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whats your rune setup for 100% regen uptime without banners? O_O
most classes dont even have any meaningfull stability and you cant stunbreak every 7 seconds.. i dont see how people can even be so totally biased. sorrow you are totally right, the thread is already dead and nothing valuable will be contributed, only L2P L2stab L2stunbreak by scrubs… these forums are a waste of time because of all the narrow minded trolls. if i was a dev i would surely ignore this subforum 100%. as a warrior just let me tell you yes stun is over the top and at least a small nerf is incoming next patch with the fix to sigil of paralysation.
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Pah, Arrow cart and Ballista!
Yesterday on Rof border a mad scientist transformed the entirety of Drakkar into beasts of steel! These horrible dogs of war were made with the sole purpose of eradicating every last bit of human civilization.
It started as a fight against LC – a bit of innocent entertainment. The events that followed might shock people. We beg your forgiveness.
OH. MY. GOD. would wish to hear your TS when you saw that golem train xD
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here is hammer / longbow:
https://forum-en.gw2archive.eu/forum/professions/warrior/Anas-Tarcis-Warrior-Spirit/first
if you are about skill, “crappy gear choices” shouldnt bother you since its the same for everyone and the game is actually balanced around those, not the gear you get for wvw. there are already king of the hill custom arenas btw where duels take place pretty much 24/7.
with more then half of the classes hardly having any stability whatsoever this map is indeed just bad design. go mid or enjoy cliffdiving.
join king of the hill in spvp
24/7 duelling without the 3 “bunker” amulets – cleric, shaman and soldier.
hahaha. sure if your argument is destroyed im a thief. great tactic man, please indulge me more. fyi my thief is lvl 24 and i have 1300 hours on warrior.
“BS thieves, shatter mesmers, bunker eles and guardians, HB warriors”
bs thieves – nerfed
shatter mesmers – who ever complained about those?
bunker eles – nerfed
bunker guardians – who ever complained about those?
HB warriors – nerfed (frenzy fyi)
so that makes 3 out of 5 builds you named were actually nerfed.
2 out of 5 builds you claim were whined about – i dont remember the whine.
so consider your argument destroyed, which sums up as “the devs release balanced stuff only and everyone just needs to l2p”. perplexity runes are a clear case of OP, if you dont see that, you probably havent played against them or you are a class who can send the OP right back to them with condition transfer.
all the builds you name were nerfed. lol.
What’s so fun about shouts? Ever used “fear me” to kill 5 people with one button?
One time i stopped 4 people guarding 2 golems in north inner hills by sending them flying over the cliff to finish the 2 golems on my own, my most glorious moment in wvw thanks to a shout. But seriously, they provide a little burst heal on a low cooldown and might, fury, stun break, bit of condi removal.. fury uptime actually becomes 100% just with FGJ and SoR if you spec into 30% boon duration, 3 stacks perma might – heal your friends when they are in trouble… i like shouts :O
that clears up a lot :P millers do exactly the same! how long have you been doing this, do you do it every day or just saturday? i’m not planning to organize a counter btw, gunnars dont like to get up so early, but i would be interested to hear because i also sometimes command in the morning, more in the matchups where points are close though as im a bit burned out. did it take you a long time to build up such a strong morning raid or do you have always had good population in the morning? we have also tried to do this as an event sometimes, but it didnt stick around. congratulations to you, i think your people must love you for many keep bags :P glad we could stop you at last moment in RoF bay, at least we werent totally at your mercy!
