Showing Posts For Tarkaroshe.8370:

Elementalists are very underpowered

in Elementalist

Posted by: Tarkaroshe.8370

Tarkaroshe.8370

@Above

You are doing something wrong, I farmed Orr including the area before the Arah instance in the first 2 weeks of the game being out. I was in blues and greens, 1 yellow weapon (not even the right stats but it was a dagger so I just used it).
This was using S/D + condition spec (the spec S/D cater the most to). I discovered condition spec works but is too weak, S/D give single target CC but that’s not enough since we are constantly zerged both in Orr and PvP.

Now I switched to D/D, because it seems a stronger combo and indeed it is. It got a smidge more damage but most of all it comes with omni-directional AoE CC.
Now I can kill 5-6 mobs at a time instead of 2 tops, if one of them is a veteran it’s still no problem.

Basically the only one who can give you a greater “amount of defense or evasion” is you, and you can do it. Not in some super easy mode way, no. But enough to kill PvE.
Once you master it, you’ll find out you almost equal some other faster classes at farming, because it’s true you take 3 times as much but you AoE kill instead of quick 1 by 1 / 2 by 2 kill.

So, let me get this straight, you are claiming you can take down 5 – 6 mobs at a time….in front of Arah…..using D/D.

This leads me to the following conclusions:

1) The time it takes you to take down all 5 – 6 (presumably involving a LOT of time running around and kiting) is so long that such a claim is just not worth even including in this discussion. For example, if it takes you 10 mins to take down 5 – 6 mobs at a time, then such an activity is a waste of time and effort for the reward you get. Under such circumstances, the damage output over time could therefore actually turn out to further validate what other people have said in regards to the low damage output of Elem’s.

2) Your claim is 100% bogus, and you are just spouting numbers off the top of your head.

In any case, I would love to see a video showing you consistently taking down 5 – 6 mobs at a time, using D/D, in front of Arah.

Weekly Server Reboots

in Suggestions

Posted by: Tarkaroshe.8370

Tarkaroshe.8370

I realise that technically they shouldn’t be needed. But there appears to be a growing number of DE’s and skill points bugging out on the Piken Square EU server. I don’t know what it’s like on others.

Other games reboot their servers often on a regular (weekly basis). Regular server reboots could possibly help to provide temporary fixes, allowing people to progress in the game.

Maybe Anet should consider doing this whilst they attempt to bug squash.

And if they are already having weekly reboots, perhaps they should be even more frequent until more permanent solutions are actually patched in.

Skrittsburgh Center event bugged [Merged]

in Bugs: Game, Forum, Website

Posted by: Tarkaroshe.8370

Tarkaroshe.8370

Zone: Brisban Wildlands

The centre of Skrittsburgh cannot be accessed because the DE “Clear out the destroyers from the East End Hub” cannot be completed. This involves taking out 4 fissures and the Giant Destroyer Crab.

But there’s only ever 3 fissures. The Veteran Giant Destroyer Crab health bar is at 0 (presumably because it’s been killed already).

There seems to be numerous skill points and DE’s bugging out lately. Please reboot the server. This could possibly provide a temporary fix for some / all of them.

"Game" vs "World"

in Suggestions

Posted by: Tarkaroshe.8370

Tarkaroshe.8370

I do not think mounts should be considered. People grow too reliant on them. It also takes the whole concept of “slow down and enjoy the game” and throws it out the door.

Other than that, yes please!

You mean like how people use WayPoint to get around the gameworld even quicker than on a mount? And how people become too reliant on the Waypoint system? See the irony there?

I like all of these (except for mounts — no place in GW)! I think the OP makes a very valid point. Especially with housing, check out my housing thread and drop a line there to support that, its getting super long.

I beg to differ. Part of the personal story actually introduces you to a ghostly lizard mount that once belonged to someone well known. Not only that but the gameworld includes beasts of burden. Such beasts wouldn’t just be expected to carry packages.

It seems that a few people seem to be against land based mounts for all the wrong reasons.

(edited by Tarkaroshe.8370)

Suggestion: WAYPOINT FEES!

in Suggestions

Posted by: Tarkaroshe.8370

Tarkaroshe.8370

i vote leaving the fees as they are but give players mounts as well. both have benefits and drawbacks. Which is how its supposed to be.

