That’s what I took away from it:
-nothing is being done to increase the pvp population until the “core game is solid” whenever that may be.
-leaderboards will not distinguish between solo queuers (3v5) and premades. Basically, they track the win/loss ratio which means solo queuers = bottom feeders. This might kill what’s left of the population.Thanks for asking good questions, guys. I wish there had been a polite way to interrupt Karl whenever he tried to explain the classes or other basic stuff. First rule of public speaking: know your audience.
The leaderboards are going to be a joke like QPs. O so your top of the leaderboard? Great! That means you just are super selective and always play with your guild on ts. Whereas those of us who solo or duo q alot (I do and I know alot do) will have bad ratings.
End result = leaderboard is a joke.
“O so your top of the solo/duo q leaderboard? Great! That means you must’ve just been lucky with the people you were teamed up with.”
Seriously though there’s pros and cons to every approach. Solo q rating? So add a duo one too? And a trio? What about 4-man rating? Fragmentation of the population is a big concern with such a small population.
Plus I think a separate solo q rating is a bit pointless since it won’t take into account who you are being teamed up with, and if it does, then what’s wrong with everybody being in the same queue? If it’s the lack of TS, they could do other things like assigning teammates before placing your team in queue to coordinate to get everybody on TS.
And if it’s chemistry between players who regularly play with each other, these players should benefit from their playtime together.
No because statistics dictates that sample size will average out the standard of people in your team during solo q. This doesnt happen when a player decides to actively only play in premades/good premades.
Its a mathematical issue. Thats why what you said in the first line here isn’t a strong arguement but what I said was.
You make a lot of assumptions of how the matchmaking will work. Perhaps you only play at late hours when nobody else good plays and you are consistently matched up with teammates who are worse than you. There are tons of quirks that a simple large sample size cannot account for. And I put that in quotes for a reasons. Perhaps you missed the part about me not being serious. I was basically saying there’s pros and cons to every approach.
What I was being serious about is nobody is going to care about solo q ratings ikittenv5 game mode (or rather it’ll be a joke that nobody will really take seriously). It would be a much better solution to structure the rating system to account for the skill level of who you are teamed up with than to have a separate ladder right now.
And the main point I was trying to make was playing well with your team, executing with your team, etc. IS part of the skill in playing this game. The skill ceiling of just playing your own character in this game is relatively low (say, compared to SC2) due to the very limited amount of things you can do.
I think right now the number one concern should be the health of the playerbase. Any fragmentation of the currently miniscule playerbase should be avoided for the time being. When the playerbase grows to a healthy size is when you can start to consider things like a strict solo q with its own rating if there is enough demand. I don’t believe people will care much about solo q once custom servers get implemented as I bet people will make a lot of dueling, 2v2, 3v3, etc. servers that will appease that crowd.
Ok fair enough. I suppose you are right in some ways. If they had a system where you got MORE rewarded for solo queuing that would be cool. I think you should do tbh…irrespective of the standard of your teammates which should again give more rating.
Well think of it this way. If the rating system takes into account the rating of who you are teamed up with, and if you get teamed with players who are worse than you but still win, your rating should go up MORE than if you were teamed up with better players. That in essence does reward a solo q’er as they likely pulled more weight in that particular match.