Here’s a red post that mentions population calculation
https://forum-en.gw2archive.eu/forum/game/wuv/Additional-World-Linking-Information
For those that still can’t find the part, I’ll highlight it for you.
Chris and I just made several informative posts about World Linking on Reddit. I’m reposting them here.
On Population Caps
Some information behind the current server population cap behavior:
Many may already know this bit, but for anyone else who doesn’t: world population is determined by activity level in WvW (Edge of the Mists and Obsidian Sanctum don’t count).snip
I’d rather we see WvW skills for WvW, because while Anet balances for sPvP, which is 5v5, with most engagements as 3v3 or less, and PvE is limited to a max of 10, WvW has a max of whatever the map cap is which is currently around 80.
Also what you don’t see for WvW is modifying skills and skill effects to reduce lag, one of the issues WvW has had, like population balance, FROM THE BEGINNING OF GW2.
It seems like the only things that the devs are active about in WvW is tweaking scoring numbers, tweaking linked servers, tweaking locked servers, and limiting the use of tonics.
Psst don’t criticise or this thread vanishes like the other one a few ours ago.
Balance in WvW is in a really akward place right now. Everything feels half-done and inconsistent.
It seems like a no-brainer to me to include balance changes in WvW and guild halls, but it’s probably against their philosophy. Someone might die against the Veteran Warg with their pvp skills.I see so many great suggestions here and on reddit, but they are still working on things they polled months ago. Take your time, scoring and rewards are not an easy topic, but for the love of god realize that there are other smaller tasks you can do in between …
There’s been years, YEARS of great suggestions on WvW but if they don’t get read…..or if Anet doesn’t allocate enough resources you are only left with what can be done by the few that can do it.
WvW is not and has not been treated like it’s core to GW2.
Anet has lowered my expectations concerning improving WvW and they have continued to not meet my expectations.
I consider it my fault for suggesting improvements that are above Anet’s ability, like when you first try to teach a two year old to hit a baseball. Instead of throwing the ball in the strike zone, you throw the ball where they are likely to swing the bat.
I’d rather we see WvW skills for WvW, because while Anet balances for sPvP, which is 5v5, with most engagements as 3v3 or less, and PvE is limited to a max of 10, WvW has a max of whatever the map cap is which is currently around 80.
Also what you don’t see for WvW is modifying skills and skill effects to reduce lag, one of the issues WvW has had, like population balance, FROM THE BEGINNING OF GW2.
It seems like the only things that the devs are active about in WvW is tweaking scoring numbers, tweaking linked servers, tweaking locked servers, and limiting the use of tonics.
I think what the OP really has an issue with is the fact that the players are just playing smarter.
Look at roaming, it used to be that you would attack anybody else solo just to see what happened. Now you look at the class and weapon they carry and you can guess whether the fight is going to be easy or hard. Also the roamers/duelists got smart and decided to congregate in certain areas of the maps so they didn’t have to waste time looking for fights. I remember GW1 playing matches where once you got to see the opposing team you knew if it was going to be an easy win, an impossible match or a competitive match.
As for zergs and small teams, there was a time that a smaller group could defeat larger numbers, but with experience, a good comp, and HoT power creep that just doesn’t happen much anymore.
There’s also nothing in WvW that separates the veterans from the new players like sPvP. Sure you have your WvW rank, but the only thing that separates the players is coverage/population, not skill.
Which brings me to the last issue. As the players get more experienced, they learn to “win”, so you have certain servers that went for max coverage, while other servers went with a PPT strategy. Now that PPK is a thing you see other servers have moved to take advantage to that scoring change.
While OP wants the players to share some of the blame, I see it as the players have just gotten better, or they’ve L2P. Maybe the reason you don’t see roamers much anymore is because there’s no variety or build diversity of the classes, which falls on the lack of skill balance (Anet). Also maybe the reason why you don’t see players leave siege range is because they know that they can’t win an outnumbered fight, and with PPK scoring, there’s a real incentive to not die, if you play to win (Anet). Plus maybe the players have learned that the enemy that’s dancing outside your walls is geared for 1v1, while your zerg build is not going to win that fight so don’t even bother….
