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Condi survivability issues. (PvE)

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SolarDragon.7063

Pistols are condi weapons plain and simple.

Personally, when running PvE with a viper/sinister I run Firearms with raid traiting, elixirs 2-3-1 (I think) and Scrapper with 3/1/2. Utilities go Medic Gyro, FT (mostly for toolbelt), Bulwark, and Elixir Gun. Elite is stealth gyro.
Doing the above gives several protection sources, as well as the damage sink of the Bulwark, good condi clear from the elixir gun, and disengage off the stealth gyro. It also gives in-combat sustain from the scrapper traits.
In a situation where I know there won’t be conditions, I’ll drop Elixirs for Explosives and swap EW to Grenade Kit, and if I’m running with actual supports I’ll drop into full raid loadout with bomb kit over Bulwark.

If you’re not worried about raiding and want a really good statset for PvE soloing, I would recommend rabid with similar switches to above.

StealthGyro stay visible to enemy in wvw?

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SolarDragon.7063

Stealth gyro is also still visible.

PVE Engineer, a good choice for solo content?

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SolarDragon.7063

Arguably the best solo class is actually necro as it can cycle shroud and back and gain life while in shroud with the correct traits.

However, my experience with engineer is that if you run something like a Rabid P/S scrapper you can outsustain almost any champ in the game, while still doing average amounts of damage. Hybridise with Vipers and you can output significantly more damage, at the cost of being vulnerable to high burst champs. A Viper/Rampager build is too squishy to solo many HoT champs (at least in my experience), but will do fine for map roaming, and is the meta stat build for raiding with, which may help you get easier access to runs.

(edited by SolarDragon.7063)

The reasons condi is out of hand

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SolarDragon.7063

Freestacking was so that long-acting condis (necro utilities, etc) weren’t overlaid with short-term reapply condis (engi pistol AA). Reverting that change would be awful.

Secondly, balancing around expertise is actually a better option as it means that condi builds start having more than one stat influencing their potential damage-similar to the power/prec/fer triad for power builds.

(edited by SolarDragon.7063)

Berserker vs Warrior (dps)

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SolarDragon.7063

I disagree because of several things.
1) Berserker should be hitting higher numbers more often. More buffs, faster attacks, and Always Angry.
2) Burst skill spam. Berserker builds can spam burst skills like there’s no tomorrow. This adds both damage, utility, and sustain in one feature.
3) Fields and blasts. Berserker has access to more fields and blasts than core warrior. While often underrate, good combo usage can make or break otherwise even teamfights.
4) Surviving long enough to land damage. I don’t care how high your burst DPS is if you die before you land it.

Any updates on Function gyro?

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Another issue I have with function gyro, especially on the rezzes, is that sometimes it will actually miss the target and hover uselessly.

And in PvP (Wvw?) if it gets caught in once CC it just stops. Doesn’t start rezzing again or anything. Just hovers until it blows up.

Bomb kit rework suggestion

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SolarDragon.7063

I will point out that nearly every PvE condi (Viper) engineer metabuild uses bomb kit.

Personally, I still find it hugely awkward to use and it requires leading targets along the ‘right’ path for bomb kit to be effective.

Engi Rifle Needs a Buff

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The issue with rifle is that it isn’t a ranged kit. It is a kit with ranged options, which forces an engineer who wants to play truly ranged to either be restricted to the (worse) parts of the kit that have range, or to sacrifice a utility slot for a true ranged option such as grenades. Mortar kit has its own problems, and even grenades require a trait slot to really be used at full range. So the issue isn’t so much parity, it’s the lack of a true ranged option without making trait and/or utility slot sacrifices.

Scrapper CD's are just too low for PvP

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SolarDragon.7063

I hadn’t realised how big a problem this was until I jumped on my own scrapper in PvP.

Electro-Whirl and Blast Gyro are the two biggest offenders, but for their power level many things that scrappers have access to have too low a cooldown, especially given the stacking that can be used, such as Electro-whirl, Defense Field, Electro Whirl for ~7 seconds of complete projectile reflection that is back up in its entirety in less than 25 seconds.
Shock Shield is also a powerful block if used correctly, easily able to absorb bursts every 20 seconds, a lower CD than many other classes have burst abilities.
Combine this with traitlines that give very high stability and sustain, and scrapper is very definitely at or near the top of the class tree.

