Showing Posts For Sorel.4870:

Backpack's Shoutbow Guide

in Warrior

Posted by: Sorel.4870

Sorel.4870

I can’t believe he didn’t mention intel arcing arrow. I know it’s warrior basic stuff but new players might not know about it and it’s a huge part of the dps.

I don’t think Backpack even used it in the video LOL. Really though instead of wasting intelligence on a 1k dodge you can hit 4k with arcing. Reckless dodge in general isn’t worth it, do the math, you literally get 10%+ more damage on everything if you take DotE. Also why would you take energy, there’s literally nothing to dodge in this meta except autoattacks, and you already have perma vigor from WH 5.

Mesmer’s Mirror Blade? Ranger’s Entangle? Ele’s Earthquake? Warrior’s Arcing Arrow/Final Thrust? Guardian’s Mighty Blow? Thief’s Steal? Engi’s Magnet Pull/Jump Shot?

Necro’s… necro’s… Yeah, you can’t dodge the almighty random spinal shivers/air/fire proc, or the staff AA, the dagger AA and the DS AA.

[Video] GW2 Mesmer Dueling: "Let's Go!"

in Mesmer

Posted by: Sorel.4870

Sorel.4870

You just keep getting better every week! Your duels against SD thieves really helped me, thank you.

is sPvP really that dead?

in PvP

Posted by: Sorel.4870

Sorel.4870

Luckily we just had the world championships. Dont know what the numbers were, but if advertsed on their site the feed did not go over 20k spectators world wide, then yeah i would state spvp as an esport is essentially dead.

No idea about the number of views thou, they might have gone over it.

There were around 1.5k viewers at the same time for ToL EU, which is roughly 6% of the active player base. It is more than any other MMO (WoW included), and similar to most pvp-oriented games.

E-sport in GW2 is “dead” because of the small player base, not because the player base is not interested in e-sport.

premades vs solo players

in PvP

Posted by: Sorel.4870

Sorel.4870

seriously can i have a mode without facing teamspeak palyers?
matches ending 500/100 are not fun and 3 people bashing you every time you enter combat.
bring solo q back before you drive more players out of pvp.

What would you think of a system with two queues, one for 1-3 man party, and one for full premades? What is the advantage of having a solo only queue?

is sPvP really that dead?

in PvP

Posted by: Sorel.4870

Sorel.4870

That’s actually very small considering how other MMO’s/Games are doing. Most of them get that in 1 day – 1 week… Most Guild Wars 2 players are in WvW and PvE though, there’s the biggest part. PvP is not attractive enough and nothing’s there to actually reflect their skill after. Bring back SoloQ and MMR based LeaderBoard! http://strawpoll.me/4445203/

Keep in mind that these numbers give no indication on how regularly these people play the game.

But I agree, pvp is not GW2’s main selling point. I also agree that MMR-based LB were better (I was an intense defender of those back in the days were the forums complained about them). However, I doubt soloq reflect a player’s skill. And the population was not larger back when soloq was a thing (or the LB for that matter).

[suggestion] Moa on transforms

in Mesmer

Posted by: Sorel.4870

Sorel.4870

And the only non racial elite with a higher cooldown, Moa cannot counter. Looking at you Battle Standard. I think it should remain as it is.

It can actually. In a clutch team fight, if the warrior has stability and I am not sure I can strip it, I sometimes moa him while his team mate his downed. Granted, he still has his banner, but both him and his team mate are dead at this point.

edit: and you forgot the almighty Mortar.

WvW applied fortitude and applied strength

in Mesmer

Posted by: Sorel.4870

Sorel.4870

I think this is good news, if it is true (it is not totally clear if the buffs are completely removed or just made “baseline”). Most mesmers in WvW are solo or small scale roamers. Which means they are more likely to die more often. I find it painful to have to take a camp or kill a few sentinels before I feel comfortable killing people again. And it prevents my pvp friends to join me in my roaming trips, since they feel to much like they are at a disadvantage (ascended armor doesn’t help either, even if it’s just 5%, the psychological effect is there).

