Showing Posts For Surbrus.6942:

Stop the Cheating and Match Fixing in Races!

in Bazaar of the Four Winds

Posted by: Surbrus.6942

Surbrus.6942

since this content is for everyone and missing out on a title really sucks if there’s no chance to get it back later :<

All that does is cheapen the value of that title. Just like legendary weapons and T3 armour isn’t that prestigious anymore, because it probably just means that the person spent hours upon hours farming CoF P1. Exploiting, fixing races, endless QQ about WvW’s inclusion in the Living World achievement section, all that is doing is killing the prestige from these things. There are already plenty of participation rewards out there.

Living Story vs pernament content vs price

in Guild Wars 2 Discussion

Posted by: Surbrus.6942

Surbrus.6942

Expansion can’t have lvl-cap, new skills, new traits due to WvWvW and sPvP balance.

Correct that a level cap increase is completely unneeded and would not work. However there is zero reason not to include new traits, skills and such. Agreeing with the first reply ITT, you’re just making up a bunch of BS.

Griefing WvW JPs

in WvW

Posted by: Surbrus.6942

Surbrus.6942

[PvE completionists]

You’re post absolutely reeks of entitlement. You want PvPers to bow down to you, and let you simply waltz into a PvP zone unobstructed to pick up your reward, which you yourself have valued it at an obscene amount of dolyaks.

Achievements are supposed to be something that you “achieve”, this massive sense of entitlement is mind boggling. You simply want to cheapen the achievements for everyone else, by getting free passes and what amounts to participation awards.

Seriously, the entitlement issues presented in this thread are revolting. I truly hope you people don’t bring this sense of entitlement into your real life.

Your favorite moment.

in Guild Wars 2 Discussion

Posted by: Surbrus.6942

Surbrus.6942

My favourite moment? There has been many of those. PvPing my way up through the Obsidian Sanctum and reaching the top for the first time (back in beta) probably ranks highly up there. Finally reaching 80 from the experience given by stomping a Sea of Sorrow’s Invader back in September is probably equally as memorable… just that timing on my first ding 80 was just so perfect (especially so since that battle resulted in saving a tower)

Someone else helping and giving me a memorable impression would have to be one time when someone was actually getting me back for when I was helping them out initially. IIRC I was helping someone through a JP (with my Mesmer), not simply porting them to the end, but porting them up the specific spots they were having too much difficulty with. A week or so later I get a message from that person in the mail reading something along the lines of: “May your belly and pockets always be full” with a few Omnomberry Bars included." That message still gives me warm fuzzies.

Griefing WvW JPs

in WvW

Posted by: Surbrus.6942

Surbrus.6942

Yet ANet’s ongoing “support” of this map and the behavior in it is still extremely offensive to me. This isn’t a PvP map in any legitimate sense – there’s no balance, no rules. No point beyond griefing or being griefed. Without any significant WvW purpose, it’s just a JP explorable where players are allowed to troll each other. And this is OK, because you can be cheeky and call your server away from real objectives to help you? For kittens sake…

Anyway, in light of Devon’s post, I’ve just deleted all my siege and badges. I’m swearing off WvW. It’s a shame because I quite enjoyed some occasional WvW action, but you’ve gone and soured it by siding with the trolls.

There are more than enough JPs for all your PvE needs. There is only one sizable JP for PvPers. If you’re going to get all “offended” by PvP, then it probably isn’t the place for you, and if you really are despirate for freeing up that inventor I suppose you might as well delete that WvW related stuff.

Seems like the designers dont like hammers.

in Guild Wars 2 Discussion

Posted by: Surbrus.6942

Surbrus.6942

What the, accurate portrayal of historical weapons fanatics among you seem to be forgetting is, this is a fantasy game, and those hammer’s you linked, no matter how real, look like kitten.

For you to come to this thread and and claim hammer’s are too unrealistic (in terms of size) already and that we need make them smaller is outrageous, considering 95% of weapons in GW2 and nearly every other sword and shield MMO decide not to adhere to the principals of realism.

If you do insist on being ridiculous, feel free to post a sketch of your pole-hammer version of the legendary, and perhaps your pole-hammer version of the zenith weapons. It’ll look like kitten, but realism in MMO’s is very important. I do think however we are going to need a complete weapons and armor overhaul, and dragons? C’mon.

Seems to have struck a nerve somewhere? Guess what? Some people don’t like anime inspired oversized weapons. Your opinion is not the end all be all. Chill out.

