The entitlement is real…
it’s actually not too much work since the way it essentially works is that all the mobs of tyria inherit the code from the same place, and if they change that, it changes all of them.
It sounds like AI is being overhauled across the board anyway, so i wouldn’t be too surprised if our pets get some of those benefits.
If that’s the case, it would be lovely.
I hope my pet would be able to hit stuff that is on the move after such a long time.
That would require new animation blending or longer range on pet attacks. Better pathing or reactions to different kinds of player attacks/builds won’t do much to alleviate the pet whiffing attacks.
I love how ANet said you won’t need attunement to do raids, when in fact you will, sort of. So grind out those masteries folks. You’ll need them.
There’s a very real chance you might need things like gliding etc to even reach the point where you can access the raid entrance.
Portal.
Teleport to Friend.It’s also very likely that zoning in works exactly the same as zoning in for an instance, which means that if one person can enter, everyone else in the same zone gets the pop-up to enter, no matter where they are.
My point is that the new zones will likely be set up to organically cause you to accrue mastery points for the raid.
If people want to game the system to access it right after entering the zone for the first time then that’s their business.
The good thing is there WILL NOT be a LFG tool for Raids. Personally, I’m building up my friends list with good fractal 50 players because those are the people that I expect to be able to learn and adapt quickly to raids.
They said there isn’t an auto queue tool for raids. They have stated that you can LFG together a pug if you want but advise against it.
Essentially, no different from what we have now.
rangers fine right now. it has to rely on AI less than forge and necro.
Rely less on AI than Engineer or Necro? LULWUT?!
Pet AI is hard baked into the Ranger and our damage is balanced to assume a DPS pet alive 100% of the time and landing 100% of its hits in a fight. There is no possible way to play the class well without micromanaging the pet that is there in every fight.
I love how ANet said you won’t need attunement to do raids, when in fact you will, sort of. So grind out those masteries folks. You’ll need them.
There’s a very real chance you might need things like gliding etc to even reach the point where you can access the raid entrance.
Hopefully gear inspect and dps meter with HOT
in Guild Wars 2: Heart of Thorns
Posted by: Substance E.4852
That its anti-GW2 philosophy.
I recomend you to find a game that suits you better.
Hate to kitten on your parade but Raids will not be “play how you want” if you actually want to beat them.
He emphasized that this was intended to be coordinated endgame content, not something a PUG can tackle:
http://massivelyop.com/2015/08/31/pax-prime-2015-guild-wars-2-is-never-getting-a-raid-finder/
Hopefully gear inspect and dps meter with HOT
in Guild Wars 2: Heart of Thorns
Posted by: Substance E.4852
I doubt a DPS meter would mean much here anyway. If Anet does their job correctly, there will be focus on control over damage for some group members and a need to bring defensive support, not just offensive DPS boosting support.
A DPS meter makes sense in a trinity game where your deeps players have 1 job essentially. Hopefully this new content will require enough variety to make such a tool less than practical.
It tells (in very rough terms) general playtime, familiarity with the game & presumably with your chosen character class.
The issue is that none of those things carry any relevance to how well you’d do in a pve dungeon. The only factor that affects your performance in pve content is how much of the solution to that specific content you’ve memorised.
Well then, we should thank our lucky stars that people are incapable of lying before the run starts when faced with the question “Do you know how to do this run?”
Otherwise, folks might have to resort to some kind of quasi-reliable method for determining capability…
It is also known (based on a piece of information more or less hidden in a part of LS2), that the Deep Sea Dragon’s name starts with an “S”, so people started calling him “Steve(n)”, “Sbubbles” or “Selbbub” since then…
I’m curious what name the dragon will end up with
The name of the deep one is, and always has been “Soon”.
This not GW1 though. Thats like saying Warcraft fans should have say so in the direction of World of Warcraft gameplay. ..
Warcraft and World of Warcraft have nothing in common as games aside from lore and name.
They are about as similar as Forza and Civilization.
