Anet gave birth to Gw2 – Anet killed Gw2.
Murican law 2015.
Transformation is like changing your class or being itself.
Rangers lose pets, necros lose minions.
So pretty much, that type of skill shouldn’t allow to use utility skills.
I’ve been playing since launch, and in my personal opinion PvP balance is finally going in the direction it should be going. Balance is a dynamic endeavour, you don’t just fix and forget.
They are doing a very good job. Where they are taking PvP is where it should be going. Things are not perfect but they are getting better. The pace and the feel of the classes are better than they have ever been.
Debatable.
As some changes are fine and nice, they pretty much always throw a wood log or two right onto your legs.
Like I have mentioned before – biggest problem is lack of communication with playerbase.
Lack of preinvites and tests for such changes.
If fights are supposed to be dynamical, then either boost the animations which will not suit the game theme anyway.
Or simply make a specific combos which pay off with proper skill chaining.
Right now the only dynamic thing is that everyone got boost to power and nerf to armor and therefore die much faster, even when being AAed only.
And pretty much it’s not dynamic thingie.
It’s not something that majority does enjoy and that have to be looked into – but obviously it’ll take another half a year if not a full year to decide finally what to do with that.
Like with many other stuff.
If people are in a bad mood because of balance which is maintained by anet, then why do you say “keep up a good work anet” to them?
It’s like telling them they should do it again and again and again.
We should nerf warrior because it’s too stronk.
Personal Score doesn’t mean too much atm. Wish they would give more details about how you performed in a match though. I like looking at stat sheets and stuff so here’s hoping they get an upgrade.
You have that.
How many assists, kills, captures etc.
Only lack of personal detailed and overall statistics.
“Bunker with lowest score must be perma blocked cuz hes soooo bad.”
Or something like that
Isn’t that just already an activity called Southsun Survival.
There is power up, you can camp in stealth or in corner, you get point only by going in and killing people ^^
That game mode is really nice.
But it’s long and reward is not adequate to time spent there.
No.
Because 1v1 doesn’t suit Gw2 eSport development.Lol, gw2 and esport in the same sentence. You mean that zerg fest at mid I see every season? Even the sponsors are boring to listen to, nothing about it has excited me one bit since launch.
Neither it ever did interest or excite me.
The only thing worthy to jump on Tournament stream is stream chat.
Everything else is just irrelevant.
Anyway,
The reason why they won’t make and won’t balance stuff – because they don’t care.
The moment one of the devs jump in and started talking about his metrics and made look as if playerbase feedback matters not, then it was already clear in which way and how PvP will develop further.
First there was a strong feedback regarding the idea of not fusing SoloQ and TeamQ due to how imbalanced it will become.
Did they listen or took our feedback into consideration? – Nope.
Thanks to that, loads of PvP players left.
We gave feedback how bad and unbalanced new Queue system is – Nope, they didn’t care.
Now, we have a feedback how Burn and Power scale vs armor currently, and how bad it is – Nope, people are jumping from Ranked/Unranked to Private Daily/Rankfarm.
Every single time, no response to important issues, no response to important matters – Zero communication.
But, go and make a thread how great devs are, and how thankful you are to them for a Game, then they’ll jump on it with smileys like a hungry horde of Crows.
I think they’re conducting the testing using conductivity of the skin with the presence of electrodes.
I read it somewhere else.
Oh.
Well, the thing I mentioned is the basic test for sportsmen.
And I’ve read that they want to implement the same tests for eSport as well xD
So, eSportsmen will have to pee into a jug in front of doctors and specialists before they’ll be allowed to participate in Tournaments?
Good luck
No.
Because 1v1 doesn’t suit Gw2 eSport development.
Well, i don’t know about the others, but i left because of dumbfire, i came back to leave again because of the solo queue engi fest, and now i’m about to leave again thanks to PU / mantra shatter blind bots, cele ele burn + blind bots, rampage war bots (not so much this last one but it still ruins the day out of nowhere).
I guess it’s my own fault for not rolling one of the 4 so called meta /impulse101 builds.
No.
It’s your own fault for not being able to enjoy eSport pvp level.
Go for ESL and improve.
#Anet_PvP_PoV2015
I wouldn’t nerf ele because the moment Burn is fixed it won’t even tickle.
I don’t understand development of the amulets anyway.
After trait patch, it became even worse.
Ofc they are leaving. People waited 18 months for any changes and when it came they ended up doing stuff like buffing celestial amulet so it now offers a higher percentage stat differential than ever before.
