Showing Posts For Spurnshadow.3678:

Server Linking Discussion

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Posted by: Spurnshadow.3678

Spurnshadow.3678

@ Malevolent,

re: Comunities

Just because this is how YOU approach WvW doesn’t mean others do. This is more of a reflection of how YOU want to play the game and view it.

What’s wrong with trying to fill time zones that have low activity? For example, BG has 1 EU guild. It would be great to get another. Nothing wrong with that. The BG war council doesn’t do the nefarious things you are getting at. They are volunteer people that often change and exist mostly to maintain the administration of the website, TS, and provide a means and coordination for the various guilds to get together and communicate to each other on a semi-regular basis.

The people that “waged war” by trying to activily poach guilds and pay for a large amount of a guild’s transfer cost was you.

But that’s a moot point since BG has been closed for months. Yes, we are trying to get another EU guild on BG so that it can eleviate some of the stress of the other EU commander/guild. Try to remember these are real people who play this game to have fun. It’s easy to get caught up in the copetition and it can get stressful when it seems like a whole timezone is on your shoulders.

Our community is back into a good place with nice, supportive people. While I personally don’t believe in doing it, and have never contributed 1G to transfers, there are others that are happy to help and it usually ends up contributing to 10% – 20% of a guilds transfer costs. I don’t think there’s anyone on BG who wants to pay for an entire guilds, or the majority of their costs. But, again, this is moot since BG is closed.

Just because you view peoples actions as nefarious, doesn’t mean they are. It is more likely because many of your own actions are nefarious. It’s not a mistake that your name is what it is.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

Server Linking Discussion

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Posted by: Spurnshadow.3678

Spurnshadow.3678

More, smaller “worlds”, which would of course be easier with matchmaking.
Problems are heavily stacked servers.. what incentives would there be to destack from servers like BG?

As long as ANET doesn’t open up BG for transfers for a very extended period of time (a year or more) then it will destack naturally through attrition. ANET will have to stick with it though. Even opening it up for a short period allows the bandwagoners to jump to the easy mode blobship.

Attrition to any community is a negative at this point in the game. BG’s attrition would be on the level of them just stopping WvW all together. Yet, them stopping WvW isn’t changing the server population. They aren’t leaving, they just don’t play. In fact they will play when there is a reason to play. This is why people use the term hibernate. It was first used for BG but they aren’t the only ones that follow this pattern.

When a server hibernates their server status is effected and they can indeed still gain more overall population. When the server wakes up, they have more than they had previously. BG is the last of it’s kind. They are the last standing Tier 1 server before any of this mess started to happen. JQ would have been in the same boat if it were not for the exodus beforehand. Never the less BG’s community has no reason to do anything beyond what they’ve been doing and their doing it while everyone else is losing and gaining members. They are the product of a prior system design.

Hibernation was the concern I had.

I suppose battle groups ( not in the way previously discussed) could work. Straight out replacement to current servers. – Essentially servers, by another name, and smaller population caps.
Plug those straight into the “server-linking” process in place of servers..

Something like seasonal sign up may be worth mixing into the idea.
RIP transfer gem revenue though. Which will impact design decisions somewhere along the way.

Riiiiight. We’re hibernating. That’s why BG is closed.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

Server Linking Discussion

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Posted by: Spurnshadow.3678

Spurnshadow.3678

Jesus, this thread is still talking about alliances, or whatever.

Simple solution: limit the amount of transfers you can do in a year, like 2 or 4.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

Team Chat? Really?

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Posted by: Spurnshadow.3678

Spurnshadow.3678

So, yeah, this might have been a good idea if it was thought of a bit more. It would be better if a new chat was created, something like “scout chat,” and made a different color, like green. That would be great.

People will not learn and adapt, because there are tons of new players. Lots of poeple just like to actually “chat.” While WvWers will try to adapt, it’s still gonna be a mess cause there’s a ton of casuals. I think most of us will probably just turn chat off during prime time hours.

Also, I noticed that the skirmish timer has been updated to indicate the minutes over an hour. That wasn’t in the patch notes, but it’s a good change.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

(edited by Spurnshadow.3678)

Team Chat? Really?

