you can’t use Gravedigger above 50%, just fit it in the rotation.

GS isnt actually weaker vs 1 target. Both get outclassed pre 50% by traited RS auto when all you have left to do is auto attack.

@Mobius
You missed the point. I was pointing out the flaw that your statement assumed dagger > GS. It had nothing to do with optimal play or whatever your rant was about. Purely on your one sided statement. Also that damage is the only metric you used to measure viability and success.

(edited by Sigmoid.7082)

Necro viable in Fractals/Dungeons/Raids?

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Posted by: Sigmoid.7082

Sigmoid.7082

Some super fast napkin comes with doing more damage in valk gear than zerks on reaper. Just forces some trait choices.

Oh? Is that with full valk and wurm runes? You are assuming fury/spotter/banner etc right?

You can forget the constants because there are in each build, also power and ferocity are equal. As long as you can generate enough vuln ( easier in a party, also fury, spotter and banner cover more crit chance ) prec isnt a problem etc etc

Long story short vit has better scaling with utility consumables thus provides more benefit.

Valk and wurm runes wasnt top of my napkin was 4th out of the things i checked, % wise difference isnt HUGE, but one of the easiest to get and cheapest to run food wise.

Like i said it forces certain trait choices, namely decimate defences. Maybe a few others too.

(edited by Sigmoid.7082)

The Reaper and Dagger dilemma

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Posted by: Sigmoid.7082

Sigmoid.7082

Dagger is better at 50%+ against two targets and allow you to us focus or warhorn for their respective dps skill.

Its not better unless you constantly interrupt your own attacks. Using your offhand skill then switching to GS and using GD off cooldown and nightfall would actually be better dps. Better still would be to somehow work in usin RS auto because with dhuumfire and onslaught its the strongest auto attack we have. Dagger/offhand is more flexible because of /offhand.

So the only difference would be LF generation

I cant remember if it did or not, GS auto lf gen working per target hit, but as long as it does GS has a situation where it will generate more LF than dagger.

(edited by Sigmoid.7082)

Elite Specializations & Hero Point Feedback [Merged]

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Posted by: Sigmoid.7082

Sigmoid.7082

yes

Unlocking your elite spec is a training line in your training panel that costs hero points. You do need to have trained all the existing training lines before you’re allowed to put hero points into your elite spec.

If you’ve got all the hero points in the existing game you’ll have enough to train about half the elite specialization training line on launch day. The rest you’ll need to earn in the jungle or via the new system Tyler outlined yesterday from WvW. The number of points to fully train your elite spec is higher than other training lines – but hero challenges in the jungle are worth 10 points each, so it’s not actually as big as it appears.

The Reaper and Dagger dilemma

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Posted by: Sigmoid.7082

Sigmoid.7082

If Dagger does more damage than Greatsword in a certain situation, you can’t use Greatsword

[PvE]: this doesnt make sense. its like saying if GS does more damage than dagger in a certain situation you cant use dagger. besides the dagger > GS for dps in all situations notion people seem to believe isnt exactly true as of the numbers last beta. Both of them arent even the strongest possible auto we have access to for when things are on cooldown.

(edited by Sigmoid.7082)

Necro viable in Fractals/Dungeons/Raids?

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Posted by: Sigmoid.7082

Sigmoid.7082

Some super fast napkin comes with doing more damage in valk gear than zerks on reaper. Just forces some trait choices.

(edited by Sigmoid.7082)

Necro viable in Fractals/Dungeons/Raids?

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Posted by: Sigmoid.7082

Sigmoid.7082

was not using my favourite food (seaweed salad but am not sure that will make a difference because I don;t think GS 2 will count as moving?).

It should do

They are much closer to 10-12k in the first half of a fight

It should be higher than this depending on your build and food.

Worried about launch...

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Sigmoid.7082

Who’s Joel?
/15char

action camera guy. VERY excitable

The Reaper and Dagger dilemma

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Sigmoid.7082

Dagger DPS which also is great for life force and life steal is also the best DPS over 50%.

dagger auto isnt actually the best dps above 50%. Also it being better at generating life force is subjective depending on situation. Life steal yeah its always better.