Power creep killed this game. I said it in every forum post I ever made. Everyone ignored me.
Enjoy your dead game with power creeped uncounterable BS
By any chance, are you leaving forums and game?
Because Moa is a bird, not Minionmancer.
Nailed it! It is ok to shake things up every now an then with HUGE balance changes (like the specialization change was), but you then have to respond frequently in the following weeks with tweaks and adjustments so things don’t get out of control. They even recognized less than 24 hours after patch that some things were too strong (why didn’t they have internal testers to find out this stuff anyway), and yet STILL haven’t done any number adjustments.
Their past history shows they will continue to neglect balance for another 6-months to a year, which is pathetic given the current state of the game. They don’t even need to apply super-elegant solutions, they could literally just adjust some numbers and improve the game a LOT.
Impossible.
Anet always respond to our feedback.
They always communicate with us.
They always bring balanced and tested changes that please all of us.
Everything else is just a fairy tale.
I can understand stopping pvp due to power and burn, but mesmers?
Really?
Because you get owned by Mesmer?
Well, Anet did an overhaul, but I doubt they did enough tests.
There are actually 2 problems regarding that overhaul.
1st is how Power scale in % damage against other players.
I personally would vote for toning down the %, because it is not fun to kill people with just few swings no matter what build they have.
And also, Burn intensity should be toned down a bit, because it makes other conditions pretty much worthless.
Burn does stack much faster than Bleed and hit much harder. Despite the cooldown, which is irrelevant due to cooldown on condition removal skills on majority of builds, it’s far superior in every aspect than Bleed or even Torment.
Confusion condition also need a toning down, despite being available the most for Engineers and Mesmers, the intensity is also way above the board.
Regarding Confusion I would suggest to bring it down to retaliation level, where you get a fixed max damage per skill usage.
Hotjoin has 200 wins per class.
Ranked has 150 wins per class.
But Ranked count wins both for Hotjoin and Ranked achievement.
So it’s better to do Ranked and score both achievements at the same time.
And it’s not about titles, but AP :P
Ranked, because there are achievements for it.
I would rather have misplaced hope than (how much was the coin? Like 10 bucks or something?) 10 dollars in gems.
Yeah.
For $10 you got a game item which is useless and “We don’t care” finger as bonus in response to it.
Worthy~
Till now, nobody seems to have tested my build or commented on it, I haven’t been asked to play a few duels, or asked to play in a few matches. No questions asked whatsoever.
Guys I’m trying to give you guys an hand in here. this build seems to be working for me. Test it out, ask questions, point out it’s flaws.
The’re several threads in which u can whine. let’s be positive for a change.
I’m on EU server btw(Seafarers Rest)
#eliteanswer
Mediocre because it’s not Meta.
:D
Already specing for signets you convert 2 boons into conditions per cast.
Which you have to go into the power focused line to get.
It is power line because?
The OP is a necro saying that he’d find difficult to corrupt boons …on a warrior…can you imagine ?
Already specing for signets you convert 2 boons into conditions per cast.
Don’t compare it to Tera.
New Classes there can roll on Pad, but old ones will not.To make Gw2 roll on Consoles, we would need a Crosshair and Crosshair mouse lock/unlock just like in The Secret World.
Then, GW2 would work with pads.
But one thing stands for sure.
MMOs on Consoles don’t perform well in matter of controling character.
In fairness, the immersive combat mode mod adds all that quite easily, and I for one wouldn’t want to go back to playing this game without it. If one guy can hack it together with a 3rd party tool, I doubt it would take much effort at all for Anet to add the features to the core game. Crosshair and Crosshair mouse lock are so very easily doable that they’ve already been done.
Just an FYI. I don’t really have an opinion one way or the other as far as the console thing goes, I haven’t owned one since the Sega Genesis and don’t see that changing anytime soon.
I know, and I know it’s not a big deal to do.
But the biggest issue i believe will be GTAoE skills such as Wells.
Hence, if I remember correctly, this has been requested few times.
Necro has very limited access to protection, I believe less access to it than almost all other professions. However, just gaining the protection boon I would not qualify as active defense. Meanwhile, necros have no blocks, no invulnerability or immunity skills, no vigor, no invisibility, no shadowsteps, almost no movement skills. So yes, it is indeed common knowledge that necromancer has much less access to active defense than any other profession.
Necro is in Top 3 Protection Boon spaming class. Team Share wise it’s Top 2, standalone it’s Top3.
That can be the reason to limited and low boon source.
Because as you have mentioned, no vigor, no aegis etc.
