221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
And each day I will post here when I get suppressed from chat…
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
I develop suggestions though
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
And raids are coming so we shall see just how poorly the Druid healing goes…
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Keep the list growing peeps!
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
most bats are brown grey or black in general. natural selection picked off the purple ones.
They exist in tyria, I swear I’ve seen all sorts of colored bats
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
This is my feeling…
You make us waste 21 mastery points in total unlocking these champions so we can fight them once per day for crappy loot that is equivalent to what you get out of any of the unlockables…
Are you serious? 21 MASTERY POINTS over 3 champions for 10 zone whatchamacallit rewards, maybe an ascended mat and a blue/green. Really? Really???
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Had a delightful time this morning running around the empty Tangled Depths map trying to navigate though the four depth layers (we all know there are actually more than four it’s just someone was too lazy to make the extra layers selectable in the HUD) I have had nothing but praise for HoT but the PvE side of the game has truly gone to kitten. I wonder what it must be like to be on the dev team after having spent so many hours in dev in test to now go to these empty maps and see the bones of the caucus of the game you made. It’s flesh devoured during launch week and now not much left for the casual types coming back. Let me be explicit. For “The Way In” I spent ~2 hours just trying to run the map to find the accurate depth level for the next marker, constantly getting mobbed due to wrong turns. Is this what you intended for us ArenaNet? Is this your idea of fun? At this point the PvE side of your game is chore. As I progress further and further into the story the more disappointed I get at the failure of the writers to tickle the imagination. I honestly believe I could have written a better story. Why am I pushing on? Same reason I did all the story mode dungeons in order with my personal story in core game. It’s an OCD thing. I don’t think I can pass final judgement until I’ve seen it all and I hear Dragon Stand is something ANet got very right. So there is that one thing to look forward to. Sadly every time I sign in I feel like the game itself is like a job, the fun is dried up for me. Hope it returns after I get past the next few chapters.
The community in this game carries the weight, but I do have to offer gold to get help. Once I do I get a lot of sympathy. EVERYONE is upset to some degree over how horribly the design accommodates few players or players hording up in select map locations. IMO this should have been core stuff you worked out ANet.
During launch week taking the same trip from story mission stat to proper marker would have probably taken 10-minutes tops because the player base with the same goals were there. Players had incentive to play together and players were taking care of the mobs that will take you down quickly.
This is the price one pays for having to play during off hour times and after the launch herd. Zero respect guys.
The problem is that most players don’t want to go back to tangled depths once you hit dragons stand for many reasons.
-tangled depths map is terrible and needs more waypoints to navigate.
-the player maps with indicators suck for this kind of map.
-the meta event sucks.
-the whatchamscallit loot rate sucks.
-the other three maps are far better.
-players don’t like confusing zones and events (see new wvw maps)
-besides the newbies, only the die hard collectors, completers and hero/mastery hunters are there.
-the event should be cut down to three lanes.
Can’t tell you how many times in chat you get “this maps sucks”…
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
Fell free to post your map improvement ideas here…
-More distinct icons for completed and not completed hero points.
-Transparent map overlay while playing.
-Zone event “dots” (like party and guild member dots) for ALL map zone events going on. Currently we only have the “within radius” event circles.
-Option to lock on what surface level you want when opening and closing the map.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
It’s pretty frustrating to build a color scheme for characters and here are just a couple examples…
-Batwing back piece is brownish. Night Fury bats are more on the gray scale. Chiroptophobia is gray and the bats are black…
-Whispers back piece is black and red while weapon have a gold theme…
So, on behalf of all the people who do not like having mismatched color themes, it is time to get the ball rolling on being able to color back pieces and weapons.
Thank you
Edit- There is gold in the various Whispers packs. Regardless, all points still stand.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
Im sure this has been said to death but we haven’t had a thread for it. Plus, I want Anet to see it.
