i would think it would be cool if that skill could block siege weapons. seem silly that guardian have like 5 anti range skills none of them block siege.
alright then let rephrase the question what if you only had siege limit with in area of other siege like say you have 5 then ti cap you out with in area of range. ?
and to answer your question on how to push 20 bali 30 arrow 10 cata you take 6 ele rotating swirling wind creating a path for your guardian to get in then rotate gs pull pulling the zerg in to your own. and crush them.
If siege limit was remove from the game would it break World vs World?
Simple question can golem or superior golem block arrow cart with his Shield Bubble. ?
let take a look at blinding blade if you “do get hit by first part” and say they trigger the pull if you hit dodge as the pull is happening you wont get push in to them it just knock you down. i think that is dumb if you get hit by first hit you should be punish by 100% pull.
scorpion wire fallow under the same tactic if you hit someone with it and they hit dodge right after it just give knockdown status it does not pull them.
i would like dodge to be disable during pull skills effects. i think it dumb that if you say use guardian great sword skill binding blade on someone that they can cancel the pull by hitting dodge only having knockdown status. same thing happens on Thief Scorpion wire. i am pretty sure it happen on every related Pull skill. i have not had the chance to test every single one.
this could just be one major bug that no one really noticed.
anyways leave thoughts idea on how this would break the game or stuff.
true you can run well casting the stun but if someone time a root well your in pistol whip your as good as dead lol.
befor we begin this is only talking about PVP
i would like a change to pistol whip where i can run well casting it. or at least be able to dodge cancel it. 3
this not sound like a rant or anything but i mean if you look at mesmer version of pistol whip it give them 100% eva making the root effect of pistol whip not noticeable. 3 second root time on a thief even if your running a tanky spec that just asking to die.
pistol whip currently just seem to easy to punish to make it not a valid play style. i think in my view need a minor buff in some sort of way.
i think if you added dodge canceling to pistol whip it would make the build much more flexible.
ah alright thanks then i think 10 seconds is a little to high for a single boom removal if it was something like 2 – 5 seconds in that range i would run it in my build. 10 seconds is just not useful enough to be a sigil slot.
i wanted a little more in depth understanding of this sigil.
like let say we have this on a short bow for a thief and i am in World vs World i cluster shot in to a zerg will the boom rip every target it hit in single cast or only 1 boom be ripped ? and if so how does the game deside what boom to rip?
10 seconds for a single boom rip seem rather high.
anyways thanks guys for any help you can give me on this topic
i think laying 2 trap down with current CD would make it super broken so i thought to balance it. you could use other trait to lower the cd by 20%.
and the way i mean trap would work is if you have tried Path of Exile. in that game you get 3 trap on different set of CDs so if you lay 1 trap it has it own CD from set up time.
for Ambush trap you could put diminishing returns on all theif over 2x lowering attack speed and dmg. with correct rotation you have up to 6 thiefs. by going 2 trap set up have them both trigger just befor reset retrigger them hit steal reset CD time of trap retrigger them again.
But my idea more for how i was seeing this play out. running like a Support thief with something offhand pistol. so you could use tripwire fallow it up with scorpion wire then combo that in to another tripwire. giving a roughly 7 second knockdown time then fallow it up with blinding powder with heads hot. it would help remove a lot of these glass cannon type build from the game.
What if there was a grand master trait that gave us Double trap set up. meaning allowing us to cast 2 trap each having there own cd. but raise the gobal CD of Trap skill time by 10%.
leave thoughts idea hate comment w/e
i would like on my utility keys to be able to hot key them up so i can flip them outside of combat quickly.
If you take a look at Diablo 2 it gave you giant list of skill that you could have but only had 2 you could use at one time. they allow quick skill changing threw mousing over the skill you want selecting the F key you wanted binded to that skill. i would like a simpler idea in to guild war 2.
As a thief i flipping between almost 8 skill nonstop in pvp switching my mech from Support to Dps depending on what fight call for. the way it is kinda awkward unpractical to just stand there for 2 second flipping my skills the fight could be decided in that time.
leave idea on thoughts to this topic please
I would like an option to be able to make 30 man party then turn off my Commander icon. my guild would like to run fix party. But i do not want the hole sever fallowing me around.
i would also like an option that Only people in my Squad can see my commander icon when i have it turn off. so it easy to lead.
