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It’s pretty sad how far it’s gone.
Been playing FF14 for a while now and have yet to be verbally abused or directly made the butt of a joke for playing Bard(Archer). Guess how many times a week that happens in GW2 for playing a Ranger? I’m pretty sure it’s the one class in the game where you can have every weapon a Legendary and people will still laugh at how you wasted all that time.
That’s not to say that GW2 is bad all the time but at its best, it’s average, and at its worst, it’s a game that makes me happy I can take a break and not be wasting sub fee money.
Maybe you should stop using longbow #4 at importune situations (or just plain stop using it), and switch away from your bear? Also, take the Spotter trait.
My ranger never got verbally abused in dungeons.
I don’t, but thanks for being a good Ranger and perpetuating the stereotype all the same.
I’ve had people insult my intelligence for simply playing the class at all, regardless of my build.
sorry that i won’t let nerfs to MY class hinder me from playing my fav weapon set, and since you cannot discuss is a mature manner there is no sense in holding a conversation with you.
you really are closed minded if i ever saw one
lol it’s not “your” class, it’s everyone’s. Stop trying ruin things for others because you can’t play thief correctly.
If you are so adamant in your belief that RF is OP against good thieves. Go take your supposed Ranger into WvW/sPvP and create a nice montage of you just destroying other players.
I fully expect dozens of 180noscopes of you obliterating D/P thieves who had the foresight to sneak up on you and use terrain wisely (or unwisely as they picked a fight with a godmode RF ranger).
The point of this event was to make WvW a complete joke.
I’d say it’s working as intended, exploit and all.
After reading this thread, one question comes to mind exactly how much pet uptime does anet balance the ranger with?
100% up time with the pet attacking 100% of the time the ranger is attacking and landing 100% of the hits.
It’s the reason Ranger+Pet=Other Classes instead of Ranger+Pet=More than other classes.
Basically Anet balances as though the pet were glued to our arm and never died as long as we’re alive.
If you’re looking to make a fast and efficient run, kicking ranges because there are so many bad rangers out there is an understandable thing to do. Anyone welcome type parties would be glad to have you though.
Which I get personally though I’d say it’s more of an issue of it’s easy to be bad on the Ranger where as other classes don’t show bad play nearly as much.
It’s Anet’s blatant “we don’t give a kitten” attitude to what’s been going on for this long that bugs me.
I think the biggest problem i’ve seen is elitist people join casual groups and expect them to go fast and rushes everyone. I think that’s where most of the issue is.
Jerks are jerks. The people that respond to this type of thing by joining zerk groups just to grief are nothing but jerks as well.
This is a major point I dislike about this game and it’s community. Not only does ANet force people to play together in their open world, making it even worse with megaservers. But, you have a community that follows right along and believes that anyone wanting to play with certain types of people instead of everyone is somehow and evil that must be purged and feels morally right in annoying them. It’s pathetic. It’s why I still look at my old games as having a far better community no matter how many times I see people praise the GW2 playerbase. In my other games people respected eachother’s desires, following a live and let live mentality. It was very nice.
PS: ‘Who’ followed by ‘respond’ = kittenpond, the kitten filter never fails to entertain.
It’s a very small minority of players who believes that their style of play is superior to other styles of play. It’s an even smaller sub group of that who feel strongly enough to badmouth the other styles or ask for a style to be purged.
A minority that’s loud enough and prominent enough to be darn annoying though. It is over-exaggerated on the forums, but I’ve experienced enough of it personally to find it pretty sad. I’ve played this game for much much less time than my previous games and I’ve experienced these issues more already.
It’s pretty sad how far it’s gone.
Been playing FF14 for a while now and have yet to be verbally abused or directly made the butt of a joke for playing Bard(Archer). Guess how many times a week that happens in GW2 for playing a Ranger? I’m pretty sure it’s the one class in the game where you can have every weapon a Legendary and people will still laugh at how you wasted all that time.
