80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.
(edited by Taldren.7523)
Arcane V – Elemental Attunement. Moved to Master tier.
Arcane VI – Renewing Stamina. Moved to Master tier.
No more Renewing Stamina + Elemental Attunement + Evasive Arcana
Water I – Aquamancer’s Alacrity. Moved to Master tier.
Water V – Cleansing Wave. Moved to Master tier.
/facepalm. So I can’t have faster heals and the ability to clear conditions in our SUPPORT LINE?!?
Combined they nerfed our best survivability … the class with the least in the entire game.
All for -3 seconds base attunement swap … which doesn’t matter for anyone as Evasive Arcana is one of the best traits the ele has.
(edited by Taldren.7523)
Arcane III – Arcane Retribution. Moved to Master tier. Decreased cooldown from 90 seconds to 45 seconds.
Arcane IV – Final Shielding. Decreased cooldown from 90s to 75s.
Arcane V – Elemental Attunement. Moved to Master tier.
Arcane VI – Renewing Stamina. Moved to Master tier.
Arcane VII – Vigorous Scepter. Moved to Adept tier.
Arcane VIII – Blasting Staff. Moved to Adept tier.
Arcane IX – Windborne Dagger. Moved to Adept tier.
Great, so now it is impossible to have Elemental Attunement + Renewing Stamina + Evasive Arcana. Thanks for another Elementalist nerf while calling it a buff.
/facepalm
I want an elite nuke. I’ve wanted an elite nuke since day 1. I’ve always been disappointed at not having one. Tornado should be changed to a glyph of storms style ground targeted nuke. You get the additional effects depending on your attunement when casting.
Fire: larger radius.
Air: blind
water: chills
Earth: projectile defense
If you want to see nuking … try a Fresh Air build and my Signet of Elemental Mastery suggestion …. BOOM.
Condition builds?? I not seen a condition build elementalist since … closed beta. And that was only for a single spvp match and then he respecced.
No one gets hit by Shatterstone to be affected by the whole 5 vulnerability.
Chill + Burst + Damage is better for 99% of the builds out there over what Shatterstone does now.
Have you noticed which condition builds work and which do not? Mesmer and Necro both rock SPvP with condition builds because they can apply a varied enough suite that condition removal doesn’t completely nullify them.
What can you combo the scepter with? Focus and OH dagger, both of which have really good chill abilities already. You’d be effectively removing a condition and giving more of the same, putting a class which is already too vulnerable to condition removal in an even worse state, further exacerbating our build problems.
With how defense oriented SPvP is, condition builds aren’t likely going away until they add in a win condition that isn’t based on map control. It’s been two tournaments now since an Ele has even set foot on the field, and I can’t remember the last time I saw an Ele actually contribute to a win in a SPvP match. We want back in to SPvP, we need new builds, particularly in the bunker and condition areas.
Just because Conditions is the sPvP meta … doesn’t mean the elementalist is ever going to be a decent condi class. Not that anyone would ever choose Vulnerability over more Chill. Chill is borderline OP … Vulnerability is only good at higher stacks that shatterstone is never going to reach. Leave that to rangers.
What the class needs is the damage the class is missing that all its drawbacks are supposed to be paying for.
As for weapon combinations … it isn’t because we have many other choices. Don’t assume it is because it is actually good. It’s more like its the lesser of two turds.
Condition builds?? I not seen a condition build elementalist since … closed beta. And that was only for a single spvp match and then he respecced.
No one gets hit by Shatterstone to be affected by the whole 5 vulnerability.
Chill + Burst + Damage is better for 99% of the builds out there over what Shatterstone does now.
Flame wall vs Ring of fire. Flame wall is ranged spell, Ring of fire is a pb AoE skills, like all melee skills they are more powerfull but requirers you to be in more danger. Lava font doesnt inflict burning condition.
Freezing gust is actually a better skill then frozen ground
Cold snap is again a pbAoE skill instead of a ranged ‘drop’.
The Focus is a ranged weapon. The goal is to do reasonable ranged damage from a reasonable safe distance. For pbAoE damage you have a perfect alternative called the dagger. Downside is that you have to be close to the foes but the positive is that you kill faster. I dont think that we need another DPS weapon. The game allready relies too much on DPS. We need it to be less interesting to do DPS and make it more rewarding to make defensive builds. This so DPS is a choice just as defensive builds are a choice. Bring them in balance by bringing them closer to each other instead of turning everything to DPS.