Let me admit it, I am completely biased to the Wyverns, they are the most adorable pet and have great potential in all game modes. They look amazing and have amazing F2s. They are like winged little dinosaurs but enough about this let me get to the point.
THEY CANT LAND ANY ATTACKS.
I realize this means changing the animations. But I dont want to see them go to waste. On paper, the DPS is there. The F2 Utility is there, and some decent CC is there. (I dont think Wing Buffet needs changes but if you wanna make it faster as a PvPer I wont complain.) However, the fact that after seeing a video and watching the Wyvern chase the Golem, then do it myself for well over five minutes before it killed it, raises one question.
Will this ever be fixed?
And the electric wyvers had a knock down attack at the twitchcon preview lol… I laughed hard when I hit f2 and it made this silly aoe rain cloud as the npc went running away from it…
And this has been an issue with pets since the beginning, that’s why many players liked the smokescale pet mechanics by comparison. Pets need fast and direct hitting attacks and F2s that make their mark every time unless dodged or interrupted.
I’m running all over HoT maps and my pets are basically worthless overall. Occasionally they hold the aggro of a low rank critter to be helpful, but that’s about it. Pets are a mostly a joke in every game mode and this needs to be fixed.
Yet another tip to the devs to look at a game like city of heroes when it comes to pets… Can’t believe gw2 can’t get a lot of mechanics right compared to what the devs of a 10 year old game, with inferior technology, were able to do. Sad.
And we will have “that guy” jump into the thread saying “ermagerd petsswordshortbowaxe5greatsword so gud!!!” And to “that guy”, don’t come here with your heart of the mists training dummy numbers like a fool. On the battlefield our pets suck, our weapon damage sucks and our healing numbers suck too.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
Fully aware, thanks. The points to it are…
- Fun factor to test the legendary effects to see if you like it and mess around with stat combos.
-Could generate excitement For players to buy or build them.
-Messing around with them is a different feeling than watching a video or doing a preview.
-Legendary armor is coming so that would make it pretty fun too.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
Think it would be a good idea to have a training area, similar to what’s in the heart of the mists, where you can “try out” legendaries before you purchase or craft them.
Thoughts?
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
I’m sure there are more, but here are some crafting materials that need a spot in the “material storage” section of the bank.
-amalgamated gemstones
-essence of luck (100)
-doubloons
-unidentified dyes
Feel free to add to the list peeps.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
The current spam system does a repetitive check… so if you link more then 3 things in a row, you get surpressed… even linking waypoints or POIs that people need to go to does this. anything repeated more then 3 times within 5 minutes gets this treatment. It makes it hard to organize mapwide events when you cant speak to the public to issue quick, general orders or locations… It should be changed.
Or you could just learn how to short hand it, like most good commanders should.
But that can cut out new players or players who are trying the event for the first time – you shouldn’t have to be able to decipher a commander’s shorthand to participate meaningfully in a large public event. Those events are supposed to be for everyone, not just players who are already clued in on what they’re supposed to do and understand the code.
I actually disagree. As someone who rarely knows what’s going on, I would say that’s exactly what you should have, as long as it’s common. The best short hands will become the standard for the event, and so everyone will end up learning them anyway.
This is not Stenography Wars 2…
Your solution is silly.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
HoT introduced all these new timed events that need maximum coordination zone wide, yet we can’t communicate properly because of the chat system. The current suppression is unacceptable at this point and should be changed right away.
There are already chat restrictions for potential gold selling “play 4 free” accounts so that should not be a concern. Also, we have a report spam and block feature so players can manage things.
Thank you
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
I can’t help it… really??? You are comparing revenant with warrior?
No, I’m comparing two heavy armor classes and their respective ranged weapons to Revenant, the third heavy armor class, and his respective ranged weapon.
And I also included a dev opinion on the matter, all you got is yours. Keep your unhelpful comments to yourself.
