You are betraying my expectations!
They are not betraying our expectations, they are betraying their own promises.
Also, most “every big MMO that introduced some sort of new mechanic of thingamajig” have bled out and died because of those actions, assuming that you are referring to “copy generic MMO’s” like the context of your posts indicates.
Why is everyone calling the pro-treadmill people “hardcore”? They aren’t hard core one bit, they just want their numbers inflated.
The people who are actually hardcore are the ones that consider a challenge to be more difficult content and PvP… not “hard” content that is nothing more than the same old same old with bigger numbers flying around.
The accusations that we anti-treadmill people don’t want new content is laughable at best. We in fact want even more new content than any of these treadmill supporters want. I might be a little bias due to mainly being a PvPer, but I would like to see more difficult dungeons as well… and I would like them to be actually difficult, not some boring grindfest where “difficulty” is simply everything’s HP/damage numbers grow at the same rate.
Most of us here don’t want simple inflation, that can nullify much work we have done for our characters. Real progress isn’t telling us that all our gear, alternate sets, alts, etc are all obsolete… real progress would be letting us add to what we have already amassed.
Claiming that this fills in the item rarity between Legendary and Exotic is bollocks as well, since Legendary IS Exotic with fancier skins. And there are already plenty of very nice skins that are hard to get, but less so than Legendary.
Personally, the “no gear treadmill”, and WvW were the two biggest things that caught my attention, and what convinced me to make a big push for getting my friends in on this game too. Since release, we have had daily transfers screwing over WvW balance with the flocks of server hoppers… and now we have a gear treadmill in the works?? Many people, myself especially included, feel betrayed because THIS was one of the biggest reasons why we liked this game, no treadmill. Now I just feel like saying “kitten it”.
If ANet really wanted to add some dungeon treadmill for the group of people that whine about it, why don’t they just invent new statistics and make the gear otherwise inferior to Exotics? That way the gear grinders can have their treadmill, and it would have absolutely zero effect on the rest of us.
/rant
This better be a misunderstanding and a bunch of fear mongerers exaggerating.
Why not… you know… kill the iBeserker and/or just kill the Mesmer… like everyone else does?
If it is just an iBeserker on me, then it is a minor annoyance at most. But then again I’m not a glass cannon with bad situational awareness… like too many people seem to be.
(edited by Surbrus.6942)
Stealth, then dodge for the clone on dodge. That simple trick fools way more people than it should.
Thief goes invisible to try to land an stealth breaking attack on you, so you go invis and deny him of a target.
Already said, but I’ll stress, initiating a group fight with Mass Invisibility.
Stealth stomp/revive.
Although personally, I rarely use stealth skills. I find that good positioning and careful use of our other defensive abilities to be good enough in most cases.
The Arah medium armour used to look absolutely terrible. However, sometime in the last month or so they actually fixed it. Rather than your tail clipping right through that spine on the coat, that spine on the coat goes down your tail. Almost makes me wish I had a medium armoured Charr now, whereas before it was probably the most embarrassing armour a Charr could ever wear.
Props to Anet for fixing at least some of the clipping issues.
Yeah, pants are hard to come by for light armour. There is those AC dungeon pants… can’t think of anything else.
Personally I use T2 cultural… since the clipping is minor (less noticeable when you have the colour close to the colour of your fur). T3 cultural pant are terrible for tail clipping.
As for who do you pray to? Personally I revere Abaddon.
I don’t see the problem with Into the Void. I don’t get pulled off ledges by that skill, even when enemies try again and again. All it takes is a vague understanding of what that skill does, and a bit of smart positioning and you are almost entirely safe.
My best guess would be that some sort of lag would be a factor.
For example, a couple weeks ago WvW was acting a bit laggy for a bit of time. A party of my guildies and myself were raiding supply camps/dolyaks, and there was one dolyak that acted exactly how you are describing that Mesmer. Fortunately for us, my Illusions knew where the real dolyak was, and the hitbox for the dolyak was probably about 2000 range units further ahead of the graphic of the dolyak. We then proceeded to swing wildly at where my Illusions where attacking and then killed the dolyak.
That happened a total of one time.
Perhaps there was maintenance going on at the time, and that Mesmer’s hitbox and graphic were in different places.
