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Condi damage mitigation stat needed

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Posted by: Swagger.1459

Swagger.1459

Whether it’s a new character stat, or a current character stat, there should be a stat that provides condi damage mitigation that players can build for.

Thank you for reading this great suggestion!

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Legendary armors questions

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Posted by: Swagger.1459

Swagger.1459

When will Legendary armors be released?

Will the process to achieve these armors require doing more raids beyond wing 4?

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[Discussion] Epidemic STEALTH NERFED

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Posted by: Swagger.1459

Swagger.1459

Hey guys, today’s patch (08/03/17) has brought a “stealth nerf” to the skill Epidemic

WvW only: Does not affect structures or targets with resistance.

Thoughts? (:

http://imgur.com/a/epGUK

Great job devs! Keep up the good work! This is one tiny step, of many needed for reworking condition designs, to improve and balance combat gameplay!

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Thief WvW Issue

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Posted by: Swagger.1459

Swagger.1459

Recently I have switched my main from Ranger to Thief, and have identified one (of a few) major balancing issue. That issue happens to be with 1 auto attack skill that is capable of producing 10k+ damage in one hit… you read that right… Yes, this is 1 attack by 1 skill that consumes 0 initiative, but is capable of causing 10k+ damage… If I fail this attack, then I still have access to like 95% of my other skills to disengage or simply overwhelm an opponent.

Again… Yes, this is 1 attack by 1 skill that consumes 0 initiative and is capable of causing 10k+ damage… Want you all to think about that for a minute…

Currently thief and daredevil builds have access to high amounts of stealth, many evasion skills, high damage attacks, the ability to spam those high damage attacks, some of the fastest skill animations and responses of any profession, can outmaneuver and gap open and close better than all other professions… and has the optimal skill designs to dictate a fight by moving in and out of combat when desired… All of these I mentioned are already huge advantages over all professions, and there is absolutely no need to have… 1 attack by 1 skill that consumes 0 initiative and is capable of causing 10k+ damage.

I’m all for thief being the high damage and high maneuverability class, but I’m not ok with the unbalanced damage output, particularly when there is 1 attack by 1 skill that consumes 0 initiative that is capable of causing 10k+ damage.

Steal 1200 range. Slightly move to flank (side or behind) position. Backstab for 10k+. Follow through with dagger auto attacks… If the opponent is not dead, then you have access to most of your other high damage skills to finish them off or can flee at will to reset and repeat.

Or

Basilisk Venom. Steal 1200 range. Slightly move to flank (side or behind) position. Backstab for 10k+. Follow through with dagger auto attacks… If the opponent is not dead, then you have access to most of your other high damage skills to finish them off or can flee at will to reset and repeat.

Simply, the Backstab dagger skill needs to go (and flanking damage needs to be reviewed too)… It is not a healthy skill design, particularly at this stage in the game where thief has many great tools, as mentioned above, in the box to utilize during combat… Sure, we can analyze and compare and contrast each profession, but any rational minded person knows this skill is not “balanced” or healthy for competitive gameplay, especially a skill that is generated from an auto attack…

Thanks for reading!

Edit- and if any of you oppose my recommendation, then my suggestion is to provide more “realism” to combat by providing each profession a double damage boost from any side or back attack to balance… I’m sure that would not be a problem considering thief still has the 1up advantages of stealth, evades, positional mobility and quick high damage spam skills to compensate.

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(edited by Swagger.1459)

[Suggestion]The Mistforged Weapons

in Guild Wars 2 Discussion

Posted by: Swagger.1459

Swagger.1459

The tier 1 weaps are already in a reward track. Here is what we know so far about tier 2…

Tyler Bearce.3427:

“The Tier 1 Weapons will be made available in an upcoming Reward Track, much like the armor already is.

We haven’t fully decided how to distribute the T2 Weapons and Armor yet. Though, we are currently leaning towards players purchasing them with a currency that they’d earn as a match reward. We may also set rank requirements for the various pieces, so you’d need to be a relatively high rank(1-2k) to purchase a full set."

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Ways to increase dev resources quickly

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Posted by: Swagger.1459

Swagger.1459

-Sell laurels and various in-game currencies
“I see nothing wrong with players being able to supplement certain currencies through micro-transactions, particularly when I can buy the main currency (gold) for cash to gem conversions, and then buy anything on the tp and many of the materials I need for top level armor and weapons. Let’s not forget about tp generation 1 legendaries… Buying currency is not “pay to win”, it’s a " pay to bypass some time gates and grind" for players."

And what ingame currencies besides laurels are you talking about? Because every other ingame currency that I can think of lets you bypass doing content if you can buy it directly.

