Showing Posts For Stillmoon.6894:
for kittens that like bugs and exploits, but the answer is going to be a huge NO.
i never leveled anything on wvw. it is called wvw for a reason and by leveling in wvw you make your server weaker somehow. not to mention it is kind of insult to other server. most of all i worship efficiency with a religious zeal and i think leveling in wvw is not an efficient method since you will be constantly rolled by every lv 80 character and your server will lose battle point because of you not to mention waste of time to run around taking objective ( if you leech off the zerg to level, believe me there is a special place in the hell for you)
i really don’t think they should upscale the status for low levels. players will always try to exploit some generosity such as this so its better not to encourage them to do so
i am looking for social and casual guild with mature players (working professional, adults) preferably in Asian or oceanic time zone. i am usually active at 8am ā 12am (est) on workdays and random time on weekend.
my home server is island of janthir (but iām fine if you have different server) and i am not willing to transfer.
if you have a place for me in such guild just pm me in game or leave a message here, i will try to contact you
Thank you
scepter 3 skill need some rework as it doesn’t hit hard enough ( around 1200 at 4 condition, average) and boon rip by 1 is mediocre, need at least 3 boon rip added to it.
we need an accessible fear weapon skill other than staff 5 (ds 3 is clunky and sometimes you dont have access to it)
what? unbelievable i killed warriors like creeps and you people asking how to kill a warrior?.
-enfeebling blood is the bane of all melee class, pop that skill and he is a kitten
- you are a fool if you fight a warrior on melee range, just try to distance yourself a little bit since most of necro weapon are ranged
- ds>2 + doom will solve all your problem. it usually reduced the warrior to a running husk from what i experienced
- if you are stunned or immobilized just pop up the ds (takes a bit of training)
- don’t forget the condition transfer (dagger 4 or staff 4 or signet) even good warrior forget that their bleed stack is high so you can sneakily return those “gift” to them and watch them wet themselves
- i find using staff against an aggressive warrior very hilarious. it has everything you need. bleed + regen, poison+chill, blast finisher+ condition transfer + fear. you will skin them alive (if they don’t run away)
just tear the whole thing down, commander tag as its state now is just ugly.
for starter:
- many commander refuse to tag up if the condition is not favorable to them
- commander tend to destroy defenses as many of them obviously doesn’t know tactics and tend to hog majority of the populace leaving defenses vulnerable.
so my sugestion to improve this:
- make the commander system by vote, this way we can be sure the commander is a capable player not some run off the mill zerg head. it adds drama and get the community together (stretching it a little too far but i think its a good change)
- like all the comments above, differentiate the tag appearance so it will be easier to recognize.
- add a “super commander buff” to the outnumbered (with buff and stuff) that will boost some morale and deny not tagging up when the server is down
- commander specific ability (instant wall repair, order artillery barrage or something like that) it will make the commander more like commander
well that is all i can think of right now, not really a fan of commander myself since i usually roam alone. i am my own commander
here is a suggestion: how about moving server? it is just plain dang tad ridiculous that you have to wait 30min – 2 hour to join the wvw.
my server have no wvw queue, i can always get instant mayhem anytime i want.
just think about it
even if they double time sbi, the zerg is still larger than two armies combined. that is what so despicable about sbi. they always ball up to a big stupid ugly blob and swallow everything. when i was facing sbi i would trail them and peck the tails and to be honest some vet risen give more fight than most the sbi stragglers i killed.
and since the server are winning some people feels that it is their right to trash talk the other server. that is okay but remember that i will do the same when their dumb corpse littered the ground
i got all the achievement with chest reward on the 3rd day since season 1 launch and got the key by the end of week 1, i don’t even zerg so i dont think the achievement is hard
well that is just sad, in a 3 way battle you can expect such thing to happen (and sometimes it will) if they conspire to gank you, you cant do anything about it. you will have to fight both of them or die trying. don’t litter the forum with such cry thread,people wont sympathize and it makes yourself looks like cry babies.
well as i say this is an initial idea, need more polishing if it is going to work.
leeching is also an issue in this game since forever.
soloing a tower is never easy if that is what you say (at least in my server)
you deserve refund for buying town clothes? i found that silly. a net will never refund your town clothes. these are really meant as accessories. i bought all Halloween costumes but i don’t ask for a refund because i never plan to use it for abuse it the 1st place (you should get a good whack in the head for thinking such idea).