[tinfoilhat]
It’s quite possible this was intentional to incentivize people to buy BLC skins that use unique warhorn sounds such as the Red Lion horn.
[/tinfoilhat]
I hope we get a skill that converts remaining Regeneration in instant heal. Rangers can provide a lot of regeneration, but is worthless when the fight ends or the player goes down with 50s of it.
I doubt it.
One of our things is spamming craploads of regen and it follows Anet’s balance hierarchy.
Regen Usefulness:
sPvP —-—> PvE —-—————————————————> WvW
Anet’s focus when balancing classes:
sPvP —-—> PvE —-—————————————————> WvW
Lols. Would be #MadBantz if Anet DID implement a ton of new pet-based or pet-reliant gameplay while not fixing or improving pet AI at all.
Well, they fixed minion AI somewhat and the HoT mobs are apparently getting far better AI, since pets are tied to mob AI, hopefully they cut and paste some of that code for Ranger pets too…
From what I can tell minions simply had some kind of bug that severely reduced their reactions when you attacked a target. They seem to work about as well as a pet on aggressive mode now. Before they could be 10’ away from the target you are stabbing to death and do nothing.
As far as HoT goes, I wouldn’t be surprised if it’s more that they will be able to utilize different abilities based on what’s (insert space here because anet’s censoring is stupid) hitting them. Pathing and targeting etc will probably be left alone as that’s a bit more complicated to deal with.
Outfits.. outfits everywhere.. f- mix and match and custom looks
Less work for the same amount of money…
Anet is now directly responsible for the funding they receive to pay their staff. I don’t think this is going to give them the kind of freedom people think it will.
The notion that ANet been sitting on these and are refusing to release them is absurd, there must be a reason for not bringing them. Maybe there were clipping issues that they don’t have to time to fix. Maybe it’s because they feel it’s more profitable for the gem store’s asset devs to work on another outfit for 700 gems than do whatever is needed to release these pieces as skins.
Clipping issues? That is Anet’s ultimate cop out. Clipping means something looks less than good and the only thing they would clip with is newer hairs as they had no problem working fine when they were a town cloths item.
More profitable? lulwut? There isn’t some magical programing reason this particular game assets can’t be brought back as a hat skin. It exists in the game as a hat skin as is.
The only reason person A has the skin and person B doesn’t is because person A had it as a town clothes item that then got turned into a consumable armor skin item and person B didn’t.
The amount of work it would take to add them to the gem store roster is impossibly small compared to the time it would take to conceptualize and model a costume or even a different hat.
Face it, it’s because Anet doesn’t want them back. Same for the glasses and sun glasses.
Any remotest, faintest, slightest possibility of it showing up as an item that I can purchase during this anniversary sale?
No.
Bunny Ears were never released as an armor skin an Anet since stated they will only release outfits in the gem store from now on, no armor skins.
Pretty sure they meant full armor sets. They have released quite a many hats and a couple sets of shoulders and gloves.
They didnt introduce any new armor pieces after they made the announcement in a blog post, only to offer outfits from now on in the gem store.
And when was this post made?
May 28th this year.
https://www.guildwars2.com/en/news/hidden-arcana-developer-spotlight-on-crystin-cox/
Well after HoT was announced. One could see that announcement as saying we are putting armor in HoT as in-game rewards. I mean after all we haven’t seen any new content added to the core game since then.
It says “For example, armor sets are now exclusively designed as in-game rewards while outfits are primarily Gem Store offerings.” It states sets, not skins in general.
It also describes this as their working philosophy during LS2, which would jive with the Carapace set but it also when the Mordremoth gloves, hat, and shoulders were in the store.
I can definitely agree that no more armor sets will be added but there’s little to imply that this extends to all stand alone armor skins especially considering that back items are essentially armor as well.
Any remotest, faintest, slightest possibility of it showing up as an item that I can purchase during this anniversary sale?
No.
Bunny Ears were never released as an armor skin an Anet since stated they will only release outfits in the gem store from now on, no armor skins.
