You need to be pumping stability while fighting a DH. You know that they can break your blocks with their trap daze/chain yank/deflecting shot heavy light, so you need to stop that. All of these are on substantial cooldowns, so you can predict them.
When the DH engages, expect dazing. This means you either want to be using non-block mitigation skills at the engage, or you need to be pumping shatters during your blocks. Same story for if you get chained, pump shatters until the yank is spent. If you’re tactical with how you spend those shatters in combination with your blocks, you can withstand most of the unblockable pressure. It’s not easy to do though, and takes quite a bit of practice to really get right (I’m still perfecting it myself).
Alright, I tried it a bit in the last few matches and the changes seem to be working. I can sustain myself a lot longer. Thanks for the guidance.
Cross post this to reddit too.
Oh yeah that failmode that nobody wants to play nice.
why do you have to enter a map for duels why is there not a duel zone in the mists?
several pvp builds are you joking? Before Hot yeah that was possible. Now? nope.
Name a class that only has one build currently, please.
I find most of your criticism to simply be matters of preference. Also there are two game modes, dueling rooms, and several pvp builds for most classes. So do research before you write things.
Yes, they do seem to counter mes hard no matter the build. I was thinking about it at work today, our network was down all day so I had lots of free time, and I’m going to basically swap around my normal defensive cd priorities. Place the blur in the front, try Embolism’s stab suggestion and try to get my defender out asap. Then I save precog for if I get stuned and pair it with continuum shift. Make sure to get my protection up asap and tough it out. When I run powershatter, I basically have to burst them down asap. Even then it’s trick, but at least you’re not stuck on point as much. Thanks for the suggestions!
Agree. It’s likely a management decision to do this to foster teams for ESports. Use the combat system the way it was designed from the start.
Once people DO find a team and a TS server, they will probably have a whole lot more fun that tryhard soloQing.
There is still hotjoin for just messing around.
Yes, but a not insubstantial portion of the population abhors obligation. They don’t have the time to commit to playing SPvP enough to find a team. Yet they’d like to participate in a fair playing field that allows them the flexibility to still meet their real life responsibilities. Leagues really don’t support solo players at all. No matter what Anet said in their promo.
Wins should always give 2 pips and loosing loose 1 pip. That way you can progress even if the MMR algorithm forces you into a 50% winrate.
You can progress with 50% winrate up to Ruby, just because you can’t lose tiers… which means you dont lose pips for x% of your loses.
I’m in Sapphire, two days after season has started as soloQ, so I guess everyone should be able to get into Ruby sooner or later.
5 win streaks are pretty rare with 50% winrate.
Wrong. You can have total win rate 50%, but at certain times it may be between 40-60% (which gives 50% at the end), so… if you manage to get 5 wins, then get losing streaks, your loses are mitigated by tier floor… and if system will try to keep give you 50% winrate, you already benefit pip wise.
Its not win-lose-win-lose-win-lose-win-lose… and if its clearly win-lose constantly then you’ve to be throwing yourself over and over.
I think I understand the point you’re trying to make, however, if the system is pushing you towards a long run probablity of 50% and each match is modeled as an independent event, then you’re going to have a 3% chance of winning 5 in a row. Now you might make and argument that the matches aren’t independent, but I’d be hard pressed to construct one myself.
Idk, if I could get soloQ into Sapphire, everyone can…
Yes, and I’ve got 3 precursor drops so everyone can. That’s not how probability works.
Is it really worth it, you’re just likely to be removing a cover condition. But yeah, I don’t see it being broken with a 9 sec cd. Only one that could likely exploit it is anyone with reduced swap cds but the 9 sec cd prevents that. However, I don’t see it as particularly useful.
Wins should always give 2 pips and loosing loose 1 pip. That way you can progress even if the MMR algorithm forces you into a 50% winrate.
You can progress with 50% winrate up to Ruby, just because you can’t lose tiers… which means you dont lose pips for x% of your loses.
I’m in Sapphire, two days after season has started as soloQ, so I guess everyone should be able to get into Ruby sooner or later.
5 win streaks are pretty rare with 50% winrate.
Wrong. You can have total win rate 50%, but at certain times it may be between 40-60% (which gives 50% at the end), so… if you manage to get 5 wins, then get losing streaks, your loses are mitigated by tier floor… and if system will try to keep give you 50% winrate, you already benefit pip wise.
Its not win-lose-win-lose-win-lose-win-lose… and if its clearly win-lose constantly then you’ve to be throwing yourself over and over.
