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Sound Updates

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Posted by: Swagger.1459

Swagger.1459

Please change the sounds of those 2 legs to something tolerable and not distracting. Tyvm

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Trash energy costs on weapons

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Posted by: Swagger.1459

Swagger.1459

It’s completely unnecessary to have both energy requirements AND weapon skill cool downs. I get that the energy design works well with certain slot skills, but having to resource manage weapon skills that are already limited by timers is overdone.

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(edited by Swagger.1459)

ANet stop claiming keeps

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Posted by: Swagger.1459

Swagger.1459

Instead of “anet stop claiming” objectives, I’d much prefer that players stop complaining about anet claiming objectives…

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Why not a more realistic Scoring?

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Posted by: Swagger.1459

Swagger.1459

Think we could go with 1-1-1 for scoring and have a “pat on the back” animation happen at the end of each skirmish?

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ANet stop claiming keeps

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Swagger.1459

Conspiracies abound….I’m speechless!

Conspiracies and paranoia… “we don’t know if they are also using admin powers to achieve their objectives”.

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ANet stop claiming keeps

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Swagger.1459

Just waiting for the “legal action” discussions to start up…

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ANet stop claiming keeps

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Swagger.1459

Ok, seems there are a few concerns, so let me give some info here (with no slight intended for the OP or anyone else participating in this thread):

  • We encourage our team members to play the game. Many of us do. This is a good thing for the game and for the community! This is good for every aspect of the game, from PvP, to WvW, to PvE, and beyond.
  • Sometimes playing the game in a competitive sense means.. you win! It doesn’t seem fair to suggest that a developer — who has absolutely no advantage on the live game — should back off, or intentionally take a dive, or move to a different server. After all, it’s likely they are and have been a participating member of a particular world for some time, and moving isn’t reasonable, nor is it required, nor should it be expected. I’m on a world that isn’t highly competitive, but I don’t find myself feeling the urge to move to a higher-ranked world. Conversely, if my world suddenly becomes competitive, I won’t be shuffling out of there to satisfy some edge-case expectation of me as a player or staff member.
  • No one is required to represent the ArenaNet guild. In fact, no one at the company is even required to join the Anet guild. Both are entirely voluntary. I rep other guilds, sometimes, but I rep Anet most of the time because that’s my choice. Other members of my team are not members of the guild at all. It’s very much an individual decision.
  • We don’t have a fully decked out guild hall if you mean in the decoration sense. You should have seen me scrambling to decorate for Wintersday. I’ve thought of taking up scribing to do more. Quite frankly, I feel we have a real dearth of decorations and going to other guilds’ halls to see how they decorate is always a treat for me, because they do it so well!
  • Did I mention ArenaNet playing ArenaNet’s game is a good thing?

They don’t have to do it with the corporate tag over their heads though. It sends the wrong message because we don’t know if they are also using admin powers to achieve their objectives because what they are doing is unprecedented in any MMO I’ve ever played in.

I mean no disrespect here Gaile, but you and I both know this is considered unacceptable in the industry because it gives the appearance of corruption and abuse of powers. Especially when its being done in competitive play. Also there is the advantage that being a staff member will naturally draw players to them without even trying to recruit.

This excuse don’t fly. Its a problem and it needs addressed. Please. Please for the sake of the game mode, give staff non anet tags or at least turn them off during competitive play.

That’s one of the silliest things I’ve read on these forums…

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Desert BL [the case for removal]

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Posted by: Swagger.1459

Swagger.1459

Take a look at wvwintel.com
Pick a server, check kill/death ratio on desert bl compared to other maps.
Theres ur proof that no one goes to desert.

edit: or maybe it is because it is so massive that no one ever finds an enemy on the map?

The map still needs work, but it’s not being removed.

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Bring back tournaments

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Swagger.1459

Wht not?

We need something to still playingWvW.

Why not?… Professions are stale and need sersious attention. Professions are designed for raids in pve. Bad combat mechanics. Lag. Uneven populations. Bad rewards…

You think players want to come back to this complete mess, let alone for a nifty tournament?

