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Class discrimination game modes

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Posted by: Spurnshadow.3678

Spurnshadow.3678

Even if you are standing right in the middle of the geyser, you will get nothing.

Well, that’s why you blast it, no?

Also, overhealing….

Blasting fields also follows the party > squad > pet priority check. You should have known that, Archon.

The heal comes from the one doing the finisher. You should have known that, Spurnshadow. And last I heard these things didn’t have a cap on blasting. Perhaps you can enlighten us.

When elementalists cast water fields, the healing done by the actual ele is fairly puny (mostly restricted to their own party yes) compared to the potential of mass blasting water field, which the plebs outside of the squad can do. In practice, it is more than enough to heal everyone in the squad including plebs outside of squad assuming people are awake. The reason you see people out of squad die is because they probably aren’t coordinated to do this or don’t know about it at all. But since I have to type this out, can you blame them?

I think in your zeal though, you have really missed the main point of the discussion. This thread is about non-meta classes not being allowed in squad. All these non-meta classes are generally unable to keep up with the frontline. If they cannot stay within 600 range of the main squad, then whether they are not on squad or not is irrelevant, because the grand majority of boons and heals do not reach them anyways. As a result, people crying about not being allowed in a squad are not going to have any significant boost when it comes to joining a squad or not. You’ve already set your parties to have 5 each so there’s also no chance of boons being “stolen” or misdirected. This is also why it makes no sense to keep these classes in squad if it’s full and you can put another frontline in. It’s not about exclusion. It’s simply about what works.

There’s also no reason to complain about being put in the “extra” party, because again, it doesn’t matter.

In other words, this is a non-issue. You cannot give stability to that pew pew ranger over there even if you tried. So it is a non-issue beyond non-issue You’re basically arguing with people that agree with you anyways, lol.

Yeah, this is a bit off topic, I just hate seeing bad info being spread around.

So, blasting a water field does have a cap. When you blast a water field, you will only heal yourself and 5 targets that follow the party > squad > pet priority. BTW, the base healing is 1320 (I though it used to be more) + 0.2 multiplier of healing power. Fields also have a limit to how many times they can be blasted: 5 times. This is the same for all fields with the blast combo finisher.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

Class discrimination game modes

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Posted by: Spurnshadow.3678

Spurnshadow.3678

The game has basically always been “meta or gtfo” and it ain’t going to change. If you don’t like it, change to a meta class. If you don’t want to change then the problem is on you. Why should those that play the wanted meta classes be punished in other game modes because you want to play your way and that happens to be on an unwanted class?

Besides, anyone playing on a ranger, especially pre-druid, should be use to getting treated like they have the plague anyway.

See, for a lot of us that’s just not true. “Meta or gtfo” as you call it is a relatively recent influx, especially to WvW. If you don’t like a perceived change (influx of preachy meta zealots, for PvE we used to call them zerkle jerkers) then why would you abandon your preferred play style to be like them?

Meta or gtfo has been there from the beginning. Sure, it took a few months to figure things out, but we did in short order. I’d say, even more so the further back you go, as the game used to be much more competitive and consisted of more guild groups that concerned itself more with comp and was more strict with comp than today.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

Class discrimination game modes

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Posted by: Spurnshadow.3678

Spurnshadow.3678

Even if you are standing right in the middle of the geyser, you will get nothing.

Well, that’s why you blast it, no?

Also, overhealing….

Blasting fields also follows the party > squad > pet priority check. You should have known that, Archon.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

Class discrimination game modes

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Posted by: Spurnshadow.3678

Spurnshadow.3678

Since I’m explaining basic mechanics here, I’ve seen a few folks who say if they are not in a squad, they will get healed from aoe heals. This is wrong.

Any ground based, aoe heal still follows the party > squad > pet check, every pulse. Most of the healers are putting their ground based aoe heals in a spot to maximize it’s effectiveness. That means there is most likely going to be 5 squadmates in the aoe every pulse. Even if you are standing right in the middle of the geyser, you will get nothing.

But this is moot as most guilds are opting for more frontline, player based aoe heals or ones that don’t pulse multiple times. For example, auramancers, duids, and tablet revs.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

Class discrimination game modes

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Posted by: Spurnshadow.3678

Spurnshadow.3678

you know, you can follow the commander and the zerg without being in the squad, right?

You know that you get way less rewards and wxp when following a commander while not being in squad, right?

Really, I must be doing it wrong. I mostly play gank classes/builds ankitten EVER in the commanders squad when im with the zerg. Nevertheless i’ve maxed out pips within a day both times so far. Here’s how to get contribution:-

For an objective, contribute to a guard or player kill.
For a player, cause damage to the player, or heal/buff someone else that damages them.

That’s it. Neither way is done more easily in a squad than out. The only thing that makes a difference is how well your particular class does aoe damage, healing or buffing. If your single target ‘selfish’ dps you’re going to tag less than a staff ele, for example.

The only disparity is class and honestly, if you choose to play one that doesnt tag well, thats because you just want to play what you personally enjoy rather than optimal farming and that’s a choice we all make.

Your talking about skirmish rewards and pip gain through wvw participation. I’m talking about tagging npc’s and enemy players in order to gain wxp and bags. I’m also talking about how a party/squad impacts a players ability to tag more easily/efficiently then someone outside of a squad/party (solo). – which is true.

Again, its class that makes the difference, not party or squad. If you are solo and put out a boon, the game does not go, ‘oh hes solo so we wont buff 4 people round him’. If you have a 5 man buff, its going to buff you and four other people in range regardless of whether you are partied with them. Infact, last time I looked into it, it was slightly better to be solo, because things like regen and stability then prioritize people that don’t already have them, whereas if you are grouped it goes first to the people in your group that are in range. This is why some squads choose to have heal spec eles in their own group or maybe with one other, so it prioritizes the maximum amount of people needing heal.

Another person who is totally wrong about the mechanics of the game.

If you are not in a squad or party, and you put out a buff, heal, or cleans, it is proximity based. If you are in a party of 5, and your party is within range, it will prioritize your party, no matter who is in between you and your party. If you are in a squad, but not grouped into a sub-squad, i.e. by yourself, then you’re boons, heals, cleanses will prioritize the closest 5 people in the squad, no matter how many non-squad members are in between you and your squad members. The game goes through this check with every skill use. Party > Squad > Pet. Every time.

It doesn’t matter what class you are. WTF is that?

It is never better to be solo, you will get no heals, boons, cleanses. The only ones you get are coming from the closest other players that are not in the squad. And if the squad is nearby, it will go to them too. If that is the case, lets say running around EB with a bunch of idiot pugs who don’t want to be in squad or TS, then there’s a lot of redundancies. Here’s what I mean. Lets say everyone is stacked. There’s an obvious empower call, All the guards start empowering. If there are 3 guards close together. That generates 36 stacks of might to the nearest 5 players. Now, 3 of the guards are getting that and 2 of the closest players. That means there are 9 stacks of might being wasted. This is avoided by having people in squads and parties.

WvW 101.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

Class discrimination game modes

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Posted by: Spurnshadow.3678

Spurnshadow.3678

“If I run alongside the zerg, w/o being in squad I get less heals, rezes, buffs, pips, rewards.”

