Showing Posts For Taldren.7523:

D/D ele: which nerfs?

in Elementalist

Posted by: Taldren.7523

Taldren.7523

Personally I think they have it backwards … Ring of Fire should be 1 stack of burn while Flamewall should be 3 stacks.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

D/D ele: which nerfs?

in Elementalist

Posted by: Taldren.7523

Taldren.7523

Here, try this … If you had a Staff or Scepter would the build even be considered powerful? If not then why are you hurting Staff and Scepter with these nerfs? Fix Dagger if that is the root cause and leave the rest of the class alone. It’s hurting enough as it is.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

Elementalist and Burning

in Elementalist

Posted by: Taldren.7523

Taldren.7523

The hell are you talking about OP?

Ele’s have ridiculous amount of applications for burning.
Guardian might have slightly more but thats kitten near there only condi lol.

What I “the hell” am talking about is exactly what I said. Here, let me repost it so you can read it again …

After reading Warrior’s berserker elite reveal I was struck by how now the Warrior and the Guardian have not only better condition build compatibility(1) … but have superior burning abilities(2) than a class that has actual control over fire itself. How does that happen?

Point 1: Elementalists do not have a viable condition spec for anything outside of zerg/guild WvW. Even those that have posted builds in this thread admit upfront that you are a Glass Cannon that melts to Condition Specs and have no mobility by trying it. That is NOT viability. Nor is your statement about guardians only having burning … WTF do elementalist have other than burning? Bleeds? Please don’t tell me you honestly think we have viable bleed access. Poison? Nope. Torment? Nope. So, seriously … WTH are you talking about?

Point 2: We have 2 abilities on dagger that produce burning. Elementalist are not viable attempting to stick to a single attunement. We have no other burns in our rotation. Add the two together kitten .

the kitten?
I’m talking specifically about burning, no other condis.
I know ele’s dont have any good condi spec, thats not what this is about
Its about how much access ele has to burning

Um, I made the thread, Yes … that is what it is about. Having access but no viability means exactly what? The same as the highest number you can imagine times 0.

Ok, ele doesnt have a viable condi based spec. Blame anet for making tempest useless for condi builds…

Ill give u point 1. I wish ele had viable condi specs..
Still doesnt change that fact ur point 2 was wrong as kitten.
Ele is strong in pvp cause of their fire line and burn synergy

Ele is strong in pvp because of their fire line? That doesn’t line up at all with empirical evidence that suggests that Ele is strong in PvP because of Air-Water-Arcane D/D, Staff, D/F, and sometimes S/F. I mean, I know that Fire-Water-Arcane is viable with D/F, but its hardly the go-to setup for ele … certainly not popular enough to consider what makes Ele strong in pvp.

Scepter and Staff don’t make for decent burning weapons, while dagger locks us into short range combat only which is very problematic given the lack of condi synergy trait choices and gear selection in PvP that forces us into glass cannons.

I especially dislike the entire “30% chance of burn on a crit” trait considering that results in a 15 to 18% chance of a burn at best in sPvP outside of the fire line which we often find ourselves as Ele isn’t viable sitting in any one spec line. Compare that to guardians that get it in an AE every 3rd swing with their trait lines or Warriors that get 3 burns and 1 bleed on long bow at 2 to 3 times the range (and god knows what Beserker is about to give them in addition).

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

(edited by Taldren.7523)

Elementalist and Burning

in Elementalist

Posted by: Taldren.7523

Taldren.7523

The hell are you talking about OP?

Ele’s have ridiculous amount of applications for burning.
Guardian might have slightly more but thats kitten near there only condi lol.

What I “the hell” am talking about is exactly what I said. Here, let me repost it so you can read it again …

After reading Warrior’s berserker elite reveal I was struck by how now the Warrior and the Guardian have not only better condition build compatibility(1) … but have superior burning abilities(2) than a class that has actual control over fire itself. How does that happen?

Point 1: Elementalists do not have a viable condition spec for anything outside of zerg/guild WvW. Even those that have posted builds in this thread admit upfront that you are a Glass Cannon that melts to Condition Specs and have no mobility by trying it. That is NOT viability. Nor is your statement about guardians only having burning … WTF do elementalist have other than burning? Bleeds? Please don’t tell me you honestly think we have viable bleed access. Poison? Nope. Torment? Nope. So, seriously … WTH are you talking about?

