Showing Posts For Stramatus.5219:

It's great being a Guardian, isn't it guys?

in Guardian

Posted by: Stramatus.5219

Stramatus.5219

2 years…have hardly played anything else. Guardians are simply the best.

Sir Helvidius | Sir Beregond | Proud Ascalonian Humans
“Remember The Searing. We never forget, and never forgive.” – Family Motto

So.. SAB

in Living World

Posted by: Stramatus.5219

Stramatus.5219

Would be pretty happy to see SAB return for April fools. It would certainly give us something to do before the big features update.

Sir Helvidius | Sir Beregond | Proud Ascalonian Humans
“Remember The Searing. We never forget, and never forgive.” – Family Motto

The Cataclysm Tapped into Ley Lines

in Lore

Posted by: Stramatus.5219

Stramatus.5219

Didn’t think of this before, but that certainly seems to make sense to me.

Sir Helvidius | Sir Beregond | Proud Ascalonian Humans
“Remember The Searing. We never forget, and never forgive.” – Family Motto

Epic Emotion in Lions Arc

in Battle for Lion’s Arch - Aftermath

Posted by: Stramatus.5219

Stramatus.5219

Playing it internally, we’re all paying more attention to taking notes, writing up bugs, and whatnot. When I first hit this on my personal play account, on my home server, I stood around…and as you all say…was overwhelmed right in the feels. I love working with this team!

And that’s what ANET needs to continue to capture in the world because at no point did anywhere else capture that emotion or feeling that was meant to be felt being in that part of the world, or doing X part of X story. LA is a good starting point. I want to feel immersed in the world, atmosphere, story again. If ANET keeps this up, they are on the right track.

Sir Helvidius | Sir Beregond | Proud Ascalonian Humans
“Remember The Searing. We never forget, and never forgive.” – Family Motto

Would You Fight To Reclaim Ascalon?

in Human

Posted by: Stramatus.5219

Stramatus.5219

You should be careful with that “never”. The pilgrims of the Crystal Desert who build the ancient cities there under the leadership of the Ghostly Hero were quite aggressive towards the Forgotten. Then there’s the White Mantle’s rather uncaring push through the southern Shiverpeaks killing just about anything in the way.

The Elonians in the Crystal Desert were there trying to Ascend. The Forgotten were in the way. A case of the ends justifying the means for them. The Mantle were under orders from the Mursaat. The Mursaat wanted Chosen for fodder on the Door of Komalie. Pretty simple really.

And on the other side, it’s not charr in general – it was the Flame Legion leadership and coercion of the other groups. That much got made evident with Pyre – he could care less about killing humans. Derisive, sure, but he was much much more interested in killing the shamans.

It was the Charr in general. The Flame Legion thing was a construct of the GW2 writers to shift the entirety of the blame on them, nothing more. Can’t have a whole playable race as genocidal in a game with no factions. So they create this artificial evil minority who’s really behind all the hate and voila…instant get-out-of-jail-free card for most Charr. I really don’t see how that’s hard to see.

And if the charr were genocidal, they would have continued on after Ascalon (again). Which they didn’t.

They didn’t because they were slated to be a playable race in GW2, how do you not see that?

So true. If anything the whole legion thing came about when GW2 was announced and EOTN came out. At least if I am recalling this correctly. What is now portrayed as just the Flame Legion, was how the Charr in general were portrayed in GW1 prior to EOTN.

Sir Helvidius | Sir Beregond | Proud Ascalonian Humans
“Remember The Searing. We never forget, and never forgive.” – Family Motto

Epic Emotion in Lions Arc

in Battle for Lion’s Arch - Aftermath

Posted by: Stramatus.5219

Stramatus.5219

Gotta say this. For a game I thought really missed the mark on capturing the atmosphere they were trying to create in the world in both PS and regular PvE, I thought Lion’s Arch was phenomenally done.

I think the moment I walked in and the music started and little rays of light shone through the clouds. The ruins of a once great city now cleansed of enemies just became so apparent it was exactly the kind of atmosphere I was craving for GW2. It felt real.

That’s how to do it ANET thumbs up

Sir Helvidius | Sir Beregond | Proud Ascalonian Humans
“Remember The Searing. We never forget, and never forgive.” – Family Motto

The White Mantle Return: A THEORY *SPOILERS*

in Lore

Posted by: Stramatus.5219

Stramatus.5219

Oh god, I love this. One of my biggest complaints with GW2 was how it treated GW1 lore, or as I thought the lack of it. One of the aspects I really wanted to see is the White Mantle and Mursaat. And it feels that with the direction of the next LS, we may very well get to meet up these old adversaries again. And the political intreague within Kryta tied into this is just making me anxious to see what happens.

Thank you for a very good read.

