221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Each player is limited per week in how many tickets they can get, therefore ranks are irrelevant as a rank 1 player can still get the same amount of tickets per week as someone with rank 9k. There are different ways to increase the amount of pips you can get, ranks are only a part of it and it is to reward players who have stuck with the game mode that for years was never as rewarding as pvp or pve.
The rewards are meant to be a longterm goal which is why there is a weekly limit. It is not meant to be farmed in a few days or weeks so people will get bored and leave.
If you dont like it, dont do it, simple as that. There are other ways of acquiring gear. None of the rewards are closed off to you if you actually want to work for them. Any player with a high rank had to earn them, it did not just magically happen and yet you seem to act like you are entitled to everything right away. How about you stop making thread after thread complaining about how this or that is not fair simply because it’s harder for you.
I’m aware of the ticket cap, you didnt address any of my logic, and basically just said if I dont like it, don’t do it.
My point is that its discouraging and puts newer players at a time disadvantage whereas other content does not.
There is no “logic”, its just complaining. Stop acting as if you are some champion for new players, we have seen your other threads. It is just constant complaining with an attitude of self entitlement. We get it, you want it easier and you think its unfair that they rewarded players who actually cared about WvW and not you.
hah acting like you deserve something over other players for (insert any reason here) is entitlement.
Bolded- Funny you say that, because it’s exactly how you’re acting…
You don’t deserve to be in the same position as someone who has been playing the mode. Quit waving your entitlement flag and grind like the rest of the players did.
no for some reason you think that complaining in order to enact change is entitlement. I would be entitled if I had the items in question and then stopped others from getting it. that = entitlement. Trying to change things has nothing to do with entitlement. Tell me throughout history people who protested to change workplace conditions because they were horrible. Were they entitled too? because apparently anyone who complains is entitled according to this logic.
entitlement is that you think you deserve something because you are special and that its your right to have it for whatever reason you make up. If you already have something and then actively try to block others from getting it, the argument you are using is one of entitlement. (its my thing and nobody else can have it, cuz im me or because of x)
Actually, yes.
Where did I say “free”? …Try reading my post fully if you want to respond next time.
This is totally you… “entitlement is that you think you deserve something because you are special”…
Get in there and earn your ranks like the rest of the players. Stop acting like you’re entitled to something you haven’t earned. Also, please stop spamming the forums with pip rage posts.
i never said to give it to me for free? I said to make the grind more reasonable and less dissuasive to play. They’ve set the carrot too high and its unreasonable. entitlement is a word used by those who “have” not the “have nots”
“Everyone should get the same pips for playing in wvw.
You don’t get legendary armor or legendary fractal back piece faster because you have been playing pve for 5 years.
You don’t get the legendary spvp back piece faster because you are rank 80 and played spvp for 5 years.
So why do veteran wvw players, get anything faster? Why do they get exclusive armor that only they can obtain because of high ranks? Nothing else is gated behind high ranks. Entitlement.
Sure hope they add exclusive stuff for “veteran” spvpers and pvers. But I bet they won’t."
Sorry, but the devs made the reward system in wvw to show some love and appreciation to the players who actually played the mode… for years… throughout huge messes and lack of a lot of care for this part of the game…
Get over it…Stop acting entitled just because you didn’t care to participate in wvw before. Stop spamming the forums. Load up the game and play.
great argument/logic there, get over it and just dont complain because you say so, even though i pointed out extremely valid examples of how this system is imbalanced compared to all other game systems.
Yup, it’s a fantastic argument! Ty!
Spend more time earning wvw levels and pips, and less time spamming these forums.
great argument/logic there, get over it and just dont complain because you say so, even though i pointed out extremely valid examples of how this system is imbalanced compared to all other game systems.
You’re just choosing not to read properly and absorb the logic because you’re too busy rage spamming. You did not provide a rational argument for the system to change, you’re just complaining that it’s unfair that the devs reward players who remained dedicated to the mode… Get over your feeling of entitlement and get in there and be a wvw warrior!
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Each player is limited per week in how many tickets they can get, therefore ranks are irrelevant as a rank 1 player can still get the same amount of tickets per week as someone with rank 9k. There are different ways to increase the amount of pips you can get, ranks are only a part of it and it is to reward players who have stuck with the game mode that for years was never as rewarding as pvp or pve.
The rewards are meant to be a longterm goal which is why there is a weekly limit. It is not meant to be farmed in a few days or weeks so people will get bored and leave.
If you dont like it, dont do it, simple as that. There are other ways of acquiring gear. None of the rewards are closed off to you if you actually want to work for them. Any player with a high rank had to earn them, it did not just magically happen and yet you seem to act like you are entitled to everything right away. How about you stop making thread after thread complaining about how this or that is not fair simply because it’s harder for you.
I’m aware of the ticket cap, you didnt address any of my logic, and basically just said if I dont like it, don’t do it.
My point is that its discouraging and puts newer players at a time disadvantage whereas other content does not.
There is no “logic”, its just complaining. Stop acting as if you are some champion for new players, we have seen your other threads. It is just constant complaining with an attitude of self entitlement. We get it, you want it easier and you think its unfair that they rewarded players who actually cared about WvW and not you.
hah acting like you deserve something over other players for (insert any reason here) is entitlement.
Bolded- Funny you say that, because it’s exactly how you’re acting…
You don’t deserve to be in the same position as someone who has been playing the mode. Quit waving your entitlement flag and grind like the rest of the players did.
no for some reason you think that complaining in order to enact change is entitlement. I would be entitled if I had the items in question and then stopped others from getting it. that = entitlement. Trying to change things has nothing to do with entitlement. Tell me throughout history people who protested to change workplace conditions because they were horrible. Were they entitled too? because apparently anyone who complains is entitled according to this logic.
entitlement is that you think you deserve something because you are special and that its your right to have it for whatever reason you make up. If you already have something and then actively try to block others from getting it, the argument you are using is one of entitlement. (its my thing and nobody else can have it, cuz im me or because of x)
Actually, yes.