That’s not to say that GW2 is bad all the time but at its best, it’s average, and at its worst, it’s a game that makes me happy I can take a break and not be wasting sub fee money.
Also, I think many of you would be in for a rude awakening when you realize that pets balanced around ranger’s stats and multipliers would lead to a significant weaker base per. (aka, a nerf to bunker ranger builds etc)
In what way?
All people want is for pets to receive all non-base stat bonuses we get get from gear and consumables in the same way all other classes get a 100% bonus from these.
A BM pet getting an increase in stats from settler’s gear will mean nothing as pets have no base condition damage, nor healing power, and most don’t even attack the pet so getting a bonus to armor would mean little anyway.
I’m starting to think the Ranger forums are full of paranoid people who think every other player in the game is a Thief who wants to nerf them.
Longbow already deals the most reliable damage out of all the 1200 range weapons, does it really have to be at 1500 range too?
Paranoid doesn’t mean what you think it means…
I’m not sure reliable means what you think it means either as the ranger longbow is designed to do bad damage at close range.
Why is it so bad that players who wish to farm dungeons play with others who have the same desire to the same degree? Why should players who wish to farm dungeons have to play with others who are not farming dungeons just because kicking them would be viewed as “classist”?
Sadly because in the age of neo-liberalism nobody is free to do anything anymore unless you include everybody. You can see this in social trends and you can see people trying to push this here.
I think the term you’re looking for is more along the lines of neoprogressive. Neoliberals are the economic libertarian, “leave me and my private corporation alone” types of folks. Pretty much the exact people saying they should be free to specify who they want in a group and others should just join one that is more their speed.
Not sure if that will jive with people’s actual political compasses but still…
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Just use SotP. Fury every 3 seconds for the duration with a 60-48 second cooldown.
Upon even further testing it does look like it will not trigger at 100% HP even if you have a soft cc on you such as cripple.
sigh… -_-
Fortunately the chances of you being crippled at 100% hp are slim to almost absolute zero. Although it is still problematic depending on skills, traits, and synergies that Anet might implement in the future QQ.
True but I’m envisioning situations where you lay it down preemptively and then get cc’d inside of it making reaching the edge and getting back inside that much harder.
The arming time is enough that if you run forward, lay it down, heal up to 100%, and then back track to use the cleanse, it won’t trigger with you inside of it if you entered back at 100%.
It also reduces the usefulness of cleansing cc off of allies if they heal back up to 100% but still have a condition on them.
None of these are probably that game breaking but it feels way more clunky now. It’s really what I was afraid of when they said it was going to be a trap. They took a perfect heal skill and made it a lot more awkward for a stronger overall effect.
At this point I’d almost prefer the old version. It wasn’t as powerful but it worked when I needed it to and with no caveats attached.
Why would you use your main heal skill preemptively enough to still be at 100% (thus wasting the entire heal on it), but not preemptively enough that you can’t move, what, 180 or 240 units to get out of the circle before getting rekt?
Not very often and as I said, they’re very specific situations where they would bite you in the kitten .
The issue is that this shouldn’t be the case at all. It was a near flawless skill outside of a shallow burst heal amount and long cooldown. They completely threw that out the window which is a huge pain on a class where half our stuff barely works as is already.
Every thread a warrior or thief pops in and screams louder than the rangers that “rangers are fine, everything is fine, keep it that way”; and with the forums he who screams louder gets their way.
I used to think the devs would be above this, but in reality they “listen to the community” a lot (dhuumfire, perplexity, turrets, and so on.) Big uproars get dev reactions, and that’s bad when rangers are the least popular class to play AND play against.
The overwhelming majority of the community doesn’t play rangers competitively (in all formats), hates playing against them, and the devs listen to the overwhelming majority.
This may no longer be relevant, but the ranger was at one point the second most played profession in the game, closely following warrior.
