Showing Posts For SolarDragon.7063:

rev/mes

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Posted by: SolarDragon.7063

SolarDragon.7063

Someone’s never played an even average bunker mes…

[Toughness Meta] the Truth.

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Posted by: SolarDragon.7063

SolarDragon.7063

The only “new” amulet I am aware of being used is viper. Apart from that the meta is even more cele-focused than ever.

Anti-Class Stacking + Negate OP Builds

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Posted by: SolarDragon.7063

SolarDragon.7063

The problem with your idea is that specs are far harder to rework on the fly than simply changing which hero you use, as is the case in most of the MOBA"s that your idea comes from.
Also, specs are awfully imbalanced, and I could destroy some classes in a single spec ban. Ele-water. Revenant-Herald. Thief-Shadow Arts. Engi-Elixirs.

Only seen 4 classes the last 7 games......

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Posted by: SolarDragon.7063

SolarDragon.7063

i think thief still works. The only thing that makes it difficult to run sometimes is DH. If you are the sort of thief that just bursts then stealth, bursts then stealth then you will have a pretty hard time.

Not even close to true. Rev destroys thief easily, especially the condi/hybrid revs. Chronobunk will also easily push a thief off on their own without ever losing point, and reset faster than the thief does. Ele will just outheal the thief and never get low enough for half the traits to apply, and will either punish you with burns if you close, or reflects if you range them. Most of these specs will do this as a normal consequence of fighting anything, so even 2v1ing as a thief requires fantastic play.

REmove Celestial from pvp

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Posted by: SolarDragon.7063

SolarDragon.7063

Or how about the other way? Remove all amulets BUT the 3&4 stat amulets. Would that help with “diversity”?

Remove everything that has more than 1 defensive stat! [/sarcasm]

Except seriously.

HoT and Warrior in pvp = no more

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Posted by: SolarDragon.7063

SolarDragon.7063

Too many classes that can out-evade your burst power (I play bunker mes sometimes, literally didn’t let a Rampage hit me a single time without even kiting off point), too many classes that can constant pressure you with both damage AND condi (rev, mesmer again, even ele) and therefore get around any amount of bunkering, multiple classes with unblockables… I think you get the point.

Daredevil?

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Posted by: SolarDragon.7063

SolarDragon.7063

What is your goal? to win, to have fun, to master a class that fits your self-image?

Daredevil is a ton of fun, i play it because i enjoy its pacing and mechanics- you should play it too if that’s the case, but if your goal is to win realize that at times you will have to very much outplay your opponent to achieve results. Bad thieves and daredevils are a dime a dozen, trust me i keep their company, and all they do is cause a team problems.

There are a lot of reasons for this, but sufficient to say- the nature of the meta renders our ganking ability and teamfighting overall worse than a lot of other classes. We can still perform great, and at time be the tipping factor for your team, it just takes some attenuation of expectation and solid work.

I say give it a go, but be ready to practice a lot and get yelled at by randoms even more often.

I believe Toker showed that it can still win games, but the problem with current thief is that to be the tipping point requires you to be far better with thief than someone else could be with a different class for the same result. And eventually, you’re going to end up in a situation where you aren’t better enough to counter the class imbalance.

Daredevil?

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Posted by: SolarDragon.7063

SolarDragon.7063

Thief is very weak because of multiple classes with very strong AoE pressure, especially condi pressure.
Daredevil has more evasiveness than a normal thief, but still suffers from weakness to the above.
Play it for fun in unranked, but don’t play it in leagues.

Meta is ruining ESL/PVP. A cautionary tale.

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Posted by: SolarDragon.7063

SolarDragon.7063

Very interesting read, and I found myself nodding along. +1ing in the hope of getting this attention.

PvP monetization

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Posted by: SolarDragon.7063

SolarDragon.7063

PvP with current balance is P2W.

Yes, most people fork out the money for it, but currently anyone with the PAID expansion has a significant PvP advantage over those who do not own the expansion (who may have already paid their money earlier in the dev cycle). This is the definition of P2W.

