Showing Posts For Stx.4857:

[Merged] Game Update Notes - December 10, 2013 ~ Thief

in Thief

Posted by: Stx.4857

Stx.4857

What sucks is this game has followed the same path as every other MMO in the sense that players just hate stealthers.

It doesn’t matter if that warrior over there has more health, more armor, better heals, more frontloaded damage, more stuns…

HE SNEAKED UP ON ME NERRF!!!

2x 80 Necro, 80 Ranger, 80 Thief

video: D/P vs Perplexity Thief (Thiefsmer)

in Thief

Posted by: Stx.4857

Stx.4857

You seem to be very much in love with your build, and thats okay. But I am going to criticize for a second…

This style of build is the ultimate noob build. You say that you have to ‘time’ your interrupts.. but you realise that there are very few abilities in this game that are instant. Auto attacks can be interrupted, most skills can. So yeah you may have to time your #4 against top skill opponents, but for your average foe in wvw, you can spam 4 and win.

I also cannot personally understand how you can defend the runes either.. considering you already admitted they make or break this build. That right there should tell you that they are broken.

The only thing about it that really impresses me is your creativity, so Ill say nice job!

2x 80 Necro, 80 Ranger, 80 Thief

Is Thief viable in PvE?

in Thief

Posted by: Stx.4857

Stx.4857

I have found that being able to survive in PvE on a thief depends a lot on how experienced you are with the content.

I am pretty good at positioning/dodging, but if Ive never been somewhere before… one attack can down me because I didnt know it was coming.

Like in CoE.. my first few times I didnt know that those wolves did that little lunge that destroys you. After that though, I havent been downed for those fights.

2x 80 Necro, 80 Ranger, 80 Thief

S/D Thief Too Strong? (Discussion)

in Thief

Posted by: Stx.4857

Stx.4857

Here is my opinion:

S/D has decent damage, great mobility, decent control, and decent survivability.

It has no burst, its not tanky, and it takes more skill to play well than many of the other strong builds out there.

To me, all this seems very balanced. S/D is considered the thiefs strongest build? Compare that to the strongest builds of other classes… it is very balanced.

I’m not sure what bringing up PAX proves.. I didn’t see that thief “owning” anyone. I did however see an Engineer legit 2v1 a THIEF and ele.

2x 80 Necro, 80 Ranger, 80 Thief

Main servers should...

in Tequatl Rising

Posted by: Stx.4857

Stx.4857

I have gotten into BG twice now, both times in an organized group with 100+ on TS. We failed both times.

It doesn’t matter if you get into the main server, what matters is the group you are apart of.

2x 80 Necro, 80 Ranger, 80 Thief

People need to realize that...

in Tequatl Rising

Posted by: Stx.4857

Stx.4857

1. Not every piece of content is for you.

I’m a bit worn out from seeing so many people complain that the content is not easy enough, not casual enough, not long enough, too frequent (wtf?), etc. The world does not revolve around you. There are other players who enjoy other types of content, such as content with a challenge, content that takes coordination and effort.

2. Contrary to popular belief, casual content does not cater to everyone.

As above, some people like a challenge. Some people like fights that require effort to complete and give a sense of achievement when completed. So far most GW2 content has been either casual or super casual and takes very little effort and teamwork to complete. Tequatl Rising has finally begun to fill in this gap of content for those who don’t like everything handed to them. Yes, it may not be for casual players on low population servers, but that doesn’t mean the event needs destroyed by being nerfed or drastically changed.

3. Challenging content that requires teamwork and effort from everyone involved can be fun.

If people would stop whining about challenging content and simply do their research, coordinate, and use teamwork, they would find that content like Tequatl can be a blast. I fought Tequatl for the first time the other day, three tries in a row over several hours, and it was by far the most enjoyment I’ve gotten from PvE in GW2 so far. Yes, we failed all three tries. We had 130~ people in teamspeak with some good commanders, and many people trying very hard to work together and defeat Tequatl together. We know why we failed each time, and we know what we need to improve on. We did not sit there and whine that it was too difficult, we looked forward to the next attempt where we could improve upon our failures. And it was the most fun I’ve had in GW2 PvE in a long time.