I am sorry this has already been posted. but this is a must to improve over all game play of World vs World.
well of course there have to be some control option for people offline maybe take the gold first week if they been “offline for 2 weeks” it just auto kick them from the guild. i also talking to another guildie that suggesting another way of taxing as set % based on what your doing in game from like dungeon gold and mobs. just move it straight to the guild bank.
Your misunderstanding Even if i have the gold to make these siege weapon it 700 skill point a week. everyone in the guild have to be taking part in building these and ontop that siege blueprint can be traded. just weapon switch when holding it and it drop on the ground the person who bought the siege has priory over it.
guild bank of course people would abuse it if moved to a single player. i have talk to my guild from 2 point of view on this we could tax 1 gold a week across 500 player = 500g that could be used in to helping people get legandary faster or help build Superior siege for WvW. i math out rough number of 410g 700 skill point a week you could craft 100 every Superior siege weapon.
Pretty simple i want to add a weekly guild tax to people in my guild.
this just for fun guys this my idea for what Sword / sword skill should look like. i am not going to bother writing the cost of skill or there attack because this more about what the skill do then how they would be balanced in to the game.
Skill 1 auto attack
combo skill 2 auto swing
combo skill 3 block next hit for 1 second If trigger combo 4 unlock if not reset to skill 1
combo skill 4 stealing boom
skill 2 Fake attack If player dodges this attack will create a thief clone last for 5 seconds and cloak the thief.
Skill 3 Jumps back dodge attack then forward dealing dmg
Skill 4 parry next hit dazing target for .2 second if trigger combo skill 2 opens.
combo skill 2 kick them to ground giving knockdown status for 2 second
skill 5 quick draw if ranged attack hits quick draw it spilt the AoE in to Two Aoe field half the size of the one shot behind the thief. If there is no aoe effect related to ranged attack no dmg dealt. Quick draw give .5 second stun
Feel free to write your own idea for what Sword Sword would look like on thief
Thief is strongest class in the game But unlike other classes that can deal with taking a hit or 2 thief can only live threw dodging.
if bali can crit the number would make since. i also tested with my ele at 101% crit rate i got no crit on the bali.
even so if it was 25 vul stack on first shot it was 17k dmg second shot was down hit meaning all stack would of been remove. so idk ;s
someone explain the picture to me lol… my gulidie show me it. i have no answer to it.
that image link to show that he not hit for it just onces.
Traps and Walls
Traps
Cost 1 honor coin
Last: 30 minutes
Supply 5
Superior Traps
Last 30 minutes
Supply 10
Frost trap: 5 second chill a pulse. 5 pulses over 10 second trap duration.
Superior Frost trap 5 seconds chill a pulse 10 pulses over 20 second trap duration.
Point of this trap make it harder for people to get melee range of walls giving siege longer time to clear away zerg.
Needle trap: deal 5000 AoE dmg 5 second cool down can be trigger 5 times.
Superior Needle trap 5000 Aoe dmg at 3 cool down can be trigger 10 times.
Reason for this trap lower the chance of Mesmer and Theif just teleporting up portal bombing everyone.
Detect trap: When trigger throw a red ping out on the sever map. showing someone from other side has trigger it.
Superior Detect Trap: Bigger aoe
Pretty self explain trap would be really helpful when your map 100% your defending.
Walls 5000 HP take 90% less dmg from ranged
Wall
Cost 2 honor coins
Last 30 minutes
Supply 10
Superior Wall 10000 HP take 95% less dmg from ranged
Last 30 minutes
Supply 20
Reason for Walls help Zone out area such as mutable pathways in to a Supply camp giving more reason to set up siege in it.
Such as if you take a look at Foghaven Supply camp. it has 3 ways to enter it if you wall off the South and west set traps up at the bottom of it. you could easly defend it with a few arrow cart and ballista making it much easyer to push on Shadaran Hill.
anyways leave your idea
so my idea is it would be cool if i had a grand master trait that would remove the one i throw on the ground for a stronger version of the weapon threw traits. so at max you can only lead 2 of these in 1 build.