Well, you could probably take a bunch from the list of currencies and have a weekly cap amount for each purchased.

https://wiki.guildwars2.com/wiki/Currency

And what’s on that list? Items such as

PvP League Tickets — Earned when crossing division thresholds during PvP league seasons.
Ascended Shard of Glory – Earned by each final chest in each tier League reward tracks.
Fractal Relics — Earned and spent in Fractals of the Mists.
Pristine Fractal Relics — Earned and spent in Fractals of the Mists. Used to purchase ascended rings.
Magnetite Shards — Earned from bosses and events inside the Forsaken Thicket. Spent at Scholar Glenna inside the raid or at Basic Magnetite Exchange Operative.
WvW Tournament Claim Ticket — Earned by participating in World versus World tournaments. Traded for various rewards at a WvW Battle Historian.
Guild Commendations — Earned through Guild Missions. Can be traded with a guild commendation trader.

You need to be more specific in your suggestion as all of these items would be damaging to the game if they could be bought and sold.

I’m sure we could discuss the various currencies, but I don’t think we necessarily need to define things at this point for my general suggestion. If there is interest by the devs in the future then I’m sure they could review the pros and cons for each currency and make their own decisions.

The cons are obvious. They let people get the rewards by pulling out their wallet instead of getting them by playing the game. The con is that paying for rewards instead of playing for rewards is bad for the game, pure and simple. Buying rewards instead of earning rewards devalues them and makes people who actually earned them feel like fools for making the effort. The pro is more money in the devs wallet, for a while. Games that devalue player’s hard work by putting the rewards on the auction block for anyone with a few buck to spend don’t have players that stick around long once they learn the score.

Well I’m feeling that selling certain currencies, with weekly caps perhaps, would be ok.

What I do know is that gw2 is a great game and would like it to earn more, but that means the devs need to be more proactive with sales.

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Nec in wvw.

in WvW

Posted by: Swagger.1459

Swagger.1459

Well, if we spam enough epi and deathly chill on the forums, hopefully it hits Reddit too and the devs notice.

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Swagger.1459

-Sell laurels and various in-game currencies
“I see nothing wrong with players being able to supplement certain currencies through micro-transactions, particularly when I can buy the main currency (gold) for cash to gem conversions, and then buy anything on the tp and many of the materials I need for top level armor and weapons. Let’s not forget about tp generation 1 legendaries… Buying currency is not “pay to win”, it’s a " pay to bypass some time gates and grind" for players."

And what ingame currencies besides laurels are you talking about? Because every other ingame currency that I can think of lets you bypass doing content if you can buy it directly.

Well, you could probably take a bunch from the list of currencies and have a weekly cap amount for each purchased.

https://wiki.guildwars2.com/wiki/Currency

And what’s on that list? Items such as

PvP League Tickets — Earned when crossing division thresholds during PvP league seasons.
Ascended Shard of Glory – Earned by each final chest in each tier League reward tracks.
Fractal Relics — Earned and spent in Fractals of the Mists.
Pristine Fractal Relics — Earned and spent in Fractals of the Mists. Used to purchase ascended rings.
Magnetite Shards — Earned from bosses and events inside the Forsaken Thicket. Spent at Scholar Glenna inside the raid or at Basic Magnetite Exchange Operative.
WvW Tournament Claim Ticket — Earned by participating in World versus World tournaments. Traded for various rewards at a WvW Battle Historian.
Guild Commendations — Earned through Guild Missions. Can be traded with a guild commendation trader.

You need to be more specific in your suggestion as all of these items would be damaging to the game if they could be bought and sold.

I’m sure we could discuss the various currencies, but I don’t think we necessarily need to define things at this point for my general suggestion. If there is interest by the devs in the future then I’m sure they could review the pros and cons for each currency and make their own decisions.

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Posted by: Swagger.1459

Swagger.1459

I easily spend more than a $15.00 subscription fee for Gems every month. The fee is why I never played or thought about playing WoW. Throw a fee on me and I’ll spend nothing or close to nothing on the game. I know I’m not the only one who does this, but I bet if they add a subscription player subs will decline.

Heck I have 23 Characters level 80. 19 with Map completion and all have at the least exotic armor with Ascended trinkets, and several full Ascended armor, weapons, and accessories. I have maxed out my Bank slots, Material Storage tab, Shared Inventory, and the 19 with map completion all carry their own permanent tools.

Start charging then I will pay the fee only and buy very little in the future.

A VIP sub would be optional… Nobody here is talking about anet charging a mandatory monthly fee to play.

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Swagger.1459

-Sell laurels and various in-game currencies
“I see nothing wrong with players being able to supplement certain currencies through micro-transactions, particularly when I can buy the main currency (gold) for cash to gem conversions, and then buy anything on the tp and many of the materials I need for top level armor and weapons. Let’s not forget about tp generation 1 legendaries… Buying currency is not “pay to win”, it’s a " pay to bypass some time gates and grind" for players."

