One of the reasons a dev mentioned was that high level crafters can make their own materials to put on the trading post. Since these materials are time gated they will keep a certain value. Not everyone will go to 500 crafting. I personally will because i think it’s f-ing awesome! :P
But aren’t all the materials account bound along with the weapons?
So I was going through the Marriner Plaque achievement using Dulfy’s guide. I noticed a change to the text on one of the plaques. The old version was far more epic than the current. Is it known why this change was made? Maybe this is old news. First pic is from dulfy’s page and shows the old version. Second is what is in game now.
I agree. You don’t have warriors enjoyment of a legendary limited by the type of weapon skill they’re using, why should mesmer?
It’s recently become apparent to me that there is some misconeption about the amount of damage generated by spatial surge. (Memser Greatsword 1) I believe this issue comes from the fact the GS auto attack sums up multiple smaller hits. If you look at the combat log of a GS auto attack, you’ll see that the amount of damage displayed by the game on the target is the first hit, the sum of the first hit and the second hit, and the sum of the first-second-and third hits. I’ve taken a screen shot as an example. In the screen you’ll see my combat log reads, for hits on the heavy golem, 122 damage 62 damage then 122 damage. But the screen shows that the game displays 306 damage. (The total of 122+62+122 is 306) This can lead players to think the amount of damage they’re doing is 122, then 122+62=184, then 306.
This leads to a significant discrepancy. Players think GS1 hits for 306+184+122 = 612 damage. In reality, it’s only hitting for 306. Screenshot for proof.
I remember when I first heard about the Scavenger Hunt…
Soon™
Really easy fix here. Either Anet creates an alternate route for obtaining a precursor that rewards dedication and effort or they create a token system where each eligible toss in the forge outputs a precursor token. Arbitrarily huge number of tokens and you get your weapon of choice.
Either way, the only legit way to work towards getting one is forging. There is no other way to obtain the content yourself. Unless you see buying something off the TP as something they should list on the steps for making your legendary weapon?
To their credit, having spent a bit of time on my thief and leveled to 75ish, I can say it’s pretty easy to spam HS accidentally. It only has an animation CD you know, so it’s not hard to miss press in the heat of combat.
And this has nothing to do with the discussion here.
Thanks for your input anyways.
Yes it does. But having re-read the thread I see it’s just a troll attempt.
To their credit, having spent a bit of time on my thief and leveled to 75ish, I can say it’s pretty easy to spam HS accidentally. It only has an animation CD you know, so it’s not hard to miss press in the heat of combat.
Even if you do achieve greater dps as a mesmer with full phant build and 3 phants you are overlooking the fact that mesmer must shatter those phants frequently to survive.
That’s assuming you can get the phant to spawn in the combo field in the first place. I can never get it to work reliably. I suppose you could throw the field on the phant…
A really good thief.
I thought Anet already said dungeon seat selling was okay.
It takes goals and extends them indefinitely. Many theorize it runs on the tears of those that it has scammed and works buy stealing dreams and replacing them with bitterness.
At this point all I need is the precursor and the icy runestones. I’ve held off on getting the runestones to keep chucking crap into the forge. No point in buying them until I get the precursor. I’m around 450g into the forge with the precursor. I really hate this process and am only finishing it out of spite.
(edited by SteepledHat.1345)
It’s harder to tag in general. Tagging champs in PvE is a pain in a huge zerg. You have to output way more than you used to.
For example it’s happened several time, upwards of 10, that I got a gold achievement in the new queen’s zone and provided significant dps on the champ for three minutes and up. Yet no guaranteed drop from champ. I get the gold DE reward, I get the bonus chest, but no bag drop or drop at all.
That’s not scamming. It’s location utility you’re paying for. Plus the ability to salvage said item.
The dungeon reqs are the easiest part of a legendary. Like the very most simple. Particularly your target. AC is a breeze. (But apparently Anet thinks it’s harder than CoE and SE. -.-)
I straight up won’t run a path more than once a day now. Anyone with a brain who’s done the dungeon enough for the novelty to wear off won’t either.
That daily bonus chest was supposed to be character bound, not soulbound.
Bonus chest was once per day account wide, that’s what they said they were doing and no one complained.
One of the few benefits of investing time and money in alts just vanished.
RIP in peace, Sips fan?