Griefing WvW JPs

in WvW

Posted by: Surbrus.6942

Surbrus.6942

So funny thing happened in the Obsidian Sanctum to me just now.

I go in, bypass and or kill the campers, get my loot and all. I go back to help server mates get past the Dragonbrand campers, offer help, and am met with indifference and even a bit of hostility. I’m basically playing diversion and pulling the entrance campers away (10v1 at least), while my 8 or so allies just sit up at the WP and watch, and complain about the campers. They don’t listen to the directions I gave them, they aren’t even all that outnumbered, don’t take advantage of the opening I created for them… and what’s worse they start ridiculing me for dying in my diversion for them (wtf?).

If the Ehmry Bay and Dragonbrand achievement hunters are as bad sports as these Tarnish Coast achievement hunters, maybe I should set up my game at hunting them.

So.. Scorpion Wire

in Thief

Posted by: Surbrus.6942

Surbrus.6942

Scorpion Wire is always on my utility bar when I expect to be doing small scale PvP. I main a Mesmer, and I think that has influenced my builds of every other class I play… as I am always trying to get access to a bunch of interrupts, Scorpion Wire/Slight of Hand for my Thief, Spectral Grasp (and Doom) for my Necro.

My use of Scorpion Wire is almost entirely used as a close/melee range interrupt (which does not require initiative, or a specific weapon set like Headshot does). With Scorpion Wire and Slight of Hand, that’s two interrupts on separate 20 second cool downs. Since I play a D/D condition thief (shooting myself in the foot, I know), having those two interrupts and knowledge of other classes, I am generally able to keep them from cleansing their conditions as much as they would like to. Whenever I try to use it at greater than 500 range, unless the enemy is walking in a straight line towards/away from me, then it will miss my target, no question.

In general though, its all about play style. If you aren’t using Scorpion Wire as an interrupt (and know which skills, and when to interrupt), then it is mostly a useless skill to you. You can sometimes pull noobie players off walls during a siege with it, but that’s more so funny than all that useful. Necro’s Spectral Grasp is orders of magnitude better for grabbing people that are at any sort of range.. but meh, you have to work with the tools given to you.

Seems like the designers dont like hammers.

in Guild Wars 2 Discussion

Posted by: Surbrus.6942

Surbrus.6942

Are you kidding me? The hammers in this game are comically large and most just look silly. I’d rather have a realistic looking polehammer anyday.

This. While many of you are saying that the hammers are too small (wtf?), for the most part they are actually stupidly oversized. Pic related is an actual warhammer.

Attachments:

Griefing WvW JPs

in WvW

Posted by: Surbrus.6942

Surbrus.6942

Why does the stealth buff exist if there is a room dedicated to removing it and a room just past the dark room dedicated to ganking those that emerge?

Ummm, my Mesmer has done the Dark Room with that invisibility buff, sneaked past the Coliseum campers and dropped a portal behind for reinforcements for sneaky flank charge more times than I can recall. What more can I say than L2P?

Edit:

The only actual griefers here are the people that take this normal PvP scenario into an official forum whine thread.

(edited by Surbrus.6942)

Stats of new Celestial Gear are over the top?

in Guild Wars 2 Discussion

Posted by: Surbrus.6942

Surbrus.6942

Though, it would be nice if they made power/condition the dominant stat on explorer and traveler gear, while keeping the MF at 3% per piece.

Tangent here, but there is a Power/Condition/MF set. I do not recall the prefix, but you can get it from the CoE armour vendor in LA.

When Will Gear Overwhelm?

in Guild Wars 2 Discussion

Posted by: Surbrus.6942

Surbrus.6942

Who even stated that a “raid” requires decreasing the value of existing gear? If you want gear gating, look at stuff like Agony Resist in FotM. There you have resistance gating content that is only available by playing the content and preying to the RNG gods. Similar mechanisms can be used for any other “progression”.

You don’t need to destroy the value of existing gear in order to set gates on content.

Some achievement rewards poorly thought out

in Guild Wars 2 Discussion

Posted by: Surbrus.6942

Surbrus.6942

Welcome to sPvP. Just deposit the items. If you end up getting into sPvP later, you will like it, if not, you don’t have to see them again.

Im begging you.begging you please anet! :DDD

in Thief

Posted by: Surbrus.6942

Surbrus.6942

I dont particularly have any ideas on what this would be

Thieves are supposed to be a finesse fighter, at least for looks. Holding let alone using an offhand sword would be terribly awkward, unbalancing, etc. Might as well ask why Thieves don’t get a big 2H hammer as well.