Why are premades allowed to play in unranked?

in PvP

Posted by: Sorel.4870

Sorel.4870

So what exactly will be bad in new system?
Big queues for you? But that means you are minority and currently majority is forced to play in your queue to please you.
You are not minority? Then you will get same short queues and everybody will be happy.
Right now situation when majority of solo players is forced to keep partial teams happy – this situation is NOT normal. Majority must be heard and taken into consideration, not other way around.

What do you call the “new system”?

There is no way for me to know if my pvp habits make me part of a majority or a minority. I mostly duoq and trioq, often soloq, sometimes play in a team. I usually play late in the evening (like most casual players over twenty), so my queue times are very reasonable usually.

I actually think that they are a lot of partial teams. Under the old system, the solo queue was empty: I had 15 minutes queues when I was not even dragon rank yet. Granted, a lot of solo players played in team q, but also because partial premades are probably a lot more common than you think.

is sPvP really that dead?

in PvP

Posted by: Sorel.4870

Sorel.4870

Depends on what you’re comparing it to. Relative to other MMOs it’s probably fairly substantial.

Still, as at stands PvP is boring and broken because despite having most classes balanced rather well between themselves, the meta builds are all over the place because they simply offer too much. As a result they don’t have a clear role.

Either that or we have cheap cheese like pewpew Rangers and Air/Fire power Necs which is basically a Ranger with cooldowns and less range.

Funny thing that’s how GW1 balance used to be. Either we had a team comp that did too much of everything too well, or a cheap low skill floor strategy that could get you wins with minimal effort.

It’s more fun when all the roles have a clearly defined, specialised purpose and the combat is built around one role countering another.

That’s certainly a very valid opinion, but I fail to understand what the link to the population size is.

Foefire - Lord kill without destoying gates

in PvP

Posted by: Sorel.4870

Sorel.4870

It is known. It is very annoying, but fortunately, the most agressive solo lord killers (namely, zerker elementalists and guardians) can’t use that trick, so it is not usually a big deal, and usually ends up badly for the team trying to use that trick. Still annoying though.

Do You Swap Characters.....?

in PvP

Posted by: Sorel.4870

Sorel.4870

I always swap in ranked if we are two mesmers or two thieves (my two main professions atm). I always keep a cele engi ready for the case I have one thief and one mesmer already on my team. I keep a soldier hammer warrior for those Courtyard matches.

I usually don’t swap in unranked (except for Courtyard), because it’s a more laid back environment. In unranked, when for example we have three thieves, I actually encourage the two remaining players to swap to thief as well, for the lulz.

I am also more likely to swap on certain maps. On Foefire for example, if you have no cele build, you can’t counter a lord rush, so you are likely to lose if you don’t dominate the entire game.

Why are premades allowed to play in unranked?

in PvP

Posted by: Sorel.4870

Sorel.4870

Anet, bring back soloQ, and lets see how much all these “friends having fun”, “teams on practice” and tryhard premades will like 20-50m queues without free meat.

I don’t understand what you are trying to say. Maybe you are happy with queuing on your own, but some of us actually like to play with our friends. Crazy right? When my friends are online, I don’t think: “let’s face roll the opposition in unranked”, I just like to play with people I know.

Furthermore, teams of average skills tend to be matched against other average teams or better solo/duo/trio queuers. When you play in duo or trioq, half your games are against full premades, and you consistently win against those. Good teams roflstomp everyone, but they have 20+ min queues, and believe it or not, winning without opposition is not fun.

That’s why I think bringing back soloq would be a terrible idea. This new system is great for those of us (and I’m sure we are a major portion of the player base) who play with one or two friends. So I would rather have a full premade only ranked queue (so that teams can really practice and not wait 15 minutes for a boring game against a PUG), and a 1-3 man unranked queue. If you want to queue with three friends, you could always find one more, it’s not that hard.

is sPvP really that dead?

in PvP

Posted by: Sorel.4870

Sorel.4870

The player base is actually pretty large. You just have a lot of people who just say it is small to try to justify the poor matchmaking system in place.

I wish people would stop saying that the player base is “small” or “large”, because it gives no indication whatsoever, since it is subjective. It is small compared to WoW, and probably large compared to other less successful MMOs (I only play GW2 lately, sorry).

Around 25’000 players played in ranked between december 2014 and january 2015. Whether this number is small or large is a matter of opinion.

best duelist thief build? (wvw d/p)

in Thief

Posted by: Sorel.4870

Sorel.4870

Straight up dueling?