So I hate to say that I disagree with your suggestions
I can’t quite understand where you are coming from on any of that.
Flamewall being ranged is as useful as a rock with wings in application. Ring of Fire is always useful, Flamewall is almost always worthless. Both dagger and scepter Mainhand provide burning, we don’t need another ability that just adds burning … I don’t think I have ever met a condition build elementalist that didn’t immediately reject it as a bad idea. Lava Font is a deterrent … people really don’t want to cross it. Flamewall is a joke, people don’t care about crossing it. Maybe if Burning was power based that would be different.
In what way is Freezing Gust better than Frozen Ground? FGround is AE, has longer range, will provide a longer overall chill effect, and provides a combo field with only a 15s longer cooldown.
A 300 cone that isn’t telegraphed and hits more players is far superior to comet that is badly telegraphed.
The focus barely qualifies as a weapon to begin with, let alone a ‘ranged’ one.
Focus has 8 abilities and 4 of them have NO range at all.
No, we don’t need another might source … we need it to actually be scary for enemies to cross it.
How about this:
Flamewall: Causes Sunspot to go off on enemy players that cross it and applies Burning for 1 second.
If multiple enemies crossed it close to one another … that could be very scary.
Personally I would like to see an Elite Signet:
Signet of Elemental Mastery
45 Cooldown
Signet Passive: Flame Barrier, Zephyr’s Speed, Stone to Flesh, Soothing Mist, and Arcane Fury are more effective.
Signet Active: For 15 seconds, every time you attune to an element you gain every other element attunement for 5 seconds.
Passive Breakdown:
Flame Barrier: Base chance increased to 50%
Zephyr’s Speed: Movement speed increased to 25%
Stone to Flesh: Toughness increased to +150
Soothing Mist: Removes 1 Condition
Arcane Fury: Duration increased to 5 seconds.
Active Breakdown:
Can trigger Flame Barrier, Zephyr’s Speed, Stone to Flesh, Soothing Mist, Arcane Fury, Sunspot, Electric Discharge, Earthen Blast, and Healing Ripple.
(edited by Taldren.7523)
They need to make Tornado destroy projectiles like Swirling Winds.
Think about that for a minute … Swirling Winds … Tornado.
FOCUS:
Fire:
Flamewall is nothing more than a far worse version of Ring of Fire with a longer cooldown. Please either replace Flamewall with Lava Font or give it a secondary ability akin to Temperal Curtain. Given the lack of any decent damage on Focus I vote for Lava Font, personally.
Water:
Please replace Freezing Gust with Frozen Ground.
Please replace Comet with “Cold Snap”.
Cold Snap:
0.75 Casting time, 45 Cooldown, 300 Range
Deal 588 Damage in a range cone.
Dazes chilled targets for 2 seconds.
SCEPTER:
Water:
Shatterstone is just as worthless as Flamewall.
Please replace Shatterstone with Comet, but replace the 2s Daze with a 2s Chill and reduce the cooldown accordingly.
Oh, an a shout out for Elementalist Scepter … Water: Shatterstone is just as worthless as Flamewall.
Please replace Shatterstone with Comet, but replace the 2s Daze with a 2s Chill and reduce the cooldown accordingly.
(edited by Taldren.7523)
Fire:
Flamewall is just a far worse version of Ring of Fire with a longer cooldown. Please either replace Flamewall with Lava Font or give it a secondary ability akin to Temperal Curtain. Given the lack of any decent damage on Focus I vote for Lava Font, personally.
Water:
Please replace Freezing Gust with Frozen Ground.
Please replace Comet with “Cold Snap”.
Cold Snap:
0.75 Casting time, 45 Cooldown, 300 Range
Deal 588 Damage in a range cone.
Dazes chilled targets for 2 seconds.
(edited by Taldren.7523)
Walking through it should grant 3 stacks of might with an ICD per player. Even with this, fire’s focus abilities are rather lackluster.
I am neutral with an ICD and one without ICD.
I don’t mind it being Lackluster, not every skill have to be OP, but I would like wall skills serve the purpose of something(allies or enemies) crossing it.
I have an issue with it being lackluster.
When you are given the lowest hitpoint and armor in the game and have your mobility nerfed because you are told that you aren’t supposed to be using your attacks for that purpose … none of your abilities should be lackluster.
Seriously, look at our drawbacks:
1. No weapon swapping
2. Lowest hitpoints
3. Lowest armor
4. few mobility options.
5. few elite options.
Our strengths are what … ?