Pretty sure they meant full armor sets. They have released quite a many hats and a couple sets of shoulders and gloves.
They didnt introduce any new armor pieces after they made the announcement in a blog post, only to offer outfits from now on in the gem store.
And when was this post made?
Any remotest, faintest, slightest possibility of it showing up as an item that I can purchase during this anniversary sale?
No.
Bunny Ears were never released as an armor skin an Anet since stated they will only release outfits in the gem store from now on, no armor skins.
Pretty sure they meant full armor sets. They have released quite a many hats and a couple sets of shoulders and gloves.
Looks like it might be a melee weapon.
Druids in most if not all fantasy archetypes have been spell casters. The Druids in GW2 were humans who went into the jungle and meditated until their spirits became one with said jungle.
It’s going to be a ranged magic weapon. The staff they have shown for the druid also does not lend itself to being used as a melee weapon at all when compared to the DD bo staff and the 2 datamined battlestaffs.
Please don't lock Mordremoth behind a raid
in Guild Wars 2: Heart of Thorns
Posted by: Substance E.4852
wait…where was it said we won’t fight Mordremoth at release? I don’t remember that being confirmed
It’s pretty likely. If we were going to get an imminent Dragon fight, you can bet Anet would be using it in their teasers. So far we’ve seen a lot of minions and lore bombs incoming but nothing to suggest a massive fight at the end of this.
It’s also worth noting that, for whatever reason, they dropped the ball in a heroic fashion with the Zaihtan showdown. They should be allowed to take all the time they need to get Mordremoth correct.
It will make up for the flop of Big Z and also show that, yes, it might take a decade to get through all the dragons, but they can deliver when they have the room to do so.
It is worth pointing out that historically scaling in this game have been rather bad, and thus it is rather likely that scaling raids would have the same issues and either become way too hard or way too easy at certain numbers.
It’s almost certain that they would be the easiest with the lowest amount of players specked for the most amount of damage to take advantage of lower enemy health and damage output.
Essentially the same reason you don’t put more than ~5 people to defend each set of turrets during Tequatal.
Don’t know how long these will be up but leaving this here, some artwork for druid is shown: https://marius.im/u/202sH4.jpg
There is no pet in that artwork…
Hopefully just an oversight.
I feel the point of the works was to display the new weapons as a way of showing the new specs. Druid is more “hey you can use a staff and more magic now” than anything else. A pet in there would just distract from it in the same way the engi’s new copter turrets would distract from the hammer.
If it is intentional then I am even more dubious of the new spec. Pets are a pile of meh at best right now but trying to circumvent them without actually removing them is going to be disastrous and please no one.
What if the pet is gone, the pet swap is replaced by aspect swapping, the F2 became an aspect utility skill and the BM traits affected us? Dunno if that would be disastrous. Actually, it would be quite OP.
This would be a really interesting way to play but I honestly can’t see then ever doing it.
What I’m afraid of is they will give us new Fs that involve aspect rotation and we will lose the pet control. It will be like sub lvl 10 or w/e Ranger pet control, but all the time.
The pet will still be there but obviously functionally weaker and it’s continued presence will mean we get weaker than necessary effects on aspects and our glyphs in the same vein as our current skills. They’ll either have weak effects or be limited in the foes effected.
I’m actually having a hard time understanding this question. Maybe the content just isn’t made for your playstyle, and you shouldn’t play it.
That is quite unnecessary; he is simply suggesting that raids should be flexible with how many players can enter them at any given time. As opposed to a fixed number of 10 players, he was suggesting we could have the same raid but scaled to 11 players if 11 wish to party up, or even 20 players, so on and so forth.
And that is a silly idea. Anet will have enough on their plate trying to make this content interesting and challenging for a whole new instance size. What they do not need is a whole new level of challenge heaped on them to make the fights good but also scale well.
Content that works for 5 will not work for 10 nor work for 20. Simply scaling damage and health up and down will not work. If anything, it will lead to the optimal group comp being the lowest possible amount of people specked for the most dps possible to take advantage of the lower enemy damage and health pool.