And what ingame currencies besides laurels are you talking about? Because every other ingame currency that I can think of lets you bypass doing content if you can buy it directly.

Well, you could probably take a bunch from the list of currencies and have a weekly cap amount for each purchased.

https://wiki.guildwars2.com/wiki/Currency

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Swagger.1459

@zaelex

Nothing of what I mentioned is “pay to win”, these are all convenience and fast track items.

Let’s look closer.

-Sell lvl 80 boosts and individual tomes of knowledge.

Level 80 boosts are already an item in the xpac. Tomes drop frequently. A new player can level to 80 by crafting… nothing “pay to win”, it’s just more of a convenience. WoW offers lvl 100 boosts and that game seems to be doing just fine.

-Map completion packs, per character only.

Having to unlock waypoints is a complete annoyance to a lot of players, and having this convenience, per character, would be welcome. Nothing “pay to win”.

-Sell each booster individually and in packs.

Nothing “pay to win”.

-Race change. This would work really really well coupled with having dwarves as a playable race.

Nothing “pay to win”. WoW and Swtor seem to do just fine with this cash shop feature.

-Sell laurels and various in-game currencies.

I see nothing wrong with players being able to supplement certain currencies through micro-transactions, particularly when I can buy the main currency (gold) for cash to gem conversions, and then buy anything on the tp and many of the materials I need for top level armor and weapons. Let’s not forget about gem store generation 1 legendaries… Buying currency is not “pay to win”, it’s a " pay to bypass some time gates and grind" for players.

-VIP monthly sub with perks.

Lots of games have this and are doing just fine. Again, not “pay to win”.

I’m not going to go into some big discussion about quarterly reports and top grossing mmos, but there are lots of games earning way more than gw2 that have these types of items (and more) for cash… Those game companies are then able to update and improve their game more frequently because they have the finances to do it…

Not directing this comment to you, but I just wanted to say that anyone who doesn’t want anet to improve their resources should not ask for game improvements. Developing this game is not free and you can’t expect anet to improve their game without the necessary $.

No one is saying that what you put is blatant P2W. But the end game is skins and you need map completion to generate legendary weapons so buying map completion could be seen as indirectly P2W.

As for the subscription as soon as they cross the line with regards to P2W, then there would be major problems.

I can buy all gen 1 legendaries in the matter of minutes and most skins off the tp. I can buy most mats for crafting most things… You tell me what I “win” against other players when all players can still earn those items through time and/or game earned gold?

I’m pretty sure an optional VIP subscription would be devoid of giving players the ability to be immortal and 1 shotting players in pvp, raid bossses and dragons…

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Ways to increase dev resources quickly

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Posted by: Swagger.1459

Swagger.1459

@zaelex

Nothing of what I mentioned is “pay to win”, these are all convenience and fast track items.

Let’s look closer.

-Sell lvl 80 boosts and individual tomes of knowledge.

Level 80 boosts are already an item in the xpac. Tomes drop frequently. A new player can level to 80 by crafting… nothing “pay to win”, it’s just more of a convenience. WoW offers lvl 100 boosts and that game seems to be doing just fine.

-Map completion packs, per character only.

Having to unlock waypoints is a complete annoyance to a lot of players, and having this convenience, per character, would be welcome. Nothing “pay to win”.

-Sell each booster individually and in packs.

Nothing “pay to win”.

-Race change. This would work really really well coupled with having dwarves as a playable race.

Nothing “pay to win”. WoW and Swtor seem to do just fine with this cash shop feature.

-Sell laurels and various in-game currencies.

I see nothing wrong with players being able to supplement certain currencies through micro-transactions, particularly when I can buy the main currency (gold) for cash to gem conversions, and then buy anything on the tp and many of the materials I need for top level armor and weapons. Let’s not forget about tp generation 1 legendaries… Buying currency is not “pay to win”, it’s a " pay to bypass some time gates and grind" for players.

-VIP monthly sub with perks.

Lots of games have this and are doing just fine. Again, not “pay to win”.

I’m not going to go into some big discussion about quarterly reports and top grossing mmos, but there are lots of games earning way more than gw2 that have these types of items (and more) for cash… Those game companies are then able to update and improve their game more frequently because they have the finances to do it…

Not directing this comment to you, but I just wanted to say that anyone who doesn’t want anet to improve their resources should not ask for game improvements. Developing this game is not free and you can’t expect anet to improve their game without the necessary $.

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(edited by Swagger.1459)

Ways to increase dev resources quickly

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Posted by: Swagger.1459

Swagger.1459

I’ve been skimming through comments and these are my overarching thoughts…

There are lots of things we, the players and devs, want for the game and it takes money to provide. Anet has been extremely timid and reserved when it comes to gemstone “stuff”, and that stance is not generating the cash needed to fund a plethora of things that will substantially improve the game. If anet becomes more aggressive with in-game sales and finally offers meaningful convenience and fast-track items and services, then we all benefit immediately and in the long run.

