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Siegerazer just kept ignoring the wall next to gate in Greenlake yesterday. It was fortified and didnt went down or something, neither did any other part of the tower.. he just totally ignored it and went on a killing spree inside, also the next one after we killed him did the same again. He went straight for the lord too, so must have been the last phase triggering off something which wasnt a breach in the tower. Also he didnt just do that once but ran in and out all the time…
Here is a video with him running in and out (only first 50 seconds, rest is pvp)
flip camp after camp and kill they harpy and wurm aswell.
May as well remove the rams too, and the towers and keeps.
In fact, flatten it all out, remove the wildlife and trees and mow the grass. Then to make it absolutely fair, give everyone the same weapons, armour, skills and stats.
Karl Marx would have approved
You believe some dirty lies about good ol’ Karl there:
“From each according to his ability, to each according to his need” (Karl Marx)
Because they were BNF (or perma stealth thieves, they always deserve it)! sweet revenge after donating a milion lootbags to that BNF mesmer zerg that often stops us from taking our targets on millers when they are slacking and is always up for farming our reinforcements from spawn! you basterds, you even killed my golem when i was trying to 3-man briar, my blood was cooking! seriously, looking forward to thursday, i hope i can get a tiny bit of my honor back in those duels after coming out flat so many times in smallscale, i’m not used to that!
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Borderland Operations Brigade [Blob] on Gunnar’s Hold.
Millers how dare you zerg my fort!
mini, you have no clue.. sword F1 immobilizes, it doesnt stun. that can be removed by condi cleanse and doesnt work with unsuspecting foe. mace stun got buffed to the current duration, burst mastery has been introduced and cleansing ire. let me repeat for you and all other people running their mouth without a clue why this build is OP:
you get 50% free crit chance for the whole 100b duration so you can sit at a very low base crit. you can do this combo every 8 seconds. because you dont have to build for precision you can stack toughness and be strong against power damage. with zerker stance, dogged march, melandru and -condi food you are immune to most conditions except from full condition bulds with lots of +duration aswell. because you have spare stats to put into crit damage the damage of the combo is actually annihilating squishys and even a tank can only take 2-3 of those, and thats in a window of 25 seconds – just enough to heal up 1 time. the counters are stability and stun breaks, but those run out very fast compared to the 8 seconds cooldown of the combo, unless you stack every slot with them. so the build is very strong against everything AND has great damage swell, read: lots of survivability against condi and power damage aswell and has GREAT damage and mobility = OP. it has basically no downside whatsoever and most people die if they get a combo one time. also it requires just 3 buttons to be pressed to kill someone.
have to grind like an idiot to get ascendeds and now we even lose out on half of the rewards if we are not into crafting… just get your boring pve grind off my back, Anet. Gauntlet’s challenges and SAB are the good direction, farming crap is not and grinding for an equal powerlevel should be forbidden for you guys.. remember the manifesto.. i mean wtf happened, this game is a HUGE grind now just to be on the same powerlevel as others. its sad! having to craft to be even able to use the rewards i get in WvW… makes me cry!!
you dont build vitality for a healing spec on warrior, so i’m assuming he is ptv.
We are looking for commanders to focus our PUGS on the borderlands during offpeak.
If you are a friendly lad or lass and are looking to make a reputation for yourself, look no further! Our nice and battlehardened puggies are waiting for you with hot chocolate and flame rams in the morning and will go into a total killing frenzy alongside you if you lead them to victory!
Timeslot is 5 am untill about 5pm central europe time, 12 hours of people looking for their leader… so lots of room for many commanders, especially for the borderlands! We usually have commander coverage in EB, not always though, but the borderlands are a wasteland when it comes to commanders and our pugs would like to rally to your wise and daring leadership there! You can expect enough people to match equally rated enemy servers, especially if you lead on a regular basis and make a name for yourself with splendid capping, they will flock to you soon.
We also would not say no to small guilds playing at offpeak times, there is lots of roaming to be had and enemy groups sized 10-15 to wipe. Towers and keeps are often deprived of real defense at this time and if you play smart you can cap a lot with very small numbers.
Be warned though, our primetime is stacked with guild gruops and generally people already, we do NOT need any more people during 8-12 pm central europe time. This is a recruitment message for OFFPEAK strictly!