Conjure flame axe = Dual axe holding
lava axe = has a 50 aoe
explosive lava axe = +50 aoe
burning retreat = no change
Ring of fire = +50 aoe
Flame leap = has cleave
Conjure Frost bow = Long bow range
Water arrow = range raise 1200
Frost Volley = range raise to 1200 + 1 extra vul stack a shot
Frost Fan = range raise to 1200
Ice Storm = +50 aoe
Deep Freeze = range raise to 1200
Conjure Lightning Hammmer = Dual sided hammer (i cant think of anything good for hammer :c )
attack speed raise 10% skill the same
Conjure Earth Shield = Dual shield holding
Shield smack = combo shield smack to 1 second stun skill
Crippling shield = Throw both shield in at V crippling target
Magnetic surge = dazes target an aoe 50
magnetic shield = + 100 aoe to knockback
fortify = AoE 600 protecting everyone inside it 3 seconds player can not attack well inside but can rez
there a rough idea what it would look like
feel free to add idea or thought on how this would be cool
Started playing ele i am working on this build where i summen Flame axe. i use Staff as my main weapon the problem with these 2 is. Burning retreat on staff come up number 3. welll Burning retreat on axe come up on 4.
my question is can i flip either staff or axe key layout so there both on the same number.
Oh i did not know warrior could piece threw target. i guess idea seem a little silly if another class can do it haha
Simple request can you remove most of or all the delay on sounds for unbreakable bells
.
So i thinking for all the pistol hate out there. what if the shot could pass threw target in a straight line. say like x2 or even x3? target in a straight line. then with trait you have extra 1×. would raise pistol dmg output in Aoe fighting by a lot with out really changing hole mech aspect.
and of course this would not work on body shot or head shot lol! that would just be broken.
using my build as test dummy(crit dmg of course)these are rough number.
short bow auto attack = 700×3 bounce
pistol auto attack = 700×2or3x1(with trait)+bleed dmg 40tick in straight line
short bow cluster shot = 1.5-3k x+ bleed dmg 40tick AoE
pistol unload =3-5k x2or3x1 in straight line
i just wanted to end this saying i do not think pistol really need a change. i just thought it would be a neat idea to have.
anyways leave comment
i never lost to a guardian in 1v1 WvW match up. if you fight a guardian with S/D you just 7 second daze them they flop over like nothing xD
Can you please add option to turn off double cast. i find as a thief it very annoying to end up double casting heart seeker(or almost any skill on theif) because i click it 2 time. i like to spam my butten to get them right away but gw2 double cast keep screwing me over.
i agree to this idea
more dye options !!!
p/p is fine i would not mind a faster unload channel but it not require change. honestly if it had faster channel time i find myself just spaming auto attack waiting on meter to build.
i thought posting in thief forum would be more useful then throwing it straight in suggestion.
i find i use smoke screen in dungeon, very little in pvp. i thought it would be cool if there was a trait to upgrade it with more duration. Side twist making it, an arc wall over the straight wall. so your party could hide inside of it.
so it would look more like giant C then just l.
leave your idea thought so on
my WvW build i also use it PvE work ok… probably beter
Traits: 0
15 5
25 6 3
30 2 10 9
0
healing: hide in shadows
Utilitys: roll for initiative, infiltrator’s signet, Shadow Refuge
Elite Dagger storm
Weapons
Main hand 1: Sword sigil = Sigil of rage type : berserker
Off hand 1: dagger sigil = Sigil of preception type: berserker
Off hand 1: dagger B sigil = Sigil of Force type: berserker
Off hand 1: dagger C sigil = Sigil of the Night type: berserker
offhand A to 25 stack Offhand B during day offhand C during night
Main hand 2: Pistol Sigil of rage type: berserker
Offhand 2: Pistol Sigil of force type berserker
Offhand 2: Pistol B Sigil of night Type berserker
Armor: Valkyrie Emblazoned Set
Runes 4x Superior Rune of Divinity 2x Superior Rune of Hoelbrak
Jewerly : Backpeice: Berserker
accessory : Ancient Karka Shell of the berserker with Exquisted Ruby Jewel and Berserker accessory with exquisted ruby jewel
Rings: Lunaria Circle of the moon, Solaria Circle of the sun
Amulet: berserker with exquisite ruby jewel
Food: Bowl of Orrian Truffle and meat stew, Master Maintenance Oil
sub stat With buffs (might stack + sigil charges + food )
attack 2910 attack 3400
critical chance 33% critical chance 50%
critical dmg 87% same
armor 2334 same
HP 17315 same
Healing Power 354
Rotation S/D: 5 wait 2 seconds 1 1 1 1 Dodge 5 dodge repeat
Rotation P/P 3 !!!!! (only be used in rare cases of people running away )
Note: this build can not fight DD ele on 1v1 fight
as much as i don’t mind the idea there a pretty common drop in fractal.
