Showing Posts For Swamurabi.7890:

The Death of Sanctum of Rall

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Posted by: Swamurabi.7890

Swamurabi.7890

Are you guys, (and is Arenanet) opposed to merging two less-populated servers to garner more WvW players/coverage?

Well, you can’t just merge 2 servers since the number of servers has to be a multiple of 3. You’d have to axe an entire tier.

…or is SoR doomed to the gutter for the remainder of Guild Wars 2?

It can always end up being the next bandwagon server lol.

Actually, you’d have to merge at a minimum 4 servers. The delta of mergers and mergees has to be a multiple of 3.

Any reason not to transfer to best server?

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Posted by: Swamurabi.7890

Swamurabi.7890

OP should at least supply minimal info like:

1. EU or NA
2. What time do you typically play? NA, OCX, SEA or EU
3. What language do you speak

After that’s provided you should have an easier time of finding a server to transfer to.

Since you like being in a zerg it would be better for you to be in a guild zerg instead of a pug zerg, so you should also look into a guild at the same time.

I will warn you that transferring as an individual is a lot harder than transferring as a guild, especially if you don’t like your destination.

GW2: Tier 1 Server Leader Meeting

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Posted by: Swamurabi.7890

Swamurabi.7890

It could be as easy as reset to +5 minutes everyone stack in spawn, commanders do a numbers check, report to other commanders the amount of stackers (organized) and the roamers (the ones that didn’t stack) . From +5 to +10 numbers are balanced and at +15 match starts.

Repeat every 6 hours for the other zones, or make it like EotM where you do this every three hours.

Of course self balancing like this depends on the integrity of the players involved.

GW2: Tier 1 Server Leader Meeting

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Posted by: Swamurabi.7890

Swamurabi.7890

Since the NA T1 OCX prime have “self-balanced” their prime time and seem to have fun and the leaders of NA T1 have gotten together to discuss WvW issues, why can’t you self-balance amongst yourselves without having to buy or recruit guilds from lower tiers?

Do you really need to have all three sides queue a map in order to have fun?

Send pugs and pugmanders to EB and balance out the BLs with guild groups.

Maybe suggest to your dev contacts to have temporary intra-tier server transfers for guilds to balance out a match, something that could be useful for every tier.

Another person who does not understand the state of T1. With the exception of reset nights, you rarely see a queue on the maps. Numbers are down across the board, not just in whatever tier you are in.

I was just making comments from listening to the audio, I don’t need to know the state of T1, because T1 is looking more and more like the rest of the NA tiers.

In the beginning each side talked about which times they were strong and weak. Well, if you want to balance out T1, you can either recruit until you queue every map in each time zone, (not working out too well now is it), or you can self balance within the time zones. One EU commander, I think from TC, said that he also plays during OCX prime and has more fun during that time because the OCX players all jump on one map and are having a great time. The other three times NA/EU/SEA are all out of balance so there isn’t as much fun for the outmanned sides. Welcome to what the rest of NA tiers have been going through for two years.

All I’m suggesting is that if T1 is soooooo organized it shouldn’t be difficult for them to self-balance each time zone since T1 player attrition is outpacing recruiting to replace those players.

GW2: Tier 1 Server Leader Meeting

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Posted by: Swamurabi.7890

Swamurabi.7890

Since the NA T1 OCX prime have “self-balanced” their prime time and seem to have fun and the leaders of NA T1 have gotten together to discuss WvW issues, why can’t you self-balance amongst yourselves without having to buy or recruit guilds from lower tiers?

Do you really need to have all three sides queue a map in order to have fun?

Send pugs and pugmanders to EB and balance out the BLs with guild groups.

Maybe suggest to your dev contacts to have temporary intra-tier server transfers for guilds to balance out a match, something that could be useful for every tier.

GW2: Tier 1 Server Leader Meeting

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Posted by: Swamurabi.7890

Swamurabi.7890

For what reason do T1 servers take turns having a push week?

I’ve noticed recently when a T1 servers’ glicko rating gets close to 2100 they some how come in first the next week.

If BG doesn’t win this week how much do you want to bet they come in first next week?

GW2: Tier 1 Server Leader Meeting

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Posted by: Swamurabi.7890

Swamurabi.7890

define: PUSH WEEK

GW2: Tier 1 Server Leader Meeting

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Posted by: Swamurabi.7890

Swamurabi.7890

Pure comedy.

Wondering why they are losing players and the game is stale…but then they want to game the matches lol.