Asking for tournaments is like asking to have the olympics hosted in rio again…

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(edited by Swagger.1459)

Bring back tournaments

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Posted by: Swagger.1459

Swagger.1459

https://forum-en.gw2archive.eu/forum/game/wuv/Whens-the-next-WvW-tournament/first

Really needs to be stickied because someone opens a new thread EVERY WEEK asking the same question.

the anet dude says that they saw a dip in numbers after tourney and hence they opted not to hold tourneys?!?!?

what!?!? obviously after the surge in numbers during the tournament, you are gonna get a dip after that. issn’t it normal? this is such a weird reason.

Tournaments were not healthy for the mode, and wvw… professions… population balance… condi systems… lot of other stuff… are still a mess, so the outcome of a tournamt won’t be healthy either. Instead, the devs are working on creating 2 hour “skirmishes” with rewards, and that will be much better for the players to digest while the devs slowly fix up wvw… professions… population balance… condi systems and lots of other stuff.

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WvW Battleground

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Swagger.1459

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Desert BL [the case for removal]

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Swagger.1459

Hey peeps, the polls have ended! Take a look!

The poll has ended! After removing all votes for “Don’t Count My Vote” the final results are:

65.5% No: The Desert Borderland map should continue to be supported.
34.5% Yes: The Desert Borderland map should be permanently disabled.

This means that the Desert Borderlands map will continue to be supported. Next, the Mixed Borderlands poll will be re-run to determine how the Desert Borderlands map will re-enter play. Thank you to everyone who voted!

The poll has ended! After removing all votes for “Don’t Count My Vote” the final results are:

78.5% Simultaneous Borderlands
21.5% Rotating Borderlands quarterly

This means that the team will add the Desert Borderlands back into play as one of the Borderlands maps and will keep the other two maps as the Alpine Borderlands. Thank you to everyone who voted!

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(edited by Swagger.1459)

Triumphant Hero's armor ?

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Posted by: Swagger.1459

Swagger.1459

you’d need to be a relatively high rank(1-2k) to purchase a full set."

I think those are good requirements. There are a lot of PvE people who might be incentivised to play WvW for extended periods because of these targets.

I think a better deal would be to offer Legendary armor instead.

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Triumphant Hero's armor ?

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Swagger.1459

This is all we know…

Tyler Bearce.3427:

“The Tier 1 Weapons will be made available in an upcoming Reward Track, much like the armor already is.

We haven’t fully decided how to distribute the T2 Weapons and Armor yet. Though, we are currently leaning towards players purchasing them with a currency that they’d earn as a match reward. We may also set rank requirements for the various pieces, so you’d need to be a relatively high rank(1-2k) to purchase a full set."

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Match up threads not permitted on this forum

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Swagger.1459

I’m sure I’m not the only person wondering why this is? After all isn’t a forum to discuss issues that people have with the current game. I’d say the current match up system is a big issue for a lot of people, which leaves me to speculate that you already know it’s a unfair shambles of a system.

Sticky quote from Gaile…

https://forum-en.gw2archive.eu/forum/game/wuv/Reopen-and-Glicko-Adjustment-Requests-Updated

“Over time, the WvW Sub-forum has seen a growing number of posts about game worlds, or servers. No matter how well-intentioned the posts may start out, two kinds of threads soon sink into negativity and unconstructive commentary:

Requests to re-open a particular server

Requests to adjust the Glicko ratings for a specific server

To increase the value of these forums for players and devs alike, and to keep the conversations constructive, we’re going to disallow these two kinds of threads and posts. We ask for your cooperation in not creating or contributing to threads or posts on these subjects in the future. Thanks very much."

“Some months ago, we asked forum members to not create or engage in threads requesting the reopening of a server or the adjustment of Glicko ratings for a specific server. We explained why at the time, but a little more information and an expansion of our request seems in order at this time.

Server Reopening Requests: Worlds reopen most often due to the natural ebb and flow of players, which impacts the number of play hours on a given world. If a world reopens, it is usually because players or guilds changed worlds, players have stopped playing on that world, or, rarely, because we made an overall adjustment to world capacity. We do not reopen servers upon request and ask that you not post such appeals.

Thread about Worlds: While we appreciate “world pride,” quite a few threads about game worlds become unnecessarily contentious and negative, and we need to close those. Sometimes the mods use the term “matchup thread” when taking action. Yet you should know it’s not the matchup that’s the problem, it’s the unpleasant comments or tone. I’ll work with the moderators to help them make closures, warnings, and infractions clearer.

