P1: So this one time I astral projected out of my body… and uh, do I always run so flamboyantly?…
P2: RIP mix and match with town clothes. My dreams of being a rock and roll superstar have been dashed away.
A reward of 4s95c is a massive insult when the alternative is items that could cost upwards of 100g, or literally priceless skins. Fractals already has terrible rewards, even more so since they removed the 6 minute bonus loot level in the middle of the Dredge Fractal (minimum ~2g in 6 minutes is actually kind of nice, and reliable).
The 4s95c reward lets you know that they didn’t actually forget about the reward, they are actually thought about giving you a couple pennies.. at least being forgotten feels a bit better than being insulted.
I’ve only done CoE once since this update, and the golem bugged ending the run. I heard that Anet decided to make him FGS-able (no longer stationary), so I guess the FGS speed kills are supposed to counteract the amount of times that the path just bugs out.
Don’t fix something that isn’t broken… especially when most of Anet’s fixes only serve to make content more tedious, or just break things that previously worked 100% of the time (Mesmer Warden, etc).
Heh. Well, that sounds like a bug, but it’s good to know that’s an option for players who simply don’t have the skill (or the latency) to jump over the shockwaves.
Its a bug to counter a bug. The Shockwave Skipper achievement hardly ever worked even if you had perfect performance, or tried to cheese it (suicide before the first shockwave) before. That’s just part of the “difficulty” of this game, trying to bug past the obstructive bugs.
If we shouldn’t be able to clip into each other, we would have some sort of character collision.
If we shouldn’t be able to LoS and stack up the enemies in melee AoE deathball, then Anet should never have disabled the AI behaviour from BWE1. If enemies acting more intelligent, like they did in BWE1 (and like they still do in GW1), then this wouldn’t be an issue of “exploiting”.
Levelling is fast enough. How about you lose 1 level per death. And just remove level requirements for gear from the game, or at least remove the level requirement once something has been soulbound to a character (make something similar for Asc accountbound only items).
This happened to my party last night as well. We killed the Berserker, then wiped on the Firestorm (latency issues, d/c’s), then when we went back in to kill the Firestorm we got the achievement. I never would have thought I’d be grateful for last minute latency issues during the end of the fourth Fractal, but hey this just happened to work out.
What is not fine is to halve the hp of a single boss by reflecting his projectiles. If such thing would happen in any other MMO (say wow), the servers would be shut down and this issue would be immediately hotfixed.
You do know the reason why the boss nukes itself so kitten the reflects right? Its because the boss fires out so many one shot kill attacks. Of course if the boss is using a gatling gun of one shot kills attacks, and that gatling gun’s projectiles are reflected its going to take a big chunk out of the boss.
Again, like with many perceived issues with GW2 PvE, this is largely a symptom of poor designs elsewhere in the game.
Apparently you will be able to bring PvP armours into PvE eventually. You need at least r30 to acquire these armour skins.
Imagine an encounter forces you to operate a machine or a weapon like a mortar in WvW. No evade, no normal skills for you available. Who could operate the device longer when you get constantly damaged? Berserker or bunker?
I honestly don’t think anyone is looking for another “Press 2 for five minutes to kill an Elder Dragon” encounter again.
That won’t solve the problem because zerker elitists will still be QQing about how you’re not in zerker.
PvE content is designed so that non glass cannon stats are worthless, of course your defensive stats and abilities are going to get you kicked out of parties. It is not the gear that needs to change, it is the PvE content itself. There is plenty of build diversity in PvP modes, because that’s what the player abilities and gear are designed for, not for punching bags with too many HP that sometimes punch back… in that case defensive stats will ALWAYS be worthless, just as a previous poster pointed out (that +2% damage is more valuable than +100% effective HP in GW2 PvE).
I don’t understand why you’d want to run anything other than DPS unless you are in 40+ factals… but even then…
Full zerker gear, and parties that know how to max out DPS are even more important at high level Fractals then the rest of PvE in GW2. PvE in GW2 is designed in such a way that for a skilled player, defensive stats are worthless the vast majority of the time… this is even more true in high level Fractals. There are some enemies (some Dredge Vets) which take might/vuln stacking, reflecting, full zerk parties minutes to kill.
One of the biggest jokes that is tossed around in my parties when killing some enemies with terribly, terribly inflated defensive stats, is “imaging doing this without zerker gear”. Some encounters like the HotW P3 boss are great examples of this, where most of the full glass cannon party are literally tabbed out, browsing the internet, and auto attacking without dying.
Anet better not be taking the lazy way out, by effectively buffing the PvE enemies already inflated defensive stats (by nerfing glass cannon builds).
The player character are more so balanced around PvP, while PvE is largely HP sponges with terribly easy to dodge attacks. Also, if glass cannons are nerffed, that just means that the Condition meta in PvP will simply be relatively buffed.