Don’t believe this.

-Heals are generally AOE unless you’re downed, then it becomes a different matter. This is discussed with rezes.

-Rezes are given out pretty much to anyone who contributes to the fight regardless of squad. I have never seen anyone deny healing when they start healing those who died…if they rez after the fight and you’re close enough that it doesn’t put the healer at risk. That’s an important distinction, since pretty much no one gets healed during a fight, squad or not. And if it’s a protracted fight or your squad loses, then no one usually gets healed anyway.

-Buffs. If you’re in the group running and a buff is given out, you get it. Not squad dependent. No char has the ability to target only squad members with a buff if the buff is given to out as a consequence of an ability and not targeted to one individual.

-Pips are the same for each person regardless of squad membership as is experience and rewards from mini-events. What matters in the reward system is proximity and participation (and in this case rank in WvW), not squad membership. This is an intended mechanic within GW2.

However, communication does matter. It impacts movement, tactics, directed actions and requests. These can have a significant impact on squad performance and fight outcome.

K, so you are really ignorant about the game’s mechanics.

All buffs, healing, and cleanses follow this priority: Party first. If a party member is too far then it goes to the closest squad member. Next are player pets. Almost every cleanse/heal/boon in the game affects you and 5 people, this is why parties are sorted into groups of 5, to ensure proper distribution an no redundancies. So, yeah, if you’re not in the squad, the chances of you getting any heal, boon, or cleanse is extremely low and you’re gonna die fast.

Most WvW groups I play with will NOT res people not in squad. This is because they are relatively useless and considered “rally bait.” Why bother ressing someone, risk loosing another player when doing so, when odds are they will die again, right away and end up rallying an enemy player.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

(edited by Spurnshadow.3678)

Feedback: Pip Acquisition [merged]

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Posted by: Spurnshadow.3678

Spurnshadow.3678

If you really have a hard on for this gear, and are really kittening about a small group of people who are getting a couple more pips, then just transfer to a low pop server and play outmanned; you’ll get +5. Or, you could try playing, be part of the solution, join the team, get in ts, join a guild, whatever, so that you’re placing 1st and get +2 pips.

Seriously, common. What a joke the OP is

Low pop servers are linked: it’s not been possible to find an outmanned map since reset on my server…

Your other solution is basically saying : join a bandwagon server so your placing first. Last time I looked the top 5 EU servers were all ‘full’ so that’s not going to work either.

The only real issue with pips is the spread between average rank and bandwagonned ranks in terms of pips is too large and needs a tweak. that would still give a bonus to higher ranks but not to the extent of 2.5 times more between a mid rank 2000+ and max rank for doing less work.

Yeah, that’s true. Thought about that later. I think the key is joining a T3 server as they don’t have 3 links.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

Lower the Rank Requirement for Armor

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Posted by: Spurnshadow.3678

Spurnshadow.3678

Only 2% of the total population (115k players) of gw2 has rank 2000. The average rank of all players is rank 47. You could craft 3 full sets of legendary armor from raids faster then you could go from rank 0-2000 with no boosters. Please address this Anet.

Picking this quote at random as it touches on the subject.

I call total BS on this.

I started doing raids as I was getting bored with the game. It took me a few weeks to figure out wtf it was all about to begin with regarding wings, bosses, what I needed to do, etc. I needed training runs. They are very few and far between.

So I started doing training runs. Got to know some people. Got some experience. Ren better builds and aquired gear with the right stats. Started making contacts. I kept my ears open for guilds looking to recruit. I asked some of the folks I was playing with regularly to keep me in mind. Some of the people that I was playing with swapped servers. No more training there. Many of the folks I play WvW with are pvx players, but most of them have lost interest in raids or their raid groups have fizzled out. I still haven’t been exposed to all the bosses or even successfully killed them. A few months have gone by at this point, and I’ve hit a wall.

I don’t have the LI to join the better groups. There are very few training runs, and I refuse to sit around for hours trying to find one for bosses I haven’t experienced. I am a sometime commander in WvW, so I don’t mind being assertive, so I did start many groups for the bosses I did know. All the while, I was paying attention to the legendary armor requirements. There are many specific things that I need to do. I’ve done most of what I can, but without being exposed and successfully killing some bosses when I need to, I’ll never get legenday armor. And I haven’t even gotten past the first tier of requirements.

To equate WvW armors and backpack with legendary armor is totally preposterous. Getting legendary armor requires luck, teamwork, time, dedication, silver to get the right gear, and playing with a semi decent group. This takes a long time. To get WvW armor, the only thing you need is time. You don’t need to play with anyone. You don’t need to change your build, you don’t need to sit around waiting for a group to teach you. You just play. Sure, you can get things faster doing zerg fighting, but you don’t need to. You can play by yourself or with a group of 50. You’ll still get there. So stop equating this with legendary armor.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

Feedback: Pip Acquisition [merged]

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Posted by: Spurnshadow.3678

Spurnshadow.3678

If you really have a hard on for this gear, and are really kittening about a small group of people who are getting a couple more pips, then just transfer to a low pop server and play outmanned; you’ll get +5. Or, you could try playing, be part of the solution, join the team, get in ts, join a guild, whatever, so that you’re placing 1st and get +2 pips.

Seriously, common. What a joke the OP is

Blackgate Native. It takes tremendous strength and skill to pull a lever.

If you are not inTS you don't matter.

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Posted by: Spurnshadow.3678

Spurnshadow.3678

The only thing I really care about is that the other people in my squad are in TS.

I do feel that other major squads, such as guild groups or anyone of say 20+ size should also be in TS for easy communication. It’s a night and day difference to have 2 groups attacking an enemy with co-ordination on pushes. For example, I’m going left, you right; I’m going over the wall, you through the gate; I see you coming from the north, I’ll wait here and hide south, then push out; need some help or vice versa. So many things that benefit commanders being able to talk. It’s nice to have, but not totally necessary

But smaller groups? Roamers? Nah. Not that big of a deal.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

The 175-ticket cap should NOT exist

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Posted by: Spurnshadow.3678

Spurnshadow.3678

Having a cap is good. 1) It separates the wheat from the chaff. If you need this explained to you, then you are the chaff. 2) More importantly, it prevents player burn-out. This is so we don’t have nothing but K-trains, people playing 24/7, people getting in trouble with real life stuff. If players get burnt out, then they end up not playing which is a bad thing.
3) This encourages a more long term, sustained player base

If you can’t wait, talk to a doctor for a prescription for Ritalin.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

WvW Skirmish Claim Tickets are time gated...

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Posted by: Spurnshadow.3678

Spurnshadow.3678

Lol yea, I’m personally one of those pve scrubs who doesn’t know anything about anything that has been told a few times to kill myself and I am bummed the tickets are time gated but the backpiece is awesome, the game mode is awesome, and I’ve kind of always thought good things are worth waiting for. I’m biased towards hoping that they increase the tickets you can get or increase pip generation but that’s the impatient side of me lol. Feeling like Wayne from Wayne’s world looking into the window saying “oh yes… it shall be mine” lol

PVEr are actually welcome in WvW. Only if they willing to learn how to do wvw properly.

