Showing Posts For Sokia.3710:

"Leveling as a Reward" Experience Crippling!

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Posted by: Sokia.3710

Sokia.3710

So it’s like the personal story rewards screen. That’s dumb. At least with the PS the action is over, mid battle it would be horrible. It should just be a chest drop, jiggling in the corner of the screen with just a “Leveled Up” that floats away like damage numbers.

Actually, I’m just playing. The text screen doesn’t come up unless you click an icon in the corner of the screen. At least, I don’t think it will come up. I’ve never tried leaving the icon there.

It’s actually very similar to what happens when you complete a heart quest. An icon appears on the right side of the screen, and when you click it a huge text box opens up.

"Leveling as a Reward" Experience Crippling!

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Posted by: Sokia.3710

Sokia.3710

That’s always a problem with tutorials, popup “help” or “explanations” in combat. I’ve only been running 80s since the patch so I don’t know how level rewards are handled but I hope it’s just a dancing chest so you can look at it during a lull in playing.

If by “dancing chest” you mean “a huge text window that covers your entire screen” then, yes, the new level-up pop-up is a dancing chest.

Giving Up

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Posted by: Sokia.3710

Sokia.3710

Swiftness only helps if you want to run away and that’s where GS warriors have “more mobility” than thieves if traited right.

Mobility skills were always better than Swiftness for running away. Swiftness is best out-of-battle for running around. The reason warriors have insane mobility is because they have two mobility skills on one weapon.

Bring back temporary content.

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Posted by: Sokia.3710

Sokia.3710

But, yeah, I agree about Gauntlet and SAB, that they should be brought back in some form, hopefully permanently. They’re unique content, unlike anything else in the game. Even without their exclusive rewards, people would play them for the challenge.

Even without rewards, QG still had achievements. And, a mini Liadri or something if you completed the meta. So, it would still be worth playing for some people even without the old Deadeye Dunwell gambit farm.

New Player Experience Bugs - Multiple Characters

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Posted by: Sokia.3710

Sokia.3710

In regards to your first pic, I believe there is a hidden cave not too far from there. You actually can go in that direction. Sort of.

Heart BUG : "Assist the Blood Legion"

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Posted by: Sokia.3710

Sokia.3710

The only thing that seems to be bugged is the mines. I just completed the heart fairly quickly. Granted, there were no other players in the area when I did it. Here are the things that are not bugged:

1) Killing separatists.
2) Reviving defeated charr NPC’s.
3) Turning in metal bars to the NPC. Metal Bar can be found lying on the ground or by searching Wreckage.
4) Turning in piles of metal scrap to the NPC. Pile of metal scrap can be found by searching Wreckage.

Heart BUG : "Assist the Blood Legion"

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Posted by: Sokia.3710

Sokia.3710

The quest used to work just fine (metal bars, mines, separatists) but I haven’t tried doing it recently.

I could hop on my necro real fast and see if I could figure something out for you guys.

Is Guild Wars trying to ruin the game....

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Posted by: Sokia.3710

Sokia.3710

Guys. Guys! You don’t see, they’re establishing the changes into the game to prepare them for the “just click one button” approach to defeating Zhaitan.

Autoattack Wars 2

And here I was hoping that we would be in Cantha or the Crystal Desert two years after launch.

Bring back temporary content.

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Posted by: Sokia.3710

Sokia.3710

Only problem with the Gauntlet, however, as I see it, is that it’s in the Crown Pavilion, which is something I /don’t/ want to be permanent. The CP is largely a big farm fest, which means it has to compete with other farming spots.

What are you talking about? In the last festival, they made it to where you have to PAY money to fight the bosses, and their mobs don’t drop loot. It was only a farmfest in the first Queen’s Jubilee. Even the Queen’s Gauntlet rewards were nerfed.

The reason I want Queen’s Gauntlet is because it was fun, and it is legitimately different than any other content in the game. So is SAB, but that’s really just a big minigame. Queen’s Gauntlet is more like a series of really difficult Skill Challenge events.

Where did the term 'toon' come from?

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Posted by: Sokia.3710

Sokia.3710

I find the term “toon” to be very annoying. It seems out of place. That said, it is much easier to type and is often more accurate than other words (like alt) which might be one of the reasons it caught on.

Also, nobody wants to have to type out “avatar” in-game.

This is my story....

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Posted by: Sokia.3710

Sokia.3710

It’s called aw kitten, we didn’t make the projected income we thought we would in china, let’s cut costs.

So we get what china gets cause their market is potentially much more rewarding.
Screw this multiple version crap, just clone it for who ever is left after china

Your theory sounds more plausible than the “new player” explanation for the changes.