Greetings to you and i hope to welcome you on Gunnar’s Hold soon!
Check http://www.gunnars-hold.eu for more infos about our server or to get in touch with us!
Commander Starhejm (who will have to go back to work in 3 weeks and cant command at offpeak anymore either :S)
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my build can pretty much facetank camps. if there are 2 dolyaks in, need to dodge a bit and use combustive shot.. most important thing when soloing camps – dont stand in the blind field of the scouts.
but why is the statement true? there is no evidence for it as in word from Anet or total imbalance in 1v1 and evidence from 1v1 actually suggests it isnt true. so excuse me if i discard that statement as false and as an excuse if used to justify some builds. 1v1 in Gw2 is BALANCED. “not balanced/designed around 1v1” is NOT TRUE untill proven otherwise by official statement from Anet.
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Why isn’t this game balanced around 1v1? What class doesnt have a proper 1v1 build? In our 1v1 competition there are all classes represented. I’m so tired of this argument “its not balanced around 1v1”.. did Anet ever say that? Or is this just “common sense” around people who get owned in 1v1 a lot and go like wtf my class sucks at 1v1?
Make an argument if you think that and dont just state it, thats without any value. What class is facerolling all others in 1v1? What class has no chance in 1v1? Go ahead, state your facts..
When people say this game isn’t balanced around 1v1, it means ANet takes into context group/team play, strategies and what each class brings to a party in a certain situation more so than anything else.
Just because Anet doesn’t balance around 1v1, it doesn’t mean that 1v1s themselves aren’t inherently balanced because inevitably changes that ANet make to classes in the context of group gameplay WILL affect 1v1s indirectly, although that really isn’t Anet’s objective and focus. 1v1s in fact are probably the most balanced thing about this game.
Oh, I don’t know, may be the fact that the game itself is called “Guild Wars 2” which would imply that there must be emphasis on group play, cooperation, group achievements. And the fact that the devs have stated over and over again that they don’t cater to people whining about “oh so and so build owned me please nerf Anet” and instead consider the implications of changing something about a class to WvW, PvE and sPvP settings, which if I am not mistaken, for the most part, involve group play to achieve the greatest success.
you dont make an argument about any class being naturally stronger then others in 1v1 with a proper 1v1 build, you even say 1v1 is the most balanced thing in gw2? well wow i agree, but why all the other stuff you write? does it have anything to do with my request for facts about 1v1 being unbalanced? of course Anet should pay attention to both, group play and 1v1 strength.. one doesnt cancel the other out and shouldnt. if you look at high level GvG you can easily see it is not 1 class being stacked, and if you look at 1v1 you can also see its not 1 class dominating all others (of course the balance isnt totally fine yet, im not saying that, but its not totally broken either). mesmer and thief need MINOR adjustments for 1v1, but all in all its very balanced and i would pretty much bet on Anet’s point being they want all classes to be viable in 1v1, and they are. yes i dont have proof for that and i cant be kitten going through all of Anets statements to find some evidence, but anything else wouldnt make sense. if one class would be designed to roll everything in 1v1 that would be a joke..
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Why isn’t this game balanced around 1v1? What class doesnt have a proper 1v1 build? In our 1v1 competition there are all classes represented. I’m so tired of this argument “its not balanced around 1v1”.. did Anet ever say that? Or is this just “common sense” around people who get owned in 1v1 a lot and go like wtf my class sucks at 1v1?
Make an argument if you think that and dont just state it, thats without any value. What class is facerolling all others in 1v1? What class has no chance in 1v1? Go ahead, state your facts..
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I think you guys on WSR and Vabbi will be in for a good time soon! Arborstone lost some more WvW guilds aswell (to Fort Ranik) and is dropping down to you guys. So if Anet doesnt screw up the matchups with putting other servers in there and Arborstone keeps dropping in rating i think there is a good time to be had in Ex-T9 soon.
“some of our builds” lol. we are talking about a single build, mace into 100b and the guy you are quoting didnt even get that and is going on about hammer and stun chains and isnt even a warrior, probably never met the build either.. just wow. find a hobby instead of forum warrioring and leave the balance discussion to the people that actually care and try to be objective. XII you’ve been crying about warrior being bad and weak in half of your posts and now suddenly “some of our build are viable” when we call out one build for being OP (the build you are running, by any chance??).. just get real man.
also this is typically biased idiocy: “Wow..a warrior asking for warriors to be nerfed? You guys deserve to be nerfed since you responded to his thread.”
