Would it be possible for mods to consolidate ideas so the collaboration thread doesn’t become TL;DR? Some way to keep the number of pages down? Maybe even give credit (gems) to the first person that made a suggestion that created a lively discussion. Give a chance for upvotes/downvotes for consolidated suggestions we feel strongly about.
I really would like to get to a point where I feel that I’m part of the GW2 design team but since way back to the BWE’s, I’ve never felt like I’ve been listened too. I’ve had comments that I’ve made responded to, but from the two areas I visit most, Necromancer and WvW, I feel that there’s nobody listening. In the first WvW collaboration thread, the players really wanted to know about population and queues but were told “we aren’t going to give away numbers”, or even talk about something that’s in development, uhhh what’s the “D” in CDI???
There should have been a way to present the data without giving away actual numbers. Why not try to be more transparent on ONE CDI issue and see if you get better player involvement.
Skill, the solution has to allow for skill to win over everything else.
Map caps, while achieving the balance where skill rules, will cause some issues where some servers have little coverage going against ones with full coverage. You can’t allow 60 per map in NA prime time but only allow 20 per map on OCX primetime. (I don’t have the numbers, just an example). Every player should have the opportunity to play on a max capped map.
Point schemes, while allowing the opportunity for 10 to outscore 80, still has the problem that you can take a few away from the 80 and still prevent the 10 from ever safely leaving their spawn. No real way for skill to determine the winner.
That leaves stat buff/debuff. The real problem here is that you can eventually get a real good group of 10 that CAN defeat 80, but this may cause some inter-server heckling as those 10 want everyone else to leave the map.
As to the latest topic of transfers. If you have a game where skill beats coverage then transfers becomes a non-issue.
Hey Devon,
Just curious if you’ve been out in WvW this week in the BP/FA/NSP matchup?
Are you having fun? Probably not.
Would a change in scoring make it more fun? Probably not.
Would a change in buff/debff make it more fun? Probably, but Anet doesn’t want to do that.
Would a change in population make it more fun? YES.
I think you’ll find that balanced populations make for more fun for everyone involved. I just checked scores and see that NSP is ticking at 85PPT, but at least that’s better than Maguuma with 0 PPT. That’s right, ZERO PPT. And that’s in a gold league match.
To fix this you need to stop transfers to high WvW pop worlds.
You need to announce lower map caps to take affect before season 2.
You need to display participation levels, by hour, for each server during season 1 so that those servers above map cap will know they will have to transfer to play.
None of this will be done. Which leaves as the only solution a break from WvW servers and PvE servers and WvW guesting during matches.
Hi All,
Thanks all for taking the time to post your topics. This thread will be closing on Tuesday 22nd Oct at 6pm PST. From there we will count up the the individual topics to ascertain which one is the most popular in this area.
ChrisW
A question for you Chris,
Would it be better if you took all the ideas that everyone comes up with, organize them into groups, and then have the players get three votes on which topics then sub-topics they feel are most important?
Having gotten in from reset, I have noticed that the survivability of a lot of enemy players is really low.
Several times you see 5-10 players melt on the first push. I haven’t seen that since culling.
I can’t help get the feeling that the overflow map will be just as unbalanced as the main WvW maps are, and that unless there’s some feature that helps a smaller force defend better against a larger force, that this map will just mirror the main WvW maps.
If I’m on a server that can que one map tops and going up against another server that queues three, I don’t think I’d have fun playing on the overflow map or any of the other WvW maps.
Are you going to try to balance the sides that test the Beta map?
Will you also test an auto-balance feature in Beta that could be rolled out to the current WvW system?
After release, will you continue to add Beta features for this map that might make it into the main WvW maps?
(edited by Swamurabi.7890)
1. Use siegecrusher to take back one tower.
2. Use siegecrusher to give everyone close by 10 supply ( great for raising hidden golem armies)
3. Use siegecrusher as a decoy while your main force hits another tower/keep
Will the Chinese players be able to join the NA/EU servers? If so I might want to buy a Mandarin language software for giggles.
“The Edge of the Mists beta test will be invite-only, and guilds will be asked to put in applications if they want to be part of the test. Peters stressed that since ArenaNet wants a great number and variety of players, the test will also be open to guilds that don’t currently play GW2, and players from all around the world will be able to participate (although at least one member must be able to compile feedback in English for the developers to read). Testing of Edge of the Mists is slated to begin in November and continue into 2014.”