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Posted by: Spurnshadow.3678

Spurnshadow.3678

Most of your QoL updates have been great. I don’t see this being good at all. This is gonna cause so much confusion as to what’s going on. For example. Imagine 3 maps that are calling out scout reports. “10 SWC.” Which map? Dunno. Plus, all the random conversations going on across 4 maps? Nothing will make sense. Now, yeah, you might say use map chat, but almost no one does that because we get suppressed.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

Server Linking Discussion

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Posted by: Spurnshadow.3678

Spurnshadow.3678

Factions are a horrible idea. It would be super easy to manipulate that system.

Faction 1 full, make faction 2 an ally of faction 1. Dominate faction 3. or Make 3 factions and win trade.

Factions are too mercurial to create any kind of pride or identity, which is an important part of many players in this game. Also, they’d be total anarchy. Who’d be the leader(s) of a faction? How often would those leader(s) need to be redetermined with new factions? What about VoiPs? Who’s gonna create, administrate, and pay for voips so that factions can be secure and communicate? What about community websites? If factions were constantly re-forming, there’d be no point to them. What would happen to all the people that currently play together, but now can’t. Instead, they may be pitted against eachother.

Servers have a purpose. They create a sense of identity that drives people to win a match. They also create a foundation to build a community that a faction system could never do.

Of course, Mal, and players like him, don’t get that. They are the people who have multiple accounts on different servers, create their own factions and try to bully and manipulate other servers to their whims. He has no interest in community and usually ends up hurting them. He enjoys playing the political game to influence things to fit his way.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

(edited by Spurnshadow.3678)

Server Linking Discussion

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Posted by: Spurnshadow.3678

Spurnshadow.3678

This seems like a very difficult problem to address administratively. I don’t see how I, or anyone else could have a valid opinion considering we have no idea what the rational is behind the linkings and server population. I assume the pairing is with the most populated with the least populated; that may be true. It’s also hard to tell since we don’t know whether players are from the host server or the linked server, unless we happen to know what guild belongs on what server.

However, considering population information is always lagging far behind reality, this seems to not reflect reality, and therefore, the pairings may be out of date even when they’re made. For example, BG seems to be dominated population wise by Mag/BP, but BG is the only closed server. Are most of those players on Mag? We don’t know.

The other issue is the ease of transfers and alt accounts. This is evident by the guilds we frequently see in T1 but on different servers. While many believe this is a conspiracy perpetuated by Anet to pump up gem store sales, I simply believe it mearly reflects the reality of people wanting to play in high populated matches. This frequency and easy of transferring further complicates your job of determining population and therefore balancing.

I see this as a nearly impossible problem to solve. As I see it, servers need to be merged so that people have less of a choice and so that is not cheaper to play in a high populated match-up by transferring to a low population server. If it takes a month for Glicko to get clearer results, this seems like the even more simple solution. There may be complications for people who have multiple accounts, or some internal programming issues, but it has been 4 years. It is not unreasonable that WvW population would have declined and 24 servers just aren’t needed.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

[FEEDBACK] Rising Flames

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Posted by: Spurnshadow.3678

Spurnshadow.3678

Ember Bay overall is nice. In comparison to HoT, it’s mediocre. Those maps had a ton of work put into them. This just doesn’t feel like its on the same level.

Lots of ways to navigate the space. The environment does feel distinctive. Most of the monsters are not difficult (not really a good thing) with the exception of the jade constructs. They may be a little overpowered when facing two or more. The champions are also, not challenging at all. The champion Karka is more challenging than the Jade Construct boss. The only reason that’s hard is the random aggro one may get from a nearby, regular jade construct. The skritt are great and the carnival is also a nice, new addition that’s not the usual faction group.

The JP is totally unfun and frustrating. There is no obvious path, no way to know where to glide, and most fails result in death.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

(edited by Spurnshadow.3678)

what is the purpose for wvw?

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Posted by: Spurnshadow.3678

Spurnshadow.3678

To have fun.

15 charcters

Blackgate Native. It takes tremendous strength and skill to pull a lever.