Another anti-alt policy on the part of Anet. God, I hate time gated content.
Thanks to people like you, encouraging this thing, many hunderds of normal folks have to suffer from frustration and time waste.
It’s not even close to hard in T1, it just takes lots of trying. Plus, you don’t have to do it if it’s too hard for you.
They were at 2.75 recently anyway.
From fighting this situation with my burst mesmer and an ally burst thief, I say it needs some rebalancing. Played with even modest skill and the ability to time your invuln and blocks this set up is almost unbeatable 2v1. Perhaps if I had some boon stripping equipped or a necro ally. But I’d need more testing to know. Either way, it’s very formidable and perhaps overpowered.
At least they managed to make me stop thinking of a warrior as a free kill…
I imagine the loot will be nothing to write home about so I’ll probably skip them.
I enjoyed my casual CoF farming. Put on some music, sip on some tea, gather modest gold.
Guardian should have been using shelter and the focus block in that fight anyway….
They were nice enough to keep you on I suppose. Would have been better if they taught you, but most learning is done by observing anyway. Fake it until you make it, I suppose. That’s what I did. But learning with a guild is always the best option. Once you learn with your guild, you can pug and teach others. Don’t look for good pugs, be the good pugs.
Would be nice if when you got to lv 50, you got a one time only per char token for a fractal skin of your choice.
She’ll get it eventually.
Not necessarily.
Just wanted you all to know we haven’t forgotten. That GCD was supposed to be a temporary fix. I still can’t daze mid mind wrack….
I still want this. It would look so pro.
There’s about a .5 sec delay before you can trigger the pull after you lay the field. More than enough time to dodge if you’re not sitting on your hands. No amount of animation is going to keep you from being yanked from a wall. Make Warden move around while he attacks and you can nerf void. Otherwise, stop complaining.
Probably because they’re the only class that can escape anyone they want, even zergs if they want to.
An ele can’t RTL away if he’s rooted, but a thief can infiltrator’s arrow out of roots and can hit random animals to stealth away.
Basically, thieves can reset fights. Yes, thieves can lose to several specs, especially confusion or retal ones, but their difference with other classes is that they can still harass and disengage at will from even fights that do not favor them, whereas a necromancer for example is kittened if a competent thief catches him, or a mesmer is screwed the moment a d/d or engineer arrives.
I fought a condi/confusion mesmer the other day in wvw.
We dueled like 4 times and I lost all 4. I almost killed him once but the confusion+bleeds was too much even for shadows embrace.
Thieves are not OP. They are just frustrating to zerging noobs who feel entitled to stomp roll anything they see because they are 100 and you are 1.
Mesmer counters thief very well if played properly. But you don’t balance for top skill levels. You balance for the average players. That goes both ways. You don’t balance for top skill thieves vs averages. Point is, even with all my xp, I don’t know enough to judge and neither do most people. In the right hands and the right situation, most every class can be OP.
Likely Anet Response: “Since this skill is balanced in it’s current form, all bugs become traits of the skill and the tooltip will be adjusted accordingly.”
Or… just maybe… confusion is a cheap condition that hit way to hard for such ease of access?
Okay fine, then remove the vuln on my staff auto and give me some poison. Otherwise almost all my cond damage is from confusion. Or maybe give me a skill that forces the enemy to attack? Confusion is the only ailment that you can actively avoid damage from while suffering from it.
The materials used to craft precursors are dropping in price and more people are hitting the threshold where they can craft them reliably. Of course prices will drop in line with that.
I guess I’ll be the first one to ask, but: How do you craft a precursor reliably? And please don’t say MF, because that’s all but reliable. And what materials are you referring to? Like mats?
You can’t. But I think he’s talking about T6 mats. But there is not reliable way to get one.
I’m nearly 400g deep into the slot mach- um forge.
I agree. Precursors should also be super rare. That’s why I feel opening the door to a Scavenger Hunt shouldn’t be implemented. But I think they’re rare enough as is from the MF. Perhaps making them Account Bound would add to their forging values (for individual players of course). Then Legendary wielders would be truly Legendary.
No, no there is nothing “legendary” about a massive gold grind and rare/exo sink.