If you are that kind of PVEr who know nothing about wvw and keep yelling back at anyone who tell any wvw sense to you. Yeah WvW is not where you should be.

Thats honestly just me being snarky. I run a WvW meta build with the required gear (because if raiding for 9 years taught me anything it’s the importance of optimizing EVERYTHING lol). I started GW2 back in the beta weekends of 2012 playing wvw exclusively then died out because as much as the game mode was fun it didn’t feel rewarding and thus didn’t feel like a good use of my time. I like the new reward system and the new rewards that accompany it as the game mode DESERVES some bloody respect and love. Sadly every time I try to play Im met with blatant hostility for no other reason than I have not spent the majority of my time in one game mode. I’ve literally been told to hang myself to lower queue times… It’s not the reward difficulty that will drive me away, its feeling unwanted. But hey, what can you do? It’s the internet ROFL. Sorry for the rant, back to the OP!

Sorry to hear this.

Yeah, there are a lot of elitist folks out there who are very shortsighted. I know I and most of the people on my server would be happy to have any new player join WvW who is going to stick it out, try to learn, especially if you get in TS. I’d suggest to try to find a friendly guild to join so you have some people that got your back. Beyond that, transfer servers. I hope you stick with it and find some friendly folks.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

Closed squad option

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Posted by: Spurnshadow.3678

Spurnshadow.3678

Why is it so hard for people to read?

Blackgate Native. It takes tremendous strength and skill to pull a lever.

Lower the Rank Requirement for Armor

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Posted by: Spurnshadow.3678

Spurnshadow.3678

Guys, even a vet like me, with over 4500 rank still needs to play for weeks in order to get one piece.

Let’s take the chest as an example, as that is what the effect is attached to. I need 350 tickets for the exotic, and another 175 for the sublime plus 500 memories of battle. So I gotta reach diamond reward track every week for 3 weeks at a minimum depending on if I want to spend gold on the memories. And that’s just for one piece.

So, those of you who are not rank 2000 or whatever, then just keep at it, cause even if you were rank 2000, you still can’t get this stuff.

I’m barely in the low 2000s of rank, and I have thousands of memories of battle. Why would you spend gold on them? They drop for free!

I guess he sold his and he conveniently using that as a excuse or argument when he sold his base on his discretion. Welcome to the internet.

No. I sold mine cause I didn’t want them clogging up my bank and they were worth something. No reason for me to hold onto them until now. I had about 350 when the patch hit.

But obviously you guys completely missed my point. The point is that everyone is kittening about 2000 rank point of entry. But there are other timegates involved. Thousands of memories of battle and claim tickets needed for a full set of one weight class of armor. Even more if you want the backpiece. That takes a lot of time. While you’re grinding all those, you’re gaining rank points.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

Lower the Rank Requirement for Armor

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Posted by: Spurnshadow.3678

Spurnshadow.3678

bug……………………

Blackgate Native. It takes tremendous strength and skill to pull a lever.

Lower the Rank Requirement for Armor

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Posted by: Spurnshadow.3678

Spurnshadow.3678

Guys, even a vet like me, with over 4500 rank still needs to play for weeks in order to get one piece.

Let’s take the chest as an example, as that is what the effect is attached to. I need 350 tickets for the exotic, and another 175 for the sublime plus 500 memories of battle. So I gotta reach diamond reward track every week for 3 weeks at a minimum depending on if I want to spend gold on the memories. And that’s just for one piece.

So, those of you who are not rank 2000 or whatever, then just keep at it, cause even if you were rank 2000, you still can’t get this stuff.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

Cant believe im saying it...but thanks anet

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Spurnshadow.3678

Agreed.

But you can’t rest on your laurels. You have to keep this up, because a reward track will not retain the serious WvW players, which is the driving force of this game mode. Balancing issues and server preformance have to come soon. A new map would be good, but learn the lessons of DBL. Everyone in beta told you that there were too many pve mobs, too many gimicks, hard to move from point a to b, and the meta event in the middle was disasterous for not only the game mode, but performance as well. It took about 6 months for you guys to fix the stuff right. But by then, it was too late and we lost a lot of good players. If you make a new map, have an alpha and listen to whomever you invite.

Keep up the good work. But seriously, keep it up.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

Why allow WvW tickets to hold over?

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Posted by: Spurnshadow.3678

Spurnshadow.3678

I think you can’t link them. They’re automatically converted when you log in. I had 100 claim tickets when I logged in. I think it was from those holdovers.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

Lower the Rank Requirement for Armor

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Posted by: Spurnshadow.3678

Spurnshadow.3678

To the OP. I agree with the vast majority of the rebuttals here regarding that 2000 seems OK for the T3 armors. But to all the naysayers, it really don’t take THAT long to reach 2000. If you’ve been a hardcore WvW player, and you’re not at 2000 yet, you’ll be there before you know it. There are so many boosters out there, and the OP likes zerg fighting, you get tons of WXP that way. PVD is a very inefficient way to rank up. The only type of gameplay it’s unfair to are the solo roamers. But if someone was just solo roaming this whole time, they probably wouldn’t even be higher than 500. Well, can’t please everyone.

Edit: Don’t forget, that you also need a ton of Memories of Battle and Claim Tickets, which have a weekly cap. So, you still won’t be able to get the T3 gear fast. It’s gonna take time, so pop those birthday boosters.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

(edited by Spurnshadow.3678)

Closed squad option

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Spurnshadow.3678

Our stance hasn’t changed on this. My response that Xenesisll linked is still the same.

Then you’re just as out of touch with your players as everyone thinks you are. On that note, my guild is down to running WvW once a week or even less because of the lack of your team caring about how the players want to play the game. Every higher skilled GVG guild has quit the game because of it and almost all that is left is what you wanted there to be, just pug zergs. But by all means, it’s your game, keep on displeasing your players and driving them away since you clearly know what the players want more than they do.

LOL another guy who thinks he speaks for the entire WvW population…

Current entire? Nope probably not. But the players who have left the game? They left for the same reasons. Stability changes, CC changes, and the fact that anet thinks they know the game better than the players. The same players who paid for the game, expansion and gems in the game, some or which did this with multiple accounts like myself.

You may like zerging around, but that isn’t for everyone. Many people still enjoy smaller group play and playing with just their guilds against the enemies. After all, this is “Guild Wars 2”, not “Pug Zerg wars” right? There is nothing in this game that pits guilds against other guilds, so where does guild wars come from? Lol. At least GW1 had GvG.

All well and good, but are you saying that they also left because they cant hide a squad tag?

Because that’s what this thread is about. Not stability changes, CC changes, condi meta or whatever. If guilds actually cared this much about the tag I’m amazed they even lasted a week, considering we ran without squads and only had a single kittenty tag with no functions in the glory days of GW2 GvGs.

Usually, people quit due to a spark, or the metaphorical straw that broke the camel’s back. Way back when, I quit for about 10 months due to them screwing up the transmutation stones and us not being able to get our runes/sigils out of WvW / karma gear. But that was really just an accumulation of a bunch of crap; can’t really remember, think that might have been due to S2. And yeah, I quit for a while cause of the stability fiasco. Recently, I quit because I’ve been getting frustrated with the staleness of WvW, them not fixing glicko, the quality of the players, lack of teamwork, people not getting in TS, all kinds of things, much of which is server related. However, the straw that recently broke my back was my posts and threads getting deleted for about a week.