Edit- and ask yourself this simple question before you respond… Do you want anet to have the resources to make a better game?

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(edited by Swagger.1459)

Seasons? Tournaments?

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Posted by: Swagger.1459

Swagger.1459

Yes, we need a season desperately don’t listen to fourm warriors. People like xenesis and other players don’t realize that seasons brought so many players to the game mode. Sure you see a dip in numbers at the end of seasons because there is nothing to play for. We should have another poll for a season.

Read…

Our primary motivation for avoiding running another tournament, is that at the end of every tournament we saw a permanent dip in the number of players playing WvW. Presumably this was due to players burning themselves out during the tournament.

However, we can still run a poll to see if the majority of the community wants another 4 week tournament, even if it might be bad for the long term WvW population numbers. Though even if ‘running another tournament’ won the poll, we’d probably hold off until we get the scoring updates in.

Yes, Jason, we “desperately” need a season when the devs are still working on scoring, skirmish rewards, reward tracks, the crappy lag, class balance, population balance…. and a bunch of other “stuff”…

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Still: condi thief trapper?

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Posted by: Swagger.1459

Swagger.1459

I’m told to blast the light field or something.

Yes, blasting light fields is what to do.

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Swagger.1459

I’ll pass. This is how you’ll get even more people to quit.

Fix professions and gameplay in general, and I’ll return to my 30-60 bucks a month in gems for aesthetic items.

Otherwise, like many others, I’m just boycotting ANet until the essentials get fixed.

They just communicated, again, that they do not have the resources to fix and improve some “stuff”… We are not getting good “stuff”, like fixing professions and gameplay, until they have the money to do it.

Then let it be their downfall, honestly.

I’m not funding a company which does not have my best interests in mind. I purchased their game, have played it and enjoyed it, and spent money while I was enjoying it. It was marketed as B2P, and that’s what I did. I no longer support ANet as a company due to how massively they’ve messed up repeatedly over and over the past year and a half or so. Many other people agree, or simply left.

I don’t trust ANet to improve the state of the game regardless of how much money they have. They had absolutely massive resources previously. They did nothing to address core issues. They still have competent developers and managers, and the core issues remain. I’ll only regain that trust once they stop catering to everyone so fixated on only getting new content and instead take some time to fix fundamentals like proper businesses do when things start taking a dive.

Well I think the devs are awesome and gw2 is amazing, so I don’t want there to be any more downfall. We need to come up with great ideas to generate lots of cash, like mine, so our game can thrive!

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Swagger.1459

not gold to gems exchange…

That would be the cash shop, which is currently mostly hidden, as it’s viewed by accessing the cart on buy.guildwars2.com. They can’t differentiate between real and traded gems.

Oh yes, that place I never remember… the cash shop. Good call!

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Swagger.1459

I’ll pass. This is how you’ll get even more people to quit.

Fix professions and gameplay in general, and I’ll return to my 30-60 bucks a month in gems for aesthetic items.

Otherwise, like many others, I’m just boycotting ANet until the essentials get fixed.

They just communicated, again, that they do not have the resources to fix and improve some “stuff”… We are not getting good “stuff”, like fixing professions and gameplay, until they have the money to do it.

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Swagger.1459

Or, you know OP, you could buy more gems.

I bought lots of gems already, but there needs to be more attractive stuff to buy so they have more resources.

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Swagger.1459

Listen, the devs have said many many many times that they do not have the resources to do lots of cool “stuff” and to fix “stuff”, so we need to help them.

And there is nothing “pay to win” here, these are all time saving convenience items that still can be earned through gameplay.

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Swagger.1459

So they can do more “stuff” to make the game better…

Sell the following items in the CASH SHOP only…

-Sell lvl 80 boosts and individual tomes of knowledge.

-Map completion packs, per character only.

-Sell each booster individually and in packs.

-Race change. This would work really really well coupled with having dwarves as a playable race.

-Sell laurels and various in-game currencies.

-VIP monthly sub with perks.

That’s a good start I think, but what are your ideas to help the devs increase their resources quickly so they have the resources to do more “stuff”?

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New WvW CC Sigils and Runes

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Posted by: Swagger.1459

Swagger.1459

I would like to suggest a new line of sigils and runes be introduced as purchasable items in wvw with proof of heroics.

On-Crit “Soft” Condition Sigils-

Take each “soft” condition and apply 1 of them to an individual sigil with a 50% crit rate chance to proc. 1s cool down.

https://wiki.guildwars2.com/wiki/Condition

On-Crit “Hard” Control Runes-

Take each “hard” control condition and apply 1 of them to the 6th rune in a rune set with a 50% chance to proc, but with a 10 second cool down so they are not op.

https://wiki.guildwars2.com/wiki/Control_effect

…Why these types of sigils and runes you ask? To improve build and weapon diversity.