4. If you’re the type to say “this is a game, I shouldn’t have to do homework or try hard if I don’t want to”, then this content isn’t for you. Stop complaining and move on.

Again, not all content can cater to everyone. If it’s not for you, get over it and move on.

But for the love of god, don’t ruin it for the rest of us.

1) Terrible argument. Open world content is and should be for everyone.

2) You equate challenge with relying on large groups of players. Personally I don’t find Teq challenging in the slightest, finding a competent group of players however, is. If you want a challenge for a large group of players, it should be in the format of a raid type dungeon.

3) Yes, challenging content is fun. But not as an open world boss. Again, it should have been a raid.

4) I have done my homework, finished the essay, studied for the test, got to class 30 minutes early, but guess what? I failed the test because in order to pass, the entire class has to. And since it is an open classroom for any random passerby to sit down and take, many failed. Even though it was a simple addition test.

2x 80 Necro, 80 Ranger, 80 Thief

Why no crit damage?

in Tequatl Rising

Posted by: Stx.4857

Stx.4857

I am much more irritated by the fact that conditions are made 95% useless.

Berserker has always been the best option for dungeons, why is it not okay that something else is the better option for world bosses?

2x 80 Necro, 80 Ranger, 80 Thief

Please stop neglecting conditions in PvE

in Tequatl Rising

Posted by: Stx.4857

Stx.4857

But, honestly, if you’re a condition build (getting condition cap in 0.1 seconds), or, for what is worth, a full berserker’s (precision and critical damage are useless against tequatl), why don’t you just defend (or use) the turrets? I think that we’ve chosen the worst example to take for showing off the ineffectiveness of condition builds (which IS there), because there is a role you can play, one that, by the way, is often neglected :-/.

So 75% of the raid will defend turrets, gotcha.

AGAIN, we know we can work around this issue with wearing PVT gear, respeccing yata yata. That isn’t the point.

2x 80 Necro, 80 Ranger, 80 Thief

Voice Communications

in Tequatl Rising

Posted by: Stx.4857

Stx.4857

I love people who say “once more people figure out the fight…”

Really? Because the fight is so complex right? The players who are currently not pulling their weight will never pull their weight, its just who they are, built into their mentality.

I hadn’t even fought Teq once and already I had a full set of PVT gear, undead slaying potions/sigils, optimal runes/build etc. It took me one encounter to learn how to jump waves, use a turret, and all the easier stuff too.

The fight is simple. The ONLY challenge is getting 100 people on TS, and putting together enough players who are equally prepared/who can jump and position competently.

2x 80 Necro, 80 Ranger, 80 Thief

Tequatl overall achieve needs to be updated

in Tequatl Rising

Posted by: Stx.4857

Stx.4857

I got that achievement on accident earlier today…

Now actually finding a group of people able to kill him… that has eluded me.

2x 80 Necro, 80 Ranger, 80 Thief

Difficult? Oh please...

in Tequatl Rising

Posted by: Stx.4857

Stx.4857

I’m willing to bet that same people who are crying over Tequati cried over Liadri too.
Always excuses. Bad camera, high ping, lags and whatnot. Of course.

I wasn’t playing the game when this Liadri was available… was it also an open world encounter that relied on 150 players working together?

2x 80 Necro, 80 Ranger, 80 Thief

Please stop neglecting conditions in PvE

in Tequatl Rising

Posted by: Stx.4857

Stx.4857

Can someone explain to me what these technical problems are? They sound like a big pile of BS to me.

How is it that in other MMO’s, you can have raids full of DoT users all dpsing away, but in this game NOPE CANT BE DONE.