Ranger/Druid Not part of Current Meta

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Posted by: Spurnshadow.3678

Spurnshadow.3678

Few things:

There is more than one meta right now. Druids play a part in some.

TC has grown, but has a lot of toxic commanders, from what I hear. There must be a guild you can join that will be more welcome to you. I doubt they are giving reapers a hard time, though.

Druids are amazing support class with decent damage and great CCs, but they’re best utilized in zerg fights as frontline. As everyone has said over the last 4 years, the longbow is a fine weapon, but as far as overall dps, other classes do it better. If you’re pew pewing a single target from the sidelines, then, no, you’re not contributing as much as you could dps wise. Your pet is useless, so your classes “special” stuff can’t be utilized. A staff is best utilized at a 900 unit range minimum. Glyphs are awesome, but they have a short range, so you need to play on tag.

I’d suggest looking at your build, changing to a frontline druid and advertising yourself as such. They do medium dps with amazing support with 0 healing power. If you insist on playing druid, and still are getting crap from every commander on TC (statistically unlikely, but I don’t play on that server) then change servers.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

(edited by Spurnshadow.3678)

League Elite Achievement

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Posted by: Spurnshadow.3678

Spurnshadow.3678

I see this has been brought up in the past, but i don’t see anything relevant to this season. Maybe something changed.

I’m currently in ruby, but only have 2/4 in this. What gives?

Blackgate Native. It takes tremendous strength and skill to pull a lever.

Why can zerg commanders kick for lack of TS?

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Posted by: Spurnshadow.3678

Spurnshadow.3678

Looking at the timing of this post and the feedback I got from others, that was probably me commanding.

First off, I had no idea that OP was talking or saying anything because I have him on my ignore list. I remember him complaining ad nausium about one thing or another and being very poisonous. So, if you felt ignored by me, it wasn’t direct, it’s something inadvertent because I got tired of your endless vitriol from a long time ago.

The most important thing for me, and I mostly only do this in EB, is knowing who I can count on. If people are in TS, I know that people are going to be following my movements. Big fights require fast movement. Any delay, even a few seconds, can mean death. Also, I can communicate where I’m going longer term. I can get immediate feedback, I can count on what supply I have in squad and know that if I need something built, the people in squad, and in TS will get it built.

EB has been full of people not playing on tag, following directions, or not wanting to join TS for one reason or another. I can’t count on those folks. Commanding EB not in TS is not enjoyable to me. If I try to fight, they mostly run away.

Heck, even if people are in TS, but consitantly off tag, not scouting, not contributing, and are people I don’t know, I’ll kick them too.

It’s also a way to try to get people into TS. There are so many new players to WvW, some don’t even know we have a community TS. It can be very enriching to the WvW experience and provide more success.

I myself don’t like being in TS sometimes. Some groups chatter endlessly. I hate that. My suggestion to those of you who feel similar to me is to put your mute button on a hot key and un-mute when you get into a fight.

In the end, it’s the commanders prerogative. I’m here to have fun, just like you. I do not exist to sacrifice my fun for you. I did not sign a contract with Anet to be inclusive to every player in my squad. Fun for me, when commanding EB, is to have a closed squad and know that I can count on those people. If you don’t like it, don’t follow, or follow with the others, and do your best. Or go to another map, or start your own squad. If you don’t want to get in TS, fine. Just don’t expect to be in my squad while on EB.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

Rams still missing

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Posted by: Spurnshadow.3678

Spurnshadow.3678

Do you guys think that me and everyone else is kittened? Holding down 1 doesn’t work. Missed hits also happens with all the other skills. I don’t spam 1.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

Rams still missing

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Posted by: Spurnshadow.3678

Spurnshadow.3678

That doesn’t work.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

Rams still missing

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Posted by: Spurnshadow.3678

Spurnshadow.3678

This has been going on for a couple months now. Ram skill simply don’t activate. It’s not a delay where the numbers show up a second later, it’s a flat out, no activation. The skill goes on CD, but the ram doesn’t animate and no damage happens. Everyone I know has experienced this, but I don’t see much on the forums. Please look into this more if you haven’t been already.