Point 2: We have 2 abilities on dagger that produce burning. Elementalist are not viable attempting to stick to a single attunement. We have no other burns in our rotation. Add the two together kitten .

the kitten?
I’m talking specifically about burning, no other condis.
I know ele’s dont have any good condi spec, thats not what this is about
Its about how much access ele has to burning

Um, I made the thread, Yes … that is what it is about. Having access but no viability means exactly what? The same as the highest number you can imagine times 0.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

Elementalist and Burning

in Elementalist

Posted by: Taldren.7523

Taldren.7523

@OP: “After reading such and such about X” I stopped right there.

Making grand assumptions about something that hasn’t even been in the players hands is purely contrived nonsense. Reading a blurb doesn’t make you an expert on something. This goes double for anyone who has no actual experience with the say a thing handles on the live servers.

The only thing that would have made your post even more of a salty whine would have been to add ‘Thanks Obama’ at the bottom. Cheers to you for not being part of that crowd.

In other words you don’t know what the hell you are talking about because you didn’t read. Great, so this is just contrived ignorant nonsense because you literally have no idea what you are talking about.

Thanks Obama.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

Elementalist and Burning

in Elementalist

Posted by: Taldren.7523

Taldren.7523

The hell are you talking about OP?

Ele’s have ridiculous amount of applications for burning.
Guardian might have slightly more but thats kitten near there only condi lol.

What I “the hell” am talking about is exactly what I said. Here, let me repost it so you can read it again …

After reading Warrior’s berserker elite reveal I was struck by how now the Warrior and the Guardian have not only better condition build compatibility(1) … but have superior burning abilities(2) than a class that has actual control over fire itself. How does that happen?

Point 1: Elementalists do not have a viable condition spec for anything outside of zerg/guild WvW. Even those that have posted builds in this thread admit upfront that you are a Glass Cannon that melts to Condition Specs and have no mobility by trying it. That is NOT viability. Nor is your statement about guardians only having burning … WTF do elementalist have other than burning? Bleeds? Please don’t tell me you honestly think we have viable bleed access. Poison? Nope. Torment? Nope. So, seriously … WTH are you talking about?

Point 2: We have 2 abilities on dagger that produce burning. Elementalist are not viable attempting to stick to a single attunement. We have no other burns in our rotation. Add the two together kitten .

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

[Concept] Elite Specialisation - The Weaver

in Elementalist

Posted by: Taldren.7523

Taldren.7523

No burning on any of the Sword Fire Abilities? Condi ele is never going to be viable in sPvP

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

Elementalist and Burning

in Elementalist

Posted by: Taldren.7523

Taldren.7523

Yeah, I tried that “build” in sPvP and it has no redeeming qualities.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

Elementalist and Burning

in Elementalist

Posted by: Taldren.7523

Taldren.7523

http://de.gw2skills.net/editor/?vFAQJAodhcMosh9NwuB8RMIAYRAoAUEnfwOoIUby2QaA-T1hAABws/Qi6BOS9HJVC2xJAAgHAgYK/IEgi1A-w

There you go, burning ele for wvw. Took me like 2 minutes to throw together. Take a look at drake’s breath and signet of fire tooltips. Crushes probably anything you will engage in a 1on1. Super cheesy and super boring though, mobility only through fgs. Condition builds may be hard to counter though. Or necros running the right traits/signets.

No condition clearing, no crit to proc burns, no mobility = dead. The entire class has been pigeon holed into having Water + Cantrips + Arcane and our new elite line does nothing to alleviate this to allow any sort of diversity. Let alone a viable condition damage.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

(edited by Taldren.7523)

Elementalist and Burning

in Elementalist

Posted by: Taldren.7523

Taldren.7523

After reading Warrior’s berserker elite reveal I was struck by how now the Warrior and the Guardian have not only better condition build compatibility … but have superior burning abilities than a class that has actual control over fire itself. How does that happen?

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

Nerfing DD ele intelligently

in Elementalist

Posted by: Taldren.7523

Taldren.7523

Finally people asking for a nerf on Ele. I agree, and Mesmer too (no class should have more burst then Thief or solo Fractal 50)

Says who? Thieves? There is no holy trinity … thieves don’t just get to be the DPS or burst class.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

Nerfing DD ele intelligently

in Elementalist

Posted by: Taldren.7523

Taldren.7523

While this is all correct how does it help other classes getting outperformed by d/d eles ?
I played water/cantrips and the sustain is gigantic for a low healt class. Never felt conditions as a threat, disengaged with flash to come back seconds later healed …
the cantrip domination washes away all build diversity. water + cantrips is nailed if you want stable competative play, and D/D fire/water/arcane just outperforms annything when played well. Of course you can say skill should be rewarded but soemwhere the fun (especially for others) ends. It also allows for nerly no counterplay/build and that makes it even worse.