I wonder if your server’s “WvW activity” level is affected by map hopping.
2. There’s been multiple reports of queued maps that the players on the map have the outmanned buff.
Which to me means the outmanned isn’t a 3:1 thing. If your server queues a map and the two other servers also are queuing the same map, you will be outnumbered by both enemy servers. Would be interesting to really know how outmanned works though since the other two servers would also be outnumbered by their opponents on the map.
The issue I talked about is when you have a map queued on the WvW screen, hit it to get in the que, and immediately enter the map, only to find few of your side on the map and you are outmanned.
1. A few months ago Anet thought that JQ or the tri/quad linked CD had more players than BG and opened BG up.
2. There’s been multiple reports of queued maps that the players on the map have the outmanned buff.
If Anet doesn’t know how many “active” players each server has and there’s evidence that the system has issues with the total players on a map, can you honestly say that Anet knows how many players are on each map at any time?
This is an idea that sounds great until you realize that the current game has unbalanced matches, so it becomes a huge bonus for the side with more coverage/population, which is never a good thing.
Why does Anet let other servers fall out of T1 but BG always get re-opened before they have the chance to fall? JQ, TC, DB, YB have all dropped at least one tier. Some have dropped three. Why don’t you test the “great community” of BG by letting them drop a tier or two?
What do you mean let servers fall out? Do you not understand what tier 1 is? There is nowhere to go but down in tier 1, therefore a server must remain competitive to remain in it. All those servers went through large exodus’ and issues with server drama that made it difficult if not impossible to stay competitive in tier 1.
Also, do you really want BG rolling a lower tier match…really? I don’t think anyone wants that lol.
I think that if BG stayed locked and dropped out of tier 1 that you’d see a mass exodus of players back into whichever server replaced them.
I think all T1 servers should be locked just so they can’t steal experienced players from lower tiers just to stay “competitive” in tier 1. And I think they shouldn’t be unlocked until they drop at least one tier, maybe two.
Hibergate on that.
#rotate_the_dream
I don’t think you understand the mechanics. All 3 tier one servers are currently locked. Your idea would simply allow a tier 1 server to open up a lot faster by intentionally dropping to tier 2 and easily regaining the glicko points needed to go right back up to tier 1.
Server status is attributed to population activity. People take breaks, its a game remember? Anet is not here make your server competitive, that is up to that servers population.
Hate on BG all you want, that is fine, but we haven’t broken any rules or done anything wrong. It is not our fault that people want to come to a stable server considering what has been going on in WvW, in fact it is downright reasonable for those that do want to be on a stable server. It is not for everyone and that is perfectly fine, as long as people are happy where they are.
BG has been playing by the rules so much they’ve actually named some of their tactics.
Blackouts: A way to get players to transfer to a full server in off hours.
Hibergate: A way to lower player participation to open up a server.
Then there’s all the “I want to play with my friends” threads that Anet finally had to put up a stickied thread about it.
Then there’s every thread talking about BG that always seems have the propaganda that “BG is a stable server” and “we have fights 24/7” and “we have a great community”
If BG was such a great community and stable why do they always need more players?
Wasn’t there a player group in Germany that was trying to talk to Anet about WvW? They actually had an Anet person join with them in the discussion. How’d that fix WvW?
I don’t know what’s more difficult, finding an Anet person to talk to about WvW, getting Anet to make significant changes to WvW, or the players organizing to “make WvW great again” and actually fixing WvW without help from Anet.
It doesn’t matter, what WvW needs most is:
Make skill the determining factor in winning.
Make WvW equally playable by vets and new players.
Increase the players playing WvW
Why does Anet let other servers fall out of T1 but BG always get re-opened before they have the chance to fall? JQ, TC, DB, YB have all dropped at least one tier. Some have dropped three. Why don’t you test the “great community” of BG by letting them drop a tier or two?
What do you mean let servers fall out? Do you not understand what tier 1 is? There is nowhere to go but down in tier 1, therefore a server must remain competitive to remain in it. All those servers went through large exodus’ and issues with server drama that made it difficult if not impossible to stay competitive in tier 1.