Sir Helvidius | Sir Beregond | Proud Ascalonian Humans
“Remember The Searing. We never forget, and never forgive.” – Family Motto

The White Mantle Return: A Link to Lore

in Living World

Posted by: Stramatus.5219

Stramatus.5219

I had an old guildy that theorized the bandits in Kryta were all really White Mantle. He was disappoint when that didn’t pan out.

I would like to see something concerning the White Mantle, Mursaat, the Bloodstone that is in Maguuma Jungle, Scepter of Orr, etc.

Now to go read this lore theory…

Sir Helvidius | Sir Beregond | Proud Ascalonian Humans
“Remember The Searing. We never forget, and never forgive.” – Family Motto

What a disappointment.

in Living World

Posted by: Stramatus.5219

Stramatus.5219

Here’s my thought on it.

I think Guild Wars did a much better job utilizing the rich lore of the world to create some rather engaging stories and gameplay built around that as opposed to just big zerging events with a little backstory built in that is really more of an afternote. Not to mention that the atmosphere of the world in GW1 was just simply amazing and gave you a feeling of immersion and wondering what’s next.

My problem with Guild Wars 2 on the other hand is that it does not utilize or at least outwardly and obviously utilize this rich lore to create an immersive story and gameplay, instead relying on big zerging events which are all very temporary and don’t really engage you to any story. Instead its all deal damage and don’t die. What they did succeed in was making it feel like the world was permanently changing, more so towards the end in the Lion’s Arch updates, but otherwise I really miss the story driven missions and quests from GW1 that I thought were really well done and kept me playing GW1 from 2005 up until GW2 came out.

I think overall 2013 was a year for ANet to figure out what they were doing with Living Story. I hope they learned some things and I have some really high expectations for Season 2. If it doesn’t deliver a rich and engaging story, unresolved GW1 lore mysteries (I’m looking at you Mursaat, Scepter of Orr, etc.) and is instead just more zergfests at every single update again, I will be disappointed. But I am holding out that ANet will hopefully learn from a year of LS to deliver something truly awesome in the next. And awesome does not mean zergfests every 2 weeks.

Sir Helvidius | Sir Beregond | Proud Ascalonian Humans
“Remember The Searing. We never forget, and never forgive.” – Family Motto

Living World Season 1 being good

in Living World

Posted by: Stramatus.5219

Stramatus.5219

I thought it was slow to progress to anything that we could piece together. I thought a lot of it felt very temporary and disconnected from the big picture of the world. I thought the first couple of updates were atrocious but then they gradually started figuring out what they were doing with LS and made it better as time went on. Culminating in the attack on Lion’s Arch, we see how it all gets pieced together and in that sense the story as a whole now makes perfect sense. Ans as such I can appreciate it.

In all honestly it was just a conduit to something much bigger, and I think we are going to see that. My hope in that sense is either an expansion of some sort, or a much more permanent story, much more incorporated lore, not to mention new areas to explore.

Sir Helvidius | Sir Beregond | Proud Ascalonian Humans
“Remember The Searing. We never forget, and never forgive.” – Family Motto

Thank you for Scarlet, Anet <3

in Battle for Lion’s Arch - Aftermath

Posted by: Stramatus.5219

Stramatus.5219

I never like Scarlet and always thought she was such a sideshow for the story they could have been doing instead. It wasn’t so much that I hated Scarlet herself, I just thought from a lore perspective there were so many more interesting story arcs that could have been done not to mention mysteries left over from GW1 that could easily tie into another dragon.

But….

That changed when I talked to a guildy of mine who is a lore junkie. He came to the conclusion that Scarlet seems like a big deal now, but would just be a conduit to something way bigger. And that began to make sense to me. Looks like he was right.

Sir Helvidius | Sir Beregond | Proud Ascalonian Humans
“Remember The Searing. We never forget, and never forgive.” – Family Motto

STILL doing the 2-week rotation?

in Living World

Posted by: Stramatus.5219

Stramatus.5219

2 weeks have been plenty of time. I play an hour or 2 after work and have been able to do the LS and move on to other things, no problem. Remember how Wintersday lasted a month or so? Now that was just dragging on. I think Arena Net hit the sweet spot time wise.

Now if they added a way to replay story instances, etc. from the LS that would be nice.

Sir Helvidius | Sir Beregond | Proud Ascalonian Humans
“Remember The Searing. We never forget, and never forgive.” – Family Motto

$12.50 Charge for Convenience of Lions Arch

in Battle for Lion’s Arch - Aftermath

Posted by: Stramatus.5219

Stramatus.5219

Honestly I feel people are being lazy if they feel that much of a blow from all this.

War is war and LA is gone for now. ALL other cities have everything LA had minus the mystic toilet and dungeon vendors which hey guess what, still exist in Vigil Keep. So it took you 5 extra second to run to the portal to DR or Rata Sum when you needed to craft from Vigil Keep. Big deal. Of all the things to complain about this has got to be one of the most ridiculous.

