Showing Posts For Surbrus.6942:

Request: Rainbow Dye for Marriage Equality!

in Guild Wars 2 Discussion

Posted by: Surbrus.6942

Surbrus.6942

How about leaving politics and agendas out of the game? The odd pop culture reference here and there is fine, but political stuff just takes away from the game. The game should not serve as anyone’s medium to place political bumper stickers, and it would be just awful once it get to the point of “why did this special interest group get something and we don’t?”

Just let Guild Wars to be Guild Wars.

Stronghold PvP Feedback

in PvP

Posted by: Surbrus.6942

Surbrus.6942

The extra obstructions added around and in the Lord’s room takes away from the game. If you are using a ranged weapon, or a class that depends heavily on targeting players and LoS (such as Mesmer), an unnecessarily large number of your skills are obstructed when fighting in and near the claustrophobic Lord’s room.

There was already enough obstructed messages popping up around that area of the map before the new additions.

As a side note, this is a thief’s dream come true. The only disadvantage to stealth in conquest is the inability to cap points. Now nothing. That’s pretty lame.

A stealth obsessed Thief appears just as useless in Stronghold as other PvP modes to my experience.

(edited by Surbrus.6942)

Stronghold Changes for 6-2 Beta

in PvP

Posted by: Surbrus.6942

Surbrus.6942

Basically the winner was determined by who could get to and kill the enemy lord first rather than any sustained actual player vs player activity (small potential for some as people were getting mist essence). The generally accepted “strategy” was for all players to stay clumped in their lanes and rush the enemy NPCs to clear for the doorbreakers. If either team deviated from that strategy, it usually didn’t end well.

There was not nearly enough time for players to determine which the best strategies for this game mode were. This is a hasty assessment based on anecdotal evidence. Not saying that this is will not be an accurate assessment after a suitable amount of time and experience on part of the players has passed, however there is simply not enough player experience to determine that yet.

We need to be able to save our builds because we have to spec differently for team death match, conquest, and stronghold.

This is my biggest fear. The lack of build templates is going to simply kill the PvP modes that are all thrown into the same queues. This would be worse than Stronghold simply going into the same queue as other game modes, as bad as that would be.

Gifts of Exploration need to be improved.

in Guild Wars 2 Discussion

Posted by: Surbrus.6942

Surbrus.6942

The reason that took it out of world completion is because they’re not part of the world.

The reason they removed it from the requirements was because of the hoards of complainers complaining that the game was too hard, that it needed to be dumbed down, or something of the like. Anet’s solution to this was the same with underwater content, feeding cows and TA f/u, to just remove it to make things easier/dumbed down.

By your logic Southsun, Labyrinthine Cliffs, Drytop and Silverwastes are not part of the world either.

Remove deleted accounts from our blocklists

in Guild Wars 2 Discussion

Posted by: Surbrus.6942

Surbrus.6942

Everyone’s blocklist is completely overflowing with gold spammers’ accounts that have presumably been long deleted. We cannot tidy up our blocklists by removing the vast majority of these banned accounts without the chance of accidentally unblocking still active spammers, or perhaps the one of four actual people who we’ve blocked because of who those specific players are.

I only have four actual players blocked, but yet my blocklist is an unwieldy mess almost 200 names long.

Solution: Anet simply clears deleted accounts off of contact lists. Alternatively give some symbol on our contact lists to indicate deleted accounts.

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(edited by Surbrus.6942)

Players with Titles: YOUR impression(s)?

in Guild Wars 2 Discussion

Posted by: Surbrus.6942

Surbrus.6942

Titles in this game don’t really mean anything, as they are all easy to obtain (or impossible like the WvW ones where the requirements are off by a factor of 10, or 100, or 1000 w/e).

Therefore, the only good titles are titles that fit your character RPwise. If it’s not a title for RP purposes, then it’s nothing special.

Mercenary, Finders Keepers and The Light in the Darkness are probably my favourites.

Now, if the hidden (removed?) achievement for collecting every Fractal Weapon was available, then I’ll like that one for a prestige title. Other than that the only prestige titles are GW1 titles (not anymore since the free GWAMM explot, just like The Blazing Light exploits destroying that title’s prestige).

(edited by Surbrus.6942)

The ridiculous imbalance between T7 mats

in Guild Wars 2 Discussion

Posted by: Surbrus.6942

Surbrus.6942

all players do not have all classes, and i think the premise that different proffessions are ok with having imbalanced progression by design, because people can select a class is a stupid premise to begin with.