Anything “played well” can out perform the norm. What’s that DD ele going to do when there is a guardian that is “played well” holding the point? Not take the point, I can promise you that. What is that DD ele going to do a evade ranger in WvW that is “played well”?

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

Nerfing DD ele intelligently

in Elementalist

Posted by: Taldren.7523

Taldren.7523

God, its like reading a thread full of self loathing masochists.

The fact that D/D is so dominate is because Staff and Scepter suck for sPvP and non-zerg WvW. And please, don’t bother linking an exception to this rule video … everyone knows this is true for the overwhelming majority of players. We are forced into D/D just to have decent weapons and then pigeon holed into a spec that offers the best synergy to those weapons.

Then there is the fact that we have already received round after round of D/D nerfs over the years that have now made the class almost completely dependent on having the spec lines that we have been pigeon holed into which is one of the reasons that Tempest has been such a large disappointment.

The last thing we need are any more nerfs that are going to just end up pigeon holing us ever further and do the exact opposite of what you are claiming to be trying to accomplish.

So here are my suggestions to the theme of this thread:
1. Nerf the suck of Scepter and Staff.
2. Nerf the lack of a decent condition spec that doesn’t turn us into a glass squirt gun.
a. The lack of bleed application that would make Earth useful.
b. The lack of burning on anything other than Dagger (see 1 above)

… more seriously …

3. Remove Evasive Arcana and put each of the effects of Evasive Arcana in each of the corresponding lines Minor Grandmaster. (See, not a nerf, nothing gets lost)
4. Remove Elemental Attunement and put each of the effects of Elemental Attunement in each of the corresponding lines Minor Master. (Also not losing anything)
5. Move Conjured Weapon stuff out of Fire and into Arcane where it actually makes more sense.
6. Fill fire with stuff that would actually make fire more diverse … like Cause burning on interrupt, fire skills burn off one boon from enemies, ect. (See ADDing things to the class … not taking away)

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

Why is it even called tempest?

in Elementalist

Posted by: Taldren.7523

Taldren.7523

Shock and Aftershock! destroys ranged classes.
Wash the Pain Away! is a very good heal.

Warhorn doesn’t even stack up to focus. If they unlinked Warhorn/Shouts from Tempest you would see far more people using those shouts than Warhorn.

Anyone can quantify anything, that doesn’t mean there is a correlation.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

(edited by Taldren.7523)

Why is it even called tempest?

in Elementalist

Posted by: Taldren.7523

Taldren.7523

Tempest defense squad, you rang?

Seriously though we all can agree that the warhorn is the best part of the elite sepcialization, as evidenced by the voting thread. And honestly all we really need to make tempest good is to make the overload storms actual storms in their potency and changing traits/skills/mechanics to be overall more impactful, and hopefully with a healthy dose of stability!

No. It isn’t even least bad. That honor goes to Shouts as there are a couple of good ones. Although they still have nothing to do with the Tempest name.

You’re wrong according to this poll, in which the warhorn received the highest rating, although utilities were only a tad lower.

https://forum-en.gw2archive.eu/forum/professions/elementalist/Tempest-BW1-Let-s-Vote/first#post5364184

A poll? You think I am a Pollitician? Something can be popular and still wrong. Polls can be rigged or subject to polling bias. I know I never voted in that poll … nor any of my other pvp/wvw teammates that play ele. Warhorn is behind focus and dagger unless you are pve buffing or zerg surfing … then it may be useful as a buff bot tool.

lol, your wrong because of a poll … so many dead philosophers and scientists turning in their grave.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

Why is it even called tempest?

in Elementalist

Posted by: Taldren.7523

Taldren.7523

Tempest defense squad, you rang?

Seriously though we all can agree that the warhorn is the best part of the elite sepcialization, as evidenced by the voting thread. And honestly all we really need to make tempest good is to make the overload storms actual storms in their potency and changing traits/skills/mechanics to be overall more impactful, and hopefully with a healthy dose of stability!