Where did anyone say anything about “gaming” the matches? I’m not a fan of all this server leader nonsense but come on. No one said a word about fixing the matches in any way shape or form.

Not to speak for Nox, but I’m guessing it’s the part in the dialog where the leaders are talking about taking turns having a “push week”, which implies that the matches are pre-determined who is going to win. Of course why would you even want one side to win, unless it was to make sure that the 3rd ranked servers’ glicko rating never dropped low enough so that a T2 server could end up in a T1 match.

One would have to check the glicko history to see if there was a pattern of gaming T1 matches to keep T1 intact.

Random Godzilla

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Posted by: Swamurabi.7890

Swamurabi.7890

It has to be Quagganzilla, we removed their temple, drained most of their lake.

Quaggan experimented using their own berserker state along with stolen Krait artifacts. The lore fits WvW.

If the winning side doesn’t stop Quaggan critical mass then Quagganzilla rises out of the 10 foot depths of what was left of the lake and destroys Bay, NW tower, Gari, NE tower and then Hills, before falling off the bridge to the lords room at Hills.

[Suggestion] Outnumbering Debuff/Buff changes

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Posted by: Swamurabi.7890

Swamurabi.7890

The only problem I have with your debuff is that currently there is no way, other than spying, for a server to know that it outmans the other side(s). Your debuffs will let outmanning sides know.

The outmanning side shouldn’t know that they outman the other servers.

Breaking into NA T1

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Posted by: Swamurabi.7890

Swamurabi.7890

YB would have to constantly INCREASE it’s score differential each week in order to get enough glicko to have a chance to be in a match with T1.

It’s more likely that YB will reach a glicko plateau and never get within range of T1

Radical Ideas To Revolutionize WvW Mechanics

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Posted by: Swamurabi.7890

Swamurabi.7890

Do some research on the other servers b4 you wah wah wah. During the previous Tournament Crystal Desert and SBI had us out numbered a few times. Our server believe it or not is mostly PvE. Personally I’m more PvE myself but I do like to enjoy all facets of this game. I don’t even know what servers we up against this week haven’t been or looked into WvW yet this week. Most of the WvWers from CD I heard has transfered to higher pop / league servers. As far as the other servers go I think they are doing LS stuff at the moment. I can’t speak for my server, I don’t even attend the weekly server WvW meetings they have. I’ve heard players from other servers saying since this is the off season they are intentionally losing week after week to lower their rank / tier / standing so when the tournament starts they can pick on some 1 or 2 kiddies and call themselves champs. I’m pretty sure you know all about that Swamurabi since you seem to follow DBs’ WvW activities so closely. WvW is a great place to farm pvp or pve wise, especially since it’s so under guarded. Last week about 5 of us PvD one of the hills Inner gate and noone came to stop us. Took us about 10 or so mins and no one came, not even an npc guard. So hey I’m not one to look a gift horse in the teeth.

Anyways I run zerk in PvE, it get a bit boring sometimes just 111 2222222 11111 22222 dodge 2222 dodge 2221111

I hop in WvW cause I can 67821344595873 dodge north south east west, talk some kitten etc….

The guild I am in transferred to DB for season 2 to stay in gold for GvGs. DB didn’t have the organization to be in T2. I’ve since transferred back. What DB did have was more population/coverage during the other two servers off peak times and that resulted in high PPT for 12-16 hours. All DB’s EST-PST players had to do was not lose a lot of objectives and DB’s SEA group would PvD with very little resistence. So just because you have three servers with close glicko scores it doesn’t mean you will have balanced fights 24/7.

That’s why 5 of you could take 10 minutes to cap hills. It wasn’t because you’re better or more skilled, it’s because there wasn’t anybody else on the map to stop you.

I don’t follow DB, or any other specific server. I DO however follow WvW and have for 2 years.

IF at some point in the future, maybe GW3, there is a balance of population with equal coverage for all sides in a matchup, we can talk about adding a feature or mechanic that rewards skillful play.

Radical Ideas To Revolutionize WvW Mechanics

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Posted by: Swamurabi.7890

Swamurabi.7890

All that’s easy to do when your server, I assume it’s DB from your past posts, has double the 2nd place server points and 3x the 3rd place server. IIRC, wasn’t it DB that had all keeps in EB waypointed before the weekend was over?

Move to an outmanned/outpopluated/outcoveraged server and then tell the rest of us how easy it is to hold SMC.

Most Fun Moments in WvW

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Posted by: Swamurabi.7890

Swamurabi.7890

The time our guild leader lost his computer display and our commander and the rest of the guild directed him in TS up a cliff and over…..