Well that has been Anet’s strategy for Necromancer in PvE for the past three years.

Is PVE broken?

in Guild Wars 2 Discussion

Posted by: Surbrus.6942

Surbrus.6942

Stats as they exist now should just be removed entirely.

-this is an action game with active defences, therefore defensive stats are useless
-the only thing offensive stats do is invalidate skills that use the wrong stats (direct damage skills don’t use condi damage stat, condi skills don’t use direct damage stats)

Guild Wars 1 didn’t use stats like GW2 does, and it worked just fine (many would say it worked far better than GW2).

Is PVE broken?

in Guild Wars 2 Discussion

Posted by: Surbrus.6942

Surbrus.6942

Yes, PvE is horribly broken. Right now, even the least skilled player in the game can put on full Nomads gear and kill (eventually) every boss in the game without having to use a single dodge. Nomads gear is horribly overpowered unkillable godmode and completely invalidates the active combat in the game by eliminating all risk of failure and removing the reward for understanding mechanics.

Nomads just asks a bit more time, full nomads is about 1226 power… with food ~1450.. which takes the fight for the avg boss kill take about 3- 4 times as much time compared to fully buffed zerk. if you accept this it allows you to play the game. In effect the stat combinations are difficulty levels.

With this as an eye opener:

I’ll be frank. I have people in my guild who have (visual) disabilities , ppl who miss eyesight or a functional limb and they play as well. A player with the slightly impaired vision (40% remaining out of 200%) plays a LB ranger in WvW
We build a more survivable build for her: being a soldiers armor and brawler runes, axe/warhorn as alternate set and all the other gear full zerk. She is very good at surviving. she runs a 2500 armor with a potential 3300 power when fully buffed. She is lethal…. She was silver before me…

I also had a player with only 1 functional hand in one of my guilds , noiwadays he runs a nomads/clerics commander build on guardian. He has the dodges, all his utilities and autoattack bound to his mouse…. He stay alive where most die. The only thing he has a problem with is porting out of a fight. He used to run soldiers/clerics before, but likes this better.

Not everybody has 20/20 vision and 10 fingers. And the armors cater for all. So do not say well ppl can faceroll it, you are not a valid person to verify this…

I’d really want to see you to do lupi or t1 zerg WvW with 1 hand tied to your back and a blindfold with 2 pinholes. When done pls come back.

The difficulty level of the game should not be balanced around people with literally one arm, or poor eyesight. That’s great that those few people can have a video game that they can play (I know I’d still want to play video games even if I was in a similar situation), however Anet refuses to provide higher difficulty content for able bodied players without physical or mental disabilities (which I would wager is the majority).

The PvE is largely broken due to the incredibly dumbed down AI, and incredibly simplistic encounter designs. Guild Wars 2’s AI was even far more advanced back during Beta, and many of the non-yawnfest PvE content is restricted to Story Mode Dungeons and Fractals of the Mist for some reason. These two areas see hardly any play compared to Explorable Mode dungeons, since the rewards for the yawnfest Explorable Mode dungeons is far, far, FAR higher than other dungeon content.

The ridiculous imbalance between T7 mats

in Guild Wars 2 Discussion

Posted by: Surbrus.6942

Surbrus.6942

The requirement of 300 t5 cloth is needed for each bolt of Damask is the reason. Anet went far overboard with this t5 mat cost in comparison to the other t7 mat requirements, which call for far less. The rest only need 150 for leather, 100 for ore, and 150 for lumber.

Mtpelion.4562 did a good job in explaining why there is a difference in supply, as ore and lumber can be targeted for harvesting much easier. Due to GW2’s extremely large focus on RNG for drops, cloth and leather cannot be targeted for farming (just like most crafting mats can no longer be targeted for profitable farming anymore, and the strategy is simply “farm gold and buy your mats off the TP”).

To make up for this imbalance in supply, many people salvage cloth drops, even if they vendor everything else for coin. Although even this is not enough to bring the price of t5 cloth anywhere close to any other t5 material.

The demand side of the equation has no reason to be as imbalanced as it is. Honestly it seems like it was a math error that Anet just ran with, refusing to fix it as that would be admitting a mistake (unfortunately this bad behaviour is common for today’s Anet).

The result of this large miss match in supply and demand compared to other t5 mats, makes Light Ascended armour far more expensive than it’s Medium and Heavy counterparts (for no good reason at all). It is fine if certain parts of the crafting process have different costs, however the end products should not be so different in costs.