2x 80 Necro, 80 Ranger, 80 Thief

Please stop neglecting conditions in PvE

in Tequatl Rising

Posted by: Stx.4857

Stx.4857

There’s really no reason an entire archetype should be nearly worthless in a huge portion of PvE.

Your right, any time I see a condition build go down on teq, i’ll leave him there. Teq would appreciate it. The server would appreciate it as our dps isn’t being hindered by attempts to continuously res the clothy, and sounds like Anet would appreciate it.

Conditions are OP in pvp presently still, but pve not so much? How many here can say they melted before … come on don’t be shy – thats not from direct damage – we can all dodge roll outta the FA hammer train. But the conditions – good god.

I have a question for those that play condi builds … why is teq your only target? If a hammer = invulnerable to a target – why would he still swing it? Definition of insanity – doing the same thing over and over expecting different results. Necros have many other skills, and everyone can pick up elemental weapons. 25 stacks are cap – how do we make this different with 120 players hitting a boss?

~ from … a necro & ele

So your argument is because there is an incredibly flawed system in the game, that we should just work around it? NO WAY.

That is the point of this thread. Condition users shouldn’t have to only defend turrets(they can’t even really do this well because fingers are immune). Condition users shouldn’t be excluded from dungeons either… its getting old.

PvP is really a separate issue.. we know conditions are viable there.

2x 80 Necro, 80 Ranger, 80 Thief

Community Damaging Content

in Tequatl Rising

Posted by: Stx.4857

Stx.4857

Blablabla

Neither of which would be an issue with a raid instance…

Oh look! I can be clever too!

2x 80 Necro, 80 Ranger, 80 Thief

Please stop neglecting conditions in PvE

in Tequatl Rising

Posted by: Stx.4857

Stx.4857

I honestly don’t think that’s necessary. As someone who’s top 100 in structured PvP, I can safely say bleed cap has no influence on any PvP fight. In world vs. world, it’s even more limited because there’s so much condition cleansing everywhere.

>Doesn’t actually read the title of the topic
>Posts anyway.

LOL

2x 80 Necro, 80 Ranger, 80 Thief

Community Damaging Content

in Tequatl Rising

Posted by: Stx.4857

Stx.4857

Just read around the forums, the majority of the issues players have with this patch would be solved if it were put in a raid instance.

1) AFKers
2) Trolls
3) Leeches
4) Randomness
5) Overflow servers
6) Guesting

There are more issues, but those are the main ones. A raid that can be done with 30-40 people solves all of these, unless you pug it, but even if you do pug the raid, most of those issues are solved.

Telling me I can just go play a different part of the game is about as useful as me telling you to sit on corn.

2x 80 Necro, 80 Ranger, 80 Thief

I like the fish heads.

in Tequatl Rising

Posted by: Stx.4857

Stx.4857

The fish heads are literally the best part about this patch.

2x 80 Necro, 80 Ranger, 80 Thief

Community Damaging Content

in Tequatl Rising

Posted by: Stx.4857

Stx.4857

There’s a certain FYGM mentality in saying “I don’t see why you’re complaining, my experience has been great.”

That goes both ways, and it is coupled with a ridiculous tendency to think anything that you don’t enjoy shouldn’t be there.

Aye. But the chief complaint from me, at least, isn’t that people don’t enjoy it, but rather that people want to enjoy it, but can’t because overflow, underleveled, undergeared, afkers, trolls, not enough server population to organize, guesting taking up spots in organized servers, etc etc. This is great content… if you are able to do it the proper way. Right now, plenty of people who want to, who take their time learning the fight, adjusting, listening, can’t, due to limitations that are well beyond their control. Even rallying people on your server to organize only works when there’s enough of an interested population for it.

So, in other words, nerf him so that the people currently enjoying him CAN’T enjoy him because he is another stupid easy theme park boss that isn’t worth wasting the five minutes it would take to zerg him down?

