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Still crashing post patch!

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Posted by: Taldren.7523

Taldren.7523

Yep, they fixed it (for me) and broke it again.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

Remove CD on Phase Traversal please!

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Taldren.7523

You balance by adjusting energy cost or actually tweaking the values of the ability … you do not add a second mechanic on top of the first.

Also, experience is already diminishing the effectiveness of the Glint heal in sPvP and of the shield abilities. Is ANET going to be willing to revert the changes when it becomes obvious that this was a l2p issue?

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

Bug: Unrelenting Assault and Walls/Cliffs.

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Posted by: Taldren.7523

Taldren.7523

Seems the ANET ‘fix’ for ‘line casting’ has had a negative impact on Unrelenting Assault. If a target is against a wall when I cast it no attacks actually go off on them and I appear standing next to them. You can test this real easy by going to the mists and fighting the ranger or necromancer. They will usually run right up against the cliff face and then hit Unrelenting assault. Happens in live games too, especially the new map.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

What Mallyx builds are you running?

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Posted by: Taldren.7523

Taldren.7523

I am running something similar (for testing) except I use:
1. Superior Rune of the Aristocracy (Condition Damage + Might Duration)
2. I use Hammer often over S+S and when I do I will take Crystal Hibernation instead of Soothing Bastion.
3. I am currently trying Rabid over Celestial … and plan on trying Sinister once I can afford to unlock it.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

Race Choice

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Posted by: Taldren.7523

Taldren.7523

I am really liking Sylvari.

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80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

Grasping Shadow (Sword 5)

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Taldren.7523

Has anyone actually seen this skill work? I have attempted it many times in sPvP and more than half the time the ability doesn’t do anything. Rarely it will shadowstep me, but not the target.

It just doesn’t seem all that useful. Personally I think the range of the attack should be 300, not 130, and the shadow step should be guaranteed regardless of if the attack lands.

Been attempting to use it to get out of the ridiculous Dragon Hunter traps after I am pulled into them. I am just about to give up on it and swap over to axe or shield I think.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

(edited by Taldren.7523)

Limited-Use Scarecrow Finisher

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Posted by: Taldren.7523

Taldren.7523

I have the full version, the fact that I have to type out “Limited-Use Scarecrow Finisher” to destroy it from my inventory is ridiculous. I can’t “Use” it because I have the full version and my only other option is the annoyingly slow method above.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

Feedback: Bat Wings Backpack

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Posted by: Taldren.7523

Taldren.7523

Do you listen to Ozzie? :p

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

what race you are going for?

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Posted by: Taldren.7523

Taldren.7523

There can only be one.

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GW2: it’s like DAoC, but for the WoW crowd.

(edited by Taldren.7523)

Feedback: Bat Wings Backpack

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Posted by: Taldren.7523

Taldren.7523

They look nice when standing still, however the moving animations are complete garbage. Walking with the things looks like I have actual cardboard wings glued on to my characters back rather than anything that would actually be part of them. The White and Black feather wings aren’t the best either, but they are a league better than what is being sold now.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

Counterplay to D/D ele?

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Taldren.7523

It’s not hard, I don’t know why people think it is … Soon as they go fire you dodge left or right to avoid the obvious burning speed.

Don’t stop moving to the side because it always goes to ring of fire which is worthless if you don’t stand in it or cross it. They make go flame breath and if you have an interrupt this would be a good time for it. Else keep range and moving around them in a circle so server latency will keep every tick from landing.

Next the obvious swap to earth and earthquake/ring of earth.

Then Water … and here comes the counter play. Let them do whatever , it isn’t important. You havn’t taken any serious damage if you evaded the burning speed/ring of fire.

Soon as they leave water you freaking NAIL them. Convert boons, apply condition, burst, whatever. You have 9 seconds to do whatever you want to them. If you force them to use their heal you win. If you don’t let them make it back to water in the rotation, you win.

They usually leave water for air which means they could updraft you if they didn’t open with that, so if you have a stability you may want to use it just in case.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

Streamlining the Elementalist.

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Taldren.7523

I think this is an interesting and clever idea. I would love to be able to use the more useful conjure abilities without having to immediately discard it afterward because weapon skills are stronger. My only (minor) quibble with your original idea is that the new utilities are all Fire-themed skills (because they are based on the Flame Axe ones). Clearly they should match our four elements!

Conjures were all considered Fire’s Utilities.

Glyphs are Air’s
Signets are Earth’s
Cantrips are Water’s
Arcane are … well .. Arcanes

So with all the conjures becoming Glyphs, and thus AIRs … all the utilities needed to be based on Fire. Plus I didn’t want to take anything away from what elementalists already had.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

Streamlining the Elementalist.

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Taldren.7523

4. I think you misinterpret the ability … you are locked into a single weapon that you choose at the time of your casting based on what attunement you are in. Swapping from FGS and returning 9s later leaves your shower ability with another 6s of cooldown to wait on. You can’t swap to Ice Bow until all your FGS charges are gone and you recast (5s cast) the elite after the 60s cooldown. 60s Cooldown vs the 180s cooldown we have now.

