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Tier 1 servers

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Posted by: Swamurabi.7890

Swamurabi.7890

T1 won’t stop recruiting as long as there is one WvW player left in a lower tier.

Time for map caps to stop this GW2 arms race.

Do you agree w/ FREE Transfers to med servers?

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Posted by: Swamurabi.7890

Swamurabi.7890

It all depends on which servers are Medium and when they are Medium.

We all know there is no reason for a PvE or PvP player to transfer servers within NA or EU. NA to EU or EU to NA is something different.

I’m wondering if Devon is not allowed to modify server transfers for WvW because the PvE team is calling all the shots.

It’s not ‘who is calling the shots’ it is how the servers are set up. There is 1 population — everyone. You can’t decide the ‘WvW population’ without excluding people from activities or breaking up entire servers. When there is only 1 metric to decide population, you have to use it.

One possible solution is to break out WvW-worlds and only open WvW on those, then WvWers who want to PvE can guest back and forth. There is major issues with this as well..

Somebody came up with the “Free transfers to Medium Servers” promotion. Do you really think that Devon doesn’t already know that WvW population isn’t proportional to PvE server population?

All this shows is that one of the tools available to Devon to balance out WvW, (allowing free transfers from higher tier servers to lower tier servers) has no support. Just like skill changes for PvP balance negatively affect WvW and PvE, PvE server balancing is keeping WvW from being population balanced. WvW is the tail. Get used to it.

3rd Place Vs 5th Place Biggest Blowout

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Posted by: Swamurabi.7890

Swamurabi.7890

It’s not that there’s a big difference between T1 and T2, it’s the fact that there’s a difference between 1-3, 4, then 5-6. There’s actually three levels of population in the gold league.

If you’re on FA you have a few options:

1. Play the way you’ve always played. It’s not any different than the past few weeks. PPT isn’t important, fights are. Just know that if you beat a group from T1 in a 20v20 fight, the next will be 20v40. If you win that it will be 20v80. You will see FA PPT under 100 every day during off peak times. After that you’ll be retaking T1 towers and keeps that they will retake right behind you. Choo choo.

2. Don’t play. You’ll also need to convince the PvE achievement hunter to not play WvW. If enough people in WvW don’t play, that will show up in the metric Devon uses to judge success or failure. A decline in the metric will show Devon that leagues is a bad idea and changes have to be made. This doesn’t mean that the changes that will be made are better, but that will be another discussion. Even though everyone on TC, FA and SoS knows what the first season is going to be like, there’s still going to be an increase in WvW players becasue the league is something new.

3. Transfer. Go to T1 because they can pay. Go to T3 or T6 because they will win more than FA. Either way, transferring to T1 is what is most WRONG with WvW. JQ/SoR/BG haven’t been in T1 for 75% of the time GW2 has been out because they’re better, it’s because they have more players/coverage. What’s good for JQ/SoR/BG is NOT what’s good for WvW .

4. Recruit. Either recruit more from PvE or recruit from other servers. Of course if FA could recruit as well as JQ/SoR/BG then FA would be T1. Not likely to solve coverage issues.

Do you agree w/ FREE Transfers to med servers?

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Posted by: Swamurabi.7890

Swamurabi.7890

It all depends on which servers are Medium and when they are Medium.

We all know there is no reason for a PvE or PvP player to transfer servers within NA or EU. NA to EU or EU to NA is something different.

I’m wondering if Devon is not allowed to modify server transfers for WvW because the PvE team is calling all the shots.

A simple way to balance WvW

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Posted by: Swamurabi.7890

Swamurabi.7890

How about setting the map cap to 40 and forcing the overstacked server’s population to move to lower pop servers. Then while you’re at it, prevent future WvW players to transfer to the overpopulated server.

Balance achieved.

Skill matters.

9/27 - JQ / FA / SoS

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Posted by: Swamurabi.7890

Swamurabi.7890

I’m hoping Servers E and F join up and decide to do something other than WvW for 7 weeks. That will leave the gold league with 6 1v1 matchups and 4 1v0 matchups.