Well now that you put it this way… People currently enjoying him = a hell of a lot less than people currently frustrated by him.

He should have been a raid instance.. so obviously the solution to all this.

There is no problem with him being what he is. You’re not forced to complete him even if he is open world.

I, and many many others see a problem. Making him a raid instance would solve a lot of the issues players have with him. Your solution is for me to just not play the game? You should be a dev!

2x 80 Necro, 80 Ranger, 80 Thief

Community Damaging Content

in Tequatl Rising

Posted by: Stx.4857

Stx.4857

There’s a certain FYGM mentality in saying “I don’t see why you’re complaining, my experience has been great.”

That goes both ways, and it is coupled with a ridiculous tendency to think anything that you don’t enjoy shouldn’t be there.

Aye. But the chief complaint from me, at least, isn’t that people don’t enjoy it, but rather that people want to enjoy it, but can’t because overflow, underleveled, undergeared, afkers, trolls, not enough server population to organize, guesting taking up spots in organized servers, etc etc. This is great content… if you are able to do it the proper way. Right now, plenty of people who want to, who take their time learning the fight, adjusting, listening, can’t, due to limitations that are well beyond their control. Even rallying people on your server to organize only works when there’s enough of an interested population for it.

So, in other words, nerf him so that the people currently enjoying him CAN’T enjoy him because he is another stupid easy theme park boss that isn’t worth wasting the five minutes it would take to zerg him down?

Well now that you put it this way… People currently enjoying him = a hell of a lot less than people currently frustrated by him.

He should have been a raid instance.. so obviously the solution to all this.

2x 80 Necro, 80 Ranger, 80 Thief

Difficult? Oh please...

in Tequatl Rising

Posted by: Stx.4857

Stx.4857

If too many people in the map refuses to waypoint when dead, .

I thought Anet designed the game so people got rewarded when they helped someone down or dead?

So the Teq content is designed that if you die you have to waypoint cause no one will help you, what sort of game design is that oO? I thought they were against this type of thing?

Its simple. It takes too long to rez someone from fully dead in combat. You lose too much damage.

Stop being lazy and take the 30 seconds to run back(not directed at you).

I stand by what i say Stx, you can’t design a game which promotes community spirit to take it away in an event which makes it every man or woman for themselves. No wonder so many groups fail the event.

Community spirit means we have to rez fully dead players? Part of this event is to immediately pick up downed players.. but fully dead? That is HURTING your team! Do you not see this?

If you care about your community trying to kill this dragon, then run back to the fight if you fully die. Dont be lazy!

Not a case of being lazy, you don’t seem to grasp my point. Forget it, nevermind, this Teq event is making everyone heated.

We get you. You are saying people should rez others because they care about each other because they are apart of a community.

In reality though, it is a case of being lazy, because if you know you are hurting your team by laying there waiting for a rez, why else would you do it? Laziness.

Yes Teq is making everyone heated, it was horribly implemented.

2x 80 Necro, 80 Ranger, 80 Thief

Community Damaging Content

in Tequatl Rising

Posted by: Stx.4857

Stx.4857

Whooosh.

Perception is a beezy.

2x 80 Necro, 80 Ranger, 80 Thief

Welcome to Blackgate

in Tequatl Rising

Posted by: Stx.4857

Stx.4857

Been there done that. I hated raiding in WoW, and I’m tired of relying on hundreds of other players, tired of trying to herd hundreds of other players. I’ll do whatever I can to get this done, then I wont do it again until it gets nerfed.

“Just don’t do it” is not an acceptable answer, sorry.

Wow. I am absolutely astonished by this comment. To sum it up, you essentially said “I don’t like this content, it’s too elite for me. Therefore I am going to keep doing it and I expect Anet to make it easier so that I am able to get my rewards, even though other people have done it fine and like it how it is.”

It’s optional content. If you don’t like it, don’t do it. If you want it done, but in the work for it just like all of the successful servers have.