Also, do you really want BG rolling a lower tier match…really? I don’t think anyone wants that lol.
I think that if BG stayed locked and dropped out of tier 1 that you’d see a mass exodus of players back into whichever server replaced them.
I think all T1 servers should be locked just so they can’t steal experienced players from lower tiers just to stay “competitive” in tier 1. And I think they shouldn’t be unlocked until they drop at least one tier, maybe two.
Hibergate on that.
#rotate_the_dream
Why does Anet let other servers fall out of T1 but BG always get re-opened before they have the chance to fall? JQ, TC, DB, YB have all dropped at least one tier. Some have dropped three. Why don’t you test the “great community” of BG by letting them drop a tier or two?
How about you lock and unlink any server that makes it to T1 and unlock relink them when they drop to T3
Anything you want scouts/roamers to do the zerg/blob will abuse.
Just so everyone understands Spvp amulets.
1. Ease of entry and playability to structured pvp. Key word here is “structured”. WvW is meant to be an “open world” pvp experience.
2. The devs do not devote any meaningful time or resources to improve, update or “balance” professions and skills, so they use the (cheap to use) amulet system to do that.
3. The devs use amulets to force meta changes because they do not do number 2.
Anet generally always uses the easiest way to update and problem solve, and while that may work in some areas, you can’t be cheap when it comes to professions, skills and combat designs.
Dev quote…
“We believe that having distinct meta periods is healthy for the state of PvP, but keeping the meta constantly in flux is frustrating for most players, because things that were effective one day were ineffective the next week.”
We don’t need the devs to force “distinct meta periods” with amulets… This entire game needs a team that constantly improves professions, adds new skill and weapons so the players can create their own meta and counter meta builds… not what the devs force feed down players throats.
Whether Anet considers WvW to not be a structured PvP, the players certainly have made WvW structured.
WvW has had it’s share of metas.
The Culling Meta
The Hammer train
The Pirate ship
The Boonshare/Condi MetaWhat is a problem with WvW is that a new player has to grind just to get to be able to be welcome in WvW. We even have a name for them….Rallybot
F2P players have to grind to lvl 60, but we all know that 80 is best.
Then they have to grind to get gear.
Then they enter WvW and find out their class isn’t one of the preferred classes, and go through the grind all over again.New to GW2 players just can’t play WvW like when we were all noobs.
Adding more xpacs with more specializations with more armor combinations will just make it that much harder for new players to enter WvW and this will eventually turn into EotM.
Yes there are metas, but those have been more created by players with all the “tools” the devs provide, as they should be. Think you are missing the point of what I said…
Players can obtain exotics easily and function well, there are no excuses besides being lazy when it comes to gear.
At this point anet is not going to switch to the amulet system because it would only serve to anger current players who have invested in ascended and Legendary gear sets. The backlash would be enormous, and the devs would be forced to provide refunds to players or compensation for all the gear they invested in over the years.
I think you’re missing my point, as well as points by others on this thread.
While getting 3 stat exotic armor is easy, 4 stat armor as well as ascended armor is more of a grind. Switching runes, “diversifying” armor as well as having multiple sets for multiple characters is also a grind. This is not what WvW should be about. All of this grind is a part of what is killing WvW.
You don’t have to PvE or WvW to be good at sPvP,
You don’t have to WvW or sPvP to be good at PvE
but you have to PvE or sPvP to get the gear to play WvW.
A new player can jump into sPvP or PvE and be fine, in WvW they’re not much better than an ambient.
Just so everyone understands Spvp amulets.
1. Ease of entry and playability to structured pvp. Key word here is “structured”. WvW is meant to be an “open world” pvp experience.
2. The devs do not devote any meaningful time or resources to improve, update or “balance” professions and skills, so they use the (cheap to use) amulet system to do that.
3. The devs use amulets to force meta changes because they do not do number 2.
Anet generally always uses the easiest way to update and problem solve, and while that may work in some areas, you can’t be cheap when it comes to professions, skills and combat designs.
Dev quote…
“We believe that having distinct meta periods is healthy for the state of PvP, but keeping the meta constantly in flux is frustrating for most players, because things that were effective one day were ineffective the next week.”