Where did I say “free”? …Try reading my post fully if you want to respond next time.
This is totally you… “entitlement is that you think you deserve something because you are special”…
Get in there and earn your ranks like the rest of the players. Stop acting like you’re entitled to something you haven’t earned. Also, please stop spamming the forums with pip rage posts.
i never said to give it to me for free? I said to make the grind more reasonable and less dissuasive to play. They’ve set the carrot too high and its unreasonable. entitlement is a word used by those who “have” not the “have nots”
“Everyone should get the same pips for playing in wvw.
You don’t get legendary armor or legendary fractal back piece faster because you have been playing pve for 5 years.
You don’t get the legendary spvp back piece faster because you are rank 80 and played spvp for 5 years.
So why do veteran wvw players, get anything faster? Why do they get exclusive armor that only they can obtain because of high ranks? Nothing else is gated behind high ranks. Entitlement.
Sure hope they add exclusive stuff for “veteran” spvpers and pvers. But I bet they won’t."
Sorry, but the devs made the reward system in wvw to show some love and appreciation to the players who actually played the mode… for years… throughout huge messes and lack of a lot of care for this part of the game…
Get over it…Stop acting entitled just because you didn’t care to participate in wvw before. Stop spamming the forums. Load up the game and play.
great argument/logic there, get over it and just dont complain because you say so, even though i pointed out extremely valid examples of how this system is imbalanced compared to all other game systems.
Yup, it’s a fantastic argument! Ty!
Spend more time earning wvw levels and pips, and less time spamming these forums.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Each player is limited per week in how many tickets they can get, therefore ranks are irrelevant as a rank 1 player can still get the same amount of tickets per week as someone with rank 9k. There are different ways to increase the amount of pips you can get, ranks are only a part of it and it is to reward players who have stuck with the game mode that for years was never as rewarding as pvp or pve.
The rewards are meant to be a longterm goal which is why there is a weekly limit. It is not meant to be farmed in a few days or weeks so people will get bored and leave.
If you dont like it, dont do it, simple as that. There are other ways of acquiring gear. None of the rewards are closed off to you if you actually want to work for them. Any player with a high rank had to earn them, it did not just magically happen and yet you seem to act like you are entitled to everything right away. How about you stop making thread after thread complaining about how this or that is not fair simply because it’s harder for you.
I’m aware of the ticket cap, you didnt address any of my logic, and basically just said if I dont like it, don’t do it.
My point is that its discouraging and puts newer players at a time disadvantage whereas other content does not.
There is no “logic”, its just complaining. Stop acting as if you are some champion for new players, we have seen your other threads. It is just constant complaining with an attitude of self entitlement. We get it, you want it easier and you think its unfair that they rewarded players who actually cared about WvW and not you.
hah acting like you deserve something over other players for (insert any reason here) is entitlement.
Bolded- Funny you say that, because it’s exactly how you’re acting…
You don’t deserve to be in the same position as someone who has been playing the mode. Quit waving your entitlement flag and grind like the rest of the players did.
no for some reason you think that complaining in order to enact change is entitlement. I would be entitled if I had the items in question and then stopped others from getting it. that = entitlement. Trying to change things has nothing to do with entitlement. Tell me throughout history people who protested to change workplace conditions because they were horrible. Were they entitled too? because apparently anyone who complains is entitled according to this logic.
entitlement is that you think you deserve something because you are special and that its your right to have it for whatever reason you make up. If you already have something and then actively try to block others from getting it, the argument you are using is one of entitlement. (its my thing and nobody else can have it, cuz im me or because of x)
Actually, yes.
This is totally you… “entitlement is that you think you deserve something because you are special”…
Get in there and earn your ranks like the rest of the players. Stop acting like you’re entitled to something you haven’t earned. Also, please stop spamming the forums with pip rage posts.
i never said to give it to me for free? I said to make the grind more reasonable and less dissuasive to play. They’ve set the carrot too high and its unreasonable. entitlement is a word used by those who “have” not the “have nots”
“Everyone should get the same pips for playing in wvw.
You don’t get legendary armor or legendary fractal back piece faster because you have been playing pve for 5 years.
You don’t get the legendary spvp back piece faster because you are rank 80 and played spvp for 5 years.
So why do veteran wvw players, get anything faster? Why do they get exclusive armor that only they can obtain because of high ranks? Nothing else is gated behind high ranks. Entitlement.
Sure hope they add exclusive stuff for “veteran” spvpers and pvers. But I bet they won’t."
Sorry, but the devs made the reward system in wvw to show some love and appreciation to the players who actually played the mode… for years… throughout huge messes and lack of a lot of care for this part of the game…
Get over it…Stop acting entitled just because you didn’t care to participate in wvw before. Stop spamming the forums. Load up the game and play.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
Each player is limited per week in how many tickets they can get, therefore ranks are irrelevant as a rank 1 player can still get the same amount of tickets per week as someone with rank 9k. There are different ways to increase the amount of pips you can get, ranks are only a part of it and it is to reward players who have stuck with the game mode that for years was never as rewarding as pvp or pve.
The rewards are meant to be a longterm goal which is why there is a weekly limit. It is not meant to be farmed in a few days or weeks so people will get bored and leave.
If you dont like it, dont do it, simple as that. There are other ways of acquiring gear. None of the rewards are closed off to you if you actually want to work for them. Any player with a high rank had to earn them, it did not just magically happen and yet you seem to act like you are entitled to everything right away. How about you stop making thread after thread complaining about how this or that is not fair simply because it’s harder for you.