And it’s a silly comparison and doesn’t matter.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
This weapon needs a utility skill to maneuver around the battlefield and can survive with its other three farming skills for pve and zergs.
No, you want one, which I appreciate. It needs no such thing.
Sure it does. It will happen and you’ll appreciate it
No one here seems to agree with you, maybe you should stop passing your opinions as facts.
Don’t be afraid of good changes. You’ll love em!
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
This weapon needs a utility skill to maneuver around the battlefield and can survive with its other three farming skills for pve and zergs.
No, you want one, which I appreciate. It needs no such thing.
Sure it does. It will happen and you’ll appreciate it
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Except every skill on the hammer is clearly designed for heavy ranged damage.. Giving it a leap would only hurt the weapon, not help it.
You ever need to reposition with a movement skill?
Do you wvw?
What’s the movement skill on Warrior’s LB/Rifle? Or Guardian’s Staff/Scepter?
Hammer #3 was never supposed to be a gap closer:
…feels way more physical to fit the style of the hamer. We don’t wanna just have another “throwing the hammer”, so we’re like, what’s a cool way to do this?
I don’t care what it was supposed to be, things can change.
I’m not talking about any other profession here or their weapons. I’m talking about the Revenant and hammer.
And just like how you don’t care about what it’s supposed to be, the rest of us don’t care if you want a gap closer on a ranged weapon. We like the skill how it is, and would rather have it be left alone. If you want a gap closer, then use one of the options that are already available to you.
You guys and your gap closers… My primary concern was gap makers… Sigh
Don’t pick fights you can’t win and you won’t have to run away from them.
This game is more than just pve pew pew sorry.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
How many pve events are on a single map roughly?
I ask because I bet they are going to add in that day/night map completion bar to wvw based off of pve events and holding specific things.
That also drastically reduced badges of honor so I’m assuming keys and lock boxes like in HoT zones. Also, in addition to the measly rewards from the new chests inside chests, they will give out like 20 badges per 2 hour “day/night” cycle.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
Now if we could get most things to stand still like the training dummies they test all this stuff out on.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
This is exactly what I’m talking about with you.
Nothing was implied. Don’t assume. Improve your reading comprehension.
Write less and read more.
Thanks
That’s fine by me… But you were the 1st to imply that I’m out of touch when I said that Ranger is not supposed to be the healer as in other MMOs (which you agree on… ?). Then you misinterpreted an expression I then explained. Then you felt offended.
Anyways:
As you already said. Druid is supposed to be the burst and best healer which he now already is. Quality of Life changes for CAF #1 and #2 are only thing and exactly what we need. (4th time I’m saying this already?)Not sure about staff#5 being a dome, we already have Axe for dome-like reflect. But I’d definitely improve it for higher healing for a set amount of projectile damage converted, though. Having it a pure Astral Bar filler feels extremely wrong.
I enjoy reading your spin doctoring and assumptions. Won’t work on me unfortunately.
And this is what I mean with you being out of touch with just about everything… You actually made a comparison to a reflect from axe and a dome from staff that would heal from incoming projectiles… Sigh.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Theres already one kittened gap closer/open on a ranged weapon and its druid staff. Ranged weapons arent supposed to be mobile. +i like wasting guardian traps with this ability. If it was a simple leap it would..hurt.
By that logic, hammers aren’t supposed to be ranged weapons… but, ya know, this is the “matrix” we are talking about.
These are silly arguments to any of my points.
You sound bitter about that ranger staff, but that is the perfect example of what that hammer 3 needs to be. Revs have weakness to conditions so this is a perfect way to balance it and give them some breathing room from red circles and condition bombs when needed.
Can’t believe some people complained about ranger pew pew longbow, but this weapon is hands down far more pew pew. This weapon needs a utility skill to maneuver around the battlefield and can survive with its other three farming skills for pve and zergs.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Except every skill on the hammer is clearly designed for heavy ranged damage.. Giving it a leap would only hurt the weapon, not help it.