Congrats, new raid system is already caught in the 2 Ele’s, 1 War, 1 Guard, 1 _ Zerk meta.
8+ Months well spent.
Don’t know how long these will be up but leaving this here, some artwork for druid is shown: https://marius.im/u/202sH4.jpg
There is no pet in that artwork…
Hopefully just an oversight.
I feel the point of the works was to display the new weapons as a way of showing the new specs. Druid is more “hey you can use a staff and more magic now” than anything else. A pet in there would just distract from it in the same way the engi’s new copter turrets would distract from the hammer.
If it is intentional then I am even more dubious of the new spec. Pets are a pile of meh at best right now but trying to circumvent them without actually removing them is going to be disastrous and please no one.
How to get Legendary armor outside of raids?
in Guild Wars 2: Heart of Thorns
Posted by: Substance E.4852
the game already has a well-earned reputation as “not the place for raiding,” and that reputation does them more good than harm.
lol in what way? All it’s done is attract a lot of people who seem keen on crying about content that requires effort. The game hasn’t gone up in total population thanks to some casual influx as hardcore players left.
If it did, they wouldn’t of had to create megaservers since overworld would be swarming with casuals “just playing the game”.
How to get Legendary armor outside of raids?
in Guild Wars 2: Heart of Thorns
Posted by: Substance E.4852
Though I think the raiders are in for a nasty surprise if they think raiding will be the main way of getting the armor. Raiding will be a step in the process, but there will be many other requirements that will most likely not involve raiding, like say sPvP. The legendaries will likely involve doing various types of content.
They were pretty upfront about that.
I have a feeling there will be other rewards as well.
How to get Legendary armor outside of raids?
in Guild Wars 2: Heart of Thorns
Posted by: Substance E.4852
As I said…petty. There is no good reason why you would care about what stuff I have.
The legendary skin is a trophy that is dazzling and beautiful. You wear it to put it on display so people know what you did to accomplish it.
That the definition of bragging. "Hey, look at how AWESOME I am I am a RAIDER!!!’ Bragging is a low thing to do. If people would simply want to be proud of what they did, they’d take a screenie of them standing on the dead boss and print it, to hang in on their wall as a memory of their accomplishment. But no, that’s not enough for the raiding crowd. They need to shove it into other people’s faces. In the danger of my repeating myself, but…that’s petty.
You’d probably just complain about all the accolades they got for killing the boss.
How to get Legendary armor outside of raids?
in Guild Wars 2: Heart of Thorns
Posted by: Substance E.4852
Nobody’s talking about “facerolling” anything except for straw men, but there should be alternatives that don’t involve having to participate in raiding. Raiding is not for everybody, that’s one of the main reasons why GW2 has players, because some people didn’t want to be playing WoW.
You probably misheard Colin but Gw2 raids are not WoW raids.
From what I read on their website, that’s pretty much what I gathered, though. Instances with (gimmick) mechanics that require you to execute certain steps in a certain order inside a very small margin of error to get exclusive shinies to brag with. That’s…WoW.
That’s called good pve content, that all other MMO’s have.
I’m sorry your blind hatred of WoW and general lack of MMO experience causes you to not see this.
Let’s just disagree on that. Yes, I hate scripted gimmick fights (and that’s the only thing I actually hate WoW for, btw – for inflicting this stuff on the MMO genre, because they really came up with it). Scripted fights are ultimately boring and the only reason why they are difficult at all is their ridiculously low margin for error in execution.
What I don’t understand nor ever will understand is why fans of said content come to the ONLY game not having it and nag the devs for three years to add it, instead of simply playing one of the 20 WoW clones providing that exact content.
Me? I was very happy that GW2 didn’t make me feel like a second class player and lock me out from content and desirable items just because I don’t and never will like WoW-style raids. There is a reason why I liked GW2 you know? It NOT being like other MMOs. Thing of the past, I guess. You guys couldn’t let people like me have ONE game that’s different and didn’t make me feel left out just because I don’t want to raid or be in a raiding guild. Congratulations. You won. I lost. I guess in the end the loudest voice always wins after all and I have to give it to the raiding crowd that they were both loud and persistent.Left out of what? Optional content that has only one prerequisite which is ability to type words?