As for Carighan.6758 comment on backlash. Who kittening cares? Forum whiners whine about everything, they should be ignored if they are whining to protect math errors for whatever bizarre reasons they have.

crazy people are everywhere, even in gw2

in Guild Wars 2 Discussion

Posted by: Surbrus.6942

Surbrus.6942

You’re first mistake was to pug a Frac20. Frac50 and 40 pugs are the only consistently good pugs in the game. Frac20 is still in the “surprised people playing this long can still be so bad at the game” stage of pugs.

Charr legions and Technology

in Lore

Posted by: Surbrus.6942

Surbrus.6942

For myself, all three legions represent various branches of the armed forces. Iron; armour, mechanized infantry and the army in general. Blood; elite ground forces – Marines etc… Ash; Psy-op’s, recon, commandos, infiltration, spying etc…

That’s not the lore though. Each of the legions are basically their own independent nations or factions. They even war amongst themselves. The only reason they aren’t fighting each other is because there are bigger threats that they have united against.

[Suggestion] Charr with GW1 posture

in Guild Wars 2 Discussion

Posted by: Surbrus.6942

Surbrus.6942

Unkittenre

Anet, fix your stupid filter.

  • The majority of the Shaman caste, but not all shamans, were of the Flame Legion. There were shamans in Blood, Ash, and Iron Legions too.
  • In GW2, Flame Legion shamans stand upright, and at that only those who have undergone the Baelfire ritual (results in burning eyes, hands, feet, and/or gut).

To my knowledge the Shaman caste in Blood, Ash, Iron were basically a leadership caste, not a group that would be serving along side the typical soldiers.

Kysin provided good images to demonstrate that GW2 Flame Legion Shaman don’t actually stand upright. Unlike the retractable claws thing, this is far too big a difference from the lore piece outside of the game saying that they are indeed standing upright.

I don’t know about you, but when the lore conflicts this badly, I go with GW1 lore and ignore the GW2 mess.

[Suggestion] Charr with GW1 posture

in Guild Wars 2 Discussion

Posted by: Surbrus.6942

Surbrus.6942

Take a look at who stands upright.

Shamans.

Not every Charr standing upright is a Shaman. Four of seven Charr in Pyre’s own Warband were upright standing Charr.
http://wiki.guildwars.com/wiki/Fierce_Warband

In the cinematic after the defeat of Hirophant Burstsoul, which unless I’m mistaken is the main blow in the revolution against the Shamen, most of the Charr cheering on Pyre’s victory are upright standing Charr.
https://www.youtube.com/watch?v=DSzTYe-AOII&feature=player_detailpage#t=1751

Demonstratively from GW1, upright standing Charr are not shamen, even though shamen might stand upright. It’s like squares and rectangles: a square is a rectangle, but a rectangle is not a square.

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(edited by Surbrus.6942)

More seductive outfits for charr

in Guild Wars 2 Discussion

Posted by: Surbrus.6942

Surbrus.6942

hardcore charr Role Players

Hardcore Role Players don’t dress up Charr as humans. You’re thinking extremely light, non-lore-appropriate Role Playing; the complete opposite of what you’ve said.

Charr Armour Clipping and Stretching Fixed

in Guild Wars 2 Discussion

Posted by: Surbrus.6942

Surbrus.6942

There’s no more Charr subforum, so this topic belongs here I suppose.

Finally the answer to our cries has come. Ever since beta, for longer than there’s been complaints about backwards Charr footsteps, the biggest cited reason for people not playing Charr, and the biggest complaint from people who still played Charr regardless was the horrible armour clipping and texture stretching. Partially caused by the interaction between tails, horns, manes and the armour pieces, far more of the clipping and stretching can directly be attributed to the hunched over posture of the Charr model.

Now though, even if but for a day (as a joke), we can be free of the horrible amounts of clipping and texture stretching that makes Charr the undisputed Hard Mode of Guild Wars 2’s fashion end game… some might even call it Fashion Designer: Tribulation Mode (‘tis the season for these references right?). This year’s April Fool’s “airplane stance”, being a T-pose and not hunched over, has the funny side effect in eliminating much of the stretching and clipping.

The t-pose, while a but fun and silly, is not a long term solution to the Charr armour problem. However this demonstrates an interesting point: that the loathed Charr armour problems can largely be handled with simple adjustments to the character’s posture. How likely would it be to allow for ways of using a more upright posture for Charr in the future? As taboo the name “Guild Wars 1” is around here sometimes, plenty of Charr stood upright back then, which was another aspect of the Charr that made them look so varied.