ganging up is not a cheating but considered low by all i think.
if you don’t considered ganging up is low by any means, you failed as a human being
we all know the w exp i soon to be account bound.
with that change i don’t see any problem in implementing this new w exp method.
zerging is pretty much frowned anywhere and a net is trying to find a harmless way to discourage zerging. you see most people zerg for bags, w exp, and karma. a net can pretty much remove bags from champions in wvw since it is the primary reason why people zerg (the impact will be big on zerging) , but what im talking here is about w exp.
zerging on tower is pretty much the primary source of w exp (hate to admit it but sometimes i am forced to go with zerg for the tower exp) and as a player that roams a lot i found that this is rather unfair. i know many people that zerg regularly and their rank is far above me since i am getting most of my world exp from sentries and camps. but world ranks should reflect the skill of the player, i am tired of encountering bronze general or silver knight that cant even put up a fight properly
so this is a sugestion to a net, how about changing the w exp system to a more friendly format for roamers and small group? this can be done in changing the exp system for sentries, camps and tower. i dont mention defending objective because the effect will be detrimental.
the current exp system for sentries, camps and tower as it is now is 100,200, and 400 respectively. so to deter zerging from the w exp perspective is to change the exp to a pool system for example:
tower is 400 exp now so in new system sentries is 1500 exp divided by the number of people taking the objective (1 people 1500, 2 people 750, 3 people 500, 4 people 375 ( and so on). this way people will be encouraged to start moving in smaller group thus eliminating the zerg mentality most player have now.
this is my thought, certainly there is a lot of things to be considered. so just give some input and let the devs know that this is an alternative to eliminate zerging.
anything too slow to run or too stupid to fight you head on. enough say.
yeah right warrior roll eyes, i never fight a warrior that can actually can kill me without running away half a mile
most people wont fight me 1 on 1 (even thief) because people don’t know how to fight reliably alone again.
i have no respect for thief, their exploitation of their skill and traits is just disgusting and a net refuse to amend that simply because a lot of people will stop playing if they make changes to that and it is a design flaw in the 1st place. (people only want to play op class. you don’t need any skill to play thief imo even heartseeker spam is already deadly enough)
and if you say necromancer is useless in big battle, i suggest you think again. the epidemic is a game breaker and people rarely care about condition until they bleed too much and die. life syphon + torment deal large amount of damage even if i am condition spec and don’t left the godly plague (i am the plague of death, FEAR ME!!)
the problem is once again……. necro cant give chase or run away efficiently and they don’t plan change that anytime soon (it is disgusting to see people charge at you only to see them running away and come back with zergs)
how about kittengate or braggate? and how about removing the rewards because 80% of people in that particular server is just bandwagoners that causes so much frown?
simple, just stop going to wvw. its not like you are forced to go to wvw although wvw is the endgame. if i don’t think wvw is fun anymore i would just drop it.
wvw in its state now is just broken, no matter how much effort you put out you will be steamrolled by hordes of kittens that wouldn’t stand a chance against you toe to toe. so why put up to the nonsense?
i regularly go to wvw just to do daily, maybe a little hunting because nothing other than another player really improve your in game skill. other than that i don’t really care much about my overall server performance. sure not all people think like me but hey, if you are not having fun why should you play this game?
this is all about you, for me i would stay away from negative play experience as much as possible. this will eventually force the devs to overhaul the whole wvw experience (they are working on it right now…….. i guess, just cross your finger because many people have already voiced similar discontent about wvw in overall)
until then i refuse to be involved in such imbalance system. spread the word and maybe the change will be quicker :P
eb as im emry bay? sorry doesn’t read that.
dont know much about eb but eb population is kinda small more or less like ioj but their coverage is kinda problematic (not balanced between oceanic and na) and from my watch they tend to be rather defensive than offensive ( the opportunist kind that will swoop on any camp and tower but retreated at any sign of resistance)
yak bend is stacked (big number, stupid zerg)
ioj is kinda lame if you are a roamer (small number, 30% smart zerg 70% stupid zerg)
kaineng is kinda abandoned, nearly all the wvw guild left at the beginning of the season and they always fighting by the skin of their teeth (or so i heard)
if you like challenge i think ioj or kaineng is the best place to go (although i heard the community in kaineng is more welcome to new transfers since they are desperate for new blood)
rather complex mechanic, plausible but unlikely.
you see a net stated “while it may give advantage to the server with less number it may give negative reinforcement to server with larger number” (or so, i paraphrased that)
so it seems that they are weighting the options to limit the numbers but they lean toward the server with higher number (heck they already have higher number, even making them start with 50% or 75% hp is no problem as far as im concerned)
just pray that they will make large overhaul to eliminate the “swarm and zerg” strategy.