Yes, please put words in my mouth. All you are doing here is showing off your elitist attitude, grats bro.

I have put in the work. Too bad I’m not part of an ‘elite’ server or organized guild like you.

2x 80 Necro, 80 Ranger, 80 Thief

Difficult? Oh please...

in Tequatl Rising

Posted by: Stx.4857

Stx.4857

If too many people in the map refuses to waypoint when dead, .

I thought Anet designed the game so people got rewarded when they helped someone down or dead?

So the Teq content is designed that if you die you have to waypoint cause no one will help you, what sort of game design is that oO? I thought they were against this type of thing?

Its simple. It takes too long to rez someone from fully dead in combat. You lose too much damage.

Stop being lazy and take the 30 seconds to run back(not directed at you).

I stand by what i say Stx, you can’t design a game which promotes community spirit to take it away in an event which makes it every man or woman for themselves. No wonder so many groups fail the event.

Community spirit means we have to rez fully dead players? Part of this event is to immediately pick up downed players.. but fully dead? That is HURTING your team! Do you not see this?

If you care about your community trying to kill this dragon, then run back to the fight if you fully die. Dont be lazy!

2x 80 Necro, 80 Ranger, 80 Thief

Community Damaging Content

in Tequatl Rising

Posted by: Stx.4857

Stx.4857

Summary:
-There is no reason to go to the Tequatl fight because it is no different than throwing rares into the mystic forge.
- Your chance of success is very truly entirely based upon chance.
- Players are no longer important in the fight or to the fight except those 6 on the cannon.
- The six players on the cannons are responsible for the success or failure of an entire server.
- There is no reward for participating in the event. Tequatl is a fight based around chance. Therefore, to show up to the fight is to show up with a very low rational hope of success.
- People have better things to do with their time.
- This kind of content will generate irrationality, bickering, and a generally negative social climate in your game.
- You did not understand this.

Making incorrect negative assumptions is more damaging. Let me break it down for you.

1) Tequatl fight isn’t RNG, so you can’t compare it to Mystic Forging
2) Chance of success is based on organization and teamwork, not random chance.
3) All players are important in this fight. People attacking Teq, people defending the Turrets, people ON the Turrets (who also must know what to do with Turret skills)
4) There are rewards for participating, albeit minor. Why do you want big rewards for failing?
5) People who want/like the challenge are enjoying their time in this fight.
6) This kind of content isn’t for everyone.
7) I hope you understand this list.

1) RNG comes from randomly getting an organized server, or a crappy overflow/server.
2) But if you are not apart of a large guild, then it is RNG because finding one of those organized groups, or a server capable of it, is luck based.
3) All players need to perform basic roles. Turrets are BY FAR the most important per player.
4) Failing should reward us with something, because this game is all about time investment. Even a little Karma would be great.
5) That is your opinion. I enjoy a challenge, I don’t enjoy relying on hundreds of other players to be as prepared as I am, or be as good at jumping over waves as me.
6) Living World content isn’t for everyone? Since when? Surely that is not their intention.

2x 80 Necro, 80 Ranger, 80 Thief

Tequatl Terror Squad (JOIN NOW BEAT TEQUATL)

in Tequatl Rising

Posted by: Stx.4857

Stx.4857

I’ll join. Message body length must be at least 15, here you go A-Net. 15 letters.

2x 80 Necro, 80 Ranger, 80 Thief

Difficult? Oh please...

in Tequatl Rising

Posted by: Stx.4857

Stx.4857

If too many people in the map refuses to waypoint when dead, .

I thought Anet designed the game so people got rewarded when they helped someone down or dead?

So the Teq content is designed that if you die you have to waypoint cause no one will help you, what sort of game design is that oO? I thought they were against this type of thing?

Its simple. It takes too long to rez someone from fully dead in combat. You lose too much damage.

Stop being lazy and take the 30 seconds to run back(not directed at you).