I suppose there is probably some anime or something you guys are basing this duel wielding sword shenanigans off of, but that shouldn’t be a factor.

Guild vs Guild in WvW - What now?

in WvW

Posted by: Surbrus.6942

Surbrus.6942

What I thought was the most interesting about these GvG events was the almost sandbox-like nature of them. We have a bunch of people from different servers all grouping together, some doing the main event, some sitting in the crowds watching, some costume brawling/playing their instruments, some trolling the event by jumping in, or attacking/pushing audience members… to which the bouncers single them out and remove them. Then of course the crowd rioting when they’ve watched their team get cheated one too many times.

That’s my favourite part of any GvG event I’ve come across, just the interaction amongst people. You could almost call it a Role Playing Game, in which there is a Massive amount of Multiple players all playing Online.

To preserve that aspect, it would be really cool if there could be a sandbox-y, or at least non-structured and map to use.

Stats of new Celestial Gear are over the top?

in Guild Wars 2 Discussion

Posted by: Surbrus.6942

Surbrus.6942

The problem with Critical damage, is that it is not as useful if you don’t have the Power and Precision to back it up, as it multiplies damage. Thus a full Celestial set up will still not be doing even close to the sort of crits that any other gear set with +crit damage would do. Celestial has also had a higher focus on crit damage (divinity runes give +10 to all stats +2% crit damage), and the jewellery also give a healthy dose of crit damage.

However it is completely insane that the crit damage would not only be disproportionately over represented, but close or higher (wtf?) than on a crit focus gear set.

NERF veteran oakhearts in queensdale

in Suggestions

Posted by: Surbrus.6942

Surbrus.6942

The problem now is new low level players are going to try to fight these non-veteran Oakhearts and die.

I don’t see the issue here, especially with this point. Some monsters are scary, that’s why they are referred to as “monsters”. They aren’t even aggressive, they just react if you attack them first.

When Will Gear Overwhelm?

in Guild Wars 2 Discussion

Posted by: Surbrus.6942

Surbrus.6942

There is already a stupid amount of time required to gear up with the existing Ascended gear. Adding more Ascended slots just mean that all those alts and alt builds that you still haven’t been able to get back up to top stats are even further behind.

If they add more Ascended gear, they’re going to drive away a lot of players. Personally I almost quit when they introduced the first Ascended gear… and now that I have multiple characters, some with multiple builds (others I want to have more builds), and only one of those characters has a top stat gear set… I would be heavily considering to just say “f it”.

Ascended gear and the monumental grind for it was already bad enough for forcing people to salvage their current gear and grind their way back up to 100%, and GW2 has probably already lost all the players who “need” a treadmill, as those players were going to hop to some other MMO anyways.

/gear treadmill mini-rant

Begging for Mesmer Portals in JP's

in Guild Wars 2 Discussion

Posted by: Surbrus.6942

Surbrus.6942

I didn’t even know that the JP for the new diving goggle spot was a jumping puzzle. I was just exploring, trying to get into crazy spots, then I notice a bunch of people grouped up towards where I am heading. I’m thinking “awesome, look at all these like minded people, we’re going to have a little party up in this random spot and chill with these cool people”…. then I notice that it is just Mesmer’s porting up anti-social, boring, jumping-kittened, achievement hunters with entitlement issues. I was very disappointed.

Are AoE Loot Macros allowed?

in WvW

Posted by: Surbrus.6942

Surbrus.6942

I don’t see why auto-loot doesn’t simply put the loot into your bag for WvW. Having the loot bags appear at your feet was a massive improvement over having to loot the bodies back in BWE1 (especially for sieges where much of your loot would be up on the top of the wall, or out amongst the enemy’s main force)… but having to constantly be hitting your interact/area loot key if you are on the move and expect a kill just seems like a useless vestigial trait from actually looting the bodies.

how to help condition builds in pve

in Suggestions

Posted by: Surbrus.6942

Surbrus.6942

nope it will be considerably higher.

Not the intensity stacking conditions. The duration stacking duration however would make for a far higher damage, as all that burning/poison damage that would usually be wasted even with one person (enemy dies to lone player when it still has 1 minute of burning/poison) would then be added to the DPS. Perhaps the damage could still spike and clear the stack, but by giving a much lower damage value… lets say one minute of burning clears and turns into 15 seconds worth of that condition’s damage.