How Do Other Servers Minimize TS Spying?

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Posted by: Swamurabi.7890

Swamurabi.7890

Or, if you know you have a spy in TS, you can issue commands in /say or /guild and other commands in TS.

Also, there’s an inherent delay between when your side hears a command and when it’s relayed to the other side. Take advantage of it and you won’t have a spy in your TS.

Signet of Vampirism worth buying?

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Posted by: Swamurabi.7890

Swamurabi.7890

SoV was only great between the time someone in WvW discovered that gates would melt when the necro targeted it with SoV until Anet changed how it worked on gates.

If you’re choosing between SoV and Lich Form you don’t have to think, choose Lich Form.

If you’re choosing between SoV and nothing it will take longer to decide. After all, SoV could become useful sometime in the future….nothing will always be nothing.

Idea for Bone Minions

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Posted by: Swamurabi.7890

Swamurabi.7890

Read title too fast, thought it was “Idea for boon minions”

Balancing and communication Pt.2

in Profession Balance

Posted by: Swamurabi.7890

Swamurabi.7890

Gaile’s title is Arenet Forum Communication Team Lead, not DEV.

Because there’s been a lack of red posts in the forums people make the mistake that a red post is a DEV post, and it’s not. If you look at Gaile’s recent posts a majority of them are in GW2 Discussion forum, which is understandable, since this deals with parts of the game that affect everyone. It’s only when you drop down to specific forums (PvP, WvW, Profession Balance) and subforums where you start talking to fewer and fewer people and there’s fewer and fewer red posts.

I did see that Gaile did have a few posts in Profession Balance and even in WvW [she must have bumped her head that day. I hope you’re feeling better…. ] but I don’t have any belief that she’s Anet’s biggest defender of Rangerdom. I took her comments as just another person who likes playing a Ranger. There was nothing in her comments that suggested that she had all the facts about all things Ranger. However, when I do see a red posted thread in a forum I follow I do spend the time to read it.

That being said it would be nice to see from the devs dealing with balance what skills/traits/runes/sigils/armor they feel are overused and underused (assuming they have the metrics to determine these) for each class.

I would not like GW2 to get to the point that GW1 was where there were certain builds for certain classes for certain quests/PvP and everyone else need not apply.

A dev could easily put an end to a lot of the “This is OP” or “This class is useless in PvP/WvW/PvE” threads if they just put a one line response in the thread with the facts.
Something like “There were X number of Y class in Z dungeon runs this past week”, just to prove/disprove that a certain class is not favored in dungeons."

Remove Edge of the Mists

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Posted by: Swamurabi.7890

Swamurabi.7890

Mistakes I see by both commanders and players in EotM

Commanders have this really bad habit of following the same path over and over for three hours. This makes it easy for a smart player or commander to set up an ambush.

A lot of commanders after getting wiped by one of the smarter commanders will still throw down rams and thus allow the players to attack the gate popping orange swords which gives away their position and sets them up for another surprise attack by a smart commander. A smart commander would use catas, at least 4 or 5, so the wall goes down fast AND you don’t pop orange swords until you are on the champion.

Most EotM players won’t clear defensive siege before dropping rams.

Most EotM players give up on FR keep after they find out there are defensive siege set up.

There are still a lot of players using knockback on champions which pushes the champion out of the highest DPS spot.

One common tactic I’ve started seeing in EotM is that when two zergs meet and there is no surprise, the first thing done is to drop open field arrow carts.

The death of T1 PPT play (an obituary)

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Posted by: Swamurabi.7890

Swamurabi.7890

Maybe the PPT arms race in T1 finally ran out of resources to sustain itself.

The coverage and population issues that pre-determine winners in T2-T8 matches have turned players away from PPT towards fights. Why play for PPT when you already know who is going to win?

As the number of dissatisfied “fights” and PvD players and guilds left lower tiers to T1 for the 24/7 fights, great community, blah blah blah, eventually they’ve grown tired of the same thing in T1 and instead of going back to what they left they’ve decided to not play WvW anymore.

Welcome to what the rest of WvW has been going through since launch.
You’ve got four choices.

1. Accept your new reality. Do nothing about it and qq about how good it used to be.
2. Hope Anet comes up with balancing solution.
3. Figure out a way to balance things amongst yourselves.
4. Quit WvW.

we are not the target audience

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Posted by: Swamurabi.7890

Swamurabi.7890

I say free transfers for only the bottom 3 servers. All others still have to pay.