I’m aware of the ticket cap, you didnt address any of my logic, and basically just said if I dont like it, don’t do it.
My point is that its discouraging and puts newer players at a time disadvantage whereas other content does not.
There is no “logic”, its just complaining. Stop acting as if you are some champion for new players, we have seen your other threads. It is just constant complaining with an attitude of self entitlement. We get it, you want it easier and you think its unfair that they rewarded players who actually cared about WvW and not you.
hah acting like you deserve something over other players for (insert any reason here) is entitlement.
Bolded- Funny you say that, because it’s exactly how you’re acting…
You don’t deserve to be in the same position as someone who has been playing the mode. Quit waving your entitlement flag and grind like the rest of the players did.
no for some reason you think that complaining in order to enact change is entitlement. I would be entitled if I had the items in question and then stopped others from getting it. that = entitlement. Trying to change things has nothing to do with entitlement. Tell me throughout history people who protested to change workplace conditions because they were horrible. Were they entitled too? because apparently anyone who complains is entitled according to this logic.
entitlement is that you think you deserve something because you are special and that its your right to have it for whatever reason you make up. If you already have something and then actively try to block others from getting it, the argument you are using is one of entitlement. (its my thing and nobody else can have it, cuz im me or because of x)
Actually, yes.
This is totally you… “entitlement is that you think you deserve something because you are special”…
Get in there and earn your ranks like the rest of the players. Stop acting like you’re entitled to something you haven’t earned. Also, please stop spamming the forums with pip rage posts.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Each player is limited per week in how many tickets they can get, therefore ranks are irrelevant as a rank 1 player can still get the same amount of tickets per week as someone with rank 9k. There are different ways to increase the amount of pips you can get, ranks are only a part of it and it is to reward players who have stuck with the game mode that for years was never as rewarding as pvp or pve.
The rewards are meant to be a longterm goal which is why there is a weekly limit. It is not meant to be farmed in a few days or weeks so people will get bored and leave.
If you dont like it, dont do it, simple as that. There are other ways of acquiring gear. None of the rewards are closed off to you if you actually want to work for them. Any player with a high rank had to earn them, it did not just magically happen and yet you seem to act like you are entitled to everything right away. How about you stop making thread after thread complaining about how this or that is not fair simply because it’s harder for you.
I’m aware of the ticket cap, you didnt address any of my logic, and basically just said if I dont like it, don’t do it.
My point is that its discouraging and puts newer players at a time disadvantage whereas other content does not.
There is no “logic”, its just complaining. Stop acting as if you are some champion for new players, we have seen your other threads. It is just constant complaining with an attitude of self entitlement. We get it, you want it easier and you think its unfair that they rewarded players who actually cared about WvW and not you.
hah acting like you deserve something over other players for (insert any reason here) is entitlement.
Bolded- Funny you say that, because it’s exactly how you’re acting…
You don’t deserve to be in the same position as someone who has been playing the mode. Quit waving your entitlement flag and grind like the rest of the players did.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
I mean despite the OP…..Condi Reaper is really crazy op right now. Not sure how anyone can actually defend that class right now.
Because they play reapers most likely. Helly is a prolific viper reaper player and he made vids about how obnoxious reaper is atm and people still tell him hes wrong/ reapers deserve this meta blahblahblah. Not even someone who is an expert on reaper can tell the masses that reaper is rediculous in wvw.
And the entire Condi and Control designs are ridiculous.
And the burst an individual player can put out is ridiculous.
And the stealth systems are ridiculous.
And the pve rp designs shoved into spvp and wvw are ridiculous.
And the devs not doing much of anything to revisit and really improve on profession designs, skills, traits… is ridiculous… because they don’t care to make sure this game has a quality user experience in spvp and wvw… Mike O a year ago on balance “we want changes that don’t screw over pve”…
And the list of ridiculous things goes on and on and on and on…
You peeps need to look deeper than an initial scenario or gripe, and talk about the real issues.
Edit- and the more you wvw and pvp here, the more you see the ridiculous lack of effort to make these sides of the game good. That’s why flocks of players will leave gw2 wvw for CU… where classes and combat are designed solely for rvr pvp…
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
All I see is a bad player got killed
idk what the point of this thread even is,
but its pretty rich of you to observe 8 seconds of play and call me bad after getting +1 by a condi reaper while playing a rev.I made this thread because you claim condi necro is super op and needs a nerf. Then you post a video showing said results. Said video shows you downing the first necro only to be attacked by 2 necros and killed with relative ease. That would happen to anyone, regardless of their skill. Not because condi necro is super op but because you were already half health, 1 heal skill on cooldown and then got jumped by 2 players.
because you and so many others didnt understand i explain it here too,
there was 4 reapers and of 4 players, that would never have happened 6 months ago. Its an obvious shift in class participation brought on how easy and rewarding reaper is.
Your video doesn’t prove anything except you were outnumbered by multiples of the same class at that specific time period. It does not show an in-depth analysis of your adventures through wvw over X period of time to speculate ratios of played professions.
Also, for the most part, some professions can’t afford to run solo or they will get picked apart easily by classes that have positioning skills… so you will see small groups of them together by necessity or for fun…
You lost, just move on…
Edit- and I’m curious if we would be having this discussion if you were on Thief and stealth stomped that necro, then completely ran away untouched… Like we have all seen the thief profession capable of doing…
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
Can we just delete reapers or something already? I don’t mind dying all night but can it please be to something other than button smashing to crush every thing in 600 aoe? And whats worse is that every reaper knows this is exactly what the class has been reduced to now. I have a reaper as well. This vid shows what small scale comp has been reduced to quite well I think.
Idk maybe I just need to see what new expansion brings.