The Solution to the problem

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Posted by: Swamurabi.7890

Swamurabi.7890

I think nothing will be done because Anet is looking at the wrong metrics.

The “How many players are playing” is the wrong metric.

Now that you are starting leagues, you need to compare baseline levels of participation from TC, FA and SoS/Mag, before the season was announced, and during to see how much losing week after week after week after week after week after week after week does to the participation of these servers. The same for #10-#15 and #19-#24.

While you are looking at metrics, see how many transferred from/to each server since you announced that the gold league would be the top 6.

BG/JQ/SoR have been in T1 over 75% of the time

That metric alone should be enough to tell you that WvW is broken.

The Blob Problem

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Posted by: Swamurabi.7890

Swamurabi.7890

Two points.

First: GvG isn’t anywhere near a blob, never has been, never will be. Someone from TC should know this, having played against the T1 servers and their blobs.

Second: Skill lag, other than a three way fight at SMC, doesn’t happen at 25v25, or even 40v40. Skill lag happens when the numbers in a fight are near 100, something a GvG will not get close to.

Anyone from BG, SoR, JQ or even TC QQing about skill lag, queues and blobs is ironic because those are things that YOUR guilds on YOUR servers created, and you are still recruiting more players before the first league season starts.

Ideas on how to fix WvW

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Posted by: Swamurabi.7890

Swamurabi.7890

Players who are not in a Commander’s Squad receives a penalty on the amount of WEXP they receive.

And why you should force ppl to join a squad ?

  1. For supply count.
  2. Taking advantage of squad chat which helps when a commander tries to coordinate with players who don’t use teamspeak.
  3. Stop squad members from following the wrong commander tag.
  4. Encourage more commanders to turn their tags on.
  5. Force players to follow a commander rather than running off doing their own things.
  6. Join Squad has been there since the beginning, commanders find it hard to get people to join their squad.

1. /supplyinfo — displays the supply carried by players near you.
You don’t need to be in a squad to know the supply carried.
2. VOIP eliminates need for most chat.
3. Target commander, anyone can do this. You don’t need to have the tag up any more.
4. We sometimes run tagless, so spies don’t know where we are. If you don’t know where everyone else is, ask in map chat or VOIP
5. There are tools inside and outside the game that have gone way beyond the limited Join Squad mechanic.

Ruins 3/5=worth the score of a keep.

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Posted by: Swamurabi.7890

Swamurabi.7890

As long as there’s a huge disparity in coverage and populations from servers in a league, any suggestion to the ruins that helps the higher pop/coverage servers is going in the wrong direction.

"WvW is unbalanced" is not the answer

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Posted by: Swamurabi.7890

Swamurabi.7890

Devon told us to just suck it up and live with it.

That’s not what he said. He said that players from higher population servers would want to move to lower population servers on their own. Which I’m sure he has the metrics to show how FALSE that is.

Ruins are fail, leagues will be as well.

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Posted by: Swamurabi.7890

Swamurabi.7890

BG/SoR/JQ are everything that’s WRONG with WvW, with the exception of commander UI and map bugs

Buying guilds from lower pop servers.
Queues
Skill lag
Megablobs
Coverage Wars

Season 1 league will be a bigger fail because of it. Season 2 will be worse without some intervention by Anet.

Is ANet listening or do they just not care?

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Posted by: Swamurabi.7890

Swamurabi.7890

Anyone remember the stickied thread “Night Capping and You”?

Commanders rank filter / credibility

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Posted by: Swamurabi.7890

Swamurabi.7890

Run tagless, target the commander.

OCX, SEA and EU Gold League NA Expectations?

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Posted by: Swamurabi.7890

Swamurabi.7890

Everyone on one of the NA T2,T5 and T8 servers is going to be used by Anet as the “metric” to decide whether the league system works. After all, if your server’s WvW numbers go up from the weeks before the season then that tells Anet you really do like getting blown out week after week for 7 weeks.