Usually not just one thing.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

New WvW blog post June 1 2017

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Posted by: Spurnshadow.3678

Spurnshadow.3678

Pips are earned every tick and are awarded based on the following criteria:

  • Your world’s position during the skirmish (first, second, or third).

Can we drop this criteria until the population imbalance, server linking and manual rating adjustments are solved?

So important. Been trying to get some attention on this subject before I even knew about this patch. Very easy fix: currently, the =/- 100 glicko threshold is outdated. It is a part of the system that was there before skirmishes. it made sense when you had run away scores, but no more with fixed scoring as everyone’s glicko is closer. Simply change it to +/- 50 and you’re done. Heck, even one up, one down would be better. Anything. But, as Korgov pointed out, this is especially true with the weekly reward track.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

Closed squad option

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Spurnshadow.3678

BTW, thanks McKenna and other devs for being active in the WvW forums regarding this latest patch. I’m sure I’m not the only one who appreciates the communication.

K, so gonna be harsh here. I’ve lauded many aspects of the anticipated June patch, so I don’t want to rehash everthing. But one thing I’ve been dead set against is having participation rewards for tagging up with a party of at least 5. To quote you from the link you refered to just above:

“Like others have mentioned in this thread, we don’t think this would be a healthy feature for WvW. Many players will not participate in WvW if they don’t see a commander tag, and we try to avoid adding features that can be used to exclude players.”

K, so would adding tag participation be healthy for WvW? No. Why? Imagine all the flaming that is going to happen from guild gorups to the troll tags popping up everywhere asking people to join their squad. That will happen. That will turn off players. More organized people will just get fed up with all the tags and play less and less. If it gets bad, I could just imagine people saying to themselves, “if this is how Anet wants WvW to be, then I don’t want to play it.” Is that healthy for WvW?

I can see a bunch of spamming in chat for people to join their tag. That will be super annoying. How is that healthy for WvW?

What about the resentment that may creep up towards commanders because they’re getting more rewards than everyone else. Is that healthy for WvW?

Now, maybe I’m acting like Chicken Little here, and maybe no one will behave this way, but knowing how slow Anet is to react to things, well not all the time, but most of the time, I think this could cause much more harm than good. That’s not healthy for WvW.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

New WvW blog post June 1 2017

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Posted by: Spurnshadow.3678

Spurnshadow.3678

If the lower tier servers are having such an issue with not having any tag on any map that Anet feels compelled to do this, then this isn’t the issue, it’s population, community, and identity. If that is the case, then the solution is not providing an incentive to tag up, but rather consolidate servers.

Dunno why you think this is a lower tier problem only, there have been times I’ve logged on my BG account and don’t see tags either. Even Mag and TC when they were T1 didn’t have tags up all the time either. It’s not like T1 and 2 have an abundance of tags over lower servers.

Now here you are talking about wanting to consolidate servers when we’re on the eve of having a patch that could potentially strongly revitalize servers, including those lower tier servers which mostly lost their wvw players (pve players had no reason to move).

The complaint has been registered, let’s see how the system goes next week and take it from there.

With the massive tightening of population caps, we will not have tags all the time. We used to have waaaaay more players on BG 1, 2, 3 years ago than we do today, but we’re still full. Yes, I know we were open for a few days recently, but that just goes to show how little population even the T1 servers have. But this just supports my argument.

Anet has artifically lowered the population caps on servers in order to justify having 24 servers still. Enough. They’re not fooling anyone. It’s one of the reasons so many players have gotten frustrated over the years. Go through the forums. We’ve been noticing the trend of lower population since the end of seasons. Heck, even before that, but seasons caused a massive influx but started declining again after S2 and the more noticeable downward trend after s3. Why are they so stubborn on this issue? Yes, there will need to be a little work to change things. All changes are going to require work. But it’s what’s needed to keep the game healthy.

I’m sure that the commander tag participation aspect went something like this: a bunch of devs were in a meeting and discussing the weekly pip reward system. They were spit-balling ideas about what will contribute towards this. Someone added this to the mix and everyone was like, sure, throw that in there; but there weren’t enough WvW regulars to realize how bad this would be. Changes need to have positive results, not negative ones. Anything that is going to turn off more players than it attracts is bad. It is of my opinion that this will turn off more people that it will attract.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

(edited by Spurnshadow.3678)

New WvW blog post June 1 2017

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Posted by: Spurnshadow.3678

Spurnshadow.3678

OK, seen a couple more things I need to address.

I’ve seen many folks state that the commanders need the reward track in order to pay for siege and whatever else their expenses might be. Well, no. 1) we have increased rewards already in WvW. 2) We are getting the weekly rewards, so our expenses will be even less. 3) Making siege is pretty cheap now and easier. 4) Most commanders are in a guild and get support from their guildies in the form of gold, siege, badges, etc. Even if you’re in a guild of just 5 people, that is more than enough to cover costs.

I personally got very little support, or just refused support form people and pay for all my siege with in game gold. I almost never was at a point where I didn’t have siege, and I’d tag up to some extent usually every other day.

Keep in mind, that the post said that tagging up with a party of 5 will contribute towards the weekly pip. I imagine this will actually be a small contribution, as there are still all the other aspects of WvW that are contributing as well. However, it is still an incentive, and many players will take any edge, especially if it’s is passive, to earn rewards. I doubt that we are going to get a huge influx of “actual” commanders here.

Zooming out a bit, I feel this argument is systematic of a greater issue: population, community, and identity.

If the lower tier servers are having such an issue with not having any tag on any map that Anet feels compelled to do this, then this isn’t the issue, it’s population, community, and identity. If that is the case, then the solution is not providing an incentive to tag up, but rather consolidate servers.

It’s impossible for a community to spark when T4 has 3 random servers thrown together every two months. Under what server’s flag do they rally to? Have they set up a community TS? If so, then who’s gonna pay for 3 servers worth of people? What happens when the relinking happens and the TS looses funding? How do you recruit more people into your guild when 2/3s of them are on other servers? Etc.

Anet is acting like commanding is just as easy as popping your dorito. No. To be just a half-way decent commander, you need support. Squads are only as good as their players. The closer knit, the more in line with some kind of build cohesion and group comp, the more that people are in voip, the better. Being a great commander takes a commitment, a guild, a bit of luck, and some talent. Popping a dorito isn’t going to do those things, but having a server behind you will. Consolidating servers will go more good to solving commander issues than providing a small incentive to tagging up.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

New WvW blog post June 1 2017

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Posted by: Spurnshadow.3678

Spurnshadow.3678

Well knowing where your allies are is obviously of more worth than trying to be WvW divas and doing your own thing.

To me it sounds like tagless groups are less teamplayers than those who run with tags. Basically like in sPvP you get more rewards if you contribute more to the objectives.

I doubt the reward increase will be that big that its super advantageous to run tags. Plus you always will need to find people who want to follow you. You cant just tag up and get reward. You need followers that actually want to follow you.