It could have been 3-4 of anything and you would have lost… If you want to complain about the meta state, with regard to high individual burst or condi systems or what have you… I get it, but this complaint seems pretty pointless to make. You died… it happens… oh well.
Also, do you really want to nitpick about the strengths of rev in comparison? Heavy armor, double heals, passive boons, access to better mobility skills, heavy hitting attacks from 1,200 range… You obviously downed that necro solo, but really your main issue is that you lost outnumbered… Seems pretty frivolous.
Idk people can’t follow a thread or something so I added edit to main op. The complaint is more about the ratio of reapers in wvw small scale (3-15 group sizes) rather than me dying. I die all the time, idc. I just wish something would be addressed about the elephant in the room.
Ok, but there are a herd of elephants in this game due to many factors… You could run down a huge list of major issues with this game, so it’s kind of unfair to peg it on 1 profession.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
Can we just delete reapers or something already? I don’t mind dying all night but can it please be to something other than button smashing to crush every thing in 600 aoe? And whats worse is that every reaper knows this is exactly what the class has been reduced to now. I have a reaper as well. This vid shows what small scale comp has been reduced to quite well I think.
Idk maybe I just need to see what new expansion brings.
It could have been 3-4 of anything and you would have lost… If you want to complain about the meta state, with regard to high individual burst or condi systems or what have you… I get it, but this complaint seems pretty pointless to make. You died… it happens… oh well.
Also, do you really want to nitpick about the strengths of rev in comparison? Heavy armor, double heals, passive boons, access to better mobility skills, heavy hitting attacks from 1,200 range… You obviously downed that necro solo, but really your main issue is that you lost outnumbered… Seems pretty frivolous.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Yes, but you are only looking at it from 1 point of view. There is nothing wrong with tab target skills because you still have evadeds, blocks, dodging, damage mitigation buffs, healing, positioning, los… Also, if the devs ever get serious with improving heal and non heal support, then combat gets tougher… so additional sources of damage are needed too.
Just about every skill in City of Heroes was tab target… and there was nothing brain dead about the combat. In fact, there are a ton of class and combat designs that are still way ahead of thier time in many respects. Sure, gw2 is a modern game in ways, but unlike here, the devs from CoH made sure classes and combat were the main focus for the end user… That type of development effort is sorely missing here.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
WvW involves many different playstyles and zergs are part of that. There is nothing really wrong with them and they are easy to avoid. There has always been blobs and there always will be blobs however what has been taken away is the ability of a well coordinated smaller group to deal with said blobs. That is the real shame IMO.
Just to clarify… I’m not anti-zerg, just saying…
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Gw2 specifically moved away from targeting skills to make the game less tab-target kill. It requires dodging, group healing thats effective requires coordination. Combat in Gw2 is so highly rated because failure is always an option.
Yet there are a bunch of tab target skills that can be dodged anyway, so moot point. Group heal and non heal support was designed poorly from the onset, intentionally, and it shows. Yes, gw2 has some good combat elements, but it has nothing to do with having “failure is always an option”… you can die in any game…
1 – Desert Bl is bigger and ppl cried…alot. Ppl wont spread out..they will stay in a blob and will simply slow the pace down. If you want to work in smaller more effective groups….join a wvw guild.
Umm dbl has tons of structures… I’m talking about maps with less structures (I said open area objectives) to take… these are 2 different things
2- If you want to understand how nearly any class can be built for “support” I reccomend joining a wvw guild.
I’m fully aware, that’s not the point, so you should reread what I’m talking about
3- Gw2 was specifically designed to get away from tab targeted aoe skills..however if you play with your options you can find snap to target aoe targeting. The Aoe cap basically makes stacking effective damage reduction. So aoe all you want, 10 Aoes wont make a dent in 30 ppl. To learn more about of aoe intensive some classes are and how aoes are used in wvw I reccomend joining a wvw guild.
I’m fully aware about the aoe skills here. I don’t really care about original designs, I’m talking about changes going forward… Snap ground target or aoe caps have nothing to do with this. And you’re wrong if you think more aoe skills won’t make a “dent” or difference in combat
You are missing a lot of key points.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
Every so often I see players complaining about zergs/blobs… and trying to come up with ways to make is so smaller groups can contribute more… so I’m here to tell you how this can be done in 3 steps…
1- More maps in play with open area objectives. This will spread out players, and allow smaller groups and solo players to contribute more.
2- Much better support skills and designs are needed. This game was NOT created with strong heal and nonheal support designs. The UI isn’t tailored for support roles. Support skills were not designed to target other players. The ground aoe support skills are awful because combat is designed for players to move, and that makes a counter productive scenario. All non ranged aoe support skills force players to be in point blank range within x radius, so it forces players to stack. All support skills have such short durations individually that it forces players to stack for maximum benefit.
By contrast to the above, City of Heroes had a fully fleshed out support system with a good UI, player targetable aoe and single target heal and non heal support skills, point blank aoe heal and non heal support skills, long duration (60+ seconds…) support skill buffs… and later in the lifecycle the devs made it so single target buffs would also hit all surrounding teammates, so it was a huge qol improvement to play support… The best part is that all of their “professions” also had either a primary or secondary power set that was designed to be offensive… So no, you weren’t just some forced buff bot in City of Heroes… These designs allowed, and encouraged, players to move around a lot, and smaller groups could function great without needing to stack, unlike here…
If the gw2 devs want to learn how to make a better support system (and overall game), that encourages effective small team play… then look up this for some much needed inspiration from a game that was, and still is, way ahead of its time in the class and combat departments… https://paragonwiki.com/wiki/Main_Page
3- Way more ranged aoe and melee aoe attacks… Another area where City of Heroes shines… There were a ton of player targeted ranged aoe skills (no, not like the ground target aoe skills here), point blank aoe skills, and yes, some ground target aoe skills… Adding more aoe attacks makes it more dangerous for players to stack, so naturally this forces players to destack more… But what about pve swagger? Just add more mobs and more toughness to those mobs… simple.