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fully agree. also, upscaleds need fixed stats instead of the bad scaling to match exotic gear – i would even vote for no power differences at all like in spvp. i dont even attack upscaleds anymore if they dont attack me with others, just makes me feel lame killing them without a chance for them to kill me.
the comparing of d/d ele with GS/sword warrior is kinda flawed – rtl was tremendous mobility along with 19 other skills on your d/d which cover all other aspects aswell (except heavy aoe bombing, granted – the gs/sword warrior doesnt have those either though) while the warrior uses 3 out of 10 weapon skills for this mobility.
drakkar seems to be on equal footing with gunnar during the day. just they seem to have close to no night coverage from late night to morning and thats when we get huge amounts of points.
they fixed the sigil of paralysation so hammer stun will only be 2.3 seconds instead of 3 and mace stun will only be 3.45 seconds instead of 4 when the next patch hits. as a warrior i have suggested long ago to nerf mace stun to 2 seconds, 2.3 with sigil. yeah its over the top and most warriors admit it if they are reasonable chaps.
they have no hard CC so -condition duration food and your -33% immo trait will greatly help against their immobilizes and some condition removal on top of that will make them do almost zero damage if you have some healing/regeneration aswell. don’t expect to kill them though if you dont run perplexity runes, especially if they run sword / warhorn and shout healing (as all of them probably will after next patch) they have tremendous sustained healing. if they run double swords they probably mostly remove conditions by using burst skills, so if you can avoid those burst skills (sword: flurry, longbow: combustive shot) they wont remove your conditions and you have a chance to wear them down.
they are prolly just PVEers anyways hunting some achievement points
oh yes you are right about warriors dominating the melee trains of course. they will get even stronger with the buffs to shout healing, but they are countered with stability which most random zergs dont run sadly, maybe there should be additional measures for random zergs against those.
but i was only considering small scale / 1v1 balance where those runes are absolutely crazy, you simply can only fold over and die except if you stack all condi cleanse available and try to leg it.
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if you think warriors are out of control (just 1 build actually – skull crack/100b with cavalier gear) you havent fought a confusion engi yet. necros out of control? wut? did i miss something?
my god its the german morning train again. dont you guys ever like.. sleep a little longer on weekends / have brunch with your family.. and stuff? or do you just forget to turn off your clock and go like WOAH IM MAD NOW when you wake up at 7 am – lets go eat gunnars for breakfest! T.T
WvW is balanced guys I swear
yehaa lets make runes that give +5 milion power then! cause WvW is imbalanced and should be. its about time we 1hit gates for better pvd.
Just joking – nerf them already!
For the very improbably case that the devs simply havent heard/dont know about it being wtfOP here is the thread in the WvW section…
https://forum-en.gw2archive.eu/forum/wuv/wuv/Perplexity-Engies-Um-Hello-Devs/first
(1): +28 Condition Damage
(2): 15% Confusion Duration
(3): +55 Condition Damage
(4): 20% chance to cause Confusion on hit (15 second cooldown).
(5): +100 Condition Damage
(6): +15% Confusion duration. Causes 10 seconds of Confusion on interrupt.
the worst part of it is the (6) setbonus paired with other traits/whatever that do the same. even the engis playing this agree, not to mention all the people that instantly die to them. everyone is like wow really now.. and it isnt even fixed on the next patch? how do you release such totally broken stuff and then just nvm about it?
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that you think they are running the same build, just different heals? if you look at the numbers the difference in healing per time isnt very big, yes its slightly higher on signet, but not that much, about 15%? if you interrupt them the heal doesnt tick btw, also poison helps a lot against signet since you can shrug it off before burst heal, making it useless.
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you still wouldnt know how they got their wvw experience. could be from flipping camps all day with boosters from the shop, thats actually the fastest way to gain wvw ranks i think. also that recruit scrub could have an other character being diamond legend xD not a good indication for commander skills! if you play wvw for a while you will know the good names of your server soon enough.
but but warhorn is king of offhands! mad condi cleanse and
http://wiki.guildwars2.com/wiki/Call_to_Arms
uber skill!
funny to make those waypoint taggers die on the guards with the spare i have from rankup chests.. but yeah, too expensive to use for your own good. 15 badges to get maybe 1-2 back? no.
spvp hotjoin with random teammates is totally random and zergy. like 1 good game in 10. as i have no team tpvp is just the same, though being smaller scale i feel like i can make a difference there and might actually play it. its just conquest mode that bores the hell out of me, pvp should be about killing people, not control points on the map thats totally distracting from good fights and changes the game into map control and not who is the better fighter.
but with death matches im surely going to be there because thats exactly the kind of glory im looking for. just please no gimmick mechanics, pure death match. i also generally like the balance in spvp, it doesnt have those totally broken builds you find in wvw because of rune and food restrictions and limited stat combinations.