Especially when fighting multiple opponents, if you have the chance to finish someone off, do so… if you don’t have a clear chance of finishing them off, then just hit them every now and then to stop their healing, and make sure to interrupt their allies who try to heal them. Condition damage is nice, because they won’t be able to heal up for that duration and you can focus on the others. If you can instantly kill someone, do so (knocking them off a cliff)… and actually if you can separate your enemies by knocking one off a cliff, even without killing them that will still help a great deal.
Also, always be mindful of what that opponent can do while downed. If it is a Thief or Mesmer, get ready to Blink/Lightning Flash/etc to follow them for the stomp. If it is an Elementalist, don’t bother waste any cool downs to ensure the stomp (stability, teleports) since they will just Mistform away.
Personally, as a Mesmer, there are times when I’ll do invul/invis/Blink-stomps, etc. A lot of times when fighting multiple enemies, I will just put an Illusion on a downed enemy and turn most of my attention on their allies (checking every now and then to make sure they didn’t kill the Illusion). A lot of the times if I am running solo and meet up against multiple enemies that I can take, a lot of them will die from bleeding out, rather than actually being stomped.
@Sokina
When you have 5 people doing the job that a 40 man zerg does, that means you have 35 more people that can be productive elsewhere.
@HellsMachine
The more challenging the opponent, the more fun there is to be had. Also I’ve seen “hurr where’s da zerg at”, “everyone come to Stonemist!” waaayyyyy too often from my own teammates…. and wwwaaaaayyyyy too many fools listen to this sort of bad advice.
Was the Mesmer downed when they entered perhaps? Mesmer downed2 is a pretty bad skill all around, but as for the random teleport that it does, this can pass through walls (or even get you stuck in walls). Perhaps the Mesmer was downed, used the downed2 skill, randomly teleported through the wall purely by luck, then was able to rally themselves… then took advantage of the situation?
As for passing through the gate when it swings from a hit.. I haven’t actually noticed this before, but I suppose it might work? I always just assumed that the door swinging from the impact was purely for looks, didn’t think it actually moved at all.
Another possibility is Staff2. Phase retreat reportedly was fixed to prevent it from getting the Mesmer stuck in or passing through walls, but perhaps it isn’t entirely working as it should atm?
As for Blink, I’ve gotten myself trapped inside uneven ground with that skill before. Perhaps it just bugged out and allowed the Mesmer to pass right through the door?
However, whatever it is, it is safe to call it a bug or an exploit. And you should rest assured that almost everyone has no idea of how to do such a thing, and even if they have done it in the past, they still may have a very hard time repeating it. It’s not so much of a “whaaaa nerf Mesmers!”, but more of a “all these Mesmer bugs are annoying, to Mesmers and non Mesmers alike!”.
Zergging is a terrible strategy. You know all those camps, sentries and dolyaks your 40 man zerg killed? My 5 man party can do the same, and we can do it faster. A skilled/geared 2 man party can’t do it as fast, but can get the same results.
Go back to Orr with your farming trains.
And on the topic of how terrible zergging is. Earlier today on the Sorrow’s Furnace borderland, 10 of us Sorrow’s Furnace players flanked (~5 on the front, ~5 from the back) and absolutely obliterated around 20 invaders. We took no loses, and we killed every single one of those zerglings, even the “Master of fleeing from battle” thief that thought he could get away.
(edited by Surbrus.6942)
Where did the Mesmer initially come from? If they could have just passed through the wall from being outside the tower, then they could have just started their portal outside, meaning there would be no need to hobble up the stairs and jump out. However, if this Mesmer was using some sort of exploit and walking under the ground (like the thief was doing in my example), perhaps they found some part of the map where they were able to exploit into the ground, then walked under the ground to get inside the tower, then somehow surfaced and then put down the portals.
Which map was this on? That exploiting thief was doing this on Eternal Battlegrounds. If it is the same map perhaps there is some location on the map where people are able to pass through the terrain.
There is some sort of exploit for passing through terrain, not exclusive to Mesmers. I don’t know how it is done, but have been the victim of it during last week’s WvW matchup where we had an enemy thief passing through terrain and gutting our towers/keeps of siege…. for approximately 8-12 hours straight two days in a row….