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V Tablet needs to be a back piece

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Posted by: Swagger.1459

Swagger.1459

There is one already, check it out.

That’s looks bad and clunky, because it is. Back tablet would function far better.

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V Tablet needs to be a back piece

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Swagger.1459

Tell that to my 10 streak win in sPvP. Lucky or good build? You tell me.

Go wvw my friend and record your session for us to watch. Come back and show us how it worked out.

Edit- and funny how your response seems to oppose a huge qol improvement, one that allows the ventari to focus on other elements as opposed to playing with the tablet half the time.

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V Tablet needs to be a back piece

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Posted by: Swagger.1459

Swagger.1459

Hi peeps,

I’m not trying to be rude, but please take your tablet rev to wvw and record your sessions. Come back and show your video of the amazingly clunky and useless tablet in action.

Thanks!

Edit- This is what the tablet is like in competitive play… Imagine if the devs changed it so rangers had to manually move their pets in combat… Yeah.

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V Tablet needs to be a back piece

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Posted by: Swagger.1459

Swagger.1459

It isn’t awful just hard to get used to. Well tbh I got used to it the moment I used it.

The current tablet design would fit better in wow or something, not gw2.

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V Tablet needs to be a back piece

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Swagger.1459

Tablet is awful for wvw play and is completely clunky in other game modes too. The need to have the tablet manually controlled makes most rev players not even want to touch it… This game was built with fast paced movement oriented combat in mind, and it makes zero sense why the tablet was designed this way in the first place…

Devs, do you all want more build diversity and to move away from the “unhealthy zerker meta” more? Then please fix this so playing support can be fun, fast paced and viable in all game modes.

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CA back to 10s in wvw and other stuff

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Posted by: Swagger.1459

Swagger.1459

Since the balancing thought process in wvw is to focus on zerg play, and to continue to allow stuff like massive burst damage numbers, “perma” stealth and condi damage to rule… the first step to fixing druid heal support is reverting CA back to the original 10s state and then start working on better, more user friendly and less clunky skills where we are not apologizing to teammates for not having heal skills available…

Then let’s start working on this…

Druid was supposed to be capable of supporting “zerg trains” as well, so I’d like to share some of the greatest ideas that will make playing Druid more viable in mass combat situations and more desired by players in any part of the game.

Supporting these suggestions absolutely guarantees to make your Druid super popular across Tyria! All the cool kids will invite you to their parties! You’ll get tons of friend and guild requests! Players will even email you gold and legendaries to buy your favor! You will undoubtedly become the envy of all professions!

Additionally, these changes will be so great for the devs because we will have to buy second accounts and roll non Rangers to get a break from it all.

Read on and be amazed!

Seeds of Life

These need to pop instantly and have their radius increased to 360. 5 targets as normal.

Staff

We need this weapon to be a better ranged support weapon with useful skills.

Staff 1- Add 1 burning condition to the 3rd attack tick. The low damage and low healing make adding conditions to this skill ok.

Staff 2- Add 1 burning condition and increase radius to 300. All effects hit 5 enemies and allies within the radius. The current 130 radius is not enough to support allies so the increased radius would help. This change would also be a useful for helping to contribute to breaking up the tight zergs.

Staff 4- Make this a circular patch, like all those other aoe patches, and add bleeding. The current cone design is awful to use in any movement based combat, so the aoe design allows this skill to be useful. This would also make the skill useful for zerg breaking and sieging structures in wvw.

Staff 5- Make this skill an aoe dome. The current small rectangle design is as useless as vine surge. This change allows us to support better during mass combat situations.

Celestial Avatar

This form is not dependable, it is clunky to heal with and very easy to interrupt and shut down currently, so I’d like to turn it into a dependable, smooth and more sturdy form that is front line support capable.

CA Form- Provides natural stability to the Druid and pulses stability to 5 allies within a 360 radius.

AF- Make CA a stance that is maintained until downed or killed or manually exited. Once downed or killed or exited, you have to build up Astral Force again to activate and reenter CA form.

CA 1- Make this skill function like Guardian staff 1. Wide 600 range “astral” cone attack that hits 5 enemies and heals up to 5 allies within the effect.

CA 2- Remove the reticle aiming function and make it a point blank aoe that pops a seed instantly. 360 radius. 5 targets.

CA 3- Remove the reticle aiming function and make it a point blank aoe with the same 360 radius.

CA 4- 360 radius.

CA 5- Remove the root and make this skill mobile. Add a 5 player, excluding the Druid, healing component that coincides with the pulse and final damage. Same 360 radius.

Glyphs

Make each glyph independent and an individual selectable choice. This would add more slot skill options and build diversity.

What these changes do

First, these changes fit thematically with the duality design of Druid. You have your ranged support role with staff and your melee support role with CA.

