Anet gave birth to Gw2 – Anet killed Gw2.
Murican law 2015.
Jesus…
OP is a clear Thief hater.
Zero insight how to properly nerf anything.While I would usually agree, this time his ideas aren’t too extreme.
Really?
For example then:
Now: Withdraw cd 15sec, 4344 Heal(raw)
OP: Withdraw cd 25sec, 4778 Heal(raw)
So, Thief in pvp will be left with only HiD, because Withdraw will be simply not worthy at all.
Right now compared to other classes, Thief is one of few classes that has viable at least 2 Heal skills.
So what’s the idea? Instead of making other classes heal skills more viable, let’s just nerf them all to one, because it’s easier and faster?
:|
Jesus…
OP is a clear Thief hater.
Zero insight how to properly nerf anything.
Massive necro nerf. If true. Probably biggest necro nerf since release.
“Lower casting time of Locust Swarm warhorn skill from 1/2 second to 0 seconds(instant) to increase Necormancer’s mobility.”
:’D
Making PvP attractive?
Now it’s impossible.
I’ve sad this before, but necro only hardcounters engi if both plays condi, which is not really common anymore.
So power necro doesn’t hard counter condi engi or power engi?
Have you even played 100 matches in PvP with Engineer?
There are no condi specs currently because you ignore this amulet.
Wait wait wait….Then what amulet p/p engi use? or PU mesmer? or s/s War? or p/d thief?
barb one?
O.o
As many have noted, a thief who is camping stealth in conquest is not adding anything to his team. I feel like the thieves who claim that stealth is their only (or even primary) defense are the usual WvW full-shadow arts trolls who rely entirely on stealth camping to cover up their mistakes.
Then it’s wrong.
Because Reveal upkeep in WvW is 3 sec while in pvp is 4 or 5? – I don’t remember
So in PvP, dealing with thieves is much easier than in wvw.
Since this is PvP section, and that’s how it works, I see no reason to nerf Stealth as it is now.
:)
Then it’s your problem?
I tested all classes, all meta builds along with custom ones.
Every class can escape from it when they walk into it and every class can evade it.
If you can’t do that, that means you’re doing something wrong.
Oh, come on almost everyone knows that Slick Shoes are broken. If I use my 75 sec stunbreak, I would like to not get knocked down if I don’t move. Every engi with half of a brain will make sure there is no safe spot for you to get out of it.
Not even mentioning engis have immob on 10 sec cd and knockback on 15 second cooldown. It’s not like they can’t make sure you’re get caught in it. It’s not like every class can run stab and have immunity against this kitten.
So you’re assuming that there are only RifleEngis?
Well okay then.
The moment you stun break and dodge roll instantly, even if he’ll try to immobilize or kb you, you will evade it, because you’re in the middle of dodge roll.
I doubt that he will KB you when you’re kded from Slick shoes, because he’ll kick you out of Slick shoes pop and kb himself anyway.
Also, since you’re aware of Slick Shoes utility and it’s effect…why do you keep chasing Engineer like a bot on auto follow?
Can’t you strafe on left or right a bit?
If he’ll run back to you to hug you, then it’s pretty obvious that he’ll use it, so why not dodge roll through him, or skip it on the other side?
If you really get locked by something like this, then you need to rethink your build.
I can’t imagine to run any class without at least, I repeat, at least one stun breaker.
And I never stun break on every silly hard CC I get.
There is always a way out and always a way to win.
Sure, you will struggle at some times against some classes and their builds, but it’s vice versa as well, some also struggle versus you and your build.
Utility with 45 seconds cooldown. Please…
Almost all stun breakers and stability buffs are on ~30seconds cooldown.
^^
Why does it knock me down if I’m not moving??
Off-topic what if immobilize was the same way? You can’t move but you can still turn to hit a target.
Your character is moving even when idle.
So even normally if you stand on the ice and move only upper part of your body, you’ll eventually slip.
Anyway, it’s hard CC skill. You can escape from it by stun breaking and dodge rolling on the safe side.
Did it loads of times.
Learned the pattern.
Learned how to deal with it.
As if you’ll step on dog’s pop on the street. You’re gonna call for a nerf?
Or start paying attention to not step on that ever again?
xD
And what’s wrong with slick shoes?
Don’t step on it and you’ll be fine.
I see no problems here.
‘_’
Every profession has access to gap closers. You know its not a crime to use those to run away.
Basic mentality and “logic” which people share:
- “Why do you force me to use my gap closer which is for strategic purpose to kill enemy, to actually escape right at the start? That’s not fair!”
Or something like that.
Am I the only pvp player that has no problems with all classes and their skills and builds?
:|
Anet could make PvP Stealth upkeep the same as it’s in WvW.
Finally Stealth would be a good system for thief class.
:3
I like my D/P Thief Build.
It’s Nomnomnom~
;)
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.