Showing Posts For SolarDragon.7063:

Inb4 Ventari Rev ruins expansion launch

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Posted by: SolarDragon.7063

SolarDragon.7063

The knockback is kind of cancer, going to be honest. No idea if it’s good or not but it should get altered in PvP because it’s unfun to face.

Warrior nerf incoming?

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Posted by: SolarDragon.7063

SolarDragon.7063

ButterPeanut.9746 I expect you’re correct on both counts. At this point with almost 90 views I got exactly what I expected. No replies other than yours. Goes to show, nobody is treated as poorly as the Warrior.

You’re kidding right?

Well no, I’m not. The fact that you offered absolutely nothing to refute my claim speaks volumes. Thanks for your complete lack of substance. Please take the last word, I’ve already wasted enough time on you.

I made an argument so vague that you can only say ‘what?’. And now that you said that I can say you can’t refute my claims. I win

Would have been 10/10 roast if you added a tips fedora at the end.

I main warrior. ArenaNet has been massively incompetent over the years in so many areas/classes, and for long periods of time, warrior has been very strong/too strong. Ori doesn’t need to make an argument because the overwhelming inaccuracy of “nobody is treated as poorly as warrior” is hilarious.

Warrior is certainly in a horrid spot, but come on, ArenaNet treats most classes with complete ineptitude at random. I think the real hilarious bit is how awful warrior was already before that berserker nerf.

If we come across a guardian, they have a stability upkeep of 100%, occassionally with blocks, we dead.

Last time I checked, the guardian had access to 4 seconds of stability every 55 seconds. or 8 seconds every 87 seconds with renewed focus.
If we come across a warrior and he hits bulls charge, we dead.

Guardian drops his traps, then thethers the warrior, then spawns a circle of shields, all the while being able to continue his stream of dps, IF a warrior survives all that, then we can fire a headbutt yes or bulls charge, yes (although I prefer Stomp)

I seem to remember this thing called endure pain… now stop whining.

Change 'ranked win' daily

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Posted by: SolarDragon.7063

SolarDragon.7063

Part of me thinks that you shouldn’t be able to get achievements in ranked, to keep daily farmers out >.>

Conditions supposed to be damage over TIME

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Posted by: SolarDragon.7063

SolarDragon.7063

The condi problem is due to PvE, somewhat. Lets look at PvE. In PvE, every skill should have use, and for a condi class, that means every weapon skill should have condi, otherwise (at least pre Viper), weapon skills would never get used.
So now you have-an auto with condi. Skills 2 through 5 with condi. Normally a second weapon with condi. And then traits and utilities that help condi.
Now we come to PvP. Anet could entirely change the skills, or they could give people enough clear to mostly deal with condi. Now, they do the latter, but being anet, they can’t decide how to do it… so different classes get different amounts in different areas… so only those that have enough condi clear become viable in PvP.
How to fix it? The only thing I can honestly think is make condi burst skills have bigger tells and longer casts, because right now I can normally see power bursts if I’m paying enough attention, but many condi burst skills have little to no extra tells, and are instant casts.

Warrior nerf incoming?

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Posted by: SolarDragon.7063

SolarDragon.7063

Yeah, that 4 CC rotation on 20 sec cooldown is SO low on CC…

Season 8 My Match Making - Response Please

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Posted by: SolarDragon.7063

SolarDragon.7063

I’ve seen loss streaks extending into the 60’s. Under the current circumstances, I suspect that it has more to do with lack of population.

The matchmaker doesn’t have a communist agenda to distribute wins according to each player’s emotional needs, one element you consistently leave out is skill.

  • I lost 60 matches – matchmaker is rigged, game population is dead.
  • Existence of pro players with 70% win rate SoloQ – gained by ‘premades’ (duo?) queuing at 3:00am, must be on an alt account facing easy enemies.

You’re living in the past a few of these comments:

  • Re: Smurfing & alting comments. Once a good player gets through his placement matches, they’re already at 1700 matchmaking rating, you may stomp noobs for >/<5 placement matches if you buy a 2nd account. There’s no longer farming 100 games for pips through Amber-Ruby. You’ve been overblowing how often good players do this for close to 2 years now as well (there weren’t/aren’t many good players who care).
  • Re: Premades affecting match outcome. You can’t premade in ranked, that word which you’re misusing means 5 players. If you’re trying to go from 1700 rating to 1800 rating, duo queuing is a no brainer, but before that, even someone without a single friend can attain that high with game knowledge.