I think I understand the point you’re trying to make, however, if the system is pushing you towards a long run probablity of 50% and each match is modeled as an independent event, then you’re going to have a 3% chance of winning 5 in a row. Now you might make and argument that the matches aren’t independent, but I’d be hard pressed to construct one myself.
How is this the wrong thread? The dev just asked here for solutions.
Sincere apologies, I entirely misread what you were saying and thought you were commenting on a different topic by mistake.
Positioning, timing your dodges, cleave/aoes, if it’s only 1 enemy with those, shouldn’t be too big a deal generally.
For Mesmer clones, watch when they all converge on you, dodge out.
Necro minions don’t bother me much, aside from the golem KD. Should just be able to cleave these.
Ranger pets.. Treat em as another weaker player, watch where they are, but focus on the ranger. Movement skills, blinks, keep moving, pet attacks don’t hit as easily.
You should dodge into the shatter for a mesmer. Otherwise you’ll still likely get hit. You’re invlun for the dodge frames so you trigger the shatter without taking damage if you dodge into the converging illusions. As for mesmer phantasams attacking, simple watch and they’ll pause shortly before attacking. You have quite a while to respond.
Wins should always give 2 pips and loosing loose 1 pip. That way you can progress even if the MMR algorithm forces you into a 50% winrate.
You can progress with 50% winrate up to Ruby, just because you can’t lose tiers… which means you dont lose pips for x% of your loses.
I’m in Sapphire, two days after season has started as soloQ, so I guess everyone should be able to get into Ruby sooner or later.
5 win streaks are pretty rare with 50% winrate.
.5^5= 3% chance
So 3% chance is high for something you need multiple times for a single division? Add to that the 57day time limit
Uh no, I was supporting your perspective.
Wins should always give 2 pips and loosing loose 1 pip. That way you can progress even if the MMR algorithm forces you into a 50% winrate.
You can progress with 50% winrate up to Ruby, just because you can’t lose tiers… which means you dont lose pips for x% of your loses.
I’m in Sapphire, two days after season has started as soloQ, so I guess everyone should be able to get into Ruby sooner or later.
5 win streaks are pretty rare with 50% winrate.
.5^5= 3% chance
Toggle seems reasonable.
It’s on the first tab of the PvP panel, just at the bottom. You need to scroll down to see it.
Thanks, I couldn’t remember for sure and you would know better than I.
They had that but removed it because… esports. Seriously, this has been carefully crafted to push newbies into teams.
It’s in the pvp menu, 3rd tab iirc. Going from memory here.
Esports baby. All they gotta do to fix this is list the win rate of a player next to their badge. Will shut these guys up quick.
They don’t want you solo queueing, I think.
How devs can messed up this kind of behaviour ? it’s a simple unit test……
You have to do some match and d/c people from both team and watch result.Maybe you need better tests cases before release a big feature.
10 bucks says outsourcing of QA and basic functionality black box testing is their standard. We’re the beta testers.
Helseth won that match so it isn’t even logical.
I’m not hating. I’m literally just chatting and passing time.
Don’t get me started on Rev balance.
The difference between the way that this forum responds to devs and the way that reddit responds to them helps me understand why they prefer answering questions over there rather than in this nest of harpies.
Pucker up and kiss it guys. Your 50 bucks for the expansion that the devs promised, in the manifesto, was never going to happen entitles you to suck up every sweet drop of developer comments like ambrosia from the gods.
you proved his points, feel the aggressiveness and entitlement.
Paying for the expansion actually does entitle us to a working product. Yes
Looks like someone is bitter about video games.
Nah, white knights just annoy me and my network is down at work. So nothing but forum watching for me atm.
You can definitely tell who doesn’t know how to play in this forum when they complain about DHs.
Although a DH did kill me on my rev earlier today. Maybe i should have made a thread about that.
Teach and preach, don’t leech.
So wait, you were 100% dead yet still using skills?
Pretty much, yeah. I was fully dead, but the character kept autoattacking until I respawned and attacked someone else. o.O
Do it on point next time, esports baby.
Edit: Nevermind, you did. Like a pro.
The difference between the way that this forum responds to devs and the way that reddit responds to them helps me understand why they prefer answering questions over there rather than in this nest of harpies.
Pucker up and kiss it guys. Your 50 bucks for the expansion that the devs promised, in the manifesto, was never going to happen entitles you to suck up every sweet drop of developer comments like ambrosia from the gods.
This has been an issue for a while, but never fixed. Because esports.
This is exactly the same mentality we saw with mesmer stealthnukes, engineer grenade nukes, and thief instagibs.
why are people defending zero-counterplay instantnukes?
Because they benefit from it.