“Why would I go to 27th if I can go to 25th?” – HoD effect Season 2

For the bottom 3 servers not to the bottom 3.

i.e. those in the bottom 3 servers are transfer up, noone can transfer down to then. You get everyone out of those and then close down the server.

^^ This

So it’s the bottom servers that’s causing the main issues with WvW???

They are not but vacating them could be part of the solution. Why the heck anyone would transfer out of T1,2,3 down to T7,8,9? If WvW sucks on your server then transfer out and go somewhere WvW doesn’t suck. WvW has a relatively healthy population and coverage in the upper tiers. Why break that in an attempt to save dying servers that will never have healthy populations?

The problem with closing servers down is eventually you will end up with queued peak times and still have empty off peak times. At that point you can’t increase WvW players during peak times.

There’s just not enough OCX players to fill every map on every server. The Earth’s population has a problem covering the gaps created by the Pacific and Atlantic Oceans.

Also there is the issue that there are quite a number of players on lower tier servers that prefer to play WvW on lower populated maps while also there are players that prefer to play on fully populated maps.

we are not the target audience

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Posted by: Swamurabi.7890

Swamurabi.7890

I’m genuinely interested in this topic and would like to get some insight into it from our players’ perspective. (For clarity, I’m not on the WvW Team; y;’all know that. I just found the theory interesting.)

- I don’t see the point in player-initiated server transfers in the first place. All it does it to create unhealthy bandwagon effect described in previous posts. If some servers are underpopulated, they should be merged by Anet. Megaservers made server allegiance meaningless in PvE anyway.

While at it, I think the exploit of being in a party with enemy server player in WvW should be closed. You can see on the map where their commander is going…

During the early days of free transfers, there were more servers in T1 (NA) JQ, ET, SbI, IoJ, BG, SoS, HoD and SoR all spent time in the top tier.
After the end of free transfers there have been only 4 (JQ, SoR, BG and TC)
This could be because of free transfers ending, but it’s more likely due to the fact that the players have learned how to “exploit” the rules to maintain their servers position at the top.

Players won’t balance themselves.

Since Anet hasn’t managed server balance or changed the many features that make population and coverage the dominant WvW trait, transfers are irrelevent to the success or failure of WvW. Transfers have just been something that the stacked servers and the guilds on those servers found a work around for.

we are not the target audience

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Posted by: Swamurabi.7890

Swamurabi.7890

I say free transfers for only the bottom 3 servers. All others still have to pay.

“Why would I go to 27th if I can go to 25th?” – HoD effect Season 2

For the bottom 3 servers not to the bottom 3.

i.e. those in the bottom 3 servers are transfer up, noone can transfer down to then. You get everyone out of those and then close down the server.

^^ This

So it’s the bottom servers that’s causing the main issues with WvW???

The death of T1 PPT play (an obituary)

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Posted by: Swamurabi.7890

Swamurabi.7890

And if WvW switches from PPT to PPK, how will that change the fact that coverage and population beat skill?

Sword changes already affecting game play

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Posted by: Swamurabi.7890

Swamurabi.7890

Everyone’s been using the white swords as a crutch to aid in defense. In order to counter the white sword defense you either had to drop enough siege to quickly knock down a wall/door before white swords popped, send a “tagger” to pop white swords on the other side of the map, have a “blocking” group to prevent defenders from getting in the keep. All of these required having a much larger attacking force than defenders.

That’s a feature, not a bug. The game rewards coordination and planning, as it should and it should require more attackers than defenders to defeat a defended objective.

There was no way to ninja a keep as a small team because the white swords and the fact that you had to go through two walls/gates meant that you’d get attacked before you could even get to the second wall/gate. So even if you had equal but small numbers on a map you were severely handicapped by the white sword mechanic.

Is that the type of balance you want?

Absolutely. A small group shouldn’t be able to ninja a keep and they should have to be careful and maybe a bit lucky to get a tower. Why do you think a small group should be able to ninja a keep?

The problem with requiring more attackers than defenders is that attackers have to get over a threshold in order to take a tower. Until that time you are left with flipping sentries, camps and killing yaks. So what happens is empty maps stay empty until an organized group decides to show up.

If the game didn’t want a small group to be able to take a keep then it would have required a minimum number of players to be in the circle in order to flip. Currently that number is one. Having that number at one allows for more participation because you can solo a tower or keep.

Anet can compare pre and post white swords to see if more player v player kills happen or if there is less. They could also look at whether there is more flipping of objectives or less. Either way, they can see how this change affects every match and every tier.