However for Bleeding, as it is generally more of a “burst” condition to begin with, I think that a change like this would be needed to help better scale the condition damage when condition damage builds are grouped together.

how to help condition builds in pve

in Suggestions

Posted by: Surbrus.6942

Surbrus.6942

I’d rather suggest that once you stacked up 25 bleeds, their damage will be applied instantly. Meaning … you applied a 10s bleed with 100 dmg/tick, someone filled the stack to 25 and your bleeding will be turned into instant 1000 damage instead of ticking. Same can be done with poison and burning. This will not only improve condition builds, but also be quite effective with stacking parties. It’d solve both problems when you manage to stack up to the limit.

You could do :

In PvE, when you apply a stack of condition that goes above the cap, the stack that is dropped will instantly apply all it’s damage potential at once.

Should be rather balanced since as far as I know, ANet didn’t balance a single class or build with the condition cap in mind.

Personally I think this is the best suggestion I’ve ever heard for the problem of Conditions in PvE. On the concern of this spike damage, this is simply factoring in the damage that is otherwise being completely negated simply due to Anet’s servers not being able to count above 25 stacks per target.

This would also give a new strategy for builds that apply a great amount of conditions. A general zerker build that just happens to apply bleeds could work together with a condition damage player to help achieve a condition spike to finish off enemies faster. Think of it as the Engineer has dealt a massive wound to the target, and they are hanging on by a thread at 20 stacks (for example), the zerker warrior whips out his 1H sword and applies additional bleeds (which themselves don’t do much), but which is enough to cut that thread that the target was hanging onto. Bam, teamwork!! This would even give a purpose for non condition builds to bring a bit of condition application for the sake of helping out their party members.

This spike would only really be useful for dealing the deathblow though, which on trash doesn’t matter, on players in PvP… well 25 stacks of bleeding probably means that you’re dead anyways, and bosses shrug off 25 stacks of bleeding every day.

Another issue with what makes condition damage bad, is the scaling. Zerker stats all multiply the effectiveness of each other, whereas you get no such synergy with a condition build. In PvE where defensive stats are largely worthless, that means that zerkzerkzerk is the way to do it, as Conditions cannot be specialized as much for damage. Condition/Precision might help a tad, but not nearly as much as the holy trinity of Power/Precision/Critical Damage.

(edited by Surbrus.6942)

Leave living world out of WVW

in Guild Wars 2 Discussion

Posted by: Surbrus.6942

Surbrus.6942

If you’re an achievement hunter that only likes PvE, then stop attempting the PvP achievements. Yes, an achievement you can only get in PvP is a PvP achievement.

Come on, just yesterday I saw some achievement hunters on LA /map who don’t like Fractals complaining about how they are forced to go into FotM to get a Living World achievement. You whiners are the exact same, you specifically do not like an aspect of the game, but since their is a reward for people who do participate in a certain aspect of the game, you feel the need be incessantly whine about how you are being “forced” to do something you don’t want to do.

If you don’t like WvW but want the WvW related achievements, then either toughen up and just try to achieve your goal, or just write it off and move onto something else.

EDIT:

whoa there!
I wonder why people PvE don’t want to come into WvW?
As I said – separate each mode and give comparable rewards for each mode- end of problem. You never have to PvE and I will leave you to it

Part of the reason for the annoyance from WvW players on this topic is because since release, these WvW hating PvEers have been whining and whining in an effort to take things away from WvW. WvW already gets the short end of the stick when it comes to new content, and participation in new content… but that does not stop the whiners from their dead set sense of entitlement of easy to get “achievements”.

Again, if you want WvW achievements but hate WvW, either just do it without the extreme degree of whining and self entitlement, or just leave it and do something else (something else besides whining on a forum).

(edited by Surbrus.6942)

Molten Facility vs. Aetherblade Retreat

in Guild Wars 2 Discussion

Posted by: Surbrus.6942

Surbrus.6942

As for the difficulty aspect, how about making two difficulties for each dungeon? An easy mode and a hard mode. The difficulty level of AR was one of my favourite things about it. Also making every achievement easy to get completely defeats the purpose of “achievement”.

Shadowstep Utility

in Thief

Posted by: Surbrus.6942

Surbrus.6942

Its a stunbreaker, a condition cleanser, and a way to backtrack, what more can you realistically ask for?

Dodging is an issue

in Guild Wars 2 Discussion

Posted by: Surbrus.6942

Surbrus.6942

There is a solution to this, and it’s already in the game – monster AI. It’s impossible to “tank” a mob in the old sense, because if it survives long enough it’ll target your squishies anyway.