1. Damage? – Others do more than us without any of these drawbacks.
2. AE? – Completely nerfed Pre-Release after all the drawbacks were put in. Before the 5-man cap I could have bought this argument. Now… no way, especially after the block/evade nerf.
3. Healing? – Completely nerfed Pre-Release after all the drawbacks were put in.
4. Number of abilities.
I would prefer to remove it and replace it with a lava font
If there was any justice in the world that is exactly what they should do.
The heal is so low for too long a recharge compared to consume conditions.
Might just be worth using on ele though since our heals are pretty much that weak anyhow. But engineers are the ones who get the best deal.
You get ~500 extra for every condition cured … in the AE. It is awesome if you are in a small scale group and get hit with marks. That is an extra 500-1000 per player in the AE most times.
well for the sake of arguement how about we just combine HGH and static discharge into some sort of a super build i dunno? 20 firearms 30 alchemy 20 tools?
The problem is the cooldown on the elixirs means a severe hit to a SD build.
End regen is capped at 100%. There is no reason to take Adrenal Implant and have Invigorating Speed as Vigor already caps you at 100% regen.
This is what I have been running recently (recent convert from Elementalist) …
and here is a gameplay video of a similar build (not my video): http://youtu.be/yKOJCwN2y08
Note: He uses Apoth + Settler in that video, but I found that Apoth + Dire is more noob proof to learn with. The healing loss isn’t very noticeable, but the extra health gives you more room to make mistakes.
Edit: Although it looks like a more offensive build performed much better for him: http://youtu.be/mj--XNUOk44
hmm
(edited by Taldren.7523)
Focus- Flamewall …
… should be replaced. I ‘accidently’ cast it sometimes in WvW and its a pure dps loser in a fight.
Like most MMOs, this game isn’t balanced for 1v1. Learn what is strong with the ele and use it (large group wvw, PvE dungeons). If you want to sPvP… pick a different class.
You know, in other MMOs where classes have defined roles this was acceptable. In this game it isn’t. You are only responsible for yourself in GW2 and the Ele doesn’t have the tools to do the job. The entire defense of the Ele is CC … it used to be Mobility and CC, but the mobility was nerfed to hell over a sPvP map. Unfortunately, stability defeats CC and Warriors/Guardians have a ton of it. Stealth pretty much bypasses it and being out of our range (rangers) doesn’t hurt either.
It isn’t like I can say “Hey, mr warrior that just walked through our front line directly at me … this isn’t a 1v1 game so you need to go back over there and be as dependant on someone else as I am just because you showed up … not that anyone is going to actually be able to help me before you two shot my kitten ”.
Still would rather have Longbow … 1200+ range weapon that focuses on damage and mobility with little or no support.
It is shallow. It lacks the basic things that PvPers usually have to take care of. There are no resources lika mana or energy (with thieves as exception but that’s because their class-design with no CDs at all requires a restriction). Every class has a heal so basically mitigating damage isn’t that important either since you can just run away and heal yourself or get automatically (!) healed as soon as you’re out of combat. There are no cast-bars, many instant-spells and often no obvious animations (asura) so dodges are mostly random. CCs have low CD, so do defensive mechanics like stealth and also most stunbreaks -> CC doesn’t require any timing at all. There is no DR either so just spam everything and you’ll be king. If you want to prove otherwise then tell me, how can you show your skill in this game?
Don’t try and explain it to him … it’s a waste of time. Anyone that played games that had 5 times the classes and 100 times the abilities to keep track of knows how shallow and simple to understand this game is.
Endurance regen caps out at 100%. Vigor, by itself, hits the cap which makes the traits Vigorous Scepter and Zephyr’s Focus pointless in combination with Renewing Stamina.
Endurance regeneration is capped at 100%. Vigor alone will put you at the cap already so those other traits aren’t going to do anything for you.
That is exactly what I was afraid of. Why does Ele have 3 freaking end regen abilities (2 in one line) again? Class is so badly designed.
Your ‘experienced’ argument is a strawman. Experience caps out at such a low level in this game that it has almost no place in any WvW argument.
This is what I suspected. You are very begginer who dont even realize how deep and complicated the combat in gw2 actually is. Even 1v1 can be quite complicated and requires some experience. With 2v2 it becomes a lot lot lot more complicated. 5v5 pvp matches are complicated way beyond your imagination. Its hard to simulate/theorycraft even the first 5 seconds of advanced of 3v3 pvp combat.