An example of such a thread is here. As you can see, the thread included several insults. If you want to bash a world or a player, do it in the game!

Glicko Resets: The devs don’t reset a Glicko rating upon request, and resets are not based on perceptions or opinions but on factual data derived from the game info itself. We’ve seen understandable confusion when a reset takes place shortly after someone posts a request thread, or when a reset did not happen even though someone requested it. In order to avoid that kind of confusion, we ask that players not submit Glicko reset requests.

Here’s an example of such a thread. Again, the thread became unpleasant and the initial request wasn’t in line for action, anyway.

Arguing World Links: The devs make world linking decisions after on a neutral review of data, using algorithms, and based on their best judgment. If you want to discuss your opinions about specific world linkings, you’re welcome to do so. If you have questions, my best advice is to pose your questions in a conversational (not combative) way, because sometimes a dev will be able to provide some information, such as here. However, as a general rule, ArenaNet employees simply do not have the time that would be required to answer individual questions or debate a world linking topic. They do read the forums, however, and will review your constructive feedback on the subject.

I hope these additional details and explanations will help everyone understand our desire for communication coupled with our need to set realistic standards for discussions and forum topics."

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(edited by Swagger.1459)

Should ANet change the Floppy Fish?

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Posted by: Swagger.1459

Swagger.1459

I’ll admit that, yeah, it makes me kind of uncomfortable too. It feels like when I see people laughing at a “… kicked in the balls” video: “You enjoy the pain and suffering of others. That’s … something.”

I’d much rather the WoW solution of “fish in a bubble in the air” here, which is kinda cute in a hamster ball sort of way.

The fish swimming in a bubble in the air could be a good substitution animation. I would like that and would buy it if they did.

I agree with you jafw.

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ANet stop claiming keeps

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Swagger.1459

I apologize for this thread because in no way should it have drawn an ANet response.

Actually, I think you brought up things that others may have wondered about. If you did not, then they arose in the thread from other forum members. I was happy to give the information that I could on the subject at hand.

My guess is that the ArenaNet tag has special meaning to players.

I am sure players love to see developers playing their own game,

but seeing the developer’s tag could be distracting to others.

Distracting, it’s true. Also, “target creating.” I’ve been there, done that, many, many times. If you’re wearing the flair, you’re going to be a target. There have been times I’ve spent more time taking dirt naps than contributing to a fight, and I even tell people when we party up that they should expect to carry my corpse if I’m tagged. It’s all good — we know it’s likely when we tag up. (Whisper: If I can be the distracting factor that leads to my team’s victory, it’s alll good. )

Thanks for the reply Gaile!

I do have a request… We want more devs playing because many of us really need the “Conquer the Creator” title. Can you make that happen?

Well, you know you’re going to have to beat us, right?

Yes, but you all have to actually be in there for that to be a possibility!

I’m sure the team can muster up rotating roaming groups and server hop to help us players out, right?

Just thought about something… Does that achievement only trigger when the anet tag is on?

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ANet stop claiming keeps

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Swagger.1459

Ok, seems there are a few concerns, so let me give some info here (with no slight intended for the OP or anyone else participating in this thread):

  • We encourage our team members to play the game. Many of us do. This is a good thing for the game and for the community! This is good for every aspect of the game, from PvP, to WvW, to PvE, and beyond.
  • Sometimes playing the game in a competitive sense means.. you win! It doesn’t seem fair to suggest that a developer — who has absolutely no advantage on the live game — should back off, or intentionally take a dive, or move to a different server. After all, it’s likely they are and have been a participating member of a particular world for some time, and moving isn’t reasonable, nor is it required, nor should it be expected. I’m on a world that isn’t highly competitive, but I don’t find myself feeling the urge to move to a higher-ranked world. Conversely, if my world suddenly becomes competitive, I won’t be shuffling out of there to satisfy some edge-case expectation of me as a player or staff member.
  • No one is required to represent the ArenaNet guild. In fact, no one at the company is even required to join the Anet guild. Both are entirely voluntary. I rep other guilds, sometimes, but I rep Anet most of the time because that’s my choice. Other members of my team are not members of the guild at all. It’s very much an individual decision.
  • We don’t have a fully decked out guild hall if you mean in the decoration sense. You should have seen me scrambling to decorate for Wintersday. I’ve thought of taking up scribing to do more. Quite frankly, I feel we have a real dearth of decorations and going to other guilds’ halls to see how they decorate is always a treat for me, because they do it so well!
  • Did I mention ArenaNet playing ArenaNet’s game is a good thing?