2 0 0 6 6 double D/P with quick pockets and energy sigil and lyssa runes

havent played a better dueling build so far… damage in sPvP is terrible tho, somewhat ok in WvW

That build is soooo early 2014 though.

PvP solo at the lowest point

in PvP

Posted by: Sorel.4870

Sorel.4870

There’s a lot more nuance involved in PVP than running head first into mid over and over again.

I will bet money spirigo.2897 does this

Oh yeah, that illusive “nuance” that gets mentioned a lot but is never explained.

Let me guess, one guy goes to close.

Woo such strategies!

Here?

Allow Trolling in game and forum

in Guild Wars 2 Discussion

Posted by: Sorel.4870

Sorel.4870

Trolling is one of the weakest form of humor. It is like sarcasm (which can be rather fun), but with the difference that the person you are talking to does not understand. The only lowest form of humor I can think of is telephonic pranks.

Why don’t you promote in-game puns and witticisms instead?

a option during the match...

in PvP

Posted by: Sorel.4870

Sorel.4870

I think you can very well imagine why your idea is terrible. I am guessing you had a bad game and wanted to blow off some steam. Now that it is done, I suggest you delete your useless thread.

PvP solo at the lowest point

in PvP

Posted by: Sorel.4870

Sorel.4870

Oh wait, am I supposed to start worshipping this kitten because someone got saved with a portal? lol nope.

I think you got the wrong impression. I don’t want YOU to think or do anything. You posted on this forum with an unclear idea of conquest strategies. You seemed to be under the impression that a good strategy was to repeatedly go to mid, with one team member capping close. Eager to help, I suggested you watched Helseth’s videos to see that other strategies are possible. There is no need to get all defensive about it: it’s not about you. I would have done the same for anyone.

PvP solo at the lowest point

in PvP

Posted by: Sorel.4870

Sorel.4870

There’s a lot more nuance involved in PVP than running head first into mid over and over again.

I will bet money spirigo.2897 does this

Oh yeah, that illusive “nuance” that gets mentioned a lot but is never explained.

Let me guess, one guy goes to close.

Woo such strategies!

http://www.twitch.tv/thelordhelseth/v/4761630

Sorry but no. I love watching videos like these for some of the other games I play, such as Doto, LoL or CS but here it’s just 1 of 5 total members of GW2 pro scene (or was it 11?) showing us some skill spam. The first 3 minutes of this video show all that is wrong with PvP.

Abusing stealth – check.
Irrelevance of major skills, hence why skill spam is enough – check.
The outcome of the match decided by a passive element – check.
Match decided by the first minute – check.

Yep, PvP here is deep… In kitten.

Refuses to learn how to play the PvP game type – check.
Sucks at PvP as a result and complains on the forums – check.

I get that people have gotten bored of conquest, but its been the game type that PvP has been centered around since launch. If you are bad at it you only have yourself to blame.

Making random assumptions about the user he doesn’t agree with but can’t argue against because mad and fanboy – check.

I’m not making assumptions, I’m going based off of what you said in the posts above. You know, the one I quoted. Where instead of taking something and learning from the video you just point out all the “flaws” you find in pvp. This shows me that you don’t want to learn, you just want to complain. Like a child. Got anymore emotional arguments you would like to make?

You replied with that video to my post about PvP being shallow. I saw the very same boring and broken mechanics that I do playing ranked every day.

“Oopsie, I missed Moa! Nvm it worked out anyways.”

He said himself that it worked because the elementalist did a big mistake himself (by not lightning flashing away/pop armor of earth immediately, because of slow reflexes). But the real “elite” skill of the mesmer is the Portal, which is really game changing in the games shown.

PvP solo at the lowest point

in PvP

Posted by: Sorel.4870

Sorel.4870

There’s a lot more nuance involved in PVP than running head first into mid over and over again.

I will bet money spirigo.2897 does this

Oh yeah, that illusive “nuance” that gets mentioned a lot but is never explained.

Let me guess, one guy goes to close.