Thanks.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

boon duration etc

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Posted by: Spurnshadow.3678

Spurnshadow.3678

Stack all the boons you want with as much boon duration you got. That just means you’re doing less dps and have less survivablity. Cause when my group stuns you, srips your stab, pulls you apart, corrupts and strips all those boons, you’re gonna die in seconds.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

Reminder: Skirmish beta beginning soon

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Posted by: Spurnshadow.3678

Spurnshadow.3678

I think this is a great change and is helping things a lot. I think a lot of people posting so far don’t quite understand that ppt and ppk are not more or less important than before. nothing has changed. It’s just mitigating scoring to a 1, 2, and 3. Servers with any dominant timezone can’t tick for 600 (I still think in terms of the old totals) for hours.

If one looks at our current T1 matchup, TC is 75% of BGs total war score. However, they’re only 90% of our Victory points. That’s making it a much closer fight.

However, there does need to be tweeks. As one can also see, FA is 54% of Blackgate’s total warscore. But they are 45% behind us in victory points. I suspect this disparity is going to grow as the week goes on, because it’s most likely that TC or BG will be winning the skirmishes and FA will most likely be placing last.

I think this is due to the ratio of 1, 2, and 3. For arguments sake, lets play this out for the week with a total hypothetical situation of BG winning every skirmish, TC placing 2nd, and FA placing 3rd. At the end of the week, the total victory points would reflect that, with FA having 84, TC with 168, and BG with 252. But if one were to look at a typical warscore match, rarely does the match have such drastic numerical differences. It may be that this week is just a bad week to judge by because FA is in our match up. Too soon to tell.

But I think that if the ratio was lessened for whoever wins the skirmish, that would make things closer. For example, instead of allotting 1, 2, and 3, make it 2, 3, and 4. This way, the difference between the first place winner and last place winner is 2:1 rather than 3:1, as it stands now. A 3:1 ratio can be very discouraging.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

How does PPK and PPS factor in to Skirmish?

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Posted by: Spurnshadow.3678

Spurnshadow.3678

Title says it all.

15 characters.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

Quickness Stacking in WvW

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Posted by: Spurnshadow.3678

Spurnshadow.3678

Learn to play. I’ve run into plenty of boonshare groups and demolished them. This topic is so dumb. So many people have tried telling you guys how to counter it, and y’all just don’t listen. You must not be part of any organized WvW guild and just expect Anet to change the game to the play style that you want rather than adapting to the particular enemy you’re facing.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

Druids are overpowered in wvw

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Posted by: Spurnshadow.3678

Spurnshadow.3678

Yeah, because WvW is all about 1v1s. Please.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

World Linking 8/26/2016

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Posted by: Spurnshadow.3678

Spurnshadow.3678

Serious question here…

3 weeks ago DB, BG and JQ in T1, DB wins, BG in second JQ in 3rd

2 weeks ago DB gets knocked from FIRST place in T1 into T2, BG, JQ stay T1 and TC moves up

Last week BG wins, JQ in second and TC in 3rd

But now, JQ has a score higher an TC but is in T2 with no pairing and TC(who has a pairing) is in T1 against DB and BG…

What exactly is going on with scoring? Are you guys just throwing darts at a board to figure out T1? Or is TC cozying up with the right people?

It really makes no sense to me what so ever and I would really appreciate an explanation.

Just because a server is playing in T2 doesn’t mean they’re a T2 server. There’s a random chance of being put into a T2 matchup if the glico is close enough. What tier your server is has to do with your total glico score, not what tier you’re currently fighting in.

Amazed so many people, after all this time, still don’t get this.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

Mixed Borderlands Update

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Posted by: Spurnshadow.3678

Spurnshadow.3678

Do you guys just sit on this forum and hit refresh every few seconds, standing by to respond to people? I swear, if there’s anything related to DBL, the same few people crawl out of the woodwork to beat a dead horse.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

Ranger discrimination.. lol

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Posted by: Spurnshadow.3678

Spurnshadow.3678

Just saw this thread and I’m not gonna read through 6 pages. I’ll just deal with the OP and one other I saw regarding rifle warrior.

First of all, OP said ranger, not druid.