On Botting and What We’re Doing About It

in Guild Wars 2 Discussion

Posted by: Tarkaroshe.8370

Tarkaroshe.8370

They definately need:

1) A “Report Gold Seller / Bot” facility in the right click menu for the chat window. Quick select. No need for additional windows to click through. Just click and they are auto reported AND put on the ignore list. See WoW for details (yes, I went there).

2) Start banning these characters more. Report how many you did on a weekly basis if you want. Put the word out that you’re active and not just “talking the talk”.

and most importantly…..

3) Authenticators: Seriously Anet, this should be your HIGHEST priority right now. And when you do implement them, don’t forget those people who DON’T have a smart phone. I know you guys mentioned Googles authentication system, but that talks about smart phones (althought Gmail sends codes to any phone).

(edited by Tarkaroshe.8370)

On Botting and What We’re Doing About It

in Guild Wars 2 Discussion

Posted by: Tarkaroshe.8370

Tarkaroshe.8370

They should have a couple GMs go thru each zone daily and ban the botters right then and there. Just have the GMs look like normal players no special tags or anything, and just go from zone to zone and ban the botters.

it takes time to determine who is botting and who isnt.
Half the bots people have claimed to see are probably players. i have been accused of botting simply because i didnt reply to a player. i wasnt paying attention to chat at the time, but was most definitely at the keyboard

Whilst I will agree that having someone permanently checking zones on EVERY server isn’t feasible. However, it IS more feasible to actually have people employed to deal with the mountains of mails and reports that get sent to Anet about potential violators.

Such reports could be naming particular individuals, and if said character / player has had numerous reports made about them, then that should be flagging up that they need investigating.

Also, I think the game NEEDS to start disconnecting people who are AFK / not actively playing for longer than, let’s say, 20 mins. That would also help with not only botting but also issues connected with over population and potential leg in zones.

Stop the Gold spammers...

in Suggestions

Posted by: Tarkaroshe.8370

Tarkaroshe.8370

Anet plz…….. stop the gold spammers. ban there accounts or something. report there site or something

Anet are banning these accounts.
But they have so many stolen accounts that when one gets banned they just move to the next and continue.
They also have to investigate each report, and that takes time, and with so many reports coming in each day, it will take time for them to look through all of them.

As for reporting their site, how would you go about doing that?

If you really want to argue the point, you could say that these gold sellers are just providing a service.
They are selling a product that people want.
Just because Anet dont allow them to sell gold in their game does not make their service illegal.

And Anet have better things to do than chase down gold sellers websites

Trying to argue that these people are just “providing a service” is like trying to argue that a crack dealer is just providing a service to people who want it. That doesn’t make it all right.

The fact is that these individuals have to get their gold from INSIDE the game. Which more often than not involves gold farming and / or stealing accounts. The former is in all likelihood, a breach of the Rules of conduct:

https://www.guildwars2.com/en/legal/guild-wars-2-rules-of-conduct/

Whilst the latter IS quite simply illegal in many parts of the world where this game operates. Because it is essentially fraud.

So no, I don’t think it can be argued that these sites are merely “providing a service” as if it’s something that is perfectly legal and well within rules and regulations. Because to imply so would be to deliberately overlook some important facts that change the context.

(edited by Tarkaroshe.8370)

Stop the Gold spammers...

in Suggestions

Posted by: Tarkaroshe.8370

Tarkaroshe.8370

1) Please see the latest blog that specifically addresses the botting / gold selling / spamming issue:

https://forum-en.gw2archive.eu/forum/game/gw2/On-Botting-and-What-We-re-Doing-About-It

2) Remember to use the “!” button that is found at the bottom of all in game mail windows, and select “gold selling” from the drop down list.

3) Report all gold sellers that are spamming chat channels.

4) Put those gold selling characters on ignore.

5) Enjoy the silence.

(edited by Tarkaroshe.8370)

Reward those kittensurrect the fallen

in Suggestions

Posted by: Tarkaroshe.8370

Tarkaroshe.8370

As it’s probably been said, a lot of people simply won’t rez you. There shouldn’t need to be a larger reward for what’s a courtesy. Some people just don’t care, no matter what minuscule award they’re given, and other people would still rez you even if there wasn’t a reward.

You’re just meeting the different shades of the community.

But what if YOU are one of those people who sees the benefit of rezzing someone in an Event (such as a Big Boss fight) but also at the same time realises that they won’t actually be rewarded directly for that act?

Some of us weigh that up every time we are in an Event. I for one try to ensure that I’ve done enough damage on the mob to possibly guarantee a gold medal before I even think about rezzing someone.

