Showing Posts For Swamurabi.7890:

Server lining vs merging! Major issue!

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Posted by: Swamurabi.7890

Swamurabi.7890

WvW is probably forked on AB, was 2 faction system, i would be amuzed if WvW would became a continent with open pvp and territory to take.
THen add a ppt rate system for guilds and ladders, and for no guild players with havock missions.

From my time in GW1, the front lines of the Kurzick/Luxon Alliance Battle was almost always deep in Kurzick territory. I never played in AB, but iirc, the farther the line was away from center, the more advantages the defenders had. This did nothing to move the line.

This is probably why Anet is reluctant to offer bonuses for outmanned or outpointed sides in WvW because it didn’t work well in GW1.

sitting out WvW this week

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Posted by: Swamurabi.7890

Swamurabi.7890

… from your time on SoR… Why and when you transfered to BG. Why you couldnt fight for your server SoR? SoR was not winning? Oh yes, you was looking for better fights and following your friends and family.
Anyways, a re-link every week would stop the bandwagon effect. After a few weeks it would be too expensive for the most bandwagon kids.

The re-linking needs to happen before a player can make enough gold so they can’t transfer to the new linked server and perpetuate the problem.

But this won’t stop certain guilds or certain servers from helping to pay the transfer costs………..

Server lining vs merging! Major issue!

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Posted by: Swamurabi.7890

Swamurabi.7890

All Anet has to do now is find a way to fix server stacking.

I’d suggest replacing the Fixed 3 Way Fight Model.

This is the source of all evil…imho

Players want to BE PART of the World that Wins More.

Players will continue to Stack on the Strongest of the 3 Worlds being Matched Up.

Replace the Fixed 3 Way Fight Model with something that CAN:

1) Reduce the direct impact of Server stacking to Match-Ups
2) Allow friends & family to play together from many different Worlds
3) Allow Off-peak capping, but let players to work out a solution themselves


There’s a Better Possible Long Term Solution…imho

Unfortunately, the 3 way fight model might be hard coded and would be something that’s not open for discussion.

sitting out WvW this week

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Posted by: Swamurabi.7890

Swamurabi.7890

One of the problems with not having the population is that you start to rely on siege to compete, so when you do finally get equal numbers you don’t know how to fight without siege backing you up.

This leads to bad WvW gameplay.

One side won’t attack a sieged up structure and the other won’t go out and fight because they know they’ll lose.

Hopefully I haven’t offended anyone because my last two posts were infracted.

Server lining vs merging! Major issue!

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Posted by: Swamurabi.7890

Swamurabi.7890

Server merging is static and you will see the slow and steady decrease in WvW population as players get fed up with an unbalanced game.

Server linking is dynamic and has been partly the reason for the increase in participation. Stability changes and the return of alpine helped also. But for those on formerly lower tier servers, they can now play WvW on a large scale.

All Anet has to do now is find a way to fix server stacking.

Desert vs Alpine

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Posted by: Swamurabi.7890

Swamurabi.7890

I never saw a three way fight in the open in DBL. I saw a couple in the keeps. Most of the rest of the time it was small scale fights or roaming.

After the switch to ABL, got in a three way fight by SWC. It lasted for half the raid. That one fight was more exciting then all the months in DBL.

DBL towers are useless, but the worst tower in WvW goes to SET in alpine.

A-Net wants your votes on linking

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Posted by: Swamurabi.7890

Swamurabi.7890

I think that the 75% threshold is an issue.

It would be better to find out where the “no” votes are coming from and why.

How about a second question for the no voters to explain why?

Queues
Coverage still an issue
Prefer the low population playstyle
Difficulty merging server personalities

Loading Bug/Invisible Weapons

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Posted by: Swamurabi.7890

Swamurabi.7890

Same issue here. I don’t even really want to port anywhere on a map cause I can just run back faster then wait for the long load screens.

I’ve had several times where NPC’s won’t load at all.

One I haven’t seen for some time is I used to have an issue where certain terrain (stairs, walls, buildings) wouldn’t load either. Try running around a map where you have to remember where all the obstacles are even though you can’t see them.

Whens the next WvW tournament?

