Showing Posts For SolarDragon.7063:

Unconditional block skills are far too common

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Posted by: SolarDragon.7063

SolarDragon.7063

Warrior: Signet Mastery (Trait), Signet of Might, Fear Me
Revenant: Phase Traversal
Guardian: Traps (nerfed, sry), Ring of Warding, Line of Warding
Thief: Basi Venom, Choking Gas, Larcenous Strike, Traps
Engineer: Magnet, Slick Shoes, Acid Bomb, Orbital Strike, Poison Grenade, Tornado
Ranger: Roots, Traps
Necro: Marks (traited), Corrupt Boon, Warhorn#4, Dark Path
Mesmer: Mirror Blade, Temporal Curtain
Elementalist: Phoenix, Static Field, Tornado, Unsteady Ground, Magnetic Grasp,

Long duration blocks in the game: Rev shield, War shield, Mesmer shield, Engi shield + gear shield, Guard virtue

Is this few counters? Seems like every class (besides maybe Guardian) has a really easy and reliable way to deal with blocks. Save your CDs if you know you’e fighting a class that’s going to use blocks. That’s what to “git gud” means.

While I don’t think blocks are really an issue, most of what you linked are joke skills that have nothing going for them apart from being unblockable. For a start, anything that isn’t a CC is going to barely make a difference to your DPS (necro might be an exception here), and you’re burning traits or utilities on them. Secondly, CC’s can run into stability (which is far, far more common) and be wasted.

Cannot move in PvP match bug, PLS fix

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Posted by: SolarDragon.7063

SolarDragon.7063

I prefer /dance. More insulting when you manage to win after the bug.

Interaction with traps/aoe cc

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Posted by: SolarDragon.7063

SolarDragon.7063

Ports need to not proc trap effects or aoe cc effects. It’s stupid to port out of traps in order to not get bursted down by the dh only to be hit by a 5-7k proc from a trap that kills you anyway. Same goes for any sort of aoe effect, you are porting to try and avoid it not take the full effect of it anyway. This really ought to be looked at imo cause it’s ridiculous how it works right now.

Or realise that people can see where you put portals and not expect it to be 100% safe.

Condi bomb=no skill.....

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SolarDragon.7063

Please answer by which takes more skill

1. Power Mesmer vs Condi Mesmer
2. Power Necro vs Condi Necro
3. Power Thief vs Condi Thief
4. Power warrior vs Condi warrior
5. Power engi vs Condi engi
6. Power Ranger vs Condi ranger
7. Power guardian vs Condi guardian
8. Power Ele vs Condi Ele
9. Power Rev vs Condi Rev

Pretty sure condi wins out being the eadiest in just about every case

I feel like you guys just aren’t trying hard enough anymore. Power Thief wins. Power Engi wins. Power Ranger wins. Power Guardian wins. Power Rev wins.

See? Do you at least feel a little ashamed of yourself now?

Also, lol, the condi ele might win, maybe, years down the road, that fight would last forever and be so boring to watch.

My point is proven condi takes less skill.

Had to edit my phones auto correct on the post u quoted

So 5/9 is the smaller fraction?

Unconditional block skills are far too common

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Posted by: SolarDragon.7063

SolarDragon.7063

You misunderstand my comment on Endure Pain. UNLIKE other invulns, you can still APPLY condis while the warrior is in Endure Pain. You can in fact also CC Endure Pain.

So either bring Endure Pain up to the full level of other invulns, or accept that you can cap points while using it.

(edited by SolarDragon.7063)

Ranked Pip system is bad, so let's change it.

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Posted by: SolarDragon.7063

SolarDragon.7063

I cannot endorse this strongly enough.

League=MMR. Rewards (of tickets etc) are either end-of season or weekly.

League suggestion

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SolarDragon.7063

The thing is, division drop in itself is a really arbitrary system. It still makes the game about winstreaks rather than consistent skill.
Someone who wins 60% of their games but never wins more than two at a time is better than someone who wins 40% but has streaks of 10+ through matchmaking. And yet the second player is the one that progresses leagues (and keeps progressing), while the first is going to struggle to even make it to ruby under the current system.

Again, leagues should be MMR brackets with weekly rewards for staying in a league and a decay over time. Make the whole winstreak for pips idea go away.