Bring back temporary content.

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Posted by: Sokia.3710

Sokia.3710

Queen’s Gauntlet and SAB would be too confusing for new players.

This is my story....

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Posted by: Sokia.3710

Sokia.3710

My point is, why break something that isn’t broken, is that the new company moto??

Yes. Yes, it is.

Update changes I don't like.

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Posted by: Sokia.3710

Sokia.3710

We do not have enough abilities/skills/toolbar activated abilities TO UNLOCK AT LEVEL INTERVALS! This is guild wars 2 .. be guild wars 2 please.

Other games get away with this because they provide more tools to the player overall and by the time the player is max level they have many more keybinds/available skill to use per encounter!

Agreed. Other MMO’s have more skills, and you level up those skills as you level your character so there are things to work towards to keep yourself strong enough to be able to take on content at your current level. Guild Wars 2 has none of that, and it has a fairly small number of skills and a limited action bar. With all of these skill locks, Guild Wars 2 now feels like a very bad F2P MMO but with jumping puzzles and WvW.

NPCs see right through stealth

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Posted by: Sokia.3710

Sokia.3710

The enemy can still attack you if it doesn’t need a target, if it attacking an area, or if it starts an attack with you targeted before you use stealth.

You’re missing the point. Some enemies can attack you even when you are stealthed, without having to use AoE. A good example is Veteran Archer in WvWvW mode. You can stealth, and they will just keep firing arrows at you. Being stealthed doesn’t prevent them from targeting you, and it also doesn’t appear to prevent them from commencing new attacks. So, stealth appears to do absolutely nothing against them except for blow your cooldowns.

I don’t know if this is a bug or if the archers just have eyes like hawks. But, stealth seems to do nothing against them. There are a few other enemies in the game who seem to ignore stealth, as well.

Post Patch: What do you plan to do?

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Posted by: Sokia.3710

Sokia.3710

Same as before. Key-farming, …nothing has changed, really.

OK, good luck with that.

Yeah. Nothing about keyfarming has changed. At all.

Asuran Golem Skill

in Bugs: Game, Forum, Website

Posted by: Sokia.3710

Sokia.3710

Wait, they aren’t fixing the skill until Monday?

I feel sorry for anyone who takes WvW seriously.

Asuran Golem Skill

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Posted by: Sokia.3710

Sokia.3710

All I can tell in your screenshot is that you were only being hit by a ‘Crystal Desert Beast’ and I’m not seeing the numbers you claim to be hit for. You may not have been scrolled to the right spot in your combat log.

Crystal Desert Beast hit him 10 times for a total of 28,601 damage. He was hit nine times by a rapid-fire type ranged attack (Gatling Fists) and once by a slower short-range attack (Launch)

Crystal Desert Beast is clearly a Series 7 golem summoned by an Asuran character playing on the Crystal Desert server. The golems are bugged, or at least they were, so that their Gatling Fists attack does ridiculous amounts of damage. Each individual projectile is doing thousands of damage per hit when it used to do hundreds. I’ve heard that you could even take down tower gates with them without needing to build flame rams or catapults.

Giving Up

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Posted by: Sokia.3710

Sokia.3710

The idea of berserker warriors running a dungeon fast together depends on 5 people doing everything right.

It’s a bad bad starting assumption that no one will make a mistake.

Exactly. The elitist attitude was always false. I discovered that in the first Guild Wars, and it’s just as true in this game. The “meta” is only true if all of your players are good players. The reality is that a lot of players aren’t that good. So, your berserker warrior actually isn’t the best choice if that warrior doesn’t know how to prevent himself from taking damage. A warrior which is kiting or retreating is not doing damage with Hundred Blades. A warrior which is downed or defeated is not doing damage with Hundred Blades.

Player skill makes a bigger difference than class. For example, engineers can do some sick damage but it’s generally harder to be an effective engineer than it is to be an effective warrior.

If your choice is a braindead party of warriors or a breaindead party of engineers, then you should choose the warriors. But if you are running with good players who know their profession, the profession difference isn’t nearly as pronounced.

So, basically, the meta is useless if your players are useless, and the meta doesn’t make as much of a difference if your players are really good.

Giving Up

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Posted by: Sokia.3710

Sokia.3710

I don’t quite agree. No profession can really match the Warrior’s Hundred Blades in terms of cleaving damage. That’s simply not true. We’re talking insane damage bursts from one skill here. They also have pretty much the best mobility in the game (some argues thieves do, but I think they’re more on par if anything). They are simply put, the single most effective way of clearing out content in a dungeon setting.