Left out of experiencing that content and its story. Left out of pursuing a legendary set of armor. And the other stuff they will add to appease the raiding crowd and its thirst for having exclusive shinies.
Raiders love to pull the "hey, it’s optional!!!!’ card, I know. They do forget adding that in every single MMO ever having raids, that content completely took over focus and is usually considered the only PvE content worth doing (for said exclusive rewards). If I cannot get a set of legendary armor since it’s locked behind raids, what should I do then? Farming SW for another 2 years? Twiddling thumbs? Stand in LA and admire the raiders bragging with their phat l00t that scrubs like me can’t have?
How can you be left out of something that has no entry requirements other than having a level 80 character and a brain?
You forgot not being willfully lazy which is the real issue that none of them want to admit.
How to get Legendary armor outside of raids?
in Guild Wars 2: Heart of Thorns
Posted by: Substance E.4852
Nobody’s talking about “facerolling” anything except for straw men, but there should be alternatives that don’t involve having to participate in raiding. Raiding is not for everybody, that’s one of the main reasons why GW2 has players, because some people didn’t want to be playing WoW.
You probably misheard Colin but Gw2 raids are not WoW raids.
From what I read on their website, that’s pretty much what I gathered, though. Instances with (gimmick) mechanics that require you to execute certain steps in a certain order inside a very small margin of error to get exclusive shinies to brag with. That’s…WoW.
That’s called good pve content, that all other MMO’s have.
I’m sorry your blind hatred of WoW and general lack of MMO experience causes you to not see this.
Let’s just disagree on that. Yes, I hate scripted gimmick fights (and that’s the only thing I actually hate WoW for, btw – for inflicting this stuff on the MMO genre, because they really came up with it). Scripted fights are ultimately boring and the only reason why they are difficult at all is their ridiculously low margin for error in execution.
I’m going to try to lay this out a simple as possible because I still think you’re genuinely ignorant and not simply a troll.
All pve content is scripted fights with a gimmick that requires you to do more than let auto attack do all the work.
Whether you are doing Maw or the lvl 50 Dredge Fractal, they all have some element other than simple attacking needed to accomplish the goal and all are scripted.
This is not unique to WoW or any other MMO out there and is absolutely an element of GW2.
How to get Legendary armor outside of raids?
in Guild Wars 2: Heart of Thorns
Posted by: Substance E.4852
I highly doubt the piece that drops in raids will drop anywhere else. I wouldn’t be surprised if forging the legendary will require you to do different things in each of the game modes.
A direction I think would be cool -
once you obtain a precursor item, you are required to charge it up by defeating X number of player in WvW, X number of players in PvP, X number of dynamic events in every open world map, every world boss event, every jumping puzzle, every dungeon boss, every fractal boss and every raid boss. Then you follow the unique steps associated with that item (eg, the dances they talked about with the Moot precursor) and combine with the other items in the forge (the same as you have to now) to create the legendary item.
They keep implying that the crafting of the precursors will be a large, deep quest so it’s entirely possible.
Killing x players in WvW might be a bit of an issue for those on dead servers since the point of EotM is to avoid fights entirely.
How to get Legendary armor outside of raids?
in Guild Wars 2: Heart of Thorns
Posted by: Substance E.4852
Nobody’s talking about “facerolling” anything except for straw men, but there should be alternatives that don’t involve having to participate in raiding. Raiding is not for everybody, that’s one of the main reasons why GW2 has players, because some people didn’t want to be playing WoW.
You probably misheard Colin but Gw2 raids are not WoW raids.
From what I read on their website, that’s pretty much what I gathered, though. Instances with (gimmick) mechanics that require you to execute certain steps in a certain order inside a very small margin of error to get exclusive shinies to brag with. That’s…WoW.
That’s called good pve content, that all other MMO’s have.