You ever need to reposition with a movement skill?
Do you wvw?
What’s the movement skill on Warrior’s LB/Rifle? Or Guardian’s Staff/Scepter?
Hammer #3 was never supposed to be a gap closer:
…feels way more physical to fit the style of the hamer. We don’t wanna just have another “throwing the hammer”, so we’re like, what’s a cool way to do this?
I don’t care what it was supposed to be, things can change.
I’m not talking about any other profession here or their weapons. I’m talking about the Revenant and hammer.
And just like how you don’t care about what it’s supposed to be, the rest of us don’t care if you want a gap closer on a ranged weapon. We like the skill how it is, and would rather have it be left alone. If you want a gap closer, then use one of the options that are already available to you.
You guys and your gap closers… My primary concern was gap makers… Sigh
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
I think this is a condition heavy game. They are overused and overdone, and the entire condition system needs a revamp.
Players just live in conditions during combat and that’s a silly design.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Was just goofing around in my thief when I noticed the the bats do not go invisible. It the same in both pve and wvw. This is a big problem if players can see the bats while an enemy is under stealth effects. No, removing them should not be the fix.
Going to test this out and report back.
Report- joined a pvp match and the enemy cannot see the bats.
Would be nice if they went invis though… Maybe make refractors work on them too
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
These maps are a waste of time and resources. They should have just given the old maps a makeover but kept “things” the same.
They should just reset the maps to the old ones and drop in a real reward system first. Then they can do all their fancy mastery track stuff later.
Edit- Just do the whole red, blue and green super server like eotm too and up map populations.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
Use an axe. Problem solved. Leave hammer alone.
Axe needs targets, it’s limited in range and doesn’t solve the problems I mentioned.
This game is more than just aoe farming my friend…
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Except every skill on the hammer is clearly designed for heavy ranged damage.. Giving it a leap would only hurt the weapon, not help it.
You ever need to reposition with a movement skill?
Do you wvw?
What’s the movement skill on Warrior’s LB/Rifle? Or Guardian’s Staff/Scepter?
Hammer #3 was never supposed to be a gap closer:
…feels way more physical to fit the style of the hamer. We don’t wanna just have another “throwing the hammer”, so we’re like, what’s a cool way to do this?
I can’t help it… really??? You are comparing revenant with warrior? Who with just about every other weapon has a leap/rush (mixed with Warrior’s Sprint and Fast hands for even more escaping)…… not to mention you can mix and match skills (unlike rev where you can only take…. shiro) to use and there are rushes included…. warrior has access to soo many movement skills…. rampage,sword leap,gs 3/5, Sundering Leap, Bull’s Charge…… just some of them…. plus don’t forget Berserker Stance and Endure pain for no condi or damage while you run away….
Where on the other hand revenant has….. Shiro……
Sorry I just couldn’t help it… comparing the vast amount of movement abilities of warrior to revenant is just too funny…
Lol that’s what I wanted to say, just tired of over explaining things to people.
Some players just don’t get it at all really. They are farming in Orr thinking everything is so “zomgawesomesauce, I can launch 50 five target ranged aoe attacks and look at my bags filling up!!!” “Don’t change hammer so good for farming”…
Movement should not be just tied to a legend. It’s silly and limiting other builds unnecessarily.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
And things are going to keep changing…
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Not everybody wants to run ya know… Shiro…
I don’t either. But the point I think you might be missing is that anyone that does run…Shiro…will have access to hammer. They just put a cooldown on Phase Traversal because…Shiro…had too much mobility. The change you are suggesting would effectively reverse that adjustment, so it isn’t going to happen. Like it or not, the weapons have to be balanced around all legends, including…Shiro.
Sorry, just couldn’t help myself.
You guys and gals act like powers and skills can’t be balanced then.