…All of these suggestions improve wvw combat gameplay and breaks up zergs/blobs more… And pve is no problem with changes 2 and 3, because all the devs need to do is beef up all pve encounters so there is more of a dynamic challenge to match on that side of the game.
You’re welcome!
Edit- And for those who never played City of Heroes, or can’t envision what I’m talking about… This video will give you a taste of what it was like to play a support character, in a movement oriented game like here, in a pvp zone… The point of view is from a “Controller” Archetype and the primary power set was Illusion Control (Offensive control powers) and secondary power set was “Thermal Radiation” (Heal and non heal support skills). This was one, of very many, power set options offered in the game…
https://paragonwiki.com/wiki/Illusion_Control
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
Op- I don’t think you understand what wvw (realm vs realm) is about.
https://wiki.guildwars2.com/wiki/World_versus_World
“World versus World (also known as WvW) is a Player versus Player game mode where players from three different servers, or worlds, battle in the Mists. It features open-world combat on five large maps with up to several hundreds of players per map.”
“The inspiration for World versus World came from Dark Age of Camelot’s realm vs. realm battles.”
…So yes, it was designed for mass player combat.
Edit- https://en.m.wikipedia.org/wiki/Realm_versus_Realm
“Realm versus Realm (RvR) is a type of Player versus Player gameplay in Massively multiplayer online role-playing games (MMORPG) where the player base is divided over multiple preset realms that fight each other over game assets.1 This differs from normal Player versus Player combat in that Realm versus Realm usually involves a combat-based game, as opposed to one where sporadic Player versus Player combat occurs.23 In this context, “realm” generally means a geographic territory or political affiliation.
This concept is also referred to as Group versus Group,1 Race versus Race, Nation versus Nation, or Faction versus Faction depending on the specific implementation in the game under discussion. Contrast with “Guild versus Guild” games (or GvG, in an alternate usage from Group versus Group), such as Shadowbane or Age of Conan, in which players organize themselves into factions of their own creation and design rather than realms which are prebuilt by the game developers."
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
oh ty swagger.
You’re welcome
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
McKenna Berdrow…
“To clarify further this is the first week we are using this new algorithm. So some of the complaints that are being brought up were problems with the old algorithm.
We use play hours to determine the size. Rank gains is tracked for comparison purposes since they usually follow a similar curve, but isn’t actually used to determine the world size.
We have simulated other algorithms to measure world size and ultimately found that player hours gave us more accurate results because we are mostly comparing active WvW play. The past algorithms weighed more heavily on individual players, so we ended up with situations where JQ was ‘Full’ because they had a lot of players, just not necessarily ones that played as much as Blackgate."
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
WvW… 4 months of grinding for 1 legendary back item.
PvE… 4 months of grinding raids for 1 set of legendary armor.
Balance…
There has never and will never be a balance between WvW and PVE, they are completely different game modes, so your attempt at sarcasm fails.
Nah, my attempt, to point out the silliness of it all, passed! 100%!
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
WvW… 4 months of grinding for 1 legendary back item.
PvE… 4 months of grinding raids for 1 set of legendary armor.
Balance…
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
I am hoping:
gw + hot=10€
gw + hot + new xpac= 40€
new xpac for hot owners=25-30€They won’t as they said all future expansions would be a bundle of previous expansions including fully removing the core game restrictions if a F2P account.
so for 45€ I will be buying hot again in a bundle, thats unrealistic and rather stupid cause there will be riots like with last expansion (and sales were bad).
…
“Papaya” Xpac = $X or X€
HoT included for FREE in “Papaya” Xpac. No, you are not paying for HoT again because it’s a bonus FREEBIE tossed into the deal.Monthly Access Fee to play all day and every day for as long as the game exists= $0 or 0€
Do you understand how this works now?
I understand they have massive gem shop. + we dont have all 2nd gen legendaries yet and they will sell 2nd expansion before that (and last 3 legendaries are worst looking weapons in mmo games cause they are rushing to finish them).
What you mentioned has nothing to do with the xpac topic that you brought up. You claimed you’d be paying for HoT again, but you are not paying for HoT again if you purchase the xpac.
Also, we are discussing a mandatory cash investment/requirement to obtain the xpac and what’s included, the gemstore is completely optional.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
I am hoping:
gw + hot=10€
gw + hot + new xpac= 40€
new xpac for hot owners=25-30€They won’t as they said all future expansions would be a bundle of previous expansions including fully removing the core game restrictions if a F2P account.
so for 45€ I will be buying hot again in a bundle, thats unrealistic and rather stupid cause there will be riots like with last expansion (and sales were bad).
…
“Papaya” Xpac = $X or X€
HoT included for FREE in “Papaya” Xpac. No, you are not paying for HoT again because it’s a bonus FREEBIE tossed into the deal.
Monthly Access Fee to play all day and every day for as long as the game exists= $0 or 0€
Do you understand how this works now?
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Nah, free gear won’t save your server. Just tell players to earn their gear like the rest of us.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
I can’t stand the armor on any of my characters… Looks not good at all.
Not long ago, while on my male Sylvari, I was whispered and asked to show the transformation to “blossom into the beautiful flower that you are”… yeah…
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
You should probably change the title.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
I understand the reluctance to add things because you can’t remove them (although why a system of mailing it back to people couldn’t work, like with the removed PvP stuff, is another question). But the posts repeatedly make reference to programming issues with adding things. How was mat storage set up, programmatically speaking, that it is causing issues adding more items?