We don’t need the devs to force “distinct meta periods” with amulets… This entire game needs a team that constantly improves professions, adds new skill and weapons so the players can create their own meta and counter meta builds… not what the devs force feed down players throats.
Whether Anet considers WvW to not be a structured PvP, the players certainly have made WvW structured.
WvW has had it’s share of metas.
The Culling Meta
The Hammer train
The Pirate ship
The Boonshare/Condi Meta
What is a problem with WvW is that a new player has to grind just to get to be able to be welcome in WvW. We even have a name for them….Rallybot
F2P players have to grind to lvl 60, but we all know that 80 is best.
Then they have to grind to get gear.
Then they enter WvW and find out their class isn’t one of the preferred classes, and go through the grind all over again.
New to GW2 players just can’t play WvW like when we were all noobs.
Adding more xpacs with more specializations with more armor combinations will just make it that much harder for new players to enter WvW and this will eventually turn into EotM.
I’m strongly in favour of this, for a couple reasons.
1. It’s easier to balance the available stat combinations without forcing people to re-gear.
2. The PvP stat totals are far more sensible than what you run into in WvW. Because you don’t have consumables and ascended stats, PvP doesn’t have the same problem with high-damage bunkers and one-hit kills.People will quit over the amulet because of having all there time spent grind asc wasted.
No. I have 7 full ascended sets so far and I’d much rather have the amulet as it means I don’t have to craft another set every time I want to change stats.
I unlocked all elites specializations for all 9 classes. That was way too much of a PvE grind for me. I think I have one piece of crafted ascended armor. I’m not going to pay or grind for mats to make a complete set for one character, let alone nine. I don’t even have a set of four stat exotic armor. I’d rather spend my time in WvW.
If Anet really wanted to achieve population balance they should lock every NA server except the lowest ranked host server, then when it had the same population as the second lowest, open up that server…..and so on, and so on….. until population balance is achieved.
Simple. Easy. Can be done with existing code. Everyone can understand it.
It will never happen.
Snip…
So, with all those possible combinations you calculated, which one is for a frontline thief?
How about a healing boonshare support Necro?
No matter what system you use there will always be only one that is max. When you say build diversity you’re really saying that there’s a lot of sub-optimal builds.
Are you saying that what makes WvW great is the fact that there’s all these sub-optimal builds running around? Really?
Whether you go with an amulet system or keep the current system, each build will have a Best in Slot choice. The grind you did to get the current BiS component will be replaced with another grind when the next BiS component is released in PvE. The amulet system just eliminates some of the PvE grind that veteran WvW players hate, unless you like the PvE grind or you really like to keep newer players weaker.
Because going to the amulet system will require coding changes to WvW, something that happens about as often as an xpac, I don’t really think that Anet is willing or able to devote precious developer resources away from the next xpac, the next Living Story or the next sPvP balance patch.
Linking/locking (population balance) and Skirmish scoring (nightcapping)
have been minor fixes to the system because that’s all that can be done for WvW. That’s all that will EVER be done for WvW, minor fixes.
How about some signs above each exit. The straight path should say “This way to die” and the side exits should say “This way to live”.
Or you could ask for stealth fountains at each spawn that gives 30 sec of stealth.
Or you can have a Guild improvement which is only unlocked by some incredible PvE grind that allows you to expand your legendary defenders range to the keep.
Or you can allow invulnerable siege to be built at your spawn.
Or you can add EotM’s Supercannon at each spawn, no wait, THREE Supercannons at each spawn so they can help you retake your side of the map.
Or you can have the airship tactivator installed at your spawn that will clear the path to your keep.
Counter suggestion: No Tactivators
It’s not impossible to evade it. I don’t know about if it’s unblockable or not, but I know you can deny it by: Dodging the spear, Dodging the pull (tricky af, but works) or Stability through the pull.
The Spear can be dodged but once it is attached the only way out of that pull is range or stab. The problem is in a zerg there are often a dozen plus DH all trying to pull drivers and high ranked players. It is fairly common to get 5+ pulls and suddenly a player is the ball in a pinball machine. Even worse when it happens on terrain and suddenly you are shot into the air and die from falling damage… which is far more common to me than getting killed by a Mesmer Moa.