The way I understand it, the you can swap into a “selected conjured weapon” for the last 25 charges. Only thing is that you can bring it back only every 9 seconds.
Do I understand it?
1. You cast the glyph and get 25 stack of the weapon. 2. If discarded, it goes in a 9 seconds cooldown and keeps the stack count remaining. 3 After 9 seconds you can swap again, and again until no stacks remains.

OR
Is it… When you swap, you are locked in the conjure for 9 seconds?

You are locked into the Conjure for 9s just like with other secondary weapon swaps. Of course you are still considered to be in whatever attunement you are in at the time and can still swap attunements while using the conjured weapons.

Then it’s absolute junk. Anet’s bad iteration is over twenty times better.

I don’t like going into conclusions like that, but you don’t seem to play conjures yourself and do not understand why and how they can fit in the utility bar.

Actually I do and in order to keep the short cooldowns on the conjure abilities themselves (5 to 15s) the standard weapon swap cooldown seemed a good compromise. If it was instant access in and out the weapon cooldowns would have to go up to match real weapon cooldowns.

I guess you could abort the conjure and “drop” the weapon by pressing your elite again, in which case it would go on instant 60s cooldown.

What we have now is garbage. The drop mechanic is completely horrible. Other players can pick up your weapons and ruin your rotation. You have the cast delay in trying to use them and the pick up delay if you can find your weapon to pick it up among all the wells and AE abilities going off.

Then you end up using 2 abilities and then drop the weapon … whoever thought that was a good idea has no business touching game mechanics.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

(edited by Taldren.7523)

Streamlining the Elementalist.

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Posted by: Taldren.7523

Taldren.7523

Bonus. You’ve still not answered about my claim that your iteration would disqualify auto-attack oriented conjured weapons like earth shield and lightning hammer. Also, when I talked about the fact that you were nerfing the conjures in a way and buffing them, I meant that you were specifically hitting those.

1, 2, and 3 I will leave open while you absorb my last post.

I still don’t know what you mean by disqualifying. The autoattacks arn’t going anywhere , you have 25 attacks you can make before it goes on its 60s cooldown (48s with -20% Glyph Cooldown from AIR).

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

Streamlining the Elementalist.

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Taldren.7523

4. I think you misinterpret the ability … you are locked into a single weapon that you choose at the time of your casting based on what attunement you are in. Swapping from FGS and returning 9s later leaves your shower ability with another 6s of cooldown to wait on. You can’t swap to Ice Bow until all your FGS charges are gone and you recast (5s cast) the elite after the 60s cooldown. 60s Cooldown vs the 180s cooldown we have now.

The way I understand it, the you can swap into a “selected conjured weapon” for the last 25 charges. Only thing is that you can bring it back only every 9 seconds.
Do I understand it?
1. You cast the glyph and get 25 stack of the weapon. 2. If discarded, it goes in a 9 seconds cooldown and keeps the stack count remaining. 3 After 9 seconds you can swap again, and again until no stacks remains.

OR
Is it… When you swap, you are locked in the conjure for 9 seconds?

You are locked into the Conjure for 9s just like with other secondary weapon swaps. Of course you are still considered to be in whatever attunement you are in at the time and can still swap attunements while using the conjured weapons.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

(edited by Taldren.7523)

Streamlining the Elementalist.

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Posted by: Taldren.7523

Taldren.7523

I play sPvP tournaments with conjured weapons. My point is a complicated one. With your idea, you will not see an healthy use of conjures. What you might see is a “Cast instant stuff and drop”. That would take the form of.. For every weapons.

Icebow
-Constant access to Frost Volley (5x proj finisher 100%)
-Constant access to Frost Fan (5 seconds of chill; used to be 7 but 5 chill stack limit now)
-An improve meteor shower for every weapon set.

Conjure Flame axe
(Deleted)

Fiery Greatsword
-Every 9 seconds, deal about 3k damage along with an evade that you can cancel not to go too far away for the target for an easy re-engage.
-Constant possibility to leave the fight.

Earth Shield (Auto-attack based conjure)
-Extra 2 seconds daze every 12 seconds.
-Possibility of Fortify every 25 seconds.

Lightning Hammer (Auto-attack based conjure)
-I do not know much about that one. It’s just a very slow weapon overall.

People will eventually realize that it’s just better to save conjures stacks and only use the best cooldown in it, then swap back. Inscribing a FGS is infinitely better than lightning flash. Once people realize, it’ll be broken, they’ll nerf conjures to the ground and we’re back to square 1.

Personnally, I like the picking up mechanic (I would like it less clunky though). It does not guarantee the possibility to use the conjure twice, but if you’ve been using conjures for long enough, you get to learn and remember where you’ve dropped it. When fighting on point, conjures on the floor represent safe spots where very few realize. Right now, conjures are good without picking them up for a second time, but when you do, the value of the utility increases by a lot.

-You’ll have to explain your point about reducing conjure cooldown by 66%.
-The point of conjures is not to drain all stacks
-Conjures are not used because they need some QoL changes.
-Combining Conjures will be a huge buff at first, but it will force a nerf, since every elementalist will have access to everything. Conjure would no longer be allowed to be a power spike.
-I don’t want conjures to be like engineer kits. Engineers increase weapon skills via kits; elementalists specialize via conjures.
-I am not a d/d elementalist player. I am a staff purist.