Sir Helvidius | Sir Beregond | Proud Ascalonian Humans
“Remember The Searing. We never forget, and never forgive.” – Family Motto

(edited by Stramatus.5219)

6th playable race, what's your top 3 pick?

in Lore

Posted by: Stramatus.5219

Stramatus.5219

Tengu, Largos, and humans from Cantha and Elona (if you can’t tell I really want these continents back lol).

Sir Helvidius | Sir Beregond | Proud Ascalonian Humans
“Remember The Searing. We never forget, and never forgive.” – Family Motto

How will any future villain counter Scarlet?

in Living World

Posted by: Stramatus.5219

Stramatus.5219

My thought is this.

The Scarlet storyline was kind of weak at first but gradually got better and better to build up to the climax we have now. And I can appreciate that. A-net really spent this past year learning how they wanted to do living story and I think they are doing an overall good job with it.

That said, Scarlet is a completely new story plotline to the GW lore/story, so once it is over I’d really like to see a return to some of the unsolved mysteries from GW1. I’ll list a few examples.

-The Scepter of Orr. Really, the last we see is Livia about to pick this up at the end of EOTN. Nothing since then. Considering it was the weapon of the antagonist of the very first GW game, Prophecies, there are a lot of possibilities surrounding this relic and its wielder.

-The Mursaat/White Mantle. So Kryta is pretty much free of these guys, but we know they still exist. (White Mantle are part of one of the early human personal story branches aren’t they?) I think some very interesting story could potentially come involving these 2 groups.

-Ascalon. We know the Foefire turned what was left of the human population to ghosts, cursed to continue fighting seeing all as charr. We also know that both Sohothin and Magdaer have been recovered as well and that if wielded by the heir to Ascalon’s throne could put them to rest. We have the Ascalonian humans still in Ebonhawke. Potentially we could have a really interesting story concerning them and the separatists and a potential battle/war around Ebonhawke.

-Dragons and Dwarves. We still have dragons we can fight. Dwarves down in the earth fighting them. Could see something there with a return to some of the Underground of Tyria from EOTN and beyond. Also we have the Maguma Wastes (Jungle in GW1) which has the bloodstones and potentially a Jungle Dragon. Could see some very interesting things here.

-Cantha and Elona. Seriously at some point these two places need to be addressed and implemented. But maybe as a small baby step we start getting at least a little communication from these places again.

-That floating tower. You know which one I’m talking about. The one from Kessex Peaks in GW1, now in Kessex Hills and in a completely different location. Could see some fun with that.

Anet has a lot of rich, deep lore at their disposal, and in my opinion the lack of it has been a detriment to GW2 as a whole. If we start seeing stories involving some of these past mysteries, it would really make for some interesting and very fun LS.

Sir Helvidius | Sir Beregond | Proud Ascalonian Humans
“Remember The Searing. We never forget, and never forgive.” – Family Motto

(edited by Stramatus.5219)

$12.50 Charge for Convenience of Lions Arch

in Battle for Lion’s Arch - Aftermath

Posted by: Stramatus.5219

Stramatus.5219

Wow, really?

Other cities were so much more convenient than LA for crafting/bank/BLT proximity. Last I checked those cities still exist. This is really a non-issue. The only thing missing right now is having crafting and the mystic toilet together in one spot. Big deal. There is literally no reason to buy the pass unless you absolutely want it, not to mention that passes drop all the time. Not to mention that all 5 of the other cities have everything LA had minus the mystic toilet, dungeon crafters.

And its war time. I kinda like the idea that we lose this one central hub for a while.

Sir Helvidius | Sir Beregond | Proud Ascalonian Humans
“Remember The Searing. We never forget, and never forgive.” – Family Motto

(edited by Stramatus.5219)

Would You Fight To Reclaim Ascalon?

in Human

Posted by: Stramatus.5219

Stramatus.5219

Yes. I would fight to reclaim Ascalon, the home of my ancestors.

Sir Helvidius | Sir Beregond | Proud Ascalonian Humans
“Remember The Searing. We never forget, and never forgive.” – Family Motto

First humans I've actually liked in an MMO

in Human

Posted by: Stramatus.5219

Stramatus.5219

Humans have a lot of lore behind them compared to all the other races. And as the only playable race from GW1, playing them in GW2 makes you sympathize with their plight a lot more. So for me its kinda like rooting for the underdogs. Most all my characters are human save for 3 of them. I don’t even have a Charr. Guess why?

Sir Helvidius | Sir Beregond | Proud Ascalonian Humans
“Remember The Searing. We never forget, and never forgive.” – Family Motto

Last Names.

in Human

Posted by: Stramatus.5219

Stramatus.5219

I honestly can’t do last names very well, so I have titles instead.