Is there any way for the expansion to not be P2W? Not without nerfing EVERY elite spec into the ground. Even if one elite spec is still meta-worthy (out of 9), it gives players with the expac an advantage over those without.

There is one other solution-Give all PvP players access to elites for PvP only. The risk here is that the P2W accusation then shifts to WvW, and then to PvE, but at least in the most directly competitive arena it becomes an even footing.

PvP/PVE full split IS NECESSARY

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Posted by: SolarDragon.7063

SolarDragon.7063

I’m actually going to say that splitting is a bad thing. Splitting helps in the case where PvP and PvE are vastly different gametypes. In the past this has been true, but with HoT Anet have shown that they want to make enemies more like players-some have armour, some don’t, some have different attack behaviours and evasiveness.
As far as I am aware, and certainly personally, this has been more fun than the previous “block of unarmoured HP” strategy for PvE content.
This has started moving PvE content away from the Berserker stat meta. It’s still a long way to go, but at least condi builds are starting to shine in certain parts of PvE.
Yes, splitting balance means that PvP changes do not affect PvE changes (which is normally the balancing priority), but if something is bad in one and good in the other, I’d prefer Anet to address the reason that a skill functions at such a different level, rather than splitting balance.

The Irony w/ Chaith & Minstrel Ammy

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Posted by: SolarDragon.7063

SolarDragon.7063

Pro player says “Sorry but our favourites suck right now so we’re going to practice with what IS good” and people make an outcry about the player. What?!

Also, “screwed over bunker ele”-isn’t bunker ele literally mainline meta right now…

I have to take a break..

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Posted by: SolarDragon.7063

SolarDragon.7063

I have noticed that the pips algorithms seem… flawed at the least, and picking numbers out of a hat at worst.
Hopefully the fix the immob bug soon though, since that was a major part of your experience. Come back once it’s fixed?

REmove Celestial from pvp

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Posted by: SolarDragon.7063

SolarDragon.7063

Or remove all the other amulets, make celestial mandatory and rebalance (for PvP only) accordingly with runes being the key player for stats since they’re small bonuses but still noticeable. This would make shift play more towards skill and situational awareness than builds.

This would effectively remove half the classes from PvP, and keep the ones that have the most frustrating impact currently. Remember D/D ele? Oh look, celestial. Now look at the current meta-Oh look, celestial bunker mesmer. Celestial bunker tempest.

When one amulet is so consistently meta it shows a real problem with it.

BLACKLISTS PLEASE

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SolarDragon.7063

Please Anet for the love of all that is holy, give me a blacklist so I never have to play with certain people again! I’d pay gems to never play with some of these people! Please!

Best example:
Guard: WHY AREN’T YOU HOLDING HOME YOU SAID HOME AT THE START
Me: Uh, I left home because there were three coming thanks to you wiping at mid
Guard: WELL YOU SUCK SO I’M GOING TO AFK

Done playing Rev.

in Revenant

Posted by: SolarDragon.7063

SolarDragon.7063

Stil Mallyx even only deals with it for so long, and never removes any condis so as soon as that res drops with 20k dps of condis on you, gnight.. God forbid you need to swap out of it to deal with other things..

Hence why I referred to it in the negative. Rev needs condition transferral on either a mallyx skill or a weapon, and it should be reasonably good cooldowns.
The optimal way to deal with conditions currently is staff/shiro/UA and never get hit by them, but that becomes exponentially harder the larger the fight.

PvP Rev play

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Posted by: SolarDragon.7063

SolarDragon.7063

I actually run Rage as it synergises better with the Invocation traitline, at least in my opinion.
Against condi classes I know that evasion is the best defense we have, but I’m less sure how to handle them in 2v2’s, and I feel that a lot of the burst power of the class gets negated in teamfights leaving me a mediocre buffer, which is what I’d like advice with the most.

PvP Rev play

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Posted by: SolarDragon.7063

SolarDragon.7063

So, I’m okayish in the 1v1/2v2 area, but I run into problems playing against condi classes 2v2 or pushing a point against them, and I feel rather “meh” in a teamfight. With roughly the standard power build, what tools help the most in teamfights?

Done playing Rev.

