If you already have Swiftness then the symbol will just add 1 second per tick onto the duration.
That’s not what the tooltip says.
Are you doing massive group activities where to want to tag lots of enemies?
a. Yes – Guardian
b. No – Warrior
Is it just me, or does Symbol of Swiftness’ Swiftness fail to stack duration with other Swiftness?
We have “Borged” the wall necro-pool/mesmer pull tactic, thanks AG.
If they dynamically incentivise attacking the leading side, things will change dramatically.
Did anybody mentions the green waterfall yet?
Bowl of Salsa has the wrong buff icon on moused over (Spanner).
[img]http://wiki.guildwars2.com/images/thumb/2/23/Nourishment_utility.png/19px-Nourishment_utility.png[/img]
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Fellow Guardians, I am just posting a vague idea to give the much maligned single-handed weapons a bit of a boost:
What do you think of about making more of the powers on one handers into fields/finishers for combos? Which do you think would be good candidates for these?
This has happened to me since long before the current patch.
That’s your inventory, not your bank.
Wvw. I made 100,000 karma since Friday, even without spending all of my time in there. If there’s a bug for you, you should report it.
This. Join one of the zerg servers like Vizuna, Piken, AG, Blobbadon’s and you’ll farm your karma in no time.
I’m flipping these, why don’t you just pay the high price? I invested a considerable percentage of my gold into this asset.
It would be extremely unfair to me and my fellow speculators should Arenanet change the supply IN ANY WAY.
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Just pay up, curse you!
Guardian: CD reduction across the board on utilities and some weapon skills, especially 4/5th slots.
Not for buffing guards, but for a gameplay standpoint.
Warrior’s GS skills (2nd to 5th) have 8, 10, 15, 20 sec CD respectively.
Guard’s GS is 10, 15, 20, 30.War’s Hammer: 12, 12, 20, 30.
Guard’s Hammer: 5, 15, 25, 40.War’s Axe/Mace: 6, 10, 15, 25.
Guard’s Sword/Focus: 10, 15, 25, 45.War’s Shouts(FGJ, SiO, OmM, FearMe): 25, 25, 30, 60.
Guardian’s Shouts (SyG, HtL, Retreat, SY): 30, 35, 60, 60.
Guardian has always been a bit clunky and weird… …don’t leave me hanging here.
I have played GW2 since beta 1, more and more I see the GW2 manifesto getting more and more untrue.
Bosses dont respawn after 10min yeah right , please explain Queensdale champ runs, I would really like to know and why you diverted your own goals and plans to………..this.
You can see that they’re trying to hold true to the essence of this via the living story. I think they’re on the right track, and I like some of the routines they’ve put in for things going on in the world. i.e. Sometimes it’s the elementals near Cypress City in Orr, sometimes it’s the undead vet. I like the variety and it’s a huge step up from previous games. I look forward to games of the future which expand upon this to give us even more variety.
Guardian – Let us move while using No. 3 on sword. It’s always been a clunky skill that is just kind of weird. Thus for the same reason Arenanet changed Warriors’ Staggering blow, it sword #3 should be changed.
It needs a Quality of Life change! (Obviously, this would require animation alteration on the floating Asura version, which is the reason I think it’s not been done yet).
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Life is a grind!
I suppose that crafting is the grind-play people asked for. Sadly, on top of the grind, they also have to go scrabbling around the internet for recipes, bills of materials – that’s the part I dislike.
Maybe the solution to all this mess is to improve the crafting interface – god knows it needs it.
I wish I could add something more than;
“I, too, am experiencing this problem”.
You had me until you said;
“It’s a blobfest” -> now you gotta stop blobbing to escape the skill lag
I play in bronze so I rarely see skill lag because we rarely have large zerg v zerg. I’m just guessing the skill lag will ultimately split up the zergs.
Not saying skill lag is a good thing.
I think he means that this doesn’t solve the blob issue. Eu has had the worst skill lag for moths due to the fact they all have similar time zones for prime time and blobs still rule the meta.
Our server played #3 (Piken) a few weeks ago and #2 (Vizuna) last week. They both have zergs of such unbelievable size! They literally cram everybody on the map into one massive zerg, there are no singletons flipping guards or someone off on their own in a jumping puzzle or anything like that. It’s just one gigantic blob.
The trick to WvW is the speed of moving the blob around. And that’s it, really. Viz do it much more quickly than Piken.
The main problem with the blob is how quickly it gets around, the fact that the objectives are very close together, that the maps are too small for people who run with swiftness 24/7.
You had me until you said;
“It’s a blobfest” -> now you gotta stop blobbing to escape the skill lag
Why would GvG guilds play normal WvW now?
I don’t suppose it’s a real loss, it just means that WvW becomes a lot more casual.
The new map looks gigantic (which would be a truly great thing), or am I seeing it wrongly? Does this mean they’ve countered the problems they had with map-size limit they talked about previously?
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- Fireworks that work in WvW #1 Priority.
- Lore – PLEASE tie up some loose ends. It feels like nothing is concluding with all these plot threads flapping around.
- Rename WvW Ranks, give us a way to show our allies our ranks, perhaps an icon to display on armour or at least rank-as-title.
- A proper way to counter invisibility.
- Sentinel recipe.
WvW:
- Dynamic incentive for the two “losing” sides to gang up on whoever is leading at any one time (e.g. double reward for capping things which belong to that world). And/or making life more difficult when you are leading, examples: fewer guards, shorter timers on siege, disabled waypoints (this should vary depending on how much % you are leading by, so if you are leading by a little, life should be a little more difficult, when leading by a lot, life should be a lot more difficult – as you get reigned in, life becomes less difficult).