Well, guess that means the guild I’m in, which might be on the “most un-favored list” won’t be invited.
I’d rather test the new map than do 7 weeks of league
(edited by Swamurabi.7890)
Hope there’s an option for non queued servers to try out the new map. I don’t think that T1 should be the only opinion heard. Would be better if you randomly got assigned a color when your guild entered the map.
Since they’ve already said that every server in a league will be in a match at least once with every other server, there has to be a schedule. There’s no guarantee the random matchups we have now would do that.
Still don’t understand why there hasn’t been a schedule published though, unless they feel that servers could conspire before the match was known.
1. Balance (pop, match, night capping)
2. Performance( skill lag, AoE limit)
3. Map Design
You like bloodlust even though it only affects a small number of matches.
If that’s the case then you would support changing the map cap to 40, which will also only affect a small number of matches.
As long as uneven matchups exist;
Any boost, whether it’s stats or points per stomp, is bad for the game
Get out of your T1 bubble and see how the rest of the WvW world is.
You might find that what’s good for T1 is bad for WvW.I love how being Tier 1 invalidates anything we have to say.
how bout this, No NA server has less then a high population so maybe if the other people on your server left the LS or dungeon for a bit you may be able to to field a force that could push your rating.
Bloodlust will be a broken mechanic for 6 out of the 7 weeks this season for Gold league. What makes T1 arguements invalid is that T1 is a balanced tier, something that you don’t see in most of the matches. That’s why I started out with “AS LONG AS UNEVEN MATCHUPS EXIST”
As for getting the rest of my very high server population to participate in WvW, why don’t the T1 servers stop recruiting/buying guilds from other servers and get the people on their own server into WvW. This way every server can grow their WvW population.
I love how the T1 population thinks that since they got to T1, anyone else can too. Except for the last 32 weeks, nobody has dropped out of T1, and it doesn’t look like that’s going to change for the next 8 weeks either.
But you guys in T2 are screwed regardless whether there’s ppt on stomp for bloodlust or not though….does it really matter to you that now you are only going to lose by 100k instead of 130k without ppt on stomp? I can see how stat on bloodbuff affects you because it actually affects the fights, but ppt on stomp?
Also the ppt on stomp is not only good for T1, it’s good for any semi-balanced fights throughout the tiers as it adds depth to the fight and allow servers with slightly less coverage in off-hours to actually come back if they play well in prime hours. Isn’t that a lot that you guys are asking for?
One balanced match, out of 17. Works as designed.
Why are you pick selected samples like this week? How about last week like this http://mos.millenium.org/na/matchups/history/111?
And again balanced matches has nothing to do with bloodlust but to do with ANET’s way of matching servers, why are you trying to mix the two together? If you are losing by 100k anyway, does it really bothers you that much that you may lose 130k now because there are ppt on stomp for bloodlust buff?
Use the whole sample, instead of just the one that slightly makes your point better.
EU week 40 0 of 9
NA week 40 3 of 8
so 3 of 17 close matches justifies having a boost for the 14 of 17 blowout matches. So for the last 2 weeks we have 4 out of 34 close matches where bloodlust is a desired mechanic. Care to go back farther? After all, there was a thread that has one of the highest reads in the WvW forum…..
Server-Match-up-is-TERRIBLE
Isn’t it ironic that the matchup that started this popular thread was SoR/TC/SoS, a matchup that could happen in the gold league?
And the reason why this is important is that with the new league matches, there will be very few “balanced” matches and a vast majority of blowout matches. T1 is going to have 10 different matches possible 7 weeks. ONLY 1 of the 10 matches will be BG/SoR/JQ.
Why do you assume we should care or worry about the well being of your server or lower servers for that matter? If guilds are set on T1, they get to transfer here, period. If they show interest and we help with transfers, how is that our fault? People of SoR/JQ/BG have spent countless hours building this tier to its current balance, it didn’t just happen, It wasn’t till leagues that the exodus of other servers started to happen. T1 was only recruiting for coverage blind spots, leagues made it a arms race.