The tagless groups are still in voip, calling out stuff in chat, and are usually known to the other commanders what they’re doing. They run tagless for a reasons which I’ve already outlined.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

New WvW blog post June 1 2017

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Posted by: Spurnshadow.3678

Spurnshadow.3678

And, by the way, I’ve seen a lot of folks saying “you can just turn off the other tags.” Uh, no. It’s really important to see the other, guilded, organized groups on a map. That is not a solution to a problem that should never exist in the first place.

Also, on this subject of tags, I often run tagless. I know other commanders and guilds that almost never run a tag. This is for a good reason. I just don’t feel like getting a lot of people following me. Some guilds don’t want any pugs, and run privately. I just want to play with a small group. I also don’t want to take pugs off the other tag. There’s also the spying issues.

If the current WvW devs played WvW on a regular basis, they would know and understand all this. It’s obvious that whoever’s idea this was is not a regular WvW player. While well intentioned, and I appreciate that, it’s just a bad idea. Please don’t implement it.

You guys are starting to blow it out of proportion.

First you say turning off tags is not an option because you want to see tags, then you say you and guilds run without tags, so you ain’t seeing them anyways. You can continue to do all of the above, the bonus is only for the commander and it probably isn’t even going to amount to much.

Also you do remember there’s different tag colors right? Some servers still use the color tag system for roles, you can use those rules to see who’s running. Pug tags=blue, scouts=red, guild=green/purple/yellow. Adapt and use them again.

Wvw isn’t your own personal playground, it’s shared with hundreds of others, there are things you may not like about that, but the devs don’t like exclusive play, just going to have to deal with it.

Wvw needs an infusion of players, it needs to be accommodating to new players and commanders, the old way certainly wasn’t working in that department.

Agreed. We’ll get new players with the rewards. But incentivising having a tag will cause chaos. What’s the point? None. If people want to tag up and command, fine. Go for it. But it should be because they want to lead, not because they want to get more pips on a reward track. It’s too important of a role.

Are the lower tier servers really this desperate for tags that Anet needs to offer a carrot for someone to tag up? Cause in T1 and T2, it’ll be chaos.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

WvW Backpack

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Posted by: Spurnshadow.3678

Spurnshadow.3678

Yeah, I can’t wait to get this.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

New WvW blog post June 1 2017

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Posted by: Spurnshadow.3678

Spurnshadow.3678

And, by the way, I’ve seen a lot of folks saying “you can just turn off the other tags.” Uh, no. It’s really important to see the other, guilded, organized groups on a map. That is not a solution to a problem that should never exist in the first place.

Also, on this subject of tags, I often run tagless. I know other commanders and guilds that almost never run a tag. This is for a good reason. I just don’t feel like getting a lot of people following me. Some guilds don’t want any pugs, and run privately. I just want to play with a small group. I also don’t want to take pugs off the other tag. There’s also the spying issues.

If the current WvW devs played WvW on a regular basis, they would know and understand all this. It’s obvious that whoever’s idea this was is not a regular WvW player. While well intentioned, and I appreciate that, it’s just a bad idea. Please don’t implement it.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

(edited by Spurnshadow.3678)

New WvW blog post June 1 2017

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Posted by: Spurnshadow.3678

Spurnshadow.3678

just a tough i remmembered now…

Anet try to pull pve layers into WvW…
….but by the other handWVW barelly holds servers with the same population fithing each other!!!

i really dont get what they are trying to achieve with this nosense…sicne Anet always ignored the real problems…

Don’t quite get what you’re trying to say here… but where do you expect to pull new players in for wvw? or do you want wvw to just continue dying as usual?

Most of the attention this game gets is for it’s pve, for living story and now raids, there has to be something in wvw to help attract more pve players into wvw, and the biggest thing to do that is actual rewards. You’re not going to get random joeblow off the mmo street to come play gw2 for wvw, that time has passed.

Obviously other major problems exist with wvw, namely combat has gone to kitten since the expansion, but that balancing act is not in the wvw hands. Population balance is as usual an ongoing investigation. Actual wvw game play needs to be freshened up, because the ppt game is stale. Now that skirmish scoring and rewards are out of the way, maybe they can try and tackle one of those issues now.

Yes, new players come from PvE and PvP. Anet does a blog post, and other posts to promote this WvW change. This makes some players curious and hop in to see what it’s about, what the reward tracks are like, what this pip system is, is this something I want? Will all of them stay? No, but some will. It is also an opportunity to bring back old players as it is making news on GW2.com, Reddit, and other sites.

As long as they keep making smart changes, and the keyword is smart (I’ve pointed out that rewarding tagging up will be disasterous, https://forum-en.gw2archive.eu/forum/game/wuv/My-2c-on-June-1-Blog-Post/first#post6605213 ) then they have more reasons to make PR announcements to bring in new players. They need to keep at it.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

New WvW blog post June 1 2017

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Posted by: Spurnshadow.3678

Spurnshadow.3678

It didn’t sound too bad, until they added in:

However, this track will reset weekly.

I mean, wtf? So if I am one pip short of a full track during the week, I lose all progression and have to start over? Who thinks that is a good idea?

People who don’t play wvw all that often could log in Tuesday, look at progression, work out they aren’t going to finish the track before reset and just not bother logging in.

As for more rewards for higher ranks, way to feed all those that EOTM’d to gain rank or those on the busiest servers….

I can see dozens of tags on each map as you get more for being a comm- and fights over who is supposed to tag up. I’m guessing they consulted one of their pet commanders before bringing in a bonus for a comm tag…

Why don’t they at least ask some wvw players about these changes before they fester them on us?

It’s now official: k- train ftw. I can see loads of pve’rs running around tagged up and completely clueless…until they realise how hard it is to actually get anything in wvw and off they will go again.

I’m guessing that the actual targets for getting the armor and backpack will be so off target (like wvw achievements were for years) that the vast majority will have to play for the rest of their lives to get one piece of ascended.

OK, there’s quite a lot of criticism on this subject. I’m just quoting you at random.

As it stands, we have a WvW population with no weekly rewards. If we add weekly rewards, we will only gain players, not loose players. If our current population plays less, then they are not true WvWers.

We’ve been asking for a weekly reward sysstem for a long time. Whether this reflects winning or not, remains to be seen. I hate, hate, hate the everyone gets a trophy mentality, so hopefully, it’s not that.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

New WvW blog post June 1 2017

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Posted by: Spurnshadow.3678

Spurnshadow.3678

So, lot’s of criticism there. I’m sure this will bring some new players and back some old players, like myself, back, at least for a little while. That’s only a good thing.

Just take away that we need, need more updates like this. We need the attention. And thanks for this. Just please keep in mind that WvW has been neglected for so long that this will be a balm on a large burn. We have long memories, and know that while I, and I’m sure many others appreciates this work, you NEED to keep it up, otherwise, we will just turn back into our cynical selves, flame you in the forums, or just straight up quit.

Thanks again.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

New WvW blog post June 1 2017

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Posted by: Spurnshadow.3678

Spurnshadow.3678

Thanks for putting some long needed energy into WvW.

This post is lacking some details, so I’m making some assumptions.