You haven’t countered our main point, though. Five good players of random classes will clear a dungeon faster than five mediocre warriors, unless those random classes are all condi builds. The same was true in the first Guild Wars. You could run a mission using meta with mediocre players, but a single good player could complete that mission faster using heroes and henchmen’s laughably bad AI (or after the 7-hero update, a full hero party)

Mobs in Starter Zones Lie

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Posted by: Sokia.3710

Sokia.3710

It was a messy implementation. I’m just surprised the company didn’t realize how many detailed updates would be needed to make this giant of an overhaul actually not have major issues. It’s like building the game from scratch. It can’t be done just a little bit. Imagine trying to change the foundation of a house this way. It would topple.

They did rebuild most of the game from scratch by completely changing the difficulty curve as well as stat gains on level up. The massive number of bugs shows that they did not think this through very well or test the changes properly before the patch went live.

Mobs in Starter Zones Lie

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Posted by: Sokia.3710

Sokia.3710

It’s because having monsters poison you when the monster info says that they poison is too confusing for new players.

Content Please

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Posted by: Sokia.3710

Sokia.3710

At release I actually thought by 2 years in we would have all of tyria, cantha and elona. How naive was I lol.

Cantha in April 2019

Giving Up

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Posted by: Sokia.3710

Sokia.3710

If someone only wants warriors for their group, they are bad and you are better off not joining them anyhow.

Just like the first Guild Wars.

Post Patch: What do you plan to do?

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Posted by: Sokia.3710

Sokia.3710

I just recovered my Guild Wars account. I never did get around to finishing Nightfall.

Me, either. To be honest, I don’t like a lot of the missions in Nightfall. I prefer the missions in Prophecies and Factions.

Post Patch: What do you plan to do?

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Posted by: Sokia.3710

Sokia.3710

BTW AA is a trainwreck waiting to happen should be fun to watch like ESO and WS. I still do not get how ppl can hate grinding in GW2 but seems to forget there hate for it in others game mainly AA with an RNG crafting system

Because ArcheAge has a lot of other things going for it that GW2 doesn’t have. Also, I don’t plan to craft max gear or even have max gear in AA. I understand that it is a completely P2W game.

I do agree that AA is a trainwreck waiting to happen unless the devs make the game more like the alpha version. I doubt it will be as bad as ESO, though. I’ve heard that ESO was a failure in almost every conceivable way.

Content Please

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Posted by: Sokia.3710

Sokia.3710

Also, there was a recent interview I believe where ArenaNet vaguely hinted that their goal was to add new maps as part of living world and make that more of a primary focus than it was in season 1

Season 1 was about changing existing maps, for the most part. There were a lot of events in existing maps. Then there was Tower Of Nightmares, which was just a new map which you entered from an existing map. Then there was the Attack On Lion’s Arch, which was genuinely interesting and fun in a lot of ways, although I thought the very last Attack patch was extremely lackluster and poorly implemented. The beginning of AOLR was not only more interesting, but better designed mechanically.

Misconceptions regarding Level gating.

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Posted by: Sokia.3710

Sokia.3710

Everything they say about this being bugs and minconceptions is the same, as the guy you cought in the middle of crowd with his hand in your pocket – claiming he needed support due to muscle exhaustion …

Yeah. And, that’s why I can’t take Arenanet seriously anymore. Their PR is laughably bad. As far as “bugs” most of the bugs are extremely obvious. So, there’s really only a few things which we aren’t sure are bugs. For the most part, the things people have been complaining about are not bugs, but design features that were specifically programmed into the game. Series 7 was a bug, the scaling issues are a bug, the experience scaling is a bug. Not being able to use Skill Challenge or personal story before specific levels is not a bug, and it would insult our intelligence if Arenanet would try to lead us to believe that these sorts of features are bugs.

Skill point message NPE unclear for players

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Posted by: Sokia.3710

Sokia.3710

Skill Challenge is too challenging for new players. It confuses them.

Content Please

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Posted by: Sokia.3710

Sokia.3710

To be fair, there has been a lot of content, and some of it was pretty good. Flame And Frost, SAB, Tower Of Nightmares, Attack On Lion’s Arch, Karka chain and Southsun/Consortium, Bazaar of the Four Winds, new Aetherblade path, Queen’s Jubilee, Edge Of The Mists.

The problem is that most of this content is no longer accessible, as it was temporary. I’ve been saying since Flame And Frost that temporary content was the wrong direction to take this game. Now, we are seeing the results of that. There is very little in the game that wasn’t there at launch, other than a bunch of achievements. I mean, what permanent content did we get? Southsun Cove, Dry Top, a single new path in a dungeon, Edge Of The Mists, Fractals Of The Mists, ascended gear, and some new runes/sigils.