You seem to care enough to recruit/buy guilds and players from lower tiers. You’ll never stop until you have 24/7 queues. Guilds started leaving for T1 well before leagues were announced. The last time there was this much movement of players was right before free transfers ended. It took weeks of matches before the servers finally stabilized at their proper tier.
You say T1 arguments are invalid, I’d say any argument you have pertaining to T1 should be dismissed as your bias point of view and hate for tier 1 is clouding your judgement on the matter. As most Tier 1 players have said, the points for stomps were great for Tier 1 or balanced match ups <— if you are in neither of these then anything you say will be construed as QQ and hate.
Just to point this out again, since the introduction of random matchups, there are more unbalanced matchups than there are balanced matches, by a large margin. Adding a boost that only works for balanced matches (T1) is bad for the rest of WvW. Fix the balance first, then introduce bloodlust.
As long as uneven matchups exist;
Any boost, whether it’s stats or points per stomp, is bad for the game
Get out of your T1 bubble and see how the rest of the WvW world is.
You might find that what’s good for T1 is bad for WvW.I love how being Tier 1 invalidates anything we have to say.
how bout this, No NA server has less then a high population so maybe if the other people on your server left the LS or dungeon for a bit you may be able to to field a force that could push your rating.
Bloodlust will be a broken mechanic for 6 out of the 7 weeks this season for Gold league. What makes T1 arguements invalid is that T1 is a balanced tier, something that you don’t see in most of the matches. That’s why I started out with “AS LONG AS UNEVEN MATCHUPS EXIST”
As for getting the rest of my very high server population to participate in WvW, why don’t the T1 servers stop recruiting/buying guilds from other servers and get the people on their own server into WvW. This way every server can grow their WvW population.
I love how the T1 population thinks that since they got to T1, anyone else can too. Except for the last 32 weeks, nobody has dropped out of T1, and it doesn’t look like that’s going to change for the next 8 weeks either.
But you guys in T2 are screwed regardless whether there’s ppt on stomp for bloodlust or not though….does it really matter to you that now you are only going to lose by 100k instead of 130k without ppt on stomp? I can see how stat on bloodbuff affects you because it actually affects the fights, but ppt on stomp?
Also the ppt on stomp is not only good for T1, it’s good for any semi-balanced fights throughout the tiers as it adds depth to the fight and allow servers with slightly less coverage in off-hours to actually come back if they play well in prime hours. Isn’t that a lot that you guys are asking for?
One balanced match, out of 17. Works as designed.
just wondering, never played gw1; what’s a necro bomb?
Necro Bomber was a build that would be used by a player to cap a quarry in the GW1 competitive mission Jade Quarry.
As long as uneven matchups exist;
Any boost, whether it’s stats or points per stomp, is bad for the game
Get out of your T1 bubble and see how the rest of the WvW world is.
You might find that what’s good for T1 is bad for WvW.I love how being Tier 1 invalidates anything we have to say.
how bout this, No NA server has less then a high population so maybe if the other people on your server left the LS or dungeon for a bit you may be able to to field a force that could push your rating.
Bloodlust will be a broken mechanic for 6 out of the 7 weeks this season for Gold league. What makes T1 arguements invalid is that T1 is a balanced tier, something that you don’t see in most of the matches. That’s why I started out with “AS LONG AS UNEVEN MATCHUPS EXIST”
As for getting the rest of my very high server population to participate in WvW, why don’t the T1 servers stop recruiting/buying guilds from other servers and get the people on their own server into WvW. This way every server can grow their WvW population.
I love how the T1 population thinks that since they got to T1, anyone else can too. Except for the last 32 weeks, nobody has dropped out of T1, and it doesn’t look like that’s going to change for the next 8 weeks either.
Going on the assumption that the damage was lowered to not make it OP;
I could see where rams would be almost useless, unless the damage was to players only.
It would deter the use of catas and ACs at the base of a wall.
It would re-introduce a term to WvW that was first used in GW1: Necro Bomber.
1. Map changes, since map size is at max. Phantom’s ideas are a start. you shouldn’t be able to take your entire force and waltz all the way untouched to the enemy base. Also eliminate “dead zones” and jumping puzzle.