Guardian: Sir Helvidius (descendant of my GW1 warrior)
Warrior: Sir Beregond (Remake of my GW1 warrior)
Mesmer: Lady Yavanna

Sir Helvidius | Sir Beregond | Proud Ascalonian Humans
“Remember The Searing. We never forget, and never forgive.” – Family Motto

Reset world completion

in Suggestions

Posted by: Stramatus.5219

Stramatus.5219

Yeah…..no.

I really did not enjoy hearts in PvE. Why would I want to do that all over again when its already been achieved on my main?

They give you two gifts of exploration per world map completion instead of only one. So you can make 2 legendaries off of one character. I think that’s perfectly adequate. If you want more, play alts.

Sir Helvidius | Sir Beregond | Proud Ascalonian Humans
“Remember The Searing. We never forget, and never forgive.” – Family Motto

do people still play the original guild wars?

in Guild Wars 2 Discussion

Posted by: Stramatus.5219

Stramatus.5219

I have not really played much since GW2 came out. I wanted to get to 40 HOM points but only got up to 34 before release. I was not much for grinding titles and things, so even though I played GW1 since release, I never got to 50 HOM points. I would love to go back and try to get some more, but its not like my guild/alliance play GW1 anymore so who would be there to game with? That said I have logged on on occassion to play for nostalgia and its pretty dead outside Spamadan. Temple of Balthazar has people but certainly not the many districts it used to have filled up, and I don’t really see too many in the other cities either. Really, Spamadan is the only place I see any big population of people.

I will say this though. GW1 has GW2 beat any day of the week in terms of rich lore, atmosphere, story in my opinion. For that I’ll always be nostalgic of that. GW2 took out all the interesting side quests that actually had an interesting story either related or not related to the overall story, outside of missions and gave you a very casualized version of “go kill 10 centaurs” quests instead for everything outside personal story. Kinda sad to me from a PvE perspective and it makes me adore GW1 all the more. GW2 can take so many lessons from GW1.

Honestly, if you enjoy a game with rich lore, good story and atmosphere (better than GW2 in my opinion), give GW1 a try anyway. With heroes, most things can be done solo if you can’t find other people so don’t let it stop you from trying it out.

Sir Helvidius | Sir Beregond | Proud Ascalonian Humans
“Remember The Searing. We never forget, and never forgive.” – Family Motto

Obligatory 'best name I've seen' thread...

in Guild Wars 2 Discussion

Posted by: Stramatus.5219

Stramatus.5219

I saw a Charr once. Name: Fierce Brosnan

I thought that was pretty good.

Sir Helvidius | Sir Beregond | Proud Ascalonian Humans
“Remember The Searing. We never forget, and never forgive.” – Family Motto

Tyria content

in Living World

Posted by: Stramatus.5219

Stramatus.5219

I’m guessing in the future we’ll see more unlocked areas, but I’m guessing it will be a while.

Sir Helvidius | Sir Beregond | Proud Ascalonian Humans
“Remember The Searing. We never forget, and never forgive.” – Family Motto

It's Expansion Time

in Living World

Posted by: Stramatus.5219

Stramatus.5219

What would an archaic quest system add that hearts don’t? Quest require you to kill X or collect Y, hearts do the same thing with less redundancy.

Wait what?

Think of how many of the quests between missions in GW1 worked. It provided an in-the-world continuation of the overall story and as such helped immensely with the overall atmosphere of the world and connection between the world and the story. GW1 had it right in how the story worked. GW2 personal story instead feels extremely disconnected.

Kill x number of things/collect x number of things until heart bar is filled up. That is every single heart in the game. At least in GW1 you had some VERY interesting quest lines. The heart system is an extremely casualized implimentation of the worst quest type in existance. And msotly have no impact or relation to the overall story. Orr at least worked a bit better because instead of hearts you ahd events that revolved somewhat around the story.

On topic:

Yes an expansion is needed at some point. Not even necessarily to bring back Cantha or Elona yet, but when are we going to see places like the Crystal Desert? Isle of Janthir? Ring of Fire? Charr Homelands? So far living story has not been very ambitious in providing any permanent changes to the world (the exceptions being invasions and Southsun), and in my opinion so far do nothing to advance the overall story of the world. LS is a fun, but temporary distraction. Tyria as it is right now is getting a little old. I would love to see some of the other areas we had in GW1 Tyria, and have a new sotryline that answers a lot of questions and delves deeper into the overall lore of the GW universe.

Sir Helvidius | Sir Beregond | Proud Ascalonian Humans
“Remember The Searing. We never forget, and never forgive.” – Family Motto

(edited by Stramatus.5219)

Unplayable skill lag in WvW

in Account & Technical Support

Posted by: Stramatus.5219

Stramatus.5219

I had terrible skill lag around a month ago, give or take. I’m on SoR. We were fighting JQ and BG at the time I think. We went to go take hills and the skills were so laggy, literally 10s delay for everything. I had even rallied after getting killed, but on my screen was still dead.