If you want to send Anet a message that you don’t like unbalanced matches then

DON’T PLAY SEASON ONE

3-Server Obviously Didn't Help With Balance

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Posted by: Swamurabi.7890

Swamurabi.7890

Anet already had a 2 faction system in GW1. When I played GW1 the few years before GW2 came out, the Luxon-Kurzick border was almost always in Kurzick territory. I can only remember a few times where the border was in Luxon territory.

The 3 team could work better if Anet ever had the stones to put in a system that equalized the sides 24/7 but since they have no desire to alienate any one player, we’re stuck with night capping STILL being an issue one year later.

Some ANET interfered with our GvG

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Posted by: Swamurabi.7890

Swamurabi.7890

Here’s a suggestion:

Maybe you should walk in each other’s shoes.

Arrange to have the Anet person to join Star Player’s [TE] guild, under a different account, and join the [TE] players for a week or two.

Then temporarily give Star Player, under a different account, access to the Anet tag and join with the Anet person’s team and see what their role is.

League names uninteresting

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Posted by: Swamurabi.7890

Swamurabi.7890

Overstacked, queued megablobbed lagfest….GOLD
I hope we night cap better then you…………..SILVER
Is anybody here?…………………………………..BRONZE

Ridiculously long queue's

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Posted by: Swamurabi.7890

Swamurabi.7890

Good luck getting in when Anet drops map caps to 50 or so.

US Leagues - 4 instead of 2! Please!

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Posted by: Swamurabi.7890

Swamurabi.7890

The only good and acceptable change to bloodlust is the removal of stat buff.

Period.

Such a simple statement. And spot on. This is really all that you need to know regarding the Bloodlust buff Devon.

Oh and while you’re changing things, change the way the leagues are scored to encourage 2v1 against the stronger server. Change it from 1st – 5pts, 2nd – 3pts, 3rd – 1pt. to winner take all. Winner 5pts, two losers 0pts.

Better if you put a map cap of 40 on the BL, 60 on EB and your own BL. That way nobody from stacked servers gets on AND they can’t get the requirements for the season rewards.

Best BG Roaming Guilds!

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Posted by: Swamurabi.7890

Swamurabi.7890

I thought it was going to be about [MERC], my bad.

I made an effort. Now I get it!

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Posted by: Swamurabi.7890

Swamurabi.7890

I read some posts and ideas from other players, some of those are downright bad and counterproductive. Perhaps for each good idea, there are 10 bad ones. I understand why the devs don’t care about forums now. Imagine, being wage-slaved into having to read all that crap, how terrible and how lackluster one’s life must be, no wonder the world runs on anti-depressants.

I was in a class where the topic was ways to generate ideas. It’s been proven that throwing ideas out, however bad, is a way to find one idea that is good because someone may get a spark of inspiration after hearing a totally awful idea. There are other techniques that can be used besides brainstorming to generate ideas but just because you feel someone’s idea is bad doesn’t mean that it can’t inspire somebody else to come up with a great idea.

How to tear a new kitten in T1 and T2 servers

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Posted by: Swamurabi.7890

Swamurabi.7890

When the winners of the season come from the top servers in each league, BG/SoR/JQ and YB/KN/IoJ, then WvW is doomed to fail.

However, if the winners of the season come from the lower servers, like Ebay/CD/BP and FC/DR/AR, then WvW will thrive and you’ll see the breakup of stacked servers and a better influx of PvE players into WvW.

So WvW is doomed to fail then…Because if the FCs/DRs/ARs or anyone below IoJ could hope to win they would already be the favorites….Because the favorites are ranked as such because they have in the past been able to maintain the PPT necessary to gain said ranking…

The only upsets you will see in this league thing, are going to be either directly due to server transfers (transferring in or out), or will be the “middle servers” of each league randomly upsetting another middle server. IE: a 21 beats a 19…Which is not much of an upset at all.

I think he’s talking about the Individual winners. Which according to ANet they are going to be able to be won on all tiers.