The Reaper and Dagger dilemma

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Sigmoid.7082

If they will not change the problem with damage scaling in shroud, depending on holding 1h or 2h weapon

RS uses a hammer based on your mainland weapons rarity. It doesn’t have the same drawback as DS. It’s also for the very same reason that it procs weapon swaps.

The Reaper and Dagger dilemma

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Posted by: Sigmoid.7082

Sigmoid.7082

Dagger has faster attack speed, higher AA dps, and better sustain, IMO, and will be a legitimate reaper weapon.

The DPS of dagger and GS auto is essentially the same. The difference is less than 1%.

(edited by Sigmoid.7082)

necro counter

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Sigmoid.7082

Nerco is the worst 1v1 class any class can counter it..hell even reaper sucks for 1v1 but weird enough nerco/reaper shine in 1vX.

Reaper will be a free kill and will have barely any damage.

Not like perma 25 Might and 25 Vulnerability on enemy will be significant for damage enough to kill anyone.

Right?

My d/d ele beat reaper last bw weekend in 6/6 duels

This is more a testament to your own personal skill than anything else.

Thanks for the kind words friend but I’m mediocre at best. The d/d ele outsustained the reaper. I must note that it fought a gs reaper so I guess he’s a power build and d/d eles beat every power build necros. If they pop Lich, we just run away and come back when it’s over.

GS isn’t he best PvP weapon…at all. Build also could have been sub optimal since again the class is new. So it still is more a testament to your skill and experience on d/d ele.

necro counter

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Posted by: Sigmoid.7082

Sigmoid.7082

Nerco is the worst 1v1 class any class can counter it..hell even reaper sucks for 1v1 but weird enough nerco/reaper shine in 1vX.

Reaper will be a free kill and will have barely any damage.

Not like perma 25 Might and 25 Vulnerability on enemy will be significant for damage enough to kill anyone.

Right?

My d/d ele beat reaper last bw weekend in 6/6 duels

This is more a testament to your own personal skill than anything else.

Necro builds after HoT release?

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Posted by: Sigmoid.7082

Sigmoid.7082

Sigmoid answered your question.

Air sigil is just personal preference since it’s good in general situation.
Sigil of frailty will be useless if your group can maintain 25 vuln (with rev or engi, I guess it’s very easy). Sigil of night doesn’t always work. Sigil of strength will be useless if you capped out at 25 might. Anet may release better sigils later on though.

Funny because I heard Air sigil is pretty crappy now.
Then again, I’m someone who keeps energy sigils on his offhands because it’s basically a requirement for me. lol
I’d just go the multiple weapon-route like I do on Warrior, but I can see why you went with air.

patchnotes

Superior Sigil of Air: Fixed a bug in which this sigil required a 5-second recharge instead of a 3-second recharge.

Air is no longer bugged and procs every 3s at best and does decent damage, is also effected by weapon damage and damage mods last i checked. If you/your party cant maintain 25stacks then its better in gins build to swap spiteful talisman for bitter chill. Will more than make up the 5% damage loss. Will always have more than enough then. Besides focus 4 and GS#3 will land you at 24 stacks on a single target/boss so pretty much max anyways.

Yeah think accuracy>air now after the nerf.

Is entirely useless in more situations as the extra 7% would actually land you well over 100% crit chance in parties. Was getting 1.3~2k+ procs with air sigil every 3~4s.

(edited by Sigmoid.7082)

Add Rune of Perplexity in PVP

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Posted by: Sigmoid.7082

Sigmoid.7082

NO
/15 charsyo.

Necro builds after HoT release?

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Posted by: Sigmoid.7082

Sigmoid.7082

@Gin: Any particular reason you went with Valkyrie-gear and Air-sigils? Seems pretty pointless. The build itself is rather close to mine, so that’s good I guess.

Decimate defences is 72% crit chance in his build. Spotter/Banner/Fury to reach 100% in or out of shroud. Valk for the extra HP and wurm runes. Overall works out slightly higher than str runes for damage last i napkined.

(edited by Sigmoid.7082)

Necro builds after HoT release?

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Posted by: Sigmoid.7082

Sigmoid.7082

what AA would be best to spam once your skills are on cd? Dagger, GS or Shroud?