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Posted by: SolarDragon.7063

SolarDragon.7063

I think part of the problem is that lots of pub players use condi builds, which rev is stupidly weak to unless you kitten yourself with Mallyx. Most of the ESL groups don’t use condi much at all because there are too many counters as a whole. So ESL players can kitten out revs all over the place, but as a pub player you run into all the condi classes which just DoT you down. Quite quickly in the case of any of the major burners.

Smokescale reversion-stealth nerf or bug?

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Posted by: SolarDragon.7063

SolarDragon.7063

Bleh. Gimme my pet might back. >.>

Smokescale reversion-stealth nerf or bug?

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Posted by: SolarDragon.7063

SolarDragon.7063

So, after doing much patch note trawling, I can’t find anything announcing that smoke field was meant to be the F2 again. Anyone know if this is intended or a bug?

Shield of Courage is fine

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Posted by: SolarDragon.7063

SolarDragon.7063

But we need more panic button stunbreaks, because we don’t have enough! [/sarcasm]

DH Virtue F3 -- GAMEBREAKING Bug

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Posted by: SolarDragon.7063

SolarDragon.7063

Iv eplayed now, all class elite specialisations, and the most prominent things that need changing are Revenant hammer 2 and Guardian longbow 2, increase the recharge and its fine.
But fix the bugs first for gods sake. Revenant has no underwater, Dragonhunter cant use any new spec skills underwater. Just remove underwater from the game if youre going to leave stuff broken like this.

You mean you haven’t figured out they want to remove it, now that it’s served its purpose of drawing people in?

Wings of Resolve affected by mvspd

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Posted by: SolarDragon.7063

SolarDragon.7063

It’ll get fixed as the DH gets nerfed into oblivion so it doesn’t matter it got fixed ;P

Give the function gyro a light or something

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Posted by: SolarDragon.7063

SolarDragon.7063

I want to be able to put skins on my function gyro.

On topic, higher visibility would help both sides I think-people wouldn’t waste time stomping targets you’re already using the gyro on, and it would make counterplay more effective as well.

DH longbow is truly silly.

in Guardian

Posted by: SolarDragon.7063

SolarDragon.7063

300 range difference, big whoop. Look how fast it attacks, I can stack like 20 bleeds easy with shortbow.

Not when they’re running towards you.
You also can’t teleport onto someone and drop your traps instantly. Or go basically invulnerable to a facing.

To you who bandwagonned DH;

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Posted by: SolarDragon.7063

SolarDragon.7063

Unfortunately, mobility does nothing if the DH sits on a halfway point and actually pays attention, since they WILL beat you basically every time, unless you’re substantially higher skill. You can get to your death faster, congrats.
Once the DH gets its additional nerfs, maybe. But right now DH is superior to your bunker/decap thief. Sorry.

DH longbow is truly silly.

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Posted by: SolarDragon.7063

SolarDragon.7063

Lmao then why not make a shortbow/trap ranger? It would be condi and everything.

Jesus Christ go back to your profession forum and stop QQing.

You apparently missed the whole section where I said shortbow has less range, meaning you have to normally close onto the point and skirmish. It also gets OUTranged by almost any other ranged class.
Ranger also does not have “teleport to enemy” unlike Guardian.

(edited by SolarDragon.7063)

DH longbow is truly silly.

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Posted by: SolarDragon.7063

SolarDragon.7063

I’m making the point that the traps and longbow work off the same principles, a la power and crit, so you can make a trap build that is still absolutely devastating at range, whereas ranger, the other damage trap class, has to make a tradeoff between their primary ranged weapon, longbow, and their traps-or use shortbow which is barely outside a point skirmishing weapon.
I’ve been hit by10k+ shots, in fact I think I saw 11.5. While calling this "not competitive is probably true, the more normal 7-8k range is still devastating, while the traps prevent closing from being as sure a strategy as it should be.
The problem isn’t any one part of the build, really, the problem is that with one build, it dominates at all ranges up to 1.2k, while being on a class that can easily gapclose [JI, Flashing Blade] with anything that outranges it (engi, ranger, anything I’ve missed?).

DH longbow is truly silly.