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yeah this confusion engi build owned me even with traited warhorn, cleansing ire and shake it off O_O insane amount of confusion stacks applied, you cant attack because you’ll kill yourself pretty much instantly and the other conditions make sure you die over time. definately needs a nerf, im running a total duellist build with huge condi cleanse potential, i can hold myself even against full condi necros – but that build just trashed me, couldnt do a thing if the opponent didnt totally screw up himself. you’d have to stack every single condi cleanse available to warrior.. mending, soldier runes and just everything to not get dumped in the trash bin against this.. its definately over the top.
that build looks like fun, leg specialist into eviscerate – nice idea! aslong as you can burst condis will be cleansed quickly i guess.. if you are concerned, maybe drop shield for warhorn and play more mobile / dodgy? and crit chance seems too low compared to crit damage, maybe more knights pieces, less pvt/zerker? shame if not even half of your eviscerates crit :O
a warrior like you describe (with armor/vitality gear) has 512ish healing per second with adrenal health passive never losing any adrenaline (good luck with that), but no active healing skill whatsoever. none. guardian on the other hand heals on every accidental fart and takes way less damage then warrior due to protection.. there might be bunker warriors coming up with the new shouts, but they definately wont run vitality gear.
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what about that Norn elite, Become the Snow Leopard? Their dash is pretty far too.
yeah those norn elites are terribly fast aswell with 1600 range. might be a way! 1600+600 on a 10 second cooldown – could be enough! someone do the math plz
because you cant… warhorn removes movement impairing effects easily (which wvw warriors reduce by 98% passively anyways), zerker stance prevents their application for 8 seconds – they can get like 3500 distance in about 4 seconds blowing all movement skills (900 leap, 900 bull’s charge, 1200 rush, 450 whirlwind) and have very low cooldown on their leap / whirlwind, and not very high cooldown on GS rush aswell – you cant catch them if they build for it and dont want to be caught, simple as that. warrior is the fastest class in game. you can try to chain-stun them but good luck with that >.<
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wow one of these days im going to transfer over to NA for spvp duels to see all these hero forum warriors in action who go “l2p” all the time.. “l2p” = 100% NA player.
yeah i was proposing to rather get cleansing ire since you have good adrenaline generation and fast hands aswell – its just too good with those. but yeah you would have to sacrifice a utility slot for balanced stance or dolyak signet if you spec into signet mastery. on the other hand it would be an active utility – so more control for you. for a team setup where you have more then 1 other guy in range its perfect though with soldier runes.
dunno maybe “mobility is stupid broken” implied it?
typical thief lol. omg cant /faceroll – nerf!
you dont. its the best mobility in game and has been since day 1, especially if paired with bullsrush aswell. but its a rather bad setup for warrior besides the obvious superman mobility. oh and did you know about warriors elite rampage? it has a 1200 bullsrush on a 6 second cooldown and lasts for 20 seconds – so that makes 3 × 1200 bullsrush in 20 seconds – kitten
though if running rampage the warrior lacks on perma swiftness.
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uhm your sword / horn / longbow build uses an axe trait! i see you are set for the soldier runes… but with warhorn and cleansing ire you have plenty of condition removal, and not just one condition only, that is useless (you easily get up to 6 from a proper condi build, and almost instantly).. i would not encourage you to use those for condi removal when you run warhorn and have access to cleansing ire! well.. of course run them if you are in the guild zerg – but definately not for solo / roaming and probably not for tpvp either.