So exactly when did power necros use to wreck the meta? Last time I checked they were never even part of the meta the way mediguards, thieves or (it used to be to a smaller extent, now they are just faceroll) mesmers, when it comes to power builds. And btw we are still discussing berserkes stance and in this instance power necros are far less relevant than condi necros anyway.
Every class can wreck meta. And majority of builds have an ability to treat Meta builds as rag dolls.
And yes, we’re discussing BS, but OP is referring to necro class anyway, so I mentioned it as a hint.
Don’t know what precisely your build is, but judging from the discussion it is some power build (you yould not care about bereserker stance if you were running say shoutbow).
Doesn’t matter what build it is, and what are the core abilities for it shine.
The reason why Berserker’s Stance and a lot of builds which are known to me struggle vs me heavily or simply stand no chance is because I use another aspect while fighting – Mind Battle is what I call it.
I do what is needed to make my opponent use specific abilities when I want, not when he does want.
Of course it doesn’t work every single time, but there are plenty of ways and things that can be done to turn the tables in your favor.
Power warrior is right now strongly a part of the meta. Simply because you choose to trait somewhat differently than the most popular build does not change the fact that overall what you are playing is indeed part of the meta.
I am happy of course (though ‘slightly’ surprised) that you seem to be ‘trashing 90% of the meta’ with your build. But if this is so then how your are totally unwilling to admit that it is really strong and should be changed to allow for at least some counterplay for all the people you are trashing is indeed baffling.
Ugh,
The reason isn’t how I spec – if it’s specifically to counter meta or not.
The reason why I say that Meta=Free kill, is because majority of people run it.
I’ll skip the part how predictable those builds are, but the problem lies within people.
Problem with people is that, they don’t test things, they don’t work on stuff, they don’t learn.
Their attitude is simple:
- Give me a build, tell me how it does work, how to play, ty and kitten off now.
Majority of people who play in PvP do not readjust builds to their own playstyle.
Even when they realize that this build lack something, and need a bit of rework, they don’t do it – because it’s meta, because it works for someone else without issues, blablablaexcuse.
And there also comes a big amount of those copy/paste build users, who when get stomped type stuff like:
- Lucky noob
- lol, hacker
- I was on the phone
- I’m eating now
- I was afk
- I lagged
- [random insult and blame for their own team in map chat]
After couple of balance updates, let’s say from Jan 2014 till now, people are getting worse and worse.
Not only gameplay wise, but also attitude wise.
And the biggest problem is forum and Nerf threads, which mostly(not all) contain real L2p issues, lack of experience and knowledge.
Fortunately or not, Guild Wars 2 PvP wise, is in need to study each class, train by playing matches, think and once again think where did you make a mistake and how to improve.
With this, I believe it would help everyone due to fact that silly nerf requests wouldn’t be in such big amounts, and real issues which call for slight rework, would be clearly pointed out and supported by experienced players the most.
Which would lead the balance gap between each class and their builds to be minimal as much as possible.
i see more axe warriors roaming nowadays so I would think they are now pretty viable.
I got killed by one myself D=
Axe was always viable.
But hype for silly hammer was too big.
Don’t compare it to Tera.
New Classes there can roll on Pad, but old ones will not.
To make Gw2 roll on Consoles, we would need a Crosshair and Crosshair mouse lock/unlock just like in The Secret World.
Then, GW2 would work with pads.
But one thing stands for sure.
MMOs on Consoles don’t perform well in matter of controling character.
I’m sure this won’t be a popular opinion, but temporary content is Anet’s way of rewarding people who continue to play over a long period of time.
Have you owned the game for a long time? Are you a loyal supporter of Guild Wars 2? If so, I think it is your every right to have access to rewards that are no longer currently available.
Did you get the game after Scarlet attacked Lion’s Arch? Then you shouldn’t have access to the same rewards as the people who actually completed all those challenging events and did all the work required to rightfully own those back pieces. In contrast, making those back pieces available to everyone invalidates all the hard work the original players did.
Yeah, because let’s divide people between segments where there are those who played before and those who played later.
As I agree with Gw1 loyalty rewards given out, Gw2 alone shouldn’t divide us like that.
Old or new Gw2 players do contribute to market and game, and I see no reason to give a specific way to obtain things which were available in previous content of the game.
As for my example to give a Pack of Cores for Laurels, still does force people to create from 1st Watchwork Sprocket to create the back pack.
As the Blade Shard farm isn’t good as it was during Battle for LA time, it still is quite an achievement to make that Back Pack.