It’s simple. Rangers have poor dps with little support. Most people in this game have no idea how to calculate dps. They think that just because the get a 20K hit on their longbow or the rifle warrior gets a 20K headshot means they have good dps. Wrong. Why? Because you’re only getting that 20K hit on one person. Odds are you won’t get piercing because if you’re doing damage that high, you’re too squishy to get close enough to the head where they’re all grouped up.

Now, a Reaper will typically drop marks, wells, then go into DS. All of those skills hit 5 people. When a well hits 5 people for 7 K, that’s a total of 35K damage. If a mark hits 5 people for 5K, that’s 25K damage. DS auto attack easily cleaves for 4K, DS2 and 4 does massive damage to lots of people. The same philosophy is true for a frontline ele. Overload skills hit a ton of people for less damage, but add them all up, and they easily beat 20K. I’d say my air overload on my frontline ele hits for about 3K. It strikes 48 times. Now, I admit I miss on some of those srikes, but if added all up, thats 144K damage. Then there’s fire and earth overloads. Same idea with most the staff aoe skills.

The point is, these other classes have much higher dps becuase they are pumping out more damage to more people than a ranger ever could.

Even a guardian, wielding a staff is doing great dps compared to a ranger. Laugh, you might, but a guardian is most likely hitting 5 people because the staff has 600 range with a 170 degree cleave. My forntline guard hits on average about 1200 k. That’s 6K. Staff 1 hits 2x per second. That’s 12K / second. That doesn’t include burns from VoJ. And I’m just talking about staff. I haven’t gotten into the GS burst. All the while, providing amazing support for my team providing constant might, stability, protection, fury, swiftness, aegis, tons of cleanses and constant heals.

Now, lets talk about your special skills. Pets are useless. They die instantly. So, no use there.

Support. Rangers have almost none.

So, you are basically better off playing another class that is actually contributing DPS and support than kitten rangers.

Now, Druids are actually pretty awesome. They do more healing than an ele, but their dps is still not as good. That’s the only drawback. If properly specced, they heal with almost every attack, and that trait where you drop a seed with every glyph is huge. Great support, medium dps. Not bad. Also, you have to play it frontline. Something that almost no pug does. Most pugs are roamers or selfish people that just want to see big numbers that still play pew pew and join a squad, so they still suck, but not nearly as much as a ranger.

Again, pretty much all of the above can be applied to a rifle warrior. A frontline warrior is smashing his hammer, hitting almost 5 people with every attack. His zerk attack does massive damage and CCs enemies. All the while having way more survivability and more team support than a zerk rifle warrior. So, kitten off!

Now, engis are great, and I don’t think they are getting the hate that the OP, or a few of the posters below are stating.

This is a TEAM pvp mode. A zerg is greater than the sum of it’s parts, but only when the parts actually contribute to eachother or to their role in an awesome way. Rangers and rifle warriors don’t do that. So yes, gtfo with your ranger. It has it’s part, but not in group combat.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

(edited by Spurnshadow.3678)

Thief P/P.. Any solution please?

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Posted by: Spurnshadow.3678

Spurnshadow.3678

What everyone said above. Also, the video is PvP. This is WvW. But I gotta give props to the guy who made the video. The voice over is worth the watch alone. Made me laugh.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

Fix unlimited boons ASAP

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Posted by: Spurnshadow.3678

Spurnshadow.3678

So, again, cause I’m just tired of anet messing with stuff just because a few people complain.

If a team is coordinated enough, has the right group comp and builds to run boonshare, let them. If you’re fighting them, you need to be just as coordinated. Either run the same meta and be better, or run a counter meta and be just as coordinated. I run into boonstrip guilds all the time. It’s very effective. So, get organized.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

Fix unlimited boons ASAP

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Posted by: Spurnshadow.3678

Spurnshadow.3678

Boon stripping doesn’t effectively work. I use it on my chrono, often targeting the commander. The boons almost immediately pop right back on the commander. The best I can do is strip then share, but it doesn’t hurt the opposing player, it only helps friendlies around me.

Right, cause it’s all on you. kitten . You’re part of a team. Work together. Get your guild meta down.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

Fix unlimited boons ASAP

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Posted by: Spurnshadow.3678

Spurnshadow.3678

Over 2 months has passed, nothing has changed.