Overall, about a 5% reduction on hammer AA, a 10-20% increase on hammer CD’s and a CD pass on scrapper utilities especially Blast Gyro would do much to bring this class back into a slightly more sensible spot.

I thought this couldnt happen anymore in PvP.

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SolarDragon.7063

The thing is, the overall design of GW2 does not encourage teaming up. The lack of VOIP hurts any in-game teamups, forcing you to out-of-game teamups which many players don’t have good access to.
You say that queuing as a full team is not wanting to farm solo q players, but that’s exactly what we’ve seen from the overall community in the leagues over and over.

My vote is improve the matchmaker so that matchups become somewhat balanced on a more than occasional basis.

[Suggestion] Tie condi burst to crits

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SolarDragon.7063

Your post is rather unclear, but you want condition damage nerfed and compensated by having it crit?

Solo Queuing= Losing Streaks

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The fact you have a 41% winrate yet are in diamond is IMO a sign of the system working badly…

A Letter to the PvP Community about Leagues

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SolarDragon.7063

I disagree with your assessment that making leagues skill-based will reduce PvP pop, and the inverse that putting shinies will increase PvP population.

Simple thing will never allow "balance"

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SolarDragon.7063

I think you’re all dismissing a very valid point here, that armour weight is important in how toughness affects a class. Without toughness I think the difference is small, but with it, as far as I understand, the armour weight difference is multiplied.

That said, right now the heavy armour specs are all the glassy cannons and the light are the tanks, but it’s an important numerical factor to consider.

Matchmaking Blacklist

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SolarDragon.7063

I can confirm it’s not true, unfortunately.

Which Division will I start next Season?

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As far as I knew all diamonds start in sapphire next season if they use the same process they did this season.

On "OP" HoT Specs

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SolarDragon.7063

I’ve seen Tempest tanks merrily tank 3 skilled players by themselves.

I would hesitate to say that three players, assuming they’re not also aurabot tempests or healer druids failing to kill one tempest are as “skilled” as you want to believe.

Straight up power revs give me a massive headache 1v1 as an ele. Rev+Necro focus is almost instant GG as you can’t protect both aspects at once. You can mitigate direct damage with the right skills, and condi with the right skills, but trying to do both at once is a disaster.
Perhaps the issue is too much adherence to the condi spam that ele is designed to counter?

(edited by SolarDragon.7063)

Dueling shroud % fixed or depends?

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SolarDragon.7063

Starting with 0% means you effectively start without several offensive and defensive options, unlike most other classes. 100% is a bit too much and gives a pretty good advantage. 50% seems fair. I don’t think it should really be changed based on the opponent.

Why should you start with any? Shroud is charged by killing enemies. In a duel you’re both starting from scratch. Besides, necro has plenty of LF generation.
It’s the same reason stacking sigils are regarded poor form.

Matchmaking Blacklist

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SolarDragon.7063

because such a system would be open to so much abuse

Really? Any abuse I can think of is self-destructive.

blacklisting anyone you feel is a worse player than you so that you only play with people better than you, except when everyone starts doing that then noone gets to play with anyone -

So…. assuming that you magically kitten every player correctly… and other people do that… you never get to play.

Matchmaking Blacklist

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SolarDragon.7063

because such a system would be open to so much abuse

Really? Any abuse I can think of is self-destructive.

Dueling shroud % fixed or depends?

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SolarDragon.7063

My opinion, for what it’s worth, is that a fair duel starts at 0.

Verdict on Berserkers

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SolarDragon.7063

The synergy of the weapon swap traits that Warr has always had paired with the short adrenaline bar of Berserkers is a little overtuned, perhaps making the bar longer would do much to alleviate their current domination.

For me, there are two separate issues with un-fun warrior play. The first is the Condi then CC while the condi ticks ability they have. Perhaps toning down the condi that can be applied with this strategy might work, or toning condition in general down. Even making the F1 less spammable would help, and maybe reducing the CC of Head Butt.
Personally, I’d hate to see a return to the Marauder power meta.

The second major annoyance I have is the ability of a warrior to disengage, wait for CD’s, then come back in at near full power very easily, which I think is the combination of the pulsing stability, resistance, and blocks for disengaging, and then healing signet and adrenal health for easily regaining health to reengage. Perhaps resistance needs to be changed to function as a more powerful protection against condition damage, rather than eliminating all conditions, especially soft CC.