Thanks for the reply Gaile!

I do have a request… We want more devs playing because many of us really need the “Conquer the Creator” title. Can you make that happen?

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(edited by Swagger.1459)

Desert BL [the case for removal]

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Posted by: Swagger.1459

Swagger.1459

not really , the votes you see from the poll are from like 3 months ago way before discord.

Ok, so can you disclose all your info about this topic?

“because the majority who voted for it only go EOTM , PVE and people who only enter WvW for dailies”

How many total players voted for dbl?

How many of those voters only go to eotm?

How many of those voters only pve?

How many of those voters only enter wvw for dailies?

How does your information counter what McKenna said?

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Desert BL [the case for removal]

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Swagger.1459

It’s proof that there should a revote .

All you are proving is that you are needlessly complaining about a topic that had an official poll with official results, and that you don’t like the outcome so you’re going to make up stuff.

Please, by all means, present us the stats that the devs have and show us where McKenna and the team are misleading the community.

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(edited by Swagger.1459)

Desert BL [the case for removal]

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Swagger.1459

People keep saying oh we voted for desert bl but the people who voted for it are no where to be seen and that’s because the majority who voted for it only go EOTM , PVE and people who only enter WvW for dailies . Just to a revote and exclude people who hardly enter WvW .

Here is what a real WvW vote looks like since majority players who voted for it are WvW players

http://www.easypolls.net/poll.html?p=585d28afe4b09017a83c32d8

You willing to provide the hard facts, that counter what a dev said, to back all that up? If so, start a thread about it and challenge the below quote from McKenna.

Hey guys, since I’m seeing this topic pop up a lot, I wanted to step in and clear up some misconceptions.

1. Nearly every player that voted, plays WvW at least somewhat regularly.

2. Whether they play 1 hour a week, or dozens of hours a week, the breakdown between people who voted ‘Yes’ or ‘No’ remains very constant around the 65/35 split.

3. The in-game poll notification mail is only sent to players who are actively playing WvW. They must be at least rank 10, and have ranked up while the poll was running.

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Why not a more realistic Scoring?

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Posted by: Swagger.1459

Swagger.1459

I will point out yet again the score doesn’t fix any of the problems in WvW. Changing the score doesn’t fix population or coverage issues. Score changes don’t make the game more fun.

Changing the scoring in WvW is akin to performing a nose job while the patient is bleeding out from a gunshot wound.

Exactly.

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Desert BL [the case for removal]

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Swagger.1459

DBL is not being removed.

Please refrain from spamming random stuff in threads.

It’s about as random as 4XL clothing in a Wal Mart

You kept spamming random stuff and complaints about dbl in a few threads already. No need to do that…

DBL is not going anywhere. It was voted in by the community. Move on to more productive conversations without spamming multiple threads please.

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WvW game modes

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Posted by: Swagger.1459

Swagger.1459

Be careful not to propose a real working solution, or your post will get deleted.

Presenting an idea to discuss is fine. Spamming the same idea over and over and over and over, and injecting it into every discussion thread, is not fine.

As to the topic… The devs are not going to do this idea and fragment wvw into battle ground mini games.

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Desert BL [the case for removal]

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Swagger.1459

DBL is not being removed.

Please refrain from spamming random stuff in threads.

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"Presumably", "assumably" not "Assumedly"

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Swagger.1459

For the devs sake, I hope somebody doesn’t notice the word “Staffs”…

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The State of WvW

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Swagger.1459

This was recently added….

“Being killed while outnumbered no longer grants any war score to the enemy team.”

Unfortunately nothing you are listing will improve the state of wvw. Getting more players to play will require some big updates to wvw.

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(edited by Swagger.1459)

Triumphant hero armor

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Swagger.1459

Tyler Bearce.3427:

“The Tier 1 Weapons will be made available in an upcoming Reward Track, much like the armor already is.

We haven’t fully decided how to distribute the T2 Weapons and Armor yet. Though, we are currently leaning towards players purchasing them with a currency that they’d earn as a match reward. We may also set rank requirements for the various pieces, so you’d need to be a relatively high rank(1-2k) to purchase a full set."