I for one would love the ability for my Charr characters to stand upright more often, and I know many others would like this as well. This would also relieve a bit of pressure off the graphical artists on Anet’s staff who either have to spend so much extra time fixing Charr armour, or simply ship horrible looking products out to market. This would both allow improve customer/player satisfaction, as well as freeing up more resources on Anet’s side, allowing them to further increase customer/player satisfaction by spending their time more productively adding more to the game.

Image 1) GW1 Charr standing upright
Image 2) GW2 Charr standing upright

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Next Game Build: Update

in Guild Wars 2 Discussion

Posted by: Surbrus.6942

Surbrus.6942

In before someone posts here saying “SAB confirmed”. LOL

Assuming this patch is delayed by one week, and then the two week patch intervals will resume, this will place the patch after next on March 31st. The next day will be April 1st, April Fools Day.

SAB “CONFIRMED”!

HoT new weapon/armour clipping

in Bugs: Game, Forum, Website

Posted by: Surbrus.6942

Surbrus.6942

Upon previewing Shields with light armour (for HoT), the following boots appear to conflict with the Shield, changing it’s wielded position to be inside of the character’s arm.

I fear this is not a simple preview glitch, as the same behaviour is exhibited with certain light armour chestpieces and stowed 2H weapons, which is not restricted to just the preview.

The following boots cause this issue with the shield:
[Archon Boots]
[Flame Legion Shoes]
[Heritage Shoes]
[Invoker’s Boots]
[Path of Koda]
[Priory’s Historical Shoes]

I did not test non-Charr cultural boots.

The shield clipping through the arm is displayed in Image1.

This existing issue of 2H weapons and chest pieces is shown in Image2.

I have already submitted my first HoT related bug report on this issue of light boots and shields conflicting.

Off the top of my head, no other new armour/weapon combinations bringing new unforeseen conflicts comes to mind.

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(edited by Surbrus.6942)

Zerk Meta issues

in Guild Wars 2 Discussion

Posted by: Surbrus.6942

Surbrus.6942

Stats should just be removed entirely from this game. The only real reason these stats are in GW2 is “well because everyone else does it”.

Rather than having to invest in game wealth into specializing your stats (effectively making some skills useless if they don’t line up with the proper stats), the skills should just be balanced to work without the stat investments.

Personally I rather like how Celestial is starting to be the PvP stat distribution, because it makes many more playstyles and skills more viable, because your stat investment isn’t leaving them useless. Celestial is the closest to “no stats” you can get, as it is not specialized. Zerk only in PvE works somewhat as well, but just too bad that leaves so many horribly underpowered skills (mainly condition damage skills).

I guess this doesn’t fit into the OP’s neat little format, since I’m not talking about minor [pointless] adjustments.

Mimic Utility

in Mesmer

Posted by: Surbrus.6942

Surbrus.6942

The only reason they changed it from the previous version in the first place is because it used to be situationally fun, and we all know Anet’s stance on fun.

No fractal daily from level 40.

in Bugs: Game, Forum, Website

Posted by: Surbrus.6942

Surbrus.6942

I’m curious if we could get an update. As many Fractal runners do daily Frac runs, we’d appreciate to know when we can return to our regular Frac schedules.

Also do we know what “safe” Fractal levels are to run? A daily Frac50 worked fine yesterday after reset (we skipped our usual Frac40 followup run due to knowing about this bug). I’ve heard a rumour that the Frac tier associated with the daily achievements is also safe from this no-chest bug, is this rumour true?

Double RNG Fractal Skins

in Guild Wars 2 Discussion

Posted by: Surbrus.6942

Surbrus.6942

At the very least, you should get rerolls if you get a skin you already have.

everything is just too hard

in Guild Wars 2 Discussion

Posted by: Surbrus.6942

Surbrus.6942

Gear still carries you it just carries you differently.

I believe you are referring to a build (ie: zerker for DPS checks, clerics for endurance, PVT for bursts of incoming damage). I am referring to the case of some gear being strictly superior to others, which really is carrying the player (ie: the stats are the same in every way except the numbers are bigger). The latter example is what the OP is bragging about, just having bigger numbers (thus making content easier), and somehow equating bigger numbers making content easier with “skill”.

everything is just too hard

in Guild Wars 2 Discussion

Posted by: Surbrus.6942

Surbrus.6942

The bad news is you probably aren’t any better at SWTOR either.

get on Jedi covanent right now and ill show u how good i am – i have 16 lvl 55s in full 186 rating gear

Perhaps you are used to your gear carrying you. There is no gear handicap in GW1 or GW2, as you can mindlessly grind your kitten off and your gear won’t carry you anymore than the dungeon exotics you could pick up in less than a week.