Unconditional block skills are far too common

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Posted by: SolarDragon.7063

SolarDragon.7063

Endure pain is not a true invuln, attacks will still APPLY conditions, unlike the other invulnvs.

Condi bomb=no skill.....

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SolarDragon.7063

I agree, the number of times that I burn several cleanses (say, on an ele) and watch the 15 burn stacks stay there is certainly irritating.

On the counter side, sometimes blind is actually the deadly (or at least most frustrating) condition on you. I’m not quite sure how to give the player any control over this, perhaps allowing a personalised condition cleanse priority list as part of builds could be a thing?

I beat the game in PvP

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SolarDragon.7063

I would prefer to see a system that puts soloq and duoq in one system, and full premades in another. 3 and 4-man groups get pushed out by this I know, but I see that as an acceptable loss.

Block rejoining a game pls

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Posted by: SolarDragon.7063

SolarDragon.7063

I’ve DC’ed because of an internet problem, turned back up and held a heroic 1v2 to bring back the match.
I got no pip myself, which is punishment enough for something completely out of my control, and completely unexpected as I have stable internet.

Your solution would have cost me 2 pips for not rejoining, and not given my team the win. It would have also meant I was unable to soothe the annoyance of my soloQ teammates.

Feedback: finishing the downed

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Posted by: SolarDragon.7063

SolarDragon.7063

Bad internet, lack of interrupts on your part would be my main ideas for why you feel this.
The only fast finisher in the game is the Thief Daredevil elite which can finish you slightly faster if started when you are down, or if used to actually down you can result in you dying very fast.

That said, you should record your gameplay and rewatch it with a stopwatch to see if finishers are occuring faster than intended. Bugs are not unknown in this game.

What the leagues are for?

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Posted by: SolarDragon.7063

SolarDragon.7063

I’ve said it before, and I’ll say it again. League needs to mean your MMR bracket, and should have weekly rank decay and weekly rewards. Then the Legendary tag will have prestige, the PvP elitists will get their backpacks first, and pure grind won’t get you anywhere.

Before you blame team, balancing, etc...

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Posted by: SolarDragon.7063

SolarDragon.7063

It’s easily the worst aspect of gameplay for 95% of players I encounter, even most of the players I enjoy playing with can improve on it, and the ones that frustrate me most are normally because of their inability to understand the above concepts.

Double the strength of that opinion for thieves, who are nothing without good rotations.

Lots of trash talking this season...

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SolarDragon.7063

I’m the first to admit I can get heated in some games, but normally it’s because of lack of, or straight up ignoring of communication and advice.
For instance, last night I played two games in a row with the same player. They were terrible, and by the second game I was swearing at them out of sheer frustration. Third game, I played against them and literally spent half the match dancing on top of their dead body. Frustration happens for lots of reasons and for some players it isn’t misplaced.

Condi bomb=no skill.....

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Posted by: SolarDragon.7063

SolarDragon.7063

The issue isn’t condi’s, it’s condis combined with perma-evasion and/or perma-stun that frustrates people.
I’ve been trying out ye olde condi rev and what the OP described is literally my main way of winning small scale fights-duck in, drop my main condi skills, duck out and spam dodges/heals. While the condi rev is balanced by getting mowed down under any kind of focus, there are classes better at focus that can dish out similar condi damage in higher bursts. I can understand the frustration.

Before you blame team, balancing, etc...

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SolarDragon.7063

Read this.

https://www.reddit.com/r/Guildwars2/comments/2xnnlz/how_does_spvp_rotation_work/cp1pyz1

If you understand it, and practice it in every single game, then you have my permission to whine.

Change 6th bonus on Nightmare runes

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Posted by: SolarDragon.7063

SolarDragon.7063

Heavy Light is as good as the opponent lets it be, from my experience, whereas Rune of the Nightmare (especially in teamfight situations), CC’s YOU based on YOUR actions. Heavy Light can be negated by a simple dodge, although the chain CC that it can be used as part of needs a look. You can’t dodge the Nightmare proc because to trigger it you have to be doing an animation by the definition of the proc. As well as this, necro’s have the option to trait their fear to have powerful debuffs attached, which can easily overwhelm condition removal. Yes, this is not currently the meta build, but it’s still an option to have a powerful debuff burst on a passive, unavoidable proc.