Phase travel requires a target, this hammer skill 3 would not. If it’s problematic then lower the range on Shiro phase travel to 900 and make the change to hammer…
Think out the box people.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Except every skill on the hammer is clearly designed for heavy ranged damage.. Giving it a leap would only hurt the weapon, not help it.
You ever need to reposition with a movement skill?
Do you wvw?
What’s the movement skill on Warrior’s LB/Rifle? Or Guardian’s Staff/Scepter?
Hammer #3 was never supposed to be a gap closer:
…feels way more physical to fit the style of the hamer. We don’t wanna just have another “throwing the hammer”, so we’re like, what’s a cool way to do this?
I don’t care what it was supposed to be, things can change.
I’m not talking about any other profession here or their weapons. I’m talking about the Revenant and hammer.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Guys and gals,
Hammer has 4 out of 5 skills that hits 5 targets. Number 5 skill can already by placed on walls in wvw so that is covered.
Phase travel requires a target and limits you to ya know… Shiro…
And if you want to get into melee combat you need… Shiro…
You are not getting out of combat for a breather by using… Shiro…
Not everybody wants to run ya know… Shiro…
A change to hammer 3 would allow for much needed movement and positioning without… Shiro…
When there are a thousand red circles on the ground and you’re crippled, chilled and immobilized, using… Shiro… doesn’t save you. Go run wvw and mets events in HoT and pay attention to what the ground looks like.
This is a condition heavy game and conditions happen to be a Revenant weakness. Revenant needs a little something to get out of condition death traps and it’s not by using… Shiro…
Once again, not everybody wand to run… Shiro… and you’d be thankful to have a movement skill like that so you can use other builds besides… ya know… Shiro…
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
why would you add a gap closing skill to a ranged weapon like hammer?
Think out of the box guys.. What about gap makers??? Right?
Like something is smashing your face… you’re crippled, chilled, immobilized… and you need to make some distance so you can keep distance so you can ranged hammer from a distance?
You guys really don’t wvw…
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
Except every skill on the hammer is clearly designed for heavy ranged damage.. Giving it a leap would only hurt the weapon, not help it.
You ever need to reposition with a movement skill?
Do you wvw?
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
So an 8 second cooldown 1200 range Leap high damage AoE Blast Finisher with Chill that also counts as an Evade.
Playing Revenant has blinded you to what is ‘balanced’.
Yeah, it’s gonna be awesome!!!
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
I believe Revenant needs a movement skill (yes I’m aware of the in-combat/need target movement) and Phase Smash is a prime candidate for that. I would like to see it become a phase “leap” with the same 1200 range and 8 second cool down. All the bare bones are there to make it happen, it makes sense and is sorely needed on the battlefield.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
If you think the current iteration of smoke scale has been nerfed, this is simply a learn to play issue.
Just wondering, do you always make asinine comments? Seems like you have a “learn to post” issue…
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
We need damage not smoke screens…
Pets are 95% resistant to damage in pve anyway so smoke is useless
In pvp it is useless.
In wvw it is useless.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Its impossible to get verdant brink to tier 4
in Guild Wars 2: Heart of Thorns
Posted by: Swagger.1459
I had suggested selling the coat for airship parts. Maybe the devs will make that happen.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
It’s a first world tyria problem buddy!!!
You know how hard it was to get that outfit together? Know how many wyvers I had to slay for it? Do you know how many lemmings I had to lead to accomplish this???
This is unacceptable of the Itzel and I demand they fix this outfit or give me a full refund of gold and airship parts!!!
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
The male light armor Bladed “pants”, specifically the leggings, and boots are too “baggy” in size compared to the rest of the outfit. From the back the “pants” model looks good, but from the front, the entire lower portion looks “off”.
Slim down the leggings and boots and bring the gap from the front closer together. Doing this will make the shoulders “throw off” the outfit, so you could make the shoulder model a bit smaller to balance things out.
It would be nice to get some blades in the back of the boots, not front. We don’t need more pointy shoes.