With onslaught for RS#1, all the auto attacks do roughly the same amount of dps ( Dagger is ahead by less than 1% ). RS#1 only pulls ahead if traited with dhuumfire or if your team is lacking might/vuln generation.

necro counter

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Posted by: Sigmoid.7082

Sigmoid.7082

Nerco is the worst 1v1 class any class can counter it..hell even reaper sucks for 1v1 but weird enough nerco/reaper shine in 1vX.

Reaper will be a free kill and will have barely any damage.

Not like perma 25 Might and 25 Vulnerability on enemy will be significant for damage enough to kill anyone.

Right?

have you ever play a reaper….its impossible for reaper to stack 25 might and 25 vulner in pvp. Other class can generate might faster then reaper. no one is saying reaper is a free kill. Reaper is extremely powerful when fighting 1vX but its the weaskest class in any 1v1 encounter

Both maxed at the same time yes because vuln gets cleansed but reaper, when built right ,is one of if not the fastest class at generating might on self in the game. Also I wouldn’t day it’s the weakest class in a 1v1 on unter at all.

Question about HoT release time [merged]

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Posted by: Sigmoid.7082

Sigmoid.7082

Should be 8am.

Dps increase from Blood Magic ?

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Posted by: Sigmoid.7082

Sigmoid.7082

Reaper+dhuumfire > vamp aura in terms of total DPS unless your group is doing an unrealistic amount of hits per second.

Not necessarily, I think. Dhuumfire requires shroud camping and I´m pretty sure that RS with dhuumfire < Dagger #1 and Gravedigger below 50% spam in power builds, generally speaking (I´m not 100% sure about the actual rotations yet).

You are wrong about this because of the difference in weapon strength. In actuality RsAuto = GS auto ~= dagger auto ( within 1%) . Adding dhuumfire to this actually make RS auto the strongest of the lot.

Note, RS1 is only equal to GS auto in terms of coefficient per second with Reaper’s Onslaught traited. Otherwise it’s slightly lower, although even with that Dhuumfire probably pushes it back up.

How much coeff/s burning is worth depends on how many non vulnerability damage mobs you can get. But it does make them roughly even with just dhuumfire alone.

You're going to hate this question but...

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Sigmoid.7082

We have only seen the first encounter of the first wing if the first raid. No idea what else is coming in future or how important each class will be in each.

BWE 3 Reaper Specialization Feedback Thread

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Sigmoid.7082

Sure, though not being chained to daggers or signet of locusts could be a nice plus.

You forget speed of shadows for in shroud. We have a 3 ways if gaining +25% and can gain a high swiftness uptime. More speed isn’t really needed at all.

BWE 3 Reaper Specialization Feedback Thread

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Sigmoid.7082

Which is why a offensive-stat set capped by move speed would be something genuinely different and help Reapers control the fight against foes smart enough to run when they see the slasher-movie Reaper coming .

I doubt move speed would be on the reaper rune because necro already has so many ways of gaining the +25%.

Hydro vs Chill

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Sigmoid.7082

So for PvE perspectives… Hydro and Force on GS seems the way to go?

Hydro and Fire would probably be better for power dps, if you want to maintain your chill.

Force > Fire. Always.

Meta team comp after HoT?

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Posted by: Sigmoid.7082

Sigmoid.7082

“Furthermore you might be losing some DPS by doing so ( would like to know about this if anyone that has done math ).”

You don’t in the build in question, sinister.

Meta team comp after HoT?

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Sigmoid.7082

“.That’s presuming you just spam number 1 in death shroud which means not applying any bleeds or anything of the sort like that. "

Reaper. Dhuumfire. Poison potential. There is a lot of stuff you can do while building might via RS#1. Not to mention the might lcan last , with runes, 22s or 29s with a herald so yeah your point of how do reapers gain so much might has been answered.

Necro viable in Fractals/Dungeons/Raids?

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Sigmoid.7082

20k-30k hits but no 30k dps because it needs 2 sec to perform 1 gravedigger.

1.5s, not 2

The after cast is longer than 0.25s. Last I measured it in total including the after cast gravedigger was at about 1.8s in total.