thanks for the reply everyone so the moral of the story is it a waste of time to even try dealing with that class. i beginning to think i suck at the game was missing something big.
theif have one of the smallest hp pool in the game i think stealth finsh is balance.
Light armor class should not be able to just out tank a guardian in straight up dps the fact it take 5 player to kill a DD ele just prove the class is broken if your not spec in to glass cannon.
i can accept it high dmg output light armor class should have that. i can even accept how fast they heal but the amount of dmg it take to kill one just not acceptable. this class just broken need to be fix.
hmm i wll try that thanks for the tip
How do you beat a dd ele as a theif i honestly have no idea…. i play S/D and P/P from what i understand they lose to burst dmg. i think that a lame way to play a theif i want to know if you guys know any way to beat them with out having to use glass cannon build.
how do you deal with a steath theif strait easy stand in a pile =P he cant CnD with out taking dmg from auto attack. and if he attack from a range you auto root him gg
please add a weapon shop i getting tired of this endless grind. i have already farm 4684 relic only seen 1 weapon drop out of dailys. i dont think we as a player should have to grind for a costume weapon well all other dungeon offer a weapons and armor set.
I would like an option to toggle Damage on screen i find with a lot of boss fight they do animation that are only tell there going to do an attack. i find if i crit to much i can no longer see what the boss is doing leading to my death.
so i saw a few people where posting idea on katar build for a thief i was omg ! i want to join in on this
so this my idea for a katar build theif.
attack 1 part A : 400 dmg auto swing left range 130
attack 1 part B : 400 dmg auto swing right range 130
attack 1 part C : 700 dmg auto swing both hand give cripple 5 seconds(duel skill) range 130
Attack 2 Throw katar tip and pull your foe to you. knock down target for 1.5second
150 dmg
range 700
attack 3 attack uses 6 initiative to channel 1 every 0.2 second dealing 500 dmg for every initiative used untill all initiative is gone for every initiative used give debuff not allowing you to regen initiative for the amount used. if combo hit over 9 initative used trigger a finsher for 1500 1 second channel time.
Duel skill dmg 500×9+1500finsher
Range 170
so if you use crit regen + infiltrator signet + quick recovery + preparedness you could get attack that look like.
13(being your pool)7 hit + 1 for auto regen + 2 quick recovery + crit hit regen
= 9 hit if 2 crit you hit 10 triggering the finsher or in theory i think that how it would play out
however after that you would be stuck with 10 seconds of only being able to auto swing.
attack 4 : Use both katar to block an attack gain vigor for 5 seconds on successful block.
cost 4 initiative
Duel skill
attack 5 : Spin around throwing chilling darts can bounce to one target.
cost 3 initiative dmg 200
range 250
Duel skill
it would be interesting to see how attack 3 would play out as these skill give no way to set up it full channel power with out someone running away xD.
backstab first time he hide second time could be cause by blinding powder recloak him right away with out attacking or shadow refuge or he had hide on steal just waiting. that only way that come to my mind he could do a double bs
i have traited 30 acrobatics so i have 30% boom duration
shadow protector give 5 seconds or regen with 30% boom it should be 6.5s but it only show 5 seconds why?.
900 hours theif <— still loving it
i have seen a legandary theif dagger it look amazing
it like a giant white light saber it only light up when you attack.