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thanks titan, it needs to be said. its the most cheapass warrior build out there and needs a nerf bat right to the face so all the scrubs running it l2p and stop being carried by their 1 trick pony bullkitten. your suggestion sounds fine, but i think generally the mace stun needs to be lowered to 1, 1.5, 2 seconds. its simply too long, i dont mind buffing other mace skills at all btw (especially #3).
From what i can see Gunnars is fighting 2 servers this week. I have never seen RoF attack UW on the borderlands, i have only seen UW attack RoF once – today. I think we are doing pretty well considering the odds and ticking 400 in primetime despite facing 2 servers makes me pretty proud, remember GH was in T8 not very long ago. We certainly punch hardest in primetime, though SLAY is scoring in the nights in favour of UW when HT was scoring in favour of GH in the last matchups. Really good defense by UW and i also cannot say we are doing a good job attacking, our siege is without creativity and discipline, you notice a lot of guilds on GH dont really know how to take structures or defend stuff and are still playing the siege game like it was lots of months ago – quite unlike DEX and GuM who are extraordinary defenders, WvW players. The great GH guilds might be stronger in GvG or open field fights, but that alone doesnt win in WvW. Still we are holding ourselves against this massive onslaught very well and trying to keep our rating loss in check to avoid dropping to bronze league, which many Gunnars wouldnt like to see.
p.s. i dont mind you running from 1v1, i know im unbeatable ;D seriously. pm for duels, i always like to test my build against any opposition. dont pm me with your perma stealth thief or moa mesmer though (yawn).
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banners should be picked up without delay, like supply with the wvw abilities, no animation, no standing still.. the dropping is fine already with weapon switch instead of #5, but picking up still way too slow.
if you want some consistency in 1vx you dont have many options. you will need healing stats to get plenty sustain and that will nerf your damage, and you will need either shout healing or banner regen and a warhorn for condition cleansing. luckily in wvw not a whole lot of people run condition cleansing, i have a lot of success with my build, can even fight inside enemy zergs aslong as they dont all focus me im pretty fine taking out 1 after another with a condi spike and immobilize chain (leg specialist →flurry -> pin down). when i get damage i have options to weaken stuff around me and get vigor, burst heal me up and use sword 2 to get out of immediate danger. with my passive and active healing i can shrug off the damage of at least 1 target passively except if they run full zerker or condi glasscannon, or also just ignore most aoe damage, conditions are easily and consistently cleansed with cleansing ire, warhorn and shake it off. for 1vx id say something like my condi bunker build or maybe cleric or the equivalent of valkyrie gear with crit and hammer. though the hammer burst draws a lot of attention and you will get focused a lot more. talking strictly about soloing here, if you have a guardian buddy or something like that, you get more options for builds.
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i use traited warhorn
great condi cleanse (especially love poison to regen converting
), nice boons with 30% duration and helpfull anti-burst mechanic from weakness on call to arms. because i use it with longbow i can also get additional might since call to arms is a blast finisher. and the swiftness is also nice if you dont run signet mastery!
I’m pretty happy about the greatsword burst being kind of useless. every other skill on GS is awesome and finally you can make a 100% adrenaline uptime build with 30 into strength and 15 into defense without feeling you’ve kitten yourself
Also all the blocks are the warriors damage migitation, we have only regen besides that. with only 3 seconds on shield you couldnt deny a lot of damage, its the other strength of the mace / shield combo besides stunning and makes it possible to build more for damage then defense if you are good at timing your blocks. see that warrior the devs are fighting in the warrior discussion, he is doing a nice job with it! so yeah cant really agree with you, i think other skills are rather in for a rework. mace 3 comes to mind or smoldering arrow.
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humans.