I think of any of the solo queuers in NA, Magic Toker playing Power Revenant affects the match outcome more than any combination of profession and player. A player who has mastered a high map mobility, high DPS profession, you have insane ability to disproportionately affect match outcome by snowballing off of being just a little bit better (or a lot) than one other person.

Valid criticisms of the matchmaker only, please, IE: plat plat plat gold gold VS. gold gold gold gold gold or Two highly skilled duo queues vs. One highly skilled solo queue and 4 punching bags.

Pro players 70% queue solo? Proof please. Everyone I see claiming that kind of WR has been duoing on comms.

66% season win rate give or take while solo is what i get on Scrapper.

I’ve done some duo matches but never on comms. Lost a fair share while duoing, duoing win rate is not broken unless doing so puts you at the 1st place spot in the matchmaker like what you see on the leaderboard. Two ESL players duoing on comms with two DPS classes, you’re looking at 95% win rate when there aren’t a few very specific rivals queuing, ie: the top 5 on leaderboard.

Edit: Tokers season solo win rate on Rev would probably be reasonably measured at 75%..

So, proof? Every other post says the entire top of the leaderboard duos. Mostly backed up by their own admission.

Solo Q only for legendary players

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Posted by: SolarDragon.7063

SolarDragon.7063

In the past I was against having sPvP be solo queue only, simply because this is a mmo and I’d like the option of enjoying competitive PvP with my friends. This has all changed now with the introduction of the automated tournaments though. Now that we have ATs, players that want to compete with their friends have a place to do so. This leaves ranked queue in a weird spot.

Ranked queue is a 5v5 game mode with either a solo or duo queue option. It makes no sense anymore really. Either restrict ranked queue to only 5-man queue or solo queue. Since the leader boards emphasize solo ranks, and we now have ATs, it only makes sense for ranked queue to be solely restricted to solo queue.

Once this happens, we’ll have:

  • Hotjoin for custom/private matches.
  • Unranked for practice or casual fun.
  • Ranked for solo players to earn rewards and compete.
  • Automated Tournaments for teams to compete in the highest level of competition.

The only downside I see to this, is there is really no place for smaller or more casual teams. However, having duo queue in ranked doesn’t solve this either and just creates its own issues. The best thing for those small/casual teams would be a new PvP mode with smaller teams and its own queue and leaderboard, which could be a bit too taxing on our population at the moment.

This, I like.

Ppl keep /W me how bad i am

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Posted by: SolarDragon.7063

SolarDragon.7063

Wow, those guys are crap. Probably salty that you actually killed them.

Season 8 My Match Making - Response Please

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Posted by: SolarDragon.7063

SolarDragon.7063

I’ve seen loss streaks extending into the 60’s. Under the current circumstances, I suspect that it has more to do with lack of population.

The matchmaker doesn’t have a communist agenda to distribute wins according to each player’s emotional needs, one element you consistently leave out is skill.

  • I lost 60 matches – matchmaker is rigged, game population is dead.
  • Existence of pro players with 70% win rate SoloQ – gained by ‘premades’ (duo?) queuing at 3:00am, must be on an alt account facing easy enemies.

You’re living in the past a few of these comments:

  • Re: Smurfing & alting comments. Once a good player gets through his placement matches, they’re already at 1700 matchmaking rating, you may stomp noobs for >/<5 placement matches if you buy a 2nd account. There’s no longer farming 100 games for pips through Amber-Ruby. You’ve been overblowing how often good players do this for close to 2 years now as well (there weren’t/aren’t many good players who care).
  • Re: Premades affecting match outcome. You can’t premade in ranked, that word which you’re misusing means 5 players. If you’re trying to go from 1700 rating to 1800 rating, duo queuing is a no brainer, but before that, even someone without a single friend can attain that high with game knowledge.

I think of any of the solo queuers in NA, Magic Toker playing Power Revenant affects the match outcome more than any combination of profession and player. A player who has mastered a high map mobility, high DPS profession, you have insane ability to disproportionately affect match outcome by snowballing off of being just a little bit better (or a lot) than one other person.

Valid criticisms of the matchmaker only, please, IE: plat plat plat gold gold VS. gold gold gold gold gold or Two highly skilled duo queues vs. One highly skilled solo queue and 4 punching bags.

Pro players 70% queue solo? Proof please. Everyone I see claiming that kind of WR has been duoing on comms.

PvP map blacklist

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Posted by: SolarDragon.7063

SolarDragon.7063

I hate coliseum because it seems that most people I end up on teams with are incapable of playing it. I actually really like Capricorn, it’s like a better version of Forest tbh.