The portal range ignores the z-axes as far as I can tell. There is a limitation on the horizontal distance though. It should give you an indication on the skill what the range is, or maybe even not allow you to use it when it is out of range.
I have never experienced portal having any problems other than when I put it down out of range… well unless you count that the duration is about half that of what the tool tip tells you.
Also, it would be nice to have some sort of timer between using the portal entry and exit, so that you don’t have to try to mentally keep track of 1 minute duration, or use other cool downs as a measure of time.
Actually, the proper combo is pistol 4 to start off with some nice ranged damage + bleeds, then pistol 5 for the stun. You run close to your target during the stun, and at close range, you can pretty much doubletap the 3 skill to get an instant immobilize, and then of course blurred frenzy with mind wrack. When executed properly, the swap has a very very high success rate.
I prefer to do the swap on sword3 before the pistol5 stun wears out, or sometimes even having the sword3 clone out before I fire the pistol5, just because that skill doesn’t work often when you try to rush it. Sometimes the clone won’t even leap to the target, it will just spawn in front of you and casually walk up to your target… in those cases, holding off on the pistol5 stun can make or break this combo.
But yes, standing right on top of your target, so that the clone doesn’t even have to move in the first place, is another work around… and since it doesn’t really matter how buggy the clone feels like being, it will pretty much always be a successful immobilize.
Better idea. Put a capture point at the top of the EB jumping puzzle.
People who say they “need” a [specify class here] for a dungeon generally don’t know what they are talking about. The build and skill of the player is far more important than the class. Doesn’t mater which class you are, if you build tanky you are going to be tankier than anyone from any class who built themselves out of glass.
Here’s Wisperblade and Ilya. I am very proud of them.
As for the attire… well Charr have different dress codes.
The Mesmer class really comes together after you can get your traits and your build working for you.
Without traits, yes, condition damage is fairly lacklustre for us. But after you get illusions bleeding on crit, all shatters giving an extra stack of confusion, confusion lasting longer, etc, then condition damage actually becomes fairly viable… so much more than it ever seemed while leveling.
Personally, I use a mix of Rabid (perc/tough/con++) and Rampager gear, mostly just because I love the toughness stat on any class. When things have little health, then yes condition damage is worse than just using beserkers, as the conditions work better over a longer time. Against things with a lot of health, all those conditions add up and can do great damage… and benefit from all the good stuff condition damage brings anyways like ignoring toughness/armour, going through the Guild Claimer’s buff (in WvW). Also putting a bunch of stacks of confusion on an enemy at the right moment is great fun to watch (talking pvp here, confusion sucks in pve for the most part). But yeah, it sucks against static targets.
Ash Legion.
The style of Mesmer fits with Ash well. I also prefer smaller engagements behind enemy lines in WvW. I also greatly enjoy political intrigue, mind games and secrecy. Ash legion seemed like the perfect fit for my main. I'm also a bit of a Flame Legion sympathizer, and in that case, the deeper my sources of knowledge, the more subtlety and secrets known, the better.
The idea is, we need something that can motivate us to keep on going
Who is “we”? Pardon my ignorance, but I am from the crowd who plays pvp games for the game itself, and the idea of needing some sort of time sink reward is foreign to me. “We” must have vehemently hated video games from the 90’s and before.
I’ve had plenty of party members that could be naked and outplay other party members in full exotics, and contribute much more to a swift dungeon run.
That said, a skillful person with higher stats will improve their performance, just as an unskilled person with higher stats will improve their performance. I don’t see how anyone can argue that someone will be just as effective wearing magic find as they are when the same person is wearing their actual armour set.
Personally, I put on my magic/gold find set (and food) for particularly easy parts of dungeons that give out lots of loot, and then just for those parts. Once that money giving champ is dead and we move on, I put my real gear back on so that we can finish the dungeon quickly and reduce the potential for anyone going down.
where as the opposite is true in wvw, people want the most burst. even fights in wvw NEVER last over a minute or two, maybe 3 tops, even when both sides are built to be tanky(rare). if it does happen, it means the fighters are inexperienced, and aren’t playing to the class’ full potential, for example not weapon swaping, or not timing skills correctly, etc.