Second, all skills become useful, dependable and smooth to use in any movement based combat and zerg play.

Third, this makes bringing a Druid to any team, in any mode, more desirable.

Fourth, the Druid support role actually becomes user friendly and fun to play.

Edit- You devs are witty. Posted this originally in the general section stupidly, and upon deletion this awesome message popped up… “Swagger has turned into a quantum object. They both exist and do not exist at the same time.”.

Edit- and since the condition meta is in a good place, let’s add various conditions to all CA skills.

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WvW EU Links, what is going on?

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Posted by: Swagger.1459

Swagger.1459

Match up thread

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most headspinning condi burst post update?

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Posted by: Swagger.1459

Swagger.1459

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[bug] vault with quickness buggy

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Posted by: Swagger.1459

Swagger.1459

Actually, the post I quoted in this thread was my very first direct response to you aikijinx. Also, crossing paths and killing your pixels is hardly stalking… that’s how it’s done in wvw.

As to the topic and your original response I quoted… I have a thief and you are niggling about vault? It’s a top tier weapon skill that can be spammed for a lot of damage… and already provides an evade, but you are asking for more evade on high damage and high evade thief builds?… That’s neither logical or objective, but not surprising since your list of wanted thief buffs makes it seem like thief is in a bad spot… all while forgetting that you are touting your “1 shot” build.

If you want to have an objective conversation on this topic I’ll respond, but it seems you’d rather have thief carried by introducing more op buffs to an already good profession, as opposed to having more balanced designs.

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most headspinning condi burst post update?

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Posted by: Swagger.1459

Swagger.1459

So wait… I’ve been doing it wrong by asking the devs to actually come up with a different ruleset for soft condis and hard cc? So that must mean I was also wrong asking for condi damage to be offset by a core character stat and improve condi clears too?

The light fields… all makes sense now in gw2… blast the light fields…

Mind is blown

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[bug] vault with quickness buggy

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Posted by: Swagger.1459

Swagger.1459

YO literally this Vault “Fix” better be temporary. This Bullspit aint flying with me. Vault as it is right now is SLOWER than the actual slow condition (Exaggeration). But it’s SLOW. FIX IT.

The quickness nerf isn’t all that better either. Now if we fight outnumbered with staff, we can’t fast cleave a downed.

Get it together Anet.

EDIT: Either Increase our evasion frames to compensate for the slow kittylitter, or fix your spit

You posting this, while making threads attempting to brag about your current thief build, seems funny…

Edit- I always find stuff like this, and the mentality behind it, interesting to read…

On one hand you say… “They’ve already Nerfed us to the GROUND” regarding thief, but then say stuff like… “Here’s another screeny, for luls. 1 shotted, full health Teef. And full health Ele”… and “The Montage will include Outnumbered fights, More 1 Shot Bursts”…

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[bug] vault with quickness buggy

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Posted by: Swagger.1459

Swagger.1459

My double and triple 10k vaults perform just fine without quickness… Some of you just need to appreciate broken ez mode damage designs better and move on.

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Ranger Patch Notes: 02/22/17

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Posted by: Swagger.1459

Swagger.1459

HB is not fixed. Thief Impact Strike is 300 range and hits the target, but HB doesn’t.

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Pls Save WvW watch this pls bois

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Posted by: Swagger.1459

Swagger.1459

So personally I think WvW needs a bit of love and attention, please give this video a watch and share it to your friends. MAKE WVW GREAT AGAIN

I think you should bullet point your thoughts instead of solely directing players and devs to watch a 10 minute video.

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Make Reapers great again

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Posted by: Swagger.1459

Swagger.1459

Going to have to respectfully disagree. Aside from a marauder warrior, my reaper 100-0’s any squishy-built character in the game with two buttons in a very, very short period of time. Soul Spiral alone normally goes well into the 12-15k range.

Mobility can be fixed in traits and utilities. Play outside the meta and it’s reasonable enough. You’re not gonna catch a runaway Daredevil, but I will say it’s kind of the point. You can definitely 1v1 it and win without too many issues if you build to duel and roam to account for these shortcomings, however.

I think the biggest issues reaper has right now is the fact that GS isn’t quite where it needs to be as a PvP weapon due to its high cooldowns for its powerful-but-mandatory utility, and that the stability uptime is perhaps a little bit too low.

And just like the other thread, you totally miss the point…

“Too little mobility, easily kited”…

Nobody who brings up movement stuff with necro is talking movement speed. We are talking about movement and positioning skills…

Thief- Steal. Infiltrator’s Arrow. Debilitating Arc. Vault. 3 dodges. Infiltrator’s Signet. Shadow Shot. Infiltrator’s Strike. Shadow Strike. Shadow Trap. Shadow Step. Roll for Initiative.