2. Commander UI. Make different levels of UI for different levels of command. (army, corp, division, brigade, regiment, battalion, company, platoon, squad). Pick how many levels based on map cap.
3. In game server supported VOIP, where spies, if proven, can be banned from GW2
4. Remove structure to structure siege.
5. Add a better come back mechanic for the side that’s way behind. Remove white and orange swords, especially for outmanned servers.
6. I’d like to see unique items only available in WvW.
7. Airships
8. Remove waypoints.
9. Mines, explosives, things that go BOOM
10. Dredge tunneling equipment.
11. Spawn defenses to prevent camping
Does this mean that if you party with someone from the other side you can get their buffs?
Anyone test this out?
I don’t know why you can’t change the code that if you are within a camp, tower, keep or castle zone of influence AND you do enough damage to tag an enemy player or siege you’d get credit for defending.
As long as uneven matchups exist;
Any boost, whether it’s stats or points per stomp, is bad for the game
Get out of your T1 bubble and see how the rest of the WvW world is.
You might find that what’s good for T1 is bad for WvW.
PvE carebears cried endless tears when they had to go into the jumping puzzle for one chest. Now they would actually have to stay and participate in WvW. One stomp and they’ll run back to the Prince.
Wait, I don’t get it. So regardless of how many ruins you hold you only get 1 point per stomp now? And there is less reason to hold more than one because the stats jump isn’t that great. In my view that just means make sure you hold one, who cares about anything else – we will all just make sure we hold the one in our own BL?
That’s assuming you have enough people to actually hold anything in your BL.
The difference in WvW populations from top of each league to bottom of each league are so great that you will rarely see one buff for each server.
Must be Halloween
a boo hoo from JQ about WvW queue.
As far as silver being good for our community, I don’t believe it will be. Most of our transfers came to SBI for better WvW fights and the community. If we are +500 most of the time in silver league, then do you think that they are really gonna be satisfied? Sure, can get some karma quickly, but, it gets pretty boring when you are stomping.
You need a stable server to survive T2. Having 100 PPT for 7 weeks will cause your more hardcore guilds to start to look elsewhere. Plus the GvG guilds get to talk to commanders from the T1 leeches and will be tempted to leave. By the end of the season you’ll have guilds that want to “move to a place that has better fights”. Mag and SoS have a better chance of surviving Gold league because they’ve risen slowly, but they will also have to deal with any inter-server squabbles that could be the last straw for a guild that decides to leave. Then you’re left with half the coverage on a map and it just snowballs out of control into Silver.
The first solution is for Anet to realize that they have a problem, something they did with the “Night Capping and You” stickied thread a year ago, but have yet to do anything about it. Maybe they were waiting how things settled down, looking at their metrics and checking them twice.
Recently Devon said that WvW population balance was the biggest issue. That’s a good step but they won’t and have not had an open discussion with the players as to what ideas they are working on.
As to how to fix it, there’s been several ideas, some are quick and painful and others will take a lot of development time.
Everything from map caps, stat boosts, score adjustment, reward adjustment, NPC adjustments, WvW “server teams” to completely removing server ties to WvW (red,green,blue or Priory, Vigil, Whispers factions) are possible solutions.
But the one true fact about WvW is that coverage and population beats skill.
And for WvW to survive it needs to be a game of skill.
You are in point of fact, entirely wrong. T1 is hyper competitive, the guilds/players etc in T1 are ALL about playing competitively, extremely so. Currently only 3 servers in NA are able to match this spirit, and reside…in T1. No server in T1 is going to “give” you anything, you have to take it from them. All three are complete competitive monsters. The apex predators of gw2 servers.
Again, the T1 servers have been T1 for 32 weeks, and at the end of the league season 1 it will be 39 weeks, 3/4 of a year at T1. The problem is that T1 takes the one resource that takes longer to regenerate, players. At some point, the player resource gets so low it never comes back.
Why don’t you recruit t1 guilds? There are plenty of them. Why should servers who have spent more than a year at this point working on their alliances, break them up, and leave everything they have worked for? Why don’t top sports teams give their best players away to other teams who don’t have as good of a record?
“Come to my server, you can PvD your way to 600 PPT” or “Come to my server, everything you take will be gone the next day” doesn’t get guilds to drop from T1.