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Posted by: Swamurabi.7890

Swamurabi.7890

Given that WvW tournaments reduced overall WvW player population…no more tournaments, please.

However, if you want to have a month long increased rate of reward track progress, that’s something that wouldn’t destabilize the population. It might even bring out some PvE players to WvW, but not on the overstacked servers who don’t really need more players.

As an added incentive, increase the rate based upon the score, if your side is losing, or even if you are outmanned, or better yet increase it for both.

Also, no WvW reward tracks in EotM.

Let’s Talk Scoring…

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Posted by: Swamurabi.7890

Swamurabi.7890

Scoring only affects one out of the three issues with non-prime coverage.

The other two are T3 structures and more supply then you can use.

I am a bit worried that the scoring change will still reward non-peak stacking and siege humping.

NA Glicko Cliffs will still exist and why

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Posted by: Swamurabi.7890

Swamurabi.7890

NA didn’t have that brake on transfers. But now we have server links which can serve that same purpose.

Server linking won’t put a brake on transfers, because while the host server is full, the linked server is medium or very high. The T1 transfer floodgates are wide open, just transfer to the linked server and we can overstack with 10 hour queues instead of 4 hour queues. If your server gets re-linked we’ll just pay your transfer to our new linked server…….It will never end until there is only one tier.

The only thing now that puts a brake on server transfers is queues and that never stopped NA T1 servers from trying to get more players.

5 hours queues

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Posted by: Swamurabi.7890

Swamurabi.7890

Everyone likes to stack on a winning server, until they’re stuck in a queue for hours.

Pro's and Con's of Server Linking.

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Posted by: Swamurabi.7890

Swamurabi.7890

Pros:
More players playing WvW

Cons:
Glicko hell still exists in NA.
Which will lead to NA T1 recruiting lower tier guilds after T1 queues disappear.
Which will lead to fewer players on lower tiers which will slowly kill NA WvW

The QQ about Queue Queues [Merged]

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Posted by: Swamurabi.7890

Swamurabi.7890

FYI, T2 wasn’t fine last week. FA was outmanned during NA prime in EBG during the week. If it weren’t for the fact that the rebel alliance of DB and FA, TC would have been sitting on all sides of the map with fortified towers, keeps and SMC.

As it was TC only had their side of the map fully upgraded and fully sieged.

As for T3, I’m sure Mag’s spawncamping of DH was something good for WvW too.
Even in T1 players were complaining of YB’s strategies making the game boring.

Everything wasn’t fine last week, far from it, and the declining player numbers since before HoT are the only facts you need.

The QQ about Queue Queues [Merged]

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Posted by: Swamurabi.7890

Swamurabi.7890

I can only see three issues with the mergers.

1. If there is a map queue 24/7, how can WvW grow?
2. Coverage still wins. Night capping will eventually cause players to leave.
3. Merged servers that work well together might eventually be forced apart when a re-balance occurs.

Now for the good.

Was any server outmanned? Being outmanned and out-coveraged are probably the two biggest deterrents to WvW player participation.

Even if there is a re-balancing of merged servers, it won’t be as bad as when a key guild decides to transfer. With re-balance you will lose guilds, but you will get some in return, which will help maintain population and morale.

As for low pop WvW, Anet made WvW for large scale PvP. While I think they could have set it up as having multiple map cap tiers where a player can freely transfer between cap tiers, I can see why it’s one size for all.

In depth explination of "World Linking"

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Posted by: Swamurabi.7890

Swamurabi.7890

When has there NOT been major player movement before a big WvW announcement.

End of Free Transfers
Tournament Season One
Tournament Season Two
Tournament Season Three
Full Servers
Linked Servers

Anet should have locked transfers, then announced WvW changes.

2016-04-09 activity (Bonus Tier 2 Chart)

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Posted by: Swamurabi.7890

Swamurabi.7890

It’s charts like that which make me wonder why after all these years and all the data that Anet has collected, that they still can’t come up with a system that limits transfers to servers that already dominate a tier or timezone.

Want Bags ? Join Tarnished Coast !!!

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Posted by: Swamurabi.7890

Swamurabi.7890

If you need to recruit more players to get bags from an outmanned FA, I think EotM is better suited to your playstyle.