Sigh, all this again.

Looks like you’re ripe for corruptions / strips.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

Rams buggy?

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Posted by: Spurnshadow.3678

Spurnshadow.3678

yeah, I get skipped damage all the time now for the last two weeks. It also skips the flame attack as well. Super annoying.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

Make siege invulnerable for first minute

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Posted by: Spurnshadow.3678

Spurnshadow.3678

1 minute of invulnerable siege? Awesome! I’ll use nothing but rams and drop 6 of them on towers and 8 on keeps and get through in less than a minute. Brilliant!

<sarcasm>
Blackgate Native. It takes tremendous strength and skill to pull a lever.

Durability Runes + Damage Reduction

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Posted by: Spurnshadow.3678

Spurnshadow.3678

Another dumb thread started about durability runes. Why? Cause someone lost a fight to an organized group. God forbid.

In our Maguma match-up right now, we are running into quite a lot of boonstrip/condi groups. They are quite effective at countering boon share. If you get caught in their bomb, you’re dead. All those boons dissapear in less than a second. Also, some of our guilds have started to adopt a heavy boonstrip/condi meta.

Learn to counter.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

Let's make Guild Wars 2 Great Again

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Posted by: Spurnshadow.3678

Spurnshadow.3678

It’s a nice idea. But really, it doesn’t take long at all to get full exotics. This game throws gold and badges at you. Almost all exotic gear now-a-days can be bought for about 1g a piece.

Also, the difference in stats between full exotic and full ascened is about 5%. That’s not too much of an advantage over full exotic, however, it would be very unfair to the people who worked hard to get the mats, gold, whatever, in order to make those pieces to get that slight edge.

There’s much more to be said for player skill, running the right builds, group composition, team communication in TS, just plain numbers, etc. No amount of an even playing field in gear will change those things.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

Anet, You're Dropping the Ball re: Linking

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Posted by: Spurnshadow.3678

Spurnshadow.3678

It was about 38% or so and yes, I voted for 1 month too. Thing is, would people have voted differently if they knew in advance that the results would be averaged? Good thing elections in the real world don’t work that way.

How would people have voted if they knew the top servers were going to be unlinked? How would they have voted if they knew the 4 headed monster was going to be created?
The survey now lacks credibility because of the lack of info.

Exactly. All the voting and experimentation time occurred when all servers had an extra server linked to them. We had a lot of fun with ET. Got to play with a lot of new people. But then, they unlinked the T1 servers and made it so there were 3 links in the bottom. It was never really stated why. I think it was a way to try to get the T4 up in glicko. But that wasn’t going to work because their average was so far below T3. Finally, they just did a manual reset of the T4 glicko score.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

Latest Balance Patch Killed WvW

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Posted by: Spurnshadow.3678

Spurnshadow.3678

OP is so out of touch, not even going to rebut this stupidity.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

Anet, You're Dropping the Ball re: Linking

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Posted by: Spurnshadow.3678

Spurnshadow.3678

People voted for the linking, they voted for the frequency of re-linking. They didn’t vote to have T1 servers unlinked and to have a 7th place server without help and a 1st place server with help. I just want to play on an even field.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

Anet, You're Dropping the Ball re: Linking

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Posted by: Spurnshadow.3678

Spurnshadow.3678

But then they changed it so that the T1 servers were not linked. I think the poll you speak of was back when all servers had a linked server, even the T1s.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

WvW Quality of Life Suggestions

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Posted by: Spurnshadow.3678

Spurnshadow.3678

Stuff that’s already been done that is great:

Portable provisioner, salvage all, new stuff to get with badges etc, all awesome changes.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

BG Dropped to T2

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Posted by: Spurnshadow.3678

Spurnshadow.3678

Sigh, BG did not drop to T2, they are just matched up against two T2 servers due to the random draw. BG is still the 2nd place server.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

Anet, You're Dropping the Ball re: Linking

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Posted by: Spurnshadow.3678

Spurnshadow.3678

You guys need to take care of this on a weekly basis. There’s no reason why DB/IoJ, the current 1st place server, and who has been in T1 for weeks now, should still be linked. YB is also 7th place. Does this really take a lot of time to change things around on a weekly basis? Common.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

Let's face it, linking failed completely

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Posted by: Spurnshadow.3678

Spurnshadow.3678

My perspective, and I’m on BG, is that linking has been pretty good. It’s revitalized WvW and brought more population into the game.