The only thing with “low” experinece cap is zerging in wvw – which probably you do most of the time and that is why you think the cap is low and whats more funny the cap is a liethere is no human who can grasp/realize the first second of 30v30 zerg combat.
Being on your level of understanding the GW2 combat you will probably laugh of what I just wrote but you can easily verify that by fighting a good tPvp team and loosing 5 times in a row 500 to 5.
Personaly for me its is almost not possible to fully grasp 3v3 combat. One of the conditions to fully understand what is (and will be) happening is for example to know all the important current cooldowns on all players participating in the fight which is very hard to do for 6 players. Most of the GW2 players have problem to master their own cooldowns.
Child, please. I come from DAoC. This game is not complicated at all … not in comparison with what has come before and certainly not at the levels of what you believe given that wall of self-inflated importance you just posted.
Upleveled ‘recruit’ player that was already dead and considered to have 0 armor.
Would you like to try again with the smoke and mirrors?
Evidently nothing anyone says will change your mind. Enjoy playing a class you feel is broken and underpowered.
Probably because I have written website apps for calculating damage values and I know your numbers are completely FOS.
Elementalist:
Zephyr’s Focus (AIRir 2)
Vigorous Scepter (Arcana 7)
Renewing Stamina (Arcana 6)
There is nothing in the tooltip or wiki on these, but they don’t seem to be stacking together as they suggest.
Wow, I can hit a bunny for 405,000 too … but neither of those are players where you can’t set up some elaborate bs to make a video/screenshot for.
/calledyouout
Oh, you wanted a player?
Upleveled ‘recruit’ player that was already dead and considered to have 0 armor.
Would you like to try again with the smoke and mirrors?
With that approach I would just call you a liar and move on.
Elementalists can’t do 20k+ damage in one hit, but I have seen Warriors do 16k in a single killshot. Elementalists can reasonably have under 16k hitpoints.
You, sir, are incorrect.
Wow, I can hit a bunny for 405,000 too … but neither of those are players where you can’t set up some elaborate bs to make a video/screenshot for.
/calledyouout
Ok…would you rather I take this approach:
I’ve one shot more warriors than I can count. All you baddies need to l2p your class, because you’re obviously doing it wrong.
With that approach I would just call you a liar and move on.
Elementalists can’t do 20k+ damage in one hit, but I have seen Warriors do 16k in a single killshot. Elementalists can reasonably have under 16k hitpoints.
I agree with the title, but not the content of your post.
With the lowest hitpoints, armor, and nerfed mobility and the ONLY nerfed bunker class in the game … we should blow people the kitten up.
Thank you.
You say:
Ele can compete with most other classes/builds out there (at least for WvW)
then proceed to say:
…other classes have more room for error and are perhaps easier to play
In summary … they can compete, but are at a disadvantage from the start.
Well yeah, they aren’t a one shot and won’t go down without a fight … but you are saying the same thing we are in the end. We are tired of putting in all this effort to only come out behind or just barely beat out those that aren’t even trying as hard.
You can’t even make your argument solid as you ended with:
A good ele should beat a bad warrior any day.
[
what I am saying is that giving better stats or abilities to a player with more game hours is idiotic. In good games (like for example Go game) the begginer has even a head start, he can put some stones before the game starts and the amount of the handicap stones depends on the skill difference between the players.
What I understand you proposed is the exact oposite, the experienced players gets better stats/abbilities![]()
According to this nonsense in soccer for example thebetterwith more game hours team will get additional 2 players, smaller goal, and a free eleven penalty before the game starts. Unfortunatly this is how most of the mmo games work.
No, you give different utility, elite, trait options to those put the work in. You need to stop this whole gamer welfare nonsense.
You make it sound like you can go afk in WvW and 100 hours later be better than new players that just enter WvW.
Your ‘experienced’ argument is a strawman. Experience caps out at such a low level in this game that it has almost no place in any WvW argument. There is no experience that can help you in WvW that you can’t learn outside WvW.
I would have to give up a utility to use a WvW gained utility, so it isn’t like my ability is going to completely own my previous one … they are still power balanced for the slot they fill. They are just more specific to what that class needs in WvW.
personaly I dont want time based obtainable power. A player who played wvw 5x as much as me should not have better stats as me or access to better abilities.
This will kill any kind of balance. Its like giving an experienced F1 driver a car with 100 more horese power just because he experiencedOfc he will then become top racer and will all possible races even when he is less skilled that ppl with standard F1 cars. This is what kills any eSport and this stupidity does not exist in any standard sport discipline. Just the fact that you are experienced must be enought for you to win, not some better stats or OP skills on skills bar.