However, as you said. If that is the basis for WvW failing then WvW will definitely fail.

I don’t know what they plan to base their individual merits on but there is little I can think of wouldn’t give you an advantage if your on a top tier server.

Most Kills – People fighting the most people are going to win. That is T1-3 because of big fights.

Most Points earned – Lower tier servers are going to be facing blow out matches against T1 servers where they have no hope to score points.

Most stomps – Lower tier may have an advantage because it’s hard to get stomps of in huge fights. Top tier roamers still have more people to fight though. Plus again low tier servers will be facing blowout matches where they can’t enter the BL without fighting 20 people at once.

Dolyak Kills/Camp flips. Same as above. Blowout matches will give them weeks where they can’t get any. They will have to work hard in their few close matches.

Basically it all boils down to people on lower tiers are going to be facing insurmountable odds several weeks during the league and won’t be able to score points so all the individual winners will likely come from T1 servers.

I’m not talking about individuals, I’m talking about how the T1 servers (BG/SoR/JQ) have been the same for the past 28 weeks, over 6 months, HALF THE TIME GW2 has existed they have been the top three servers. Before that there was at least a shuffling of servers.

A little over 1 week until the first season and these three servers are STILL recruiting, uh buying, guilds to come experience the thrill of 24/7 queues, megablobs and skill lag. These servers, and to a lesser extent TC, a T1.5 server, have done this just so they can be looked at as the best NA server with no other rewards. Now that there’s going to be a carrot given out at the end of 7 weeks they’re stacking even more.

The majority of matches in the first season will be with one server dominating, one server playing for second and a third server getting played. This does nothing to grow WvW. What it does do is alienate 2/3 of the servers, not something that creates sustainability.

how is the AOE cap hurting zergs?

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Posted by: Swamurabi.7890

Swamurabi.7890

Of all the variables(calculations) that the CPU has to keep track of after an AoE event triggers, are there some that can be removed/consolidated so that the AoE limit can be increased?

Condi build players in PvE typically get looked down on because after max stacks are reached their effective DPS decreases. Could a fix to DoT diminishing returns also allow for an increase in the AoE limit?

I'd like to beat Tequatl. At least once.

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Posted by: Swamurabi.7890

Swamurabi.7890

Last night, prime time for my NA server (FA) the 8PM EST event had TWO people on the server’s Teq TS channel. The 9:30PM had ZERO people in the channel.

Maybe it’s only a weekend event now.

How to tear a new kitten in T1 and T2 servers

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Posted by: Swamurabi.7890

Swamurabi.7890

When the winners of the season come from the top servers in each league, BG/SoR/JQ and YB/KN/IoJ, then WvW is doomed to fail.

However, if the winners of the season come from the lower servers, like Ebay/CD/BP and FC/DR/AR, then WvW will thrive and you’ll see the breakup of stacked servers and a better influx of PvE players into WvW.

For EU it’s tough to overcome the language centered servers but breaking up the 1 week match into a series of 12, 8, or even 6 hour matches might prevent Monday burnout that you see with the current lopsided matchups.

WvW best place to level, which BG do i go to?

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Posted by: Swamurabi.7890

Swamurabi.7890

The most “flipping” happens in EB, but you better hurry because you’ve got only 1 week to get to lvl 80 before CD is involved in 7 weeks of getting stomped.

Random Matches / Randomizer

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Posted by: Swamurabi.7890

Swamurabi.7890

Imagine the league when you will be facing T4 servers instead of T2.

We don’t have to imagine, that’s the problem.

I just fixed WVW blowouts

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Posted by: Swamurabi.7890

Swamurabi.7890

Instead of making the buff constantly changing to the people on the map, make the buff the delta between your servers glicko rating and the average glicko of the servers in the match.

For BG/JQ/TC

BG -78 to all stats
JQ -40 to all stats
TC +118 to all stats

For Sor/FA/DB

SoR -205 to all stats
FA +69 to all stats
DB +137 to all stats

Still doesn’t fix coverage issues though.