Carapace Light Armor

in Charr

Posted by: Surbrus.6942

Surbrus.6942

The shoulders are horrible as they float about a foot away. Praise the attention to the tail, don’t praise the entire thing just because the tail received the attention that is required.

Defiance Stacks

in Fractals, Dungeons & Raids

Posted by: Surbrus.6942

Surbrus.6942

Another suggestion is to make a specific “interrupt” mechanic. The interrupts in GW2 are tied to CC, since specific interrupt skills actually apply Daze, rather than simply being an interrupt. This means that knockdowns/dazes/etc and specific interrupt skills (like Mantra of Distraction) both share the Defiant mechanic.

If Anet does not want people to stunlock bosses with CC (such as the example earlier in this thread with beta AC), but still allow for interrupts then they can either make certain skills only interrupt (bypassing Defiance) and apply no CC, or make all those CC skills apply an interrupt through Defiance (but the CC effect itself is eaten by the Defiance). As for the fear of stunlocking bosses?… who cares, its still inferior to just straight up damage, it just allows for more diversified builds and strategies.

This is how it was for three days back when Power Block was interoduced in GW2, the CC from the Mesmer’s skills was absorbed by Defiance, however the interrupt effect was still applied. This worked this way because the skill was placed on cool down (thus interrupting the skill), rather even when defiant was active. Those three days created a whole lot of excitement for the direction of GW2 PvE… but then Anet nerfed it into the ground simply because it was unintended, and it was an accident that they introduced the sort of mechanic that many people were excited about.

Suggestion: Allow to ressurect dolyaks.

in Guild Wars 2 Discussion

Posted by: Surbrus.6942

Surbrus.6942

That would horribly nerf the role of killing yaks, further pushing the WvW strategy towards zerging.

The whole reason why those few people ran in and killed your yak is because that was their specific goal to deny supply. The analog in Silverwastes allows you to revive the yaks because as it is open world PvE content, it is designed to allow for the players to easily win.

Mesmer Collective

in Lore

Posted by: Surbrus.6942

Surbrus.6942

I might be misremembering, but I’m pretty sure I’ve seen Soure Doomsday use a Mesmer-y looking invisibility skill when you first meet him, giving him the purple-y translucent look of Mesmer invisibility skills. This was back during BWE1 though, so that might even have been changed.

Speaking of Charr and this so called “Mesmer Collective”, I would assume there to be no Charr in this organization, due to the very strict loyalty to the Legions that the Charr have. Sharing secrets with a Charr will likely mean that that information will be shared with other Charr for the interests of the Legions. Additionally Charr Mesmers in GW1 did not really use Illusion spells anyways, heavily favouring Domination, so its not like there would have already been a great deal of Illusion magic understanding existing in the Charr Legions anyways.

Dead players dragging everybody down.

in Guild Wars 2 Discussion

Posted by: Surbrus.6942

Surbrus.6942

My proposition is instant scaling back if people move outside of a fights boundaries and a 10 second countdown when a person dies. The countdown is frozen when another players starts a ress and, should he not ress the player fully, starts at 10 seconds again.

Is there a reason you feel there should be a 10 second window for a dead player? A dead player can’t do damage nor provide buffs, so in my opinion he should be immediately removed from the player pool for scaling.

Edit: And by removed I mean not counted towards the event difficulty scale, not removed from the area by automatically being waypointed.

If the downscaling happens instantly, this removes the penalty for people dying. This is bad for two different reasons, and for two different types of players:
1) Good players are not punished for failure, removing challenge which they like
2) Bad players are better off dead, everyone else will want the bad players in bad gear and builds to die ASAP

Good players will not like this as much because it removes challenge, and bad players will not like this as much because no one else will want to help them survive. A nearly useless player scaling up the event is more useful than a dead body scaling up the event much of the time (sometimes an alive bad player can be worse than a dead one, namely Rangers that hit LB4 whenever it is off cool down), thus under the current circumstances there is some reason for better players to help bad players.

Male light carapace armor... (Charr)

in Guild Wars 2 Discussion

Posted by: Surbrus.6942

Surbrus.6942

The pauldrons floating half a foot above your shoulder (for Charr at least) is what killed it for me. That seems like a very easy fix for Anet to do, but I’m not going to consider those pieces further until that is fixed.