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Gw2's Combat

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Swagger.1459

It’s boring to play tank, and even worse to be forced to play tank to join a Fractal or world boss.

All games that implement tanks or support, has the issue “We need a healer”, “We need a tank”, problem. This results in some people never being able to leave their role.

GW2 was build with this in mind, the developers wanted people to play their way, and the game catering to pure damage is better, than forcing a bunch of people into a role they don’t want to play.

The only exception for this is raids, which do require a sort of trinity. I’m not too against this, as these type of games are usually organized by friends or guild members.

To be fair, while it may be boring for a person to play a particular role, that doesn’t mean it’s boring for all.

Yes, the game was designed to have an offensive style gameplay across all professions, and lacked decent healing and tanking roles by design, but that route also led to… “The berserker meta is not just going to cut it.”. “The berserker meta has been great fun, but it’s not super healthy for the game and we are kind of pleased to take steps towards a greater variety of builds”. “Berserk meta is going away.”….

…Obviously the devs will never assign a profession to a particular hard role, but what they are in the process of doing is moving away from the offensive only design to bring more defined and quality roles through elites… and that is a huge plus to the game overall. It provides more profession gameplay options and replayabililty in any area of the game, and allows the devs to create more diverse encounters.

For readers to think about…

Jon P quotes about core designs from this site published on 6/10/2011…

http://tap-repeatedly.com/2011/06/exclusive-interview-arenanets-jon-peters-and-jonathan-sharp/

“Jon P: When we actually made the decision to not have healers, it wasn’t my job to talk to others about it directly, so I’m unsure how heavily other people were consulted.  I know some were skeptical and were worried. A lot of people like to play healers and liked to play monks in Guild Wars 1. That being said, it’s not a secret around the office that I do not like to play healers, so I wasn’t too sad to see them go!”

“Jon P: The whole game is built very offensively on purpose. You see a lot of sports that are defensive, like American and European football, and you see that defence wins all the time and that defence is often the best offence. We’ve developed a system where, hopefully, offence is the best defence. That you don’t want to say “what are they doing, how can I counter them?” instead you want to say “I’m doing something and I’m doing it well enough that they have to counter me.” I think that’s a much more interesting approach, as it’s then not about reacting but becomes that the best players are trying to make others react to what they are doing, which creates a more dynamic environment.”

The new direction introduced with HoT….

Irenio at twitchcon. Watch the first couple minutes.

https://m.youtube.com/watch?v=K2ZHhJQn0B8

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PvE got Raids, time for Battlegrounds?

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Posted by: Swagger.1459

Swagger.1459

The gvg ship sailed long ago. The devs don’t have resources to run a 3rd pvp mode. Maybe gw3, but it’s not going to happen in gw2.

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State of EU servers

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Swagger.1459

I don’t want to start yet another thread about the state of WvW in general. Plenty of these already and we all know that it’s nowhere near what it used to be.

Server links have failed to change anything for lower tier servers as many players just bandwagon from one guest to the next if their link isn’t good.

So with that in mind it seems that the best option if you’re in a bottom tier or on a dead guest server is to transfer to one of the few remaining host servers that don’t rely on linkups for survival.

I was wondering how these servers are currently doing (regardless of currently full or opened) and what would be a good transfer option. How many guilds and commanders (both fight oriented ones are more defence ppt ones), what the coverage is like, the community in general, scouts and roamers, etc.

Would it be possible to get some fair feedback from players on these servers?

Linking did just fine for an emergency fix. The low interest state of wvw is because there have not been any major updates, and short of that nothing will change.

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Thief WvW Issue

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Posted by: Swagger.1459

Swagger.1459

@OP
Rapid Fire has a lower effective cooldown than backstab when factoring in initiative regeneration. Add it regularly hits harder coming from tankier builds with better mobility, and it doesn’t get negated entirely on a passive aegis proc.

Also, Maul can be built to easily deal 50%+ more damage than backstab, particularly at those numbers.

Cheers.

Ty, but that has nothing to do with the overall topic.

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Condi damage mitigation stat needed

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Posted by: Swagger.1459

Swagger.1459

Vitality doesn’t mitigate condi damage at all.

I am not ignoring the over time aspect of condis.