Another reason why people don’t like playing overly tanky builds in WvW is that the longer the fight, the greater the chance of getting run over by a large group of enemies. A while ago I was playing on my Guardian, a decently tanky but fairly balanced build, and was 1v1ing an enemy Guardian, who was much more tanky than I. Our little dual lasted probably four minutes.. until we both called it quits, we stopped fighting, gave each other a bow and a wave, then headed off in opposite directions.
If our fight had lasted any longer, one of us (or both?) would have simply been swallowed up by a group of 20+ enemies… and that isn’t a nice way to end a dual for either side.
Florgus Windshroud, of the “Wind” or of the “Shroud” warband? I am guessing “Shroud” warband of the Ash Legion (sounds like a typical Ash warband name). “Wind” alluding more to the Ranger profession (either the natural magic, speed, or the flight of your arrows). I’ll give it an 8.
Surbrus Mindfang: “Mind” alludes to profession and position in the warband (Mesmer and leader), as well as alluding to the more cerebral nature of the character (interested in history/secrets/forgotten [gods]). Fang being the warband name, an Ash Legion warband specializing in small scale, and precise operations (often tours of duty in the Mist war, mainly focusing on cutting enemy supplies).
The first name is so, because that is my convention for ease of recognition.
As for all the strife and destruction that the humans sustained in the past, that was largely the work of Abaddon. He used humans and Charr alike to manipulate events leading up to his (almost) freedom.
On the topic of “who is evil”, it can be argued that Abaddon is not evil either. He’s basically Prometheus, from Greek mythology… if Prometheus, once freed decided to (and was powerful enough) to wage war against the Greek Pantheon in retaliation for their cruel punishment they handed him (for basically making humans as intelligent and powerful as they are).
It is not just that you seem to lose touch with your warband once you move on past that stage of the story missions (around level 20 or so), but there seems to be many loose ends that I was looking forward to tying up… and the order/pact missions and dialog just seem so… un-charr-ish much of the time.
The 1-20 story quests give you a good impression of what being a charr is all about… but after that your character just turns into a generic “hero”.
The only time I have any sense of boredom with WvW is when I want to play in off-peak hours, and cannot gather enough people to do anything (which in Sorrow’s Furnace is more often than you might think). But regardless, personally I couldn’t care less about the statistical or monetary rewards of WvW, I play WvW so that I can play WvW.
If anything I dislike when lots of PvE minded people come into WvW. I’ve grown tired of barking at people for these PvE’ers and their “where’s the zerg”, “we need a bigger zerg”, “let the enemies take some towers and camps so we have something to take back”, and in general bad attitudes towards anyone who suggests that zergging and karma farming isn’t the pinnacle of WvW strategy. If you want to be in a big karma farming zerg, then “return to Orr”.
I am here to dispel some of these. Sorry to burst any bubbles.
Ludovicus“Dude! that mesmer is so manly”
I am, and will wear my…
100% Map completion gold star always on is the best thing ever!
with pride. Because I don’t need to rely on insivability and clones too fool my opponents, leading them to say..
“I knew where the real mesmer was the entire fight”
because…
“I’m running a phantom shattering build, it’s so effective!”
everyoneMesmer doesn’t have enough swiftness
Runes of the Centaur are every WvW focused Mesmer’s friend. Especially if you have another Mesmer guildie along with you and you can get 24 seconds of swiftness every 16 seconds.
ShadowPuppet“I can’t believe how much loot mesmers get in dynamic zergs, time to roll one to zerg farm”
XelNigma“Mesmers really shine when fighting 2 or more mobs!”
Arani“look at all these loot bags!”
“Hey, Check out my AoE, children should stand back..”
Greatsword 3/4/5 called. Also, fighting multiple enemies is personally what I like best. A couple clones on this guy, a duelist on that guy, my actual character hitting this other guy down, bunch them all up for a shatter combo and iBeserker. More fun when the enemies are actual players.
LudovicusA mesmer made me invisible. Now I can survive and flee.
Then you won’t believe how many times Mass Invisability has saved my teammates, either by allowing for an escape, a simple target drop, or for simply repositioning and being the ones to get the jump on the enemy (being chased by enemies, invis the party, enemy think we ran, but we actually turned right around and are ready to open the fight with a bang from invis).
(edited by Surbrus.6942)
Directed by
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Nice touch :P
But anyways, nice video. That sums up a lot of my experience on Sorrow’s Furnace as well. Small party grossly outnumbered, but still sticking it too them.