Best Patch ever!

in Lore

Posted by: Surbrus.6942

Surbrus.6942

Yes that first instance was a bit odd, and didn’t seem to fit that well, but all in all the story has seen a massive improvement.

When I saw Kas and Jory in Hidden Arcana, I was afraid that they were coming to spoil an otherwise great improvement in story telling. I figured they were here to attempt to steal all the attention, and turn it into yet another “lesbians flirting” instance. To my surprise, they actually acted how NPC’s should act: they didn’t come in to try to hog all the attention, but they actually facilitated the story.

After loathing these two characters for so long, for their extremely shallow character, their constant, obnoxious flirting and acting like little more than caricatures… I actually thought that they were handled rather well there, and actually added to the story instance.

If this is an indication on how future GW2 updates are going to be, I’m actually a bit excited. Same thing with the rest of my guild and all my other contacts in game, moral and expectations have been so low for this game for so long… but a lot of people seem to be agreeing that this was a very viable, and very good change in quality of GW2’s updates.

If this marked change in quality has anything to do with the new Head of Narrative Leah Hoyer, I’d like to give my thanks to her.

(edited by Surbrus.6942)

Living Story S2E5: Echoes of the Past

in Lore

Posted by: Surbrus.6942

Surbrus.6942

Zhaitan and shadows wasn’t very common at all, illusions were far more common for Zhaitan’s forces.

I think Zhaitan’s sphere of “shadow” refers more to the Risen Wraiths – they appeared to be made of shadow, and could hide themselves from mortal view at times.

I’m not entirely sure if this applies to the GW universe, but in several other fantasy settings “Shadow” is highly related to “Illusions”. In D&D for example, Shadow is a subschool of the Illusion school of magic.

how are you making gold?

in Guild Wars 2 Discussion

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Surbrus.6942

Most people just do whatever the current farm is.

Anet then rolls the dice. On a roll of greater than or equal to [arbitrary number of the day] they allow it. However on a roll less than [arbitrary number of the day] they mass ban everyone that was participating in the current farm.

Everyone loves RNG and one shot KOs, so enjoy some RNG in your bans!

Dervishes to make a comeback?

in Lore

Posted by: Surbrus.6942

Surbrus.6942

Mechanically, the tear-down enchantment/condition system the Dervishes eventually got in the original game could really be a nice thing to play with in Guild Wars 2.

Condition tear down would not work very well in GW2, because conditions are so incredibly common. There is a presidence for having unique conditions/boons in GW2 though, if the GW2 Derv could apply their own unique conditions, then tear those down it might work better (otherwise you have too many conditions applied from autoattacks from different classes for this to actually mean much other than yet more “don’t party with condition damage players”). The issue this would raise is that this level of complexity is much higher than the current simplistic GW2 system, and it would be a bit unfair to give one class so much fun stuff and not giving other classes anything.

Was Abbadon all bad?

in Lore

Posted by: Surbrus.6942

Surbrus.6942

I’ve always gotten a rather Prometheus vibe coming from Abbadon. It almost seemed like a “what if Prometheus was the strongest god?” scenario.

Prometheus from Greek mythology was Titan (gods from before the Greek pantheon of Zeus et al). Prometheus gifted Fire to humans (giving us our creativity/ingenuity/etc), and this mad Zeus very angry. Prometheus simply could not put up a fight against Zeus and the rest of the gods, and he was imprisoned in Tartarus (analog to GW’s Realm of Torment) where he was tortured for the rest of eternity.

Abbadon gave humans (and other races?) magic, which the other gods did not like. Whereas Prometheus was easily subdued and locked away to be tortured for eternity, Abbadon was able to put up a very good fight (didn’t he defeat two other gods?). Then even after being locked away in the Realm of Torment, Abbadon was able to gain much influence and make a worthy attempt at escaping (and seeking revenge).

Why Dry Top Isn't Just a Boring Farm

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Surbrus.6942

Its zergy content, the only people potentially having more fun are the organizers. The zergling tagging along with an unorganized farming zerg has just as much fun tagging along with an organized farming zerg. By design, most people partaking in this have low responsibility/fun roles to play.

Personally I find Dry Top a lot more enjoyable when there’s barely anyone on the map, as events are almost always more enjoyable when done with very small groups of players. Sure sometimes zerg content can be sort of fun (20-30 man WvW groups), but most of the time the diffusion of responsibility simply results in less fun.

What the Heck Happened to Quests?