Just wow. Anyone else remember...

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Posted by: Sokia.3710

Sokia.3710

The first time I picked it up, it had been about a year since I dumped my old MMO (EverQuest) due to paying for not being allowed to do anything except stand and “Ranger LFG”. In ten minutes I had identified what it felt like – it felt like playing Diablo 2 again. (I mean that in a good way.) And even with no RL friends playing it, I bought the game as soon as I had the money to (the following week) and was hooked.

Guild Wars basically is Diablo 2. Guild Wars isn’t even an MMO. Guild Wars is a Diablo 2 where you sit in town to form a party rather than sit in a chat room to form a party.

I mean, seriously. Guild Wars has more in common with the Diablo games than it does with something like Everquest. Guild Wars is like a really big Diablo game with MMO trappings. And, that’s what makes it fun. It is basically Diablo on an epic scale in a huge world with more lore.

So, yeah, if someone got the first Guild Wars expecting an MMO then they SHOULD be disappointed with the game. That would be like going to an action movie and expecting it to have an abundance of science-fiction elements.

Just wow. Anyone else remember...

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Posted by: Sokia.3710

Sokia.3710

You people will never listen. I don’t know why Vayne keeps coming into these threads trying to tell you why you’re (clearly) wrong and upset about nothing, but I have to commend him for not getting absolutely furious.

Hey guys, apparently everything is fine because Andred’s opinion is now somehow an objective fact. Your criticisms have all been rendered invalid due to the overwhelming evidence he has posted in defense of of his clearly unbiased argument.

I have to admit, I totally didn’t know you were being sarcastic. I must have seen too many illogical posts on this board that are actually meant to be seriously. I can’t tell the difference between players like Vayne and trolls who are just making fun of them.

Also, LOL @ “overwhelming evidence” and “clearly unbiased”

Giving Up

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Posted by: Sokia.3710

Sokia.3710

Sadly we don’t buy games anymore…. we buy keys to open betas where the devs will change the game to fill their pockets…..

Which is one of the reasons I don’t like paying money for games that require online. It’s the reason I didn’t get Diablo 3. If Blizzard goes and makes Diablo 2 a horrible game with some new update, I can just uninstall it a reload a previous version that is actually fun.

Random Acts of Kindness

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Posted by: Sokia.3710

Sokia.3710

Is it truly a random act of kindness if there’s the motivation of having your name plastered for all to see?

I had no idea that such thing as the Scribe exists, and I’ve shown multiple people how to get to Linro, the armorcrafters, and the skill trainer in Kaineng.

Content Please

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Posted by: Sokia.3710

Sokia.3710

There is new content. Every time you level up, a new text box pops up that tells you that you’ve unlocked a bunch of content that used to not be locked.

Let's Take a Vote

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Posted by: Sokia.3710

Sokia.3710

I simply run through the starting area without touching an enemy (as far as possible), a new player will need more time to figure out what´s going on or may even try to spend time there, looking around to find some new things, killing enemies (as he´s supposed to) – and he receives NOTHING, no loot, practically no XP on kills, no new weapons, no new weapon skills, nothing to harvest.

There used to be loot in the starter instance, a long time ago.

"Leveling as a Reward" Experience Crippling!

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Posted by: Sokia.3710

Sokia.3710

Third of all, the update has not only a bad idea, but also is very badly implemented. In a game where each class plays differently and requires different skillset, attitude and game style, having a SET GATE same for ALL classes is just inexcusably stupid oversight. Correct me if I’m wrong, but if I remember correctly, warrior only has one F-bound thing, and that’s the adrenaline attack on the F1 key, so locking out the F bar only robs the warrior of one single (albeit strong) attack and it gets unlocked quite early on anyway, because it’s the F1 function. Compare that to the experience of a starting ranger, who’s pet is a kitten loose cannon you cannot control in any way, because you cannot call it off (F3), call it to specific target (F1) or swap it for another (F4) until you’re big enough to do grown up stuff like that, which robs you of 20-40% of your damage output, not to mention it actively DAMAGES YOUR PLAY.

Pet functions are basic control functions for a Ranger, especially the F1 and F3. They should have never been locked in the first place. Warrior got hit least with the patch (I’m talking strictly low-level), because their profession mechanic doesn’t effect PvE as much as most other professions. Try playing a warrior just with weapon skills and try playing a mesmer just with weapon skills. Not using adrenaline skills hardly affects gameplay because you can kill most things similarly with weapon skills. Not having or being able to use shatter skills significantly affects gameplay.