Sword changes already affecting game play

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Posted by: Swamurabi.7890

Swamurabi.7890

If you don’t have enough people to cover every tower, you don’t have enough people to hold anything on the map.

Wrong. Lack of people is different from lack of defense. You can have a handful of players in a map and still be able to hold your side or could before this, non sense, update.

Everyone’s been using the white swords as a crutch to aid in defense. In order to counter the white sword defense you either had to drop enough siege to quickly knock down a wall/door before white swords popped, send a “tagger” to pop white swords on the other side of the map, have a “blocking” group to prevent defenders from getting in the keep. All of these required having a much larger attacking force than defenders.

There was no way to ninja a keep as a small team because the white swords and the fact that you had to go through two walls/gates meant that you’d get attacked before you could even get to the second wall/gate. So even if you had equal but small numbers on a map you were severely handicapped by the white sword mechanic.

Is that the type of balance you want?

Sword changes already affecting game play

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Posted by: Swamurabi.7890

Swamurabi.7890

They haven’t implemented it yet. They want to test it.

My point is, this is already having an affect on game play.

You dont have to put your hands into a fire to see if it burns so testing this is useless too.

They think this will promote defensive play while all people who actually play this game scouting and defending already know its going the other way around. Less defending moar flipping!

What it’s really showing is that WvW players want to ktrain, and this is giving them the chance to do it in WvW instead of EotM.

Too many commanders have relied upon white swords instead of scouts.

Don’t be surprised if those annoying sentry turrets from EotM make their way into WvW.

So you’re volunteering yourself to sit in a tower, waiting, hoping someone will pass by? That’s “gameplay” that you enjoy?

Don’t forget that tower is paper because at night, when there aren’t even enough people to post one at every tower, they all get papered. Actually this’ll be the case outside of 3 hours on either side of primetime.

So if you wander away even for a few minutes, the zerg inevitably shows up and flips your tower.

Actually, I have done it. I’ve done it enough to know that some of the posters here have never done it. When you’re sitting in a tower and someone taps the gate or damages a wall, a three minute “defend” timer pops up on the screen for everyone in the tower/keep. Thirty seconds later white swords would appear on the map.

It doesn’t take long to check on every wall/gate of a keep to see if you need to call in help. If you use siege disablers you can extend the time even longer, even if it’s paper.

And what do you propose people do when there aren’t enough people on the entire map to cover every tower (again, this will be the case pretty much all the time besides a few hours outside primetime… not just in “lower tiers,” but even in T4).

If you don’t have enough people to cover every tower, you don’t have enough people to hold anything on the map.

Nerf Fire Fields, here's why-

in Profession Balance

Posted by: Swamurabi.7890

Swamurabi.7890

So one thing that I’ve noticed is that it seems like the only fields people use on the regular are fire, water, and smoke, with maybe light and lightning for wvw. Using other fields on top of these is usually a bad idea, because the blast effects of fire and water are so much better than other fields. What are some ways that we could make the less-used fields more desirable? Here’s one suggestion:

Offensive Fields:
Dark, Fire, Poison- Blasting these fields grants 3 Might (10 sec? 20?), in addition to another effect (Dark and Poison cause Blind and Weakness; Fire gets a new bonus to Blasting)

Defensive Fields:
Ice, Light, Water- Blasting these fields causes an aoe heal in addition to the current effect (again, water would need a new bonus for blasting)

Utility Fields:
Ethereal, Lightning, Smoke- No additional effect on blast. (Ethereal could probably go to any category; I just wasn’t sure where to put it)

With this system, more classes can participate in might stacking and group healing, which are both vital parts of advanced group play. The classifications are based on the general theme of each field and are thus somewhat arbitrary (eg, Dark fields cause blindness and lifesteal; you could make an argument for them being defensive or offensive, really).

Too crazy? Broken? Would it be better to just look at the weaker fields and find a niche for them individually?

I noticed that you only talked about blasting fields. Does anyone ever leap/whirl or call for projectiles?

What’s the counter to combos? Attack the blaster? Boon apply greatly outpaces boon strip/convert. Should the classes without fire/water/smoke fields or blasts get more debuff abilities?

What if you could place a field overtop of the enemy’s field and counter it that way?

Sword changes already affecting game play

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Posted by: Swamurabi.7890

Swamurabi.7890

They haven’t implemented it yet. They want to test it.

My point is, this is already having an affect on game play.

You dont have to put your hands into a fire to see if it burns so testing this is useless too.