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Surbrus.6942

Funny how the fanboy’s only defence is “well it might be worse than it was, but you don’t have to do it for very long”. So removing content, dumbing down gameplay and making it more tedious is fine just because you can skip it?

What’s the point of content if the only defence the fanboys have is “it can easily be skipped”? I guess they thought Anet was spot on then, don’t even need to think about skipping Golem Chess and the like, as it was removed completely, it’s almost like we’re automatically skipping it.

A minor tangent but closely related. All this dumbing down of gameplay is targeting a new playerbase, besides showing a lack of care for existing players, this new targeting playerbase of very low skilled players generally comes with a lot lower level of sportsmanship. Combined this with the destruction of the community feeling with Megaservers, and elimination of the power of the instance opener, this changes the community and interaction with other players for the worse.

Guild Wars 2 is amazing :) Stop complaining.

in Guild Wars 2 Discussion

Posted by: Surbrus.6942

Surbrus.6942

Eh. I started complaining en masse after the introduction of the megaservers. From a highly populated server I suddenly moved to the middle of the zergfarm traffic, which turned the most beautiful and interesting MMO I knew into a parody of itself. It’s still a good game, but… With the horrible population imbalance it’s lost so much of its soul, it’s sad.
I’d just like to have a way to escape to less populated maps… Not empty ones, but similar to those Piken had before MS hit.

That’s t he case with a lot of things. A lot of updates, especially the Megaserver, the trait rework, and levelling rewards, all went backwards. Not to even mention the skills and pointless changes to dungeons and the like… or way back the introduction of Ascended gear. A big reason why a lot of long time players are ticked off so much is that they’ve seen the game which they liked, keep moving backwards. We’ve all seen so much potential, but rather than meeting that potential, most of the movement is fixing things that aren’t broken.

[KING] Fractals Droprate Research - 3k chests

in Fractals, Dungeons & Raids

Posted by: Surbrus.6942

Surbrus.6942

Looks like the Fractal Tonic has the same drop rate as that coveted Fractal Weapon Box.

It was a bit depressing while contributing to the LOD stats, as with many things about Anet and Fractals, their “buffs to drop rates” became apparent to be outright lies. But being a Fractal player, knowing that Anet simply lies about almost every change in Fractals was just just understood to be a fact.

I don’t see why Anet would act like Fractal players are so stupid, since we’re the more likely section of players who are to record stats to verify what they are saying to us about drop rates. It just makes Anet look like amateurs.

Could Abaddon be a Largos?

in Lore

Posted by: Surbrus.6942

Surbrus.6942

Abaddon, the other human gods, and humans themselves, come from a different planet. There is zero indication that the Largos were brought along from this planet as well. I don’t see enough of a physical similarity to be notable anyways.

Something I noticed during LS...

in Charr

Posted by: Surbrus.6942

Surbrus.6942

Smodur could only watch helplessly while his most renowned tribune dove headfirst into a Mists portal after his sword

Rytlock is one of Bangar Ruinbringer’s tribunes, not Smodur’s. Smodur and Bangar don’t necessarily like each other very much. Just a minor correction there.

Marionette

in Living World

Posted by: Surbrus.6942

Surbrus.6942

The only thing I would change about the Marionette is that once a platform destroys its console, the walls should go down so that they can jump over and assist the neighboring platforms. That way, stronger platforms can assist weaker ones. The old way did have potential issues with players abusing other players who were weaker or more inexperienced.

That would destroy the suspense/fear/hope/excitement/responsibility that that situation produced.

I’d be a bit fearful that “raid” sized content will not be that great once it is no longer the flavour of the month farm, and think it would be better to scale it down and put it into an instance. Scaling it down to 5 (or up to 20) players and putting it in an instance (dungeon/fractal/instanced “raid”/etc) would be great.

It was also a bit fun in a way, to try to identify lanes that had too many bearbows and such, and have a team lane hopping to try to make up for underproduction lanes.

At least Anet appears to slowly be learning that removing content is the opposite of what they should be doing.

(edited by Surbrus.6942)

What with those knockbacks?

in Guild Wars 2 Discussion

Posted by: Surbrus.6942

Surbrus.6942

There’s too much zerg content where bad players simply shrug off responsibility to everyone else, those bad players are not going to learn. You just have to accept that zerg content and open world PvE will just mean that you have to put up with these brainless players. As unintuitive as it is, keep Defiant on champs (as champs without defiant stacks confuses new players), and if possible try to keep your own pulls/gap closers available while in melee.