Thanks Anet, for allowing server stacking

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Posted by: Swamurabi.7890

Swamurabi.7890

It’s easy to “fight” when you outnumber your opponent, even easier when you tend to want to fight within arrow cart, mortar, treb and cannon range.

But to the OP topic,

Since the “Full” server status is no longer is limiting transfers, um because there are no full servers, can we get another system that prevents a player from transferring to a server where they would further imbalance the tier/match population?

WvW Timeline: Situation Explained

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Posted by: Swamurabi.7890

Swamurabi.7890

You forgot to add the stickied thread entitled “Night Capping and You”, where Anet recognized the problem with population imbalance and scoring and have still not resolved it.

Sep 2012

(edited by Swamurabi.7890)

Tactivators alphine BL? Yes or No

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Posted by: Swamurabi.7890

Swamurabi.7890

Tactivators from HoT are the same as the original Bloodlust. It helps those that have more. It has nothing to do with skill.

Bring back skill to win in WvW and you’ll bring back the players that left.

Defensive Zerg Play: Alpine vs Desert

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Posted by: Swamurabi.7890

Swamurabi.7890

How’s a defensive zerg going to show up when most servers don’t have the numbers to actually have scouts in the first place?

Alpine Borderlands will be back

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Posted by: Swamurabi.7890

Swamurabi.7890

It used to be that guilds were proud to go to the Alpine borderlands, those that still play flock to EBG. I’m worried that there won’t be enough players to make the Alpine maps worth switching to.

Two Years on :- Arrowcarts

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Posted by: Swamurabi.7890

Swamurabi.7890

While I was going through the pages, it hit me that there were comments by commanders I recognized…..commanders who no longer play WvW.

What would make wvw fun for you again?

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Posted by: Swamurabi.7890

Swamurabi.7890

Never play WvW with the outmanned buff.
Never play against a siege humping, backcapping, avoid fights server.
Remove banners, airship, stealth fountain, fog
Let melee play WvW again.
Encourage PvE players to try WvW.

Tier 1 vs tier 2 - NA

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Posted by: Swamurabi.7890

Swamurabi.7890

The thing is YB can do that because no one cares if they do that anymore. They are not winning because they are good, they are winning because everyone left that would have been the ones to stop that. YB apparently is entertained by sieging up towers, the thing is no one else was, and got bored and left. The players coming on don’t care about PPT, they just want fights.

There were some huge fights and numbers on all 3 sides for awhile there. Then I guess JQ imploded or some guy rage uninstalled. Anyways T2 pretty good TC got numbers from somewhere if not T1.

And if the players REALLY wanted balance they wouldn’t have jumped to TC, they would have jumped to FA. The T1 players complaining about YB dominating and jumping to TC or DB are just perpetuating the core problem with WvW, a lack of balance.

Player Population & Stuff

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Posted by: Swamurabi.7890

Swamurabi.7890

At this point players would rather sit in a queue for EBG then play on a BL. I think the players have spoken on this one. Anet should be listening. It used to be guilds would go to alpine maps and the others would go to EBG. Players have been playing WvW without incentives, adding incentives might not make game experience better.

The main issue is getting people to actually try the borders. Most of the people who have given them a proper try are “OK” with them but the problem is the people who “Someone told a friend of mine that the new borders are crap so I’m not even going to consider looking for myself”.
This causes a strange issue where servers in the EU (don’t know about US) which have lesser numbers but are willing to run on borders are sometimes performing better in matchups than you would expect.
Most of the EB oriented groups seem to “lootbag” focussed so maybe if the odds of getting lootbags rather than spikes on borderlands was increased then maybe it would encourage people to at least give them a try.
Alternatively making the oasis a flatter area and removing some of the ambient creatures could make it a more open fight friendly area.

In NA, it was a kind of an honor to be in a guild assigned to a BL, whether it was defend home BL or to attack one of the other two BLs. New players tended to go to EBG, and after learning the WvW ropes, they used to migrate to one of the BLs and find a guild to join.