are you saying you cant do more then 392 damage a second? how do you even kill.. anything? lots of warriors roll a lot of healing stuff alongside the healing signet – adrenal health, banner reg, shout healing, regen procs, mango pie, doylak runes.. dont blame it all on the signet because thats just that: 392 hps without healing power, and it even scales very poorly with healing power. just hold your QQ untill you see the new shout healing warriors xD
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its more like you cant stack 3 minutes regen with banners anymore from a 8 seconds application on a 5 second cooldown. dont think you will feel this change with warhorn / sor swiftness – it means you dont have more then 5 duration stacking effects of the same type at the same time.
my fury uptime is 100% from FGJ and signet of rage :O dont forget the boon duration!
with the leaked changes from warrior it will be lung capacity in Tier 1 for sure. also base healing on shouts upped.. zomg
happiest patch in my life, just what i would have changed to make this build completely ridiculous.
lol my build will go from OP to OMFGOP.
tier 1 lung capacity, increased healing on shouts.. zomg xD
I made some changes to the sigils after reading through the stacking / dual wielding documentation part since sigil of earth had a chance cancelling out sigil of doom.
I invite you to come up with other ideas, im set on the traits / utilities now (ok you were right i really need that stability in group fights, dropped on my mark for it – but i still insist on on my mark for duels) and i learned to LOVE leg specialist with the sword. but i have just pulled this sigil combo out of thin air.
please be welcome to share your ideas on what might be good sigil combos for this weapon setup. keep in mind this build does not have fast hands and has a 50% base crit chance on sword with fury, 60% on flurry. only 40% on bow though with fury, 50% on combustive shot! fury uptime is 100% though!
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yeah you are right the bottom line is probably – watch the weapons: if they are on GS they cant pull the combo – if they are on mace – keep away from the skull crack or you are dead. but thats about it when it comes to countering this build if you are not ranged – pretty much impossible for not very skilled players and you have to know it aswell.
on top of condi cleanse (cleansing ire, warhorn, signet of stamina… i would consider zerker stance rather an invulnerability period, not a cleanse, so its rather not suited for drawn-out fights, better used by bursting builds like skull crack to make sure the enemy dies) use a mobility weapon to disengage when needed, necros have no mobility whatsoever and you can reset the fight whenever you want if you use either 1h sword or GS.
dont really see a problem with power necros except when they are in lich form tbh.
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ah right, forgot about frenzy, but that was simultaniously with 100b! but mace stun has no cast time so you cant react to it. i have even more latency then it takes for the mace to reach my head. also.. while dodging backbreaker or similar 1 second-casts is in the realm of possible for older folks like me, even all those half a second casting skills are pretty much out of reach. i guess if you know whats coming and play the build yourself you have a good chance to get out of reach, just telling from when you would apply the mace stun yourself.. but telling that animation from a regular swing and dodging on that basis alone? not a chance, and i believe in this case it has nothing to do with my age, its humanly impossible because there is no cast time on mace stun, that comes down to pure intuition.
so that argument is null and void in my opinion. yes you can avoid skull crack, but only when the opponent does it when you expect him to. so pretty much like every other instant cast in the game. since mace has no other usable skills though, its pretty clear the enemy will apply it when using the mace and it might be best getting out of range untill your cooldowns are up… but even switching weapons and then skull cracking takes no time at all so.. if you are a melee you will taste it for sure.
afaik there wasnt any changes to bullsrush knockdown, correct me if im wrong. you never ate the whole 100b anyways and its easy to see the bullsrush coming and do something about it, even used to be easy in close range before the did something about it.. but in the beginning players were worse then now and didnt even dodge out or stunbreak so there was a lot of QQ about it naturally. also i dont complain about a really evil burst with a 40-60 second cooldown, it was just an example for easy combos that put out a lot of damage – what bad/new players favour, in that respect i consider the bullsrush-100b legit like that terribly hard hitting thief combo for example… it hits like a truck, but if you mess it up or the enemy pull a utility its on a long cooldown – totally fine by me.
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“GW2 is not a game where one class can be built in a way where it can beat every other class.”
are you sure about that? try me
against condi necro warhorn and cleansing ire are a must, against power necro.. well get some armor and go hide (out of line of sight) while lich is up…
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