2x 80 Necro, 80 Ranger, 80 Thief

Difficult? Oh please...

in Tequatl Rising

Posted by: Stx.4857

Stx.4857

Raids have always been about organizing the right people in the right places.

Okay, but a typical raid is 25-40 players.

This is over 100. Normally close to 150.

Im tired of putting in effort, pulling my own weight, only to fail because of others. Not only that, but those others are RANDOM. If this were actually a raid, it would make sense.

I have a full set of PVT gear, with best flat damage increase runes, undead slaying sigils, potions, power/vit food. I’m a pro-kitten Turret user, I own the hell out of those turrets, and cleanse my fellow turrets at the same time.

I have spent close to 10 hours a day since this thing came out trying to beat it. I’ve tried organizing my own server, jumping in BG TS and running with some of their folks, and also Ive helped many other servers organized groups if I see them.

Nata. Im tired of this kitten, give me my kitten achievements so I can never step foot in Sparkfly again.

2x 80 Necro, 80 Ranger, 80 Thief

Tequatl the Funless

in Tequatl Rising

Posted by: Stx.4857

Stx.4857

1) Uh, no. If you are dying repeatedly, there are multiple ways you can fix that. Does your gear have toughness/vitality? The best gear for this fight is Power/Toughness/Vitality, since you cannot crit him. This gives you plenty of effective health to survive poison for long periods of time, easily survive wave damage, and gives you plenty of time to heal/dodge.

2) Agreed. Thats one of the reasons this event should have been in a raid instance. You cant expect a group of random players to defeat this boss, aint gonna happen.

3) The timer is only there to make it harder to kill him, it serves no other purpose. Lazy design.

4) Agreed.

2x 80 Necro, 80 Ranger, 80 Thief

Amazing update....but...

in Tequatl Rising

Posted by: Stx.4857

Stx.4857

An encounter like this should have obviously been raid instanced. It’s a shame… this is the best PvE content ever put in the game, and the whole thing is soured by the implementation of it. This event is a clusterkitten.

2x 80 Necro, 80 Ranger, 80 Thief

Good Job ANET

in Tequatl Rising

Posted by: Stx.4857

Stx.4857

Your #1,#2, and #4 are not artificial difficulty, those are just little things you have to learn from. #3 has nothing to do with the mechanics of the fight, thats just people being people.

Artificial difficulty is something that doesn’t change how you fight a boss, it simply makes it more tedious or puts an unrelated restriction on the fight. AKA slapping a ton of HP onto a boss, or adding a timer. Neither of those actually change the strategy of the fight, or the mechanics, they just make it more difficult for no real reason other than to make it harder.

2x 80 Necro, 80 Ranger, 80 Thief

Should I even bother?

in Tequatl Rising

Posted by: Stx.4857

Stx.4857

The experience is fun even if you fail. Well, if you fail bad then maybe not, but anyway.

If you actually want to down him, no casuals don’t stand a chance.

To get into one of the main servers capable of downing him, you have to wait in overflows for hours and hours. Depending on what time of day this is, it could be 4 hours or even longer, you may never get in.

If you try it on your home server, it will fail unless there is a breakthrough involving 150+ players all working together, with the right gear, in voice chat etc. Most servers never have this.

You could get extremely lucky and be on a server when a group of T1 server poeple decide to down him there. But thats like really strong luck there.

So yeah, gl.

2x 80 Necro, 80 Ranger, 80 Thief

Good Job ANET

in Tequatl Rising

Posted by: Stx.4857

Stx.4857

Artificial difficulty = Massive health and a time limit. Pretty obvious.

Putting a time limit on him doesn’t increase the difficulty of fighting him, it just turns it into a gear/dps/number of players in the zone check. Which is lame.

2x 80 Necro, 80 Ranger, 80 Thief

Welcome to Blackgate

in Tequatl Rising

Posted by: Stx.4857

Stx.4857

Except those two reasons are both your opinion.

In the words of Stewie Griffin… I’m out.