2 queue max is ruining ranked pvp

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Posted by: SolarDragon.7063

SolarDragon.7063

I think duo should be removed entirely-literally every single person in the top ranks says they duo. That’s a clear sign that something isn’t right with “solo” queue.

Make Coliseum smaller for non-tourny play.

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Posted by: SolarDragon.7063

SolarDragon.7063

While having big maps is fine for teams that can coordinate around them, it makes it very easy for players to screw their team completely by not understanding how much bigger than other maps the distance is.
It also makes it easy to be screwed over by team comp.

(edited by SolarDragon.7063)

Bring Back The Pole - Rather, Just DO it.

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Posted by: SolarDragon.7063

SolarDragon.7063

I would like class locking, maybe have a 1 2 3 system when queueing so that it doesn’t take forever to find non stacked compositions though.

Wall Bug??????????

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Posted by: SolarDragon.7063

SolarDragon.7063

Who knows, but +1 to needing to fix this bug. Had it happen on Coliseum today to the other team, and have seen it on Forest and other maps recently as well.

Chasing demons (botters)

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Posted by: SolarDragon.7063

SolarDragon.7063

Welcome to gold, I assume. Maybe next season RNG will favour you in placement.

Why is this even possible?

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Posted by: SolarDragon.7063

SolarDragon.7063

Sigh. I hate gold too, friendo.

Season 8 My Match Making - Response Please

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Posted by: SolarDragon.7063

SolarDragon.7063

Without reading every point of every post in the thread, my answer is simple-in the number of samples GW2 matchmaking has, there will be outliers generated. That’s the nature of random chance. Assuming that matchmaking aims for a 50% chance for a player to win any given match (according to MMR etc), it is entirely possible that for reasons unknown, someone gets the same result over, and over, and over through sheer luck. TO find out if there’s any real trend or if you just had the above happen, you’ld need the data for every person playing ranked. Which anet hopefully has, but I doubt they’d release it.

#1 reason not to solo q ranked

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Posted by: SolarDragon.7063

SolarDragon.7063

The problem with F2P players is that mechanically, their class is weaker than someone who grabbed the flavour of the month off metabattle. Add to this the existing problems with skill, communication, etc… and it’s an easy lightningrod of frustration. Sometimes it’s not even unjustified, as core specs will lose to players of a similar skill on HoT specs.
Then add in free to play culture on top of that as well, and F2P players can often be a frustrating experience when they end up as PvP teammates in random queue.

thiev elite basilisk venom

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Posted by: SolarDragon.7063

SolarDragon.7063

It’s like most CC’s, it can be blocked with stability or stunbroken.

rotation questions

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Posted by: SolarDragon.7063

SolarDragon.7063

Are you using SB off? If so, gank home (because rangers need 3v1 unless you have a good necro, and people aren’t normally smart enough to leave teammates to 1v1 them), then yell your teammates into mid once the ranger is dealt with. As in, get them off point the moment the ranger is dead.
Reassess once the point is full capped.

DH is unfun to play against....

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Posted by: SolarDragon.7063

SolarDragon.7063

Play druid or tempest. Problem solved.

Why oh Why

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Posted by: SolarDragon.7063

SolarDragon.7063

Because team game and no mortal has been able to create a MMR system that can deal with individuals bringing teams down (or up).

Condi.

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Posted by: SolarDragon.7063

SolarDragon.7063

The one problem I have with condi is that most of the condi skills have less tells than the power skills, making it harder to dodge them. Either that or they’re like thief d/d 3 and can be spammed. Aside from that I have no real problems with tha mount of condi damage applicable.

Stuck on loading screen

in Bugs: Game, Forum, Website

Posted by: SolarDragon.7063

SolarDragon.7063

Still happening, despite updates since this was posted. Will try solutions above.
My problem is that the loading screen will stay on screen even when it’s apparent from sound and other cues that the character has actually loaded into the area.

HOPE footfalls underwhelming?

in Guild Wars 2: Heart of Thorns

Posted by: SolarDragon.7063

SolarDragon.7063

Blah. I was really looking forward to footfalls. Now I’m even more underwhelmed since I’m an engi =(

HOPE footfalls underwhelming?

in Guild Wars 2: Heart of Thorns

Posted by: SolarDragon.7063

SolarDragon.7063

I know I’m late on the train but having got HOPE, I’ve noticed that the footfalls disappear much faster than other legendaries. Is this deliberate or a consequence of graphics settings?