Not if you are built to tank and know how to do it. Get a nice amount of toughness on your AH Guardian and you will draw most of the aggro and be able to survive the incoming damage (still using your dodges ofc).

However in a party where you can depend on your party memebers to know how to dodge, this is largely unneeded. It does help to have that AH Guardian with enough toughness to be able to grab aggro off your full zerker party of 3 Warrior/1 Mesmer, but since everyone’s toughness is going to be closer to 900 anyways, ~1500 is probably more than enough for you to get that aggro.

But of course, the vast majority of the content in the game does not need one party member to absorb the incoming attacks, instead favouring the ability to kill stuff quickly… so zerkzerkzerk to your heart’s content.

Dodging is an issue

in Guild Wars 2 Discussion

Posted by: Surbrus.6942

Surbrus.6942

All they need to do is lower the damage on each individual hit a boss does, but increase the rate at which that they attack. Zerker+dodge works because all the incoming damage is loaded into one easily dodged attack every now and then.

As it is now, with these lethargic but hard hitting enemies, that’s all you need to do, just dodge. Since condition damage is completely kitten in PvE, and survivable stats are not required (since you just avoid getting hit), the only stats that matter are Power, Precision and Crit Damage.

Of course some content has enemies that can actually hit the players every now and then, so a Guardian with a little bit of survivable stats (the rest zerker stats) is a nice addition to absorb some of that incoming damage.

EDIT:

At the moment there are DPS checks (though weak). But almost no healing checks. And no Control checks. Dungeons should be a mix of all 3.

That is a very good point. The unfortunate thing about control is that Defiant basically tells you to not bother with much interrupts/pulls/blinds/etc, and since the enemy’s attack rate is so abysmally slow, Confusion generally doesn’t do anything either.

There is no small wonder why the PvE game is all about zerkzerkzerk, every other playstyle is generally punished by the mechanics. When the new AR dungeon came out, I was happy because I thought that we were getting a dungeon with a heal check, rather than a DPS check (last boss), until I figured out that no, you can simply avoid the incoming attacks and just zerk down the boss as usual.

(edited by Surbrus.6942)

If You Are Squishy Running Solo

in WvW

Posted by: Surbrus.6942

Surbrus.6942

(zerker getting killed by a zerker Thief)

I don’t think that is a fair comparison, as your build is weak to the stealth ed Thief’s strengths. I use an evasion build for my Thief, I don’t complain about condition Necros, I just know that my build is terribly weak to that one play style of that one class.

Saying that your zerker (any class) is weak against a zerker who gets the jump on you is an obvious statement, as a general rule of WvW, zerker states are absolutely horrible and you deserve every death you get when wearing that gear. If someone focused their entire build to get the jump and maximize an initial burst, it is almost laughable that the optimal target for them would complain. If you are a glass cannon, and another glass cannon’s build specializes in getting the first hit, of course you are at a terribly disadvantage. If you don’t like that, improve your build, or just be a lot more aware of your surroundings.

As for the suggestion about making stealthed enemies actually viable, that entirely nullifies the purpose of stealth in GW2, where you can simply aim the vast majority of your attacks. If the game play was different, if you actually needed to select your target then an outline on the “stealthed” enemy is fine, as that stealth will still give defensive benefits (immunity to being attacked)… the only immunity to being attacked that GW2 stealth gives is in the extremely low skill bracket… where players can almost seem like they have the memory of a goldfish once their enemy turns invisible.

Stealth Traps: those are for countering the Mesmer’s Veil in large scale fights, of course they are useless against a lone roamer.

Jumping puzzle griefers

in WvW

Posted by: Surbrus.6942

Surbrus.6942

Stop the duplicate QQ threads please.

Don’t enter a PvP zone if you don’t want to PvP, there are plenty of PvE zones out there for you to play in. Don’t come into OUR zone and tell us that we need to accommodate your play style.

For the roamers...

in Thief

Posted by: Surbrus.6942

Surbrus.6942

Keep telling yourself that, wimps. If you run, you are useless and might as well be doing PvE, at least then you don’t take up a spot from someone that will actually be useful on your team. If you are dedicating too many utilities/traits/weaponsets for fleeing, you are not dedicating those utilities/traits/weaponsets for being useful.

Of course it is different if you have alternate objectives in mind. Perhaps you know you cannot defeat this one particular guy (of group), but you report in /team their position and intention of taking the camp they were headed towards… then you play bait and simply distract them while reinforcements, or the next point tally approaches. That is one case where running away while not taking objectives is actually a win for you, otherwise you are being utterly useless and are a burden to your team.