Sadly this is something on ANET’s side causing this I think. You can only mitigate the lag so much before its no longer really a computer issue.

Sir Helvidius | Sir Beregond | Proud Ascalonian Humans
“Remember The Searing. We never forget, and never forgive.” – Family Motto

So why are you a Human?

in Human

Posted by: Stramatus.5219

Stramatus.5219

most of the human faces look like pre-teen boys.

Isn’t that the truth? Bugged the heck out of me with the humans considering my warrior in GW1 looked like an older, seasoned war veteran. A look I have not been able to reachieve in GW2 when I recreated him. I eventually managed to get 2 male humans that I could stand to look at. I think they worked out ok.

Looks aside, from a lore perspective from playing GW1, there was just no way my mains could not be humans. Ascalonian humans at that. GW1 created a very strong tie to humans and their overall plight in the world and I just don’t feel like the other races have that depth to them. And I don’t feel like I have a connection to them at all. To this day I will not play a charr. Ascalon remembers…..

As for the other races, Norn are fine unless its a male. The body types just seem way over exaggerated, whereas the female Norn just look like really tall humans. That’s why my Norn is a female.

While I have an Asura, they still bug me. I remember all thsoe times they called me a bookah.

Sylvari are too new to the world and as such have little real history/lore to them that’s very meaningful to the player.

Don’t get me wrong, I have characters of every race except charr, but humans will always be at the top of the list for me.

Sir Helvidius | Sir Beregond | Proud Ascalonian Humans
“Remember The Searing. We never forget, and never forgive.” – Family Motto

(edited by Stramatus.5219)

Guardian and The Flame Seeker Prophecies.

in Guardian

Posted by: Stramatus.5219

Stramatus.5219

I would love this skin on my Guardian from a GW1 lore nostalgia perspective. As it is, I hardly ever use shield on my guardian anymore, so it would be wasted.

Sir Helvidius | Sir Beregond | Proud Ascalonian Humans
“Remember The Searing. We never forget, and never forgive.” – Family Motto

Are Guardians good for damage in WvW?

in Guardian

Posted by: Stramatus.5219

Stramatus.5219

Hello!

I’m currently deciding between a warrior ranged spec, or a guardian damage spec for WvW, group and roaming and was wondering if guardian is any good?

My guild composition atm is ranged and although I know warrior does good ranged damage, I really like the design of guardian, it seems more flashy.

So is it good for damage? and if so, can it do aoe damage from ranged or not?

Thanks for any answers!

I enjoy my guardian in WvW using staff with a greatsword secondary weapon. The staff works well to provide pressure when fighting not to mention the skill #3 speed boost when wandering. In general, I don’t think that kind of guardian is necessarily outputing a whole lot of damage, but it definitely provides pressure and when spec’d appropriately, plenty of healing for you and your allies.

Sir Helvidius | Sir Beregond | Proud Ascalonian Humans
“Remember The Searing. We never forget, and never forgive.” – Family Motto

Collaborative Development Topic- Living World

in CDI

Posted by: Stramatus.5219

Stramatus.5219

Honestly I think the problems with GW2 Living Story and overarching story as a whole are multi-faceted.

The biggest thing that GW1 had that GW2 is completely lacking is atmosphere. I’ll give a few examples. In GW1, anytime you completed a mission (part of the story), it just felt like you had some sort of impact on the world. The second you exited the mission, the gravity of whatever just happened was felt and the world seemed a little different. In GW2, you run up to a little green got on the map clone of the world. You do your story, then you go back to the xact spot you entered in the real world and it feels like there was little to no impact on the world or atmosphere based on your story. As a whole it therefore feels very disconnected. Where-as in GW1, the story and missions where very intertwined into the game as a whole, in GW2 it just feels like a disconnected distraction that most people I know don’t even bother finishing.

The Living Story serves to help correct the disconnected feeling of the personal story well in that its actually happening out in the real world which is a definite improvement over personal story. The only problem with this though is that on the whole the Living Story feels like very little actual story and instead a grind for achievement points. Why am I killing 25 offshoots? Why did I farm holographic enemies back in Dragon Bash? Etc, etc. If anything, there ought to be more story/missions that progress the story part of LS.

Also, there feels like a disconnect from one story to the next each release. As it is right now, even having played all living story since Flame and Frost, I couldn’t tell you how a good deal of them are connected. So really there also needs to be a more visible progression of the LS in how each new release relates to the previous.

The other thing really missing that GW1 had but GW2 is also lacking is the use of GW lore. The GW universe is very rich in lore and yet it was very absent from the story. At the end of EOTN we see a cinematic of various things that made us excited to see what happens. The biggest of which I think is when se see Livia finding the Scepter of Orr. It completely shocked me that there was no mention or any inclusion of this relic into the GW2 world/story somehow.

What happened to groups like the Mursaat, The White Mantle, etc.? Or at the very least evidense of their past within the world. When will things like this get included into the Living Story of the world?