For the possible season 1 matchup of 1v7v12

BG -347
SoS +68
BP +280

(edited by Swamurabi.7890)

Leagues & stacking on T1 US

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Posted by: Swamurabi.7890

Swamurabi.7890

Chill out guys. Let the T1 servers continue what they’re doing. Once they realize how boring their matchups are and once they realize that the winner of the league is beyond their control (anet matchmaking will determine the victor), this will fix itself.

I feel bad for the people really. Some T1/2 guilds have been destacking to lower tiers – good on them. Those still going to the top will enjoy the fruits of their gems when they fight doors for a month straight.

I would be very surprised if they were actually destacking.

JQ vs SoR and BG twice would actually be for the best. Imagine if JQ were put up against lower level servers twice: that would be zero fun for everyone involved.

JQ would find this matchup very fun actually.

NA T1 servers have been T1 for 28 weeks, I think they would have gotten bored of it by now like ET, HoD, IoJ, SoS and SBI did.

NA T2 servers have been stale for 20 weeks.

Doesn’t look like “players wanting to move to lower pop servers on their own” is happening.

Are you still collecting data Devon?

That’s why leagues are happening. Stacking becomes entirely meaningless when you can face anyone in a league of 9 or 12 servers.

They clearly have enough confidence in their player base and game mode. After the leagues kill off the droves of ppt-chasers and dumbs that transferred to T1 (with the sheer boredom of ridiculous matchups 80% of the time), people who actually want to play WvW will be left. I look forward to the fiasco.

I’d argue first that the “new” matchup system has kept intact a server like JQ which spent almost 3 months as the #3 rank server. JQ would have imploded like other T1 servers did in the first half year of release after losing week after week to BG and SoR. But because they get matched up with the occasional T2 or even T3 server, they get to feel better about themselves and they stay where they are.

Secondly the league season where every server faces each other at least once will make people even less likely to leave because a T1 server (the ones that should unstack), will only have a couple weeks of challenging matchups and the other 5 weeks will be “Look how awesome we are getting 600 PPT”.

Even if the other two opponents give up, there’s always try-hards on every server who don’t mind going 10v50, which will just end up helping the T1 servers. How many times have you been in a lopsided match where your small band of try-hards retakes your side of the map only to have the higher pop server roll by with 4-5 times your numbers and retakes everything you worked at before you can even get the first upgrade completed. You then realize that you’ve been farmed for WxP and you gave the other server 5 times more WxP and the more times it happens the farther behind your server gets.

How many servers have taken down Teq?

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Posted by: Swamurabi.7890

Swamurabi.7890

Servers don’t defeat Teq, players do.

jesus, did you really need to type that out?

why troll just to troll?

Actually I did, and here’s why. How many positive thread’s about defeating Teq are [SERVER BEATS TEQ], chest thumping like everyone on the server had a hand in it.

Instead of using the number of servers where Teq was beaten as your metric, why not ask Anet to provide the ratio of the number of players who’ve successfully beaten Teq to the number that have tried but never beaten Teq.

I only have to overcome three things to beat Teq.

1. I get on an instance where there aren’t many AFK players AND the map is organized and ready to beat Teq.
2. My computer doesn’t DC in the middle of the fight.
3. I get to do #1 and #2 before the number of people that want to try diminishes to the point where it becomes unbeatable.

Likely Outcome of League Matches.

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Posted by: Swamurabi.7890

Swamurabi.7890

For season 1 I think I’m going to play the way Anet wants me to. If season 1 “winners” are BG, SoR, YB and KN, then I’m going to show my displeasure in the league setup by doing PvE for season 2.

I’d love to see Anet’s reaction of a BG/FA/BP matchup where FA and BP just don’t play, and BG wins 300,000/0/0, but I don’t think they’re listening.

Leagues & stacking on T1 US

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Posted by: Swamurabi.7890

Swamurabi.7890

The meta is this – fight for ppt. We’ll find lots to do in that meta which may or may not be in accord with the game mechanics. Some of those will be fun like gvg (you can still do this), roaming pk and 1v1s, and rp in borderland (still doable), but it’s not how we’re supposed to play the game.