- Balance between;
a. Slowing down the highly mobile megablobs – (for example, disable waypoints if you are leading) and,
b. Making it possible to get people to objectives in order to man siege before the door is gone. - Make objectives more interesting. Give the Lord some character (a name, perhaps with a random buff which that Lord always gives), perhaps change the models. Perhaps give each world a unique Keep skin (perhaps asking for a too many Anet resources), or give each of the three borderlands different terrain textures. Maybe give us keeps that get taller when upgraded. Maybe add unique things that each objective can do, for example, upgrade an aspect of a golem (could be anything; more DPS, longer shield/shield that works against carts, etc etc – to stop it being OP give it an “upgrade golem over time” element). Also, what happened to tier 3 doors?
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10,000 candy corn for any ONE of the recipes… Nothing for the quaggans! NOTHING!
PvE:
- Please tie up some loose ends. I know you have to have stuff going on all over the place, but I watch Wooden Potatoes, and there are more loose ends in Guild Wars than a bowl of spaghetti.
- Tokens instead/as well as RNG.
- Class fixes Weapons skills specifically need a balance pass.
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Would you say there’s a flavour-of-the-month class? If so, what do you think it is? My candidate illustrated below.
Will tokens make people want to kill Teqqie and whatnot more? I believe so. What do you think?
I can’t fathom why they moved away from the proven and well-loved dungeon token model. RNG is universally reviled in comparison.
Changing the final rewards won’t do it, you need a dynamic system which incentivises the two losing sides to attack whoever is leading at any given time.
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As a Guardian I support this suggestion, but I warn Warriors: you won’t like it.
On a side note, I would like to see more pitch-black content like the dark room in EB, where people need to carry torches.
Or Fow matchup, zergs having all 3 bloodlust up is way too much.
Tie it to points. The more points ahead a server is, the less the bloodlust does.
As in?
Green server has to finish first to get a chest?
Blue has to finish second to get a chest, bonus chest if finishes 1st place
Red get a chest, but bonus if 2nd and another if fist?
See my post above yours, but yes, your ideas are great, too!
that’s why they need to implement an incentive
Yep. They need to offer double WXP for killing the leading server’s players and taking their objectives. And more things of that ilk.
At this point should we all just be using Arrow Cart hacks? It’s a complete waste of time playing this game at this point otherwise. Given this has been a problem for months without any improvement or comment, is it safe to presume this is approved by ANet?
Laws are there to be skirted. You have to get as NEAR AS POSSIBLE to breaking the law without actually stepping over the line. That’s the rule of our society.
How it should be: The more you have, the less extra you get.
How it is: The more you have, the more you get.
Huzzah for reversed logics of reward.
Please note that what I describe is called, “Diminishing Returns”, and is VERY SENSIBLE!
IMO Arenanet have done this on purpose so that people feel the league system is better.
All along they could have restricted the range of servers you get matched against.
How it should be: The more you have, the less extra you get.
e.g. The more you own, the shorter timer on your siege.
How it is: The more you have, the more you get.
e.g. Waypoints.
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Props to VM, the only guild I’ve seen running without a blob in Vizunah so far.
Screenshot or it didn’t happen.
Why can’t you craft-to-sell? That’s what I don’t understand. I find this most peculiar in this market-driven game with it’s own dedicated economist and all. The only conclusion one can draw is that John Smith was uncertain of how the market would be affected and therefore recommended people only be able to craft for themselves, for now. I expect this to change in the future, if they remember to do it – though judging by our lack of;
- legendary precursor scavenger hunt, and,
- limiting the range of servers you could be matched up against in WvW
I expect they’ll conveniently forget to change it.
I win if i manage get inside tower alive. Then i use laugh emote because failure thief couldn’t kill me.
Me too. This is GW2 WvW at it’s finest
1. keep the nodes on the same locations. Still boring to harvest the stuff, but at least less annoying and time consuming. I want to do something else than “reexplore” Cursed Shore running through all the boring mobs who try to gnaw at my heels
No. On my server, we spice things up with a “mining run” every day. If the nodes were always in the same place it would be boring.
2. mark the nodes somehow on map so they look differently than mithril and cypres saplings
Yes. This is a good idea. All the icons should be slightly different to denote the tier, imo.
3. consider making some tough high level mining area guarded by vets or even champs where we can harvest the top stuff (only)
Thanks!
No way in hell.
Same. Needs to be in BUGS forum plx mods.
Gunnar’s Hold | Vizunah Square!?!! | Kodash!?!!
… and for that reason, I’m out.
Defending was already tricky enough, but with this many Omegas around, it’s going to be … more difficult.
According to the wiki page, we’re lacking lots of food combinations such as;
+Vitality for 30s on kill
+Toughness for 30s on kill
Mostly it seems geared towards crit specs. This isn’t great for Guardians, for example, for whom crit spec is a pipedream.
There will be 2 teams fighting for top spot in silver. Whichever 2 of SoS/FA/Mag/SBI don’t make gold. It’s not like 9-15 are going to have any chance to overthrow 7 and 8. Silver league is actually worse than gold. 7 and 8 crush 9-15 just as much as 1-3 crush 4-6.
Yep, there needs to be more reward/incentive for the two crappier sides to join forces rather than #2 trying to batter #3 harder than #1 batters them.
Also, where are the tier 3 doors?
What the hell is Futbol?
It’s called Football.I’m sure if I said “Football or Soccer” the anger directed my way would be greater.
It’s “American Football” or “Association Football”.
Guardians don’t sacrifice as much to get a ton of damage, they don’t sacrifice heavy defense like Warriors have to, to get high DPS. They’re damage is build straight into their tanking tree. 0/0/30/0/0.
Congratulations, you get best troll award.