No. It isn’t even least bad. That honor goes to Shouts as there are a couple of good ones. Although they still have nothing to do with the Tempest name.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

Why is it even called tempest?

in Elementalist

Posted by: Taldren.7523

Taldren.7523

My guildmates and I have been asking the same question. Other than Air Overload there is nothing that ties this elite spec to the name.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

What's With the Hate?

in Elementalist

Posted by: Taldren.7523

Taldren.7523

Great, So you play WArT and are a glorified buff bot so that everyone else can enjoy themselves. I tried that exact build, you have no damage output and without someone babysitting you to receive your buffs you are practically useless to a team as you can’t do anything by yourself.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

Tempest Changes Wishlist

in Elementalist

Posted by: Taldren.7523

Taldren.7523

1. Unlink Warhorn and Shouts from Tempest. They aren’t that great that they should require a spec line to use.

2. Change Latent Stamina to Latent Potential – Gain the following effects for each trait line you DO NOT have equipped.
a. Fire – 33% chance to cause 2 seconds of burning when attuned to Fire
b. Air – +25% movement speed when attuned to Air
c. Earth – Gain 3 seconds of protection when attuning to Earth.
d. Water – Gain 4 seconds of Regeneration when attuning to Water.
e. Arcane – Attunements recharge 15% faster.

3. Replace Imbued Melodies with Powerful Shouts.
a. Shout cooldown are reduced 20%
b. Shouts apply the following based on attunement:
i. Water – Remove one condition.
ii. Air – Gain 3 seconds of Super Speed.
iii. Earth – Gain 3 seconds of Protection.
iv. Fire – Apply 2 seconds of burning to 3 targets in a 200 radius.

4. Replace Earthen Proxy with Imbued Melodies –
a. Warhorn recharges 20% faster.
b. Gain the following when using warhorn abilities:
i. Combo Finisher: Blast (20% chance).

5. Change Lucid Singularity – Applies 2 Stacks of Stability per second while overloading.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

Tempest Beta Feedback Thread

in Elementalist

Posted by: Taldren.7523

Taldren.7523

There is absolutely nothing beneficial about going tempest. The fact that you lose access to Warhorn and Shouts by not having the Tempest soul equipped has basically made the entire expansion worthless to me outside of whatever PvP map they may add.

The elementalist has been “balanced” (nerfed) over the ages around the fact that they would ALWAYS have Arcane / Water. Without those two the class breaks down badly and Tempest/Arcane/Water isn’t anything more than a buff bot for other classes to enjoy themselves. I also attempted FArT (Fitting) , FET, AWT , AArT, and AET … the survivability is dismal.

Warhorn is inferior to both Dagger and Focus in addition to being exclusive to having the Tempest soul equipped.

I really don’t know what the devs were thinking when they said that Tempest + Warhorn was going to allow Elementalists to be front line … F/W/Ar + Dagger/Focus does it WAY better.

A couple of the shouts are decent, but Cantrips are so much better overall and get way more out of Water than Tempest offers Shouts.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

Fresh Air is awesome now!

in Elementalist

Posted by: Taldren.7523

Taldren.7523

Wish I could post a video, but I don’t have a YT account and creating one turned out to be all kinds of dumb… Someone know a good alternative?

nVidia ShadowPlay (Free)
Microsoft Movie Maker (Free)
Upload to YouTube (Free)

Alternative: Vimeo

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

Instant dieing leaving Mist Form?

in Elementalist

Posted by: Taldren.7523

Taldren.7523

Burn guardian I’d imagine.

Likely, but you are immune to new conditions afaik while in Mist Form. The guardian maybe hit me twice before I went mist to finish the rez. I can’t image a few stacks of burning killing me outright within the duration if Mist Form.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

Instant dieing leaving Mist Form?

in Elementalist

Posted by: Taldren.7523

Taldren.7523

Ug, this isn’t happening to anyone else?

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

Instant dieing leaving Mist Form?

in Elementalist

Posted by: Taldren.7523

Taldren.7523

So I was at 100% health and there was a guardian attacking me while I was rez’ing a team mate, so I hit Mist Form. When it ended I was instant killed by hitting myself for 17k. Can someone explain what happened?

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

D/D elementalist roaming #5

in Elementalist

Posted by: Taldren.7523

Taldren.7523

A link to the video in the message itself would be useful :p I am going to guess it can be found by navigating your youtube page link in your signature, but its a bit unorthadox to not offer a direct link :p

Also, your build link doesn’t work … the one hidden in the about tab of youtube. I am guessing your ye-ole Air – Water – Arcane setup. I really wish there was some variety to the class … I’d like to see a fire build roamer … someone? anyone? please?

Anyway, nice fights as always.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

[Build] Auramancer Tempest

in Elementalist

Posted by: Taldren.7523

Taldren.7523

Only said the exact same thing yesterday :p

https://forum-en.gw2archive.eu/forum/professions/elementalist/Deathmatch-Elementalist-vs-Tempest/first#post5319138

I can see an AIR, Water, Tempest Auramancer build being really good group support.