Also, the skulls on the front sit way too high. Please lower them by maybe having a “V” shape to it in the front.
Again, from the back all looks good (shoulders size is meh), but the entire lower front is very asthetically unappealing.
Edit- This is from the character panel view btw… About to check from the bank wardrobe. If the bank wardrobe looks more slimmed down, I’ll apply the skin and let you all know how it looks.
Edit 2- Bank wardrobe looks the same.
Edit 3- The medium Bladed model looks Infinitely nicer, completely proportionate without looking gaudy like the light armor.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
Umm where did I mention I wanted a traditional healer or tank for that matter?
I think both you and tragic need to reread everything because both of you are just mindlessly posting stuff.
It implied from what you said.
You said druid is supposed to have the best healing and best burst healing.
And he already has both.Plus plenty of other people suggested much longer durations of CAF etc. Which basically implies they want druid to be a healer of that kind.
If nothing of that is true – we are misunderstanding each other.
This is exactly what I’m talking about with you.
Nothing was implied. Don’t assume. Improve your reading comprehension.
Write less and read more.
Thanks
Edit- If I wanted to say Druid should be more of a traditional healer I would have. You don’t read. You assume. You don’t pay attention. You go off topic. You have zero clue. You run off in tangents and add all sorts of stuff that we are not even talking about.
Seriously pay attention if you are going to be posting again or you’ll just continue to come off as clueless like you did with your simple math equation that you couldn’t figure out.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
I agree with Tragic Positive.
To me, the issue isn’t with the druid not being able to read people’s health and to focus their heals like in other MMOs. Anet won’t bring “whackamole” to this game.
The onus is on the OTHER players to keep themselves healed, by availing themselves of the druid. The onus is not on the druid to keep other players healed. Everything the druid does puts out some sort of heal. He farts, he heals. I think people need to train themselves to hug a druid if they’re taking a bit of damage they can’t handle. And then the druid just needs to make sure he and his heals are available. If people don’t wanna use them, well, not his fault.
Bottom line, if you’re looking at this healer as part of the traditional MMO trinity, you’re doing it wrong. That wasn’kittens design.
Umm where did I mention I wanted a traditional healer or tank for that matter?
I think both you and tragic need to reread everything because both of you are just mindlessly posting stuff.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
Ummm, yeah, I don’t need an explaination of the process of playing “roles”, but thank you very much…
Thanks for agreeing that roles will be needed…
You clearly did when you obviously misinterpreted roles for builds but you are welcome.
There ya go again.. Thanks for teaching me buddy
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
@swagger
The thing you need to understand is that you need both “tank” and a “healer” only to support up the DPS of your raid.
If you – as a druid – can manage healing up 5 players standing in AoE damage (so they don’t have to walk ranged doing 0 damage) – that’s not to heal people up. At the end of the day it’s to improve your Raid’s DPS.The same goes for the “tank”. If you can turn away the boss or kite away the Elite just so 8-9 other people can stop worrying about it and maximize their DPS – that’s to help the DPS. Not to “tank” the boss.
Everything in GW2 is about damage. So far it has been time efficiency, in raids it’s Enrage mechanic. You “Tank” and “Heal” only to improve the DPS of others. That’s how GW2 works.
But as developers said:
“It’s all about execution.”
It doesn’t have to be the druid. It can be 1 water field and 5 people blasting – which reduces raid’s DPS and requires much more raid organization. It’s just way more comfortable to have a druid.Also, tanking can be managed by a skillful Ranger with Tanking Pet. Or a Knight’s Guardian that still does that damage but becomes no.1 target of Boss/Elites which means he can mitigate most damage by blocks and still deal as much DPS as his situation offers. It doesn’t have to be Nomad.
“Execution” is the key word.
Not stats.
Ummm, yeah, I don’t need an explaination of the process of playing “roles”, but thank you very much…
Thanks for agreeing that roles will be needed…
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
I suggest you start paying more attention…
I am, are you?