However, the biggest reason Rune of the Nightmare is an issue is because most classes cannot afford to pop stability to open, because once it runs out then they’re vulnerable to the massive CC spam that is part of the current game. If PvP CC goes back to being the rare, perfectly timed opening that it was originally meant to be, using stability to allow you to open through RoN is a far more viable option than currently with classes that can literally lock you down with hard CC for over 10 seconds on their own. Yes, most classes have stunbreaks. Most classes even have passive stunbreaks. But they need them to not get CC’d into oblivion (which then happens anyway fairly often because of focused CC that simply overwhelms any number of stunbreaks.)

Resistance needs a change

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Posted by: SolarDragon.7063

SolarDragon.7063

To me the main problem with resistance is that because it cannot be consumed by what it protects against like stability, it either makes an entire set of damaging and soft controlling abilities useless, or it gets removed and has no effect. It’s simply too binary win/lose.

Resistance should be neutered. perhaps make it protection that functions against condi damage AND soft CC, although that might be a little heavy on the servers (although I doubt it). So a 600 burn ticks for 400, immob lets you move at 1/3 speed, and cripple lets you move at…. 2/3 speed I think.
At the same time, it should be given to skills more like stability and protection are-shorter, often pulsed over a duration. This would make it a softer effect on combat, but less instantly negated by any boon removal.

(edited by SolarDragon.7063)

If engi had no downed state

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Posted by: SolarDragon.7063

SolarDragon.7063

I’m seeing a lot of people say that scrappers are countered by heavy condi pressure. While this is true for pure MB builds, anyone running the old elixir builds has a significant stock of condi removal on their own, and if they’re backed up by an auraspam ele in the middle of a teamfight conditions just run off your back like the proverbial duck.

Personally, I think the problem is low-CD defensive skills combined with very high mobility and aggro depressure-the former being the swiftness uptime, and the latter being the elixir S/stealth gyros. This can allow a mid-tier scrapper to easily rotate defenses that negate about 50-75% of possible damage. Yes, they lose point cap to do so, but they only need to do so under higher than 1v1 pressure.

How to bring them into balance without destroying the class? Perhaps increasing the CD on all hammer skills by about 10-20%, with particular care given to the reflecting whirl, as this is both a potent defense that can really ruin a ranged class’ day if used right, and a powerful melee range burst that can actually be landed very reliably when combined with swiftness and the stickiness of the hammer 3. However, some mention must be made of the reflective dome, which is not only a personal reflect but an AoE reflect on what to me feels a rather short cooldown for how useful it is.

I also think giving up on “one skill fits all” for PvP, WvW and PvE might help bring the class in line without destroying its ability for other game modes.

[sPvP] Dealing with necro pressure?

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SolarDragon.7063

You can’t really kill anything playing the meta build. The best advice I can give you is how to defend against them.

First off, I know the meta build says to take aura share, but I actually feel cleansing water is a better option. That gives you an extra condi clear every time you use an aura.

When they go reapershroud the only thing you can really do is try to dodge the damage. Reapers get most of their damage in shroud from landing the kitten and then whirling on their staff 3 for poison stacks. Watch for them going into shroud and coming at you. It almost always means they are trying to land a hit on you. Either time a dodge roll or just run away and chill them.

Soft cc is a better option since you can’t take away their stab.

Long story short. Avoid being near them when they go reaper, maintain at least 400-600 range at all times.

Depends if you’re using dagger or scepter too.

I prefer the skillset of dagger and the ability to somewhat cleave, even though its fairly wet paper bag cleave. I hadn’t thought about swapping to scep to keep the range though, I might do that against nec heavy comps. Losing aurashare seems too big a hit to your support power for a build that doesn’t offer huge amounts more.

[sPvP] Dealing with necro pressure?

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SolarDragon.7063

I am getting absolutely kitten on by the combined CC and condi spam of multiple necros and I have no clue how to counterplay. Please help.

Pvp better without Elite Specs?

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Posted by: SolarDragon.7063

SolarDragon.7063

Yes. These are the best words.

Farming AP with core builds

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SolarDragon.7063

None. Except maybe mediguard has a chance if they’re bad.

DH problem is not the traps....

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SolarDragon.7063

DH traps are too strong, which in turn drives the current Meta, which pretty much destroys DH when played right. Lower the damage on DH traps, and give DH other damage options, and we might see more glassy bunker buster builds. It’s hard to use bunker busters at the moment because DH and Rev will destroy you. (Sorry thieves, berserkers, and shatter mesmers).