You want NASCAR you can sPvP.
If I dedicate to WvW I expect to have more options available to me as a WvW player then someone from PvE or sPvP that is vacationing in WvW once in a while.
You have the same abilities I do and use then just as often as I do. What experience are you talking about that should make a WvW player better at WvW then some achievement hunter that is currently locking me in a queue and thus preventing me from playing the only aspect of the game I care for?
That is like saying that if I spend 10 times a week playing chess in a bedroom while you spend 10 times a week playing chess in a living room, that my experience with playing chess in a bedroom should give me an advantage if we play against each other in a bedroom. Your argument is complete bs.
In sports a player isn’t barred from making one aspect of their game better by conditioning/training for it with a time investment.
I don’t care about 1v1 balance, I care about class performance. We have no means to stop or escape from classes such as the warrior, thief, and guardian. All our CC has become highly unreliable and those classes have far more mobility.
We are always on the defensive in that we always have to stop DPSing to cleanse or heal while other classes can dps us down through our ‘on par’ damage output and THEN cleanse or heal.
sPvP has its own ruleset, I don’t know why the hell ANET keeps making changes to balance sPvP and applying it to the rest of the game.
What they need to do is add more Utility, Elite, and Trait options that are WvW focused that could be purchased with WvW rank points. This game was setup perfectly to allow them to continuously release new abilities, since you are limited in the total number of abilities you can have active. Yet ANet continues to ignore this obvious method to balance the classes.
Ele’s were never overpowered. They were designed with disadvantages back in the day when healing was powerful and AE wasn’t limited to 5 players. The AE Cap was put into place and the healing crippled, but the disadvantages for them remained.
There is nothing the Elementalist can do that warrants their life pool and armor values. We don’t have stealth like the thief to reset the fight and don’t have the base survivability and armor to take the beating like the guardian.
The fact that they nerfed all our Mobility just shows how little disregard ANet has for the class. If they had done the same thing to Warriors, Rangers, and Thieves then it would have still been wrong, but at least it wouldn’t have been as blatantly hypocritical.
The only way we beat other classes is to put in twice the effort and use three to four times the abilities. Anyone that is good at elementalist would perform far better playing any other class.
Elementalist mobility is bad? Wat. Elementalists are one of the most mobile professions.
No they’re not.
They’re beaten by Ranger, Warrior, Guardian, Thief, and possibly Mesmer.
Next time a guardian or mesmer chases you down as you RTL and blink away, let me know.
Ok, I am letting you know. It just happened to me 15 minutes ago. Guardian chased me down while I was waiting on my 40s cooldowns.
The thing that really bothers me is that Warriors are hitting me harder and more often than I can hit anyone else. It takes me 3.5 seconds of channeling a lightning strike to deal half the damage that the warrior can do in a single string.
Why do they have all that armor, hitpoints, and condition clears/reductions just to hit as hard as we do? What the hell is all our drawbacks for??
(edited by Taldren.7523)
Obsidian Focus is not working with Conjured Weapon channels … such as Ice Storm and Frost Valley.
Of course I have, all 3 seconds of it before I am immobilized and Flurried to death by the Warrior trains (PLURAL).
Quit complaining about queues. I’m on SoS and we only queue two maps in prime-time.
If you guys had put two and two together, and realized that if 80% of all the WvW guilds were stacking in Tier 1; that there was going to be queues.
We’ve been telling people this since the season was announced and you still went to T1 for easier wins, and this is the price you pay.
Stop complaining, only a small handful of those in T1 were on those servers since start (folks like GSCH, Choo, HzH) and I feel sorry for them, but they chose to remain there and this is the price.
Hey genius … we transferred to a tier 6 server named Sanctum of Rall which then became a T1 server. We already started over once, asking us again is just pure BS.
The thing I do not understand the most is what right to warriors have to do the damage they do?
ANet acts as if healing is still viable on the lower hitpoint classes. Guardian has low hitpoint not because of Utility (Warrior has just as much) … but because they could heal.
Elementalists have the lowest hitpoints and armor not because of the damage they do (Warrior can do just as much in the same period of time) … but because they could heal.
Well, ANet nerfed the crap out of all the healing at the game and left all the drawbacks on the classes that could heal … just because.
Their class balance is outdated as it was all made of decisions that they have since abandoned.