1. Being a tournament conjuring elementalist makes you basically a unicorn. You’re one in a million, but then again that sort of proves the need for a rework. The current system is rejected by virtual all elementalists. Sure, there are a few, like yourself, that “specialize” to avoid the “mainstream”, but that doesn’t work for the rest of us.

2. As for using a few skills and switching … Your describing how every attunement is used right now. No one uses all their attunement abilities. In fact, based on spec, many abilities are avoided from ever being used. Heck, entire attunements are sometimes actively avoided.

3. The new sPvP map and WvW don’t have tiny capture points where you drop and pickup mechanic makes any sense.

4. I think you misinterpret the ability … you are locked into a single weapon that you choose at the time of your casting based on what attunement you are in. Swapping from FGS and returning 9s later leaves your shower ability with another 6s of cooldown to wait on. You can’t swap to Ice Bow until all your FGS charges are gone and you recast (5s cast) the elite after the 60s cooldown. 60s Cooldown vs the 180s cooldown we have now.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

Streamlining the Elementalist.

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Posted by: Taldren.7523

Taldren.7523

I do not like the idea. Conjures are interesting the way they are, it’s just that some of them suffer from outdated abilities and need some quality of life changes.

Your idea is a complete mess to balance overall.

5 seconds to cast is pretty crap, and it completely ignores the possibility to run multiples conjured weapon at the same time.

Problems.
1. You did not resolve the cooldown issues on Conjured weapon. You even made it worse by denying a second pickup which could cope with it.
2. You break a current playstyle.
3. You are overly buffing conjures with important cooldowns.
4 You do not promote the active use of the conjure. Instead, you promote a play pattern relying on using important cooldown and swapping. I.e. FGS spin and swap back to D/D.

This provides the exact same gameplay that already exists in both Engineers with weapon kits and Mesmers with Mantras. Balance methods already exist for both which would transfer over. It would all come down to recast time and cooldown.

You call out that 5s cast time as crap, yet I do it on my mesmer often … but for only THREE charges max of a mantra vs 25 charges for a conjure. You call out the cooldown by saying I make it worse when I actually reduced it by 66%.

1. A second pickup grants you a total of 30 charges, if you are allowed or in a posiiton to pick up the item. My idea grants you 25 all the time.
2. The current playstyle is already grossly broken. Conjures aren’t used outside of certain PvE and even that is extremely rare post IceBow nerf.
3. You basically said I am nerfing conjures by combining them and then say I am overly buffing them. Doesn’t this just mean they are different then they are now?
4. That would be the exact same gameplay of how Weapon Kits are used now. Also, its the exact same gameplay as what conjures are used now in sPvP and WvW. Elementalist summon, use a couple of abilities, and then drop it.

You may feel that D/D gets the least out of this change … and you would be right. As D/D you may only use FGS whirl and they go back. Other builds that are currently not very viable, however, will get a LOT more out of it. Fresh Air would have the defense of Earth Shield, Cele Staff would have access to another blast/leap finisher for its fields, ect. This is how it should be, D/D doesn’t need help, it should benefit the least.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

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Posted by: Taldren.7523

Taldren.7523

No doupt i woul love having FSG on a swap button. And also the flexibility to choose which i want to load.
The key is to put the conjure in the weapon swap and not drop it. But even when kits are better, having the conjure in the rotation on an aditional swap will make ele significant stronger.
I would put my FSG in the weapon swap and pull off the mobility when needed and this would be huge.

You mean like Engineers do with Elixer Gun? :p

Elementalists need to be significantly more powerful in everything other than D/D Cele. Since D/D Cele is based on a fixed rotation they would actually benefit the least from this change as they only use FGS for the mobility when they actually need it already. The effect on other builds, however, would be far greater and would actually make them far more viable.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

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Taldren.7523

In this version i find it to powerful.
I would keep the conjure as long as you don´t swap element. So you conjure a fire weapon and it disolves on changing element but stays as weapon swap without charges as long as you keep the element. This version is less powerful, but having the whole conjure set on demand within ele rotation is to much.
I would merge the FSG and the flame axe. Autoatack from axe, fire ring on FSG5, Leap on FSG4.

As someone that has been playing engineer a LOT recently, even this version is still weaker than engineer kits. They have no cooldown, no charges, and is available to both weapon sets. You have to remember that while Elementalist has access to more abilities through weapons, around half of them are useful at any one time. When you are at near full health water abilities, as an example, are completely worthless. Most people will only use on average 2 abilities in an attunement before swapping to another attunement.

Something else I have noticed in my time as an engineer, Mist Form is weaker than Elixer S since you can actually initiate revive/down while IN elixer S form. Out of curiosity, why is the elementalist the only one that doesn’t have an auto-activate trait for our invulnerability form?

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

(edited by Taldren.7523)

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Taldren.7523

The sad thing is that flame axe is probably the second best designed conjure behind LH. If its numbers were buffed a bit, it would make an excellent addition to d/x builds for some ranged versatility.
And they need to rework icebow 4 to heal allies instead of damaging enemies. Its supposed to be a support weapon, why it ever had such a crazy damage skill on it is beyond me, but keeping that skill with kitten-tier numbers is just pointless.