(edited by Surbrus.6942)
I just wish Anet actually cared about Charr armour. At this rate it feels like we’ll never get a fix.
Anet2 has set forth a self fulfilling prophecy for themselves. Charr armour is given a fraction of the care as other races, therefore it is terrible, therefore most players avoid Charr (in a game where the end game was supposed to be cosmetics), therefore fewer players play Charr, therefore improvements to Charr armour will effect the least amout of players, therefore Charr armour is the lowest of the low on their to-do list.
Basically, they made Charr armour kittenty, so most people avoid Charr, therefore they continue to make it even more kittenty.
Anet doesn’t care about 90% of armour on Charr, and 99% of any new armour for Charr.
Get over it already and just hide your helm like everyone else does, that’s why Anet gave you the “hide” option, so that you do not have to worry about their kittenty armour skins.
Now if only they’d allow us to hide the chest armour skins so that we could avoid the largest share of their complete indifference to the agony of Charr armour.
(edited by Surbrus.6942)
but female Charr don’t have breasts or anything that would require armor to be made radically differently for them.
Even with breasts, female HUMANS don’t require armour to be mde radically different for them. It is purely kittenwear, kitten costumes and sexual innuendo that is responsible for most armour differences in this game, and basically any other fantasy game.
Your legendary aura only shows when you are either wielding it, or glitching it. Those people you saw are probably glitching it to stack the aura, in order to be more annoying.
That is all.
I feel your pain, I always get kicked no matter how well I support my party . Full cleric armor and a shout build that heals for around 4k and insane CC with dual mace build.
No wonder you get kicked with that build… or is this just troll bait?
Oh, I have something else to say on the matter. I cannot even equip the stat-less weapons. And here I was thinking that I would just wield stat-less weapons when I am in town and what not until this Transmutation bug has been fixed…
As of this most recent patch, Fractal Weapons can no longer be transmuted.
I don’t know what else to say…
why not transform it into sellable items and sell them at the TP? those are currently pretty expensive
Supply and demand. Everyone is up to their eyeballs in Bloodstone Dust. Why would anyone want to buy more Bloodstone Dust (or Bloodstone Dust related products) from someone else? This item’s drop rate is so incredibly high that the only real way to get rid of it would be some way to simply destroy it and get it out of the economy entirely.. such as giving it a vendor price (or ability to convert it into something else).
Perhaps make some consumable items that require a stupidly large amount of the dust could be a fix as well… just something that can consume the tens of thousands of Bloodstone Dust that everyone has in such a very short period of time (of not even trying to farm the crap).
Besides… where did all this Bloodstone Dust even come from? Within just a couple weeks more Bloodstone Dust has dropped than I would have thought the Bloodstones could even account for.
Anet has grown to hate alts over the past year. This is just yet another one of their attacks in attempts to stomp out people playing alts. They also would prefer players to avoid certain dungeon paths, as well as prefer zerg champ farming trains. This is the type of gameplay that Anet wants for the game.
Or perhaps they are just incompetent when it comes to giving appropriate rewards to incentivize more fun gameplay, and to provide larger rewards for more challenging (less brain dead) play styles.
I really should have taken more pics. This is the only one I thought to take, where I was able to get out of bounds in the Mad King fight instance. I’m usually better for taking more screenshots, but I think part of it was that I was just enjoying the holiday activities too much that it just never crossed my mind to screenshot stuff.
Get a legendary for the aesthetics, not the functionality. That’s why I got myself a Sunrise, and not Bolt, even though GS is largely unneeded for most content (especially dungeons) while you see your 1H Sword everywhere. Personally I’m holding off for a little while until a new 1H Sword legendary is previewed at least… in hopes that I will like the looks.
It’s both and you should blame both. It’s hardly a mutually exclusive situation.
Then where is the line drawn? If some random makes a minor edit to the LFG ad, or a major one?… what if they misunderstand something and think that the ad should be deleted? Being able to protect the ad from randoms should have been an obvious thing for the devs to do.
All a report is, is a “he said she said” argument, which is nothing to base any sort of action on.
Besides, lfg.com still gets higher quality players, and you have zero worry about anyone hijacking your ad. Anet should have AT LEAST matched the their lfg tool to a third party website’s quality.
That’s LFG abuse, report them.
No. That’s poor implementation. You can’t blame the players for the devs releasing stuff like this.
Apparently anyone can edit the LFG ad. Some random person can join your group, then delete the ad or do whatever else he wants to do to it and all you can do is hopefully boot him and fix everything he broke.
There just aren’t enough emotes in general. Here’s a list of GW1 and GW2 emotes for comparison. Don’t even pretend that the reason for this was because Anet was being “smart” in some way.