It’s great to hear that there is going to be some more WvW specific armor. I read a lot about that with the word “misforged” thrown about. Hopefully, this means we’ll be able to upgrade our weapons as well that we’ve been accumulating over the years from tournaments or the reward tracks.

“However, unlike Tier 2, this ascended armor will not require any crafting to earn.” This is great to hear, but a bit vauge. Anything that doesn’t require crafting, like the really dumb ascended system in PvP and fractals is only a good thing.

The backpack looks amazing! Loooooong overdue, but it’s finally here and looks great.

Skirmish rewards looks solid. I think it’s great that you added the 3 week server loyalty clause. Really good.

But this is bad and has to go: “Whether you’re commanding a squad with at least five people in it.” First off, why is there something special attached to commanding for rewards. Those who command typically get more participation than those who don’t.
But moreover, this will lead to nothing but abuse and massive confusion with lots of people tagging up and spamming lfm in chat. That’s really horrible to imagine. Whether people have 5 people in a group or not, it won’t prevent people from tagging up, causing massive confusion for new players, pugs, and massive headaches for organized groups or groups trying to organize. I can only imagine a blob of 5 tags or more moving around, but only one of them is actually in a VoiP trying to do things and the other tags are screwing everything up. This will turn off the serious players that are the heart of WvW.

We don’t need an incentive for folks to tag up. Commanding is hard, stressful, and is best when done with the support of a guild. Success in WvW mostly comes from organization through guilds, voip, having proper builds and group comp, and communication with others across maps. If you incentivise folks to tag up, this is going to cause massive chaos that is antithetical. The reward for tagging up is having folks who enjoy tagging up, seeing your group dominate the score and kill enemies. Let’s not forget those who like to run TAGLESS.

WvW is also a very small community. Tagging up is putting a certain amount of responsibility on ones shoulders and people are going to be looking to you to lead and not screw up. If one is not prepared to handle this, then it is opening ones self up to flaming and a negative WvW experience. The same is true for new players trying to find some…. I could go on and on about how bad, just abysmal of an idea this is. We already have rewards for playing, don’t screw this up.

Match history: good stuff

Improved LFG: Uh, what? Who the hell is leading this? Yet another example of the devs putting in energy into things that NO ONE asked for. But I see where you guys are going with this, it’s tied to the skirmish rewards. But this is, again, not needed. Why show 3 party/squad joins? This sounds like screen clutter we dont’ need. All we have to do is right click on a tag in the map or a squad member, or /squadjoin name and we’re in the squad, unless it’s limited.

Now, if this improves the current squad ui in some way, great, but from what’s been described, this is unnecessary and uncalled for. Again, I refer you to my long diatribe about how disastrous incentivising tagging up will be.

Keep the good stuff, thow out the bad that no one asked for and will obviously, obviously hurt WvW.

Thanks.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

(edited by Spurnshadow.3678)

Hey look News update for WvW.

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Posted by: Spurnshadow.3678

Spurnshadow.3678

LFG improvement? Solid prove that the only dev that is working on WvW has never played the game mode.
Good thing I can’t be disappointed anymore.

Yup. 100%. 15 characters.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

Hey look News update for WvW.

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Spurnshadow.3678

Just don’t get your hopes up too high for ascended gear. I’m sure they’re adding the same ascended vendor that’s in PvP and fractals, which gives you tokens you use to craft other tokens that can then purchase gear. It’s very complicated, stupid, and half the time, really doesn’t even save any gold.

LFG thing made me actually chuckle.

Skirmish rewards could be good.

Rework of the skirmish system could be good. Could be if they don’t kitten it up.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

(edited by Spurnshadow.3678)

Do we actually WANT anet to focus on WvW???

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Posted by: Spurnshadow.3678

Spurnshadow.3678

Yes, but they need to do things right by taking an accumulation of the good ideas across the years and not just do what they think is good, like adding little castles to the upper ui or changing a buff that will break the game for 6 months.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

WvW is a political campaign

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Posted by: Spurnshadow.3678

Spurnshadow.3678

delete wvw, make gw2 a full pve game.

At this point sadly I agree with you. I dont see any real solution to the mess aney created.

No…don’t delete WvW. There’s a real solution, but it’s like Harry Potter…we can’t mention the details here.

From a political campaign viewpoint…it’s all fake news. WvW is perfectly fine.


Seriously…I do agree with the OP most of the time:

AGREE

#1. You need to have an identity
#2. Server transfer is normal, even desired
#3. Randomness is not good
#5. The news channel


DISAGREE

#4. Get rid of glicko

Glicko isn’t the problem.

Tiers is the real problem that screws up glicko.

We should just Get rid of the Tiers separating all the Worlds.

We should let players visit any World with a Limit to how many & which Worlds they can visit…then let glicko do its job of Ranking ALL Worlds in relation to each other…while players are allowed to drive the Match-Ups on all Worlds.

Issue is the random roll. Been complaining about this for a while and predicted this issue creeping up about 6 months ago. Half of my posts on this topic get deleted by moderators. All you need to do is change the random roll threshold to 50-66. I don’t know the ideal number as I haven’t studied this in that much detail, but it’s really that simple. It could be fixed in 5 minutes by Anet.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

Once again

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Posted by: Spurnshadow.3678

Spurnshadow.3678

THIS IS NOT A MATCHUP THREAD. You got that? So no knee-jerk, thread-deleting reactions. I put that at the top so you can understand that as I know y’all have problems reading substance.

Again, Mag is down in T3, steamrolling. If you guys did what you were supposed to, and change the random roll threashold when changing the scoring (uh, duh) to something like 66 instead of 100, we wouldn’t have these lopsided matches.

Just trying to rub your nose it this. I feel like that’s what it takes to get things done. And if you delete this thread or my post, It’s only gonna reinforce my bitter, angry feelings towards you. Between your hyper sanitary treatment of these forums and neglect to WvW, this subject being a prime example, I already quit the game about a month ago. I check in to see if things have changed. They haven’t.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

Mag 61 wins. BG 73 wins. YB 69 wins.

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Spurnshadow.3678

Glicko scoring works fine. But when you create a static scoring system, but have a variable that is still a hold over from dynamic scoring, things need adjustments. All they need to do is adjust the threshold for random match-ups to something between 50-75 and not 100. Done. Easy. No brainer. Predicted almost a year ago.

They are obviously putting every resource into the next expansion and LS. So, I’m finished with this game until WvW gets attention.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

Please revert the reset time to 4:00 PM

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Posted by: Spurnshadow.3678

Spurnshadow.3678

Little history lesson here.

Reset time used to be 8/9 PM EST (depending on DST). It was that way for like the first 4 years of the game. Then some genius at Anet decided to move the reset time and day to Saturday 9/10 PM EST (It might have even been later, maybe 10/11). No one asked for this. No one wanted this. The rational was when they first implemented links, or added DBL, I can’t remember which, they said that they wanted to have time to fix bugs before the reset, but they’d bring it back to normal soon. Of course, this made no sense, as resets happened all the time (remember, reset never changed for four years.). They never brought it back anytime soon. Instead, they moved it again on Saturday, cause everyone said it was too late. Then, after constant kittening by the community, cause it was unwarrented, still made no sense, totally screwed over the EU, SEA, and OCX players, cause that meant they only had 1 weekend day of reset to play, they finally brought it back to friday night. But rather than putting it back to the 8/9 time that no one complained about and existed for the first 4 years, they reset it to 9/10.