Why is it that DH skills work and use terrain to instakill, but for every other class you only see path not found?
1. Has there EVER been an update where a skill has been split with (WvW only) added?
I know there’s been several “X doesn’t work in WvW” plus several bug fixes, mesmer fall trait and necro door melt trait which were being abused in WvW. But does anyone ever recall a skill split specifically for WvW.
You could say that reducing the max number of players affected by certain skills being set to 5 was for WvW only, but it wasn’t split specifically for WvW or the change didn’t really affect PvP or PvE.
2. If you wanted to split skills for WvW, who would you talk to? The PvE skills balance team? The PvP skills balance team? The WvW skills balance team? Is there even a WvW skills balance team? Has the skills balance team ever discussed a skill on the WvW forums?
The recent epidemic thread has four pages and no red posts? Hello? Anybody out there?
3. If you did want to split a skill just for WvW, which skills would you look at?
Actually, it’s everyone’s problem.
Actually no it isn’t. It’s that person’s problem not willing to adapt and be a better commander if that’s what they want to do. Pin sniping will exist no matter how many abilities they remove to deal with it. No different than trying to go roam with a blob spec, how long will does one last with that? are they not willing to switch to a roam spec in order to make it a better experience?
The same goes for commanding, build your commander toon for better survivability and use some tactics in trying to deter pin sniping, there’s like a dozen suggestions in here already.
If that commander gives up because they can’t deal with it, that’s their servers problem if they came to rely on him, although personally that’s not a commander I would care to follow anyways.
Some of the other stuff you listed are issues we have no control over, it’s up to anet to fix those whenever.
In the end it’s a game, no one cares about rules of war, red is dead, or colored dot is dead if that’s your preference.
I don’t see dragon banners used much anymore. I can’t remember the last time I saw/heard the SMC airship.
So the players HAVE refrained from doing things so the game ends up being better for everyone.
Everything I listed IS in the players control. Just because Anet in incapable of fixing it doesn’t mean that the players should exploit it.
Also this is a game, not a war. This is meant to survive, to grow. Wars have an end. Keep doing the things that make the game not fun to play and the game will end also.
Your choice. Choose wisely.
This is what the problem is.
Say you’re on a server that’s outnumbered. Your server has only one tag on the map.
The other server is used to playing the pin snipe meta.
The two sides meet, your outnumbered commander is pin sniped every time then ragequits.
No other commander tags up.
Your server starts losing players to other maps and is now outmanned.
The other server is free to PvD the map for the next three and a half hours of their raid.
The other side PvD’s the map, comes on to the forum and complains that there is nobody to fight.That’s not really other servers problems, the commander needs to suck it up and maybe build their stats better, especially if you’re going to pug command.
This isn’t 1800’s Europe where the etiquette was not to target officers because it caused chaos.
“Now we come to the matter of the specific targeting of officers during engagements. You must know that in civilized warfare, officers in the field must not be accorded inappropriate levels of hostile attention. Imagine the chaos that would follow from leaderless armies having at each other. There must be gentlemen in command to lead and, where necessary, restrain their men. "
“Restrain them from, say, targeting civilians. Women, children and such.”
“That’s a separate issue.”
“No. I consider them linked. And as long as your soldiers attack civilians I will order the shooting of officers at every engagement. And my men are excellent marksmen.”
So obviously the solution is to stop destroying the civilian houses at the EBG red keep, and your commanders won’t get pin sniped!
Actually, it’s everyone’s problem.
We all know that Anet doesn’t have the will/resources to change WvW into something that is beyond the player’s ability to break.
Pin sniping a commander that jumps out in front of the zerg is normal, but corrupting, pulling, downing, stomping, ballista printing a commander out of the middle of the zerg is something else.
That is just one of many things we the players do that ends up killing WvW.
Stacking on one server, or the dominant server.
PvD, Ktrain, Nightcapping.
Using HoT banners and tactivators.