/agree
/aion or /wings
/attention
/beckon
/beg
/boo or /scare
/bored
/bow
/bowhead or /head
/catchbreath or /breath
/cheer
/clap
/congrats
/cough
/dance
/dance *
/dancenew
/doh
/doubletake
/drums or /drum
/excited
/fame or /rank
/fistshake
/flex
/flute
/goteam or /encourage
/guild, /ladder, or /champion
/guitar or /airguitar
/helpme
/highfive or /five
/jump
/kneel
/laugh
/moan
/no
/paper
/pickme
/point
/ponder
/pout
/ready
/roar
/rock
/roll <#>
/salute
/scissors or /scis
/scratch
/shoo
/sigh
/sit or /afk
/sorry
/stand
/taunt or /rude
/violin
/wave
/yawn
/yes
/zaishen or /zrank
/beckon
/bow
/cheer
/cower
/cry
/dance
/kneel
/laugh
/no
/point
/ponder
/salute
/shrug
/sit
/sleep
/surprised
/threaten
/wave
/yes
/rank
EDIT: Oh I just realized that Qawsada beat me to this point. Oh well this post is for extra emphasis!
(edited by Surbrus.6942)
And even some of their cultural armor looks bad (Tier 3 Light)
That’s what I actually assumed that this thread was going to be about, judging by the title. Light T3 armour was obviously not even designed to be worn by Charr. It is only good for some mixing and matching, as the pieces don’t go together smoothly… and the pants are just your generic “terrible clipping” pants.
As long as the slaying potion’s +% damage dealt to enemies works, what’s the big deal?
Charr could really benefit from more “skimpy” armours. First of all it would fit the theme better (pic related). Second of all, the less armour your wearing, the less clipping and stretching issues there are.
An option to stand up more straight would also fix up some clipping and stretching issues.
This is akin to making Champ farming incredibly profitable compared to everything else, then justifying adding more of this zerggy, auto attack spamming, champ farming by “well everyone must love this type of game play!”.
It should be easy enough to just instance the zone, and turn the meta event into a guild event. That would result in a much more fun experience rather than just zerging, because you can actually exclude people that are not cooperating.
It goes without saying that we also want more, and challenging dungeons.
IDK why they removed a perfectly good armor set.
They probably removed it because it was one of the few light armour armour sets that had a fair amount of pieces that worked for Charr. Charr, and light armoured Charr especially, aren’t allowed to have many options.
Anet needs to take a serious look at the reward incentives at play. Preferably they’ll have someone familiar with Game Theory calling the shots.
Incentives are what is going to determine the behaviour we see, and which content people focus on. And yes, running around in a laggy mess pressing 1,1,1,1,1,1 (preferably on a zerker Guardian with a Staff) is insanely profitable.
Better rewards for harder content please. High level fractals is much more fun and challenging… but you’ll only get a pittance of a reward compared to the most boring and mind numbing activities in the game.
I was basing that off assumption from what you see around Ascalon and in the Black Citadel.
When a country is sending expeditionary forces to another country, they aren’t necessarily going to send forces in any sort of proportions to what they have at home. Why would Ash send too many front line soldiers to Iron’s lands, when those frontline solders would be far more useful staying at home. Ash might specialize in less conventional military forces, and thus their expeditionary forces would probably emphasize this strength… but that composition of their expeditionary forces is nothing to base their actual military on.
Real world example: Canada sends light infantry, artillery and light armour to Afghanistan to work under NATO; this does not mean that Canada lacks an air force, navy, heavy armour, police and the like, nor does this composition imply any sort of unusual structure of the country.
yum yum..can’t wait for it to go 18s again….. go on you World Boss farmer, get those rares….. !
Any farming atm most likely means salvaging the item for luck/mf and then salvage of ecto for even more luck and then selling the dust for profit.
This scenario means less ecto on tp and thus increase in its price.
The more ectos are salvaged, the lower the T6 dust price, the less reason there is to salvage ectos, the more ectos will remain supplied.
Well see, I grant you one day of statistics is too little to base any opionion on but the trend day-day atm seems to point to an increase.
Ill take your bet! Lets give it a week and see if we have higher or lower price on ecto and the winner sends the other 100g.
The discussion was about a more long term period. You yourself were talking about a period over several weeks. Now you’re changing the topic and turning it into a short term bet.
The short term, medium term, and long term are all very different things. The short term, especially now has too many speculators not knowing what they are doing to make a good estimate. However for the medium and long term you are incorrect.
With a united Charr force, and a few annoyances handled, the peace treaty wouldn’t even matter. The Charr could just roll over Ebonhawk if they felt like it.
According to legend, if either Magdaer or its twin, Sohothin are returned to Ascalon City in the hands of the rightful king of Ascalon, then the ghosts will be put to rest.
http://wiki.guildwars2.com/wiki/Foefire
Well if that legend is to be believed, and the words literal… then it does not necessarily mean that it must be an amicable deal. All the Charr need is a Khan Ur to united them and put aside their wasteful civil war, and distrust.