Sure in your personal justification you might be telling yourself that you didn’t get defeated, but when you are the guy that no one wants on their team, that is the worst defeat of all.

Leaping Death Blossom

in Thief

Posted by: Surbrus.6942

Surbrus.6942

I think you people truly don’t understand the math behind scaling and why berserker fares so much better with gear scaling, benefitting from 25 vulnerability stacks, and haste effects.

Trust me, I know that it is by far inferior to zerker, it isn’t even close, hence why I was saying that it needs buffs. If I’m taking PvE seriously its zerkzerkzerk every day all day… however when I want to have a bit more fun I go conditions. I’m skilled enough that I don’t need the imbalanced zerker stats (which multiplies in effectiveness, rather than linearly increase in effectiveness like conditions) to destroy people, so I might as well have more fun with the self imposed handicap. Some people just like the challange of playing the non standard, underdog builds.

But yeah, when I’m playing it to win it, zerkzerkzerk is the only way to do it… including on a Guardian if you’re the Guardian in the Warrior/Mesmer zerker party.

(edited by Surbrus.6942)

Leaping Death Blossom

in Thief

Posted by: Surbrus.6942

Surbrus.6942

If you’re a condition Thief that uses LDB, then you need to have a decent amount of power as well. Your strategy is not as one dimensional when you’re build takes this into account.

The very short window on the evade just means that it requires more skill and practice to make the most of it. I use LDB to evade attacks all the time… although if it is an attack I really want to evade I’ll just dodge/Withdraw/Roll for Initiative because its still really hard to evade with LDB… I’ll generally only use LDB as an evade when fighting NPC’s, to get more practice.

I use I D/D condition build on my Thief, LDB is the main sources of damage, and a small amount of my damage mitigation. Having a bit of other offensive stats helps make the build not some one dimensional gimmick build, as I can still throw in some Power based damage.

But yes, Conditions are absolutely terrible in PvE if you are not working alone. When everything is lined up perfectly for the condition burst, I can simultaneously hit the bleed cap on multiple NPC’s by myself… which means that fighting NPC’s with even one additional condition damage user means that there isn’t even going to be much additional damage being dished out… you can’t really improve too much on 25 stacks of bleed and a redundant amount of poison.

As an aside, personally I think they just need to halve the application of bleeds, and double the damage of those bleeds. Basically everyone would be applying half the stacks of bleed but doing the same amount of damage, or some other way of factoring in more condition damage if they can’t simply increase the cap due to their servers exploding from having to keep track of all those numbers or whatever.

Help vs. Thieves

in Necromancer

Posted by: Surbrus.6942

Surbrus.6942

If the Thief isn’t spec’d in Shadow Arts, then using condition damage will make for a relatively easy fight, however Shadow Arts and all those passive abilities on stealth are very popular, so as was said already ITT you should probably assume that they have removed your important conditions when they go into stealth.

When I’m fighting a Thief I like to use a lot of interupts, Spectral Grasp, Doom, and the daze on Warhorn. This means that not only am I interrupting their skills, I am also controlling their movement through pulls, chills and fears. A Thief’s best defence is mobility, stealth is secondary; if you deny them of that mobility, you have a huge advantage. Immobilize is also great for obvious reasons.

Then the standard anti-Thief tactics apply. If you can anticipate their actions while in stealth, that’s another huge advantage for you. Standard Necro tactics also apply, hand out weakness before a burst, absorb big hits with your Deathshroud, etc. If you get hit by Basilisk Venom out of nowhere, hit Deathshroud, if traited to autocast Enfeebling Blood you won’t only be absorbing that backstab damage with your Deathshroud, but you will also reduce the incoming damage by about 25% as well.

Personally I’ve never had a problem with an enemy Thief on my Necro, and look at them as either an easy kill, or someone who is going to run in fear of me… not the condition fear, but completely voluntarily running for their lives because they are legitimately afraid.

Also kind of funny related note, on my Thief I stay the hell away from Necros if I can help it… but then again I don’t use Shadow Arts and stealth that much.

Scammer on my server...

in Guild Wars 2 Discussion

Posted by: Surbrus.6942

Surbrus.6942

I have a conscience as well. I want to see people lose their couple minutes/hours of in game currency so that they can learn their lesson, rather than learning their lesson after getting scammed for hundreds/thousands/more of their real money… and I would much more like to see some scammer’s earnings being measured in pretend money, than actual money.