Necro viable in Fractals/Dungeons/Raids?

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Sigmoid.7082

20k-30k hits but no 30k dps because it needs 2 sec to perform 1 gravedigger.

Still if you can push 35-40k+ grave diggers its entirely possible and that’s just the single skill. Doesn’t count any wells nor nightfall so overall you will do quite a lot of damage per second.

Meta team comp after HoT?

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Sigmoid.7082

d how do reapers get perma 25 might or something?

the spite trait line alone insures that reaper spec necros will always have 25might. Also sinister reaper does quite a bit of single target damage.

That’s only when below 50% HP. And while sinister reaper no doubt does do some nice damage, other classes do more.

Go wiki the trait reapers might and tell me that’s “only below 50%” lol. Without might runes the single trait will grant 22stacks of might. With night runes it will maintain 32 thus Max stacks and then some. So even without anything being below 50% getting Max might and maintaining it are things that reapers will pretty much always do as long as they take the spite line.

So you saying only below 50% is wrong..

(edited by Sigmoid.7082)

Necro viable in Fractals/Dungeons/Raids?

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Sigmoid.7082

+ Reaper is comming in next week. 20k+~ dps necro inc

20k lol

Yeah 20k. Below 50% hp necro gravedigger spam is doing around 30k dps (each Gravedigger hits for 29-40k on raids). So even if necro is doing 10k dps before that, we still have 20k dps overall

Screenshot^^

In a party setting 20-33k+grave diggers are the norm.

Dps increase from Blood Magic ?

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Posted by: Sigmoid.7082

Sigmoid.7082

Reaper+dhuumfire > vamp aura in terms of total DPS unless your group is doing an unrealistic amount of hits per second.

Not necessarily, I think. Dhuumfire requires shroud camping and I´m pretty sure that RS with dhuumfire < Dagger #1 and Gravedigger below 50% spam in power builds, generally speaking (I´m not 100% sure about the actual rotations yet).

You are wrong about this because of the difference in weapon strength. In actuality RsAuto = GS auto ~= dagger auto ( within 1%) . Adding dhuumfire to this actually make RS auto the strongest of the lot.

Meta team comp after HoT?

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Posted by: Sigmoid.7082

Sigmoid.7082

d how do reapers get perma 25 might or something?

the spite trait line alone insures that reaper spec necros will always have 25might. Also sinister reaper does quite a bit of single target damage.

(edited by Sigmoid.7082)

Dps increase from Blood Magic ?

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Sigmoid.7082

Blood magic on its own is lower dps then running soul reaping (although not by much), however blood magic has the only unique group damage modifier in necromancer. As long as your in a group where you can buff at least two other people then blood magic is mandatory since the group dps gain outweighs any personal ones.

This depends on your build and it you have HoT or not. Reaper+dhuumfire > vamp aura in terms of total DPS unless your group is doing an unrealistic amount of hits per second.

New Runes/Sigils/Amulets in sPvP and info on Vampirism

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Sigmoid.7082

im really hoping the sinister is coming as 4-stat amulet (vitality as minor). 3x offensive stat amulets are pretty much worthless, just too squishy. I never see anyone use assassin, rampager or berserker.

Why would it be more than 3 stats when sinister itself is 3 stats? As long as its named sinister it will have 3 stats regardless of whatever else people want because that’s what sinister is. They changed zerk and valk to the same stats in PvP as pve this won’t be any different.

he said its only 1 example of upcoming amulets, so im hoping they are introducing a more balanced variants of sinister too. Just like when they changed berserker they introduced a balanced variant – marauder.

They only “introduced” marauder and crusader to be close to what the old zerk and valk amulets were. Literally everything else is the same as their pve variant. They may be introducing more 4 stats but I don’t know because they want to keep it as simple as possible so I believe we won’t get stat combos that aren’t readily available in pve.

sinister stat

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Sigmoid.7082

if it comes out as 4-stat (with vit or maybe toughness) it will be a good amulet. If its like pve sinister (cd/pow/pre) its going to be useless.

I think it would be great for build diversity to have a strong condition/power hybrid amulet so im hoping its a 4-stat version.

If its named “sinister” it won’t me more than 3 stats.