I know they existed before that particular set of armor came out
The name “Celestial” has been attached to that stat distribution since beta. Celestial Amulet and Celestial Jewel for PvP.
No one asked for default SAB to be hard
in Super Adventure Box: Back to School
Posted by: Surbrus.6942
It’s not a real throwback to 8 bit games if it isn’t hard.
That was my understanding of it. If it only looks like a duck, but doesn’t quack or walk like a duck, it isn’t a duck.
Since they do not field a standing army like Iron and Blood, they have no need of a territory of their own really.
Do you have a source on this? It sounds very strange, and the source you gave doesn’t imply this in the slightest.
If some issues get resolved, like the Ascalonion ghost issue, Kralkatorrik, and a Khan Ur unites the legions, then nothing can hope to stand against the military might of the Charr. That said, those are some pretty major issues… but if they are resolved, any other minor issues like Ebonhawk or Ogres would be nothing more than a memory.
To my knowledge, the Legions are basically independent of one another. There is no reason for any amalgamated capital.
I agree with you on the first point, but I took a look on the T3 Light armor … In this regard I can not agree with you. Just matter of opinion I guess.
-the T3 Light armour removes the mane
-there is massive gaps between the pauldrons and the chest piece
-tail clipping
-boots and gloves are just big human boots and gloves with holes poked in them for the claws
-awkward skirt, that fits like every other robe for armours designed for humans then ported to charr
All the other Charr cultural armours actually take things like this into account. If the T3 Light armour was applied to the human model, it would obviously fit, whereas other charr cultural armours would not be able to, as they were obviously designed for the charr model.
Besides it looks like it was an armour designed for a Ritualist. That is probably what it was supposed to be in the first place, a light armour set in the style of a Ritualist.
If you have Deceptive Evasion, it is great at putting a little extra distance between you and PvE enemies that are chasing you. Dodge one of the incoming attacks (make a clone), then Distraction. Dazes seem to work as stuns most of the time in PvE, and the enemy will not only be dazed (possibly interrupted if you timed it right) but they will also stop chasing for the duration of the daze.
If you use Illusionary persona, this is an amazing skill. I use it all the time as basically a poor man’s Distortion shatter to prevent an incoming attack. Without Illusionary persona you can still do this, but you just need an Illusion up already. When I’m not using Illusionary Persona, if I feel that I will need to use this strategy (lets say I’m reviving someone out of downed) I’ll summon an illusion first, this is very similar to using the Distortion shatter in this way (even when using Illusionary Persona, for extra invuln duration).
tl;dr: I use it all the time, especially when I’m using Illusionary Persona.
2. Impossible. Charr armor is based on their hunched figure. Plus, it would be lore-breaking. Standing upright was an unnatural cultural practice of Flame Legion shamans. Since Flame Legion is now hated, and their culture rejected, a charr who altered his natural stance to be upright would be scorned. It’s probably not only harmful to the body, but it would make the charr a less capable soldier. If human soldiers had to bend over 24-7 due to a cultural norm, they would make poor fighters
Actually Charr armour, as with almost all armour in the game, is based on the Human model, and simply stretched over the Charr model, with exception to a few different armours, mostly cultural (but not all cultural armours, as can be witnessed by T3 Light, which was obviously designed for a Human model). An upright pose actually makes many of the armours fit better on the Charr model. This can be confirmed when you do certain emotes where the Charr stands straight and upright for part of the emote… there is a lot less clipping and armour stretching for that brief second during those emotes.
As for the lore aspect, there still does seem to be a bit of the “standing up taller to show your rank” sort of thing. Standing up taller, making yourself look bigger is a very natural thing for animals to do in the real world. Not sure if it is exactly intended or just by chance (or people trying to read between the lines when there isn’t actually anything there), but a lot of the dialog cutscenes in the game have the higher ranking Charr standing up straighter and taller than the other. Just because the Flame Legion is largely demonized does not mean that everything they do is wrong or should be seen as wrong.
Besides, there are already plenty of things you can do worse in the eyes of other Charr anyways… like being a gladium.
Warband names are not trademarked, just because that other random guy you saw has the same Warband name as you doesn’t mean that you are in the same one.
Anyways, my Charr’s surnames:
Mindfang (Mesmer)
Flamecaller (Guardian)
Ghostfang (Thief)
Fiendfang (Necro)
Ravagefang (Warrior)
Windfang (Ranger)
The reason why I didn’t toss my Guardian into the same Warband was because it was the name of my first beta character, and I had grown attached to it.
My non-Charr characters’ names also follow naming conventions, of course.
…
If you are going to try to put words in someone’s mouth, don’t quote their message.