So, yes, DH traps deal too much damage, but the meta bunker builds can chew it up and spit it out, so it’s hard to accurately say DH is OP. It needs an adjustment along with Rev, maybe.

This is a very good post. The only reason that rev is in the current meta is because of the plethora of evades and blocks it has that allow it to survive under AoE pressure, but it pushes out almost all the other glassy builds, as does DH.

How Did I lose a Pip for this matchup?

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SolarDragon.7063

“A Human Female” Can the smurfing get any more obvious?

Also, big words coming from the guy in another thread complaining about how his warrior can’t beat anything :P

DH problem is not the traps....

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Posted by: SolarDragon.7063

SolarDragon.7063

DH traps are too strong, which in turn drives the current Meta, which pretty much destroys DH when played right. Lower the damage on DH traps, and give DH other damage options, and we might see more glassy bunker buster builds. It’s hard to use bunker busters at the moment because DH and Rev will destroy you. (Sorry thieves, berserkers, and shatter mesmers).

So, yes, DH traps deal too much damage, but the meta bunker builds can chew it up and spit it out, so it’s hard to accurately say DH is OP. It needs an adjustment along with Rev, maybe.

This is a very good post. The only reason that rev is in the current meta is because of the plethora of evades and blocks it has that allow it to survive under AoE pressure, but it pushes out almost all the other glassy builds, as does DH.

Rank does or does not equal skill?

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SolarDragon.7063

Rank doesn’t equal skill. I’ll take an amber who listens over a legendary who exploited their way there any day.

Leagues A-nets biggest spvp fail ever

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SolarDragon.7063

Except the exploiters don’t lose because they cheese matchmaking to always give them easy games.

A suggestion on how to ACTUALLY do leagues.

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SolarDragon.7063

Couple of improvements to this idea to add.

First, MMR is reset at the beginning of each league.

Second, there are 2-5 games required before you are assigned a rank based on your MMR from those games. (Prevents never playing PvP and just logging in at your starting rank)

Third, premades incur increased MMR for matchmking purposes. Perhaps +5% per peron in a group, so pairs are matchmade at 105% of their actual MMR, and a full premade is at 120%. Numbers a shot in the dark.

Year of the Ascention

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SolarDragon.7063

Tbh for a legendary backpack you should be forced to complete the achievements for all 9 classes not just 2 or 3

The second tier is for 3, so I assume the top tier is for an absolute minimum of 5.

Also, why? A player who excels at a single class is in many respects a better player in a team than a player who can farm pubs at 55% winrate on several.

Can you explain your fail?

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SolarDragon.7063

DC aren’t supposed to affect your pip gain/loss, are they ?

It has been stated that they are, and it makes sense that they do.

DH problem is not the traps....

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SolarDragon.7063

DH isn’t horrible but is pushed out by the current top-flight bunkers. If the bunkering gets pulled into line, DH is going to need a rework as well.

Everything is better than core build

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SolarDragon.7063

However, it seems like they severely underestimated the effect on the “competitive” pvp environment.

Ranked is more toxic and at the same time far worse quality than I’ve ever seen before.

Rate these builds

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SolarDragon.7063

Why don’t people look at traits before calling builds stupid? Chill becomes a condition.

Anyway, looking at your necro build, it’s very, very glassy and necros attract a lot of fire already. You would probably have to play it too conservatively to gain full benefit. But it could be an interesting teamfighter to duck in and out with.
That said, swapping the GS out for scepter/dagger is probably more viable, since given the glassiness of the build, engaging in melee range out of shroud is quite possibly going to get you obliterated.

Everything is better than core build

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SolarDragon.7063

Builds with elite as a choice will almost always overshadow builds without elite as a choice, because the elite mechanic is flawed. 6 choices for 3 slots is better than 5 choices for 3 slots. Simple.

A suggestion on how to ACTUALLY do leagues.

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SolarDragon.7063

It’s simple.

League is based off MMR. You get daily or weekly tickets on login, with higher leagues having higher ticket gain rates.

Bye bye MMR abuse, bye bye Ruby hell, bye bye AFKing. Hello people logging in, and actually playing with people on your skill level. Wins all round, except for PvE’rs. They already have their shinies.