Uhhhh, the meta is coverage and population wins, and has been since the beginning

So, if you really find wvw not to your liking and the devs won’t give it to you, then maybe you’re playing the wrong game? Else, adapt and try to have fun.

It’s a matter of choice.

No, the players not on stacked servers would just like to have a game where skill matters more than numbers or coverage, AND be bigger then sPvP or tPvP.

About the league, we’re not there yet and we don’t know how it will affect us players or wvw. We’ll know when it actually happens. Making assumptions is all in good, but being biased about it leads to non-enjoying of the game.

Never assume. Always test it. Be a follower of truth and proofs. Facts vs paranoia.

Actually we already know what’s going to happen, players are going to move to servers they think will “win”.

Leagues & stacking on T1 US

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Posted by: Swamurabi.7890

Swamurabi.7890

Chill out guys. Let the T1 servers continue what they’re doing. Once they realize how boring their matchups are and once they realize that the winner of the league is beyond their control (anet matchmaking will determine the victor), this will fix itself.

I feel bad for the people really. Some T1/2 guilds have been destacking to lower tiers – good on them. Those still going to the top will enjoy the fruits of their gems when they fight doors for a month straight.

I would be very surprised if they were actually destacking.

JQ vs SoR and BG twice would actually be for the best. Imagine if JQ were put up against lower level servers twice: that would be zero fun for everyone involved.

JQ would find this matchup very fun actually.

NA T1 servers have been T1 for 28 weeks, I think they would have gotten bored of it by now like ET, HoD, IoJ, SoS and SBI did.

NA T2 servers have been stale for 20 weeks.

Doesn’t look like “players wanting to move to lower pop servers on their own” is happening.

Are you still collecting data Devon?

Every NA tier is a BLOWOUT.

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Swamurabi.7890

Coming from a guy who’s more or less acting as a server’s personal trainer, without a guild of their own to be biased towards, this is so draining to see. The fault goes almost entirely on the fairweathers and people on the fence that just want a good classic close matchup. Unfortunately they stacked themselves into one tier to do it.

Not much anet can really do about it, except perhaps make the matches SHORTER, say 3-4 days with a break in between. 24/7 matches just don’t work as it is, when it comes to ALL their servers.

There’s only two ways to get people off the stacked servers.

1) Force them to leave by having restrictive map caps

2) Intice them to leave by making population and coverage irrelevent or a liability to who “wins”

How many servers have taken down Teq?

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Posted by: Swamurabi.7890

Swamurabi.7890

Servers don’t defeat Teq, players do.

So, the real problem emerges...

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Swamurabi.7890

This is a great exclusion event: it excludes casuals, non-ts users, non-english speakers on mixed EU servers, ANY condition builds, anyone who isn’t willing to fork out for new armor, foods, swop their traits, etc.

That highlighted part is such a huge thing and needs to be “fixed” somehow. Personally, I’d just have extra conditions be applied in a single burst of damage: in the grand scheme of things, if you and a hundred other people are fighting a mob with several million health for 15 minutes, does it really matter if you apply 200 damage for a skill in one burst or over in 10 ticks of 20 spread over 10 seconds?

The inability to crit him is also a huge issue as it invalidates a lot of food, traits, sigils and so on. How many people don’t even know that you can’t crit him? I didn’t until someone pointed it out in map, which of course lead to an huge argument where other people said you could if course crit him or you could in certain phases.

I respecced and reequipped my elementalist to be useful in this fight because I couldn’t think of a way to make my main (my Thief) as useful but I wonder how many people didn’t even realise that they need to do such a thing?

Funny how Teq doesn’t let you play the way you want to.

Thieves can be used, but the favored Teq classes are eles, warriors and guardians.

Really that hard? just give it time

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Posted by: Swamurabi.7890

Swamurabi.7890

It either needs to be raid instanced OR nerfed so that open world hotjoin can succeed.