If anecdotal evidence is to be believed, this still holds true. Though I’m not sure if popularity of a profession has any bearing on how Anet conducts its balance.
I do still see a large amount of newbies (you can tell they just bought the game based on how they kind of flounder around) who are playing Ranger.
The problem is that they rapidly disappear as levels go up. I’ll see a bunch in a starter zone but maybe half as many by lvl 40-50 zones and then they are a rare sight by the time you get to Orr.
I have a feeling that its simply a matter of the players either being the kind who play for a month and then get bored and stop or they try another class and stick with it because it’s fun to watch pve mobs evaporate with no effort or planning.
There’s always also the basic Ranger stigma in the game that will inevitably cause people who ask about the class to likely be told it’s worthless kitten and then they never even try it in the first place or give it up because of that, not knowing any better.
They could probably fix pets inability to hit players by making the +30% run speed on Pets Prowess a base run speed increase. As it is now, if you take BM, your swiftness on the pet only increases its run speed by 3%. If Pet’s prowess was base run speed, you could buff your pet to +63% faster than a normal speed player, meaning they could catch people pretty easily and it would definitely fit thematically, since that is what they seem to be going for lately.
I don’t think the +% base run speed should be baseline unless you choose BM.
This could potentially create problems with an inability to kite pets in a lot of situations which would almost certainly lead to Anet shifting into maximum over-nerf.
All they need to do is simply either speed up animations on particular pet types, enable pets to move and act at the same time as a player can, and/or increase attack range further.
The last option is the easiest and it worked fairly well the last time they did it but it could be better.
But then you probably don’t see the difference and think they’re acceptable because after all:
If Anet chooses not to fix exploits that are caused by the simple misplacement of environment assets, that’s their choice.
Clearly this makes it acceptable…
I’m still trying to figure out what metric you are using to determine what is and isn’t acceptable. If something let’s you bypass the risk and Anet is cool with it by virtue of doing nothing to stop it when they very easily could, then it’s kosher.
Hell, you used to be able to stand on top of the Overseer’s office/control room w/e and shoot at the golem with no risk at all then they updated it so that the knockback aoe also reaches up there.
They didn’t put an invisible wall or adjust the geometry to prevent climbing up there when they easily could have. They simply made it so you couldn’t AFK with a longbow ranger up there anymore despite still being well out of the way of the damaging ground aoe’s.
Norn are allowed full beards because they are tall enough to not worry about gore chunks getting stuck in their facial hair.
No one wants to have to comb brain matter out of their beard.
2 of the SW sub-bosses can be killed by just standing in the right spot and 1-1-1-1-1’ing them from range.
Hell, all three VW fights literally are “stand in spot X to completely negate the bosses’ special attack.”
I really hope those spots you mention above are intended mechanics and not like standing on the box at Golem or standing to the side of the cliff and Jormag.
What do you define as “intended mechanics”?
Last I checked, the only thing they intend for us to do is to burn them down with deeps before the timer runs out.
If Anet chooses not to fix exploits that are caused by the simple misplacement of environment assets, that’s their choice.
Essentially exploits although the Jormag case technically isn’t one. You cannot claim something poses no challenge simply because you can take advantage of an exploit to remove such challenge.
I certainly didn’t list just the Golem and your lying to yourself if you think that’s the only world boss that requires little to no movement or thought to beat.
Mega Destroyer is in the exact same zone with similar lvl requirements and also involves standing in one spot and auto attacking with a ranged weapon largely out of harm’s way. Is it an exploit to stand on the rock tips with so many allies around me I often don’t get tallied into the AoE limit from fireballs?
The great sword is a defensive weapon.
By that logic, 1H sword is even more a defensive weapon since 66.6% of it’s attacks are for the explicit purpose of evading and repositioning, not increasing DPS which they actually plummet when used.
The only explicitly defensive skill on the GS is #4 which can instead be used as an offensive, hard hitting ranged attack that deals cripple.