Playing the PPT game where you siege up everything, even when you outman the other servers.
Playing the PPK game where you attack only when you have superior numbers and run to siege cover when you have equal numbers.
Spawn camping.
Pin Sniping.
We do all of these thinking we’re great at strategy and tactics, but it only ends up killing WvW.
The same could be argued for those guilds/servers that feel the need to always fight 50v20.
Would you rather play against players, or doors?
I personally enjoy playing against players. However I also run with a guild that fields 25 players maximum and actually uses tactics and well-thought-out group composition to counter pin sniping. Our commander never gets successfully sniped, and in the rare circumstances that he DCs, we have a couple of backup strategies that keep the group moving.
I know, basic strategy and tactics is a tall order for most WvWers, but at least have the self-awareness not to come complaining on the forums about lacking it…
And sometimes just getting 25 on a map with a tag is a tall order, whatever, play how you want to play. Keep WvW growing.
With the increase in volatility, the T2-T4 matches will be mixed up. If you use T1 strategy and tactics against a T4 server, you won’t have anybody to fight against. Just don’t come complaining on the forums about the lack of fights.
The same could be argued for those guilds/servers that feel the need to always fight 50v20.
Would you rather play against players, or doors?
It’s a big problem that really won’t be stopped and can’t be, even if ranks were hidden. The driver is in front of the group 90% of the time so they’re easy to identify.
Only real solution is for commanders to be running tankier builds, like nomad or sentinel with durability or melandru runes.
I still don’t see why this is a big problem. It’s called Guild WARS. There is nothing fair in a war. Targeting the commander is a proper tactic and there is nothing wrong or illegal with it. If you can’t stand being targeted don’t tag up. And if you commander is being targeted keep him/her healed and condi clean. Oh, and stay close to him/her so the enemy has a hard time sniping him/her in the first place.
So moral of the story:
If you can’t stand being targeted, don’t tag up.
If you’re going to whine about being targeted, don’t tag up.
If you think your commander is being sniped, stay ON tag.
If you keep getting targeted look into the reason why you are so east to target. Are you a huge norn with a fire sword? A huge Charr with big wings? A high WvW ranked player?
This is what the problem is.
Say you’re on a server that’s outnumbered. Your server has only one tag on the map.
The other server is used to playing the pin snipe meta.
The two sides meet, your outnumbered commander is pin sniped every time then ragequits.
No other commander tags up.
Your server starts losing players to other maps and is now outmanned.
The other server is free to PvD the map for the next three and a half hours of their raid.
The other side PvD’s the map, comes on to the forum and complains that there is nobody to fight.
1. I question when a map has a queue if it has the max players on the actual map.
2. I also question “WvW activity level” algorithm as being accurate in determining server population.
This is a great idea. Anet could limit classes transferring to certain servers.
Low population servers would only get the most desired WvW classes..
Full servers would only get the least desired WvW classes.
Better yet, Full servers get to have only a small number of certain classes on any map.
BG and Mag would be full of blobs of the least desired classes.
Balance in our time.
Currently there are only two matches where there’s a somewhat close matchup, T3 and T5 EU. All other matches have the leader with over half the wins.
The scoring change is just another way that Anet tries to take the easy way with WvW and fails. The thought this time is if you change scoring to 2-1-1 that the 2nd and 3rd place servers would join to attack the first. Easy to change the scoring values, but the players haven’t gotten the message.
The harder solution would be to code in a forced alliance between the 2nd and 3rd servers.
Like linking didn’t fix population levels.
Like skirmishes didn’t spread out night cappers.
Like locking servers didn’t spread out players.
All the easy solutions have not balanced the players. Time for the not so easy solutions to fix WvW. And then there’s the issue with skill balance.
Devs have always said that WvW is for large scale combat. However, they also said it can even be for the lowest level character to contribute.
WvW isn’t just for map queue blobs full of lvl 80 players.
Reminds me slightly of the alliance battle war line in gw1. If one side kept losing matches the war line would shift more into their territory granting maps that were in their favor.
Perhaps there is room to expand on your thinking, for ebg anyhow.