(in the current state now, wvw has no emphasis on personal skill. its always numbers > skill, the side with higher number wins. if they want gw2 to grow they should eliminate this considering not all player find zerging interesting)
the reward wouldn’t be good (its server wide, easy to get and it will be so horrendous people that transferred for reward will be wailing for their money)
and judging from people reaction to the league it is save to assume there wont be another season 2
as for the population, i think there would be minor change since kittens usually cling to larger pop for easy “karma train” (really a net this is all that is causing problem in wvw). and most player are kittens nowadays so expect bloated queue time in t1 server (happy waiting suckas) some player that expects more wvw time than waiting time will move to less populated server. but there will be no drastic change in population UNLESS …….. a net make the change in transfer cost ( they mention it several times so i think there might be a chance that they will do it in a near future)
i would never waste 1800 gem for transferring server even if my server overall performance is lame (lame by the score, but i don’t think it reflects the server abilities a bit since we never lose a fight in even number)
bottom line is do not transfer server, it will make you look like a coward that flee. the grass is always look greener in the other side but you don’t know how many snakes nesting there.
(edited by Stillmoon.6894)
that would be wonderful because i routinely get ganked and one of the reason i died because they ressed each other while and i don’t have enough damage to kill the one that res.i always managed to get 1 or 2 people downed but since there are other that ressed i am soon overwhelmed by their numbers
well if you think that is honor in wvw you are wrong. dead wrong.
most players will now run from 1 vs 1 battle (which is sucks ) and come back with x friends ( more sucks ) and if you let an upleveled go their way they will be back with more players. and how can you not laugh when you are attacked blind sided by another player and they ended up dead? i found that very hilarious (especially when you are ganked by 2 or more)
interrupt a duel? are you sure other players wouldn’t do the same? because i wont let another server steal 1 battle point from my server as far as im concerned (also dude that is meat, you eat meat :P)
about the jp, are you sure they wont attack you? its a trust issue and i have lost faith in humanity so i tend to go as fast as possible and kill them all before they got the chest just another pay it forward type of message
no commander in map? i would say no problem. it is the kittens that complain because if there is no commander there is no karma train. i think having no commander in map is mostly good for me having a server with small population.
some dumb kitten commander stretched the man power so thin that our defenses become crackers (since kittens only want the bags and karma) and most commander are kittens (no commander in map, wont tag up because they also only want karma and bags)
i think it is stupid and the wvw system need an overhaul.
i think what people need is to learn how to read wvw maps, how to respond and to make up strategy (which most people is too lazy to do that because its mainly a commander task)
suggestion: if you are looking for an op class better reroll, if you don’t like challenge don’t roll necro. if you do prepare for a hard time
this class is not for kittens
as for leveling itself its much more efficient on staff, axe or dagger (build doesn’t really matter until you are 80)
you must be joking, if necro is the strongest class i will quit playing gw2, go to tibet and live as a goat
go arah or go home………
any class that is too slow to run or too stupid to fight you head on
no condition roaming build anyone?
i roam with condition damage and on wvw (call me crazy or whatever but it works)
just curios about what other people think since i never take a build or internet or share build with anyone
on an unrelated note…………. a necro that doesn’t have epidemic as utilities is not a necromancer
what if i told you, that you don’t need legendary?
never actually interested in making one one, i would rather craft a dozen ascended rather than spend my gold making one legendary. (i have the gold and resources to make 2 or more legendary but i would rather tuck it away and play a game of capitalism on the trading post)
and believe me the prize of the wvw season 1 chest would be suck enough to make the people who transfer server wail for their money.
guild wars 2 offers many ways to have fun, and if you don’t have enough fun you can always spends your time doing something more fun than sit at your computer ranting about injustice. wvw in its state now is broken, yes everyone know that and a net is trying to fix that (or at least looks trying to fix it)
if you have something to complain just write it down on the official topics and get your fingers crossed the developers will read it
i am looking for guild with mature players (working professional, adults,etc) preferably in Asian or oceanic time zone. i am usually active at 8am ā 12am (est) on workdays and random time on weekend.