“Build roles are what you do at a character level. Things like what weapons, utility skills, traits, and even armor you choose to bring to a fight.”
No. That’s called a build. Role is your objective. Your objective of survival can be done via Aegis and protection pulsing machine than has completely nothing in common with your item stats. Staying alive can be done via damage mitigation or recovery. If your “role” is to keep others alive – you can go with both.
Same goes for DPS. It doesn’t matter if you deal 5K raw DPS or 5K condi DPS. It still does the same but you need completely different runes,stats,weapons,utilities etc.
But the role is the same. “Start paying attention”.Play roles are something that each player will face on an individual level. It’s all about execution here. Some encounters will require the entire raid party to perform a specific task to succeed. This could be something like gliding off the boss platform and catching an updraft to avoid a devastating attack. Other encounters will offer tasks that rely on the expertise of a few select players. This could be a specific creature that needs to be kited away from the rest of the group, otherwise exploding and dealing massive damage.
Again, this only demonstrates that you are not paying attention. Roles are described as “missions”. If your duty (objective) is to catch an updraft – you don’t need a weapon for that. Neither you do for kiting.
“It’s all about execution”. Not the way you do it.And Irenio on Druid spec… “Bringing heavy healing to GW2, unlike anything you have seen before. Strong support, very powerful in upcoming raid and WvW. Upcoming content will have stuff that you can’t just dodge to survive.”
Yes, this I keep explaining the whole time. Again… Are you paying attention?
And sure, dps is required, but so will “tanking” and healing… Hence the above bolded quotes…
Yes… Just like I said it will and you didn’t pay attention.
And The devs want to diminish the zerker meta and that has been made very clear and mentioned multiple times… Here is another Irenio quote… “Berserker meta is going away”.
And they are succeeding.
You’ll have content that will force you away from so-called ZerkMeta. Because you will need that aggro management (High Toughness target). You will need that someone who will help the party recover from pulsing damage (druid) and you will need DPS oriented people of 2 types who break through high toughness (or raw dmg immune = condi) enemies. Just like you’ll want those people to have a bit of CC to destroy the Break Bars.You are trying to say everything I already said but for some reason you cannot see that it already works that way.
Druid is working the way he needs to. He helps people stay alive, it’s balanced in PvP and definitely fulfills the role of “heavy healing that we have never seen before”. Because while in CAF – your healing outperforms anyone. Having it close to permanent (mentioned 30 sec duration vs 10 sec CD means 75% uptime) sounds clearly broken for PvP and makes game less fun for your enemies.The only thing a Druid might need are quality of life changes that were proposed as larger radius on #1#2 or having them instant (or with shorter delay).
Because currently it’s pain for everyone – for the druid, for low-HP players, enemies have no idea and don’t care and it’s simply a bad design.Druid fills his promised role, he does it well but requires unnecessary attention and prediction from both the druid and his allies. That’s quality of life changes, not numbers to be addressed.
You talk in circles just like the “math” thing…
You bring up things that we were not even talking about…
You talk just to talk and most of the stuff you don’t know what you’re talking about…
I’m not going to let your lack of understanding the “big picture” hijack this thread.
GLHF!
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
There is one huge difference that people don’t understand.
Druid is not supposed to be the healer. He is supposed to be a healing support. And that part he fits as good as he can.
…
If you can’t understand that people are responsible for their own HP and “healers” are only meant to cover mistakes and damage that simply can’t be avoided (out of energy when people already dodged some of the attacks or pulsing dmg aura from raids) – than it implies that you just might have a wrong idea about this game.
Druid is supposed to be the burst healer and the best healer.
Yes they are making “roles” because raids will require them.
Your post is out of touch with what’s going on.
I suggest you read up about raids so you’re in the loop…
I’d suggest you the same but I know you won’t.