Remove colors from the map’s 3 spawn points. Rebalance the terrain for the 3 sides with disparity. At the end of every skirmish shift the positions of teams based on performance. Any upgrades and tactics are moved with the team to their new objectives. Enemy held defender objectives at end of skirmish are cleared and returned to the defending faction.
When I played GW1, the line was as far into Kurzick territory as it could go, and it stayed there for months.
I’d like to thank quick and all the others that left FA so that we dropped of the court’s radar as a possible home.
For those of you on SBI, remember, this is the third time for this group(→YB→TC→SBI). They know how slowly Anet reacts to sudden massive player movements.
I now want to view a cutscene with a zerg coming up from below, knocking my character into infinity. Internet, make this happen!
Is there a vista high up enough that DOESN’T involve jumping and a zerg would actually go?
ABL gari might work, but you wouldn’t die from the interior vista and you might hit water from the other.
Sounds like a top priority map enhancement for the temporary WvW dev.
The problem with scoring in the current state of WvW is that it is important to a majority of players but a minority of servers.
I don’t even think I’ve unlocked the Legendary Crafting mastery track in PvE to even start making one.
For scoring I’d recommend pi/e/i as the new values.
If you’re just playing for fun stop bloating up the winning servers
anet have a lot of way to change the wvw
eg. mega server (EOTM)
moreover anet should focus on" guild "
why this game call guild wars
except none of the ways to fix WvW are easy and Anet never puts enough resources to make it happen.
You would need a third set for those that don’t care about either.
And a fourth set for those that care about both.
and another one for roamers,
and another one for SEA, OCX and/or EU
and another one for GvG
and another one for those that only play on weekends/reset
and another one for those who would like to transfer to BG
players overstacked WvW servers when there wasn’t any rewards.
Rewards, linking, and locking will not and have not lowered the population of the overstacked servers.
This needs to stop, we’re not even same level of playing field that we once were, before we had like 5+ guilds server hop. It’s effectively killing what is left of the WvW community on Tarnished Coast for most players because they know that they are just going to enter the largest bottom-reaming experience imaginable. We have gone at least 10+ hours without a single commander to even be mentioned. On off-peak hours, whereas Black Gate and Maguuma are all in. It’s really pitiful at this point and this matchup needs to be split. To even think we are on the same tier as Maguuma and Black Gate at this point is absurd.
If it wasn’t important when TC was stomping SoS and FA 2+ years ago it shouldn’t be important now.
BG- Locked and unlinked
Mag- current server, Locked and unlinked
TC- Locked and unlinked
JQ- Locked and unlinked
YB- Locked and unlinked
Unless you are a commander and can contact Anet for transfer to BG, please and thank you, you are left with one of the others.
I’d echo what was said before, open free account on test server, get to lvl 60, see what WvW is like there.
Don’t waste gems to transfer your main account for a one way trip to a server that isn’t a good fit for you.
If you could split each server int NA/OCX/SEA/EU and then match like activity NAs together, the same for the others, then you wouldn’t have night capping.
This isn’t an easy quick fix so Anet won’t do it.
It’s easier to take the lazy way and lump one server with another using a flawed population calculation algorithm and lock servers that have too much activity and call it balance.
Of course you’ll pay. WvW has been pay to win for years.
We pay to transfer to a higher tier.
We pay to get food/wrench we don’t have time to craft or grind for mats.
We pay to get gear that’s not found in WvW.
We pay for xpac to get new elite specializations.
We pay to transfer entire guilds to our server because we have a great pay to win community.
We pay to raise our guild level to get bonuses in WvW.
You’ll pay, because you’ve done it before.
Right now???
When was the last time T2 saw any kind of balance?
You’d have to go to the time before YB rose up to see any kind of balance in T2, which was well before HoT.
The last thing WvW needs is to add another set of calculations onto the server.
Or more passive play.
I can still remember my commander, long since gone from the game, who would say when the enemy zerg’s stability or might was going to be up. He would then coordinate our actions based upon his internal clock that kept track of those important boons.
Since he left the game, after HoT, I haven’t heard a commander in TS that keeps track of things like that. Does anybody still do that or did boonshare kill the need to do it?