/15 charrr
i was playing erotic games and got my head stuck in a kettle!
its perfectly fine aslong as your opponent isnt a necro (which have no mobility whatsoever) and you keep legging it to reset the fight (i still feel bad about doing it, sorry Morgul). it is especially needed against mesmer phantasm builds – use LoS to get all those phantasms together and then drop the hammer or some other big hit to destroy them all in one go – carefull with clones though, some mesmers want you to destroy them to put conditions on yourself.
very nice build, standard hammer build with my fav 2nd weapon! only downside i see is the low mobility to catch fleeing people or gtfo yourself, but that matters more in wvw then spvp / tpvp i guess..
why lyssa though?
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your post doesnt make any sense. you want to know what classes are “pretty good” to play in pvp but not hear/discuss about what is the best? what should we judge on then given your zero information? coolest class name or what? also what pvp are you looking for? realm vs realm (zerging, roaming, guild runs) or spvp? in general in gw2 all classes have a lot of options, there is only a real distinction in melee / ranged which you dont seem to have any preferences about and most classes can do both anyways. best to watch introduction videos to all classes and rule out the ones you dont like i guess. like if you are not happy with npcs fighting on your side you can pretty much rule out rangers, necros and mesmers.
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same class only? no thx how boring. work on class balance instead! and yeah some anti-bunker mechanic is needed.
i feel like those living story events lately make up for lack of content with pointless grinds and lots or loot from farming. i had scarlets playhouse done in 10-15 minutes solo with all achievements .. but had to farm kitten for like 7 hours before getting there. seems to be getting worse every update too.
dude we already know what classes and builds are better in 1v1 then others. instead of wanting it fixed you are scared of all classes being the same? no. adjust the classes power levels and tools, not their design philosophy, any developer/designer must strive for that or quit his job.
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i dont mind an option for unrated death matches for training and quickly finding opponents, but what competitive players want is of course a rated version where you can match yourself against the best if you climb the ladder. also in 1v1 you dont have to rely on any team mates, just your build and skills.
same as Wryog btw, nothing short of death matches will make me play any part of this game in a competitive fashion. conquest isnt my thing and my only option is joining a competitive tpvp team – too much work for a gamemode i dont even like and im not much of a team player anyways, hence my craving for rated 1v1.
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bump! i made the same petition! 1v1 up to 25v25 including the GvG community!
his is GvG Showdown Episode 7
At the minute 17 mark you can see a Rifle Warrior as periphery guard in gvg, very interesting!
I did a few hotjoins and it was zerging on small scale. Then i watched some tpvp vids and there was a lot of praise in there, but when i tried it was just the same, only on even smaller scale (solo queue). Constant uneven fights, hardly every a 1v1 and the conquest mode doesnt appeal to me in the slightest anyways. I don’t want to make a tpvp team and duke it out with other teams 5v5, i want to be able to achieve something on my own! Now i’ve been having duels for a long while in spvp and WvW aswell, but its always a matter of organization and i cant really know where i am because it is just random opponents and there is no ladder.
I would like a 1v1 rated ladder. To prevent the bunkering i would rate a draw as a loss for both opponents or if you have better suggestions, bring it on (for example banning some gear like in king of the hills). Draw would occur after a certain timer runs out or both opponents accept it by clicking suggest draw or something. Also please no additional mechanics, just plain and simple 1v1, spectators allowed. I am not of the opinion that the game isnt balanced around 1v1 btw, i think all classes have some good builds to bring to a 1v1 in spvp gear (maybe except guardian) with a fair chance to win, only depending on skills. If i am wrong that would be noticed quickly by some classes floating on top (mesmer comes to mind) and there could be adjustments made to balance it out also in 1v1 mode.
The same game mode could include 2v2, 3v3, 5v5.. whatever you want. up to GvG scale! Death Matches is what i want, mostly of all 1v1 but thats just me.
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@sycric: healing signet is not affected by poison. only regeneration boon from banner and shout healing is. warriors passive regen without boons cant be stopped with poison, but you can shut down the healing signet with hard CC.
I just tested it and healing signet is affected by poison. In the Gendarran Fields I had first 69 hps and after I was poisoned only 47 hps.
oops! thank you, i seem to have misunderstood the notes on this page then:
humans look like dolls? T.T
" But every build is vulnerable to something. A build is only OP if it is not vulnerable to ANYTHING. In rock, paper, scissors, only the Deathstar is OP."