2x 80 Necro, 80 Ranger, 80 Thief

Should have been a Raid

in Tequatl Rising

Posted by: Stx.4857

Stx.4857

It very obviously should have been a raid. Too bad A-net either doesn’t have the intelligence to figure that out, or the resources to make it happen.

Current Teq is a cluster kitten.

2x 80 Necro, 80 Ranger, 80 Thief

Stop guesting system!

in Tequatl Rising

Posted by: Stx.4857

Stx.4857

My favorite part.. “words.”

2x 80 Necro, 80 Ranger, 80 Thief

Welcome to Blackgate

in Tequatl Rising

Posted by: Stx.4857

Stx.4857

“Just don’t do it” isn’t a valid argument, or viable solution.. because that logic can be applied to anything.

For example: You are tired of not being able to zone into your servers Sparkfly Fen? Then go do something else!

See how lame that is?

2x 80 Necro, 80 Ranger, 80 Thief

necro for spvp advice

in Necromancer

Posted by: Stx.4857

Stx.4857

You already answered your question..

2x 80 Necro, 80 Ranger, 80 Thief

Welcome to Blackgate

in Tequatl Rising

Posted by: Stx.4857

Stx.4857

See the thing is, I went through all that. I spent about 5 hours today gathering 100 players in TS, preparing, communicating etc.

We still couldn’t do it. I don’t know the exact reason, thats not the point.

The point is, what are my options now? I could give up and not do it.. or I could try and guest to a server who knows how to.

Right, but a server with expertise (expertise because we are #1 in WvW, not trying to brag, just the facts) spent 9 hours constant of coordinating and planning…together. 9 hours. These guys spend time together all the time in WvW. They’re used to that sort of thing, and it took them 9 hours. That means that theoretically other servers should have to dedicate more time than that to be able to beat him.

The best option is to keep at it and you’ll get it. Watch some successful videos. Make sure you have commanders who know what they’re doing, make sure there is consumable buffs for everyone, make sure there are guardians putting up reflects, eles/rangers putting down healing, people doing what they need to on turrets, etc. Things take practice, and the fact that this one takes so much practice makes it elite content. It’s that much more rewarding and awesome feeling when you know you finally successfully did it, and without relying on another server’s coordination to do it.

Been there done that. I hated raiding in WoW, and I’m tired of relying on hundreds of other players, tired of trying to herd hundreds of other players. I’ll do whatever I can to get this done, then I wont do it again until it gets nerfed.

“Just don’t do it” is not an acceptable answer, sorry.

2x 80 Necro, 80 Ranger, 80 Thief

Welcome to Blackgate

in Tequatl Rising

Posted by: Stx.4857

Stx.4857

See the thing is, I went through all that. I spent about 5 hours today gathering 100 players in TS, preparing, communicating etc.

We still couldn’t do it. I don’t know the exact reason, thats not the point.

The point is, what are my options now? I could give up and not do it.. or I could try and guest to a server who knows how to.

If guesting didn’t exist, I would be screwed.

You are mad because you can’t get into your main server map. I am mad because I just can’t kill him. Same result for both of us really. The only difference is that I don’t have an elitist viewpoint on it, I just want to get it done.

2x 80 Necro, 80 Ranger, 80 Thief

Welcome to Blackgate

in Tequatl Rising

Posted by: Stx.4857

Stx.4857

Players wouldn’t “abuse” the guesting system if this living story ‘event’ didn’t require them to.

A-Net should have forseen this. They shouldn’t have made an open world boss so hard. What they should have done was simply change the mechanics of the fight to be more engaging, while also making an instanced version similar in difficulty to the current Teq. The players are simply reacting to the system put in the game by A-Net. I don’t honestly see how you can place blame on the player base.