This is perfect let farmers and premade esl teams play with each other
))))
Except we’re not.
Indeed. Not everyone in Sapphire is “farmer” or “esl premade”, some of us was just playing soloQ and actualy got there due to our own effort, flexibility and simply by not throwing…
How does it feel having any prestige stolen by exploiters?
Whenever I see a dev talking about the PvP season in any way.
Wins should always give 2 pips and loosing loose 1 pip. That way you can progress even if the MMR algorithm forces you into a 50% winrate.
You can progress with 50% winrate up to Ruby, just because you can’t lose tiers… which means you dont lose pips for x% of your loses.
Assuming you solo queue and the game pushes you to a 50% win rate you have a 3% chance of a 5 win streak to bump up a tier.
Let’s be honest here. Everything about the design of this division system, intermingled with the mmr system, screams “Make a team or go home.” Perhaps the intent was to lure in pve players, let them get farmed, and hope they group up. However, one of the aspects of gw2 that was so appealing to players was the lack of a time commitment. That’s all changed with HoT. There’s little room to stay casual and this is just another instance of that trend.
I went over to the wiki page looking thru past patch notes, but I couldn’t find exactly when, but from memory its been at least a year or so.
Initially, Mesmer’s offhand focus skill “Temporal Curtain/Into The Void” was an instant pull/push. It did no damage it, but as soon as the curtain appeared the Mesmer could “instantly” trigger the pull/push.
Players raged because there was no counter.. they wouldn’t even see the curtain before being pulled. So a 1 second delay was added. So now the Mesmer has an 1/4 second “Temporal Curtain”, the curtain appears (red box around a transculent curtain) and after a second delay and skill changes to “Into the Void” and enables the pull/push.
Now we have the DH with high damaging traps(Invisible and instant cast).
Sure sounds like a “double standard”. Its like ANet doesn’t even remember its own patch history. Aren’t they discussing this stuff with each other.
“Hey Joe, I got a great idea for a new trap!”
“Whoa, hold on there Bob. We had something like that years ago. It didn’t go well. We had to change it like this?”
Why is it NOT OK for one skill to be an instant CC, but another to be a invisible/instant/high damaging trap?
Good point, but we have to avoid scrub thinking. We know there’s no balancing till January. So effectively dealing with DH should be the focus.
Well can someone guide me in countering them as a bunker chrono. Career guards running the med trap build force a decap and I haven’t managed to work out a counter. I can hold off 2/3 of every other class for reasonable timespans so I don’t think it’s an l2p, but I could be wrong.
Nick names and labels, I’m thinking
Amber = Kiddie Pool
Emerald = Solo queue purgatory
Sapphire = Pug Farm lv 1
Ruby = Pug Farm lv 2
Diamond = Pug Farm lv 3
Legendary = Best MMR Dumping Pug Farmers 2015
Fixed
In SPvP, I’ve been solo queueing my way up the ranks. I’ve been learning the new specialization’s build types as I go. Mostly, I run a bunker chrono with insp/chaos/chron lines. Sword and board and staff as weapons. Utilities tend to be portal, blink, precognition, and gravity. I can easily bunker multiple enemies and most professions. However, I’m having a heck of a time with dragonhunter. Now a scrubby fotm hunter isn’t the issue. As I’ve been playing my mmr has shot up. I’m seeing these beastly career guards. I can sustain for a bit, but their cd on the unblockable trap is so low they seem to always outpace my defenses. Any advice on how to prevent a well played DH from decapping?
A good question by a guldie I showed this too.
“Who designed this?”
I am also not so far behind Helsleth and I soloQ'ed my way into Emerald, feel a bit better about myself.
A good portion of the player base doesn’t understand that this is a team game. Helseth is great, but you can see what happens when you don’t have team support. That’s why he’s in Emerald still.
Domination/Inspiration/Chaos Mesmer is pretty good still. But chronomancer gives so much.
Dyeable would be the best of both worlds.
You’d just think pip loss would be weighted based on mmr and connectivity of the enemy party. Partied adversaries weigh as less of a loss
Condition pressure, unblockable cc, and not being bad helps.
Yeah that’s a bit ridiculous
Also you have to win.
Does anet even recognize that they are offending a LOT of their loyal, long term core pvp user base?
How? By giving you balanced and engaging matches rather than a pug farm?
They’ll quickly equalize and then have just as tough a time as you ranking up. Then they’ll have issues once tgey can fall tiers. It’s a short term advantage.
The only problem I see is actually wanting those ugly wings.
They look half done. Where are the bottom portions? But at least it isn’t buyable.