Woo such strategies!

http://www.twitch.tv/thelordhelseth/v/4761630

Sorry but no. I love watching videos like these for some of the other games I play, such as Doto, LoL or CS but here it’s just 1 of 5 total members of GW2 pro scene (or was it 11?) showing us some skill spam. The first 3 minutes of this video show all that is wrong with PvP.

Abusing stealth – check.
Irrelevance of major skills, hence why skill spam is enough – check.
The outcome of the match decided by a passive element – check.
Match decided by the first minute – check.

Yep, PvP here is deep… In kitten.

You asked about strategy, I offered you to learn and get good. You are free to do whatever you want with the help provided.

I am not going to discuss your opinion on stealth, but about major skills, I think you missed the very relevant Portal plays (which is, you may hav noticed, a skill). I didn’t really see the passive element: I am pretty sure that TCG won these games because of their superior strategic play. And the first game is a demonstration on how to overcome a very bad first minute and finally win the game. So your analysis is a bit partial, to say the least.

Why are premades allowed to play in unranked?

in PvP

Posted by: Sorel.4870

Sorel.4870

I mean. Sometimes people want to play with their friends and aren’t grouping up just to secure an easy win. Unranked doesn’t matter, so there’s no reason to not allow people to play with their friends when doing it.

And sometimes people just want to play pvp without having to search team, and not playing against premades.
I guess they shall go to ranked… oh wait, its full of premades.
Then maybe unranked… oh wait, this is a place with “friends having fun together”.
Well, at least soloQ still here… oh wait, it was deleted, because otherwise nobody wanted to play pvp solo against premades and “friends having fun”.
I guess we have a little problem here.

You are right. I think ranked should be full premades only, while unranked would be only for 1-3 man parties. That way we could have some serious games in ranked instead of all these soloq rotations.

is sPvP really that dead?

in PvP

Posted by: Sorel.4870

Sorel.4870

Is it really that dead? If you had to estimate how many people play, what would you guess, and do you think HoT will revitalize the scene?

Guys, gals, please, can we not turn every thread into a random rant about MM/LB/waiting-in-HotM/conquest/passive procs? Legionnaire asked a very specific question: he wanted to know the size of the pvp population. Then you made a dozen of comments, a few being 1-2 paragraphs long, giving no answer. Focus a bit please.

Legionnaire, I’ll try to answer your question. Allow me, in all humility, to quote myself:

In december, during the first test season, I started around 94% on the LB, and climbed up to the top 1000. During this progression, I’ve been at 95%, but never at 96%. We therefore deduce that the top 4% of the LB represented 1000 players. So the total number of players who participated to the first test season in December in EU is around 25’000.

We will probably see a fair number of returning players for HoT, as well as some new players. Will they stay? The rhythm at which Anet will balance the new specializations and the revenant will probably be a decisive factor. We will see.

PvP solo at the lowest point

in PvP

Posted by: Sorel.4870

Sorel.4870

There’s a lot more nuance involved in PVP than running head first into mid over and over again.

I will bet money spirigo.2897 does this

Oh yeah, that illusive “nuance” that gets mentioned a lot but is never explained.

Let me guess, one guy goes to close.

Woo such strategies!

http://www.twitch.tv/thelordhelseth/v/4761630

PvP solo at the lowest point

in PvP

Posted by: Sorel.4870

Sorel.4870

MMR reset?

I get matched up with the weirdest players

No, that is actually normal for weekends…

Which is even more ballin’ that I started to accept it

Sorel forced me back :<

Lol sorry bro, but your thread is older than my remark on the twitch chat. Not taking responsibility for that.

[suggestion] Moa on transforms

in Mesmer

Posted by: Sorel.4870

Sorel.4870

Ok Typin, I see what you mean. Yes, if the mesmer still has moa ready, chances are he will moa your lich.

The thing is, moa is on a very, very long CD. So you should never use your lich when the mesmer is around with the moa ready. Let him use his moa elsewhere. Put a target on his head and get him killed first. Ask your team to control him while you do your lich. Moa is a serious counter to these big elites, that is true, so play smart and don’t waste your lich.

Alternatively, don’t play lich form when there is a mesmer in the other team.

Still Hyped for HoT?

in Guild Wars 2: Heart of Thorns

Posted by: Sorel.4870

Sorel.4870

Still super hyped.