Warrior- Whirling Attack. Rush. Savage Leap. Sundering Leap. Earth Shaker. Rupturing Smash.

Ranger- Ancestral Grace. Swoop. Quick Shot. Hornet Sting and Monarch’s Leap. Lightning Reflexes.

Necro- Spectral Walk. Death’s Charge.

Ele- Burning Retreat. Burning Speed. Ride the Lightning. Lightning Flash. Mist Form.

And so on…

There are huge movement and position skill disparities between professions in this movement based combat game… Hence my suggestion to provide optional movement based skills for all professions to access.

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wvw tonic

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Posted by: Swagger.1459

Swagger.1459

You were able to transform into ascalonian tonic and use skills until this very last patch. THEY RUINED IT. They literally messed up ascalonian tonic because there were some other tonic that was being exploited by people. What was there to exploit about ascalonian tonic? that you can look cool and #BIG AND STRONG. Anet always ruin things. Mckenna said he/she will look into fixing it or reverting it well it’s been 3 weeks and still no fix to it. I am stuck using ugly Kodan tonic.

No they didn’t ruin it, that transformation was producing “strange behaviors” iir her wording correctly… Just be grateful that, with the plethora of major issues wvw faces, the devs are even wasting work day hours and time so some of you can play with transformations.

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Please don't change scoring to 5-4-3

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Posted by: Swagger.1459

Swagger.1459

I think scoring should be 5-5-5 and players should get a weekly in-game congratulatory mail from anet with 100 gems.

Sample letter…

Dear AWESOME Player,

We, at Arenanet, would like to thank you for making wvw great again! Without you this would not have been possible!

We are so very proud of your participation, that we have included 100 gems this week for FREE! Enjoy!

Sincerely,

MO and the team!

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TC again in T1

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Posted by: Swagger.1459

Swagger.1459

Lol @ gem sales stuff and thinking those amounts are significant.

Anet could shut down wvw and spvp and it would hardly make a dent in quarterly sales.

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WvW guest servers are mad! TAKEOUT WORLD LINK

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Swagger.1459

Linking is now a permanent feature, not beta anymore.

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Skill Balance Coming

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Posted by: Swagger.1459

Swagger.1459

We’ll be making a game update on Wednesday, February 22 that will include skill balancing. Members of our skills and balance team will be on the official forums for a while after the build goes live to discuss those changes with you.

To take part, please join the new thread we’ll post after the build goes live. For our players who participate on the French, German, or Spanish forums, we will provide a list of highlights from the conversation by the end of the week.

Thank you!

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Core Pets insta die post GW2 HoT

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Posted by: Swagger.1459

Swagger.1459

No, the endeavor is to have a properly functioning class mechanic. One that hits moving targets with regularity and doesn’t have slow f2 skills when used. One that doesn’t die easily in many circumstances, thus rendering many of our intertwined traits and skills useless, and debuffs 1/3rd of our damage equation.

Issues with pets were clearly here before launch, even brought up by gaming media with acknowledgement from a developer… There have been countless suggestion threads since beta and launch about this subject… This is a factual and documented issue that is still waiting to be addressed 4.5 years into the lifecycle of the game, so let’s not make jokes or be insulting to players with valid concerns.

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Core Pets insta die post GW2 HoT

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Posted by: Swagger.1459

Swagger.1459

No I’m trying to be real. Claiming hot pets are magically more survivable, when 3 of the most survivable pets are core pets, is a joke. If anyone can point out which 3 specific pets, all 3 from different families, I am talking about then you know more about ranger pets than myself, everyone else on this forum and the devs.

The overarching point is pets are poorly designed, die easily and don’t contribute well during combat. Pets are more of a hindrance in most cases, and it’s obvious these issues have been around a long time.

Edit- and you posting your “carry devourer” video while doing a brag video on rev burst is pretty silly…

https://m.youtube.com/watch?v=TOIaRDzeS9U

A demo vid not a brag. Carry devourer is a joke, missed that too I see.

I also missed the part where you made any contribution to the thread besides to make jokes and not clarify until this post. Also, don’t assume posters know what you are trying to communicate, clearly indicate what your message is instead.

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Core Pets insta die post GW2 HoT

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Posted by: Swagger.1459

Swagger.1459

No I’m trying to be real. Claiming hot pets are magically more survivable, when 3 of the most survivable pets are core pets, is a joke. If anyone can point out which 3 specific pets, all 3 from different families, I am talking about then you know more about ranger pets than myself, everyone else on this forum and the devs.

The overarching point is pets are poorly designed, die easily and don’t contribute well during combat. Pets are more of a hindrance in most cases, and it’s obvious these issues have been around a long time.

Edit- and you posting your “carry devourer” video while doing a brag video on rev burst is pretty silly…

https://m.youtube.com/watch?v=TOIaRDzeS9U

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Core Pets insta die post GW2 HoT

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Posted by: Swagger.1459

Swagger.1459

Use a devourer.