My new recruits are newer to the game than 1 year. Most of them had not tried W3 before this, most say they like W3 now that they have a guild to run with….. so yay I’m sorry for your suffering but it’s working out for us.
Wait, what … They ‘like’ WvW … the one they are waiting 3 hours to get into, almost impossible to group with team/guildmates, and almost unplayable lag? I don’t believe you.
Not liking his equipment … I would think this would be better overall: http://gw2skills.net/editor/?fEUQJArYlMG6N2cQ3Ae+Ay4RIsBkg4xF0AcYpQOA-jkCBofChUgAEFI0HgZPFRjtMUIqqRjVXDT5iIq2cuIa1SBwkwI-w
… and really don’t know what he is thinking in regards to One With Air … I have tried it and it does literally nothing.
1. Lag
2. WvW reward system (should be closer to DAoC’s)
3. Need to motivate people to not blob/zerg.
Amazing as in hyper laggy blob fests where you just follow someone with a tag over their heads mindlessly for hours?
Roaming WvW has been sacrificed at the altar of “WTF were you thinking” and the WvW players can’t even play the one aspect of the game they enjoyed because of all the achievement players locking them out.
PvE players ‘enjoy’ killing with the same predictable pve mobs over and over again … of course you are going to ‘enjoy’ what they have turned WvW into.
I play engi in WvWvW.
I admit warriors can be tough, but I can take down most of them with patience.
I have more hps than them (Healing Turret heals 2*2520+9s regen (= 1170)2*1320 (Turret blast + Rocket Boots) = 50401170+2640 = 8920 8920/20 = 446 hps).
I can blind them, chill them, stun them with shield #5, and stop him with bombs.
Sure, it’s a long fight. But not a hopeless one.
And one more thing: don’t avoid a warrior running a straight line, but circle around him. Warrior are mobile only when they need to walk in a straight line. And use +condi duration food (as you always should as an engi condi roamer).
Another possibility: Elixir Gun. Perma weakness, Perma bleed, Cripple and Poison. Good luck with that. Use Protection Injection and/or -20% damage when disabled alongside weakness and you won’t fear 100 blades that much anymore, even if weakness gets cleansed.
So you have to blow all your insane burst with your Perplexity build and its still have a tough battle with a warrior? Doesn’t that just say it all. If warriors were balanced we would be talking about putting a ICD on Perplexity runes, but Warriors are so over the top that your insanity is still second fiddle.
1. Warriors have the best hits and armor in the game. That is a given.
2. They have all the mobility that ANET told Elementalists (with the lowest armor and hitpoints in the game and no stealth gimmic) was too much for any one class.
3. They deal some of the best damage in the game.
4. They have the best CC in the game.
5. They have the best passive abilities in the game. (Regens, immunities, cleansing, ect)
6. They have some of the best group utility in the game.
No matter what role you want to play, the warrior has some of the best reasons to play that role.
The one role that warriors are the worst at (Healing) is the one role that ANet doesn’t want in their game. Go figure.
1. Ungodly queue times that completely deny people the ability to WvW. The addition of pve incentives have made WvW more popular with a greater section of your game population.
I disagree with this. If they were to take the achievements out of WvW do you really think people would still be queueing up…….nope. It would go back to the same people who were doing it before the achievements.
The new people in WvW are not there by choice, if they want the achievements they are forced to be there.
Actually, yeah. I don’t need a carrot to enjoy WvW … that’s why I bought the game in the first place. Not since DAoC has there been a good roaming RvR/WvW game play … this game was good at first, but just has gotten worse over time.
Ok, the meta in WvW is just to have spammable ranged autoattacks because you can’t do anything else.
Feedback on Leagues from a roamers perspective …
1. Ungodly queue times that completely deny people the ability to WvW. The addition of pve incentives have made WvW more popular with a greater section of your game population. However, the players that only play GW2 for WvW got pretty much screwed in the deal by not being able to actually play the game now. Its not like you made PvE more attractive to them.
2. Blob Wars 2 … something WvW players have been complaining about since forever. Your game promotes blob warfare in both game mechanics (5 target AE max) and rewards (Everyone gets a max share). This has become even worse since release of leagues to the point that small group/roaming WvW has become extinct.
3. The lag is horrendous. This may be due to issue #2, but since leagues it has been truly insane. Since it started I have been able to get in twice after many hours of waiting each night only to find that my abilities won’t work when I actually press them. The only way to play the game is in a blob now where waiting a few seconds for an ability to fire is acceptable.
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