The thing is, I am now even more hyped for what is coming before, namely the traits revamp and the new Lion’s Arch.

Sure is a lotta French in pvp...

in PvP

Posted by: Sorel.4870

Sorel.4870

it’s “iraq” not irak.
#freedomfries

It’s “Irak” in french, appropriately :P. Thanks for the correction.

Sure is a lotta French in pvp...

in PvP

Posted by: Sorel.4870

Sorel.4870

Looking forward to that option. Little time away from pvp would do them good. As for French – well i’m Polish. If anyone has the right to make fun of France for WWII it’s us (they bailed on us despite being part of mutual protection treaty). And us Poles have very very little tolerance for political correctness. Nearly 50 years of communistic censorship will do that to you:)

Sorry but you’re wrong. The “French are cowards” is actually a really modern myth. It was made popular in the US in the early 2000s because France refused to join the war against Irak, and Americans felt terribly insulted.

The funny part is that nowadays nobody believes that Irak was a good idea, but that stereotype is still around.

And by the way, I’m swiss, so I enjoy a good french-bashing. But I don’t like short-sighted history “truths”.

Content today?

in Guild Wars 2 Discussion

Posted by: Sorel.4870

Sorel.4870

[quote=5079729;heartless.6803:]

Stop Blaming Anet :Unranked Vs. Ranked

in PvP

Posted by: Sorel.4870

Sorel.4870

2. They introduced a matchmaking system that is worse than before

I wish I had known this amazing place called soloq everyone seems to remember. I can only remember lame rotations, 4v5s, rage quitters, and having an ESL player in the opposite team regularly when I was not even rank 80.

Seriously though, there is not enough people playing this game. Before that changes, we will never have a MM system working perfectly. You are chasing leprechauns.

Thief- To survive and to kill

in Thief

Posted by: Sorel.4870

Sorel.4870

The one who says that to do it of the video is easy I invite him to do it.

My toaster doesn’t allow me to do so. But feel free to contact me IG and I will gladly duel you, and on a mesmer even. I know that it is unfair, because I know how you play, but since you offered it yourself…

Thief- To survive and to kill

in Thief

Posted by: Sorel.4870

Sorel.4870

Why are charr thieves always so terrible? I don’t want to sound racist, but in most cases I have witnessed this is true.

Gifts of Exploration need to be improved.

in Guild Wars 2 Discussion

Posted by: Sorel.4870

Sorel.4870

I don’t understand your complain. There are already a ton of rewards for map completion: gold, mats, loot from monsters, experience, and the rather good rewards you get when you complete a map entirely. In addition, map completion should be something you do for fun, not for the rewards. It is a lot more rewarding than most of the other “non-farm” activities in GW2.

Why do people NOT run meta?

in PvP

Posted by: Sorel.4870

Sorel.4870

Innovation is key. You can’t create a new meta always following the herd.

Some people are sheep, some people are shepherds, and some people are weird wolves with bad builds no one but them will use. That is the GW2 ecosystem.

Solo Q-ers Reduced to Feed All

in PvP

Posted by: Sorel.4870

Sorel.4870

What’s the reason for the split up? The mentality of a soloq is that we know there is 0 pre arranged coordination. Even if 2 people team up, that’s a problem I think.

I agree, that is why I didn’t use the word “soloq”. I know some people are fond of the concept of a solo queue, but I think it is less needed than a full team queue.

You see, the MM system in GW2 tends to balance the size of teams. The majority of the pvp community plays either in solo, duo or trio queue, alone or with a couple of friends. Consider two “unbalanced” match-ups: 2-2-1v2-3 and 2-3v5. Obviously, the first is a lot more balanced than the second. GW2 is a team game: you can’t really tell the difference in organization between a 3-man premade and a 2-1 combination. However, queuing in a full premade gives you a strong advantage.

Playing in a 3-man group or in a full premade is like playing two entirely different games. Team play relies more on rotations and map awareness, while partial premade play relies more on micro team fight management. At high level of play, a 2-3 team can not win against a full premade. Ever. Which leads to top teams never queuing together, because they are sure to never face a consistent opposition.

Furthermore, GW2 being a team game, you can not be considered one of the best players if you are not part of one of the best teams. That is why having a ranked LB based only on how you perform in a team environment would make sense in this game. I mostly queue solo or in a 2-3man group, but I have to admit that playing the game this way is just a casual way to have fun. So only playing that way in unranked would make sense.