There’s too much prep for a hotjoin group to beat Teq in 15 minutes.

Raising the loot will only make it worse. People are trying to beat Teq just because it’s challenging, both from the actual event and the pre-event work that needs to be done.
Increasing the loot increases the chance non-players mess up the plans of the organized.

Who gave up on the reptile already?

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Posted by: Swamurabi.7890

Swamurabi.7890

First I check the server teamspeak. If there’s not 80 people then I don’t bother.

Once again, challenges are challenging.

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Swamurabi.7890

It’s not “servers” or “overflows” that are beating Teq. It’s a very organized group of people on a server or overflow. A small subset of the total population.

I’m curious about the ratio of people on a server that beat Teq to the total population of that server. Anet should have that data and compare it to other events from the past year. I bet the Teq event has the lowest achievement percentage to date.

As for the “wait a week and then everyone will know what to do” argument… I can see quickly as the commander organizes the players if it’s going to fail or not. Usually there’s over twice as many people at the south turrets than the commander wants which spawns tougher mobs for the non-AFK players to defend. South turrets eventually fail which causes complete mission fail. 95-105 organized players hour long prep to face Teq ruined by 10-20 non players.

If the only instance on your server is the main, how do you limit the AFK population?
1) Get on an overflow and keep it, moving the players that want to be there through join party. A min of 90 minutes prep just to do this, all for a 15 minute event.
2) Find a “low pop” server and take their main instance and guest all your players there.
Nothing like kitten ing off the entire home server as your Teq killing group invades their home instance while they’re stuck in instafail hotjoin overflow.

80-120 man Open World content like Teq does not create a better community and it never will. At least Scarlet could be completed in an overflow without any prep. For Teq, you have to be in position, know your role, have your skills, armor, consumables and know what to do BEFORE the Hylek says “There’s something in the water.”

On Bloodlust, control points and borderlands

in WvW

Posted by: Swamurabi.7890

Swamurabi.7890

And since Devon has already said that negative forum posts are discounted IF WvW participation keeps increasing, the only way to change bloodlust or the server matchup issues is to NOT PLAY.

Well that goes without saying. If you don’t find the gameplay fun anymore you should stop playing, period. Playing a game you don’t like playing sounds like a drug habit. It’s not healthy.

The problem is I do have fun even when my server goes up against higher pop servers. I have less fun going against lower pop servers but still show up. I just happen to be lucky to be in a non-PPT focused guild on a non-PPT focused server.

Devon is incorrect in assuming that because I play it is a validation of the WvW design.

On Bloodlust, control points and borderlands

in WvW

Posted by: Swamurabi.7890

Swamurabi.7890

So this leads to… if you are severely outnumbered and cannot take back the Ruins… just log out. Its the best defense.

THAT is what is wrong with this whole thing.

But when you think about it, logging out will still end up to you losing the match. If you stay in, at least you get to play and maybe even have fun, which I believe is the reason anyone plays, or should play computer games.

Sure, if every fight is 1v5 then it gets old pretty quickly, but as I said that is more a problem of ANets terrible matchup system which pits servers as much as 4 tiers off against each other.

And since Devon has already said that negative forum posts are discounted IF WvW participation keeps increasing, the only way to change bloodlust or the server matchup issues is to NOT PLAY.

Do Guilds need to quit for you to change WvW?

in WvW

Posted by: Swamurabi.7890

Swamurabi.7890

If the only way to change the bloodlust mechanic is to not play then whenever you have a mismatch in the upcoming season, the two lower tier servers should just not play. Eventually the higher tier server will have lower participation also. Everyone already knows who is going to win in a match between T1/T2/T3, or T1/T2/T2 so why validate their design direction by playing if you don’t agree with it.

It’s going to be hard to stay away from WvW, but if that’s the only way that the Dev’s will listen then that’s what I’m going to do.