And Cores only give a niche skin.
Experience and Fun during the time it was available via content and also AP aren’t available for them.
Who am I kidding, Anet loves their passive easy mode trash. Expect it to stay. Passive hard counters are Anet’s way of “Esports”.
And Diamond Skin was here for a very long time and suddenly just now it appears it’s way too OP and needs to be nerfed/removed?
Don’t make me laugh.
Who cares? It’s not like you gain anything from winning a week anyway, lol.
a lot of players gain enjoyment from WvW which is currently being prevented by this event
Some will enjoy, some will hate.
You cannot please everyone, no matter what you will do.
Anet should rework Orr and Zhaitan.
It’s way too scary.
Mobs look like a pile of raw and decayed meat.
Risen Chicken cause countless of nightmares every night.
Tequatl looks like a skinned Lizard.
Has no eyes.
Can’t we add some cheerful colors and design to it?
Some rainbows.
Why we don’t have Ponies in game? Just Why?
Such discrimination.
tl:dr
If you dislike specific content – skip it.
Metrics says that everyone love current Matchmaking.
As if it’s hard to add Pack of Cores(10units) for like 10 Laurels in LS1 Vendor.
I still enjoy PvP but i would say it is more frustrating now than it has been in the past few months. The pacing of everything is way different, and in general spike damage is absurd right now so it can make cutting your teeth painful, but i would still recommend someone check it out.
edit: words
Nope.
PvP become more frustrating with each balance update.
But metrics tell devs that we’re pleased and want more.
Troll thread.
Removal required.
PvP is still in alpha.
Starting from Matchmaking.
Immunities of any kind are VERY strong now that damage has become thiy high (and yes, I would include mesmer distortion on that list). If you take something like a necro then their ONLY way of active defense (beyond death shroud, which is basically just hitpoints – worse in fact, because you cannot use your utilities) is conditions (soft or hard cc are all tied to those and necros have almost nothing else). So immunity to conditions with no counterplay leaves any necro VERY little chance. For no particular reason I might add, given how susceptible necros are to cc and burst, of which warriors have a ton, anyway.
Necromancer has a good access to Protection Boon.
And it is a good defensive mechanism
Berserker stance does not remove conditions – if you already have conditons on you, it will do nothing about those. Hence it is not used as an actual way to deal with condis, but to (hard)counter them. Any warrior will pop it right before bursting and knocking around a profession that relies on condi, knowing full well that there is no way for them to do ANYTHING. Making it pulse resistance would not only allow for at least some counterplay here, but would make this an actual tool to deal with condis (and not ‘I just don’t have to bother for a while’): you would in many cases not die from condis that are already on you and that you don’t manage to remove.
No way for them to do anything?
And when someone does anything and survive then what?
Hax? Report? Nerf? Uber miracle?
Please~
Go to the metabattle website and count how many meta builds necros (along with engis and rangers) currently have. I don’t want to spoil the suspense but the number is ZERO. This is I believe is closely tied to the fact how many people playing burst builds expect to both eat their cake and have it too: not even condi removal is enough (of which you already have plenty), you are expecting to be able to root out the mere possibility of counterplay and actually think that this is totally fine.
With power necro I rekt every meta in pvp.
I guess I must be hacking because pnecro isn’t even in meta.
The same goes with warrior and my own power build.
It’s not listed as Meta, neither it’s on any website with builds and yet I roflstomp every meta build with 90% HP left.
Well, my own opinion on this single matter:
- Meta = Free Kill
No
/15charsbecauseanetdemandsit
Re-Read what i said. Only 1 of 8 CONDITION speced classes will be removing it.
Nobody is going to spec into domination or take greatsword/sword in a condition build.
I’ll say it again.
You have zero knowledge about builds of other classes.
You have zero experience with builds of other classes.
You have zero knowledge about Traits and Utility skills of other classes.
All your responces seem to be are based on assumptions that i don’t play warrior. I’ve told you several times i play all classes (Similarly i’ve told you several times how resistance functions but you choose to ignore it) but it’s not even relevant to the discussion because telling me i have no idea what warrior would be like WITHOUT berserker stance is irrelivent. I’m not asking for it to be REMOVED.
If you did play other classes at least to the point of understanding their mechanisms, build variety, possibilities, animations and finally the abilities they posses, it wouldn’t even cross your mind to write something like “Only 1 out of 8 in condi spec(or not) can remove boons”.
I’m not writing this to make you feel silly or feel like a “noob” – since it’s internet’s most common reference to gamers who are wrong or do make a mistake.