T2 NA has bled so many players there’s no longer the group of players waiting at the BL portals at reset. Plus there has been in NA for the longest time the imbalance between T1 and T3, something mercifully missing from EU. NA tiers have been locked in stagnation match after match after match. Another NA issue is the fact that there are those that take more pride in winning the week then by being better, so the strategies of overstacking, buying guilds, “blackouts” to allow transfers, and siege humping have cursed the NA WvW experience.

On top of all this you’ve had HoT guild halls, stability nerf, imbalanced elite specializations, banners, chilling fog, airship and all the other upgrades that make playing for PPT easier then playing the skilled PPK “lootbag” version of WvW. It becomes less and less likely for the old NA GvG or fights guilds to even play when they’re faced with opponents that would rather run back to their oversieged castles, keeps and towers.

Player Population & Stuff

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Posted by: Swamurabi.7890

Swamurabi.7890

1) A fair proportion of players started playing WvW when doing map completion, found they liked it and continued to play WvW even after getting map completion. Removing WvW from map completion has deprived WvW of a major recruitment tool.

At the time I got map completion there was free transfers and everyone then just transferred to the server ticking 600+ points to get the last few points and then transferred back. Players also did this in PvE when some events were bugged. With HoT, WvW players can unlock elite specializations in WvW, it just takes a long time. Bring back WvW map completion but make PvE players have the option to unlock WvW locations through a PvE method that takes just as long.

2) Although replacing Servers with Alliances will solve Map population issues in the short term, it will also loose WvW players and discourage new players in the long term which means the “Cons” far outweigh the “Pros” on this idea.

In NA, it’s both the players and Anet that have caused the population problem. Players bandwagon. They want the easy win. Anet hasn’t taken a more forceful hand in balancing player population distribution. Gems for transfer didn’t stop overstacking. In some cases, gems for transfer is the same as pay to play. If you replace servers with alliances or megaservers you still need a way to balance population so WvW doesn’t turn into the equivalent of a 4v5 sPvP match.

3) Past easy server hopping by guilds has shed a lot of players from WvW. Every time a guild hops servers there will be a few that stay behind and some of these will stop playing and after hopping some that did hop will also stop playing WvW within a month or two unless they have the gems to hop back to their previous server.

Guilds have more resources to send scouts before transferring, single players don’t. Even though commanders also talk to each other, it doesn’t always mean that when a guild hops servers that there will be a good fit. Last week was my guild leader’s last week in WvW, they might come back after overhaul, they might not. We usually ran 25-30 on reset. Last night there were 6 online, only 3 in WvW maps.

4) A fair amount of people are now “OK” with the new borderlands, however there are people who still won’t even try them. There needs to be an incentive to get these people to at least try them. However everyone generally agrees that it would be nice to have the alpine ones back on occasion.

At this point players would rather sit in a queue for EBG then play on a BL. I think the players have spoken on this one. Anet should be listening. It used to be guilds would go to alpine maps and the others would go to EBG. Players have been playing WvW without incentives, adding incentives might not make game experience better.

5) Most people believe that re-acquiring the +5 supply claim for their guilds was far too difficult.

The whole HoT guild hall was poorly thought out with respect to WvW specific guilds.

Just another solution to PPT

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Posted by: Swamurabi.7890

Swamurabi.7890

I’d like to see time sliced servers, so that whether its 3,4,6 or 8 hour matches if your server overall is in T3 but has a T2 OCX population that your OCX population will play in T2, and your T5 EU population will play in T5.

This would end night capping.

WvW Population parity in 2 weeks!

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Posted by: Swamurabi.7890

Swamurabi.7890

Free transfers won’t balance the tiers because Anet doesn’t know how to control who transfers.
Servers in the past have used blackouts to get past the full server status to overstack.

Free transfers won’t balance the tiers because the players really don’t want balance, at least in NA. In all the years of WvW there’s only been a very few servers in T1.

That being said, free transfers does do two things.

1. Players in continually outmanned matches will have the opportunity to transfer away from a situation that deters participation. Transferring away from this situation is the same as PAY TO PLAY, and should have been fixed years ago.

2. There was less stagnation of the servers when players were able to transfer for free.

Please don´t let die wvw

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Posted by: Swamurabi.7890

Swamurabi.7890

So far it’s been…

WvW players in massive hours long queue, create EotM so they can have something to do.