However, it has been neglected. This needs to be actively handled every week. As soon as a server gets into T1, they need to be unlinked. DB is in 2nd, and about to be in first. There’s no reason why they should have IoJ linked to them. Also, YB has not had a linked server for weeks and they’re currently in 6th. Anet is dropping the ball on this.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

Remove Boonshare, It's gonna break WvW

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Posted by: Spurnshadow.3678

Spurnshadow.3678

“Holy kitten. Those guys just plowed over our whole zerg. Man they stomped us,” said player 1. “Did you guys catch their tag?”
The commander chimed in, knowingly, “Yeah, that was BSG, Boon Share Guild. They’re really organized. I think there was about 20 of them and 20 pugs.”
One of the pug players in TS spoke up, “Well, if they’re here, maybe we should just swap maps.”
“Swap maps? Common. We’re BMF (Bad kitten , mother kitteners), we can beat them.” said guildie 1.
“I don’t know.” said pug 1. “That boonshare meta is impossible to beat. No one can beat that. And they’re too organized.”
“Shut up, or get out of the channel,” spurned the commander. “BMF is organized too. We run that all the time. Only problem is if we both run it, then the fight can take forever. That some of you guys are too negative. Tell you what. If you pugs will do what BMF does, lets wipe the crap of of these guys. OK, necros, put on your condi gear, retrait like this, and use these skills on your bar. Mesmers, ….”
“But I don’t wanna,” whined pug 1. "I wanna run this zerker build that gets super high numbers and one shots newbs.
The commander asked, “please just try what I’m asking.”
“I don’t have that kind of gear, or anything like it. I only have full zerk gear. I’m a poor, unguilded WvW player.” <sniff>
“Fine, just… Just stay in the back, and try not to rally anyone. OK, back to the plan. Mesmers….”

A few fights later, BMF did wipe the BSG in a minute after engaging them and their zerg. There was some growing pains with the other pugs in the channel to do the right thing, not get crazy, but with the proper timing of their skills, and following the commander, BSG left the map.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

(edited by Spurnshadow.3678)

Remove Boonshare, It's gonna break WvW

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Posted by: Spurnshadow.3678

Spurnshadow.3678

Look, stupid people, there already is a counter to resistance (and boons in general): It is called boon-rip. Learn to use it.

This thread is turning out to be like the old stability non-discussion (which has already been errenously referenced here) where some uninitiated players take to superlatives when there is no underlying issue and, if successful, create an actual issue instead.

The game mode never “died” at the time of the old stability, it almost died some time after the removal of the old stability when crowd-control was overabundant and nobody wanted to lead a frontline assault anymore. People did not want to lead, guilds did not want to fight bigger groups, so there was no content. We don’t want that pirate-standoff back. That is when the game lost content, not in the heyday of the old stability trains.

The counter then, as now, was boon-rip and it can be done in far more ways than just dropping wells or glamours.

Please, let’s not be the tyrannical majority, envious of smaller groups in tight compositions being able to beat superior numbers. We need that for overall content, to breed new commanders who actually wants to tag up and create content. It may not serve your interests directly, as a grunt in a pickup group, but it does serve your interests in as far that it ensures that there will be commanders for you to follow.

+1 A rational voice. Please don’t let posters like this get drowned in the seas of ignorance and lack of teamwork.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

Removed crafting stations and vendors.

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Posted by: Spurnshadow.3678

Spurnshadow.3678

Thanks. Been waiting for this for a long time. It amazes me all the people kittened off that they can’t pop into WvW to craft. Good riddance.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

About the new poll

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Posted by: Spurnshadow.3678

Spurnshadow.3678

Sigh, enough. People have voted. They want the DBL back by a margin of 2:1. Accept it. I’m just thrilled that Anet is asking for so much feedback from the community.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

Bring back pvp badges in WvW

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Posted by: Spurnshadow.3678

Spurnshadow.3678

I can’t believe this argument is still going on. In the end it really comes down to UI. Frankly, I hated all the dumb icons after peoples names. It was just more clutter. What if you had your WvW rank showing under your name in all game modes? Would you want that? Probably not. (Guess what, I have to deal with the enemy seeing that every time. Not fun).