Anyway, those are some of my thoughts. I love GW2 to death, but it can’t hold a candle to GW1’s story, atmosphere, lore.

Sir Helvidius | Sir Beregond | Proud Ascalonian Humans
“Remember The Searing. We never forget, and never forgive.” – Family Motto

Time to rethink town clothing

in Living World

Posted by: Stramatus.5219

Stramatus.5219

I’ll say one thing on this matter. I miss my warrior from GW1 wearing sunglasses with his armor. I ought to be able to do that here too.

Sir Helvidius | Sir Beregond | Proud Ascalonian Humans
“Remember The Searing. We never forget, and never forgive.” – Family Motto

Say YES for the Old Login Screen

in Suggestions

Posted by: Stramatus.5219

Stramatus.5219

I remember that screen. Fond memories and definitely a better mood setter for the game before logging in/launching. I love the animations playing inside the “2”.

This would be cool to see back.

Sir Helvidius | Sir Beregond | Proud Ascalonian Humans
“Remember The Searing. We never forget, and never forgive.” – Family Motto

more casual things to do.

in Suggestions

Posted by: Stramatus.5219

Stramatus.5219

I think suggestions like this would definitely help from a roleplaying perspective.

I used to sit around in EQ fishing. Mainly because higher level you could make something of it, and it provided some nice downtime when I didn’t want to do any real hardcore gaming. I wouldn’t mind seeing fishing return. But not as a node. You should be able to just go up to a body of water and cast and either catch a wish, nothing, or some kind of junk.

Housing would be awesome. Just implement it into the home instance.

Books and libraries would be a nice thing to expand.

Romance, firemaking, pickpocketing. No. These things aren’t needed and I don’t see how they’d work/help in any regard.

Sir Helvidius | Sir Beregond | Proud Ascalonian Humans
“Remember The Searing. We never forget, and never forgive.” – Family Motto

Guild - Enforced Representation

in Suggestions

Posted by: Stramatus.5219

Stramatus.5219

Very good sugestion I Think. As leader of a small Guild we are very dependant on that ppl are repping if we are ever going to be able to throw any Guild missions or the like…

And this is where I think there is a slight failure in the current guild system in place. A lot of the features and things you can get as a guild are very hard to achieve when you are a guild between 20-30 of mostly casual players just playing for fun. Sadly that turned off a lot of people in my other small guild which has been around since 2008 in GW1.

Sir Helvidius | Sir Beregond | Proud Ascalonian Humans
“Remember The Searing. We never forget, and never forgive.” – Family Motto

New content, almost like an expansion

in Suggestions

Posted by: Stramatus.5219

Stramatus.5219

My guess is that the living story is leading up toa future expansion. To what end or type of content is anyone’s guess at this point. But I’m guessing it has to lead somewhere. The locked areas of Tyria aside which I could see being done in either an expansion or living story similar to Southsun, we can’t completely forget about areas like Elona and Cantha and what’s going on in those places.

Maybe its just me, but getting those new continents in GW1 with drastically different cultures and architecture and art directions were refreshing.

Sir Helvidius | Sir Beregond | Proud Ascalonian Humans
“Remember The Searing. We never forget, and never forgive.” – Family Motto

Living FACTIONS System!

in Suggestions

Posted by: Stramatus.5219

Stramatus.5219

This is kind of a cool idea. My warrior would totally be a Seperatist!

Anyone remember Factions where you could do a certain questline and the Am Fah became friendly on the map (not all, but a good deal).

Sir Helvidius | Sir Beregond | Proud Ascalonian Humans
“Remember The Searing. We never forget, and never forgive.” – Family Motto

Love the game, missing a bit of GW1 flavor

in Suggestions

Posted by: Stramatus.5219

Stramatus.5219

The thing I miss the most from GW1 is the atmosphere. When I finished a mission, I always felt like the world reflected the right atmosphere surrounding the events of said mission and as a result I felt completely immersed within it.

Combined with the pacing of missions plus the quests between missions, the overall story just felt much more flushed out and complete.

That’s really what I’d like to see brought back to GW2.

Sir Helvidius | Sir Beregond | Proud Ascalonian Humans
“Remember The Searing. We never forget, and never forgive.” – Family Motto

Guild - Enforced Representation

in Suggestions

Posted by: Stramatus.5219

Stramatus.5219

I can see both sides to this argument. I am one of those people that has no use in splitting my time between multiple guilds as it completely distracts from any sense of guild loyalty in my opinion. Especially if you are in some sort of leadership position (leader/officer) within a guild.

At the same time, differing time zone and play times, differing things guilds like to do, alliances from GW1, etc. make having multiple guilds useful. I think smaller guilds tend to suffer the most from the system in place, but I’m not sure an option to enforce 100% representation would be met by the player base as anything less than a dictatorship from the guild leader that enforces it.