A lot of these people cannot be reasoned with, as they seem to pride themselves on their lack of skill and basic understanding, and many will grow hostile if you “try to tell them how to play”.

Where will Gw2 be 1 year from today

in Guild Wars 2 Discussion

Posted by: Surbrus.6942

Surbrus.6942

Based on what we’ve seen from Anet in 2014 the outlook is bleak. They are hemorrhaging talent. Couple this with the fact that chaos reigns supreme in their home office (reference to recent employee reviews on Glassdoor) I don’t see anything substantial coming in 2015 beyond more thin Living Story and QoL improvements.

I would love to be wrong in this. 2013-2014 was the era of suck for GW2, let’s hope 2015 is the year Anet turns it around.

The Glassdoor reviews you refer to are anonymous. As such they should be taken with a grain of salt, as there is no one actually confirming that any of them are in fact, true.

However what is worrying, is that Anet’s behaviour, and what they’ve done with the game has suggested that they have a lot of management problems, and the Glassdoor reviews (whether true or not) are simply confirming what people are already thinking.

New Gem Conversion….

in Living World

Posted by: Surbrus.6942

Surbrus.6942

They also removed the gem/gold exchange graph, hiding gem prices from the player. Now you must use 3rd party websites to get this information that used to be easily available in game. This hiding and obscuring the price of gems (along with not much in the gemshop) coincides with one of the largest increases in the price of gold->gems we’ve seen in a while.

Anet says that this change was to reduce confusion to players, but it is obvious that they have benefited greatly from in fact ADDING confusion to players. In addition I’ve already heard of people confusing the “buy gems” and “buy gold” options since they’ve been placed on the same page now. It was already transparent that this was not to “reduce confusion”, but it is almost a bit funny (in a sad way) that this in fact has added confusion.

Attachments:

On Towns Being Destroyed

in Guild Wars 2 Discussion

Posted by: Surbrus.6942

Surbrus.6942

Can you imagine if over time, bandits moved in?

That’s what GW2 Lion’s Arch was. Pirates, bandits, same thing.

And I really liked Prosperity, the only thing I didn’t like was that the NPCs were literally constantly talking. I hadn’t done open world RP since the Megaserver patch screwed over RPers, but that town was really enticing for the two weeks it existed…

Greatsaw greatsword skin

in Guild Wars 2 Discussion

Posted by: Surbrus.6942

Surbrus.6942

I’m one of the people who saved every red cent i earned for a month in order to be able to purchase the greatsaw skin immediately after the first halloween ended.

It is VERY upsetting to hear so many people crying and complaining to Anet to give them the skins again…..

EXACTLY!
if people want it then they should save up for it like the rest of us, it’s already going to have its value hit by the 100 more that Anet are shoving in to the market.

Yes, everyone should bow down to the TP Barons. Anet should release content in pure RNG format, then the TP Barons should buy them all up (some with insider information on future releases or lack there of), then anyone who wants the skin should not work for farming said skins, but they should simply amass gold by running whatever the meta gold farming event of the day is, then transfer that gold to those said TP Barons (who at times simply buy and destroy items to reduce supply).

How about the game’s rewards mechanisms are improved to promote more fun?… even though Anet has seemed to do a complete 180 on “fun” since their pre-launch ads and videos.

Halloween story/lore

in Lore

Posted by: Surbrus.6942

Surbrus.6942

It is odd that there was this big deal about trying to align Tyria’s calender to fit our own, defaulting back on “ASURA SCIENCE” to plug any holes in the lore… then events such as this are now supposed to only be a day (when they are clearly much longer than a single day).

Honestly I don’t really accept much “new lore” as actually meaning anything, due to the whole “the lore is malleable” thing. If new lore is a hackjob requiring retcons, and is very messily/lazily handled, than this this new lore does not exist and is written off as “Misguided Devs introducing lore that will be retconed away soon”.

Arenanets ability to listen to the players.

in Guild Wars 2 Discussion

Posted by: Surbrus.6942

Surbrus.6942

Remember the very first time you played an MMO. It was probably very confusing.

Most people don’t call that “confusion”, they call it “wonder and exploration”… you know, one of the main draws to this genre?

Let's Talk About the Skin Lottery

in Guild Wars 2 Discussion

Posted by: Surbrus.6942

Surbrus.6942

If you’re saying that this form of gambling (and preying on problem gamblers) is fine because you can get the tickets in game, then you are fine with Pay To Win.

This is gambling combined with P2W, and it makes the game look really trashy.