If 1h sword dealt less damage than GS, everyone would be calling it our “defensive weapon” instead. Hell, S/T-A/D condition builds do use it in an almost exclusively defensive way.
The only people who equip GS with no intention of using Maul are those who bring it for swoop’s movement.
2 of the SW sub-bosses can be killed by just standing in the right spot and 1-1-1-1-1’ing them from range.
Hell, all three VW fights literally are “stand in spot X to completely negate the bosses’ special attack.”
I really hope those spots you mention above are intended mechanics and not like standing on the box at Golem or standing to the side of the cliff and Jormag.
What do you define as “intended mechanics”?
Last I checked, the only thing they intend for us to do is to burn them down with deeps before the timer runs out.
If Anet chooses not to fix exploits that are caused by the simple misplacement of environment assets, that’s their choice.
Citation needed because this is a complete reversal of Anet’s long strides toward making the game as easy and casual friendly as possible.
SW and Dry top have definitely harder content than before relatively speaking, so I’m not sure where you got it from that ArenaNet made long strides to make it as easy and casual friendly as possible. (Maybe casual friendly, time wise) I’m pretty sure that also needs actual citation.
Harder in what sense? I as an individual don’t have to put in any particularly high level of ability for the event to win and most if not all of the content can still be done with auto attack spam given appropriate numbers of people.
The only remotely difficult Dry Top event is the Sand Giant and people stopped messing with him after a few days.
Neither zone requires any real planning of builds or strategy and 2 of the SW sub-bosses can be killed by just standing in the right spot and 1-1-1-1-1’ing them from range. The tandem boss is probably the hardest and that comes from other players popping bubbles too soon more than it does from the mechanics of the fight itself.
Strides as in they have seeming all but abandoned instanced, party content where personal performance impacts success of the event/mission and interaction with those directly next to you is necessary in exchange for large open world content where you need only learn where to and not to stand while auto attacking a large HP blob.
Hell, all three VW fights literally are “stand in spot X to completely negate the bosses’ special attack.”
Even if you don’t know to drag bees to combs or open platform flowers, chances are, at least 1 other person in there does and the fight will go as planned because of it.
MMO’s typically tend to elevate the skill ceiling as time goes on where as Anet seems to be lowering it or at the very least, leaving it where it is.
Facepalm original post.
But the Legendary Demon stance is not useless, problem is PvE related, since there are no heavy condition usage on any monster, outside Dry Top and Silverwastes.
What I’ve heard, is that ANet plans to update all maps, except starter maps, so that you can play solo, but don’t expect to get through it by just “full berserker DPS spam skill 1-2 and no dodging”.
Hopefully.
Citation needed because this is a complete reversal of Anet’s long strides toward making the game as easy and casual friendly as possible.
Oh, another new ‘rule’.
Anyone in any light armor that is subjected to the “Burning” condition will instantly have their armor placed in a damaged state as materials such as silk and cotton are quite flammable.
This will lower one’s defenses, but since silk is even more susceptible to stabbings to the solar plexus than even the infamous “boob plate”, this will make little difference overall.
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Creates a Canthan White Tiger model.
Limits it to mini pets available for a limited time in the Gem Store for only 800 gems!
Don’t forget they also roam around the Borderlands maps.
Always wild, never tamed. #mustangsforlyfe
Creates a Bald Eagle pet.
Limits it to the drab brown juvenile plumage preventing us from ever getting the iconic white and dark brown coloring seen in adults.
Well trolled Anet.
Wait. Healing Spring doesn’t heal the pet now? Did they even test this before it went live?
I don’t think they sufficiently tested a lot of the patch.
I’m gonna just slip my tinfoil hat on and say they pushed it out early to compete with the FF14 Heavensward xpac that launched a week earlier. The same day HoT went up for pre-purchase.
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Yeah, Stalker’s Strike could use the range increase as well. I haven’t done any direct comparisons to Thieves’ Flanking Strike, but I’ve read from other posts it has a longer range. True?