Honestly, I think some of these representation problems could be solved if they just reimplemented the alliance system that has been frustratingly missed by myself and many other people in my guild/alliance that I know. Keep being able to be in multiple guilds, but at the same time introduce alliances and a dedicated alliance chat so that communication is easy between multiple guilds.

Sir Helvidius | Sir Beregond | Proud Ascalonian Humans
“Remember The Searing. We never forget, and never forgive.” – Family Motto

Does anyone gather all their own materials?

in Crafting

Posted by: Stramatus.5219

Stramatus.5219

The only thing I’m real conscience of gathering myself is the expensive mats like orichalcum. I needed 500 ingots for my legendary and I sure wasn’t going to buy those all.

If I’m running somewhere I also gather most anything along the way, but don’t go out of my way for mats. That’s gotten me some stacks to keep the bank stocked and anymore I get is sold. If I’m on a crafting spree and run out, I’ll just buy some more.

Sir Helvidius | Sir Beregond | Proud Ascalonian Humans
“Remember The Searing. We never forget, and never forgive.” – Family Motto

Legendaries and the selling of such.

in Crafting

Posted by: Stramatus.5219

Stramatus.5219

Bad idea. You’ll either spend too much time gathering tier 6 mats or too much money buying them, plus getting the other components (like mystic clovers), etc for a legendary you don’t even want. Only to have to do it all over again for the legendary you do want.

Just save money, do some orichalcum farming every now and then and you’ll eventually get there. Or you might get lucky and get a precursor drop. Just be patient and slowly work your way towards your goal and you’ll start seeing some progress.

Sir Helvidius | Sir Beregond | Proud Ascalonian Humans
“Remember The Searing. We never forget, and never forgive.” – Family Motto

What's wrong Tyria??

in Lore

Posted by: Stramatus.5219

Stramatus.5219

With Zhaitan dead and the fact that we haven’t really seen any of the other dragons yet, I think that does give way to Tyria being able to squabble with itself more and more. I wouldn’t mind seeing a Human vs. Charr living story again.

Sir Helvidius | Sir Beregond | Proud Ascalonian Humans
“Remember The Searing. We never forget, and never forgive.” – Family Motto

Rate the Humans name above you

in Human

Posted by: Stramatus.5219

Stramatus.5219

9/10 – I like it!

I have a few humans, but not very creative on the names I suppose.

Guardian: Sir Helvidius – Decendant of my warrior from GW1. Helvidius was the name of my paladin from EQ back in 1999.

Warrior: Sir Beregond – Remake of my GW1 warrior. Ancestor of guardian.

Mesmer: Lady Yavanna – Divinity’s Reach nobility. Eventually meets Sir Helvidius.

Sir Helvidius | Sir Beregond | Proud Ascalonian Humans
“Remember The Searing. We never forget, and never forgive.” – Family Motto

What are the lines you hear the most?

in Audio

Posted by: Stramatus.5219

Stramatus.5219

“I achieve things. I’m an achiever!”

“Stand your ground!”

“I was going to make a bad salad joke…” – NPC talking to a Sylvari in LA

Sir Helvidius | Sir Beregond | Proud Ascalonian Humans
“Remember The Searing. We never forget, and never forgive.” – Family Motto

A Memorable Personal Story?

in Personal Story

Posted by: Stramatus.5219

Stramatus.5219

The problem with the personal story was that it was rushed and the real personal (level 1-20) part of your story quickly gave way to the Order, Pact, Orr parts of the story that were all the same for everybody (although they did have the different paths).

Combined with 2D cutscene backgrounds that were breaking of the immersion with the rest of the mission and the little emotion in the character’s delivery of the dialogue that in itself was not always fitting of the emotion or gravity of an event created a not very memorable story or immersive atmosphere surrounding the story.

I think GW1 had some things right that GW2 may have gone a little backwards on.

1. Pacing. GW1 paced your story progress with tons of quests between main story missions and as a result you were able to develop your character and create a bond with the story.

2. Cutscenes. The cutscenes in GW1 fluidly matched the missions as you were actually running around on the map, talking to character and maybe performing some sort of duty within the cutscene. Comapre that to obtrusive cutscenes that feel like they are pausing the game as you get a 2D background with 2 people talking. When its over the game unpauses. Not very engaging.

3. Dialogue. The dialogue and voice acting need more emotional depth to them. There’s never any real shouting, sadness, etc. The voice remains largely the same through any event in the story and the characters say generalistic things rather than what one would say when feeling a certain emotion such as anger, sadness, happiness, etc.

4. Atmosphere. When I do personal story it seems like I go to a marked spot on the map and exit the main map to go play a mission and then go right back to the regular game world and as a result its devoid of whatever atmosphere the mission should have set for the world as a whole. I think maybe if you had normal quests that involved certain events etc. in the main persistant game world inbetween main personal story missions, that would have helped immensely. Orr started to get the right idea in that regard, but the rest of the world, not so much.