They think this will promote defensive play while all people who actually play this game scouting and defending already know its going the other way around. Less defending moar flipping!

What it’s really showing is that WvW players want to ktrain, and this is giving them the chance to do it in WvW instead of EotM.

Too many commanders have relied upon white swords instead of scouts.

Don’t be surprised if those annoying sentry turrets from EotM make their way into WvW.

So you’re volunteering yourself to sit in a tower, waiting, hoping someone will pass by? That’s “gameplay” that you enjoy?

Don’t forget that tower is paper because at night, when there aren’t even enough people to post one at every tower, they all get papered. Actually this’ll be the case outside of 3 hours on either side of primetime.

So if you wander away even for a few minutes, the zerg inevitably shows up and flips your tower.

Actually, I have done it. I’ve done it enough to know that some of the posters here have never done it. When you’re sitting in a tower and someone taps the gate or damages a wall, a three minute “defend” timer pops up on the screen for everyone in the tower/keep. Thirty seconds later white swords would appear on the map.

It doesn’t take long to check on every wall/gate of a keep to see if you need to call in help. If you use siege disablers you can extend the time even longer, even if it’s paper.

Sword changes already affecting game play

in WvW

Posted by: Swamurabi.7890

Swamurabi.7890

They haven’t implemented it yet. They want to test it.

My point is, this is already having an affect on game play.

You dont have to put your hands into a fire to see if it burns so testing this is useless too.

They think this will promote defensive play while all people who actually play this game scouting and defending already know its going the other way around. Less defending moar flipping!

What it’s really showing is that WvW players want to ktrain, and this is giving them the chance to do it in WvW instead of EotM.

Too many commanders have relied upon white swords instead of scouts.

Don’t be surprised if those annoying sentry turrets from EotM make their way into WvW.

A nerf request to Death Perception

in Profession Balance

Posted by: Swamurabi.7890

Swamurabi.7890

*Death Perception: all the wells hits will be affected as long as you stay in DS. Well of suffering pulsing 6 times will hit land up to 30 guarantee critical hits + 25 hits from well of corruption.

The only way to get 30 criticals from WoS and 25 from WoC is to drop them on an AFK zerg.

Most players tend to NOT stand in the red circle, unless they’re stacked with their commander, which would have the well only hit 5 players/pulse in the entire zerg.

Stability and you can walk past the edge only taking 1 or 2 hits tops.
Same with stunbreak.
Dodge will get you most of the way across a well, again, taking 1 or 2 hits tops.
Blinks and leaps will get you out of the well.

As OP you think wells are, their main use is for the Necro to “tag” enemies so we can collect as many loot bags as a staff guardian spamming 1.

(edited by Swamurabi.7890)

Why are the leagues set up like they are?

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Posted by: Swamurabi.7890

Swamurabi.7890

Omg just merge the bottom 6 servers already so NA can have 3 Leagues of 6 servers each and we can all move on to fixing the rest of WvW.

Just break up the top 6 servers already, since it’s clear that T1 and T2 don’t belong in the same league and can’t have a decent match-up with anyone else, either.

Or maybe we can all just stop making suggestions about how to ruin other people’s servers.

Well, we can do both by merging the bottom 3 and closing the top 3. Compromise. Why does everything have to be either/or?

As to OP, matches are made up of 3 teams, so leagues have to be a multiple of 3. For EU it was easy having 27 servers, 3 leagues of 9 teams each. For NA with 24 servers, it was supposed to be 9 in gold, 9 in silver and 6 bronze. There was a lot of argument against it becuase there was too much difference in pop/coverage from T1 – T3, so it was shifted to 6 in gold, 9 in silver and 9 in bronze.

(edited by Swamurabi.7890)

New combo field: earth

in Profession Balance

Posted by: Swamurabi.7890

Swamurabi.7890

Sayeth the Necro: “Combo field? What’s a combo?”

corruption keeping durations/stacks?

in Profession Balance

Posted by: Swamurabi.7890

Swamurabi.7890

Might is, IIRC, 10 seconds of Weakness when corrupted. Whether it’s 1 stack or 25.

Too bad that for most of the corrupt skills, Might and Retaliation are low priority.

[Suggestion] Condition<->Boon Interaction

in Profession Balance

Posted by: Swamurabi.7890

Swamurabi.7890

Aegis?
Poison?
Torment?

Interesting proposal.

I’m curious as to what the potential performance enhancement/lag this system would cause. If this did cause an increase in performance, how much can the AoE cap be raised and still have same/better performance than what is current?