This is an important lesson that some people have to learn.

[Video] Spectral Wall is Not OP

in Necromancer

Posted by: Surbrus.6942

Surbrus.6942

I’m one of those crazy people who used Spectral Wall before the buff. While I love the buff, I find it unfortunate that not as many enemies like to run through it anymore… because they actually know what it does to them now. Although the dummies who do like hitting their head up against the wall over and over again are a great laugh… especially Heartseeker spamming Thieves.

Renewed Focus

in Guardian

Posted by: Surbrus.6942

Surbrus.6942

warrior skill: endure pain
- 4 seconds invulnerable

I might be wrong here, but I didn’t think Endure Pain granted invulnerability, I thought it was just immunity to damage… which is not nearly as good as invulnerability.

Also voicing it in that the skill has basically been the same since BWE1, but now you can move while channelling.

Scammer on my server...

in Guild Wars 2 Discussion

Posted by: Surbrus.6942

Surbrus.6942

Better people fall for a scam and lose all of there virtual currency than have to learn that lesson in the real world. If you keep babying people they aren’t going to learn how to look after themselves.

The only real issue I see is thakittens annoying spam. Report for spamming and maybe block him, done. Let the gullible learn their important life lesson.

Edit: Huh that crazy word filter again, randomly censoring parts of everyday words.

Griefing WvW JPs

in WvW

Posted by: Surbrus.6942

Surbrus.6942

And clearly you either don’t read this forum much at all

That would be true. But from what I’ve seen that seems to be the case.

If You Are Squishy Running Solo

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Posted by: Surbrus.6942

Surbrus.6942

I’ll give my view on why I think stealth is over powered

Stealth means the player always gets to choose the fight, the optimum time, and has the most advantage at the start…. always. Stealth means the player can always open with the optimal damage and with some of the insane dps can often win the fight in first 2-3 seconds. Stealth means if something does go wrong they simply stealth away, no consequence unlike every other class. Stealth causes the opposing player to loose target and have to reaquire which is a huge advantage (not just thieves in this case).
Being able to stealth off not just your opponent, but mobs, doors, walls etc. is beyond stupid OP
Now combine the ridiculous advantage that stealth gives, combined with the multitude of other abilities thieves have, and stealth in this game is so poorly designed, it is really beyond words
But lets face it. No class will ever admit to being OP, and there is no way for ANet to make a real change without rebuilding the class, so we are stuck with it

It is true that stealth can give an advantage in initiating and escape, however it is not required to do so.

Winning the fight in 2-3 seconds is not an issue with stealth, that is an issue with the extreme spike damage. Oftentimes this is only really an issue with someone who has intentionally built their character glassy, and just got tagged by a glass cannon before they could touch the other guy… or underleveled/undergeared victims.

The target drop is annoying yes, and it is an advantage.

Stealth has advantages, I would hesitate to call them overpowered advantages though.

Personally I’d like to see the Thief’s stealth balanced better with other defensive options (whether stealth is nerffed, or Thief defences are raised in other ways), just for the sake of build variety.

Griefing WvW JPs

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Posted by: Surbrus.6942

Surbrus.6942

You were implying that Anet put in those traps, the darkroom, those rocks, choke points, and the Colosseum in the EB JP by accident. I am saying that you’re smarter than that, and you don’t actually believe what you implied there.

As for these “hard core WvWers who complain about perma-stealth”, they can’t be “hard core” because permastealth is no threat to the objective game that is WvW. Again its mostly new people and the less skilled that complain about that.

Griefing WvW JPs

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Posted by: Surbrus.6942

Surbrus.6942

You’re argument is terribly dishonest aeflune. I hardly doubt that you cannot see the difference between the design of the EB JP and the way players use the tools given to them. Also, “elite hardcore PvPers” don’t complain about perma-stealth Thieves, it is generally only new and lower skilled players that do.

If You Are Squishy Running Solo

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Posted by: Surbrus.6942

Surbrus.6942

If you don’t think d/p thieves are overpowered in the roaming game, you don’t have any business telling people what is or isn’t overpowered.

Perhaps you should enlighten the unenlightened. Are you referring to stealth?.. if so maybe explain how that is overpowered for roamers.

For the roamers...

in Thief

Posted by: Surbrus.6942

Surbrus.6942

I don’t run from a 1v1, but I might leave it to do more productive things… or run when they get reinforcements.