“Here are some notes on how we chose what:
• No “components” has been my go to up til now but you will notice there are a bunch of things here that might be called “component”. The ways I softened but did not eliminate this rule is two fold: 1) allow a second tier of refinement like dowels and patches which are used cross discipline, 2) allow a number of scribing and cooking components that feel very core to the disciple and are used over and over throughout but did not have OTHER components in their ingredients which are also being added to storage (eg no herbed stocks because base stocks go in).
• No Inscriptions and Insignias. I just felt that there were too many and there were more important things that crafters were more likely to be holding on to for longer.
• No sigils and runes. I believe there are WAY better solutions to this problem.
• No legendary gifts. Too many. Too niche.
• No Piles of Silky Sand. Just consume them, geez.
• No SAB Baubles and Bubble Baubles. I spoke with the SAB designers and this is a technical limitation with how that stuff all works in SAB.
• No WvW Blueprints. I spoke with the WvW designers and they felt that this would create a bad user experience for players who legit use blueprints.
• No Black Lion stuff. There is a combination of technical issues and a lack of desire for those to work that way.
• No Boosters, Tonics, Foods (general food consumables not the core cooking ingredients), utility buff, and potions. Just no. Seriously. There are way too many and there is a whole host of reasons why you just get a no.
• No Instant Repair Canisters, Bank Access Express, Trading Post Express, Merchant Express, Revive Orb. Please just use these.
EDIT: This was partially cut off.
• No Luck. Just no.
• No trophy items that make specific decorations etc for the guild hall. Too many. Too niche.
• No keys. There are better solutions for keys that we have not yet had time to pursue and I want to leave room for us to do those things instead."
…Lindsey lists 2 sets of items that have “technical difficulties”… Black lion items and SAB items… I see no repeated pattern of her saying what you stated in your bolded comment.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Now that we have activity again, and very long queues, it would be sensible to update eotm with the new 2 hour skirmish and reward systems.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
You are awesome Linsey Murdock!
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
I was wondering after the HoT aftermath and the damage it did to the game and player population, will Anet have the strength to forget HoT and move on?
What went wrong with HoT, IMHO, and should never be repeated:
01. Pricing the expansion as the full game for players already owning the original game
02. DLC worth of new content, not worthy of expansion name
03. Rushed and short story mode, with a really underwhelming final battle design.
04. Questionable map design, not the beauty of HoT maps, just usability. Minimap system is not enough for HoT layout.
05. Lack of new character slot for the new profession (remedied after an outcry from players).
06. Killing the casualness of the original Guild Wars 2 in more than one way and thus making maps either extremely hard or right down impossible for solo completion.
07. Nerfing the older content, all in hope player base will be forced to buy into deeply flawed new one.
08. Essentially killing off PvP with tying it to the expansion.
09. Nearly destroying WvW which survival is still up in the air.
10. etc.
HoT was awesome! I disagree with everything you complained about.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Yes peeps, you will have to pay for things. It’s just how the world turns.
If you can afford to make frivolous purchases, afford a computer and afford to spend time sitting at a desk playing games many hours per week… I’m sure you can afford to come up with $50- $100 bucks for a game expansion… for a game that has $0 in monthly access fees… that allows you to buy gem store items for FREE due to converting gold…
Anet has close to 400 employees… A company has a crap ton of expenses… and this particular company gives you a ton of free crap already, so let’s stop being cheap.
Edit- And if anything, anet needs to be more aggressive with making money, not less.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
Some of you need to stop begging for more freebies and discounts on a game that has $0 in monthly access fees.
If some of you want some super deal then wait a year after the next xpac launches.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Hello guys.
It’s a lot of months that there is this bug,where you teleport and it takes 2 minutes to loading screen,and after that,you cannot see friendly and enemy armor , and all NPCs become invisible.To get out of this bug,you have to change map,or relog.
Now…with this ques in WvW it’s just a death sentence….u get bugged,and you say bye bye to WvW for the day.Since it happens to me a lot, i wanted to ask:Am i the only one still getting this bug?
Or are you still experiencing the same,so it means it’s not my PC fault and it’s an Anet side problem?
Report your bug in-game and here…
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
What a nonsensical and infantile argument. Their rank has no bearing on your rewards. You had the same opportunity but didn’t take it. That is your responsibility. I personally thought EotM was a snoozefest, so didn’t participate.
But that doesn’t mean I begrudge someone else their rewards. They put in their (incredibly boring) time. Grow a pair, mate.
Infantile? The people who karma/experience train EoTM were abusing the game mode, a game mode that was not intended to be played for experience farming; and now those people get the benefits of getting more rewards? please, come back with a more logical argument.
Nobody in the history if video games has abused a game mode and then receive rewards for doing so.
Response to bolded…
You have a poor attitude. To think that players “abused” a mode they enjoyed playing is silly. Do you think you’re some type of superior human just because you are a wvw player?
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Remove pips based on rank so that the EoTM farmers/abusers don’t get more rewards than the WvW players that actually played the WvW game mode.
Please make it fair for everyone by disabling pip based on WvW rank, but do it fast or else the EoTM farmers will get away with it and the rewards.
So punish people who played the game because you feel eotm players are lesser than you?
… Nah. Your request is pretty rude and elitist.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
“The devs could easily create concept drawings for us to discuss and vote on… not hard to get the playerbase involved in legendary gear and weapons matters.
Like… “Hey awesome players! Dev team here with some basic concept ideas and drawings for our legendary ________! What do you all think? Which one do you like best? What changes or ideas do you have for these?”
Right?"
Right?…
You added that part after I posted and then proceeded to respond to my post asking me why I didn’t answer that question.
Good, now we are on the same page and you can answer the question right?
My original answer still stands. Not everyone will agree on what they want as they each have their own preferences. They could still take what’s discussed though and use it to create more variations of armor skins in the future. . And like my question I had asked you, such discussions could end up favoring skins that you don’t like.