I don’t like the idea of the 5 second cast on this conjure glyph. Conjures were originally meant to (Yea, I know, conjures having a purpose? What?) shore up weaknesses in builds. Take flame axe on dagger builds so you have a ranged option. Take LH on staff builds if the enemy gets in your face. Icebow so you can support your group. Earth shield to help you tank for a bit. But they don’t do that because 180 stat points is nothing compared to the 2000 points coming from your gear. They should rework conjures to convert stats. Frostbow converts ferocity into healing power, Earth shield turns Power into Toughness/Vit, etc. That would bring back the original intent and let the conjures be useful again without having to worry about frostbow turning into the best DPS since release FGS.

I converted Flame Axe into the Utilities for the most part. With all the conjures becoming Elites there would need to be a buff pass to bring Ice Bow, LH, and Earth Shield up to “Elite” status. The 5 second cast time is well worth being able to instantly access the conjure when we need it, especially since it reduces the overall cooldown between elite conjures from 3 minutes to 1 minute.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

Streamlining the Elementalist.

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Taldren.7523

I also wish that the AIR conjure was a 2H rifle and the EARTH conjure was the 2H Hammer.

A 2H shield is just silly.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

Streamlining the Elementalist.

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Taldren.7523

New utilities not needed, but i would love the conjure as elite like suggested.
I would keep the 15 uses and conjure trait. Fire aura will trigger on each swap to the conjure.

Personally I would take Burning Retreat over cantrips if given the option. The evade mobility on demand would help a LOT.

On demand leap finisher would also be a bonus for aura builds through fire and ice fields.

The Whirl Finisher is meh, but it could be nice in a burn build or against a stealther.

You can’t have enough on demand blasts when you have access to water fields

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

Streamlining the Elementalist.

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Taldren.7523

Just some random thoughts on how to streamline the Elementalist. To me, it always seemed that our traits and utilites were completely random and unwieldy. I am sure there are far more issues then what I address, but below lists the issues that I always thought were common sense fixes. Then again, this is just my opinion … I could be wrong.

1. Remove Glyph of Lesser Elementals and replace it in our utility lineup with Glyph of Elementals . Comparitively, GoE is not “elite” in power to other classes.

2. Remove all conjured weapon utilities and create a new elite Glyph of Conjuring. The weapon it summons is based on what attunement you are in at the time.
Fire – Fiery Greatsword
Water – Frost Bow
Air – Lightning Hammer
Earth – Earth Shield
Glyph of Conjuring has a 5 second casting time. The weapon conjured will reside in the elementalists secondary weapon slot and be accessible by the weapon swap button on a 9 second cooldown. The conjured weapon has 25 charges and exists until all charges are used. After the last charge, Glyph of Conjuring goes on a 60s cooldown. The conjure can also be aborted by using the elite again before the charges are used which will result in dropping the weapon and putting the elite on an immediate 60s cooldown.

In short, Glyph of Conjuring would act like a Mantra that has a long casting time, but then is available on demand until all charges are used at which time it goes on cooldown. This would give elementalists instant access to a conjured weapon when they need it, assuming that it was precast, which fixes one of the biggest complaints about conjured weapons.

The “spare” weapon could be sacrificed, IMO, but if it was to remain it should just follow the existing mechanic as that makes sense for classes that already have weapon swap capabilities.

3. New Utilities to replace the conjures :
a. Burning Retreat – Combo Field: Fire
b. Flame Leap – Leap Finisher
c. Fire Twirl – Whirl Finisher, Based on Chilling Whirl, but deals burning instead of Chill.
d. Lava Axe – Blast Finisher

4. Remove Conjurer from the fire line and replace it with an Adept Major that reduces the cooldown of the abilities listed in #3 above by 20% in addition to providing a fire aura on use.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

(edited by Taldren.7523)

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Taldren.7523

Fire 3: Phoenix – Have it transform the elementalist INTO a phoenix that flys up to a range of 900 in a line/direction selected by the elementalist prior to the cast. Provides a detonate ability like Engineers Flamethrower 2 or Guardians Staff 2 where you can end the movement early providing a burst finisher and 240 radius AE damage. The elementalist appears either where the phoenix was detonated or at the max range in the direction selected. Detonate acts as a blast finisher.

I see the merit in your other ideas, but not sure about this one. While getting another mobility skill would be sweet, I’d still like some option to remain where I am when using the phoenix. And transforming into a phoenix sounds a bit distracting. Maybe keep as-is, but if the 3 is pressed while the phoenix is flying have the explosion there? And if 3 is double-tapped (is that too much?) have the explosion and teleport to there.

Ultimately, I’d settle for phoenix not stopping if I happen to press another skill while it’s still casting. The other fire skills keep casting without interruption.

I’m still smarting from Dragon’s Tooth getting changed from targeted to AOE. I like the new way but I also liked the old way. There was an opportunity there to have both: if 2 is pressed once, fire on target. If it’s held down, AOE. I used to use it as a fire-and-forget skill on targets like champs. Now you have to aim while running/dodging, which adds a bit of frustration to its already long casting/cooldown.

