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Yeah. <3
I have a rune of fire on one of my GS as well as my sword for the aoe blasts, and shatter a lot to help, too.
I drop feedback at key times, too.
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If I get anything, which I don’t regularly even now, it’s usually a white or a blue piece of armor.
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No badges, bad rewards are part of it; the lack of a decent dedicated group is the other.
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The racial abilities aren’t strong enough to give an advantage, so just play around in chargen until you find one you like.
Regarding classes, the easiest ones to start with are Warrior, Guardian, Ranger (most forgiving ranged class imo, but the pets can be buggy, see necro) or Necro (higher health pool, but the pets can be a buggy— but everyone’s are), and probably in that order.
However, if you are used to playing ranged or fragile melee classes, any of the others will do.
That said, people criticise one class or another as bad/broken/whatever, and I want to strongly emphasise that this is personal preference and playstyle. Engineer’s had some issues with its mechanics, but people who get the class still do extremely well. Same with Ele, Necro, Mesmer, Ranger, etc. In my opinion, this game — more than many others — is extremely based around how well you mesh with your class, and people who don’t grok it get convinced it’s too broken or is imbalanced in some way or another.
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Mesmer useful for dungeons need to be put in place to round it out.
How odd, folks tell me in this forum (and in map, etc— basically no one I ever group with) that mesmers are garbage for PvE and Dungeons
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A few that I’ve really liked:
(And for some reason there are two attached but only one displays!.)
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(edited by Sylv.5324)
I’d love to see mounts, as long as the runspeed wasn’t significant. I don’t think ANet would ever do sky mounts as a) zone portals would make that more awkward (think the plaguelands skybox slamming into eversong forest’s instance wall), and b) would require a redesign of the gameworld that is unnecessary.
Or, if they did fly, it should be more of a hover mode that’s low. Which brings me to my next point: Guild Wars 2 has a mount and it didn’t break the game. The witches’ broom is one, it floats and it goes at normal speed. It doesn’t take a bunch of room. 
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I’d also like to add that, while GW2 has roles, they can be very intangible and ineffectual in the broad scheme of team play.
I’d like to know where you’re getting “ineffectual” from.
Blind, Cripple, and Chill are controlling team-oriented abilities, and are effective at saving the squishy teammate from certain death.
Regen, Vigor, Protection, and Aegis are supporting team-oriented abilities offering damage mitigation either directly or indirectly.
A team using these abilities to their full potential will succeed faster and more reliably than a team who doesn’t, and these are just a handful of the team-oriented boons and conditions.
This was pretty standard in GW1, too. If you had a good prot/condition setup, that usually took care of damage until heavy sustained stuff flooded in.
Someone earlier posted that they liked the lack of a trinity because, even in GW1, they had a hard time finding groups because their warrior had such a hard time getting taken by groups— people wanted set classes, and that was it. I can confirm that; I started as a monk but switched to rit/mo and then ele/rit and ele/mo to heal; elementalists in particular have massive pools of energy so can use the huge heals over and over that monks usually can’t.
This was a build developed by eles to counter the fact that they became ineffective in hard mode (so no one wanted to take them) due to elemental resistances ramping up. However, despite being just as effective as a monk (as I’d played one for years), I couldn’t get taken by a group! It didn’t matter that it was just as effective in PvP, PvE, even if I explained it, people wanted certain classes with certain builds and that was all because they did not understand the depth of the system, only that ‘this build is the best’ without knowing why.
I miss healing, but I don’t miss those attitudes. Or most WoW pugs’ attitudes toward healers, which is basically ‘if I stand in it and die it’s your fault’ and ‘if you are OOM because I am standing in bad, it is your fault’. And yet, if no one died, DPS congratulated themselves and had a bad attitude if I felt accomplished, too.
Monks on GW1 got that crap, and you know what we did? Refused to pug. Almost ALL of us. It actually caused a huge kerfuffle and ground stuff to a halt.
I don’t know if folks realise what they’re asking for.
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And yet, people CAN specialise into healing their teammates. It is just not ALL that they can do.