I still enjoyed the story. But it wasn’t immersive, engaging, or setting the right mood for the game to me, but I think ANET has gotten a little better with this on Living Story.

Sir Helvidius | Sir Beregond | Proud Ascalonian Humans
“Remember The Searing. We never forget, and never forgive.” – Family Motto

(edited by Stramatus.5219)

Villains/characters you liked?

in Personal Story

Posted by: Stramatus.5219

Stramatus.5219

Tybalt was great, but I honestly can’t think of anyone else particularly memorable.

Sir Helvidius | Sir Beregond | Proud Ascalonian Humans
“Remember The Searing. We never forget, and never forgive.” – Family Motto

In Defense of Traehearne

in Personal Story

Posted by: Stramatus.5219

Stramatus.5219

My problem with the personal story was that it progressed too quickly, advancing to new acts too quickly leaving little time inbeween to really develop a deep connection between your character and the story. The part that sold me on personal story before the game came out was being eble to choose things like being a commoner or a street rat, finding what happened to dead sister or joining the circus, etc. Those were parts of the story that made my character “unique” so to say. And it was over so quickly. And then you joined orders and had to deal with Trehearne and the story became devoid of any depth in relation to your character and in my mind became less interesting. Though I do like the mission The Source of Orr. In a way, I almost miss the missions/quests between missions from GW1 to advance the story. Seemed deeper to me and I always felt a connection and the world had the right atmosphere for what you were feeling after something major happened. I don’t feel that way with GW2’s story.

Going back to Trehearne, to me, he seems largely unecessary to the story. The player could have easily filled the position that Trehearne is in the story. He serves really no other purpose than to stand around claiming all the credit for everything you do, kinda like Kormir, although even she had a role to the Nightfall story.

Its telling that so many people I know don’t even bother finishing personal story, and to me that’s concerning.

I think in the future if ANET releases new stories that play out like personal story, it needs to go back to what made the cultural stories fun and build on that and not try to rush itself so that you can create that depth, and for the right atmosphere to create an engaging and immersive story.

Sir Helvidius | Sir Beregond | Proud Ascalonian Humans
“Remember The Searing. We never forget, and never forgive.” – Family Motto

(edited by Stramatus.5219)

Is this real? White mantle in the LS

in Clockwork Chaos

Posted by: Stramatus.5219

Stramatus.5219

I would really like to see story involving the White Mantle/Mursaat.

Sir Helvidius | Sir Beregond | Proud Ascalonian Humans
“Remember The Searing. We never forget, and never forgive.” – Family Motto

Speculation on what the Queen has to say

in Clockwork Chaos

Posted by: Stramatus.5219

Stramatus.5219

I want to see a few different things. Either something involving the White Mantle/Mursaat, the peace treaty with the Charr, something political, etc. I don’t know, but that’s what I want to see.

Sir Helvidius | Sir Beregond | Proud Ascalonian Humans
“Remember The Searing. We never forget, and never forgive.” – Family Motto

Devs disappointed by human race bias

in Human

Posted by: Stramatus.5219

Stramatus.5219

Humans got a really good lore, it has a ‘feeling’ to roll a human

And mostly because of GW1.

This. I have a backstory and lore behind my humans and its part of the reason why I won’t roll a charr. My humans are of Ascalonian descent after all.

Sir Helvidius | Sir Beregond | Proud Ascalonian Humans
“Remember The Searing. We never forget, and never forgive.” – Family Motto

Ridiculous male faces

in Human

Posted by: Stramatus.5219

Stramatus.5219

Yeah there’s only 2 human male faces I could go with. One was the Clint Eastwood face for my warrior who is supposed to look like a seasoned veteran of war. (And a remake of my GW1 warrior that looked older).

The second face for my human male guardian went well with a beard and slicked back hair. I think he looks like he might be in his 30’s maybe?

The rest of the faces/hairstyles bug the heck out of me. Too perfect, too teenage, too modern and breaking of game immersion in my opinion.

What I ended up with my 2 human males I am pretty happy with though.

Sir Helvidius | Sir Beregond | Proud Ascalonian Humans
“Remember The Searing. We never forget, and never forgive.” – Family Motto

Not a Thief? Reroll.

in WvW

Posted by: Stramatus.5219

Stramatus.5219

Thieves really are a troll class in GW2 when it comes to WvW. The fact that I can go in a group with 3 or 4 other guildies and a thief wipes out 3 or 4 of us is pretty bad. And I admit I am not the best at PvP/WvW, but still 1 thief wiping out 3-4 people? Avoid thieves as best you can. Honestly, I’d be fine if I didn’t have to retarget them every time they exit stealth.

Sir Helvidius | Sir Beregond | Proud Ascalonian Humans
“Remember The Searing. We never forget, and never forgive.” – Family Motto