Here it is again for you. I think you’re still struggling with the concept of “more than” and “over time”. DoT is a difficult concept to understand because it is easy to forget that damage totals require time and mitigation of it includes time-based solutions.

HP pool of 10,000k
Condi dmg per tick of ~ 100 takes 1000 ticks to cause death.
Direct dmg requires single “tick” of 10,000k to cause death.

vs.

HP pool of 15,000k
Condi dmg per tick of ~ 100 takes 500 more seconds than above to cause death.
Direct dmg requires single “tick” of 5k more than above to cause death.

Player with the stacked Vitality/increased HP pool has 500 more seconds in the above scenario to remove the condition before death than the player who didn’t invest in Vitality.

Good thing Anet devs understand DoT mechanics and provide damage totals over time in the skill tips, not per-tick amounts.

I’m not trying to be disrespectful, but your argument using vitality is not rational by any means…

There is no core character stat that directly reduces incoming condition damage the way toughness and armor function, and you are more than welcome to confirm that with any developer.

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Someone made a video with suggestions.

in Guild Wars 2 Discussion

Posted by: Swagger.1459

Swagger.1459

With all due respect, I think it would be more helpful to the devs and players if you were include a list the talking points instead of just directing players to a 15 minute video.

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Condi damage mitigation stat needed

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Posted by: Swagger.1459

Swagger.1459

you have to then say its also mitigation versus power damage.

Quit responding if you are not going to read what I wrote. I’ve acknowledged that twice now.

Quit acting as if vitality mitigates condi damage then.

Never and I’ve explained rather thoroughly with examples why.

No, you haven’t. All you’ve done is ignore my arguments. Vitality doesn’t mitigate condi damage at all. But even though you have deluded yourself into believing this, you still can’t tell me why power damage gets 2 stats that mitigate it, whereas condi only gets 1. You refuse to answer that, and you have not presented a single convincing argument that vitality mitigates condi damage. Because it doesn’t. No matter how much vitality you have, condis still deal the same kittening damage to you. That isn’t mitigation, no matter how much you want it to be true.

@OhHellzno – That isn’t a stat. OP very clearly requested a condi mitigation stat. Something inherent to your gear, not something you needed to use a consumable or runes for. There is a difference between those.

I am not ignoring the over time aspect of condis. Its just that there is no stat in the game which reduces the duration of condis, so its pointless to look at it when OP requested a stat to mitigate condi damage.

Exactly

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Suggestions to convert more F2P to B2P

in Guild Wars 2 Discussion

Posted by: Swagger.1459

Swagger.1459

Hmm…that might chase some away trying out the core HoT maps. It can be challenging for those not used to it. Maybe one, or more, of the Season 3 maps, but not those requiring Gliding.

Maybe, a free day/week/24 hours of in-game time of Gliding and/or Auto-autoloot. Or open Elites for the trial.

What’s your suggestion, OP?

I don’t have any ideas to contribute yet, but I will think about it for sure!

Illconceived Was Na suggested that I should think of ways to convert f2p players into b2p players in a different thread, so I thought it was a great idea and decided to start this thread to get the ball rolling!

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Suggestions to convert more F2P to B2P

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Posted by: Swagger.1459

Swagger.1459

How about a trial of the HoT and the new maps? Sort of like when we had the beta of the HoT, “mirror accounts” were made where we got to play on the new maps but no progress/gold/mats were kept. Let them get a 1 day taste of what the new maps are and give them a level 80 with soldiers gear to use.

I think a HoT trial would be pretty awesome!

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(edited by Swagger.1459)

Suggestions to convert more F2P to B2P

in Guild Wars 2 Discussion

Posted by: Swagger.1459

Swagger.1459

I would the help of the community to brainstorm ways to help convert more Free to Play players into Buy to Play players. Keep your suggestions realistic and on topic, and please keep things civil!

Go!

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Sugg- Elite Specs more frequently

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Posted by: Swagger.1459

Swagger.1459

So you’re saying anet would not welcome improving their cash flow and boosting player retention though profession updates?

I’m saying that the idea in the original post wouldn’t manage to do that.

Perhaps later I will have an idea to help convert “play for free” players to “buy to play” players.

Whereas this would — gem store sales are strong; game sales are “acceptable,” but less than predicted by investors. The main failing seems to be F2P converting to paying players.