And again, WvW and PvP are highly dissimilar. Stop trying to say that if you’re a diamond rank, or whatever, you’re any good at WvW. Maybe roaming, and even then, there is so much more build diversity and movement. Also, roaming is such a tiny, tiny part of WvW.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

BTW New Poll

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Posted by: Spurnshadow.3678

Spurnshadow.3678

Get over it. Most people want/like DBL and would like to play on it again. Just because there are a few haters that fill the forums doesn’t mean that is how most of us feel. Enough.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

Bring back pvp badges in WvW

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Posted by: Spurnshadow.3678

Spurnshadow.3678

It was nice to see if your ‘zerg’ had legendary players in it or not. The better the zerg the more legendaries there were in general lol.

They should make it an option to turn off/on rather than just turn everything off. Even with other visual clutter you get options to turn off/on so why not this.

While they’re at it, I want a WvW badge in PvE/PvP thx

Boy, that’s funny and completely untrue. Every good WvW guild I know of hardly does PvP at all. Sure, there’ll be a few guys who are into pvp, but generally, nope.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

Remove Boonshare, It's gonna break WvW

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Posted by: Spurnshadow.3678

Spurnshadow.3678

I just keep hearing a bunch of I want to spam all my skills and not have to think about anything, co-ordinate anything, or do what it takes to win.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

Are squads which encourage blobs hurting wvw?

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Posted by: Spurnshadow.3678

Spurnshadow.3678

No.

15 characters………

Blackgate Native. It takes tremendous strength and skill to pull a lever.

Remove Boonshare, It's gonna break WvW

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Posted by: Spurnshadow.3678

Spurnshadow.3678

Conditions are WAY too strong right now, so having this boonshare stuff to stack up resistance is really the only hope for a lot of these groups trying to fight big condi blobs.

I was playing on my Elementalist a couple days ago and ran in to a burn guardian that was ticking 8k burn ticks on me, that is hitting me harder than a full zerk guardian would lol.. When conditions are hitting harder than raw power in a single tick, there is a problem.

Really what needs to happen is a complete rework of conditions. They should be toned down extremely then made to be effected by crit chance and ferocity for damage increases. That way someone can’t just throw on a full set of dire armor and live forever and do more damage than a full zerk person can do. Not really balanced currently. Dire users damage should be in line with Soldier users damage. No big modifier like crit chance and ferocity, then you deal significantly less damage, just like someone using soldiers would.

So nope, can’t feel bad about the boon share stuff going on with resistance right now. It is really all us power builds have left to save face against these condition builds.

You’re talking about a 1v1 situation. This thread is about larger, organized group play.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

Remove Boonshare, It's gonna break WvW

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Posted by: Spurnshadow.3678

Spurnshadow.3678

Boonsharing has nothing to do with the other boons. I have tons of buffs up most, if not all the time from all the other classes and builds out there. Protection, regen, vigor, whatever it is that you guys are complaining about has nothing to do with this meta. So many classes pump out boons all the time.

Look, this game has boons. Lots of classes pump them out. It’s been a part of the game since launch. It’s a built in mechanic of GW2. It is the inevitable effect of WvW. The enemy has them, and you have them, so it’s all equal, and not worth complaining about. Are you guys coming from a PvP viewpoint where you’re usually by yourself or just with a couple people? I just don’t get it. This issue with “boonsharing” has to do with reisistance, which like I’ve stated, is very hard to pull off. I’ve never had resistance up 100% as a guardian, even paired with a boonshare mesmer and rev. I’ve tried runes of durability and think they’re total crap compared to other runes out there. The only way they’re effective is if everyone in you’re party is running them, which is almost never. Even then, I think they’re totally overrated.

If you don’t like boons, then just don’t play the game.

Blackgate Native. It takes tremendous strength and skill to pull a lever.