Well, of course not everyone agrees, that’s not the point.
Providing player input gives the devs a better gauge of player likes and dislikes… it’s a pretty simple process that the devs have rarely used to get feedback, but when they do they get a better direction… Legendary gear takes a lot of time and energy and gold and mats… but so far the devs have gone in blind, and we end up with poor looking legendary gear.
The devs are not making variations of legendary armor. The devs are still way behind with gen 2 legebdaries and just released a legendary candle holder with a pinkish Balthazar image… The devs are out of touch and it’s obvious judging by recent legendary gears.
And to address your “vote” thing you’re stuck on… That also assumes players had provided input to the devs and discussions took place to refine said gear… Understand how narrow it is just to make your “you may not like the vote” statement is?
More communication and involvement is always better than less. Again, maybe you are content with all the mystery the devs have to offer, but a lot of companies don’t and are way more connected to their players, and eat more money as a result because players are happier.
Devs see the player feedback all the time on the forums. Nothing about some players disliking the trench coats was new to them. No discussion beforehand would have mattered. They made that design choice fully aware that some players would not like it.
They’re out of touch because they don’t develop skins that appeal to you?
Which MMO companies communicate with players more often than Anet? People even complain about the WoW dev communication and that’s the #1 MMO. Just like aesthetics, players’ perception on what is and isn’t “enough” communication will vary.
Response to bolded… that’s where you are wrong and that’s where dragging out the discussion ends.
If the devs change tactics to intentionally open up dialog to fish for and accept feedback (like they rarely do) before hand then the outcome is different. That’s what I’m talking about, and that’s what you are not mentally absorbing.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
“The devs could easily create concept drawings for us to discuss and vote on… not hard to get the playerbase involved in legendary gear and weapons matters.
Like… “Hey awesome players! Dev team here with some basic concept ideas and drawings for our legendary ________! What do you all think? Which one do you like best? What changes or ideas do you have for these?”
Right?"
Right?…
You added that part after I posted and then proceeded to respond to my post asking me why I didn’t answer that question.
Good, now we are on the same page and you can answer the question right?
My original answer still stands. Not everyone will agree on what they want as they each have their own preferences. They could still take what’s discussed though and use it to create more variations of armor skins in the future. . And like my question I had asked you, such discussions could end up favoring skins that you don’t like.
Well, of course not everyone agrees, that’s not the point.
Providing player input gives the devs a better gauge of player likes and dislikes… it’s a pretty simple process that the devs have rarely used to get feedback, but when they do they get a better direction… Legendary gear takes a lot of time and energy and gold and mats… but so far the devs have gone in blind, and we end up with poor looking legendary gear.
The devs are not making variations of legendary armor. The devs are still way behind with gen 2 legendaries and just released a legendary candle holder with a pinkish Balthazar image… The devs are out of touch in many areas, and it’s obvious judging by recent legendary gears too.
And to address your “vote” thing you’re stuck on… That also assumes players had provided input to the devs and discussions took place to refine said gear… Understand how narrow it is just to make your “you may not like the vote” statement now?
More communication and involvement is always better than less. Again, maybe you are content with all the mystery the devs have to offer, but a lot of companies don’t conduct business like that, are way more transparent and connected to their players, and earn more money as a result… because more players are happier.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
“The devs could easily create concept drawings for us to discuss and vote on… not hard to get the playerbase involved in legendary gear and weapons matters.
Like… “Hey awesome players! Dev team here with some basic concept ideas and drawings for our legendary ________! What do you all think? Which one do you like best? What changes or ideas do you have for these?”
Right?"
Right?…
You added that part after I posted and then proceeded to respond to my post asking me why I didn’t answer that question.
Good, now we are on the same page and you can answer the question right?
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
“The devs could easily create concept drawings for us to discuss and vote on… not hard to get the playerbase involved in legendary gear and weapons matters.
Like… “Hey awesome players! Dev team here with some basic concept ideas and drawings for our legendary ________! What do you all think? Which one do you like best? What changes or ideas do you have for these?”
Right?"
Right?…
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
It’s kind of frustrating to see that med and light wvw armor looks better than medium and light Legendary armors.
I sincerely hope the devs revisit leg armors and make improvements with player feedback.
The thing is that not all skins will appeal to all players. While you may prefer the WvW ones, others may not. Feedback, while useful, likely wouldn’t matter as much in this case when it’s based simply on players’ differing preferences.
The devs could easily create concept drawings for us to discuss and vote on… not hard to get the playerbase involved in legendary gear and weapons matters.
And if the existing skin had won?
Answer the question, don’t ask me hypotheticals.
You, while positing a hypothetical situation, insist that others not ask you hypothetical questions?
Really?
Yeah really?… Ayr can answer instead of deflecting with a question. I’m sure (s)he is capable of providing a response.
I’m not deflecting a question as you never asked one. All you did was give a hypothetical situation of Anet providing concept drawings to vote on and discuss.
The point of the question was to get you to realize that no matter if there was a vote, people would still complain. There was a vote between that reactor fractal and an abaddon one and people who lost still complain about it.
You’re asking for a vote which honestly wouldn’t change the existing situation. No single option would please everyone.
I did ask you a question. You can reread it.
The entire point is to get some community feedback first… Mindblowing concept right? Out of the realm of possibility for the devs to gauge how the players (who will have to earn and wear the gear) feel? Right?
Maybe you’re use to the gw2 dev team that rarely communicates and rarely engages the community, and a game that doesn’t have an open testing server and such… but there are other games, that earn more per year, that do…
Maybe you like it when the devs drop trench coat dresses for rangers, thieves and engineers… that make our medium armors classes look like frumpy battle wizards, but I sure don’t… Maybe if the devs actually paid attention to previous armor complaints, or gauged the community to get a feel for what the community at large would like, we could possibly have something more tasteful and appropriate… but ya know… Flames of “War” candle holder and goofy looking armors are a cool thing…
Would do you well to wrap your head around the benefits of dev and player interactions.