Air: Zephyr’s Boon -> Tempest Defense -> Fresh Air
Water: Soothing Ice -> Cleansing Wave -> Powerful Aura
Tempest: Unstable Conduit -> Tempestuous Aria -> Element Bastion

- Will be allowed to Fresh Air your Air Overload for some decent damage options and you can basically spam Shocking Aura due to Unstable Conduit.

- Superior Rune of the Soldier will be popular to AE remove conditions. This should make up for the loss of removing on regen and regen on cantrip.

- Powerful aura will be nice if the shout auras double proc … once for the shout which is AE by default and once for Power Aura that AEs aura’s applied to yourself. That will be really nice with Zephyr’s Boon.

The problem it its Dagger, Dagger, or Dagger … by not giving a new mainhand the playstyle of the Ele hasn’t changed one bit. It’s not going to feel new, esp to those that have been playing the A/W/Ar auramancer all along.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

[Deathmatch] Elementalist vs Tempest

in Elementalist

Posted by: Taldren.7523

Taldren.7523

I can see an AIR, Water, Tempest Auramancer build being really good group support.

Air: Zephyr’s Boon -> Tempest Defense -> Fresh Air
Water: Soothing Ice -> Cleansing Wave -> Powerful Aura
Tempest: Unstable Conduit -> Tempestuous Aria -> Element Bastion

- Will be allowed to Fresh Air your Air Overload for some decent damage options and you can basically spam Shocking Aura due to Unstable Conduit.

- Superior Rune of the Soldier will be popular to AE remove conditions. This should make up for the loss of removing on regen and regen on cantrip.

- Powerful aura will be nice if the shout auras double proc … once for the shout which is AE by default and once for Power Aura that AEs aura’s applied to yourself. That will be really nice with Zephyr’s Boon.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

(edited by Taldren.7523)

Tempest Suggestion - Replace Latent Stamina

in Elementalist

Posted by: Taldren.7523

Taldren.7523

A suggestion that attempts to make the Elementalist not so reliant on water/arcane. This is basically an initial concept, but I believe what I am suggesting has some potential to help and I would love to hear some feedback on it.

Instead of:
Latent Stamina (Adept)
Apply vigor in a radius when attuning to water. Granting vigor to allies also restores a portion of endurance.

Replace it with:
Diversify (Master)
Gain the following based on what trait lines you do not have applied:
Water – Gain 4 seconds of regeneration when apply an aura to yourself or an ally.
Arcane – Attunements recharge 15% faster.
Fire – Conjured Weapons have 10 more charges.
Earth – Gain 3 seconds of protection when apply an aura to yourself or an ally.

Move Earthen Proxy to Adept to make room for Diversify.

Thoughts?

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

Tempest & Warhorn confirmed – Feedback [merged]

in Elementalist

Posted by: Taldren.7523

Taldren.7523

20s locked out of an attunement and a 2.5 to 5 second casting time?! No one is going to use Tempest for PvP or WvW … especially with all the interrupt build chronomancers that are going to be around. This has to be one of the worst designed specialization I have seen to date. It is as if the developer never even considered 2/3rds of the game in his/her design.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

Tempest & Warhorn confirmed – Feedback [merged]

in Elementalist

Posted by: Taldren.7523

Taldren.7523

Given that we have precident of ANet utilising weapons differently on different classes (Necro Axe, Mesmer Greatsword, Ranger Axe, etc), why is there so much hate for Wh when we don’t even have a clue what it will do yet, and Anet said any class that just gets an offhand will also be getting new mechanics added.

Because Scepter sucks and its just another Dagger + X combo. We are forced into the same 12 abilities that every elementalist has used exclusively since launch day.

Also, an offhand gives us 8 new abilities … a main hand would have given us 12.

12 new skills is also way more weapon skills than any other spec has received so far and is likely to recieve. 8 is fine considering when reaper got 10, chrono got 2, so.. I fail to see how number of new abilities is a compelling argument in anyway?

Because the number of abilities is supposed to be elementalist class-specific ability?? That is like saying how you fail to see how stealth is a compelling argument in anyway for the thief class.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

Tempest & Warhorn confirmed – Feedback [merged]

in Elementalist

Posted by: Taldren.7523

Taldren.7523

Given that we have precident of ANet utilising weapons differently on different classes (Necro Axe, Mesmer Greatsword, Ranger Axe, etc), why is there so much hate for Wh when we don’t even have a clue what it will do yet, and Anet said any class that just gets an offhand will also be getting new mechanics added.

Because Scepter sucks and its just another Dagger + X combo. We are forced into the same 12 abilities that every elementalist has used exclusively since launch day.