Are you trying to annoy players that are bringing up known and factual issues, from beta, with pets?


Unfortunate to see not much has changed.

http://tap-repeatedly.com/2011/06/exclusive-interview-arenanets-jon-peters-and-jonathan-sharp/

“Ginko (GW2G): The ranger is supposed to be the pet profession, and bringing a pet is always supposed to improve the performance of the ranger. In all of the demos so far, most rangers didn’t bother to have their pet with them during combat; they either died quickly or didn’t seem to do much when they were around. Considering the ranger class was intended to be the class that specifically focuses on playing with a pet, what does the design team want ranger/pet gameplay to be like at launch? What kinds of gameplay is ArenaNet trying to foster for the ranger so that the pet and ranger work together instead of the pet simply being similar to a random melee ally?”

“Jon P: I think the ranger pets are terrible right now, no one would argue with that! If you wanted to talk about least played profession, the ranger would probably be it. We’ve been making A.I changes which are slowly propagating to the pets right now, while we’ve also been looking into more radical things with the pets.

Right now the pets feel like this thing you have, rather than a part of your character. Like those other professions that have undergone some radical changes, I’m hoping by the next time we show the game, or certainly before we ship, the ranger pet will have that synergy. That’s one of the biggest failings we have right now. For those that are concerned, we are also concerned but we aren’t concerned that we won’t fix it, just not right now. We are going to make it feel synergistic, but it just takes time."

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The numbers of the raiding community.

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Posted by: Swagger.1459

Swagger.1459

We’ll just have to agree to disagree then. 110 thousand people in the sample size is absolutely huge, especially when you consider the number of players that play GW2. According to ArenaNet themselves, 7 million accounts had been created when HoT launched (link below), even if we assume that number has risen to 8 million, we still have a huge sample size relative to the total population. Absolutely huge. Considering the fact that GW2Efficiency statistics can be deemed a convenience sample since they only count those who came out to GW2Efficiency (I think that’s perfectly fair), the size is huge and is therefore statistically significant.

http://www.ign.com/articles/2015/10/23/guild-wars-2-hits-7-million-players-as-expansion-launches

7 million accounts created is not the same as current active players or monthly concurrency numbers.

Edit- Reference quote if the above sentence is not understood… “In January 2014, Blizzard announced that more than 100 million accounts had been created over the game’s lifetime.”

…We all know that game doesn’t have more than 100 million players actively playing. Box sales and account created numbers are for show, but they don’t represent what’s going on in-game.

http://fortune.com/2015/11/24/areanet-investing-in-esports/

““Guild Wars 2 has proven pretty resilient historically, with about 1.5 million monthly actives,” SuperData Research CEO Joost van Dreunen says. “Since it switched to free-to-play in late August, Guild Wars 2’s monthly active user base has doubled to 3.1 million (October 2015). "

http://global.ncsoft.com/global/ir/earnings.aspx

Q4 2015 ncsoft conference call…

GW2

“To talk about the Guild Wars 2 performance, it is weaker than what we have expected." According to Ncsoft the reason lies in the conversion from play for free to the paid expansion. This conversion rate is not as high as expected/hoped by NCsoft. The amount of gem sales and item sales versus active players is ok. “ but it is more the issue of the conversion to the paid expansion pack that we have not seen the level (of sales) we have hoped”

…HoT didn’t sell well and conversions by free players was weak, so that means there is a percentage of players who do not own HoT or have access to raids…

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Your opinion on GW2 after HoT (2017)

in Guild Wars 2 Discussion

Posted by: Swagger.1459

Swagger.1459

HoT was awesome, and the next xpac will be awesomer!

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Amulet System in WvW

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Swagger.1459

Just pointing out the facts buddy.

the “facts” you are referring to I either addressed or don’t exist. I can only assume you have no argument against what I proposed. I will state for the record that my proposition is in no way expected to be adopted. its purely to satisfy my curiosity.

I made general statements, and those are the overarching facts about the situation. If I was directing anything to you then I would have quoted you in that post, but I didn’t, so I’m not concerned with your proposals at the current time.

Good luck with your proposals.

So, in the end, you’re just here to say “WvW should stay as it is and if you don’t like it you can go sPvP”?

If you are interested, you can look at each post I made in the thread to find my various messages.

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Amulet System in WvW

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Swagger.1459

Just pointing out the facts buddy.

the “facts” you are referring to I either addressed or don’t exist. I can only assume you have no argument against what I proposed. I will state for the record that my proposition is in no way expected to be adopted. its purely to satisfy my curiosity.

I made general statements, and those are the overarching facts about the situation. If I was directing anything to you then I would have quoted you in that post, but I didn’t, so I’m not concerned with your proposals at the current time.

Good luck with your proposals.

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