I’m sorry your blind hatred of WoW and general lack of MMO experience causes you to not see this.
Gee Anet, thanks for thinking so highly of your veteran players,
Wtf do you want? A sack of free gems?
The armor doesn’t appeal to me personally but I can at least appreciate the effort that went into it and the fact that it’s work that will not provide them any direct income.
They could have easily just given everyone a nesting doll gift box 10 layers deep that held a single Queen Jenna mini.
Form-fitting armor is popular in fantasy games, but quite impractical in most cases.
But swords made of lava or as large as steel surfboards are completely okay?
If you are embarrassed by the female form or find form hugging armor personally unappealing then just admit it but don’t lie and pretend it’s about “practicality” and certainly not in a game where one can survive a nuclear blast by doing a somersault.
(edited by Substance E.4852)
In most MMOs having them, raiding was and is done by a small minority of players. The numbers usually being tossed around indicate 5-15% raiders depending on the game. You can twist it up and down, but raids never have been mainstream content.
Citation Needed.
And even if it’s not “mainstream content”, who the kitten cares? Neither WvW nor PvP can be considered mainstream right now. Should they simply abandon those game modes because there are exponentially more people champ/chest farming?
Stagnation is poison to MMOs. Raids are something new for people who currently aren’t satisfied with what we have now. It gives them a reason to keep logging in and may draw in new players that weren’t impressed with what GW2 was offering in the past.
Prefer simple champ training? Cool beans, raids will in no way impede your ability to do so. Raids are not and will not suddenly shift the entire paradigm of pve content.
Hell, given Anet’s past history with GW2 pve, there’s a much higher chance of raids being relatively abandoned after their introduction similar to dungeons and fractals.
I agree that “locks out” was probably the wrong phrasing. What I mean is that, in developing a new game mode, there should be a place for pretty much all players. As I mentioned, I play with a lot of people with varying levels of skill. They should all have a reasonable chance to see and experience well designed content. The idea of leaving any of them out makes me sick to my stomach.
Maybe get over it? How is it going to be anywhere near “well designed” if it has such a ridiculously low difficulty that anyone can participate in it successfully?
You can still bring these people into the raids if they are so desperate to experience them but asking for them to be so easy that no one could ever feel what it’s like to not be skilled enough to beat it means kitten content.
Free accounts (without careful restrictions) means both spies everywhere, as well as trying to stuff the opponents servers with dead weight accounts to limit the number of actual players that can get into WvW maps.
Some people will do anything to get an edge.Somebody is taking WvW WAY to seriously.
Yes they do and that is why it will happen.
Tag watching and Teamspeak spies are a real thing.
Stuffing maps full of dummy accounts is harder to do but I wouldn’t put it past some individuals to make a dummy account for the soul purpose of burning supply ect.
Didn’t the last patch improve the pets behavior?
All it did was fix minion reaction time so they no longer just sit there spacing out while you attack an enemy. Most likely a bug specific to Necro mobs as the Ranger pet didn’t suffer this same issue.
Pet AI overall is the same system used by all mobs. They can’t really do any significant adjustments without changing the whole system.
Wasn’t GW2 advertise a F2P? What is this “New F2P” than? lol
GW 1 and 2 have always been buy to play. Back in the day when it was practically a given that MMO’s would have a sub, F2P basically just meant “no sub”.
F2p has now come to mean games like Terra were you can effectively play without ever spending a dime, though likely at a diminished capacity. You simply sign up your email to make an account and download the client.
Many aren’t bad but a lot fall into the dreaded “freemium” mobile game hole where the no price tag looks enticing but they will twist your arm into paying micro-transactions so hard you end up paying more than you would in a subscription based game for the same experience.
Alternative View: Harpy Pheromone Lagsploit Fixed.
Bout kittening time.
The outfit is is not five different outfits. Wedding Attire is Wedding Attire. outfit is outfit. It has unique look for each race just as all outfits should. I cant wear the norn look on my human or the asuran on my charr. They should not be jacking up the price just because there was a demand. Extortion.
lol. Extortion?