Also, an offhand gives us 8 new abilities … a main hand would have given us 12.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

Tempest & Warhorn confirmed – Feedback [merged]

in Elementalist

Posted by: Taldren.7523

Taldren.7523

I don’t know why people are so excited about the idea of elementalist getting a one-handed sword.

FIRST OF ALL, Nearly every class can use sword and all those sword skills (guard, warrior, ranger, thief, mesmer, and possibly revenant) are just standard melee skills (cuts, slashes, blinks, dodge, etc) which are things dagger kinda already does. -.-

Sword if you think about it may look good, but it’s such a boring weapon that 5/8 classes already use!!! While only 3 classes (warrior, ranger, and necromancer) use warhorn and if you think about the Hunter’ Call the ranger has and the Locus Swarm necromancers get the idea of warhorn sounds hell of lot more fun. Summoning storms around you like Locus swarm and instant aoes at an enemies location like Hunter’s call without having to ground target would make me more excited, then just using a longer dagger….cause that what a sword is.

Probably because …
1. Ele have a main hand problem.
2. Sword is longer range than dagger … so was hoping for a bit more range than dagger without going to sucktastic scepter.
3. 8 new skills vs 12.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

D/D cELE /knight

in Elementalist

Posted by: Taldren.7523

Taldren.7523

Power/celestial elementalist is the only class that can deal with power and condi opponents without major problem if they play correctly, is that justified? I think it’s very unfair to other classes. They can run 1 build to rule them all while other classes have at best 1 build that covers 60% of matchup.

I think it’s time for ele to have some counter builds for that.

The other low hit point classes (Guardian/Thief) can also deal with power and condi in a single build. The Ele is a bit better at it, but then again we also have low armor. Basically, the ele is exactly where I think it should be for being the low hp/low armor class of the game.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

What Are Effective PVP Rotations Post Patch?

in Elementalist

Posted by: Taldren.7523

Taldren.7523

This was my rotation pre-patch:
[img]http://i.imgur.com/y60JkdR.png[/img]

I am still working on what it is post-patch myself.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

Feature Build Balance Preview

in Profession Balance

Posted by: Taldren.7523

Taldren.7523

Critical Damage:

  • We’re adding a new stat to the game called ferocity which affects your critical damage multiplier, similarly to how precision affects critical chance.

Why are you creating a new stat called ferocity when you already have a critical damage stat called Prowess

  • All existing percentage critical damage stats on gear and items will be converted into the appropriate amount of ferocity, which will then factor into your critical damage multiplier.

Then I take it that Celestial Armor’s ferocity/prowless will not be capped at the same value as all the other stats?

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

WvW - Three Likes & Three Hates

in WvW

Posted by: Taldren.7523

Taldren.7523

3 Likes:
1. Love small scale roaming combat.
2. Love 3 realm combat
3. Really like the limitation of waypoints / fast travel.

3 Hates:
1. The way the game rewards the zerg:

  • How the downed system gives advantages to numbers rather than skill.
  • How in something like a 100 v 1, the 100 get the same reward as if it has been a 1v1.

2. Small Maps that keep the zerg too close to the roamers.
3. The fact that all WvW rewards are passive. — I really, really wish you could just copy paste Dark Age of Camelot’s RvR into GW2. Bounty Point and Realm Point reward systems where perfected over a decade ago by that game.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

(edited by Taldren.7523)

Celestial & Ferocity = nerf?

in Profession Balance

Posted by: Taldren.7523

Taldren.7523

I just wish that ANet would devalue defensive stats in attribute cost per piece as much as they have done in their game design.

As I stated before, the 5/8 to every defensive stat in the game doesn’t make up for the missing 3/8 of every offensive stats in the game in application. It was only through the higher crit damage on the armor that the 30 day investment to create celestial armor was worth it. I could have bought Berserker or whatever else I wanted within a day or two from an AH / dungeon gear merchant.

The Celestial Armor set has 19% Critical Damage on it and if they do as they propose (and assuming 16 = 1%) it will only have 8.75% after. That is over half our critical damage removed because Berserker was too powerful in PvE.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

[Merged][PVP] Deceptive evasion change

in Profession Balance

Posted by: Taldren.7523

Taldren.7523

I find it hilarious that in a game that has had the “cheesy” pistol/dagger condition thief build since release that it’s because Mesmers can have the exact same gameplay experience (I play both) that its all of a sudden an issue.

The only problem with PU is that it grants Regen in a line that grants Protection whenever you gain Regen. So in effect, PU grants a random chance of Regen+Protection, Protection, or Aegis. A 66% chance of Protection is a bit silly and I believe they should replace the Regen with Vigor.