And obviously I am not counting sigils here.
Also, would be nice to stop this “condi this condi that”.
Power Builds also favor some conditions, and Berserker’s Stance affect all builds which apply any kind of Condition.
I’m ignoring your Resistance Hype for obvious reason – it’s strip able and in current Condition Removal ability for the rest of the builds outside of Shoutbow, is simply worthless.
I told you already, you have Resistance Boon on Healing Signet use.
Get Warrior, grab melee weapons, grab melee build, drop berserker’s Stance, use HS and fight Condition users – may it be necros, engis, mesmers, warriors or even guardians.
Do 50 matches against decent players and tell us how many you won.
I can already tell you that you won’t score more wins than fingers on a single hand.
Get yourself few pieces of Sinister gear/trinkets.
Diamond Skin is useless.
Should be buffed and HP threshold should be ~80% HP.
I’m seriously confused. This is pvp forum, you cannot use Sinister in pvp, why do people keep giving this useless advice?
Carrion Amulet.
Point was to get yourself power stat anyway.
Even with carrion most condition specs won’t break it especially necro unless the ele is AFK also carrion benefit guard and thief burn guard is getting replaced by bunker guard and condition thief is no more for PvP.
But it’s PvP mode anyway.
Average time for being in 1v1 is roughly around 5 seconds – even with 0 Endurance you can either kite or annoy until your backup enters the fray.
Biggest problem of such teams is complete zero communication within the team.
Even if you lose vs such ele, it’s nothing hard to type in Team chat that such ele has such spec or whatever and you need a bit of help with him due to specific ability which disable you.
Is it hard? Nope.
People do it? Nope.
Why they don’t do it? Because it’s easier to flame and blame someone afterwards instead of asking for coop and help.
Sometimes I wonder if people would be able to stomp Class NPC in HotM.
I think a big number of whiners would have a big problem with it.
Get yourself few pieces of Sinister gear/trinkets.
Diamond Skin is useless.
Should be buffed and HP threshold should be ~80% HP.
I’m seriously confused. This is pvp forum, you cannot use Sinister in pvp, why do people keep giving this useless advice?
Carrion Amulet.
Point was to get yourself power stat anyway.
Get yourself few pieces of Sinister gear/trinkets.
Diamond Skin is useless.
Should be buffed and HP threshold should be ~80% HP.
Man, I wonder what this post will look like 6 months down the road when mesmer is possibly balanced…
It won’t be balanced.
No class will be balanced.
No matter what will be done.
There will always be a full room of whiners.
People already whine about anything.
For example, like about Thief’s Blinding Powder, because it was applying blind when someone did stand in that 120 radius circle.
Guy is right. Both guard and ele has no proper condi builds (every class should have for my opinion). I play ele and it is not burning but dd build that needs to be adjusted. It is nearly the only pvp build now that matters. There are some who plays df or sf (which was my fav, but weakened hellishly) or even dreamers like me who try to play staff and help team once a week (which is not a very good idea against any profession if you are not very experienced).
But no matter what you do you will never be in par with dd builds. Yes you can compensate but thats all. Maybe with the burning nerf there can be few buffs and nerfs to some builds to help freedom and variety. Both guardian and ele needs that.
True.
But problem is that intensity of Burn is too high and upkeep in case of cleanse is too short.
That should be toned down.
Just like the power.
At this moment PvP and WvW looks like a bunch of Warriors on Vengeance mode to stomp someone as quickly as possible or they’ll die.
What’s more, those classes do poses Boon removal are especially part of condition spec which will make that Boon by default – useless.
1 of our 8 classes will be able to remove it in a condition spec. It’s useless then?
How many power builds can currently remove protection? That isn’t even a 100% immunity to direct damage either. It’s still picked up though.
I’ll answer to that part of your post but it’s still about what you wrote in a whole.
1 out of 8?
Did you play anything beyond Condimancer?
Seeing such answer it clearly means that you have not.
If you did, then you would have at least a little glimpse how other classes and their builds work, and in fact, what they lack and how some are simply locked to certain abilities.
1. Not only Flame Legion, but also Ghosts of Ascalon. Those are side enemies, so peace times won’t be too peaceful.
2. Centaurs were always Human race problem. Another Side enemy.
3. Dredge aren’t really a threat because they’re like moles in garden. Race just like Skritt.
4. Aetherblades are pirates with advanced technology – side enemies, they’re scattered in fact since the end of battle for LA.