Flanking Strike has the exact animation of the old traited Stalker’s Strike but is listed as 150 range vs Stalker’s 250.
Also, for fans of hyper realism, no more giant great swords of any kind.
https://youtu.be/VNc7kHADtUw?t=51
The Buster Sword weighed 54lbs and a guy who looks like he lives in the gym was winded after a few swings.
Breasts molded on to armor create a channel that deflects blows towards areas you don’t want things deflected, as well as creating an actual weak point where weapons are more likely to directly breach the armor. Of all the ones you listed, only Primeval is kind of ok, and honestly that weird under boob shelf is still a death sentence waiting to happen.
Citation needed.
But that’s just for those of us who know enough to find our suspension of disbelief thrown by badly designed(from a defensive standpoint) armor.
But you’re fragile suspension is A okay with a 4ft tall 90lb human going toe to toe with an 9ft tall 600lb Norn man that looks like he’s the Hulk’s flesh toned cousin?
Or even the buffest, tallest Asura for that matter? Both would have half their bones shatter from a simple back hand.
Hell, you guys can have realism. In exchange:
-You now have to move at 1/2 the speed of a character in any other armor weight.
-Skills requiring extreme movement like 100blades are now verboten.
-Jump height is reduced.
-Dodge rolling will cause you to immediately enter a state of permanent knockdown that can only be cured by an ally lifting you up.
-Dry Top, Silverwastes, any Maguma zone, and Mount Maelstrom (volcano specifically) will now give a unique “heat stroke” condition that will rapidly drain HP until you leave the area.
-Entering any body of water will cause you to immediately sink to the bottom.
People want to play junior historians and cry “unrealistic design” but are totally fine with everything else not working normally.
http://rspb.royalsocietypublishing.org/content/early/2011/07/15/rspb.2011.0816
“The significant energetic cost of moving in armour is likely to have had a profound limitation on soldiers’ performance, and may have contributed to the outcome of certain battles. For example, during the Battle of Agincourt (1415), heavily armoured French knights advanced towards the English men-at-arms across terrain made extremely muddy from recent ploughing, over-night rain and an earlier French cavalry charge. Exhaustion of the French knights is cited as a contributing factor to their demise at the hands of the more lightly armoured English archers 18.”
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So that’s 8 skins from the 61 we have in game, 10 if they have 30k AP and do pvp as well.
You’re standards are unreasonably high if that’s what you consider to be appropriate.
You seem to be throwing armor that has embellishments on the chest (and thus on the breasts) in with armor that has dysfunctional cleavage.
I mean, what, from a practical perspective, is the flaw of Flame Legion, Ascended, Primeval, Heavy Plate, Dark Templar, or Draconic armor? (there’s more but that’s 6 right there)
How do you image fights that last 5-10 minutes against a single mob in the open
world where you have 20 mobs in a camp and the all respawn after 1 minute ?
I’d imagine that was a camp that was designed as group content and the difficulty described indicates it was never meant to be solo’ed
MMOs are no single player games. If you want singleplayer games then play those
but don’t try to turn MMOs into it.
Asura are kinda safe from this for the most part, since they look most natural bald. The rest…yeah.
Doesn’t this issue tie into why we can’t have capes anymore? Something about clipping being Anets worst nightmare?
The major problem with capes is the most practical way to implement them is with a dynamics system similar to what you can see in the game with things that have dangley bits like ribbons or tassels. The Winter’ Day toy daggers are a great example.
This would normally not be an issue and wasn’t in GW1. The cape would just hang straight down in a resting, static pose. No muss, no fuss. There might be some clipping with some armors that jut out, but that would be the extent of it.