Even better if MMR becomes per-character with the highest overall MMR defining your regular reward.

50/50 w/l ratio...

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SolarDragon.7063

the idea behind 50/50 is valid, however… the matchmaking to support it currently is not.

I have had far too many unbalanced matches to give the system the credit it deserves, most of which have gone against me mind you but still.

The goal is to give everyone an even shot, but the reality is that this has not been the case due to multiple factors… exploiting ranks and groups versus solo queue to name a couple.

I agree with this, most of my matches feel incredibly unbalanced. Either the enemy team plays like absolute idiots and loses every even fight or my team does. It might be a consequence of the bunker meta, where once you are down, its difficult to come back.

This is the biggest thing. The closest match I had today, the ONLY match where I felt there was actually any doubt…. was my team playing 4v5. 480-501 because we just couldn’t hold enough in the closing stage. Every other match I was either on the verge of smashing my face into the keyboard in frustration (and actually did once), or I could have autoattacked and used mouserun the whole game and we would have still won. If games aren’t lost on class matchups (like the two warr vs 4 meta+reaper), they’re lost on sheer idiocy. This is end-tier Sapphire. I can only imagine Ruby is probably worse.

Pvp/WvW Finishing bug

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SolarDragon.7063

Often caused by lag on the RECEIVING players end, oddly. Definitely an annoying issue when it happens.

Chronobunker is still broken

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SolarDragon.7063

I agree that chronobunkers are still a bit too strong vs most builds.

At the same time…Diamond Skin is NOT what bunkers should be. It’s blatantly overpowered.

But that’s the crazy part, more people were crying for Chronobunker to be nerfed than DS Ele, I guess those players all have an ele alt. It’s ok for ele to remain in meta, but not for mesmers. Pathetic community, I must say.

Oh please, like chronobunk is the only viable mesmer build that exists even right now. It’s probably the best in 5-man premades (although how much of that is due to lack of innovation and how much is build power is up for argument, given that it was available on release and yet still took over a month to become meta), but there’s other viable builds out there. Doubly so if the celebunker meta (which is a pre HoT problem but HoT exacerbated it) is pushed out of favour.

However, as has been said, chronobunk in its original form is bad at actually HOLDING points now. You can change well to something more oriented for offensive support, and lose the invuln chaining (oh noez, my mesmer actually needs endurance now), or you can lose the point. I think DF ele needs tuning down first, then reassess chronobunk performance.

However, on the topic of ele, at least nearly all the ele defense is actually active. Yes, it’s trait boosted, but it requires them to actually take actions. Hence why TUNING down is required, rather than blasting it with the Nerfhammer V2k.

Foefire lords need rework

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Posted by: SolarDragon.7063

SolarDragon.7063

Stop letting them get lord kills then.

However, I also would like the lords removed because the average pub soloQ player focuses far too much on them too early and gets themselves killed several times a match trying to push lord at bad moments that were never going to win anyway.

My take on the current state of PvP warrior.

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Posted by: SolarDragon.7063

SolarDragon.7063

Warrior is in a good place. You need skill and timing to land your skills and any defensive skills have a huge trade off.
It’s the other classes that need to be nerfed.

Lol, that’s practically the same position as the OP. Both speak to a relative power differential.

@SolarDragon
You’re more or less in line with most people posting on this forum. While the warrior can do alright or even well in some areas (pve, low-level pvp, various niches in wvw) it seems to be more a matter of having greater skill or opportunity in those instances.

I don’t personally think the lack of class balance is that dire, but some work is definitely needed.

That being said, I’m not with you when you say the new Bezerker bursts do half the damage they should. I’d gladly offer some of them up for nerfing in return for more fundamental class fixes and toning down some similarly excessive things on other classes.

Well, I can see where you’re coming from here-if the rest of the class works, the F1 skills don’t need to carry the class any more.

Some generally fun builds

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SolarDragon.7063

So, unranked only builds since you said yourself they suck against the prevailing meta. Good to know.

Are the new specializations overloaded?

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SolarDragon.7063

The biggest problem with elites is that they give more trait flexibility. Lets take the situation where the elite weapons and traits are perfectly balanced and all the others are too. Unrealistic I know. Someone who plays free has access to 5 balanced traitlines, each doing a different thing, and X balanced weapons. Someone who buys HoT has access to 6 balanced traitlines, each doing a different thing, and X+1 balanced weapons. There’s no way that this doesn’t give the HoT player an advantage.