Just for information, people need to have straight 5500 dps per person (devided from 55 000 per 10 people) throughout the whole fight, on the move, counting in the split phases and kiting.Nope, you are not getting 2 healers, 2 tanks, 2 condis, 2 hybrid and 2 zerks. You are getting as much DPS people as you can and a druid will be there just to allow the Zerks DPS a bit more even if standing in AoE or taking damage or only the damage that people can’t cover with their personal healing depending on how much healing power a druid gets. My guess is having 1 Nomad for aggro management and 1 Healer at best. Rest is debatable (we don’t know further content) or unnecessary.
I have been testing them and almost cleared the 1st boss. If there is anyone who needs to read about raids – that wouldn’t be me.
I suggest you start paying more attention…
“Build roles are what you do at a character level. Things like what weapons, utility skills, traits, and even armor you choose to bring to a fight.”
“Some encounters are going to push you to try different weapons you rarely use, some are going to challenge you to select traits you haven’t considered equipping before, and some encounters may even require a member of your group to dust off that toughness gear to bulk up and tank some heavy hits to protect the condition-build players in the back. This is just a tiny sample of the types of build roles we want to push as a core part of Guild Wars 2 dynamic combat.
Play roles are something that each player will face on an individual level. It’s all about execution here. Some encounters will require the entire raid party to perform a specific task to succeed. This could be something like gliding off the boss platform and catching an updraft to avoid a devastating attack. Other encounters will offer tasks that rely on the expertise of a few select players. This could be a specific creature that needs to be kited away from the rest of the group, otherwise exploding and dealing massive damage.
And if you fail to fill these roles? You’re going to have a bad time. But don’t worry, as we’re leaving you a repair anvil at the entrance. You know—to collect your tears on."
And Irenio on Druid spec… “Bringing heavy healing to GW2, unlike anything you have seen before. Strong support, very powerful in upcoming raid and WvW. Upcoming content will have stuff that you can’t just dodge to survive.”
And raids are still in testing for reasons… One of those reasons is because they are evaluating profession and roles to overcome these raids and future raids…
And “The skill and balance guys are already testing the raids and can find out overpowered specs etc”… I bolded “etc” because “etc” also means underpowered specs, underperforming specs and finding what specs need to create better and clearer tanking, cc, support, healing, dps… roles…
And sure, dps is required, but so will “tanking” and healing… Hence the above bolded quotes…
And The devs want to diminish the zerker meta and that has been made very clear and mentioned multiple times… Here is another Irenio quote… “Berserker meta is going away”.
Forests and trees ya know…
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
There is one huge difference that people don’t understand.
Druid is not supposed to be the healer. He is supposed to be a healing support. And that part he fits as good as he can. If you can’t adapt to that – that’s nobody’s else fault. Druid is supposed to bring sustain and utility. Not to mean unstoppable 4K healing per second cleansing nonsense.
This game doesn’t work on a triangle Tank>Dmg>Heal setup and never will. Druid in a party/raid doesn’t mean a Healing Power, Healing Power and Healing Power build. It means a Support that helps the raid recover from mistakes and damage that can’t be mitigated. And that he does. Druid is a good specialization that fits into GW2.
If your party keeps making mistakes more often than once every 10 seconds – your party is cursed to fail any content you are in.If you can’t understand that people are responsible for their own HP and “healers” are only meant to cover mistakes and damage that simply can’t be avoided (out of energy when people already dodged some of the attacks or pulsing dmg aura from raids) – than it implies that you just might have a wrong idea about this game.
Because your goal in party is not to heal. Your goal as a druid in party is the same as everybody’s else. To defeat the content. If your healing is not needed – don’t use healing traits from druid and go the full booster that is incredibly powerful.
Druid is supposed to be the burst healer and the best healer.
Yes they are making “roles” because raids will require them.
Your post is out of touch with what’s going on.
I suggest you read up about raids so you’re in the loop…
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)