5. I remember there was a thing with Plane of Torment and Abaddon. Making even a twist for his resurrection would be beneficial to lore and action. Abaddon’s Statue tingled me a bit when you met Ogden in Durmand Priory’s HQ.
6. Inquest are Asuras. They’re also a part of Rata Sum and their Council. As evil as they may be, they’re only a side enemy, or rather a backfired craziness caused by static discharges between braincells in Asura’s head, which motivated them to do anything for their Eternal Alchemy.
Nevertheless, I liked the Alliance part in game which gave birth to mixed races with unique abilities, story and finally overall theme.
Would be great to step on the side and have something similar, because Mordemoth is starting to be as dull as Zhaitan and Orr.
Fact of the matter is (…)
Irrelevant.
Pretty much every class can have great condition removal in their build.
Difference may lay only if that build will affect nearby allies or not and to what extent.
They have more of it (…)
And condition necro does win against Warrior with Berserker’s Stance.
Just because it does struggle bit more than against other classes and builds doesn’t mean it’s an issue that need to be addressed.
Personally I play both condi and power specs on Necromancer.
And with Stun break + Stability on Death Shroud activation, neither hammer or Skullcrack is an issue if you have experience against those builds and weapons.
Mind you, pulsing(…)
It does change way too much.
It gives way too much freedom for condi spec which in majority of builds is ranged and contain soft CC such as Immobilize, cripple or chill which does lower mobility and may force melee user to use gap closers.
Nevertheless, it still allow to stack multiple damage conditions in high intensity on opponent which will start damaging the moment Resistance will disappear.
What is more, as it would become a very important Boon, it’s still vulnerable to Boon stripping abilities which lie in hands of many classes. What’s more, those classes do poses Boon removal are especially part of condition spec which will make that Boon by default – useless.
As stated above,(…)
I assure you, that even in previous state, Necromancer was above Warrior, especially when Necromancer was in condi spec.
Therefore, here we have a L2p issue rather than specific problem.
’If you cannot see it(…)
Asking for nerf and supporting any nerf without having a single insight on the class that will hit, is rather a poor argument and does land rather in the line of “whining” instead of “balance issue”.
Especially when you do ask for removal or great change which is a nerf and don’t add a compensation or propose a rework of another ability which would fill the gap created by that nerf and make that specific skill optional instead of “must have”.
Since it seems there is a great misunderstanding, I’ll try to clarify what has been said and what I mentioned in previous posts.
Warrior’s design is poor, no matter how people may believe it’s great or not.
Build variety is pretty much static and does not allow you to experiment with other abilities which in fact are great, because removal of certain abilities from those builds simply affect them too greatly.
Burst skill has been reworked couple of times.
I personally agree to decay system, because it’s manageable, and experienced warrior’s can fill up 3 bars of adrenaline before cooldown of Burst skill will be over – some conditions have to be met, but it is possible without using buffs that completely refill it.
Warrior’s biggest problem are conditions due to lack of condition clearing on majority of builds – exception is Shoutbow.
CI which is in synergy with Burst skill also doesn’t work in much favor because it’s vulnerable to multiple defense mechanisms available for all classes.
Burst skill used on those defense mechanisms will go on cooldown, will spend 3 bars of adrenaline and CI will not be affected if target does:
- evade
- have Aegis
- does Block
- became Invulnerable
- apply Blind on you
- has Distortion(mesmer)
- Stealth – I have issues sometimes when I do hit stealthed target such as thief or mesmer who go down right after, but CI doesn’t activate(can be an occasional bug, not confirmed)
CI which remove one condition per adrenaline bar spent is becoming an ability which has to be timed and require a clear shot.
That’s why it does have a great synergy for example with combos like:
Shield Bash -> [Burst Skill]
Compared to other classes, which have Condition Cleanse simply due to activation of certain ability at any given time(except Thief’s stealth), CI is poor.
Due to that reason, power builds which are equipped with melee weapons require a skill that put a sustain to conditions and won’t be affected by condi specs which mostly are equipped with Boon removal – that’s why this stance is good, because cannot be removed.
High Cooldown(60sec) and 8 second duration makes that skill pretty much a very good designed skill.
Summary:
- If you desire to nerf that skill, redesign it or whatever, give a proposition of rework of some other skill(burst preferably due to being equipped by all times) that will allow Warriors to have a comparable to other classes, condition removal on power melee specs. That for sure will increase diversity in builds and allow Warriors to pick up freely other Utility skills.
Instead of what most people do right now:
- Based on own experience vs Warriors, nerf it for the sake of my L2p issue.
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