Stop complaining about PvP in a PvP zone.
Besides, there are numerous ways to bypass PvP in those puzzles if you really wanted to. The reason why traps and choke points/kill zones are in there is for people to camp/pvp. The reason why the mystic fountains are in there is so that people can avoid campers/pvp.
If you are really this opposed to PvP, then maybe you shouldn’t be in a PvP zone.
Oftentimes I give enemies the slip, using invisibility, blink, running around a corner then hiding behind a wall/in a cave while they run past, through my portal that they didn’t see (because I placed the exit in a cave, around the corner, etc).
Now I pretty much feel obligated to come back out and reengage so that I am not simply considered some alt-f4ing, character select dropping kitten. Even though I generally reengaged from a more advantageous position anyways, I didn’t used to feel like my honour depended upon it. Now my honour and my pride demand me to reengage after giving an enemy the slip.
Here in the Sorrows/Ehrmy/NSP doubleheader, this act of poor sportsmanship just seems like it is getting worse and worse, from all sides. [Edit]
(edited by Moderator)
A lot of that “blind firing” isn’t actually blind firing, but done with a spotter, or the siege operator has a very good idea of what they are doing. You know, like a lot of artillery from the real world, from catapults and trebuchets to cannons, mortars and howitzers.
The only siege weapon in game that should even be considered for some sort of LOS requirement is the ballista (which is already accounted for), or maybe the Arrowcart, seeing as how the Arrowcart is so incredibly easy to aim. But as for actual siege weapons that fire in an arc?.. nope, not going to happen, that’s how those siege weapons actually work.
Are you sure it really was a 1v1? Could there have been another player there, hostile to the enemy Mesmer, that you didn’t see? Perhaps a perma-invis thief or the like?
Plenty of times when trying to avoid interrupts on my stomps (as a Mesmer), I will start my stomp animation on a downed enemy who I know cannot interrupt me, then I will Blink mid-stomp onto an enemy I know has his interrupt ready… which oftentimes that other person doesn’t even see coming… and thus it may appear as some sort of instant stomp (as I am only channelling my stomp for like 0.25 seconds or less over top of the guy I am actually intending to stomp).
Runes of the Centaur. It’s what all the cool kids do.
I am pretty sure than Mesmer’s players generally have a Guardian as well. That seems to be the case with everyone I’ve played in game.
I think it is just that many people just like the idea of fighter-mage characters, whether heavily armoured or not. I know personally I pretty much always opt for the fighter-mage-like class or build in pretty much any fantasy game I play (especially p&p games).
My main is a Mesmer, and alt is a Guardian btw.
How important is 1500 condition damage really? I only have 1086 and it does me just great. Although my build is a bit more of a hybrid power/condition, bleeding build.
I am still debating whether to go Sigil of Corruption/Perception, or maybe even just Bloodlust with the satisfaction that my condition damage is high enough given all the testing out in the field it has been through. Because really, do I need more than 2500 damage from confusion per attack/skill with my confusion stacks, as well as over 100 damage from each bleeding tick?
(from previous thread)
And great, is it gang up on SF week again?
Seriously. Pick on someone else.
I usually just attribute what seems to be cooperation between servers against the underdog to be just a combination of luck, disorganization, and the like. However last night myself and my guild had seen many cases of small groups of Ehrmy directly assisting NSP in Sorrows Borderland.
One case was an Ehrmy guy participating in an NSP attack on a Sorrows held supply camp, where he was trying to pick off the siege that was keeping NSP back from the camp (5 and siege Sorrows vs 15-25 NSP). Another case was an attack against an NSP held tower where a few Ehrmy players were taking out Sorrows siege weapons. And the last case I witnessed was in Sorrows borderland when Ehrmy was cutting supply from DB so that NSP could more easily take the keep.
In each of these cases Ehrmy would have benefited more from Sorrows (the underdog) holding those points denying them from NSP, until Ehrmy’s attention could be focused on taking those points at a later time.
My guild’s assumptions on these Ehrmy actions was that either they were done by NSP spy accounts, therefore their only goal is to help NSP, or simply done by people who either have no idea what the bigger picture is of their actions, or just don’t care about what results their actions will bring.