The problem arises when you realize the Charr don’t stand in a perfect humanoid pose. They are severely hunched over with a good portion of their back almost parallel to the ground plane. This creates a major issue because now the capes need to be able to flow like simulated cloth but still come to a resting pose on the back of the Charr in a way that looks natural. This is something that would almost certainly require collision detection, something they don’t have turned on for any other dynamic object that I’ve seen. Not only is that more resource intensive, but the cape would almost certainly look like crap resting on a the wide range of armor meshes that a Charr can wear without a very high poly count which just ramps up the power needed to make it all work.
Essentially, they can pull it off from a technical perspective but it will probably not look good at all. If they release capes the amount of clipping will just cause a flood of “why’s my cape clipping/glitching?” or “why does my cape look like crap? I paid $10 for this!” threads.
For a great example of how fidgety real time dynamics are in a game environment, go play around in a Bethesda game or any other that makes heavy use of the Havok Engine.
Basically they can’t win either way.
Upon even further testing it does look like it will not trigger at 100% HP even if you have a soft cc on you such as cripple.
sigh… -_-
Fortunately the chances of you being crippled at 100% hp are slim to almost absolute zero. Although it is still problematic depending on skills, traits, and synergies that Anet might implement in the future QQ.
True but I’m envisioning situations where you lay it down preemptively and then get cc’d inside of it making reaching the edge and getting back inside that much harder.
The arming time is enough that if you run forward, lay it down, heal up to 100%, and then back track to use the cleanse, it won’t trigger with you inside of it if you entered back at 100%.
It also reduces the usefulness of cleansing cc off of allies if they heal back up to 100% but still have a condition on them.
None of these are probably that game breaking but it feels way more clunky now. It’s really what I was afraid of when they said it was going to be a trap. They took a perfect heal skill and made it a lot more awkward for a stronger overall effect.
At this point I’d almost prefer the old version. It wasn’t as powerful but it worked when I needed it to and with no caveats attached.
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Upon even further testing it does look like it will not trigger at 100% HP even if you have a soft cc on you such as cripple.
sigh… -_-
lol pretty much. GG to anyone who lays the trap down and gets hard CC’d inside the ring with no way to leave to trigger the condition cleansing.
I am traited into it, the trap does not trigger I have laid three unactivated healing springs down at once… they will not trigger, I have walked into it, teammates, my pet, etc.
? I’m not sure if I am answering correctly, but you have to not be at full health to trigger it.
That does seem to be the case now. I actually like this change but the fact that it won’t activate if you leave 100% HP unless you leave and re-enter the ring is a MASSIVE flaw now.
Didn’t see anything about this in the patch notes… Can anyone confirm, no change?
Still as underwhelming as ever I’m afraid.
I just tested it in game and it seems to only activate now if you have taken damage. It won’t trigger at all if you are at 100% health.
Further testing seems to indicate that if you lay it down at 100% and then take damage it won’t activate until you leave the ring and re-enter it.
Aka Anet dun kittened up again…
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Yeah, I really think people should drop the :
“Can’t you imagine how difficult it is”, “Why don’t you try doing it yourself”
arguments.
Lol it isn’t even “hard” within the scope of the skill set needed to model the hair in the first place.
All it requires is more manhours of work to model out hairs for each helmet.
It’s a significantly easier thing to pull off than making dynamic capes work on hunched over Charr.
I don’t think it removes a condition at the moment of activation anymore.
Let me ask this, what is wrong with this event? Personal opinion aside on what you may feel is wrong in wvw or not, this seems like it just a fun time, that no one is forcing on anyone to do. The game needs shake up now and then from routine and such.
This isn’t a shake up any more than taking the NBA and replacing the ball with a balloon and their Nike’s with stiletto heels is a “shake up”. It turns the game mode into a complete joke where defending anything is virtually impossible without a zerg in the lord room at all times.
A week of nothing but Tier 1 Lord Room fights? RIP skill activation ;_;7
A fun shake up was when any kills would give 1 point. They could also do something like a week of perma super speed on NPCs.
This just instead makes the week of the 17th a vacation week for anyone who even remotely takes the game mode seriously.