What Anet needs to do is change how they refer to the free section of the game. It is not “free to play”. It is “free to demo”. Until they admit that the free section of the game isn’t intended to be competitive (which is acceptable given the one-off purchase), they’re going to keep having these threads.

The only alternative is making every single elite a weaker alternative, which is a stupid idea.

Is warrior really not worth playing in pvp?

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Posted by: SolarDragon.7063

SolarDragon.7063

Disagree with the aboves. I have never played warrior until last week. I made a build and have been wrecking pvp to sapphire. Heres my last 10. I made a build specifically to wreck the classes most played in the meta.

http://imgur.com/i5pwKgd

All solo queue, all usually top 3 in personal score.

Forums just like to QQ and not actually look for solutions, but rather, whine to anet to fix their struggles. I will be making a journey to legendary with warrior as my main, even though i’m quite new to it, i’m having a blast, and its highly effective.

I guess i could play DH, Chrono, Scrapper but I dont find them as fun.

Edit: Played 4 more matches, have to go to work, though.
http://imgur.com/Vq9gltm

You going to actually put up this fantastic build of yours or is it too precious to submit to public scrutiny? For all we know you spent the whole time with a 5-man premade.

My take on the current state of PvP warrior.

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SolarDragon.7063

PvP warrior is, as far as I can tell, definitely underpowered. By how far, I’m not exactly sure, but I’m noticing areas where we really fall behind many other classes right now.

1) Our skills are among the hardest to land reliably. Especially on mainhand sword, I notice that a huge proportion of attack swings actually result in misses from simple point movement. This doesn’t happen to me on even the other melee classes.

2) Our burst damage is also harder to land. We have to trait for immobs if we want to land most of our damage, and many classes simply resist or shed these now.

3) Our elite spec needs work. Torch offhand doesn’t even do half the damage and condi it should, and the same for our primal burst skills. It’s also a condi spec on a class that has trash for condi.

4) Our mobility is among the lowest of any class now. We don’t have any ability to teleport across z-levels like many other classes (rev, mesmer, guard, ele at the least), and our map mobility has become lacking compared to many classes as well. The GS does some to alleviate this, but it’s nothing compared to what some classes have.

5) Our auto-traits are lacking compared to most classes. Which way this needs to move is uncertain-perhaps the problem lies in other auto-traits being too good, rather than warrior too bad.

6) Our defenses are again, some of the worst among classes now, with many classes getting stealth or evades on multiple weapons and utilities. Warriors are more block-oriented, and many classes are starting to have skills and traits that negate this.

7) Our disengage ability is also at the low end, mostly because of 6 and 4.

8) Because of our [perceived?] lack of power, people throw games when they see warriors to
“punish” us for playing a bad spec in their game. [/cheek]

(edited by SolarDragon.7063)

Ruby&Diamond shouldnt lose tiers

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Posted by: SolarDragon.7063

SolarDragon.7063

Except its nothing to do with good enough and all to do with awful matchmaking and how often you play in reliable teams.

guardians vs rangers

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Posted by: SolarDragon.7063

SolarDragon.7063

Except you don’t have bigger, badder traps. That’s the problem.

Belive me you do. Just get off the forums, go to pvp, lay down nice spike trap + viper’s next under the guard, while popping sig of stone so his don’t own you and watch the outcome.

heck you can even equip torch and throw bonfire in for kicks. It worked for me.

I played trapper ranger pre HoT. I know how good the traps are. DH traps are better. SoS helps but the guard will out-sustain you long enough for the second wave of traps.

How to avoid TopTeam-Amber Mix in Ruby

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SolarDragon.7063

To be honest there is no difference except time between rubies and ambers so who cares. If you lost you lost because they were better not because 1 one diamond and one was Amber. Now if you show that your losses to those teams were -3pips you might get a reaction out of me but that Matchmaking seems appropriate to me.

You realise that 90% of the time this is used by “pro” teams to abuse matchmaking MMR to farm easy pips…?

guardians vs rangers

in PvP

Posted by: SolarDragon.7063

SolarDragon.7063

Except you don’t have bigger, badder traps. That’s the problem.