I think one thing to look at is that in PvE boon stacking is meta, conditions are not desired. Of course boss mechanics could change. I would hate to have boss mechanics change so that only certain classes are preferred in a particular dungeon.

WvW has boons dominating zerg play and conditions dominating roaming.

Balance changes early November

in Profession Balance

Posted by: Swamurabi.7890

Swamurabi.7890

Cool, another Necro nerf patch. (/sarcasm)

List your preferred Necro changes.

in Necromancer

Posted by: Swamurabi.7890

Swamurabi.7890

1. What is Anet’s definition of attrition
2. What is Anet’s definition of sustain
3. What Necro weapon skills/utilities/traits fit into Anet’s definition of attrition and sustain

4. Necro CDI

Did you enjoy the latest WvW season?

in WvW

Posted by: Swamurabi.7890

Swamurabi.7890

I played 3 of 4 resets, and mostly only that time because by the time I logged in on Saturday, we’d lost most of what we held.

Everyone knew who’d be first, second and third.
Everyone knew we were finishing second every match.

I wish we could have teamed up with the other guaranteed losing server and boycotted a match, trying to score as few as points as possible, just to send a message.

There was no real incentive, and never has been, to put in extra hours because you can’t make up for the coverage gap.

Server merge for low populated servers

in WvW

Posted by: Swamurabi.7890

Swamurabi.7890

You know in the 2 years playing GW2 I’ve never heard that it is the lower population servers that’s ruining WvW.

Necromancer Attrition: Some Suggestions

in Necromancer

Posted by: Swamurabi.7890

Swamurabi.7890

I’d like necros to get something like what the Champion Grawl Stoneworker has at the Statuary in EotM. Swirling Sands

A well that pulses and pulls with each pulse would be something that a Necro can use to keep enemies from running away, forcing an enemy to use dodges/leap/stability. Also if traited can be ground targeted. It would have many possible uses for offense or defense.

Thoughts and observations on axe

in Necromancer

Posted by: Swamurabi.7890

Swamurabi.7890

What Necro build/playstyle should have the axe as it’s primary weapon?

I’ve used axe/staff in WvW with wells when I don’t want to get close to the hammer train, but it’s more fun to use dagger instead.

Scoring Discussion

in WvW

Posted by: Swamurabi.7890

Swamurabi.7890

John,

Do you have match data where you can use one or more of the scoring ideas to compare the current score totals to what it would be under the proposed changes?

EoTM Bane or Savior?

in WvW

Posted by: Swamurabi.7890

Swamurabi.7890

Some of you seem confused..

I’ll rephrase the question.

What if you played with All like color allied Servers in all the BL and EB maps just like you do in EoTM?

EotM, like WvW is not balanced. Unbalanced WvW is fine if all you want to do is PvD, but when you want to PvP it is one of the reasons why players don’t participate in WvW as the week goes on.

The other thing that EotM doesn’t have that WvW has is coordination. When your group, regardless of size, follows the commands in teamspeak and moves as one and turns into a killing machine, that’s the best feeling in WvW. It’s what brings players back day after day.

The ZvZ that happens in EotM doesn’t even come close to the intensity found in WvW.

However, if you could even the numbers (coverage AND population) between red, green and blue while still having the coordination of group teamspeak, it wouldn’t matter if it’s WvW or EotM. It would be better than what we have now.

Suggestions for better necro pve viability?

in Necromancer

Posted by: Swamurabi.7890

Swamurabi.7890

GW1 necros had several skills that added energy, both for themselves and/or their allies.
Angorodon’s Gaze
Blood Ritual
Blood is Power
Cultist’s Fervor
Foul Feast
Jaundiced Gaze
Masochism (PvP)
Offering of Blood
Reaper’s Mark
Signet of Corruption
Signet of Lost Souls

This would be opposite of Chill’s cooldown increase. Since there’s already a game mechanic that alters cooldowns negatively, there should be a way to alter cooldowns positively. This would definately let necros be added into a PvE party if we could reduce cooldowns of skills.

EoTM Bane or Savior?

in WvW

Posted by: Swamurabi.7890

Swamurabi.7890

There’s a couple reasons why I go to EotM.

The first major reason why I play EotM is that I just don’t play during the peak hours. I’m a few hours earlier than peak, which happens to coincide with being heavily outmanned. Being outmanned in WvW isn’t fun.

Being outmanned in EotM doesn’t limit your fun as much.