PvE players can’t get WvW map completion because they’re stuck on outmanned server, remove WvW maps from achievement.

PvE players on empty maps can’t do world bosses and don’t want to spend gems to transfer, create guesting. When that doesn’t fix issue, create megaservers.

When WvW players stuck on outmanned servers want to change to a server with more players and don’t want to spend gems to transfer…………………………………………………………………………………………………..

[DISCUSSION] why do player complain nightcap?

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Posted by: Swamurabi.7890

Swamurabi.7890

There’s also two other problems with night capping.

The first is that if you are on a server that has a boost in score from night capping and you are in a stagnant matchup which happens a lot in NA, you might be hurting the game experience of the other players on your server because your night capping is propping up your score and glicko rating above what the rest of your coverage should be at.

The second is that to counter night capping a server has to recruit an entire guild, or two, just to make that timezone equal. Doing this destabilizes the server those players came from, typically from a lower tier, which drastically lowers the chance that newer players on a depleted server would even enter WvW.

K/D Ratio Multiplier to PPT

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Posted by: Swamurabi.7890

Swamurabi.7890

Great, reward staying in a fully sieged up tower and raining arrows down on the other servers that actually want to PvP.

Turtling doesn’t make a very fun WvW.

Directions lines with arrows for objectives

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Posted by: Swamurabi.7890

Swamurabi.7890

Just play the map. You’ll figure out the paths eventually.

The only way to know where it was safe to jump down on the alpine maps was to actually jump, and live. There were no “safe to drop down here” signs

WVW Population Balance Fix

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Posted by: Swamurabi.7890

Swamurabi.7890

I would bring back map completion as a requirement for a lengendary weapon.

But in order to limit the cries of the PvE crowd, I’d also have another PvE way that can be done that can substitute for map completion. One that is similar to the way WvW players could unlock HoT Hero Points by only playing WvW.

Maybe convert massive rewards from Dungeons or Fractals or even World Events so the PvE player could unlock WvW map locations. At least make it something they would have to grind for or take the quick and easy route of actually going in WvW, or even a combination of both.

WVW Population Balance Fix

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Posted by: Swamurabi.7890

Swamurabi.7890

To answer the OP’s question about balance, I think that WvW can grow without having balance, but only if the rewards are high enough that players overlook being outmanned. Long time players play regardless of rewards or coverage, but when a player gets tired of the same thing night after night, well, we all know what happens. Let’s be realistic here. How can you have a 24/7 match that’s balanced whenever a player enters and leaves a map?

Replacing retiring players with more new players equals growth.

Balance is only one of several reasons why WvW doesn’t get new players. One of the biggest reasons why new players entered WvW was because of map completion. How many of us got on WvW for map completion and stayed because we liked WvW? No incentive, no new players. Tournaments added incentive but the transfers before the season started did more harm to WvW.

Another reason why WvW doesn’t get new players is that they’re on a server that’s outmanned or they are on a tier that has few players when they want to play. How many zerglings don’t play because they’re on a low population tier? How many roamers don’t play because they’re on a tier with few roamers?

Also there’s those players that would like to play WvW but they’ve read the forums and their main profession isn’t wanted. One of the reasons I’ve never played sPvP is that I mained a Necro and Necros were for the longest time not wanted on a team. Rangers have been to WvW like Necros were to sPvP, not wanted.

Gliding - Everywhere - but not WvW

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Posted by: Swamurabi.7890

Swamurabi.7890

Druids can already get into Anz and DBL “Hills” inner without gliding.

How long did Anet take to fix mesmer’s gate exploit?

I don’t think gliding would either be completely exploit free.
I also don’t think it will be as strategic as some people think.

No sense of urgency?

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Posted by: Swamurabi.7890

Swamurabi.7890

I think Anet was taken by surprise.

Before HoT you couldn’t transfer to full servers. This was to spread out the population. I don’t think it worked as intended. On FA when we went from full to very high we could queue two maps in NA prime time. Our SEA, OCX and EU coverage was considerably less. So over the course of 24 hours, if a server had an even distribution of players you wouldn’t have the population to queue two maps.