Are you so sure that players would not be interested in purchasing elite unlocks in-between waiting 2-3 years for an xpac with an elite?

I’m not concered with that topic atm. This is about offering elites outside of xpacs for money.

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Sugg- Elite Specs more frequently

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Posted by: Swagger.1459

Swagger.1459

Cannot support having elite specs in the cash shop. Cannot support having new weapon types for classes in the cash shop. Cannot support having new skills in the cash shop.

But we have to pay to gain access to xpac elites through the cash shop anyway, it’s not like they are going to be free.

No, we do not pay through the cash shop for the xpac. We buy the expac or we don’t; the cash shop is there regardless.

Besides which, SlippyCheeze is right (as always): gem sales are still strong (roughly unchanged). (In fact, GW2 income is strong for a 4.3 year old game; game sales just didn’t come close to investor expectations.)

If you want to help ANet generate more income, help them to get more F2P players to upgrade to the full game.

How technical do you want to get on the wording? Cash shop, shop, buy for credit card…

So you’re saying anet would not welcome improving their cash flow and boosting player retention though profession updates?

I’m talking about a specific topic. Perhaps later I will have an idea to help convert “play for free” players to “buy to play” players.

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(edited by Swagger.1459)

Sugg- Distance display option

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Posted by: Swagger.1459

Swagger.1459

Would be great, and really helpful, to have an option that displays the distance of a target, party members and certain immobile object skills like ranger spirits… portals… and such stuff that are distance dependent for use!

Thank you for reading this super suggestion on how it would be great, and really helpful, to have an option that displays the distance of a target, party members and certain immobile object skills like ranger spirits… portals… and such stuff that are distance dependent for use!

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(edited by Swagger.1459)

Sugg- Elite Specs more frequently

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Posted by: Swagger.1459

Swagger.1459

Your proposition screams Pay2win to me, OP. Besides, do you really think they have the resources, the time and the ideas to provide elite specs on a regular basis ? What about balance ?

You have to buy xpacs to play new elites anyway…

This idea is a win-win. Has been done before in other games, and in this game through HoT. It will help generate resources and provide players more profession gameplay options.

I don’t know about you, but the game gets pretty stale by only having decent profession updates every 2-3 years.

Yes we have to buy the next elite spec, let us not pay more just to play a completely unbalanced game become they would not think things through enough as to the design of next elite specs….Remember how specs were OP at the release ? Like slick shoes engineer, daze on guardian traps, chill necro, 66% alacrity mesmers with distortion well, etc….I certainly do not want to reiterate the same experience with elite specs that come out the gem store. If you are bored because the game is getting stale for you, may I suggest a little break ?

That’s not a strong argument at all.

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Condi damage mitigation stat needed

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Posted by: Swagger.1459

Swagger.1459

Adding a condi reduction stat adds build diversity to the game.

It would allow for 100% condition damage mitigation with foods, traits and utilities. Then add gear stats on top of it and there you go, immune to conditions 100% of the time if you so choose to build that way.

I understand that it probably would not be optimal and that not everyone would do it but do you happen to remember old Diamond Skin? Or the Engineer trait that did the same but at low health instead of high? Those things were changed because they didn’t have counterplay. If you were a condition build you were kitten out of luck against these things. Imagine if Toughness and Protection were more effective than what they currently are and that it were possible to stack up to 100% damage immunity with traits and food.

It doesn’t matter if conditions are difficult to fight. They can still be fought and there are plenty of options to help you when fighting them. Allowing everyone the option to be completely or nearly completely immune to conditions isn’t healthy game design. A lot of people may dislike conditions but a lot of said people are simply not good at fighting them or are too stubborn to take the proper measures to do so.

Conditions are a part of this game weather people like it or not. As far as I’m concerned, they always will be. Stop trying to persuade ANet in to removing them or giving you options to 100% ignore them and start getting better at fighting them. Just like in real life, you can’t expect someone to hold your hand through everything.

Nobody is asking for a system that has 100% condi damage reduction… stop making things up to fit into your narrative.

Obviously if this was introduced other things need to be looked at, that’s pretty much a given, so let’s get off the 100% junk and start focusing on what that would mean towards contributing to a balanced system…

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(edited by Swagger.1459)

Sugg- Elite Specs more frequently

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Posted by: Swagger.1459

Swagger.1459

Your proposition screams Pay2win to me, OP. Besides, do you really think they have the resources, the time and the ideas to provide elite specs on a regular basis ? What about balance ?