I think a lot of issues regarding people fighting mesmer come down to little usage of peripheral vision. You watch the actual mesmer and watch the clones in your peripheral vision. You never, ever stare at a phant or a clone. If you’re always find and target a mesmer, most are an easy kill. And no drop target excuses. Since when do you need an icon to tell you what to kill? Click and kill.
Glad to see you making titles less important again. I really enjoy grinding out those WvW ranks in a huge zerg so the enemy knows I can spam 1 like a champ. That champ slayer title I worked hard on didn’t say anything about my abilities and neither will my champ illusionist. (If I can every drag myself back into SleepyPvP.)
People need to drop the whole zerg mentality. Just because you can’t zerg something, doesn’t mean that it’s broken, bugged, or whatever. Learn the mechanics of the boss.
My objection is that, if you don’t google it, hunting down a bounty with a small group normally leaves you without time to study the bounty’s combat mechanics. So it goes from being something of a learning experience to being a zerg rush in hope of finishing in time.
200g in nothing returned
did i mention i hate zomorros?
Don’t hate a fictional character. Hate (Er, hate’s a strong word) the devs for their terrible and lackluster game design. Everything mystic forge related is just bad, bad, bad.
Oh good, let’s remove the only place to make decent cash in the game outside the TP. Good idea. /sarcasm
What this video really shows me is that people actually pay attention to titles. I’ll remember that next time I’m corpse dancing.
I don’t understand the glamour whining. I’ve never died to a glamour bomb, whether in a group or full-blown zerg. The amount of condition removal you have access to is insane. Then there’s also the fact that 2-4 stacks of confusion isn’t going to do anything to you unless you’re a #1 spamming SB Ranger. Do people not pay attention to the UI? The moment I see that I have confusion on me (as a Mesmer myself, with zero cleansing skills), I stop attacking. If I only have 2-4 stacks, I’ll even continue attacking because the damage is negligible and zergs offer plenty of healing. With the amount of crying over something so easily countered, you’d think 90% of this game’s players were key-mashing Eles.
You expect too much from zerglets. Most are lucky if they think enough to avoid running off a cliff much less being aware enough to manage conditions. If there was only a way to prevent confusion damage while spamming 1.
FYI, legendarys are guaranteed to be BIS and will be upgraded to ascended stats once ascended weapons are released. Plus they’re pretty much the only PvE endgame goal beyond dungeons.
I was wondering how this happened yesterday.
This is really all silly.
There is no method for every single person in a MMO community to have the same gold/rate per hour based on what they’re doing unless you want to tear up the game and rebrand it as some other new genre.
You pretty much have to design a game that rewards people who spend their time in a game doing a certain activity.
Spend 3 hours in game doing nothing and afk? 10g for you in your mailbox!
Spend 3 hours in game pvping? 10g for you in your mailbox!
Spend 3 hours killing mobs for no apparent reason? 10g for you in your mailbox!And then you’d spend that gold on things in game that have fixed prices.
But of course, we’d still have complainers who will say that they “don’t play as much and feel forced to play in order to progress”. Go look at laurels and dailies and how people are complaining that they’re missing out because they don’t play as much as a hardcore player.
Better yet, what’s the fun in that? You know you’ll be getting the same amount of gold as that botter, or that dragon farmer, or that guy who just afk’s in town all day. Why play? What’s the point? I think people would rather take the least stressful activity.
But all of the above is a moot point because it violates the constraint that we need a TP in the game.
This whole “PVE=TP in terms of rewards” notion is just a random suggestion that was not thought thoroughly, as with the majority of suggestions in MMO’s.
I think that the real issue is that the game is less rewarding for doing the activities listed in it’s advertisements than for flipping items on the TP. The situation, in my view, seems to parallel reality in some ways. For example, our society seems to value investment far more than labor. Just as GW2 values investment on the TP more than dungeon diving and PvE. Any economics arguments aside, this is a video game. It’s a bit disheartening to be working on your legendary for almost six months, hear your TP flipping buddy decided she wants one, then realize she’ll probably outpace you and finish her’s before you simply because she has more money to invest and therefore a lot more revenue. But that particular example just goes back to the root of the legendary issue – it’s purchasable. If it wasn’t possible to farm gold to your goal, then players playing the advertised game wouldn’t feel frustrated.
Blah, blah blah, stick “in my opinion” where ever you feel it’s needed in the above. I’m so sick of talking about this issue; if it weren’t for my guild I’d have already left this game.