Ah, finally a good name for my build
what you are trying to play here is a bleeding (sword) / power damage (rifle) hybrid while being tanky at the same time. i dont think many warriors have ventured down that road and can give you advice from experience. whatever kind of armor you take (pvt, knight, zerker, cleric) be sure to put zerker jewelry in your rings and accessory, those have the best stats tradeoff for power. and try to up your crit chance a bit or your power damage will be quite low! on first glance i would try knights gear in pve / wvw (carefull, not the same stats in spvp) for a good crit chance and use sigil of earth, but as i have no experience in this kind of build either, i guess you will have to find out yourself by trying a few stat combinations in spvp, its free there to build anything you like and test it out on the dummies or other players.
here is a little showcase for this build including runes, traits, sigils. dont expect epic footage, its just a bit of recording from 2 spvp matches ive joined. probably my enemies are as clueless as me, but it shows some of the survivability this build has. unfortunately not so much the damage since there isnt any real 1v1 and im not even pulling a good combo in the whole video xD
edit: some stuff is outdated, visit the link in the original post to see the newest / best version of the build.
and here comes some wvw roaming with my buddy Brimhorn, fighting scrubs but at least we are usually outnumbered badly
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@sycric: healing signet is not affected by poison. only regeneration boon from banner and shout healing is. warriors passive regen without boons cant be stopped with poison, but you can shut down the healing signet with hard CC.
yeah i wasnt suggesting to play without fast-cast, excuse my wording, just wanted to make him realise what he did there :P
yeah you have to be guessing a bit where they are going and put the combustion in that direction. i can see your combo being a safer way to land it though and with balanced stance you dont have the problem of getting knocked out from flurry. you might be in for a surprise against zerker phantasm mesmer, they eat through the sustain pretty fast and are evasive enough that you cant land your combo and end the match quickly. tanky condi necromancer can sit out the stances and then they are really dangerous, but yeah with this kind of build you have a fair chance of beating them. also engis can be a pain in the butt, but you outsustain their damage from my experience. guardians are a joke. in 1v1 these builds are pretty much king. would encourage you to run a few duels with my build and see if you like it, the sustained healing is probably higher, you can recover more easily and you can drag out fights untill the enemies run out of cooldowns and the mechanics are pretty much the same when it comes to combos and playstyle, except you get more boons and overall increased survivability with additional condi cleanse from horn trading for a bit lower dps.
in spvp you can drop anyone 1v1 and hold yourself for a bit in 1v2 and be a total boss at orb carrying, but because of the lack of blocks / endures you cant really bunker through a lot of damage against 2+ enemies. at least that is my experience.
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scratch this post of mine was based on wrong info.
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i usually use combustion before pin down, they arrive at the same time and give you a bit of additional time (i like to use smoldering there to prevent a hard CC). also you seem to be taking the bleeding a bit over the top when pin down into flurry alone can provide 25 stacks with rune of earth and 55%+ crit chance on flurry. your build seems to sacrifice a lot of versatiliy for this bleeding spike which can be removed easily and when your zerker / balanced run out you are quite out of options.
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most warriors that have it probably did it before the dead eye change where you could just burst him down, squeamish or not – because you knew where to expect him and had no gap to close. it surely is a lot harder now, but dead eye is still your best chance, i’ve seen it done with 30 / 30 / 0 / 0 / 10 – last chance & frenzy, berserkers power and all GS traits, adrenaline heal for full adrenaline before bursting him. subject 7 seems a lot harder with squeamish, only if you are lucky and no adds block your damage it is probably doable. oh and the fight is not over against dead eye untill you are completely dead, keep throwing rocks and go into vengeance
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if they run double swords they are weak against conditions and most likely not into healing power so weak against sustained power damage aswell. if they run longbow – that can be dodged/avoided easily if you know the skills. if they run sword / warhorn bunkerish they dont burst. if they run confusion stacking they dont use full condition weapons. warriors cant have everything aswell.
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People run Bunker Condition Builds because classes like the Thief/Mesmer/Warrior Exist who can instant kill you if you run anything else.
this.
also heavy on defense works best with condition damage since power damage requires power, precision and crit damage when condition damage only requires condition damage and maybe precision, so thats 1-2 open stats for stacking defense where on power damage its 0-1.
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lol
uncheck fast-cast ground targeting.
definately charr (im a human
)