Extortion: the practice of obtaining something, especially money, through force or threats.
Tell us how the bad ANet threatened you.
Let me help you. You forgot the part " intimidation, or undue or illegal power, also : to gain especially by ingenuity or compelling argument" . I forgive you though. I don’t expect much from those who get info from Business Insider and think MKUltra was in 2012. ISP must block a lot. No reason for a near 43% increase in price. Then it’ll be on “Sale” for 700 later.
Selling a luxury product that serves only a base entertainment purpose for an amount you personally find unreasonable is not “extortion”. You will not wither and die if you don’t have this outfit and I suspect you don’t even want it specifically or you wouldn’t be attacking the very “audacity” that an outfit be 1000Gems.
“No reason for a near 43% increase in price.”
Not like it took a lot more time to make or anything. Nah, that couldn’t be it at all. 10 unique models? That’s like the exact same thing as 1 Balthazar model that’s adjusted 10 times, right?
ITT people overreacting on barely any information. How do we know they are traditional raids? Knowing anet I doubt they are and if they are why does it matter?
Because Guild Wars players have had a hate kitten for WoW since the GW:Prophecies days.
Anything that is in WoW is automatically bad and should never be in GW2. You want mounts? Well kitten that idea, WoW has mounts and WoW is the antichrist as long as you ignore the Riding Broom and Magic Carpet.
This isn’t even remotely true. I’ve played guild wars 1 since the bwe and wow but quit during burning crusade. You make it sound as if wow invented raiding
Um, I think you’re completely misunderstanding my point. I was mocking the general hatred of traditional MMO’s, WoW specifically, by the GW community that goes back years. People see the word “Raids” and immediately go “NOPE!” simply because it conjures images of classic MMO’s.
As far as a big chunk of the GW community is concerned, anything that is taken from other MMO’s is bad by association and rarely measured on it’s own merits.
That’s where the premature anti-raids rage comes from.
ITT people overreacting on barely any information. How do we know they are traditional raids? Knowing anet I doubt they are and if they are why does it matter?
Because Guild Wars players have had a hate kitten for WoW since the GW:Prophecies days.
Anything that is in WoW is automatically bad and should never be in GW2. You want mounts? Well kitten that idea, WoW has mounts and WoW is the antichrist as long as you ignore the Riding Broom and Magic Carpet.
As someone that has no love for WoW and has played GW since 2005, I can say I don’t really care what WOW has or hasn’t done. I don’t care for typical raid content, but I also don’t care if it it gets added to GW2. The only concern I do have regarding it is the effect that type of content can have on a community. There is already more than enough elitism in dungeons, having larger parties just makes that mentality even harder to overcome.
True, but I think the classes themselves are close enough in capability that what really causes the problems is the fact that a party can never hold 1 of each class. Ranger would potentially see more desire in a larger group where more spots means more flexibility and where frost/spotter means a larger total damage increase when things like might stacking ability starts to become redundant.
As far as the necro goes, I think that depends on how Reaper ends up and what the raid content involves.
Anet won’t be able to rely on difficulty fueled by item level requirements and this will force them to try new angles. It’ll also eliminate the “elitism” a lot of people fear when they think of raids.
I’m also not convinced these will be ultra hardcore hard right out of the gate. This is a new thing and Anet has way over done it in fostering a very casual player base. They aren’t going to just dump everyone in the deep end and hope they can tread water.
If we get more than one at release, they will likely be staggered in difficulty like traditional dungeon MMO’s or we will get a reasonable one now and new ones over time will be progressively harder.
ITT people overreacting on barely any information. How do we know they are traditional raids? Knowing anet I doubt they are and if they are why does it matter?
Because Guild Wars players have had a hate kitten for WoW since the GW:Prophecies days.
Anything that is in WoW is automatically bad and should never be in GW2. You want mounts? Well kitten that idea, WoW has mounts and WoW is the antichrist as long as you ignore the Riding Broom and Magic Carpet.
oh ty for chiming in Heimskarl, ur signature is giving me a lot to digest, guess i’m shamelessly not very active in the forums to have missed that.