As with the aforementioned abilities … you just press the button twice quickly and you detonate in place instead of traveling anywhere. Thief has mobility and stealth in order to deal with being the lowest hitpoint / medium armor class of the game. The Elementalist has mobility / healing to deal with being the lowest hitpoints / lowest armor, but all the mobility is locked into a single weapon set and build. In order for other options to be viable they need to spread them around.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

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Taldren.7523

Fire 1: Flame Strike – Channeled damage attack that hits a target and up to 2 other people within 240 of them (3 total). Basically a longer range version of Engineers flame thrower 1 that hits less people. Same 5 attacks per second which actually would allow the low proc% trait abilities a chance to actually proc.

Fire 2: Dragon Tooth – Split it into two like Engineer riffle 5 … have an instant immediate damage pulse for about 1/3 the total damage and then a second pulse a moment later with the remainder of the damage.

Fire 3: Phoenix – Have it transform the elementalist INTO a phoenix that flys up to a range of 900 in a line/direction selected by the elementalist prior to the cast. Provides a detonate ability like Engineers Flamethrower 2 or Guardians Staff 2 where you can end the movement early providing a burst finisher and 240 radius AE damage. The elementalist appears either where the phoenix was detonated or at the max range in the direction selected. Detonate acts as a blast finisher.

Water 1: Ice Shard – Condense (no pun intended) it down to a single shard of ice every 0.75s (increasing the damage) and allow it a 20% chance to act as a projectile finisher.

Water 2: ShatterStone – Split the damage ,like with Dragon Tooth above, into two pulses where 1/3 of the damage is immediate and then rest occurs at the conclusion of the attack. Split the vulnerability between the damage pulses equally.

Water 3: Ice Trident – Acts like Frozen Ground (Ele Water Staff 4) but only lasts 3 seconds instead of 5, but has a shorter cooldown. This would provide Scepter access to Ice Aura through a burst finisher combo which will allow auramancer builds to work with scepter.

Air 1: Arc Lightning – Unchanged

Air 2: Lightning Strike – Unchanged

Air 3: Blinding Flash – Increase the number of target up to 5 within 240 radius and increase the cooldown to 15 seconds.

Earth 1: Stone Shards – Unchanged

Earth 2: Rock Barrier – Unchanged

Earth 3: Stones Throw – Cripple up to 5 targets around you and leap backwards. Counts as a Leap finisher. With the change to Blinding Flash above, Dust Devil would be redundant. Elementalist were lacking Leap finishers anyway.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

New Elementalist Weapons

in Elementalist

Posted by: Taldren.7523

Taldren.7523

MainHand Trident or Spear. They already have the kitten models, just give them some out of the water abilities kitten .

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

[Suggestion] Elixier X

in Engineer

Posted by: Taldren.7523

Taldren.7523

It still pains me to this day that ANET balanced giving Engineers a Warrior elite by giving it a 50% chance to be a Elementalist elite.

/Micdrop

#twittergloat

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

Tornado PvP

in Elementalist

Posted by: Taldren.7523

Taldren.7523

I still don’t know why Swirling Winds destroys projectiles, but a freaking Tornado does not. I have a feeling that ANET doesn’t get the irony of that.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

Improvements to scepter

in Elementalist

Posted by: Taldren.7523

Taldren.7523

Can we just have a DPS oriented weapons … this half and half stuff is killing us. If we are DPS oriented we run out of DPS abilities and have to fall back on condi abilities and vise-versa. Every other class has a DPS and a Condi weapon separate from one another, why is the elementalist different???

Arent we a bit of a jack of all trades/hybrid?

Anyway, what would you suggest to change about scepter or my scepter suggestions?

Every class is a “jack of all trades/hybrid” in GW2. There is no class that doesn’t have DPS, Condi, Support, ect builds. However every other class has dedicated DPS, Condi, and Support weapons. Staff could be considered a support weapon, but they constantly blur the line between Condi and DPS which provides mediocre amounts of each and leads to the situation I spoke of.

Scepter:
Fire 1: Flame Strike – Channeled damage attack that hits a target and up to 2 other people within 240 of them (3 total). Basically a longer range version of Engineers flame thrower 1 that hits less people. Same 5 attacks per second which actually would allow the low proc% trait abilities a chance to actually proc.

Fire 2: Dragon Tooth – Split it into two like Engineer riffle 5 … have an instant immediate damage pulse for about 1/3 the total damage and then a second pulse a moment later with the remainder of the damage.

Fire 3: Phoenix – Have it transform the elementalist INTO a phoenix that flys up to a range of 900 in a line/direction selected by the elementalist prior to the cast. Provides a detonate ability like Engineers Flamethrower 2 or Guardians Staff 2 where you can end the movement early providing a burst finisher and 240 radius AE damage. The elementalist appears either where the phoenix was detonated or at the max range in the direction selected. Detonate acts as a blast finisher.

Water 1: Ice Shard – Condense (no pun intended) it down to a single shard of ice every 0.75s (increasing the damage) and allow it a 20% chance to act as a projectile finisher.