…If you can think a little deeper on the subject, I’m sure you could come up with more than “what if this armor won anway?” for a response.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
I would like to propose getting the community involved in the Legendary creation process at the concept stage prior to the team working on them. The suggestion would be for the team to post a few basic concept drawings of a possible legendary item, with design comments, for the community to vote on and provide feedback so the team has at least some input from the players going forward.
I believe doing the above would be a great way to get the community and devs to interact, and for the devs to get some inspirational feedback from the players.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
It’s kind of frustrating to see that med and light wvw armor looks better than medium and light Legendary armors.
I sincerely hope the devs revisit leg armors and make improvements with player feedback.
The thing is that not all skins will appeal to all players. While you may prefer the WvW ones, others may not. Feedback, while useful, likely wouldn’t matter as much in this case when it’s based simply on players’ differing preferences.
The devs could easily create concept drawings for us to discuss and vote on… not hard to get the playerbase involved in legendary gear and weapons matters.
And if the existing skin had won?
Answer the question, don’t ask me hypotheticals.
You, while positing a hypothetical situation, insist that others not ask you hypothetical questions?
Really?
Yeah really?… Ayr can answer instead of deflecting with a question. I’m sure (s)he is capable of providing a response.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
It’s kind of frustrating to see that med and light wvw armor looks better than medium and light Legendary armors.
I sincerely hope the devs revisit leg armors and make improvements with player feedback.
The thing is that not all skins will appeal to all players. While you may prefer the WvW ones, others may not. Feedback, while useful, likely wouldn’t matter as much in this case when it’s based simply on players’ differing preferences.
The devs could easily create concept drawings for us to discuss and vote on… not hard to get the playerbase involved in legendary gear and weapons matters.
And if the existing skin had won?
Answer the question, don’t ask me hypotheticals.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
It’s kind of frustrating to see that med and light wvw armor looks better than medium and light Legendary armors.
I sincerely hope the devs revisit leg armors and make improvements with player feedback.
The thing is that not all skins will appeal to all players. While you may prefer the WvW ones, others may not. Feedback, while useful, likely wouldn’t matter as much in this case when it’s based simply on players’ differing preferences.
The devs could easily create concept drawings for us to discuss and vote on… not hard to get the playerbase involved in legendary gear and weapons matters.
Like… “Hey awesome players! Dev team here with some basic concept ideas and drawings for our legendary ________! What do you all think? Which one do you like best? What changes or ideas do you have for these?”
Right?
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
That moment when t3 wvw armor looks better than legendary armor /faceplam.
When will people realize that certain legendaries fit in theme with certain classes better then others?
When will the devs realize they should discuss things like these with the community and get feedback first?
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
It’s kind of frustrating to see that med and light wvw armor looks better than medium and light Legendary armors.
I sincerely hope the devs revisit leg armors and make improvements with player feedback.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Erm, well then, don’t wear them together I guess?
That’s a great option…
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
I’d like to propose that wvw, eotm and spvp have legendary rings, amulet, and earrings for rewards.
You’re very welcome for this great suggestion!
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
I could see Rank 2k for legendary armor, but for ascended? Nah.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Yeah, it would go a long way to offer different colors for items that don’t have dye channels.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
WvW has grown more and more toxic over time, and I think the devs need to take a stronger stance on communication methods inside wvw… It was a smart idea to remove enemy global chat and such, but I think 2 additional layers of chat prevention would go a long way to help clean up the unnecessary negativity while playing. And those are…
…A system wide feature that prevents all enemy whispers and mails while inside wvw. Only mutual friends list people, not followers, can communicate cross server.
Some of us are mature and we want to pop in, goof off and enjoy the game… not get inundated with childish rage whispers from emotionally unstable teens and adults who need to feel some sort of superiority in a video game… Also, with updates coming to wvw, that will bring in new and returning players, I think it would be a healthy change to prevent all forms of enemy communication so we don’t enable bad behaviors, trolling and stupidity.
And to those who will say… “No, I made friends on the opposing side”… If you really want to connect with someone then you can leave wvw and send a message or mail… “But just block”… sure, that’s valid, but I think it’s about time for the devs to take some additional steps to stop enabling bad behavior at the source.
Why should i have to leave wvw just to message a friend only to immediately go back into wvw, or possibly get stuck in a queue and stuck out of wvw for no reason. If people send you angry whispers just block them, the system is there for exactly this reason.
“mutual friends list people, not followers, can communicate cross server”
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Here is a thought. Ignore it and go back to enjoying the game. If someone rage whispers me I love it. It means I did my job well enough that they are now upset because they died or lost a camp, tower, or keep. Nobody said you had to pay attention to it lol.
I’ve already addressed that. It’s not the point.
It is the point.
You can ignore it or block them, problem solved.What you are proposing is creating a problem for those of us that enjoy talking to our opponents. I have friends on multiple servers, I shouldn’t have to leave the game mode to talk to them if I run into them.
A few weeks ago I had a good fight with an opponent, after I beat him he whispered me to see if I wanted to duel, instead I ended up roaming with him because he happened to be on a server where I had an alt account. Ended up having a really fun day and adding him to my friends list.
That wasn’t my point, but ty.
I’m sure the devs could design it so only mutual friends list people can chat. Make a mini “wanna be friends?” pop up and let players decide if they want to open the door to communication.
I can guarantee there are way more toxic whispers compared to your “kumbaya” and “this land is your land” whispers, so the devs really need to consider that while going forward and trying to improve this mode.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)