Stuck on loading screen

in Bugs: Game, Forum, Website

Posted by: SolarDragon.7063

SolarDragon.7063

Still occurring, please fix asap-it’s really obnoxious having to restart the game at the start of a pvp match.

[NA] LF Oce/Late NA Raid Guild

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Posted by: SolarDragon.7063

SolarDragon.7063

Stilll looking.

Stuck on loading screen

in Bugs: Game, Forum, Website

Posted by: SolarDragon.7063

SolarDragon.7063

Happened several times today on different characters in different zones, the loading screen stuck on even though I could hear the zone active. Really irritated since it lost me a PvP match as well.

[NA] LF Oce/Late NA Raid Guild

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Posted by: SolarDragon.7063

SolarDragon.7063

Looking for a guild to raid with, can do Oce nights on a regular basis. Minor experience-never able to find LFG raids.

Can we do something about condi?

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Posted by: SolarDragon.7063

SolarDragon.7063

Condi thief is fairly skill-less, to be fair. It’s also very hard to upskill though, so if you can get good enough to beat it, you’ll probably always beat it.
If you’re struggling with condi, DH is my go to since it can deal with spam as well as having options to get rid of single damaging stacks (Although, I’d much rather see clear toned down and the whole “6 different condis with 1 skill” get deleted at the same time).

Bitterfrost story area mobs need toning down.

in Living World

Posted by: SolarDragon.7063

SolarDragon.7063

I can understand the “popular” areas having overpowered mobs, but when you’re soloing story in a place that has nothing to farm, do there really need to be twenty icebrood kodan that can do 10k damage each? Getting really tired of having to go all the way back to the central waypoint every time.

Should condi damage stay this high?

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Posted by: SolarDragon.7063

SolarDragon.7063

There are a few overperforming condi builds, but I feel that if you look into them there’s reasons they overperform that aren’t directly condi.

Also kitten Deathblossom thieves, most boring brainless thing ever. Every time I fight one I just want to uninstall the game. Nerf them to hell so nobody plays them >.>

Guardians in pvp

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Posted by: SolarDragon.7063

SolarDragon.7063

First, if you can’t deal with guardian burn, I hate to see how you play against necros. Second, pet and kite.
Third, ranger has projectile hate.
Fourth, guardian blocks are directional.

As someone said, git gud. I’d suggest playing one of the popular guard builds to understand how to play against them.

please bring back 5v5

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Posted by: SolarDragon.7063

SolarDragon.7063

I think what ANet really need to do is introduce a team league alongside the soloq league.

Soloq league is a great idea, because sometimes people want to pvp when their friends aren’t on, and getting farmed by ESL 5-mans when you’re soloq sucks, but a mode where you can queue with a 5-man against other 5-man squads would be a great addition.

Guardians in pvp

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Posted by: SolarDragon.7063

SolarDragon.7063

Try playing one, then come back and say all that again.

Or if you want an easy way to break them, play warrior. Ranger also performs well against them.

I'll be quitting to find a team game

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Posted by: SolarDragon.7063

SolarDragon.7063

The problem is that without in-game VOIP and honestly more game sense, a 5-man will curbstomp equally individually skilled players. So anet put in the team restriction for leagues.

Multiple top stats should count for MMR

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Posted by: SolarDragon.7063

SolarDragon.7063

Hence my point about there being a tipping point.

I mean, one game I had literally all 6 top stats. Top healing, top revives, top offense (kills of offense I assume?) top defense, and unsurprisingly top damage and top kills. Doubly so given this was foefire (aka no objectives), I’m pretty sure I was carrying with that set of stats.

Ask (and learn) from an actually good player.

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Posted by: SolarDragon.7063

SolarDragon.7063

DH, gold 2 to silver 2 depending how much MM hates me so far.

What 1v2’s can I win and how?

More specifically…

Burn DH can darn near successfully 1v2 any combination of:
Rangers, Engi, (maybe not in plat tier)
Necros
Some Wars
Counters = Combination of DH/Ele/War
(Power DH will shut you down unless they’re rezing some one in your aoe symbols.)

We dont’ do particularly well 1v1 unless they’re maybe a ranger but in groups where aoe symbols hit multi targets, well, that will always do insane damages. This is particularly seen vs Rangers.

Ew, meditrapper not burn DH.

Ask (and learn) from an actually good player.

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Posted by: SolarDragon.7063

SolarDragon.7063

DH meditrapper, GOLD 2 to silver 2 depending how much MM hates me so far.

What 1v2’s can I win and how?