Water 2: ShatterStone – Split the damage ,like with Dragon Tooth above, into two pulses where 1/3 of the damage is immediate and then rest occurs at the conclusion of the attack. Split the vulnerability between the damage pulses equally.

Water 3: Ice Trident – Acts like Frozen Ground (Ele Water Staff 4) but only lasts 3 seconds instead of 5, but has a shorter cooldown. This would provide Scepter access to Ice Aura through a burst finisher combo which will allow auramancer builds to work with scepter.

Air 1: Arc Lightning – Unchanged

Air 2: Lightning Strike – Unchanged

Air 3: Blinding Flash – Increase the number of target up to 5 within 240 radius and increase the cooldown to 15 seconds.

Earth 1: Stone Shards – Unchanged

Earth 2: Rock Barrier – Unchanged

Earth 3: Stones Throw – Cripple up to 5 targets around you and leap backwards. Counts as a Leap finisher. With the change to Blinding Flash above, Dust Devil would be redundant. Elementalist were lacking Leap finishers anyway.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

Improvements to scepter

in Elementalist

Posted by: Taldren.7523

Taldren.7523

Can we just have a DPS oriented weapons … this half and half stuff is killing us. If we are DPS oriented we run out of DPS abilities and have to fall back on condi abilities and vise-versa. Every other class has a DPS and a Condi weapon separate from one another, why is the elementalist different???

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

[Vid] Shiro/Glint WvW Roaming

in Revenant

Posted by: Taldren.7523

Taldren.7523

I love comments where person who main ele and mesmer is requesting other classes nerf. Pathetic.

I love where people have no concept of sarcasm. Pathetic.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

[Vid] Shiro/Glint WvW Roaming

in Revenant

Posted by: Taldren.7523

Taldren.7523

rofl, you didn’t win hard enough for some of these forum trolls. From an outside observer they are saying that Rev is faceroll easy and that just button mashing will get you through 1vX … their words, not mine. Guess Rev needs a major nerf … queue a mic drop and some dev twitter gloating.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

Tempest. Love it.

in Elementalist

Posted by: Taldren.7523

Taldren.7523

Yeah, that is how beaten down Elementalist have become … that “mediocre” is now viewed as “great” … truly sad times for this class.

This isn’t love … its Stockholm syndrome.

Nor is it in anyway a new play style like every other class has received.

You’re such a baby. New way to play a class, go to the dragonhunter forum with that garbage. Reaper brings absolutely nothing new to the necro, it’s just awesome. Thieves had entire traitline butchered just to make daredevil work. You cry so much it’s pathetic.

How is it a new way to play the class? I have been playing bunker auramancer since launch … this is not new gameplay at all. Reaper brings melee combat to the necromancer which is most certainly new. Everything about the necromancer was ranged combat other than dagger/dagger which was only used to get back into deathshroud to continue the ranged combat gameplay. I think you would be happy with a pet rock as long as ANET made it.

since when was the necromancer EVER ranged?? Necro has been forced to use dagger/x especially dagger warhorn forever. lifeblast does more damage from melee range. axe has had 600 range for 3 years. necro has 1 1200 ranged weapon you cant even connect with the auto attack, its just for cc. stop posting. just stop, seriously.

Wow, the levels of your dishonesty … 600 is ranged, so is 900 and 1200. Melee is not ranged which I believe is defined as under 300 (more like 220ish). Reaper is a Melee which is a very different gameplay than wells (ranged), axe (ranged), offhand dagger (ranged), staff (ranged), deathshroud (ranged), ect. The only time Dagger main-hand was used was to build LF as fast as possible to get into deathshroud in order to kite (which means to maintain range from a target). You need to stop posting to learn the definitions of words, seriously.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

Tempest. Love it.

in Elementalist

Posted by: Taldren.7523

Taldren.7523

Yeah, that is how beaten down Elementalist have become … that “mediocre” is now viewed as “great” … truly sad times for this class.

This isn’t love … its Stockholm syndrome.

Nor is it in anyway a new play style like every other class has received.

You’re such a baby. New way to play a class, go to the dragonhunter forum with that garbage. Reaper brings absolutely nothing new to the necro, it’s just awesome. Thieves had entire traitline butchered just to make daredevil work. You cry so much it’s pathetic.

How is it a new way to play the class? I have been playing bunker auramancer since launch … this is not new gameplay at all. Reaper brings melee combat to the necromancer which is most certainly new. Everything about the necromancer was ranged combat other than dagger/dagger which was only used to get back into deathshroud to continue the ranged combat gameplay. I think you would be happy with a pet rock as long as ANET made it.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

So arenanet sell us the expansion!

in Elementalist

Posted by: Taldren.7523

Taldren.7523

Not sure what tempest hate is, haven’t seen it. Also, why is this Aura Bunker? Hasn’t anyone seen the sheer damage of overload air? I get a buddy of mine to quickness me and I pop it on point, anyone who comes onto it literally vaporizes. 2.1-3.4k damage (roughly) and if I drop that on top of meteor shower I tend to make it impossible for melee to get in range, along with Magnetic Aura means I’m invulnerable through sheer damage >.>

Granted, I play kinda crazy and I know how to play a pvp point to get what I need….