i am an active player and can do all kinds of contents (wvw,pvx,dungeons)
my home server is island of janthir (but i’m fine if you have different server)
if you have a place for me in such guild just pm me in game or leave a message here, i will try to contact you
Thank you
power necro never deliver until they make siphon health right. period.
and for me there was never a good fight because i mostly encounter thief and warrior that runs after 30% hp.
to be honest people consider necro a free kill in wvw so most people will leap into them at 1st chance especially if you are alone. i proved them wrong.
don’t get your hope up, the reward will be suck enough to make people who transfer server cry for their money
its a server wide reward so it wont be anything fancy
i disagree with the comment above
a net is trying to make the wvw balance but still doesn’t know how to do it since its kinda easy but actually very hard to do due many factors involved in it, too many to mention.
and i think making people transfer is just killing the game, there are many other cheap ways to make money for mmo company and i am glad a net didn’t do that
i agree on making the wvw more harder and tougher. the way it is now wvw score doesn’t reflect anything on the actual server ability. its all about the number of player and i think a net should really cull on that.
also need to improve the design of the defense. there is no emphasis on defense right now so players just run around tagging tower a.k.a karma train. should really punish such behavior by giving penalties if you lost a defense objective. a sharp minus to the world score would do the trick
also a net make the tower guard,supervisor and lord scales with numbers of opposing team. that would drastically discourages mob mentality
wvw on its state now is broken, i find it very frustrating to always playing for the losing side (my server sucks and they wouldn’t listen). i don’t think moving to a “better” server would solve the problem.
anyway there is an official thread for this problem, put your suggestion there and let a net heard what you want to say. it “may” make a difference just keep your fingers crossed
here is some sugestion
on necromancer:
- could you consider removing the reanimator trait, that trait is very bad for a dueling necro because the downed opponent can easily kill the critter and rally. i stopped using the toughness traitline because of that
- adding passive condition trait. although it is not too necessary added passive condition damage will help necro a lot because there is so many condition removal now and we need more damage to compensate for that
on warrior:
- revenge skill recharge is too short. its almost impossible to kill a warrior on my character now without the warrior using revenge skill. and the most annoying thing is the character didn’t give world exp.
on thief:
- could you please the stealth on thief. permanent invisible thief are the worst. at least give it a 1 or 2 sec delay before the thief could use another stealth skill.
- please remove the trait that remove conditions on stealth, its is really annoying when you cant hit them and even more annoying on my standpoint if they can get away with removing the damage source
well just some suggestion to balance the game from my standpoint :P
hope you consider this
i don’t think world population is the problem. there is a lot of factor that influence wvw population of a server. too many to identify and to complex. however there is some simple solution for it.
this problem with the imbalance wvw population can be solved with:
1. scaling the outnumbered buff. the outnumbered buff currently helps nothing for the outnumbered server ( 25% exp bla bla bla doesn’t help when you are facing a mob).
adding scaling bonus status should help so the outnumbered server can fight back.
also adding siege engine power to the outnumbered buff seems like a good idea.
2. giving penalty to the overpopulated server. a buff that diminishes wexp, karma, drop chance, or gold drop rate would deter overcrowding. this is not an optimal solution but there is no harm to look at it.
3. queue on the crowded wvw map should be made in corresponded to the smallest wvw population at the moment. currently i am playing in a server that is always outnumbered 1: 4+3, and i am always wondering how could that happened? should add some filter to limit the number of player so the wvw will have fair numbers.
4. give some bonus incentives for playing in a server that have small wvw population.
well there are others but i only list the one i think will have the biggest impact on wvw state
still looking for guild, im usually active at 8am – 12am (est).
forgot to add that in the post above
if you have a place for me in such guild leave a message or pm me
i will try to reach back to you
thank you
deathly swarm, putrid mark, nuff said.
i dont really have a problem with condition mesmer because mostly they died from their own confusion
as for clones, ds4 always do the job and leaving a mesmer with 4 stacks of bleed is kinda hilarious you get to watch them crawl and die
the key on fighting such mesmer is don’t play their game. make them summon all their clones an wipe them with ds4 then throw the conditions at them. it should finish the job.