Some T1 guilds, do transfer and build up new alliances. TW xfered from JQ to SoR and helped to build SoR. It took them a loooong time to reach T1 and lots of hard work. This is what it takes. Can you do it? I hope so. I bet you have my precursor!
SoR has been in T1 longer than it took them to get to T1. SoR’s rise to T1 corresponds to ET and HoD’s fall FROM T1, again, something that hasn’t happened and will not happen for 3/4 of a year.
The best part is that ET at 20 PPT is gaining more glicko rating than YB at 590 PPT.
Just be glad you’re not going to have to face them in the 7 week season. SbI and SoS are looking right now to be in NA gold league just so they can get stomped by JQ/SoR/BG/TC, just like GH is getting stomped by Viz
Do the dev’s even care about the players that are paying their wages?
Btw we upgraded our whole corner in EB this morning nice teameffort of the server then the french zerg came, they are green btw……took it in 3 minutes back.
You’ve got few options.
1. Fight back, recruit more to have the coverage to keep your side of the map.
2. Accept you can’t win. Don’t upgrade, don’t defend. Karma farm…..
3. Surrender….Transfer to the winning server.
4. Leave….Either go to PvE or another game, WvW isn’t going to be fixed soon.
NA went from 2 leagues of 12-12 to three leagues of 6-9-9
EU has been and still is 9-9-9
@Swamurabi.7890, its a product of the games design. That is, this whole T1 debacle. I have played from the lowest ranked to highest ranked servers. I did enjoy my time in lower tiers more tbh. But at the end of the day I always had this negative feeling that no matter what I did, I was always going to lose. Its all a numbers game and the map caps allow for T1 servers to be T1 servers. I think if there were greater restrictions on this that things wouldn’t be so bad. About a week back Devon Carter did a Q&A on an external website and I questioned the map cap and he skipped my question. I don’t think they ever intend on WvW being a balanced fight where from time to time one server or another will win or lose. Its not about skills or tactics, its about numbers. There isn’t a single week where I have felt that skill or tactics have decided the outcome of a match, only the player turnout. The whole claim of recruiting and having a good community to get more players is complete balony. Its up to anet to fix what they are implementing and they dont intend on doing that.
But that’s the main problem with WvW…. It could be so much greater than it is now IF Anet did a better job at trying to make WvW closer to being balanced. For every blowout matchup. there’s one high or very high server that has players in WvW and TWO servers where the players have no incentive to play. All the way up to T2 you have coverage issues where players on high or very high servers have no incentive to play WvW.
The main difference (not skill wise etc) most fail to think about is T2 and lower are populated by guilds/wvwer’s fighting on battlegrounds with and against one another. T1 you are fighting against entire server alliances that play all four maps, 24/7, coordinated as one, and have been doing so for the majority of gw2’s existence.
The difference between every level, whether it’s T1vTC, TCvT2, T2vT3….is coverage. The PROBLEM is that when your server has a severe coverage gap your more likely to lose the outmanned guilds to transfer than you are to get the population increase to be equal with the tier above you. PLAYING CONSTANTLY OUTMANNED IS NOT FUN.
Rank 4-6 are going to have to build their wvw communities to match this. Even with even numbers they will simply not win.
From where???, BG,SoR and JQ have been T1 for over 50% of the time GW2 existed and there’s nobody than can even come close. They’ve been recruiting players for longer and are still getting players. Now if SbI and TC merged that might push one of the T1 servers down, but there’s no way ranks 4-6 will become T1 unless one of the T1 server implodes, which hasn’t happened for over 32 weeks.
T1 servers did not and do not dictate a-nets matches. I do not envy the work you’re going to have to do. But keep in mind with the exception of JQ (because we are just amazing @@) all T1 servers currently didn’t “start out” in T1 either. They built themselves as communities and wvw alliances over time.
T1 servers don’t dictate matches, but they do prevent other servers from becoming T1 by leeching talent away from lower tiers. The reason BG and SoR became T1 was becasue servers like HoD, ET, SbI, SoS and IoJ had transfers OUT of T1.