Solo Q-ers Reduced to Feed All

in PvP

Posted by: Sorel.4870

Sorel.4870

Instead of that, simply separate soloq and teamq. Problem solved. But keep rewards the same, otherwise soloers like me will simply go to the team queue again to get the higher benefits.

How about a new approach? Let’s say, having an unranked queue where players from 1 to 3 people can queue together, and having a ranked queue with only full premades? That way, we would have a more serious queue, where premades wouldn’t be forced to play against pugs and their lame rotations, and a more casual queue where players wouldn’t be forced to face full premades.

Notice that in this system, queuing with 4 people wouldn’t be possible. I have always thought that queuing in a 4-man was really problematic, because it’s sensibly stronger than a 2-3 team, and sensibly weaker than a 5-man team.

Why do people NOT run meta?

in PvP

Posted by: Sorel.4870

Sorel.4870

For the sake of my blood pressure, I do not run anything except “selfish” builds in PvP.

You’re absolutely right. I have dropped my mesmer in favor of my thief in soloq, because the Shadowtrap is much more valuable than a Portal that no one will take, and won’t see much solo use anyway because points flip too often in soloq.

Why do people NOT run meta?

in PvP

Posted by: Sorel.4870

Sorel.4870

The meta are the safest builds for the bad to average players (also working with good players obviously), but they are not the best builds or the only good builds by far.

Running something unpredictable has a clear advantage specially if you practice and master your own build.

Also the meta is made for PPT in mind mostly, actual fighting is not the focus of the meta. Some people play games to fight and test their skills, not sit on points.

So many things are wrong in this post that I don’t really know where to begin.

First of all, if you are playing in a conquest game, you HAVE to play PPT. That’s the game. That’s why people play conquest: to have this added strategical aspect. If you want to kill stuff, go roaming in WvW, or just duel people in practice/custom arenas.

I agree that running something unpredictable gives you a clear advantage in the beginning of the game, there’s no denying it. Being killed in one phoenix combo by a sf elementalist when you were expecting a RtL can really change the outcome of the first team fight. You just have to make sure that your build is good enough to be useful the entire game, because the element of surprise dies pretty quickly.

Saying that the meta builds are the safest for the bad and average players is just plain wrong. That’s true only of shout bow warrior. The celestial engineer is harder to play than the rabid equivalent, for example, but works better in a team environment and against better players. And you will become conscious of how ridiculous your statement is by comparing the effectiveness of a shatter mesmer, with no condition removal and the survivability of an ant, with the one of a condi mesmer, or a power ranger, or a power necro, or other bad builds that function very well in low MMR tiers.

Meta builds are meta because they work well in organized, high level of competition. You’re just flatting your ego with your anti-meta stance .

metabattle destroys a part of the game

in PvP

Posted by: Sorel.4870

Sorel.4870

If it wasn’t metabattle, it would be another site.

The only thing Anet can do is buffing builds that noone use, to encourage people to play them. They seem to have done it with the trait revamp for certain professions (lockdown mesmer for example). However, it’s too soon to tell if it will really work.

Nerfing is not a solution! Buffing may be!

in PvP

Posted by: Sorel.4870

Sorel.4870

Most of the “meta” are the builds which are a little too good because they can do too many things well or do something better than everyone else with less drawbacks. When you tone down what’s a little too powerful, you’ll see a lot of other builds able to compete.

You don’t understand what meta means. Your description is true only for dd elementalist and MAYBE cele engineer (since condi builds are non-existant lately). But in every meta, some builds are not OP, but just adapted to a strategic role. D/p thieves are not OP, but their mobility and survivability allow them to be good at their role: decapping and bursting low health targets. Similarly, the staff guardian from previous metas wasn’t OP, but it was adapted to the support role.

Many people are confused about that, and that’s why you see all these ridiculous threads asking to nerf every build in the meta, instead of allowing other builds to be useful in those roles.

Silverwastes bag strategy

in Living World

Posted by: Sorel.4870

Sorel.4870

Tough choice. I think it depends on how much MF you had when you opened the chests, because that’s (I believe) the MF used in calculating the loot in the bags. Having rare lvl 80 armor pieces is worth a ton, so if you had a lot of MF, it could be a better idea to open them on a lvl 80 toon.