necro is still the king of condition class because no matter what mesmer and engineer can offer we still have more condition transfer than them
condition necro is reliant to others in wvw? not so much………..
i am roaming in wvw with condition necro and can pretty much fight and kill anything head on.
as for atrition ds is a valuable tool but if you get caught in a x vs 1 condition ds runs out very fast which is pretty lame becuase most of our kill skills is only available in ds
the problem in necro is:
- condition damage is not dealing enough damage. dps wise we are kinda sucks
- we dont have much mobility spell. so if people want to run they can outrun us, well most of the time guardian and warrior just flee like crazy and we cant pursue them, that is annoying (for the other usually if they flee from me they ended up dead. thief are made for cowards that like to flee spit)
- the ds takes a long time to recharge compared to its usefulness in battle
so i think we should focus on the outplaying damage part
the solution:
- switch our bleed to torment, that should fix a lot of problem with people fleeing
- buff the scepter 3 skill, because seriously that skill sucks. at 8 condition damage it only deal maximum 2 k damage for me and reaping 1 boon is not enough, need at least able to reap 3 boon
- increase base scepter damage, in beta scepter damage is much higher that scepter damage now. or at least make power scaling favorable to scepter
there is a lot of things that can be done to improve necro, but we are the red head kid in the dev eyes so they keep nerfing us while buffing other class (seriously stop buffing mesmer and thieves they are an eyesore to me) plus we are kinda screwed by the universal healing skill introduced in next patch, as if there is not enough condition removal for one class.
are celestial and dire better than rabid? running rabid since forever and i just want to know.
i think as mention above losing precision in rabid cost a great deal my damage (sigil of the earth is the integral part of my build so losing the extra bleed make you cant stack the bleed fast enough to pressure the opponent)
celestial is a bit off for me (power scales poorly with scepter damage, and your condition damage is not definitely going to be significantly lower than rabid. sure you got extra hp but is that worth it?)
running solo in wvw and i can always kill anything 1 vs 1
just want to know your opinion (also comment on the trait if you like)
just increase damage for condition damage and we will be fine again. its just ridiculous how easy all other class escape from combat while we left withered (wurm is not an option, wasting one utility skill for locust signet is already dumb enough) and please remove that reanimator trait crap, its more a liability from my standpoint (i do a lot of solo roaming in wvw, and i disagree with opinion about condition useless in wvw since i dismember any class on duel)
and thief, man what can i say about thief? you don’t need skill to play thief. perma invis is just silly and it’s hard to kill thief because they can easily escape combat.
overall just cross your finger that the overhaul will be favorable to us, but don’t hope too much
hello,
i need suggestion for sigil on weapon.
i am sporting full rabid (weapon,armor,accessories) with scepter/dagger as main and staff as secondary.
any suggestion? im using earth in scepter, fire in dagger, and another earth in staff
considering to change the sigil in dagger with strength,ice,or another earth
any opinion is appreciated
thank you
things they can do:
create a siege engine that fire projectiles that bounce in a small area, the more it bounce the more damage it dealt.
make a siege engine that do more damage if more target is on its target area.
as mentioned above just nerf the w exp reward (im tired of people with high ranks that cant even fight back properly when alone)
i hate zerging, i think its stupid and doesn’t offer a positive play experience (sure for most of you its fun, but if you are outnumbered and under siege its not pleasant at all)
i’m looking for guild with mature players (working professional, adults,etc) preferably in oceanic time zone.
i’m an active player and can do all kinds of contents (wvw,pvx,dungeons)
my home server is island of janthir (but im fime if you have different server)
if you have a place for me in such guild just pm me in game or leave a message here, i will try to contact you
Thank you
I’m looking for a guild with mature players (working professional, adult, etc) preferably on oceanic timezone.
I’m an active player and can do any content. my home server is in isle of janthir
if you have any place in such guild just pm me in game or leave a message here
Thank You
this thing happens again, i was teleporting from the same wp
old sledge > twilight arbor
if any tech support is online please check about this
can you help me with this? one of my character is stuck in caledon forest. for some reason the loading screen just froze and the game wont load. i tried to login with other character and they are all okay. the gw2 program is running and my friend say i am online but the screen doesn’t load.
character name: pachua
server: isle of janthir
waypoint: twilight arbor, caledon forest
can sombody help me with this?
thank you