All T1 servers would love to have more competition between different servers. Hopefully T1 becomes 6 servers instead of just 3 in the upcoming months. I mean…BG and SoR did it, so clearly ANYONE can. =) xoxo
No they don’t, and the T1 servers have done everything they can to prevent competition. What’s going to happen is that whichever T1 server is 3rd will recruit more guilds so they can move back on top.
Why don’t each T1 server send a 30-50 man guild from each time zone to one of the rank 5-6 servers to show how much you want competition…….yeah, I didn’t think so.
1. Server balance
2. Server balance
3. Server balance
4. Server balance
….
49. Server balance
50. I’d like to see defensive rewards, but that would probably mean tagging someone that qualified for an offensive reward, or tagging someone while you are within keep/tower/camp boundary.
51. I’d like to be able to shoot farther and better when on top of a wall. No more having my toes see you before I can hit you on the ground, or being pulled over a part of a wall I can’t walk/run over.
52. Better Commander UI and a Squad UI
53. I’d like to be able to ninja an objective without white swords popping up 30 seconds after I start.
54. I think the outmanned players should never be able to pop swords, white or orange. Maybe just remove white and orange swords altogether. If you don’t know where the enemy is you should lose the objective.
55. Find a change in the calculations to allow for an increase in the AoE cap, or at a minimum, increase the AoE cap for certain skills.
56. Fill in some of the “dead” map space, Skritt, Centaur, Speldon…
57. Add the option to tunnel under walls.
58. Airships
59. Fix the bugs/exploits that have been known for a long time.
Got a stealth trap yesterday from loot….destroyed it.
1. Nothing is going to make people spread out – they are on T1 for a reason. I’d bet they’ll quit before transferring down. So just give them their own league.
That’s the main problem with WvW, and has been for over a year. Anet realizes this and has stated it’s the biggest issue with WvW. Like Bloodlust, it’s unwise to roll out leagues when servers are unbalanced.
2. Of course it all comes down to who fights who regarding whether you gain rating or lose rating. So yes, the RNG roll will determine who gets into Gold. However, at least Mag, SoS and SBI are fighting hard in whatever match they get in order to get into Gold.
At least SoS and Mag have had a taste what a gold league match would be like. It’s fun for a while, then it just becomes monotonous inevitability.
3. Honestly, both are probably bad for my server.
Silver will be a boring snorefest except for a couple of matches. Which would make us rusty and perhaps cause more hardcore people and guilds to look elsewhere or just quit. And may bring in more transfers looking for rewards and easy wins.
Gold – like you said. However, we have suffered mass exodus before and honestly, it wouldn’t be bad to be in mid tiers fighting BP, Ebay, IoJ, Yaks, CD. Heck, I envy the BP, IoJ, CD match this week – that would be awesome to be a part of.
Winning does bring out the fairweathers, it’s just up to the regulars to encourage them to join the WvW community so that you can increase your hardcore members from within, rather than have to rely on fickle mercenaries.
Winning also lessens the chance that players will leave. The guilds that leave usually are the ones that are tired of being outmanned during their peak time, or are the ones that have to retake everything during their peak time. Guilds leave because of the imbalance, not because of a better community or better fights or whatever excuse is given.
I’ve had dreams of winning the lottery.
I think my dreams have a better chance at becoming real.
While I agree that it should be BG, SoR, JQ in their own league,
Having BG, SoR and JQ in their own league just validates their tactics of stacking. There’s no guarantee that you will see a #1v#2v#3 matchup in the 7 week season. Even if you do, there’s going to be 6 other weeks of 1v1v0 in one match and 1v0v0 in the other. I’m hoping that TC and whoever is #5 and #6 just don’t show up for season one and it forces Anet to bring about server balance quicker. (not likely because this has been an issue since week one).
you do see that there are 3 or 4 servers fighting to get INTO the Gold League. They’re not tanking to drop down to the Silver.
Nobody’s fighting to get into Gold League. DB imploded and is in freefall, SoS and FA both lost players to T1 servers (not as much as DB), to the point they might drop below SbI and Mag depending on the matchups tonight. Whoever from SoS, FA, SbI and Mag gets a T1 server or TC will go up in rating and will be in Gold League.
I would much rather be #6 than #7.