After HoT a lot of WvW players raced to get the new elite specializations and guilds raced to get the latest upgrades. This led to a dropoff in WvW participation. What I think surprised Anet, is that they thought the population levels would return to pre-HoT levels, but they haven’t. Now we’re lucky to queue EB once or twice in a week.

I’m an altoholic and a casual PvE player and I have 7 of 9 elites unlocked so I’d expect a lot of WvW players who wanted to get the specializations on their main characters have all done so.

I think whatever plans Anet had for WvW were changed, are changing, will change…. since the participation levels dropped after the release of HoT, and haven’t recovered.

Instead of coming up with just a new and improved WvW, Anet also has to figure out a way to get more players into WvW.

Why aren't we recruiting New Players?

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Posted by: Swamurabi.7890

Swamurabi.7890

I used to see WvW recruiting spam in LA, after megaservers the spam is mainly in EB.

How long has it been easier to buy an experienced player(guild) from another server then to train an inexperienced newcomer to WvW?

How many FULL servers are there now?

To Those Who Think They Want A Megaserver

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Posted by: Swamurabi.7890

Swamurabi.7890

I’ve been on FA for most of my time, a brief jump to DB for season 2 gold league, and OP certainly has a different view then what I experienced. Maybe OP plays a different time zone then I do.

FA T1 push

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Posted by: Swamurabi.7890

Swamurabi.7890

Hmm, FA NA prime EB is queued, probably the same for TC and SoS. The BLs are mostly empty with only a few roamers. The only reason why players go to EB is for fights and the only reason why players don’t move to the BLs is because so many players DC so the que cycles in minutes instead of hours.

Getting into WvW - how is it done?

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Posted by: Swamurabi.7890

Swamurabi.7890

Here’s what you do.

Create a personal guild.
Put all your items from all your toons in the guild bank.
Delete all your toons. This will let you transfer to another server for free.

As gavyne.6847 says, look at /http://coveragewars2.com and see which servers are doing well in the times you typically play. Transfer to that server as long as that server isn’t full.

If you want to run with a lot of people, create a Guardian, Warrior, Elementalist and/or Necro and level them in EotM to 80.

Enter WvW, I’d start first in Eternal Battlegrounds or your home borderland and see which guilds are running. Ask them for Teamspeak info and join their channel after verification and listen. Say in map/team chat you’re new to WvW and need build help. Someone will give you directions to gear up your toon(s). Take your time and follow several guilds, eventually you’ll find one that you’re comfortable with.

Servers that are full...

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Posted by: Swamurabi.7890

Swamurabi.7890

Some servers have been taking breaks for last few weeks to try to game the population numbers at launch to go from FULL to very high. Anet can you please make sure servers that are full stay full for atleast a month after launch so new players fill up T2-3. It will help population balance & make people that tried to game the system a little dumb. Win-Win!

Thanks!

I wouldn’t worry about that. The full servers would have to drop their coverage to have at a minimum two maps empty in order to drop to very high.

WvW Invitational Statement from John Corpening, game director for World vs. World

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Posted by: Swamurabi.7890

Swamurabi.7890

Hello, my name is John Corpening. I’m the game director for World vs. World in Guild Wars 2…..

The biggest is population imbalance. The current team structure has led to a number of issues such as low population in some worlds while overpopulation on a few worlds gives them queues on many nights of the week.

We’ve seen a concentration of talent as hardcore players from most worlds have migrated upwards through the tiers looking for new experiences and greater challenge. Because this talent tends to be concentrated at the top, MMR has correctly kept the most dedicated teams locked in near perpetual stand off against the same opponents week after week.

Hand in hand with population imbalance is scoring. The current scoring structure allows scores to run away, a problem that is compounded with night capping where it is possible for a team who has recruited players from different time zones to conquer everything in off-hours leading to one side getting ahead while most players are asleep or at work. Comebacks are difficult and it is hard to make up for that lost time that you spend on your real life needs……

Thank You.

Nightcapping doesn’t exist. …

Yup. It is the equivalent of political rhetoric. The funny part is that most of those complainers who made up the fictional term, are the same ones who are band wagoning server stackers, who transfer when their server doesn’t win matchups.

Some people just don’t read OP, even when it’s a red post.