With Marauder and Ferocity runes (So no defense) , AIR overload crits for a whopping 1.7k per pulse and the other attunements do even less damage. You are susceptible to CC (you have 1 stack of stability during overload) and are hardly invulnerable. Rev sword 3 would pretty much eat you with that tactic and staff 5 would make that 1 stack of stability not worth much.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

So arenanet sell us the expansion!

in Elementalist

Posted by: Taldren.7523

Taldren.7523

Answer:

Buy it if you want it, you know what is in it.

If not then don’t, but don’t expect ANET to come in here and beg for your money.

Funny, they basically begged for our money with the preorder with the promise of new gameplay for each class. How about expecting ANET to come in here and apologize and/or offer refunds on HOT?

Tempest is new gameplay, just because you don’t like it doesn’t mean it doesn’t exist. I for one actually like it and am looking forward to running an shared Auras build in raids or in stronghold. Also HOT is more than just the elite spec for Elementalists, or even just Elite specs in general.

If you want a refund then ask support.

No, its a different flavor of a gameplay we already had. You do know what “gameplay” means, right?

Auramancer bunker was already a thing before HOT.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

Tempest Aurabot Bunker Spec

in Elementalist

Posted by: Taldren.7523

Taldren.7523

The build suffers from the same drawbacks as the bunker spec the class already had. This is not new gameplay that ANET had promised us during the preorder push.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

So arenanet sell us the expansion!

in Elementalist

Posted by: Taldren.7523

Taldren.7523

Answer:

Buy it if you want it, you know what is in it.

If not then don’t, but don’t expect ANET to come in here and beg for your money.

Funny, they basically begged for our money with the preorder with the promise of new gameplay for each class. How about expecting ANET to come in here and apologize and/or offer refunds on HOT?

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

Tempest is garbage.

in Elementalist

Posted by: Taldren.7523

Taldren.7523

Your using way too strong of a world garbage means it would be comply unplayable and its very much playable. Use of worlds like that IS asking for some type of fight.

That’s how the internet works. Something is either loved unconditionally or hated vehemently. When trying to illicit a response, it’s more easily done when you sensationalize your perspective thus garnering more attention. We could always just ignore such comments because if you know it’s not garbage and I know it’s not garbage then it’s pointless arguing with someone who’s wrong. But here we are, in a thread arguing with someone who is sensationalizing their opinion to evoke strong emotions in the readers to get them to respond and argue.

Crazy how that works, and usually the more level-headed and interesting posts tend to get buried and forgotten.

Leading with a conclusion is hardly a nihilistic argument when there is supporting information contained within the opening thread.

Your response is a deflection akin to those that lazily attack grammar in a post rather than address any such points to which they have no credible defense. I could just as easily rewrite your entire post as: "Here is a person who’s opinion I don’t agree with. Since we are both of the TLDR generation, let us both just ignore the points made in the original post and base everything on a character limited thread title. "

Perhaps your time would have been better utilized looking in a mirror and defining the term internet forum troll on Wikipedia.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

Tempest is garbage.

in Elementalist

Posted by: Taldren.7523

Taldren.7523

So, because Ele requires movement and a ton of coordination to pull off what the Rev can do just sitting still afk … that makes the ele the better class? If this is how ANet has been making balance decisions the current state of the Herald makes a lot more sense.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

Tempest is garbage.

in Elementalist

Posted by: Taldren.7523

Taldren.7523

My Rev can keep 13 stacks of might up 100% of the time out of combat just standing still and can jump from that to 25 stacks in 2 or 3 abilities (note: not combos) … so this isn’t anything class defining or comparatively that good anymore.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

Tempest is garbage.

in Elementalist

Posted by: Taldren.7523

Taldren.7523

It is not garbage, and you’re highly misinformed and biased. There’s a common opinion on most posts that BWE3 is providing a better balanced Tempest, no one agrees it’s 100% fine-tuned! It is a bit unfocused, and maybe we’re getting to a point where NUMBERS matter, but overall it’s opening for various builds…

The effectiveness will depend on what Karl changes for healing/damage coefficients, and what criteria he finds it fun to play with.

IMO, auras could cast a PBAoE effect around each affected ally. It could be offensive (Fire Shield, Shocking Aura) or defensive (Magnetic Aura, Frost Aura), like this:

Tempestuous Auras (pun intended)
When you apply an aura to an ally, give them might, and cast a spell on their location.

  • Might: 2 stacks, 10 seconds
  • Fire Shield: Fire Nova (strike nearby foes and inflict burning)
  • Shocking Aura: Whirlwind (strike nearby foes, launching them)
  • Magnetic Aura: Magnetic Push (strike nearby foes, then teleport ally to you)
  • Frost Aura: Cold Cleanse (strike nearby foes, sending x conditions to them)

Auras!!!1

It is garbage, you are highly misinformed and biased. Its the general opinion of all BWE events and the elementalist population at large that the build is horrible, but isn’t 0% fine-tuned!