Overall, though, berserker is just at the top of a tree of far too much passives that then require spammable actives in return. (CC vs stunbreaks, condi vs clear)

Rewards Discussion: Is this really necessary?

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SolarDragon.7063

If you’re a hybrid PvP and PvE player, then MF is going to progress organically as you play PvE, so it can be tempting to save up the loot boxes.
The intent would seem to be opening boxes as soon as youg et them, however, to give some pacing of PvE rewards to PvP players.

However, I agree with the OP that having 6 different boxes that are exactly the same thing just feels silly, although there are several legitimately different box types in each track.

Season 4 Nerf Wish List

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SolarDragon.7063

Make all pet skills activate-able instead of on some random AI. Then nerf them by about 10%.

Matchmaking Blacklist

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SolarDragon.7063

Please for the love of god Anet HURRY UP AND MAKE THIS A THING

Engi STARTS the game by calling the rest of the team kitten, telling us that we’re going to do nothing but rotate off point, and then proceeds to do exactly that himself, pushing far and dying repeatedly. Why can I not blacklist people like this so that I don’t lose games while watching helplessly because it’s basically a 4v5.

Explain this to me

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SolarDragon.7063

rofl.

I’ve lost 2 games this season.

I wish I wasn’t working 40hrs/week. I’d be legend twice-over.

Soloq, thief/ranger (depend if class stack)

Wait… how is that possible? 20 pips into ruby means you needed 80 pips total. Even with a 37 win streak, you can’t get 80 pips. Did I miss something that allow you to skip tiers or divisions or something?

If he played an earlier season he might have started in emerald.

League Elite Achievement

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SolarDragon.7063

Crossing ruby in 3 seasons is adequate.

Why I don't have any sympathy

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SolarDragon.7063

So basically, OP is an kitten. Thanks for the tip, hope I never meet you in game.

To everyone else putting up with the bullkitten that is season 3, you the real MVP!

Anyone else here that was a part of...

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Balanced match? Hacker confirmed. Plz be to the banhammer.

Will league achievs lock after the full year?

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SolarDragon.7063

Well, everything originally pointed to it locking after a year. However, anet have made such a mess of things that who really knows.

Unlock Silverwastes reward track (patch)

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Wait, it rewards all the pieces? That’s really stupid and needs to be patched one way or another.

Day vs Night

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2. People want the goodies. Even though Arena Net has stated that this reward is only for the better people. Now this can be discussed, since grinding is very much a possibility. But people cannot currently expect to be able to obtain the wings. You need to get good enough at pvp to reach the ‘wings’ level.

If this was true it would be a good point. Except that grinding isn’t a possibility, it’s the only way to get wings because of the structure anet has created. Maybe the top 0.001% of players can actually legitimately carry their way through matchmaking, but terrible players are reaching high legend, good players are stuck in ruby with MMR holes because of matchmaking vicious circles, and stronghold 5-mans go to legendary.

If there is a League Next season

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SolarDragon.7063

1) Sure, IF you also untie the rewards from divisions, and make division loss a thing.
2) Probably a good idea
3) Hell no 2500 is ridic, even 1000 is pushing it.
4) Disagree, what should happen is an MMR boost for additional team members though. Something like 5% per team member for 2, up to say 20% increase on MMR for every team member at 5
5) Yeah, an actual AFK detection system would be nice. That said, far more games are ruined by stacking of bad (and wilfuly ignorant) players than actual AFK’s.
6) Sure, but what do you actually mean?
7) YAAAAS
8) Eh, then you get MMR snobbery. I’m saying no here.
9) Not sure what you mean here. Do you mean having MMR that actually evens out teams instead of stacking?
10) Same as 8

Big things that I feel need to be stressed.
Make MMR equal division. Then divisions actually have prestige rather than “Oh, you’re legendary? Congrats on the 5-man stronghold queues.”
Uncouple backpack rewards from division, since the obvious intent is that everyone can get them, just accept that they’re PvE grind rewards.
Get rid of the stupid team stacking algorithm.

What keeps you from watching pvp on twitch?

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SolarDragon.7063

Also, if you’re watching individual streamers rather than ESL, there’s the issue when they get awful matchmaking and are basically twiddling their thumbs watching their team lose.