Only people that stick around to engage a PU mesmer (or P/D thief) are at risk of dieing to one. You have the option to walk away whenever you want.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

(edited by Taldren.7523)

Celestial & Ferocity = nerf?

in Profession Balance

Posted by: Taldren.7523

Taldren.7523

Your math is probably correct. Now ask yourself: is celestial in a state where a 10% damage reduction should be applied?

I’d say: no.

10% direct damage reduction. There is no change to condition damage in the build, which Celestial builds accomodate comfortably.

Past that, I can’t really say. I don’t particularly care one way or the other. However, I don’t think that Celestial’s numbers as they are at the moment are healthy; some Celestial pieces have more Critical Damage than their Berserker’s counterparts, which is… Not very intuitive, to say the least.

Higher Crit damage, but overall less damage at a piece of armor for that slot.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

Celestial & Ferocity = nerf?

in Profession Balance

Posted by: Taldren.7523

Taldren.7523

If they are going to trash my over 300 laurel investments without compensation, then im done here, this is the most ridiculous step in an online game that i ever witnessed. They just undo everything i have accomplished for the last six months.

No, as bad as this may be … It can’t be worse than Star Wars Galaxies.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

[Merged][PVP] Deceptive evasion change

in Profession Balance

Posted by: Taldren.7523

Taldren.7523

Lol, they nerfed a build they consider Cheesy (not because of how effective it is) … and yet they still allow super health regen, hyper mobile, warriors run around. They nerfed Elementalist RTL into the ground, but Nike warriors can do whatever they want.

Let me get this straight … Mesmers you can just choose to walk away from = bad, but warriors that can at any time walk away from you = ok. Got it …

It is total hypocrisy.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

Celestial & Ferocity = nerf?

in Profession Balance

Posted by: Taldren.7523

Taldren.7523

Dev1 – “Oh, Zerker doing to much DPS in PvE. Zerker=CritDMG amirite? Nerf CritDMG everyware1!!”
Dev2 – “Good job man, easy fix!”

Fixed :P

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

Ready Up discussion Ele changes

in Elementalist

Posted by: Taldren.7523

Taldren.7523

The thing I wantes was a reduces cooldown on rtl….instead we get d/d buffs (wtf?) And passive signet returned to state. Overall, this patch won’t make ele viable. They need their mobility back if they are ever expected to play without water traits

RTL is not the reason they aren’t Viable in sPvP. Everything is viable in WvW so I am assuming you are talking about sPvP.

The reason ele has a hard time fitting into sPvP meta is because everybody else does it better. If you gave RTL back a thief would still be better as your nuker, warrior better as your roaming bunker.

I understand the love with RTL but I don’t see how RTL = viability. This isn’t launch anymore. Unless you mean reset fights like before every 15 seconds so you can Ether Renewal, come back in and attempt burst rotation again which would again be warrior or thief doing it better. Game has evolved classes are better and sadly warrior probably fits every role a ele could fill better outside of ranged aoe DPS.

I have a warrior also that has better mobility and I still run defense traits I still run SA on my thief. Mobility doesn’t allow me to not spec defense lines and Run all dps because I am mobile.

If you want RTL back as a QOL change sure but RTL and viable have nothing to do with each other when it comes to ele.

Ozii, do you even WvW? Have you fought a Warrior, Ranger, or Thief? Post nerf, they can out run/maneuver us and pester us at will … be it solo, group fight, or a zerg. When you get them low they bounce and we have no means to keep pace to finish the job … so they come back and guess who they gun for first.

The worst part of the whole thing is that this whole punishment if you miss on maneuverability weapon abilities was only levied against Elementalists. If it was applied to all classes equally it would at least have been bearable … still bad … but not blatantly hypocritical.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

(edited by Taldren.7523)

Celestial & Ferocity = nerf?

in Profession Balance

Posted by: Taldren.7523

Taldren.7523

Celestial gear came out with one important aspect: efficient critical damage on it. I’m not saying that it was right or not, but it came out with this feature.
If they drastically reduce this critical damage, they completely change celestial main stat and every build with celestials. So, we want ATLEAST A REFUND TO OUR ASCENDED CELESTIAL if they do that

pfft, I spent 30 days making Charged Crystals for my Exotic Celestial armor for a single character. That is more time investment than anything ascended in the game other than Ascended Celestial armor. So if any refund is to be given I expect it too Mr.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

Celestial & Ferocity = nerf?

in Profession Balance

Posted by: Taldren.7523

Taldren.7523

Celestial should NEVER had as much critical damage as it stands, it made no sense. But if Celestial gear becomes too weak once this issue is fixed, Anet should increase how much stats you get with them by giving you more of all of them, not by giving you a lot of Ferocity only.