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Posted by: SolarDragon.7063

SolarDragon.7063

Auto attacks of 2-3k and true shots of 10k, meanwhile if you come on point the Whirling BLades do 5k a shot with daze on activation so you can only teleport if it’s a stunbreak as well.
From a rational point of view, how is this any worse than a trapper ranger with a longbow? Because Dragonhunter traps benefit from PRECISELY the same stats and buffs that longbow does, whereas trapper rangers have to sacrifice some stats for condi, or have their traps hit like a wet noodle.
Dragonhunters also get far better knockback on longbow (sure, if they trait for it) which gives them buffs if they do so. Overall, you end up with a build with no sensible counters that don’t rely on having your entire utility bar set up purely to fight dragonhunters… and even then their base damage and aegis will push them ahead.
Their “Shield everything from the front” is doubly stupid when combined with this, as especially in a 1v1 situation they can negate basically all your damage for far longer than is sensible.
Please, fix PART of this. Let them have their longbow of doom WITHOUT the traps, or make all the traps condition based (sure they’ll still get might stacking but at least they can’t literally kill you with less than half the power of a single trap), or make the traps smaller so that you can at least kite the edge of the point, turn the longbow power down… just SOMETHING.

Looking for rune/build advice for PvP temp.

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Posted by: SolarDragon.7063

SolarDragon.7063

So I’m running a fresh air auraclear build but I can’t decide on the runeset. Air/Water/Tempest traiting using auras for condi clear and mainly shout utility. Current rune is Reaper but I’m wondering if some other runeset would suit better.
Also any comments on the actual successful builds people have used along a similar line would be useful.

Win Predictions and Professions

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Posted by: SolarDragon.7063

SolarDragon.7063

To quote xkcd- Correlation doesn’t imply Causation but it does waggle its eyebrows furtively and whisper “Look over there”.

On topic, my weighting over most classes would be- DH+2, Druid +1.5. All thieves -1 except daredevil at -0.5. Warrior +0.5, reaper +0.5. If anyone actually wants me to test this let me know, or take it as the joke it’s meant to be.

Dealing with a revenant

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Posted by: SolarDragon.7063

SolarDragon.7063

You don’t. Even with Mallyx, hope you’re in a teamfight otherwise those condi’s that you CAN’T ACTUALLY CLEAR will kill you once your Resistance goes down.
Bring Mallyx back to about BW2, tone down damage of power weapons by 5-10% to compensate (to stop Sinister faceroll which will happen if Mallyx becomes truly viable), and Rev will be in a good spot.

is it only me or core guard is outdated ?

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Posted by: SolarDragon.7063

SolarDragon.7063

Core guard is the best counter to DH. Outside that, however, it is outperformed heavily by the elite spec.

LongBow is a joke.

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Posted by: SolarDragon.7063

SolarDragon.7063

Longbow is responsible for the second highest single hit I’ve ever seen done to me in sPvP-highest being a trap thief Vault. It also feels like the old power ranger except doesn’t require any of the utility skills to buff it.

Why can't overloads just have invuln/evades?

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Posted by: SolarDragon.7063

SolarDragon.7063

As everyone else has pointed out, this would cause the Tempest to remove the troublesome shackles of the limits of mortality and ascend to a state beyond everything else.

No thanks.

Overloading does need some improvements but this puts invuln overloads so poetically.

Mordrem Snipers not affected by Reveal?

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Posted by: SolarDragon.7063

SolarDragon.7063

So, playing my Scrapper with the Stealth Gyro elite skill, was happy to have a way to pick these guys off (The F5 toolbelt has reveal)… and it doesn’t work. Is this a skill bug, mob bug, or working as intended?

(edited by SolarDragon.7063)

PvP condition clearance

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Posted by: SolarDragon.7063

SolarDragon.7063

Wow, I guess we actually are as bad at condi removal as I thought o.o I was expecting a dozen “l2p’s” but I guess this is actually a huge class weakness.