I’ve noticed that your heals aren’t worth much if the person you’re healing doesn’t know how to back off, dodge, or pop their own evades/heals when they’re suppose to. I love that about this game. It takes teamwork for alot of things. Even healing and being healed.
I agree.
It’s not to everyone’s taste because it’s less linear, but that doesn’t mean it has to change.
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T3 male light helms are pretty frustrating.
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The game has some combat depth, but:
1: it is not needed/visible. I went through single player using one build, because they all felt the same. Spam skills from 1-5, occasionally something from the second bar. Repeat 3k times.
Which class?
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I am over 100 and have no issue.
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Nor*n*.
:3

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Full party with guards/warrs can rule evry single dungeon as no other party can imo.
Let’s just call all professions besides War and Guard useless in PvE then.
These folks must be real fun to do PvE with.
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And yet, people CAN specialise into healing their teammates. It is just not ALL that they can do.
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Well we aren’t talking about player skill, we’re talking about class potential.
And that is why my advice to the OP is to play the class he clicks with, because a player who really gets a class will always find a way to excel and be of benefit to his group.
And yet you will still be playing an ineffective profession
I have never heard complaints about my performance DURING and AFTER a dungeon, though I’ve heard silly folks like you say my class is useless BEFORE one.
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Well we aren’t talking about player skill, we’re talking about class potential.
And that is why my advice to the OP is to play the class he clicks with, because a player who really gets a class will always find a way to excel and be of benefit to his group.
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And yet I have to res them just as often as everyone else.
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Yes, when they release it.
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And people wonder why Mesmers shrug off dungeons. There’s always that one dude who doesn’t get the class, so he just tries to make others feel bad.
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People like you fail to understand that someone bought the game because he thought that no trinity will be ok.
It IS ok. You can efficiently clear the content with no dedicated healers, because the hybrid nature of each class means that each can bring its support capabilities to a dungeon and assist their teammates.
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Argentusa, your attitude is why I don’t do many dungeons, since I have to deal with people who are bad at mesmering telling me that I’m a drag on the group (before we even get into the instance).
lol “bad as mesmering” yeah right. Mesmers are only useful in wvw.
That is because you are bad at PvE mesmering, not because we aren’t useful.
I’ve been playing this class since the first beta, it’s a lot better than you two are claiming. If you find it to be underperforming, then you are gearing and traiting incorrectly, and playing it incorrectly.
No, mesmers are useless in PvE.
No wonder you have trouble with this game.
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Argentusa, your attitude is why I don’t do many dungeons, since I have to deal with people who are bad at mesmering telling me that I’m a drag on the group (before we even get into the instance).
lol “bad as mesmering” yeah right. Mesmers are only useful in wvw.
That is because you are bad at PvE mesmering, not because we aren’t useful.
I’ve been playing this class since the first beta, it’s a lot better than you two are claiming. If you find it to be underperforming, then you are gearing and traiting incorrectly, and playing it incorrectly.
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Argentusa, your attitude is why I don’t do many dungeons, since I have to deal with people who are bad at mesmering telling me that I’m a drag on the group (before we even get into the instance).
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I don’t remember who it was who said that gamers have a habit of buying a game that is stated to be one way, in the hopes that it will change. When this change doesn’t happen, they get upset and rage that this is why the game fails, etc etc.
People bought this game knowing there would be no trinity. That’s been said right from the start.
Why are people raging now? Claiming that’s why it fails etc, etc— you knew what kind of game this was! Why do you feel the need to sneer at five years worth of dev time, up-front statements during all that time, beta testimonials, etc, that this was not a trinity game?
Why are you disappointed that it’s not a trinity game? You knew what you were buying!
Buy the game as it is, so you won’t be upset when the devs don’t about face on one of the core principles of the entire game’s design.
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Well though its nice to have some utilities in dungeons like the mesmer does what hampers him is the best condition the mesmer has is confusion imo. And confusion isn’t that good in pve.