(edited by SolarDragon.7063)

"Matchmaking" sucks - EVIDENCE

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Posted by: SolarDragon.7063

SolarDragon.7063

I admit MMR is wonky, but it will adjust eventually, depending on w/l and other factors.

I notice that if I’m up against really good players and I stop trying, I get into games with worse players. Once I start tryharding again I get matched with better players.

It can also be match availability. Lots of players in NA are probably sleeping atm, so the rating swings are going to be huge.

Edit: if you’re EU then it’s the first point

HAHAHA no it won’t adjust. MMR is so bad right now, whatever they did broke it.

Multiple top stats should count for MMR

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Posted by: SolarDragon.7063

SolarDragon.7063

Yes, 1 or 2 top stats could be luck, but 4+ top stats a game should count for losing less MMR/gaining more since by the point you’re getting that many top stats, you are carrying the team.

Does duo queue get worst in game?

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Posted by: SolarDragon.7063

SolarDragon.7063

I’ve been duo queueing with a friend and we’ve been reliably getting teams that are completely terrible, does duo queue then automatically give you the worst players available or something?

Enable minimum 200 games for leaderboard

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Posted by: SolarDragon.7063

SolarDragon.7063

At least 50 would be fair, my personal view is that 100 is reasonable and sensible.

Pulmonary impact or headshot must be changed

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Posted by: SolarDragon.7063

SolarDragon.7063

Honestly, before I read this thread, I wasn’t aware how big a problem this was. But when every defender is suggesting spamming things like stab and blocks, which the thief can then just not IP, it’s become obvious there is zero sensible counterplay to headshot spam, which is not a good thing to exist in an engaging and interesting pvp environment, which should be the end goal of balance.

Matchmaking blacklist needs to be implemented

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Posted by: SolarDragon.7063

SolarDragon.7063

Obviously wouldn’t work since that’d be a way to pick your own team. People would just block bad players and win automatically. Also stop raging and PMing players that they’re bad. It won’t make anything better

So people winning because they’re not being dragged down is bad how?

Revenant does not have an identity (PVP)

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Posted by: SolarDragon.7063

SolarDragon.7063

It’s an easy counter to power classes, and performs acceptably against condi burst classes with good Glint usage, but is very lacklustre when reliable condi classes are in the mix. UA is also an absolute pain to deal with in a 1v1 situation where Rev seems to excel due to high blocks, stability and good burst potential.

PvP desync

in Bugs: Game, Forum, Website

Posted by: SolarDragon.7063

SolarDragon.7063

Was playing a PvP match, ranked, Temple of the Silent Storm, and I got desynced where I couldn’t do anything, and didn’t seem to be affected by any other actor, but I could see what was going on where I supposedly was in perfect clarity.

Matchmaking blacklist needs to be implemented

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Posted by: SolarDragon.7063

SolarDragon.7063

For the love of christ, if you can’t make a matchmaking system that puts idiots into high tiers, at least allow us to blacklist them so we never have to play with them again. Just lost 3 games in a row because of the same player with zero tactical sense, zero communication, and called me a kitten when I PM’ed him to try and change his play.

Can WvW get some profession balancing?

in WvW

Posted by: SolarDragon.7063

SolarDragon.7063

Well, one problem, as said, is that HoT greatly increased the amount of hard CC thrown around. While great in PvE, hard CC on a regular basis is terrible in anyway form of PvP.
Why? Because people HATE losing because they lost the ability to respond to situations. If you respond wrongly to a situation, then you feel like you can learn. Losing control of your character is much more frustrating.
Yes, you can prevent this by having stunbreaks and stability, but in a large-scale fight you either need dedicated AoE pre-stability, or much less CC. Taking CC away from classes would destroy most HoT PvE content, and changing how hard CC works in WvW/PvP takes imagination. So we end up in a situation where AoE stability spam is rampant because otherwise players are going to be extremely frustrated in every fight.
Same goes for the alpha damage vs protection thing (Rev Hammer 2, 5, Power DH traps, reaper shroud skills). People hate getting 1hit with the first skills of an engagement. It feels unfair (even if it isn’t). So they ask for and find ways to push protection out.
Then, in order to break through both of the above, you need damage boosts. Mightshare has been a thing since the game releaed, but that’s not enough. So they look for ways to quickness AoE spam to actually get through the constant defense spam.

Long story short, the buffs and focus on defensive play are as a result of extremely unbalanced alpha CC/damage on many classes, most of which is as a result of HoT. Simply removing the defense will cause much more player bleed due to frustration.