You might, but it will be bad for your server. A guaranteed 7 weeks of having your peak time enter WvW and finding that all your keeps are T3 and owned by the T1 servers. You’ll also find that only the hardcore WvW players and guilds show up on Monday-Thursday and they’ll be recruited to leave the server by the T1 guilds. After 6-7 weeks of this you just might find that one hardcore guild decides to jump to T1 for “better fights” and it will cause a chain reaction of defections and you’ll wish you were back in the Silver League.
At least the top of the Silver League will get more players from the PvE base to join in the winning. Some of them might end up liking WvW and joining a WvW focused guild. Then there’s chance some guilds might want to transfer to a winner and you’ll fix some of your coverage issues and be better all around.
I see both sides.
Yes it sucks the top 3 servers are so stacked that 4/5/6 will get pummeled.
But competitions and sports are like that.Look at the NBA. Over the course of a 80 game season, does anyone think teams like Miami, Oklahoma City, San Antonio will ever finish behind teams like Toronto, Phoenix, or Milwaukee? No, but they play the season anyways.
Sure on any given night one of the weaker teams in basketball will prevail, much like in WvW the weaker side may hold a PPT advantage for an hour or two… but in the end, inevitably, the stronger side will prevail.
Getting beaten down isn’t the awesomest thing ever, but it’s certainly better than being the one doing the beating in WvW. At least when you’re losing there’s always a fight to be had. It really stinks getting home from work and ticking for 600+ all week like last week when we faced Yak’s Bend and NSP. It’s not like winning is a glorious feat. Anyone can transfer to tier 1 if they want. Go out for the fights and the chance to learn and see new things. Whichever 2 of FA/SoS/Mag/SBI make gold league, it’s a good chance to farm bags for 7 weeks!Pls no sport comparisons. What you describe is the result of skill and talent. What we have is the result of big wvw servers with 24/7 coverage vs. small server with let’s assume 6h coverage.
We have the same problem in T1 EU.
I would like to face high tier servers if the skill lag wasn’t so bad. It takes the fun out of beeing the underdog when all the skill is worth nothing because 80 man roflstomp you in a giant lag fest.
WvW Gold league skill is in the recruiting, not in the playing.
What the hell is Futbol?
It’s called Football.
I’m sure if I said “Football or Soccer” the anger directed my way would be greater.
Since Devon’s GW2 Wiki page lists soccer as one of his hobbies, do you think that WvW should be modelled after Futbol, where in leagues like the English Premier League, La Liga and the Bundesliga a few teams dominate year after year like Jade Quarry and Vizunah Square?
Or do you think WvW should be like American Football, where in the NFL there have been 5 different winners the past 5 years and no one team has dominated for decades?
It would be nice to have WvW devs communicate with the players more, but sPvP is in a far worse state than WvW is.
How do you balance 8 classes into 5 player teams for one map playstyle with 2-3 roles, all while trying to push it to an E-Sport?
At least most classes in WvW can have a solo build, small team build and a zerg build.
Balancing WvW population will solve most of the issues; Night capping, unbalanced matches, queues, skill lag, PvD.
1. Lower map cap to force players away from stacked servers
2. Implement a scoring system where coverage/population doesn’t guarantee victory
3. Automatic Alliance between the two losing servers if the PPT of one server is over 350.
4. Give better rewards to players on servers with lower coverage/population.
5. Allow for “Teams”, where players on green servers can “WvW guest” to any other green server
6. Change transfer fees from PvE population to WvW population. Deny tranfers to stacked servers.
7. Stat boosts to players on servers with low PPT AND outmanned.
8. Change NPC’s on servers with outmanned AND low PPT from vet—>champ—>legendary—>immortal
Mag and SbI can both pass FA and SoS before the season starts if the matchups fall in their favor. FA and SoS against a t3-t4 server means their rating will go down. Mag and SbI against TC or a T1 server and their rating will skyrocket them into the gold league.
If Mag and SbI somehow get into the gold league you better keep an eye out for the T1 recruiters. You might end up with less guilds before the season is done.
It almost sounds like a way for underpopulated servers that don’t have queues to have a small victory against the stacked servers.
Finally something for the low pop servers.
There’s going to be tons of transfers to lower tier servers once everyone finds out about this.
Too bad there’s not a skill like GW1’s Frozen Soil which prevents rezzing.
Might make rangers welcome in WvW zergs.