Also, already I’m seeing plenty of alt-f4ing from Ehrmy players. I am not generalizing or anything, but just informing you guys that you have loose cannons about that aren’t really helping your WvW effort, and as for all the alt-f4ing when downed guys, maybe a bit of shaming in /team might be an order (just like the shaming that is given out to people that take supplies out of keeps/towers that need it).
Illusions running after the shatter command are also great at triggering traps/marks/etc, or even just to clump up to absorb more incoming projectiles from your target’s direction.
I do believe that the hit boxes themselves are standardized. Perhaps it may just be a preconceived bias (hitbox size interfering), or a difference in play style that makes it appear that your Asura friend’s Leap is less buggy?
Ok this is just getting stupid.
EB you have so many character select/alt-f4ing when downed people with terrible sportsmanship. Four times last night, and four times already today. Only had one NSP character select/alt-f4 drop while downed in that time.
Basically you have to have to be fighting on level ground, be much closer to the target than the range suggests, facing your target, and your target already has to be stationary. These are pretty much the same requirements as Arcane Thievery.
Unfortunately for myself, I cannot bear to take either of these skills out of my skill set since I love them so much…. even though they both are buggy as kitten… when you can account for all the stupid unwritten requirements, these skills can still be pretty nice…. and as a bonus since most people have so much difficulty landing these skills, many victims of them don’t know what is going on when you do land them.
Dropping to character select seems to be an ever growing strategy. Previously I had only seen it happen every now and then, maybe once or twice a week.. but tonight I had four different people drop out to avoid the killing blow in a span of only a couple hours.
It would be nice to see this addressed, as it is a tactic that is in very bad sportsmanship, and seems to be more and more common.
It would be very unfortunate if this was removed from PvE though… because Orr-Ori runs can be hell when not being able to easily drop combat due to the extremely high enemy density. But yeah, for PvP it would be nice to not be able to drop out instantly like this.
That big friendly, cross server fight club was pretty fun.
At first when I spotted you guys I was just scouting out that south camp in preparation for guildies to come and take it out… but then once I saw many NSP and EB guys just standing/sitting around, emoting and dueling, my curiosity was perked and I just had to partake.
That little event was nice to show off everyone’s good sportsmanship. It left warm feelings and a good impression of the servers.
Unfortunately, by the time I thought of setting up a golem duel, it had appeared that the event had ended. Too bad, that could have made for a bit of an attraction.
Cheers,
-that Sorrow’s Furnace Charr Mesmer
With so many commanders popping up nowadays, it would be great to be able to colour code their markers for personal use, or something of the like. There are several commanders that are competent on my server, there are also many incompetent ones. I don’t know about you guys, but I don’t want to have to remember all kinds of different names and try to remember which ones were the bad ones and which ones were the decent ones… and this is only going to get worse when more and more people have access to the commander status.
As for a alternate method of “paying” for commander status, I always thought that adding 1000 badges to the gold cost, and an upkeep payable in badges per month/week to keep it active would have been a good idea.
Those NPC lines have been around since beta. It is probably just that you didn’t notice the first time around due to there just being so much information to take in.
I am not entirely sure where I heard it (maybe from Wooden Potatoes), but I heard a rumour that Smodur very well plans to destroy the ancient artifact that basically designates the title of Khan-Ur to satisfy his obsession with “moving on from and forgetting the past” so to speak. Also, something about Queen Jennah holding this (basically) holy Charr relic (used for leverage in the Charr-Human peace agreement).
Basically my thinking is: if Smodur get what he wants, their will probably be a new Khan-Ur… but it won’t be him, it will be whomever skins him and mounts his head on a pike after his, what basically is, blasphemous act of destroying an important ancient artifact.
They are all loving, stay at home moms, who make great home cooked meals for the entire family, as well as taking their kids to their extracurricular activities.
But seriously, I have heard enough propaganda from the High Legions that I don’t take everything I hear from them as absolute fact.
So how about that Castle capture, then almost taking out NSP’s keep just a couple minutes later?
Yeah sure we on Sorrow’s Furnace don’t really have the numbers to necessarily stand even with you guys, but we will sure as hell try to keep it exciting.
Also, funny to see NSP and SF both teaming up on EBay right before those two servers go to bed tonight. Just trying to give the Ehrmy night crew something to do.