Whatever. At least it wasn’t on Saturday anymore.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

A Quick Update on DBL

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Spurnshadow.3678

I’d wager in T2, or whenever green is dominating, that the action is on blue borderland because there is less desire to play on either red or green. That’s why I suggested on a previous thread that WvW go to only two maps, one for the highest ranked server to defend (like GW1 Fort Aspenwood) and the other an equal fight for all (like GW1 Jade Quarry).

But the metrics would show which servers when red defend DBL and if they attack DBL when not red.

Let’s take a look at all of the other tiers real quick. A dominating server will be italicized and the losing server will be bolded.

Tier 2
47,210 Total Kills
—-
25,247 EBG Kills (53.5%)
11,523 Blue BL Kills (24.4%)
5,513 Red BL Kills (11.7%)
4,927 Green BL Kills (10.4%)

Tier 3
44,165 Total Kills
—-
24,537 EBG Kills (55.6%)
8,591 Blue BL Kills (19.5%)
3,748 Red BL Kills (8.5%)
7,289 Green BL Kills (16.5%)

Tier 4
45,574 Total Kills
—-
27,207 EBG Kills (59.7%)
6,986 Blue BL Kills (15.3%)
4,536 Red BL Kills (10.0%)
6,845 Green BL Kills (15.0%)

Note that the total number of kills per tier is fairly constant. This would suggest that either there is similar population on every world not currently in T1 or that kill count is not a good measure of population or activity.

But to your point, the dominating server’s BL does have lower kills in tiers 2 and 3, but not in tier 4. Meanwhile, the losing server’s BL has higher kills in tiers 2 and 4, but not in 3. If we consider both factors and also that some players will always avoid Red BL, the data makes more sense.

However, while we know that some players avoid Red BL since they state it publicly, we must also consider that there may be more at play. Given the stark differences between the two maps and the playstyles they engender, the already shaky metric of killcount-as-activity may not correlate to each map the same way.

**I have excluded tier 1 from this brief analysis as the data is tainted by an intentional and unrelated effort to manipulate the score on a large-scale. That being one server deciding to tank.

Actually Juno you’re an idiot. Please don’t speak on subjects you’re ignorant on. Maguuma home BL is red. no one on maguuma cares about home BL nor PPT. JQ and a particular commander during SEA and EU prefers to fight doors on empty BLs all day. It has nothing to do to widespread point manipulation, it has everything to do with its 2017 and no one on maguuma cares about winning or losing weekly. Just about fights kid.

Yup. Cloudfly et. al. (That’s JQ) All they want to do is Ktrain. Mag, they want fights and farm baddies on EB, so they hold SM and their keep, farm.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

A Quick Update on DBL

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Posted by: Spurnshadow.3678

Spurnshadow.3678

Scouting keep swords is significantly more difficult. The attacking locations are far more complex and the keeps are more difficult to traverse.

Defending towers while being attacked is nearly pointless due to their size and supply locations. Attackers can knock down a wall down before a defender can build counter siege. Even keeping their siege disabled is nearly impossible without a fast build.

There are WAY too many ways to get lost on the map or outright trapped by terrain from reaching an objective without backtracking.

Those are my big 3 gripes about the map.

Just sounds like a typical player who can’t be bothered to learn the map. God forbid.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

A Quick Update on DBL

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Posted by: Spurnshadow.3678

Spurnshadow.3678

Well people from both sides need to just shut up about it already and move on.
Stop trying to convince the other side in here, people hate it or people love it by playing it, move on.
It’s not going to get removed, move on.
There’s three other maps to play on if you don’t like it, move on.

That’s why I hate these forums sometimes, people come in here bringing up the same kitten over and over again when it’s full well known a change will not be made, move on.

Then shut up and move on

You first sir! you first!

Oh I have. I haven’t participated in the last several dbl threads, the only reason I popped up in this one was because of the dev’s snarky comment.

I’ve about given up on expecting anet to put forth any real effort as far as WvW is concerned which means it’s doubtful they will remove the dbl. I just avoid it unless I’m short on time and need an easy daily. Hell I can even solo my daily keep capture there without any fear of being interrupted.

I will however continue to debate blatantly false statements like Spurnshadow claiming, “The majority of people either like it or are ok with it. I think the amount of people who would not play because their guild or commander is running on DBL is almost non-existent.”

He may like the map and that’s fine but that statement is complete kitten and everyone knows it. You can’t go more than a couple days on this forum without seeing a thread pop up asking to get rid of the dbl. Any time people call for help capping or defending something in the dbl in team chat there are multiple responses along the lines of “kitten that kittening map.” If he really thinks every one is fine with it just because he likes the map then he is fooling himself.

Jim, the reason you can’t go a couple days on this forum without seeing a thread on this subject is because the same people start the threads over and over again. A handful of poeple is not representative of WvW.

I play with all commanders during all timezones except SEA. I’ve never heard of a player not following a commander to red BL cause they hate it that much. Maybe a commander may not go, but he’s the leader of the group. There may be lots of other factors.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

A Quick Update on DBL

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Posted by: Spurnshadow.3678

Spurnshadow.3678

I’d wager in T2, or whenever green is dominating, that the action is on blue borderland because there is less desire to play on either red or green. That’s why I suggested on a previous thread that WvW go to only two maps, one for the highest ranked server to defend (like GW1 Fort Aspenwood) and the other an equal fight for all (like GW1 Jade Quarry).

But the metrics would show which servers when red defend DBL and if they attack DBL when not red.

Let’s take a look at all of the other tiers real quick. A dominating server will be italicized and the losing server will be bolded.

Tier 2
47,210 Total Kills
—-
25,247 EBG Kills (53.5%)
11,523 Blue BL Kills (24.4%)
5,513 Red BL Kills (11.7%)
4,927 Green BL Kills (10.4%)

Tier 3
44,165 Total Kills
—-
24,537 EBG Kills (55.6%)
8,591 Blue BL Kills (19.5%)
3,748 Red BL Kills (8.5%)
7,289 Green BL Kills (16.5%)

Tier 4
45,574 Total Kills
—-
27,207 EBG Kills (59.7%)
6,986 Blue BL Kills (15.3%)
4,536 Red BL Kills (10.0%)
6,845 Green BL Kills (15.0%)

Note that the total number of kills per tier is fairly constant. This would suggest that either there is similar population on every world not currently in T1 or that kill count is not a good measure of population or activity.

But to your point, the dominating server’s BL does have lower kills in tiers 2 and 3, but not in tier 4. Meanwhile, the losing server’s BL has higher kills in tiers 2 and 4, but not in 3. If we consider both factors and also that some players will always avoid Red BL, the data makes more sense.

However, while we know that some players avoid Red BL since they state it publicly, we must also consider that there may be more at play. Given the stark differences between the two maps and the playstyles they engender, the already shaky metric of killcount-as-activity may not correlate to each map the same way.

**I have excluded tier 1 from this brief analysis as the data is tainted by an intentional and unrelated effort to manipulate the score on a large-scale. That being one server deciding to tank.