Could you open half on your lvl 55 char, and half on your lvl 80 char, and post the results here? That would be great.

No balance patches freq, too much to ask for?

in PvP

Posted by: Sorel.4870

Sorel.4870

Aslong as mesmers can hit a 1 shot kill with no reall counterplay if your out of dodge rolls

Well… yeah… There are only two cases. One, you’re in 1v1 against a mesmer. If you get 1shot (it’s not a real 1shot, but let’s say killed in under a second), it’s because you wasted your dodges. Hint: watch out for the shiny flying blade.

Two, you are in a team fight and get 1shot. It means your positioning was wrong, or the mesmer’s was good. It’s a team game, so getting downed in team fights is pretty normal, and your team can help you in that case. Shatter mesmers play a burst build, it’s their role to burst people, it’s yours to be aware of where they are.

And all the other weaponsets of non meta builds that are pretty much underpowered to its core. From the stance of pure dps to conditions wich are only viable on a few classes.

That’s just not true. Meta builds have a good synergy, but unless you’re a top player (and judging by your remark on mesmers, you’re not), you don’t need a meta build to perform well.

I play every single weapon on ranger except for OH axe (which is pretty UP, I’ll give you that).

The three weapon sets the engineer can play are excellent.

Staff, hammer, sword, scepter, focus and GS are all very strong choices for a guardian, and you see all of them in unranked.

The only profession with a lot of weaker weapon sets is thief, really. But still: two of them have an excellent synergy: SB-dp and SB-sd.

A lot of players (you included) think that they need to play a meta build to perform well. That’s not always true. Experiment a bit.

Nerfing is not a solution! Buffing may be!

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Posted by: Sorel.4870

Sorel.4870

Reminder that when everything is OP, it’s not actually balance as many players who are new to MMOs like to believe. I’ve played several games where it’s come to that and it’s awful. It’s always a better idea to nerf than to buff to avoid rampant power creep.

It depends on what you call a power creep. Sure, when you have to much passive procs (I’m looking at you, spinal shivers/air/fire necro), you can say it’s a power creep. But for example, “nerf Mind Wrack because it deals too much damage” or “nerf stealth” are a type of complain common to players with slow reflexes, and in the end you get one of these numerous MMOs where fights last for hours.

Block ineffective for SPVP please fix

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Posted by: Sorel.4870

Sorel.4870

Good afternoon all,

I don’t understand why blocked players are still forced into games with you when queuing for SPVP.

I am under the impression that a block list is mean to remove players from your game experience. Block needs to block, even in SPVP. I block people for very specific reasons and don’t want to see them in my games.

Blocking someone should remove them from queuing into a team with you in any SPVP game mode. It’s aggravating to block someone then get stuck with them on a team for the next 5 games.

That’s unfortunate. However, I think you can imagine how you could abuse this system, by blocking players you found bad, or blocking every ranger you meet to be sure not to get one ranger on your team to increase your chances of victory. If you’re stuck with the same player, try to wait one or two minutes before queuing again. He can’t talk to you, so how bad can it be?

Nerfing is not a solution! Buffing may be!

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Posted by: Sorel.4870

Sorel.4870

all profesions should use initiative

Yeah, and have one more mana-based game. No thank you.

Nerfing is not a solution! Buffing may be!

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Posted by: Sorel.4870

Sorel.4870

People complain that d/p thiefs are to good… I seen Cry babys asking for nerfs, what if, instead of nerfing one of the few viable builds for thiefs, we buff pistol/pistol for power builds.

Thief is a fine example of the real problem and how nerfs (or buffs) don’t solve the real issues, thief has had a lot of nerfs, yet for three years thief has been in pretty much every top team, and yet again at the last WTS there was a thief on each team, the reality is the core design of thief is too good at what it does, even repeated nerfs don’t stop it being from being basically untouchable in its role and a default pick on a team, the truth is the class needs certain things redesigned, same goes for a lot of other things AI for example one of the issues that two of the classes (mesmer/ranger) that struggle most of the time face is having to rely on AI that doesn’t work properly/reliably.