We’re very good at cleansing, buffing friends and debuffing enemies, reflecting boss attacks back on each other, and giving the party ten seconds of massive haste, among other things.
Not to mention dazing/stunning/blinding/bleeding/crippling. Or propagating buffs from ourselves to our allies.
To the dude above me: see the guy I quoted, yep.
I tend not to run too many dungeons because I get edgy when people rage. Since I am not in a big guild, that means that I mostly just know AC and some CM.
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Happy new year!
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Don’t know much about sPvP.
As for the other professions, the holy trinity of GW2 in PvE is:
1. Guardian;
2. Warrior;
3. Mesmer.With thief, necro and engi sharing a spot of ocassionaly usefull profession.
With ranger not wanted by any dungeon group ever.
And then you run into the folks who rage that Mesmer is garbage for PvE, totally useless etc etc, had a few holler at me before even grouping.
It’s really subjective, OP!
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I want some complexity that replaces the lack of roles or different roles to choose from. But something to choose that actually makes a real difference beyond the name of my class.
Suggestions?
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Then define it in specifics instead of the generalist non-definition ‘choice’.
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Nu, just noodling around in centaur lands earlier in MF gear, I got a bunch of rares, an exotic, greens, blues, like 100 bags etc. Came out to four gold for three chains.
It just sounds like it bugs out for some.
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IE: OP should play the class they mesh best with.
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You can be a good support character, but you do need to DPS.
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If I don’t gear completely in MF gears in Orr, I get no loot (or just a few whites now and then).
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Well, he’s wrong about mesmers in general PvE.
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you can see for urself u have some special circumstances and a specific build, i’m not saying they have 0 i’m just saying it’s far more difficult to get kill tagging in there, you said yourself, sword and sup fire rune to get kill tags, ranged doesn’t work, its harder to get kill tags than other classes… to a very notable degree
The build I use for farming is the build I use for everything. 20 dom, 20 dueling, 30 illusions is pretty standard, I just trait to be a clone instead of, say, precise wrack or illusionary elasticity (I use GS as my main weapon when I am not farming Orr).
It’s no harder to tag anything than any other melee class (which the mesmer is, as well as ranged). You really should take my word for it.
I just picked up a yellow sword for this and dropped the rune on it, and rares are not expensive. My pistol has luck runes, but one could use power or whatever instead. I picked up the rune of fire idea from a non-mesmer— guardian or something, I forget. It comes in handy in other circumstances since folks don’t tend to expect that from a mesmer.
I mean sure, if you consider any alternative to pewpewing from ranged as too difficult, this may be beyond you, but otherwise ‘run in and mash fkeys and 1 and 2’ is not rocket science.
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That is true. Age doesn’t immediately grant you maturity. But in my humble opinion, if you’re 30+ and still spend times playing computer games there isn’t much mature about you in the first place. No offense
That’s a weird thing to say, considering that it’s mostly folks over 30 designing and buying video games. What are people supposed to do, watch TV or do macrame? o.O
Adults keep the hobbies they had as teens. In previous generations, it might have been working on cars, collecting model trains, whatever. In the last few generations, it’s gaming, which is aimed at all ages.
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Please leave it open!
It’s got a hospital, especially, that is inaccessible any other way by a group of people other than five, as well as lovely areas in general.
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I play a mesmer and get a ton of kill tagging.
a) I go melee— sword/anything will do.
b) I put a superior fire rune on one of my weapons. (An aoe blast on crit every some-odd seconds.)
c) I am traited to turn myself into a clone.
d) rush in, spamming #1, as well as f1, f2 and f3 (and f4 in an OSHI moment, of which you will have many). Run around like you’re deranged. Use #2 in tight clusters of mobs. Use blink if you can.
Doing this, I do die every now and then, but the ground is covered in sparkles. Ranged, I never tagged anything, but as sword #1 is now an AOE cone, by hitting it and fkeys (even without any clones up as long as you are traited) you will tag everything around you for enough damage to get credit.
This is in, say, Orr. I’ve never had an issue in dungeons getting credit, either, but I shatter a lot and so tag a lot of things. That is too slow (at least with my slight lag) for event farming, though.