The second reason why I go is because my server is rarely green. In fact it’s mostly blue. Being blue and having a Necro main is perfect for EotM. I’d be lucky to tag 10 green players while outmanned as blue in WvW, but in EotM I hunt zergs. I don’t look to pick off the trailers. I want to kill the entire “We’re better because we have better organization” players, otherwise known as the OG zerg.

The third main reason why I go into EotM is that I’m an Altaholic. When I get bored of killing zergs with my Necro I’ll try one of the other seven classes, all lvl 80, and just get used to them. Since WvW has made me not care about the score I have way more freedom in EotM to experiment.

Other reasons why I go to EotM:

You can actually use Oil, even Mortars.
Siege disablers are more fun, even if you never get reinforced.
You can always take something back, and then prepare defenses knowing that you will get attacked.
Anything that slows down the Ktrain is it’s own reward.

Suggestions for better necro pve viability?

in Necromancer

Posted by: Swamurabi.7890

Swamurabi.7890

Here’s a couple of thoughts.

What if Epidemic either transferred conditions like it does now if you target an enemy or copied boons if you target an ally?

What if wells could follow a target, either enemy or ally, or even yourself like plague form.

Since there’s a light aura that’s been introduced what should a dark aura provide? Lifesteal? Maybe leaping through a poison field gives dark aura, too bad necros have no leap skills.

So, Fall Tournament=fail

in WvW

Posted by: Swamurabi.7890

Swamurabi.7890

Tournaments could be something special, but it would require more effort than just changing the way the blow-out are rolled.

A tournament could be reset-evening only (the score after 4h decide for the tournament score, the rest is normal week for Glicko) or weekend only.

A tournament could experiment with different scoring than the normal possession-over-time one that is dominated by manpower and coverage.

A tournament could use only one map, a tournament could ….

But just changing how matchups are composed is boring. With the current manpower and coverage imbalances, there is no surprise, and no match making will ever be able to generate interesting matches.

Every tournament has been a failure. Until Anet comes up with a fix where every server has a chance at winning a tournament regardless of their population or coverage, each tournament should be considered a failure.

Open Letter to ANet: Hackers

in WvW

Posted by: Swamurabi.7890

Swamurabi.7890

This is a really good point.

If people knew that hacking were punished, the default behavior would be to educate yourself about what skills/traits your opponent is using.

A more educated player base means fewer false accusations and in the end leads to fewer reports that Anet has to follow up on (should they ever decide to deal with hackers), which makes it much easier for them to deal with hackers.

TLDR: Anet deals with hackers (as opposed to doing nothing) leads to: dealing with hackers becomes easier. Or I guess they can just continue to do nothing.

Won’t do a squat.

I have played many MMO games, and in all of them, even the oldest players, kept spamming hacker here and there, while having no idea about game mechanics, which is why they behaved that way.

If people refuse to learn at least basic game mechanics – and hence we have combos too – then even if Anet will ban them and show it that they do or not won’t change attitude and mentality regarding learning a bit about game.

Because it’s easier for them on complaining about something they don’t understand and get frustrated over it and not wasting time on learning the game.

Just saw my first hacker in EotM, of all places. I’ve only seen three hackers in the two years playing GW2 WvW.

Seems someone was upset I built up all the siege in a tower and stopped two ktrains. Hacker was an ele. We had the tower for some time so there was nobody hidden in the diving tower. The ele popped into the tower without a gate or wall down. I went to attack and poof, ele gone. Ele came back when I went back to the mortar. I knocked the ele over the wall and outside the tower and then poof, ele back. Don’t talk to me about how I don’t know about game mechanics. No ele could ever do something like that. Later on I died on one of the cannons and the ele ported to the top of the wall, before the wall was down. Four times for a tower in EotM.

Solution to fix the population imbalance

in WvW

Posted by: Swamurabi.7890

Swamurabi.7890

The weather is always fair in EotM, something that is rarely seen in WvW.

John,

Seems this thread isn’t doing much to generate anything new. Can we move on to a scoring thread? I think you are more likely to change WvW participation by a change in scoring than anything else.

Is there one dominant zerk build out there?

in Necromancer

Posted by: Swamurabi.7890

Swamurabi.7890

It’s sad that for almost every class, all you need to do is throw out 5 numbers and most people know the weapons, traits, armor, runes and sigils used.

I bet many in PvP just look at class and weapon and know everything about the player’s build

I remember playing in GW1 Jade Quarry and seeing a N/A thinking it was just another bomber, only to be surprised when it was a lifesteal necro.