You have to buy xpacs to play new elites anyway…

This idea is a win-win. Has been done before in other games, and in this game through HoT. It will help generate resources and provide players more profession gameplay options.

I don’t know about you, but the game gets pretty stale by only having decent profession updates every 2-3 years.

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Sugg- Elite Specs more frequently

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Posted by: Swagger.1459

Swagger.1459

Cannot support having elite specs in the cash shop. Cannot support having new weapon types for classes in the cash shop. Cannot support having new skills in the cash shop.

But we have to pay to gain access to xpac elites through the cash shop anyway, it’s not like they are going to be free.

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Condi damage mitigation stat needed

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Posted by: Swagger.1459

Swagger.1459

In fact, it would be identical except with the condition specific stats instead of power specific stats.

That’s terrible design.

You clearly didn’t read the rest of my comment. You asked how it could be incorporated, and I showed you how it could be incorporated into the formula. I never said it was balanced, I in fact stated that what I threw out was not balanced. It was just to be used as an example of how a mitigation stat could be incorporated.

I wrote in an earlier post before asking how it could be incorporated that making an identical formula becomes an argument for not having the two different damage types in the first place. Because it’s terrible design.

Want to know what bad designs are? Bad designs are all these pve designed rulesets and pve raid balanced professions, elites and skills shoved into competitive pvp modes such as wvw and spvp… What was also a bad design was neglecting major issues since launch, and now only making stronger efforts to balance spvp, not wvw as well…

Condition damage here is called DoT in other games… that’s “damage over time”… The rate a player can apply condition DoT vastly outweighs another players ability to defend against them. Even built for highest condi defenses, it’s just a matter of time before all those defenses are exhausted, leaving a player sol.

Everything needs checks and balances. If a player can build to do lots of condi DoT through gear, then another player should have the ability to build condi DoT defense through gear. All other condi defenses can be modified around that.

Most game companies do not know how to handle cc systems in their game, and anet is no exception, but at least they can finally start making some attempts to achieve a healthier cc system for wvw like they are going to do for spvp…

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(edited by Swagger.1459)

Sugg- Elite Specs more frequently

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Posted by: Swagger.1459

Swagger.1459

I feel that the game would benefit more, and player retention would be stronger, if elite specs were released with more regularity outside of xpac elite specs. I would also like to suggest selling these elite specs on the cash shop to improve funding for development.

Edit- I respectfully ask to keep personal opinions regarding the previous elite specs vs core specs out of the discussion. This is not a debate about new “stuff” vs core “stuff”…

Also, to play elites we have to pay to access them anyway… It’s not productive to the conversation to say new elites would be “pay to win” considering the last set of elites were gated behind a buy to play xpac. Elites will have to be paid for one way or another….

This game, unlike many other games that pump out +levels and regearing requirements in their xpacs, stays at level cap and doesn’t diminish your lvl 80 gear… BUT some of those games do update their classes in bigger ways and more frequently, and that’s missing here…

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(edited by Swagger.1459)

Sugg- Hard Control Immunity Timer

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Posted by: Swagger.1459

Swagger.1459

To prevent chaining of Hard Control skills in WvW….

…Every time a character breaks or recovers from a Daze, Fear, Float, Knockback, Knockdown, Launch, Pull, Sink, Stun or Taunt, that character becomes immune to all ten of those effects from other players for 10 seconds.

You’re very welcome for this super idea!

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Condi damage mitigation stat needed

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Posted by: Swagger.1459

Swagger.1459

You should try to comprehend what I’m asking for before you sling that silly “l2p”…

https://wiki.guildwars2.com/wiki/Toughness

https://wiki.guildwars2.com/wiki/Armor_

“Armor is a value that is listed on the hero panel. It is equal to Defense plus Toughness attribute, and will determine how much incoming damage will be reduced. Armor does not mitigate Condition Damage or falling damage.”

…Curently there is not a stat to mitigate condi damage… you understand?

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(edited by Swagger.1459)

Legendary armors questions

in Fractals, Dungeons & Raids

Posted by: Swagger.1459

Swagger.1459

Thank you both for responses!

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