From what week have these numbers been taken? Why did you not include T1? That makes no sense.

This has massively flawed logic. Number of kills is not an indication of avoidance, it’s an indicator of how bad a server is. If these numbers are form this week, BG has been farming the crap out of the other servers. We aren’t playing as much cause it’s just getting boring at this point. It’s easier to cap objectives on Blue BL as they have a lower population and don’t defend as much as Red. That makes for easier points. It also creates more of an opportunity for farming. Also, Red hits Blue a lot. They’d rather cap the keeps there than deal with BG on Green BL. It’s just the path of least resistance for PPT. Again, nothing to do with hating DBL. BG generally stays on EB and just gets most of it’s PPT from kills from both red and blue. Many of the big guilds in BG just don’t even care to try to flip T3 keeps.

I can’t speak for the other tiers as I don’t know their strategies, but I’m sure there’s much more involved that just “I hate DBL. lets loose rather than playing there.” But my rebuttal point is that there are many more factors than just, it’s DBL, lets not play there.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

A Quick Update on DBL

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Posted by: Spurnshadow.3678

Spurnshadow.3678

Yeah. I do really like DBL, but the fight avoidance is frustrating sometimes.

Example: 5 players hiding in their keep, building arrow carts to shoot at 2 bored roamers just wanting a fight.

We eventually had to ambush a group taking a tower and catch them by surprise.

How is this any different from any map? It isn’t. It’s the same on EB and ABL.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

A Quick Update on DBL

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Posted by: Spurnshadow.3678

Spurnshadow.3678

I’m soooooo sick of these DBL threads. It’s like beating a dead horse that has putrified, turned to goo, and is now mush from decay and all the beatings. Some of you don’t like the DBL. We get it. But guess what? No one cares.

But the person who started this thread isn’t a hater….
So don’t post about dbl on here if you don’t want to hear the other side about it.

I know the person who started the thread isn’t a hater. I read his post, and gave him a +1 for it. But it still perpetuates the discussion and it creates yet another thread where the complainers who want DBL removed have a platform.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

A Quick Update on DBL

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Posted by: Spurnshadow.3678

Spurnshadow.3678

They could drop polls completely and go back to the old state of relying on selected individuals for feedback, but that system gave us EotM and DBL.

There’s limitations to what you can learn from feedback for every way of collecting it, so it’s better to use as many as practical.

See, this is the ignorance that I’m talking about in my previous thread. EotM was created to be an overflow map because there used to be horrible que times throughout the week. Yes, WvW had that much population. What made queing for WvW even worse, is that we had no idea how big the que was. We just had to wait with our fingers crossed and hope that the que was small. Wait, it gets better. While waiting for the que, you couldn’t change maps. If you did, you’d loose your position and would have to re-que. In came EotM for something for WvW players to do rather than pve, or standing around and trying to remember to move your character so you didn’t get kicked from the game…. and re-que.

But Anet did something really stupid. I don’t know what it was. Something like the left hand didn’t know what the right hand was doing. Because at the same time that they released EotM as an overflow map, they made it so we could see how long the que was. Now, if there were two qued maps, and one had a que of 2, and the other had a que of 50, we could hop on the 2 person map and know we’d get in pretty quickly. Not only that, but either at the same time, or very soon after (I can’t remember the timeframe on this). They made it so that you could swap maps and retain your position in the que. Beyond the brief reasons for the story, this made EotM completely irrelevant, hence it became a Ktrain map.

So, knowledge dropped. Please adjust your perspective and constrain yourself from regurgitating angry ideas backed up by nothing or anecdotes by your fellow players thinking they are facts.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

A Quick Update on DBL

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Posted by: Spurnshadow.3678

Spurnshadow.3678

I’m soooooo sick of these DBL threads. It’s like beating a dead horse that has putrified, turned to goo, and is now mush from decay and all the beatings. Some of you don’t like the DBL. We get it. But guess what? No one cares.

The majority of people either like it or are ok with it. I think the amount of people who would not play because their guild or commander is running on DBL is almost non-existent. The only time I’ve ever lost people is because they’d rather go to EB to be in big zerg fights. But that’s not the same thing as not playing because it’s DBL. DBL does NOT have more or less people playing on it than ABL just because it’s the DBL. More or less people play on it because an objective is there being hit and an enemy or ally responds. I guarantee that when big bad BG has DBL as home, it gets a lot of action.

On reset nights, guilds actually sign up for DBL. This is very telling as we don’t know who we’re fighting yet and we don’t know what server is what color. This is soley chosen because it’s the DBL. I know lots of folks who prefer DBL. The past polling supports these perspectives.

So, please, have a reality check. If you don’t like the DBL that much, THEN STOP PLAYING OR GO TO ANOTHER MAP!!!!! I’m so sick and tired of seeing these threads with the same dumb complaints in them made by totally ignorant people who obviously haven’t played DBL since beta. And even if you are really familiar with DBL, know all the shortcuts, know all the best ways to appoach a structure, know how to solo tower lords and 3 man keep lords, and you still hate it, then just be an adult, kitten, and go to EB or ABL.

Not only am I sick of seeing these posts, I’m deathly afraid that the devs will do something stupid, like getting rid of it, cause there are just a few squeaky wheels out there constantly kittening every day about an issue that was dissected ad nausium and settled a long time ago. GET OVER IT.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

(edited by Spurnshadow.3678)

Can we open BlackGate now? Please?

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Posted by: Spurnshadow.3678

Spurnshadow.3678

We are in 2nd place. That is T1. We are in a T2 match-up due to random roll.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

Dear Anet, Na WvW Population Out Control

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Posted by: Spurnshadow.3678

Spurnshadow.3678

Yeah, it was pretty dumb that JQ was full and got 2 links. I think when the last linking happened, they weren’t full, but became full less than a week later. Either way, they shouldn’t have gotten 2 links. kittened.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

Make it insanely hard to cap

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Posted by: Spurnshadow.3678

Spurnshadow.3678

I foud that running PPT train is not much rewarding at the moment. It will eventually get flipped back. Can you consider making it INSANELY HARD to get the towers/keeps/castles? This will naturally make the WvW more competitive place.

Create a waypoint at towers when fully upraded. Teleporting into the towers is allowed only to those who contributed in claiming/defending/upgrading the towers.

I’d also like to ask to implement a panel showing how individual players contributed in earning WvW points, like that of sPvP, at the end of every skirmish. The players would like to know who’s on the top list roaming, scouting, killing, and commanding. We can commend those with the highest impact by tipping them badges of honor.

Why don’t you try fighting and defending what you flipped rather than Ktraining? Gasp! Fight other players? God forbid.

Your second idea just sound like a huge can of worms that is ripe for bullying and flaming. If you can’t already tell who’s contributing and who isn’t, then you aren’t a very experienced player. WvW is about a large group pvp environment. We have gotten better reward tracks in the past to help compensate for the massive cost of WvW. This isn’t a game mode to just grind rewards from. It’s about fights, fun, and winning. If you want to just Ktrain and grind stuff, go to EotM or a less populated server where you won’t run into people.

Blackgate Native. It takes tremendous strength and skill to pull a lever.