But it seems actually fixing fundamental problems in the game like these (LOL 1 year mid air immob bug) is not the policy, the policy is paper over the cracks.

What’s the problem with having a thief in every team? People pick thieves because they are insanely mobile, and you need mobility for fast decaps and +1ing fights. The only real issue is how strong thieves are against mesmers: if the match-up was somewhat balanced, you could pick a mesmer over a thief. But as long as this mobile roamer role exists, thief has a place in the meta, and I think it’s fine.

By the way, guardians are in the meta since the beginning of the game, and so are warriors. They just fit some roles better. I just think rangers and necros should change a bit to be viable in a certain type of team composition, but claiming that thieves should be nerfed because they are meta is a misunderstanding of how conquest works.

How is Superior Rune of Vampirism not Meta?

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Posted by: Sorel.4870

Sorel.4870

It’s time to complain about screw up buttons to be honest. Vampirism is a screw-up button in my eyes and the mistform function needs to be nerfed.

If only! I have nothing against screw-up buttons. But with this rune you don’t even need reflexes: it activates for you. If a thief is bad enough to eat an entire GS shatter combo, he should not be allowed to survive, refuge and leave.

Please take class into consideration

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Posted by: Sorel.4870

Sorel.4870

Its getting really boring queuing up only to have to switch class just so my team can have a chance. Three times this week I’ve tried to play thief or mesmer just to end up on a team with 3 others of the same class. One time I even went up against a 4 man q who were very organized (only a duo q on my team). We started as 4 mesmers and i switched to warrior even though i suck at it.

It would be nice to first not have to go up against 4 qs but if that has to happen to shorten matchmaking times at least let us have a decent comp….

It does take profession stacking into consideration. The thing is, some professions stack better than others. That was a problem I had when I tried to get better on my mesmer: I was constantly forced to switch. There’s not much you can do. Don’t play mesmer on mesmer daily. In unranked, don’t bother: your team composition doesn’t really matter.

Robert Gee is a boss

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Posted by: Sorel.4870

Sorel.4870

Agreed. Those necro shouts are soooo good. The heal is amazing, that will get nerfed for sure. I can cancel out 1 auto attack with that heal.

I love the skilled played added to shouts by giving them huge cast times. Everyone knows this game is totally about long cast time skills. That is how you dominate. Take long cast time skills and just own people because nobody has many dodges, evades, blocks and interupts.

These shouts transform necro. It is going to sooo op. I love it. Waited 3 years for amazingly designed utilities and it was worth the wait. Do i drop signet of vampirism for the new heal? It will be close that is how sick it is.

Note to dev – please dont nerf these necro shouts after release. It will be fun trashing everyone with these sick utilities

Another one of your rants! I agree that the necro shouts look bad (so did the chrono wells imo). But surely you agree that the new DS and the GS skills look sick.

Prepare to get Reaped

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Posted by: Sorel.4870

Sorel.4870

Reapers got a 10 second stability uptime on a 16 second cooldown. Reaper skill 3 with traits.

TRY TO INTERRUPT US NOW

You wouldn’t know this, because you’re a necro, but Stability doesn’t tend to be an issue for us either due to all the ways we can strip it. lol Have you ever seen Lich vs Mesmer?

@Ross
Yeah I get it, but if you’re letting conditions land on you as a Mesmer under most circumstances, you’re screwed regardless. But yes, chill is quite the nasty condition on Mesmer. I see more people taking Shattered Conditions than they ever did before.

its a pulsing 3 seconds stability every second for 8 secs.

let me see you strip that every second.

In my experience, the change has made it slightly more difficult than before, but each clone shattering takes away a boon so… And besides, I use feedback in my classic shatter build which also ensures a good amount of safety against lich. Sorry, it’s just not that threatening to me based on my experiences. Necros are usually the first person I try to engage over Mesmer/Thief/Ranger. haha

You’re right, lich vs mesmer is brutal, because of both the boon stripping and the moa. The old lich was silly: ONE shatter and it was dead, because it had no stun-breakers and no DS.

But I’m against the generalization of these pulsing stability. What’s the point of boon stripping if you can reapply boons constantly. I feel like a lot of new boons and way to apply them are added in HoT, making boon stripping less useful.