Same thing for an elementalist. Elementalists and engineers don’t have weapon switch. Attumenets and kits are their weapon switch. An early engineer without kits or profession mechanics are pretty weak. Elementalists without their attunements are more difficult to play, whereas a warrior without adrenaline isn’t significantly more difficult to play.

If they wanted to gate this much stuff, they should have scaled the weapon skills, utilities, and particularly profession mechanics per-class so that the difficulty of leveling would be similar for all professions, rather than laughably easy for some and much more challenging for others. For engineers, utilities are their profession mechanic since your utility skills are linked to F1-F4

"Leveling as a Reward" Experience Crippling!

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Posted by: Sokia.3710

Sokia.3710

I find it that pretty much explaining how this game work. Especially downed state

Well, you’re the only one. I find it that pretty much NOT explaining how the game work, ESPECIALLY downed state. I’m not too familiar with necromancer, and I’m finding that it is just as difficult as it was before to learn what all of my downed state skills do. The only difference is that I only have two skills instead of four, so I can’t really do anything useful while downed.

The only thing that has been explained is a new dodge quest, an arrow that points you to things, and some hints and explanations about various things when you gain a level. That is the only thing which has explained anything. I have yet to encounter anything that significantly helps me learn what my downed skills do, or even what the downed state is.

Human starting lands bugged

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Posted by: Sokia.3710

Sokia.3710

Did you try running through the water around the garrison and going up the hill on the other side? If the boss is up, you can just fight the boss and the instance will end. You don’t actually need to fight any centaurs. You only have to kill centaurs to spawn the boss.

Let's Take a Vote

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Posted by: Sokia.3710

Sokia.3710

If you don’t like it why wouldn’t you just choose the option I don’t like it.

Because not all of the changes are bad.

Creating a new character

in Players Helping Players

Posted by: Sokia.3710

Sokia.3710

Engineer is really strong in WvWvW, but they have a much higher learning curve than many other professions. You need more build theorycrafting and skill to be a “good” engineer.

Green Beans No Longer Available?!!

in Crafting

Posted by: Sokia.3710

Sokia.3710

There was always a potato farm in the Jotun homestead with 5 or 6 tater plants, after the main update they removed them all as well as the rich copper node in the jumping puzzle.

No more rich copper vein in Shaman’s Rookery?

These are sad times in Tyria.

I'm Confused

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Posted by: Sokia.3710

Sokia.3710

You should be happy. Imagine how confused you would be if you actually got to fight that hylek!

Yeah. It could be confusing. You might actually die. The Skill Challenge would actually be challenging. It’s a groundbreaking concept, I know.

Let's Take a Vote

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Posted by: Sokia.3710

Sokia.3710

Well it’s not iffy, because I included an option for people to say they don’t like it or they hate it. That’s plenty of opportunity to express displeasure.

One would think that if people want to see it adjusted, then they don’t actually dislike it

So, you think that people want things changed because they actually like it?

That makes absolutely no sense.

Let's Take a Vote

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Posted by: Sokia.3710

Sokia.3710

Don’t see why include the iffy “with some adjustments” that is open to interpretation

Vague answers mean that you can interpret them however you want.

Not that I think Vayne is being dishonest or misleading. Nope. Not a chance.

Is this confirmation of no SAB?

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Posted by: Sokia.3710

Sokia.3710

Anet should make a post like march next years saying SAB will return April 1st then make another post on April 1st saying “haha got ya!”

Nah. They should make a post like march next years saying SAB will return April 1st then on April 1st release Feature Pack 4

Random Acts of Kindness

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Posted by: Sokia.3710

Sokia.3710

Spearmarshal Eve commends you, Zera Serenade, for your noble deed of helping a warrior in Kaineng.

I'm Confused

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Posted by: Sokia.3710

Sokia.3710

Isn’t that a skill point challenge?

Are skillpoint challenges now disabled at level 7?

You have to be a higher level to activate Skill Challenge. It makes them more challenging.

Just wow. Anyone else remember...

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Posted by: Sokia.3710

Sokia.3710

“Takes everything you love about GW1 and puts it in a persistent world.”

That was a horrible lie, Mike. You guys didn’t bring back the incredible instanced story-telling. Sure, personal story is instanced, but GW1 didn’t have the invisible boundaries that threatened to kick you out of the instance. GW1 missions were their own instanced zoned. You didn’t bring back mixed professions (though I understand why you didn’t)

Guild Wars 2 was never like the first Guild Wars. Ever.

Post Patch: What do you plan to do?

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Posted by: Sokia.3710

Sokia.3710

Play ArcheAge.

Assuming it isn’t any more of a mess than this game is, currently.