Welcome to Bunker Wars

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SolarDragon.7063

Primary support druid got nerfed into oblivion so the only healer left is ele.

To be a healer you have to be tanky otherwise everyone focuses the hell out of you (play shoutbow druid to see what can happen to a glass healer).

So, you get a tanky, healer, ele as the only dedicated support.

Yes, bunker druid is supposedly a thing. Personally I’ve never run into one that has been an issue in teafights, whereas the cleric ele will skew teamfights (both from playing and trying to kill them).

Still nothing done about matchmaking que

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Not a lot of complaints about matchmaking are a problem to deal with, except how it groups puts the bottom half of MMRs on one side vs. the top half of MMRs on the other.

If you see Amber’s in Legend, it’s because they’re partied with someone in that pip range of their own manipulation. All matches take place within a small-ish pip range. Class distribution is hardly a problem, if the players behind them are matched equally with the enemy. In extremely crippling comps like 3 thieves, people just switch.

All the problems are gonna be de-magnified as soon as teams stop being purposefully different in average player skill

People switch?

Do you even play PvP?

Skill based or Grind based rank system?

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SolarDragon.7063

I’m not going to +1 because that’s a pretty shameless attempt at getting forum rep, but I would much rather see a skill based ranking system. If nothing else, it’d give me some idea of what level I actually play at.

ANET: Suggestions From A 20-Year PvPer...

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SolarDragon.7063

One thing I have to disagree with is removing class swapping, unless matchmaking is changed significantly. The number of games I see with three thieves matchmade together is, while smallish, enough to mean class changing needs to stay. It’s not such an issue with say, three eles, because they fulfil a different role, but some classes will create a loss almost 100% of the time if they end up stacked.
Changing class DURING a match however, should be disabled in some way, I agree. Mostly because it tends to lose the game for the team that has the player changing.

Counter play is bad!

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SolarDragon.7063

I can agree. We’re in a situation where a single CC is ignored by 90% of classes, but people still complain about CC because to counter the number of passive (and active) CC counters, “CC” intended builds got given 4+ different CC’s (current warr being a great example) that can just hammer through and stunlock you, especially if you’re playing one of the rare classes that doesn’t have access to sensible passive stunbreaks.
(Which is doubly awful because of the condi ticks while you’re CC’d)

Thieves are probably the best example of the overcounter right now, where they can ignore immob, have teleporting stunbreaks and multiple of them… but the moment they run out they get stunlocked and die instantly. Either the person trying to CC the thief watches the thief ignore every single lockdown they have access to, or the thief gets smashed into the ground under a wall of CC. There’s no timing, there’s no satisfaction of using your single CC tool perfectly, there’s no excitement of saving your CC break and escaping the CC that was meant to kill you and could have. It just sucks for one side of the matchup whichever way it goes.

(edited by SolarDragon.7063)

Before you blame team, balancing, etc...

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SolarDragon.7063

I’d like to throw this in here since I learned it the hard way the other day.

Some stronghold matches can be won by time out. BUT, if both lords are still in combat during timeout, the timer resets to 3 minutes :/

The guide is more for Conquest since that’s the (somewhat) more balanced mode of play that most people prefer and bother to give feedback on.

Before you blame team, balancing, etc...

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SolarDragon.7063

Nice post. To bad that most players who read the forums already knows this.

I might disagree with this given the tone of many of the posts here.

How to Improve Khylo

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SolarDragon.7063

A good treb player can reliably hit side nodes on the first shot, and if you play the map more than I do you probably have almost memorised how long you need to hold the rotation buttons.

The idea of a good treb player, though, is precluded by the notion that the trebuchet requires very little skill, as per OP. The opening assertion is built around the presumption that there is no element of skillful trebuchet use.

In terms of contributing to mid, I mostly agree. Although it is still possible to go short when hitting mid, most players are unlikely to do it more than once.
However, in terms of contributing to the side points, the treb requires skill to not be pointless-with the long windup, missed shots are very costly, and even a small deviation of angle can cause shots to miss easily.

My biggest frustration on Khylo personally is the height of the central point platform above the rest of the floor on the level, which is very frustrating when fighting against say, scrappers, who have plentiful knockbacks that if they happen at the right angle can take you out of the fight for 4-5 seconds (by which time they’re a third of the way through their cooldown for said knockback).