If you “run” from a fight and end up taking several camps, yaks and sentries while your pursuer tries to keep up, that’s not a defeat, that’s actually helping your team a lot more than simply continuing your 1v1 fight.

If You Are Squishy Running Solo

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Posted by: Surbrus.6942

Surbrus.6942

Doesn’t have anything to do with objective-based games or anything – that’s a different topic, and the Thief forum has already shown me that they respond to all arguments with ‘L2P noob’ and insults. So I will not bother with arguing this point.

Since when is running away in fear of your foe not a defeat? It is everything to do with objective based games because the topic is WvW.

A Thief attacks me while I’m taking a camp, I make him run away, I take the camp… move onto the next camp, killing the yak on the way, that same Thief attacks again and masterfully runs away again, I rack up the objectives and associated personal and server rewards.

Sure, you are a master of fleeing from a fight, so what?

[insert French military joke here]

If You Are Squishy Running Solo

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Posted by: Surbrus.6942

Surbrus.6942

Unless you are squishy (or not running solo), you have a snowball’s chance in hell of bursting me down before I stealth again and run away if things go wrong.

So what? In an objective based game type (WvW), sending the enemy running with their tail between their legs is a win.

What class best for +all Stats armor

in Guild Wars 2 Discussion

Posted by: Surbrus.6942

Surbrus.6942

EDIT: I can’t see the name Celestrial anywhere, here’s a picture I took from Bogotter’s review.

That’s a typo most likely. Just like the old “Glacial Lonestones”. They ended up fixing the name on Glacial *Lode*stones, however if the typo only exists on the recipe, then it might just remain there forever, as it isn’t as noticeable as one of the lodestones not being called a lodestone.

[How To] FIX WvW Thief Stealth

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Posted by: Surbrus.6942

Surbrus.6942

Shadow’s Embrace trait (condition removal in stealth): way overpowered because it almost makes thief immune to condition damage but I can’t think of how to nerf it without overnerfing.

How about just remove it, and give the Thief some real condition removal that isn’t tied to Shadow Arts. We Thieves that don’t use Shadow Arts are just begging for some condition removal.

I’m sure eles that don’t want to spec into water want good condition removal too. Ohh, maybe rangers want to do it too without taking healing spring or speccing into wilderness survival? Or perhaps guardians who dont want to spec into honor?

What does that have to do with disincentivizing stealth focused Thief builds?. You missed the point and/or you just are just venting some unrelated tangent.

The point was that currently the way that a Thief has to spec to get more condition removal is into the [often loathed my all] stealth trait line. The point I raised was to address the imbalance between Shadow Arts and Acrobatics (for the defensive trait lines). If the condition removal was moved somewhere else, it would make make the other traitlines more viable, and Shadow Arts less of a no brainer for many people.

Also, you Guardian example is BS.

Which is the most downtrodden profession?

in Guild Wars 2 Discussion

Posted by: Surbrus.6942

Surbrus.6942

  • Rangers in a zerg in WvW? I hope you really know how to play it.

This is where the two most useless large scale WvW classes can come together and be useful: Ranger water field, Thief blast finisher.

While the Ranger waits for his healing skill cool down, he can be used as a bit of a damage sponge to help protect the more useful members of the zerg, such as underleveled and undergeared Guardians and Mesmers. Unfortunately when not blast finishing, the Thief can’t really protect any of those more valuable members of the zerg by body blocking.

Why does WvW punish you for helping ?

in WvW

Posted by: Surbrus.6942

Surbrus.6942

2) Even without reallocation of points, there is no way to save your trait and gear setup short of taking screen shots.

That’s what I would really like to see, being able to save a build. Its so annoying to have to either commit all your different builds for all your different characters to memory, or screenshots, etc. Also it takes a bit of time to switch around all your gear and traits, and leaves the chance of mistakenly slotting an incorrect trait or piece of gear.

On the queues thing, I don’t think that’s much of an issue, as if you are playing on a server with a large queue, that was your decision. If anything there should be more incentives for people moving to lower pop servers, not fewer.

[How To] FIX WvW Thief Stealth

in WvW

Posted by: Surbrus.6942

Surbrus.6942

Shadow’s Embrace trait (condition removal in stealth): way overpowered because it almost makes thief immune to condition damage but I can’t think of how to nerf it without overnerfing.

How about just remove it, and give the Thief some real condition removal that isn’t tied to Shadow Arts. We Thieves that don’t use Shadow Arts are just begging for some condition removal.