It was exactly supposed to have that much critical damage. With the 5/8ths Power and Percision the extra critical damage was the only way it could compete with other armors since defensive stats in Guild Wars 2 provide far less return than offensive ones.

Put another way, the 5/8th toughness, vitality, healing power in no way made up for the missing 3/8 power and precision in overall performance without the higher critical damage (which ended up being only 3% overall more than berserker).

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

Celestial & Ferocity = nerf?

in Profession Balance

Posted by: Taldren.7523

Taldren.7523

The reason celestial had so much critical damage was to make it worth using over other gear IF you stacked enough boons and critical stats. If it’s nerfed too much it’ll not even be useful in those circumstances, essentially making it useful.

That’s the old Celestial which was a Critical Damage major stat with a little of all the other stats minor. The new Celestial will be what is was meant to be : a set that gives you every stat in equal amounts.

Celestial was what it was meant to be, now it is being changed to something that it was never meant to be. That is … Worthless … and with the largest investment of any armor in the game to boot. GG ANet.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

Zerker nerfed, allow us to swap asc gear

in Guild Wars 2 Discussion

Posted by: Taldren.7523

Taldren.7523

Elder scrolls online comes out soon it will have WVW. check it out!!

ESO doesn’t have WvW … the developers are from DAoC (2001) and it’s called RvR.

Not that I am looking forward to ESO … it was the devs that turned their backs on RvR in DAoC and gave us things like Trials of Atlantis. I am holding out for Camelot Unchained, personally. CU is a PvP/RvR focused game where ESO is basically a PvE game with RvR thrown in.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

To clear the air about Berserker

in Profession Balance

Posted by: Taldren.7523

Taldren.7523

Do not nerf Celestial because Berserker is a problem. I didn’t spend 30 days grinding/crafting to make Celestial for myself just to have it made the worst armor in the game because Berserker was a problem in PvE.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

Celestial & Ferocity = nerf?

in Profession Balance

Posted by: Taldren.7523

Taldren.7523

I think the point is that everything will be hit hard. Trinkets maybe less so for various reasons. But for Armors and weapons will lose a bunch of crit dmg

Right now Celestial Armor and Weapons either give equal or more Crit dmg compared to stat sets like Berserker. Post patch Celestial will be hands down worse than Berserker.

Armor Only
—————————

Celestial: 146 new crit dmg
Berserker: 235 new crit dmg

==
Celestial Old: 19% crit dmg
Berserker Old: 17% crit dmg
==
Assume 12 Furocity = 1%

Celestial => 12% crit dmg
Berserker => 19% crit dmg

Assume 16 Furocity = 1%

Celestial => 9% crit dmg
Berserker => 14% crit dmg

That’s under the assumption that they maintain the pattern of Celestial gear of all stats being equal. There is nothing from stopping them from putting more Ferocity on Celestial armor to maintain its only edge over Berserker.

If they just want to reduce it by 10% as they claim then …

Celestial ARMOR currently grants 19% which if reduced 10% reduces it to 17%.
If 12 = 1% that would be 204 Ferocity.
If 16 = 1% that would be 272 Ferocity.

Berserker ARMOR currently grants 16% and reduced by 10% that would be 14%
If 12 = 1% that would be 168 Ferocity.
If 16 = 1% that would be 224 Ferocity.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

(edited by Taldren.7523)

Celestial & Ferocity = nerf?

in Profession Balance

Posted by: Taldren.7523

Taldren.7523

I keep seeing everyone mash Armor + Trinkets + Weapons together … but the weapons/trinkets are just as easy to obtain as the berserker. The armor, on the other hand, is significantly harder to obtain and actually granted MORE crit damage than berserker.

Celestial: ( Exotic Armor | Ascended )

  • Power: 140 | 147
  • Precision: 140 | 147
  • Toughness: 140 | 147
  • Vitality: 140 | 147
  • Condition Damage: 140 | 147
  • Healing Power: 140 | 147
  • Crit Damage: 19% | 19%

Berserker: ( Exotic Armor | Ascended )

  • Power: 315 | 329
  • Precision: 224 | 235
  • Crit Damage: 16% | 17%

My concern is the month I invested into creating my account bound Celestial armor set (since you can only create one freaking charged crystal a day). Is this now going to be inferior to Berserker in Ferocity as well?!?

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.