(edited by SolarDragon.7063)

Should Profession Balance Utilize Polls?

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SolarDragon.7063

One thing Anet does have a HELL of a lot of is metrics.

So by the end of the season they have a very clear indication of who’s generating the most success and who’s not.

The thing is, that’s a terrible way to judge. Metrics like that are more influenced by what people play and how much support they have in playing it, than anything else.

How to Improve Khylo

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SolarDragon.7063

2.It’s a tiny map, meaning there’s no real commitment in hitting a node. Mid provides very fast easy access to these points in a very short timeframe. Classes with more mobility therefore have their advantage weakened.

3.Trebs do way too much damage for the low skill required to use them. This enables otherwise bad players to contribute more to a fight than they have any right to. Destroy the treb? No problem, a repair kit will soon spawn ensuring the skill gap between teams won’t matter as much.

Don’t these two kinda contradict one another?

Yeah you can hit either point quite easily from mid but mid is the only point that can be consistently covered with trebuchet fire.

If the enemy team is committing a player to use the treb then you can commit to the side points. The main reason they’d use the treb is to hit mid. The only reason they’d hit mid is because they don’t have it or because you’re attacking it, so move out to the other two points.

Not 100% true. A good treb player can reliably hit side nodes on the first shot, and if you play the map more than I do you probably have almost memorised how long you need to hold the rotation buttons.

That said, I think treb is at about the right power, but too many players don’t factor it in to their movments.

Before you blame team, balancing, etc...

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SolarDragon.7063

Read this.

https://www.reddit.com/r/Guildwars2/comments/2xnnlz/how_does_spvp_rotation_work/cp1pyz1

If you understand it, and practice it in every single game, then you have my permission to whine.

I understand and I always rotate when/if needed. Sadly there are many who do not know or understand, and think personal score is the be all and end all of PvP.

Then sir, I value your opinion and consider you at least somewhat entitled to whine. Make good use of your power.

Condi bomb=no skill.....

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SolarDragon.7063

I would also like to add that condition builds are more forgiving because you don’t have to constantly be attacking or be within melee range for damage (not all classes but a prime example is power warrior vs condi warrior)

Condi wars need to be in melee range for optimal condi bomb, outside of that they are even more vulnerable to kiting then power wars, cuz they lack movement skills from GS.

Can confirm. Against engi’s especially I’d say 90% of my damage is actually from longbow or ranged utility.

EVERY class needs a solid escape move

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The problem that I feel exists is the thief stealth skill has, at least IMO, about 0.5 too short a cooldown. Assuming that the stomp isn’t 100% instant on down and the thief doesn’t instantly teleport when downed, they can wait for a stomp, teleport, then wait for a stomp AND STEALTH. Yes, if the thief can do a terrain shadowstep while downed they deserve to get the stealth off, but they can reliably get their 3rd downed skill off which no other class can do.

Why People are upset

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SolarDragon.7063

The second screen cap was a close game. But I do agree that the pip system is not showing “skill” at all. It’s showing who can grind out wins. What we need is a score system that places people by games played/win/loss. Then people will find out how good they really are.

Just make MMR public, and tie division"to MMR.

That is the best and least complicated manner in which to do all of this.

+1000

Condi bomb=no skill.....

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SolarDragon.7063

Some people whined about condi damage. Yeah, it obviously must be fact.

It’s posts like yours that make it real hard for anyone to take you people seriously.

I’d like to understand why I mostly hear about condi than about power damage that is to blame in certain situations.
I played PvP in many games that include DoT type of dealing harm to others and I met with many people telling me that condi is just for those who like that stand in a safe spot and watching people melt. Even some of my guildies that have about few K’s of matches played and reached legend divs say the same that condi in this game is ridiculous.
You seem to have good arguments about condition damage, but can you tell me why people look at condi in such a harsh manner? Are you gonna tell me that they are just scrubs and that’s all?
Are you gonna tell me that condi is not dropping dots and watching people die in time?

It’s still landing attacks and being rewarded for it. The big reason you hear about condi is that there’s been a power-dominated meta for at least a year, probably much longer, so people are having trouble adapting to a mixed damage meta.

Before you blame team, balancing, etc...

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SolarDragon.7063

I thought the gw2 reddit was a PvE haven.

It is but sometimes there is some PvP hidden.

Yep, and I’d call this one a hidden gem.