Victory in a overflow!!!

in Tequatl Rising

Posted by: Swamurabi.7890

Swamurabi.7890

Let’s see, you chose one particular instance, in this case an overflow where most of the “regulars” left. Then you invited your team and had them join you in your instance.

When you start teaching everyone else on every other instance how to do it instead of saying “VICTORY IN A OVERFLOW” which you gamed the system I’d be impressed.

Blackgate, northern shiver peaks needs you!

in Tequatl Rising

Posted by: Swamurabi.7890

Swamurabi.7890

Careful what you wish for, the BG dragonslayers might not let many NSP players in the instance.

Commander Feature: Kick people off turrets

in Tequatl Rising

Posted by: Swamurabi.7890

Swamurabi.7890

WvW commander titles should be obtained by WxP ranks (account bound).

PvE commander titles should be obtained by Achievement points.

Not by 100g

Tequatl Rising - finally a worthy challenge!

in Tequatl Rising

Posted by: Swamurabi.7890

Swamurabi.7890

1. What TS does the overflow server use?

2. Why is it set up so that the way to defeat Teq (so far once) is to exclude others by not leaving the map and forcing them to the overlfow server?

Once an overflow server can beat Teq I’ll change my opinion on this.

Refer to point 4.

When the Karka Queen event pops on my overlay, it says watch out for overflow. That’s one event that died quickly but when it pops, people still jump to it. The same will happen with Teq.

thats impossible because karka queen never pops due to literally 0 people being on southsun, and not to mention karka queen doesn’t take 100+ people on Ts or Rc to kill it.
if you had 100+ people at karka queen it’s gonna die anyways. because you have 100+ people.

I said WHEN the karka queen pops. I only see it maybe once a week tops. That means that there was an organized group that decided to do the pre events so she would show up. After that work is done, everyone jumps in for the final kill.

The main issues with Teq isn’t that it’s too hard, it’s because for some “server pride”, players are organizing the main instance to the EXCLUSION of everyone else on the server and anyone that’s guesting. They are making changes to strategies, comps, builds and at the same time bypassing the overflow queue by being in a party with someone already in the main instance.

I’d like to know of the multiple times a “server” beat Teq, how many of the players were the same ones each time. If BG has defeated Teq 3-4 times, is the number of players with the achievement closer to 100 or is it closer to 300-400. If it’s closer to 100 then the event is bad for the game.

New "problem" with Guesting in Tequatl patch

in Tequatl Rising

Posted by: Swamurabi.7890

Swamurabi.7890

You’ve got three options to get to a “main” instance for Tequatl.

1. Be one of the first X people on the map. Once you get there, stay there. That’s probably what’s causing most if not all of the issues with people on overflow servers.

2. Be in a party with someone in the main instance, you get moved to the head of the queue and will bypass everyone else. Don’t have a friend in the main instance, you’re out of luck. How do you think some people, who posted that they had to change characters/builds, still got with the main instance when everyone else was stuck in overflow?

3. Guest to a low pop server. Even better, go to a low pop server during it’s off peak hours. Then when you get all your friends there you can all join in parties and keep all the locals out.

General Observations and Suggestions

in Tequatl Rising

Posted by: Swamurabi.7890

Swamurabi.7890

The two main issues besides the timer are the fact that the 6 people on the turrets have a significantly greater impact on success or failure than the other 95% of the players in the event and the fact that getting to your home server is almost impossible during prime time because server pride in taking down Tequatl is causing people to exploit the overflow mechanic to taxi party members into the main instance and keep all others on an overflow map.

Tequatl Rising - finally a worthy challenge!

in Tequatl Rising

Posted by: Swamurabi.7890

Swamurabi.7890

1. What TS does the overflow server use?

2. Why is it set up so that the way to defeat Teq (so far once) is to exclude others by not leaving the map and forcing them to the overlfow server?

Once an overflow server can beat Teq I’ll change my opinion on this.

Refer to point 4.

When the Karka Queen event pops on my overlay, it says watch out for overflow. That’s one event that died quickly but when it pops, people still jump to it. The same will happen with Teq.