Chrono builds in pvp

in Mesmer

Posted by: SolarDragon.7063

SolarDragon.7063

Not sure how viable with the build traitlines it is but powerlock with slow on interrupt trait could be the mesmer equivalent of a chill reaper, with slightly less counters.
I’ve been entertaining myself with a Chaotic Dampening well chrono-chaos armour plus alacrity allows for a suprisingly viable staff.

PvP Reward Track

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Posted by: SolarDragon.7063

SolarDragon.7063

I’m still getting transmutation charges from halloween…?

Less of them than I used to but still.

PvP condition clearance

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Posted by: SolarDragon.7063

SolarDragon.7063

I honestly don’t see how rev is meant to deal with condi classes. Even single condi classes (aka dragonburns) can easily outdo what little I can scratch together. Jallis heal clears a meagre three condis in exchange for a forced legend purely for condi clear… what the hell am I missing? Are we meant to all use Sig of Energy and dodge all day because thats our only counter to condition classes?
And Mallyx, our supposed condition legend… needs to strip condis off allies to get resistance. If you’ve only got your own condis… well you’re kitten outta luck.

(edited by SolarDragon.7063)

The Mallyx Problem

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Posted by: SolarDragon.7063

SolarDragon.7063

The other issue with PvP Mallyx is that it’s useless 1v1 because you can’t stack resistance uptime, so unless you’re fighting in a full teamfight our “One big condi tool” still sucks.

celestial needs to go or get changed

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Posted by: SolarDragon.7063

SolarDragon.7063

You forgot mentioning that they should change/delete thief first and only then change/delete celestial, the reason why noone can play zerk builds hasnt changed, people have just been playing celestial so long that they have forgotten.

You mean change/delete thief, mesmer, burn guard, revenant sword, scrapper, dragonhunter, minion necro… basically every build that can spike. THere’s a reason marauder is the burst amulet, not zerker, and it’s not just thief.

Skyhammer and Spiritwatch

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Posted by: SolarDragon.7063

SolarDragon.7063

I don’t think your skyhammer cooldown idea is going to be very kind, the massive knockdown on skyhammer already forces you to dodge or lose, assuming the person on hammer is actually firing it somewhere useful. Now your usage of the side is very interesting, however. I think it would have to be an invuln area to prevent ranged classes from having a massive advantage over melee builds, but obviously this brings some proviso that makes jumping deliberately less of an advantage. Perhaps you could be invuln but also have skill cooldown disabled? That would seem an adequate penalty to stop jumping off the side but not be the equivalent of a kill, assuming it takes 2-3 seconds to get back on the ground.

Re spiritwatch, all that it needs is disabling gimmicky abuses to make grabbing the orb the penalty it is meant to be.

Stronghold guide?

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Posted by: SolarDragon.7063

SolarDragon.7063

So, I have horrific games fairly commonly on stronghold. I’m going to assume it’s my fault, and would love to know if there’s any guides out there as to how to play the game type more effectively, and also if people think that some builds or classes massively outshine others that would not do so in conquest?

Please do something about Druid healing

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Posted by: SolarDragon.7063

SolarDragon.7063

Yeah, rampage as one trick gives great stab uptime especially if paired with nature magic (which itself offers multiple tricks for healing)

Unable to Login/Disconnected After Map Change

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Posted by: SolarDragon.7063

SolarDragon.7063

Still getting:

Network Error
Please check your connection and try again
(Code=1083:5:7:1595:101)

Keep losing connection when loading pvp map

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Posted by: SolarDragon.7063

SolarDragon.7063

Me too, Got into HotM off character screen fairly fast but then long loading screen into losing connection. Map was Skyhammer (not my choice)

Can "Rebound" get better feedback?

in Elementalist

Posted by: SolarDragon.7063

SolarDragon.7063

Rebound is definitely a lacking elite, it’s basically another shout utility that doesn’t go off for several seconds.

Scrapper-what am I missing?

in Engineer

Posted by: SolarDragon.7063

SolarDragon.7063

Since HoT release all I’ve been hearing about engineers is how OP scrappers are. Yet when I play with them they’re not the most disappointing of the elites, but they’re far from the most impressive. THat said I’m starting to have good results with a dazemancer assault scrapper but it’s still only averagely good. I’m obviously doing something wrong here, but what is it?