You’re asking Anet to essentially remake every single face in the game with a higher poly count as well as either real time bone/joint rigs or a massive library of morph targets to facilitate the entire system.
Never mind writing software to work with their engine to make the whole thing run as intended.
I can safely say that they won’t do this. Not in a game with an incredibly low amount of emotes as is. Hell, we still can’t even sit in chairs and even that seems like a pipe dream at best.
Did you join a zerker only LFG? Are you a power necro or a condi necro? A lot of this stuff matters. Also Ralanost, just because you don’t want the dungeon to take longer than it needs to doesn’t mean you’re an elitist.
Actually, that’s kind of exactly what it means.
It means you refuse to do anything that you deem “Imperfect”, including taking on a party member that “Hampers” your DPS. I can’t even do the level 35 dungeon because of people like that.
The dungeon levels in this game are misleading. Explorable dungeons are for the most part done by 80s. It’s possible to do with the level minimum for the dungeon but that makes things much slower than it needs to be and most pug people won’t accept sub 80s in their explorable dungeon runs.
IMO it’s not “elitist” to try to have a fast smooth run. Feels like a lot of anger or resentment from the casual crowd in this thread : /
Welcome to GW2 where anything above watching TV while you auto-attack an HP sponge is considered being a “try hard”, and expecting 1 party member to not weigh down the other 4 or asking for generally harder content makes you an “Elitist”.
Ayyy that’s just how Anet rolls. I didn’t think it would take nearly 3 years for them to pull the Smiter’s Boon card again though.
Almost every Ranger AoE only affected 3 targets at a time at launch. Anet has verrrrry slowly been working their way to fixing this to bring us in line with other classes but obviously have a ways to go.
If they ever do this i will uninstall. I dindt bought this game to play with some anime bs. Wings are over the top already.
Anime bullkitten?
You mean like idiotically large great swords?
Or how about the very obvious Goku/Saiyan hair for the Charr?Can I have your stuff when you leave?
You wish to have at least 10% of what i have, huh? Sorry to dissapoint you but i rather delete my items than give them some anime lover.
lol okay. Go for it. You obviously carry a lot of directionless anger and hate on your shoulders. I’d be remiss if I added to that.
What is up with some people and their insane hatred of anything Japanese. It’s very bizarre. Are you a hipster or something?
Nah, they’re just secret self loathing otakus.
No one hates anime more than people who like anime.
If they ever do this i will uninstall. I dindt bought this game to play with some anime bs. Wings are over the top already.
Anime bullkitten?
You mean like idiotically large great swords?
Or how about the very obvious Goku/Saiyan hair for the Charr?
Can I have your stuff when you leave?
The first image has little to no artefacts, while everything in the second screenshot is surrounded by them.
I hadn’t even noticed it but looking at recent pics vs ones from a long while back it’s pretty noticeable.
They went from true screen cap to kittening awful. I really hope this is a bug and not some new “feature” that no one asked for.
Sept 1, 2012 vs May 28, 2015
All GW1 Warrior armor made females look like canned ham just as much as males. The only big outliers were gladiator and Vabian armor and men showed as much, if not more skin as the ladies on those.
Dervish was all just hooded monk robes with random doodads hanging off of chains theoretically meant to look like they would work as weapons when you spun around. None of it ever really approached anything that could be considered “heavy armor” except possibly the monument “samurai” set.
I have a better idea.
How about let us control pet’s skills so we can use the swiftness by our command?
I think the entire Ranger community has been asking for this unanimously since about a week after the game launched and Anet’s position is something along the lines of “it would be too confusing for new players”.
Aka, they just don’t feel like it for ‘reasons’.
Bonfire 20sec cooldown 240 radius basically useless without immoblilize
Dagger 4 basically never hit but anyway does onlly 100 dmg full berzerk crit!?! kitten?
lol it’s so low it might as well not even do damage.