2x 80 Necro, 80 Ranger, 80 Thief

Welcome to Blackgate

in Tequatl Rising

Posted by: Stx.4857

Stx.4857

Actually, considering that guesting works the way it does.. he does have the right. Don’t like it? Blame A-Net.
You can’t blame players for just trying to do what it takes to down him.

2x 80 Necro, 80 Ranger, 80 Thief

Tequatl build.

in Necromancer

Posted by: Stx.4857

Stx.4857

I also use 30/10/0/30/0 with PVT gear, undead slaying sigil, Well of Blood, Well of Suffering, Well of Power, Undeath Signet.

2x 80 Necro, 80 Ranger, 80 Thief

Shockwave graphic is behind danger zone

in Tequatl Rising

Posted by: Stx.4857

Stx.4857

Once you figure it out, its the same skill involved… you just time your jump/dodge earlier.

But yeah its lame I got pretty mad the first few times I was getting ready to jump it then get knocked on my kitten before the graphic even reaches me.

2x 80 Necro, 80 Ranger, 80 Thief

Am I wrong in this line of thought?

in Tequatl Rising

Posted by: Stx.4857

Stx.4857

Thats really the reason I am putting up with the misery of trying to kill him, those weapon skins look sick on my Necro…

But Im about to give up… Ive tried guesting to BG/TC, Ive tried organizing over a hundred people in TS on my own server, Ive wasted two whole days of playtime pretty much… I could have farmed over a hundred gold.

2x 80 Necro, 80 Ranger, 80 Thief

Welcome to Blackgate

in Tequatl Rising

Posted by: Stx.4857

Stx.4857

Would you have the same viewpoint if your home server wasn’t Blackgate?

You should be grateful.

2x 80 Necro, 80 Ranger, 80 Thief

Unable to get on my home server :(

in Tequatl Rising

Posted by: Stx.4857

Stx.4857

Blame A-Net. They tuned the fight to be so difficult that players are forced to try and beat it on the few successful servers. Hence, they guest there.

You have the advantage of having Blackgate as your home server, so you have to deal with the side effects I guess.

2x 80 Necro, 80 Ranger, 80 Thief

Am I wrong in this line of thought?

in Tequatl Rising

Posted by: Stx.4857

Stx.4857

The 80 player minimum is a joke. The only way you are beating him with 80 players is if every member of the raid is wearing optimal gear, sigils, potions, food, and is in voice chat with each other.

Oh and they would have to have ideal professions too. Lots of Ele’s/Warriors?guardians(the golden trio of GW2).

I waited for about 4 hours this morning trying to guest my way into BG, that didnt work. Fine, w/e. I spent another 4 hours helping to organize a group of 100 on TS on the main server. We were doing great, until we realized the players in the turrets were either afk or didnt know what to do… great, there goes all the hard work.

So we hijacked an overflow. About 100 players. Still couldnt meet the dps requirements for this fight.

Its just stupid.

2x 80 Necro, 80 Ranger, 80 Thief

Please stop neglecting conditions in PvE

in Tequatl Rising

Posted by: Stx.4857

Stx.4857

Anet trying to force this sPvP eSports bs is what’s messing this game up. GIVE UP ANET, YOUR SPVP SUCKS. NOW FIX YOUR PVE PLEASE. ty

lol. Agreed!

2x 80 Necro, 80 Ranger, 80 Thief

Isle of Janthir Oceanic Tequatl Night!

in Tequatl Rising

Posted by: Stx.4857

Stx.4857

So… what time is Sydney time?

I am a nocturnal american and I would like to join you guys.

2x 80 Necro, 80 Ranger, 80 Thief

Tequatl is a 130 man raid-instance

in Tequatl Rising

Posted by: Stx.4857

Stx.4857

I think Teq would be great as a raid instance. Im just kitten ed that I cant down him because my server doesnt have 130 people in TS, and when I try to go to one of the more successful servers, I get bounced around in overflows for hours upon hours.

Making this a world boss was kitten stupid A-Net.

2x 80 Necro, 80 Ranger, 80 Thief