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(edited by Sylv.5324)
It’s a well known fact that GW2’s PVE is horrible.
I like most of the PvE, so this is news to me.
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Considering most of us are nice, WvW and run dungeons a lot (why do you think these things are so active on our server), level a lot of alts (why do you think there are still people in the lower zones) and support the game by spending stuff in the cash shop, why would you want us to leave?
We helped build one of the most active servers and friendly communities, I don’t know why you’d tell us to go to WoW. Most of us left there because of the bad community and attitudes.
Anyway, it’s an MMORPG. Asking roleplayers to leave is pretty silly considering the majority of players are roleplayers of some sort or another.
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(edited by Sylv.5324)
I have heard of a few bans that have happened, an d whom they may be targeting, mainly profain people who may be doing inappropriate things or doing something they consider offensive.
If they are erping in public, they are violating the ToS, and many roleplayers will report other roleplayers they see doing this.
Keep these things private if you must do it at all, and be good neighbors to your teen-rated game’s community!
Regarding language— unless the policy has changed, foul language by itself is not a reason to get banned. For example, graphic sex is worth a ban, but dropping an f-bomb that is not meant in a derogatory manner toward someone is not.
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(edited by Sylv.5324)
I would like to see stuff like housing and mounts. I am not really interested in fractals, but I’ll spend years collecting every last mount and mini.
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It is well-designed, very detailed, the new sounds are great, and I always get comments whenever my character (a Sylvari, so there’s always jokes about a tree with a chainsaw) whips it out.
Whoever the artist was, give them all my kudos.
And I hope to see more cool stuff like this in the future.
(If anyone else has compliments for something they love — or more greatsaw love — feel free to share!) >.>
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There are a lot of things that I like about the new game— the combat, the ease of movement, the graphics and the world.
However, I do miss the guild options (like halls, GvG, alliance chat, etc), the wider variety of emotes, the weirder armor looks and skimpier armor for dudes overall, the ability to use heroes or henchmen, open-air missions, etc. I also liked that if you put a lot of time into things, your rewards were better than what they are here; loot in GW2 is very poor, but inflation due to bad decisions initially is allowed to stand.
I’m not so much about dungeons, and the game’s put more focus on those since launch. I’d like to see more focus on the open world again.
Anyway, my biggest gripe about this game is the economy. I don’t like how high some things are being pushed by players, when the only reason a certain set of players could afford that was via exploits. If ANet is going to let that stand, I wish they’d improve the loot rates. I understand that there are problems with that, too, but that’s why they hired an economist!
My second biggest is RNG. I don’t like it at all (thanks AION), and I don’t like how it’s being used for holiday stuff AT ALL. I want to be able to earn things, not gamble.
All that said, I like this game, and I hope that ANet also listens to GW1 fans as well as the new folks.
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It’s not a very big treadmill, and it won’t be as long as they keep it as is.
Some folks are arglebargling over fractals, but they’re planning on seeding that gear all over the game.
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That at least hints, to me, that just as we intelligent beings have had the thought cross our minds, so would the different races of Tyria…if they really are capable of intelligent though.
I’m not surprised, and I can see why a Sylvari would be more acceptable than a Human to a Charr. XD
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Haha, wow. That line may have been taken slightly out of context. I think it would be hard to fall in love with a sylvari for the other races. They don’t really have some of the needed equipment the other races have, if you catch my drift.
The devs have confirmed that they do.
There’s an interracial romance between a human and a sylvari in Cursed Shore.
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While many classes do have very different playstyles (some are more bursty, some more support, some more control), ANET had a philosophy of ‘bring the player, not the class’.
So they designed things where, in most situations, a group of folks would be able to somehow achieve what more strictly defined roles did: instead of a healer, you’ll have someone shielding, someone healing via HoTs, and someone else cleansing. All players can contribute to DPS and support (to varying degrees).
A Mesmer plays differently than a warrior or an engineer, though. All classes are hybrids, but they don’t all work the same.
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