The fact that at this point you are questioning if it is even to the point where its about numbers is just proof that its you who are biased. It’s about to release … this is the point where numbers should be all that matters. However it isn’t … the Herald is fundamentally flawed and being slightly better than last time doesn’t change that AT ALL.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

Condition Counter-Play Build?

in Revenant

Posted by: Taldren.7523

Taldren.7523

I should clarify … I do know about the Demon stance, I just havn’t found a way to really make that work without being full condition spec myself. I am trying to be weapon damage based, but have the condition counter play.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

Condition Counter-Play Build?

in Revenant

Posted by: Taldren.7523

Taldren.7523

Has anyone figured out a build that would punish/counter condition builds? Looking for a way to shut down necromancers, burn burst guardians, engineers, ect.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

Tempest is garbage.

in Elementalist

Posted by: Taldren.7523

Taldren.7523

The list of classes that tempest is weak against is larger than the list it may have an advantage on. The entire thing is clunky and it doesn’t have enough burst or pressure to be anything more than what the elementalist has already been since the release of the game. Its just a slow sustain/support build where if you make a single mistake you die, but if you play perfect you may, at some point, whittle a target down if they don’t decide to leave.

There are those that are gushing over auras, like auramancer (Air, Water, Arcane) hasn’t been out since release. It still suffers from the same issue that is always had in that it requires the lowest hitpoint lowest armor class in the game to be hit to utilize when the entire point is to avoid being hit.

I am not sure if Tempest is truly horrible or if it just magnifies all the issues the class already has into perfectly clarity … either way, HOT is proving to be the least benefit to the elementalist class. But I guess that was always the intention given Roy’s twitter gloating about being allowed to nerf the class and the mic drop event.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

Tempest. Love it.

in Elementalist

Posted by: Taldren.7523

Taldren.7523

Yeah, that is how beaten down Elementalist have become … that “mediocre” is now viewed as “great” … truly sad times for this class.

This isn’t love … its Stockholm syndrome.

Nor is it in anyway a new play style like every other class has received.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

ele burn vs guard burn kitten logic

in Elementalist

Posted by: Taldren.7523

Taldren.7523

Ok…. u dont know how easy u can counter a Burn Guard.
The torch is just buggy and u can evade so easy.
The only skill u cant evade easy is the teleport.
If anet nerf burn guard, is the build death.
If u know how to clean, u can kill him so easy.
He can only use 1 condi.

Ok, I guess you don’t play ele because the Elementalist plays EXACTLY the same. One a single condition, easy to evade, easy to cleanse, and the guardian build isn’t any more important to the game as the guard one is/was.

Yep, one single condition on D/D…as long as you don’t count, bleeds, vulnerability, chill, cripple, weakness and immobilize.

Functionally, after nerfs, D/D goes back to being the same bunker it was in July with better damage or if you go into Earth, a much tougher bunker with ok damage.

Burst burn guardian isn’t the same build as bunker guardian. It’s not a bunker; it’s not intended to be and it doesn’t bring much else to the table besides burns and condi cleanse. If you nerf the burns on a burn guardian, that build dies and everyone goes back to playing bunker guardians or medi guardians, because it doesn’t have anything else to prop it up besides it’s burn burst.

So I don’t get why just, because a ganker build has good burn damage, it somehow makes it okay for a bunker to have the sustain to beat the damage in a 2vs1 with cooldown rotation while still having the dps potential to kill one of them before they can out rotate you.

I think there is plenty of legitimate reasons to be mad about the patch if you want to be mad. This in’t one of them.

I think anyone that has played the class “for reals” just chuckled at your insinuation that elementalist have “bleeds” comment. I mean, sure, elementalist have access to bleed about as much as necromancers have burn access or Guardians have access to immobilize … but in reality … we know you are trolling.

By the same argument guardian have blind, immobilize, burning, and unnamed (Binding Blade and Symbols) conditions which invalidates your entire point. I mean, count all those conditions! rofl.

Sorry, but the elementalist has all the same issues with the burn build … just without the blocks and armor.

4 out of 10 though.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

Restore the Cast on Target Drag. Tooth[WvW]

in Elementalist

Posted by: Taldren.7523

Taldren.7523

Yes, lets reverse the only benefit the elementalist got in that trash patch to make it a clean sweep.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

ele burn vs guard burn kitten logic

in Elementalist

Posted by: Taldren.7523

Taldren.7523

Ok…. u dont know how easy u can counter a Burn Guard.
The torch is just buggy and u can evade so easy.
The only skill u cant evade easy is the teleport.
If anet nerf burn guard, is the build death.
If u know how to clean, u can kill him so easy.
He can only use 1 condi.

Ok, I guess you don’t play ele because the Elementalist plays EXACTLY the same. One a single condition, easy to evade, easy to cleanse, and the guardian build isn’t any more important to the game as the guard one is/was.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

Why no attempt to fix the sceptre?

in Elementalist

Posted by: Taldren.7523

Taldren.7523

Then they go onto Twitter and Twitch to gloat.

The gloating was in reference to the ice bow nerf. Which was way overdo, had been in the works for a while now and the drop mic was rather funny and well executed.

Then they should of nerfed it in PvE only, the ONLY part of the game it may have been overdue. The mic drop was a slap in the face to the other 66% of the game.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.