WvW and the Heart of Thorns Release

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Posted by: Swamurabi.7890

Swamurabi.7890

Would you entertain the thought of switching to 3, 4, 6 or 8 hour WvW matches similar to time slices and patch the xpac at the end of these matches? You can use the data from these matches to see whether time slice matches are accepted by the community.

Part of the appeal of WvW is the length of the matches, I feel. If you take away the permanence that includes, it starts becoming EotM with its 4 hour matches. You’ll find few in the WvW community who are in favor of another EotM.

Night capping has been an issue from the beginning and is still not fixed. It is the combination of the long matches, scoring, mismatched population/coverage and glicko ratings that have caused players to play less and less WvW as the week goes on. Time slice matches was one suggestion from the WvW CDI and with the current reset change there are OCX and SEA players who will be left with a large chunk of their free weekend time playing WvW when it most resembles EotM.

WvW and the Heart of Thorns Release

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Posted by: Swamurabi.7890

Swamurabi.7890

I didn’t start WvW until after I got my first toon to 80, which took some time. I don’t remember how long the WvW matches were at launch nor do I have any clue how many patches affected those early matches.

Would you entertain the thought of switching to 3, 4, 6 or 8 hour WvW matches similar to time slices and patch the xpac at the end of these matches? You can use the data from these matches to see whether time slice matches are accepted by the community.

After the xpac stabilizes, then go back to Friday one week matches if the community doesn’t like the time slice format.

Constructive Feedback: WvW Reset Time Change

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Posted by: Swamurabi.7890

Swamurabi.7890

If you want more people to experience the rush of reset, have more resets.

Also, have reset on Friday, give employees Friday off, have them come into work on Sunday instead. Bam, extra day. Just an idea :-)

Let EU have reset Friday night EU time.
Let NA have reset Friday night NA time.
Let OCX have reset Friday night OCX time.
Let SEA have reset Friday night SEA time.

Have four glicko ratings, one for each peak time and arrange matches based on peak glicko instead of overall glicko. This will end “night capping”

SM Mass stealth Fountain. Why Anet why?

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Posted by: Swamurabi.7890

Swamurabi.7890

Just had a thought.

How would you stop 2-man groups with two minute stealth and supply traps dropping the supply traps in front of a zerg, destroying 200 supply each time?

They could look at the camp timer and run to a camp waiting for it to be flipped and deprive the enemy of supply after the camp is flipped. At least Dane, Rogues and Pangloss can be effectively stealth trapped, but the other three camps are wide open.

SM Mass stealth Fountain. Why Anet why?

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Posted by: Swamurabi.7890

Swamurabi.7890

Have you tried the stealth fountain yet? Nope.

Have you been unable to flip SM during prime? Nope.

This feels like whining for the sake of whining.

I don’t need to cut off my arm to know it’s a bad idea and I don’t need to have my angus stretched wide open to know unlimited 2min stealth is an equally terrible one.

And this doesn’t even just apply to zergs. it also applies to gank squads that are already bad enough. prepare yourself because you’re going to be jumped… a lot.

That’s not nice to do to cows.

If it’s crap it’s crap. And you have reason to call out Anet.

But at least TRY the crap first?

Then you have an experiential means of criticizing.

I could wind up hating it too. Dunno. But going to give it a fair go first — and I’m going to be just that stubborn enough to learn how to counter and master it.

Actually, we have tried it and it was called culling.

Culling made whole zergs dissappear when they stacked in one spot. I’ll admit I have called for the return of culling, but only as a way for smaller groups to defeat larger groups.

This is just another bloodlust, a bad snowball mechanic.

I understand that some liked the orb as a way to bring out fights and that this might be similar, but once one determined side gets mass stealth the outmanned sides will leave the map.

Estimating Pop Using Kill/Death Stats

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Posted by: Swamurabi.7890

Swamurabi.7890

I don’t get it. I expected to see some sort of formula applied that shows how you are correlating K/D to estimated population. These charts don’t make sense in how you did the ranking.

It also doesn’t take into consideration the general playstyle of the server, be it map blob, turtle, havoc, fights with and without open field siege. Also there’s nothing to show the relative difference in populations at any time.

It was interesting to see that there are more kills and deaths in T2 then in T1.