@Zenith
wut now? Where do i begin… no they don’t. Where did you came up with this? Even the wiki doesn’t mention anything… Now the case of Wilting Strike it does have a limitation: “This effect will only occur once on each target affected by abilities.” but still 4 sec of enemies hitting like wet noodle. The bird is single target, so what? The trait reads “Your pet’s command [F2] ability causes blindness to foes around it.”Now what you could’ve said was the Beastly Warden having a 15 sec cooldown, but not even that you got right.
The thief black powder, sure it’s all right. Although due to high initiative cost, i’d say our version is more (or at least as) spammable (as) for sure.
…..
I said the blinding slash from the pet’s F2 was a single target blind. Otherwise why would you be even using birds in PvE, they’re garbage dps.
Why would you be using Ravens for Go For The Eyes and Wilting Strike? Hawk/Eagle can spam the effects every 4.75 seconds and Go For the Eyes is indeed an AoE.
HoT sales should kick up once they ever get around announcing a firm delivery date. Participating in the beta is meaningless for a lot of players. Why spoil the surprise by playing it first to death beta weekend after beta weekend? So they are waiting until there is something more definite than “2015 for sure”.
I think it’s the general lack of concrete, itemized details of what’s included that has a lot playing the wait and see game. The files will be pushed to the client regardless of whether people buy access or not and the pre-order bonuses are both fairly underwhelming and will probably end up as some digital upgrade like the vanilla CE bonuses did.
Basically Anet has given little hard reason to not simply buy a day or two after release when everything will finally be on the table when it comes to people who aren’t diehard players which is probably a lot in a game with no sub fee.
This might change after PAX but probably only for folks who like raids.
I hate to tell you this OP but this isnt the first time IGN has broken embargo. I don’t think anet’s really at fault here.
The leak isn’t Anet’s fault but the ensuing confusion and the forum eating itself over rampant speculation due to the leak is.
They can’t address it without effectively rendering PAX null though. They are just going to let the wildfire speculation burn itself out until afternoon Saturday.
We went from HoT requiring GW2, to HoT including it, to GW2 just being free to everyone in 8 months time. It was barely two months ago when GW2 was announced as being a bonus to new HoT buyers. And now that’s already changing before HoT is even out. I get the impression that Anet doesn’t really know what they want to do with the core game. It just has a feeling of uncertainty and instability…is there some in-fighting over what to do with the game as a marketable product? (cough Nexon attempting another power grab)
I think it’s a matter of GW2 not being as successful as ArenaNet had hoped, hence the need for increasingly desperate tactics (“We won’t make expansions but focus on the Living World instead”, “We will put the Living World on hold and work on an expansion”, “We will charge a lot for the expansion! But hey, new players get the core game for free, and there won’t be a ‘core’ game anymore, all GW2 will be GW2 + HoT”, “No, actually, we will keep a separate GW2 game but it will be free to play”).
Ncsoft is porting over Blade and Soul to the west sometime in the early 2016.
I wouldn’t be surprised if they are breathing down Anet’s neck to get player counts/profits higher to keep financial focus on themselves.
Why are people even defending this? 1000 gems it outrageous, no matter how good some people consider the outfit. It does not matter if it is a “wedding dress.” This is not even remotely acceptable of a price tag and kitten right I am voting with my wallet and not buying it. Worse enough we have gambling boxes for skins that should just weapon skins bought as a set, but 1000 gems for an outfit? Who ever is charge of the gem store is way out of their minds on this one.
Feel free to link your credentials in Maya/3dsMax (I think Anet uses Maya but not 100% sure) that show you have a serious grasp on the amount of time and effort that went into this outfit vs the others that are largely 2 models that get stretched to conform to the various body types.
I’m going to go ahead assume you have no experience since you seem to think that something shouldn’t cost ~43% more despite offering 5x the content and thus requiring ~5x the work.