Maybe that’s the mindset that Anet had in mind when they designed the system? I don’t know for sure.

Reward those kittensurrect the fallen

in Suggestions

Posted by: Tarkaroshe.8370

Tarkaroshe.8370

There are two scenarios here:

1) Rezzing someone when you’re just out doing things in genera (e.g. when out gathering, exploring or doing leveling up type activities)
2) Rezzing someone when taking part in an Event.

For me, the biggest issue is with the second scenario. The system is currently designed to discourage trying to rez or get someone up during an Event. This is because the system only counts damage being done. Nothing else.

So basically if someone is rezzing someone else, or is tanking a boss (by this I mean keeping the bosses attention in some way) and isn’t perhaps doing much damage at that time, then effectively those players are being screwed over.

As for “reaping what you sow”. The players in the scenario I described are not reaping anything. Especially if their own characters die in the process.

(edited by Tarkaroshe.8370)

Moorwatch Tower Vista Bug[Merged]

in Bugs: Game, Forum, Website

Posted by: Tarkaroshe.8370

Tarkaroshe.8370

Mad Mardine is disabled on Piken Square [EU] as well.

Separate "Loot" and "Interact" keybindings

in Suggestions

Posted by: Tarkaroshe.8370

Tarkaroshe.8370

Suggestion:
Please allow us the option to re-keybind the action of looting (labelled as “Search” on the pop up window) drops onto a separate button, and not be forced to use one “Interact” button for everything. The action of picking up useable weaponry from the floor could still fall under the category of “Interact” and thus be activated using the “interact” button, but all us to use a separate button for looting drops.

Reason:
It’s really annoying when you want to loot mob drops from the ground, and there are npc’s stood on top of / very near the loot drop locations. You press F and the npc chat dialogue pops up, preventing the npc from actually walking away from the loot that it’s actually stood on. Thus creating frustration for all other players too who are also trying to loot.

I don’t want to talk to the npc’s, I just want to pick up the loot. With a separate loot button, I wouldn’t interrupt the npc doing what it’s trying to do (e.g. continuing with the event).

(edited by Tarkaroshe.8370)

Create an FOS (Frequently Offered Suggestions) thread with official responses.

in Suggestions

Posted by: Tarkaroshe.8370

Tarkaroshe.8370

When there is an official Anet response that is connected with Frequently Asked-for Suggestion, it can be listed in the thread.

Then, if anyone thinks of a suggestion, they can look at that thread first and see the official response to it.

This would help because then people wouldn’t feel that their suggestions are being drowned by countless others.

Waypoints are removing the gorgeous Scenery in this Game.

in Suggestions

Posted by: Tarkaroshe.8370

Tarkaroshe.8370

I’d be interested to see your ideas.

One word: Mounts. I won’t say anymore in here

Add ways to see people's level and class in chat

in Suggestions

Posted by: Tarkaroshe.8370

Tarkaroshe.8370

a “/who <insert name here>” command which then details the character name, level and guild would be nice i reckon.

"Game" vs "World"

in Suggestions

Posted by: Tarkaroshe.8370

Tarkaroshe.8370

Here’s some from me:

8. Mounts. Variety and complexity. Ranging from simple horses without saddles, to horses that have “slots” for barding (to customise it), to multi-person carriages. There could be different speeds ranging from 10% above running (cheapest) to 50% above running.

9. Housing throughout the world on specific plots. If necessary make the interiors instanced. You could have underground housing as well as above ground housing.

10. Ability to climb ladders (see DDO for this). This helps to create a more “3 dimensional” feel to environments. Jumping up bits of rock is all very well and good, but some don’t like / can’t judge distances very well. A ladder which you press “F” to use can be better in tighter enviroments.

11. Ability to find secret entrances (hints from books, lore, tombstones, tablets, etc)

12. Change the world without giving us prior notification, rock slides (covers up old entrances and opens up new ones), caves, underwater entrances to vast caverns, etc, etc. In other words: keep the design of the world dynamic. Don’t just switch to a new area and leave the old one static.

13. World Events that require resources (remember the WoW AQ event requiring certain material hand ins? Well the DE system is like that already isn’t it?)

Mounts - I bet it's not the suggestion you thought it will be :)

in Suggestions

Posted by: Tarkaroshe.8370

Tarkaroshe.8370

Personally, I think the tanks and Batmobile like vehicles that the charr have are a bit too big for the PVE world. Perhaps in a big enough PVP environment they’d be useful tho.

Free Waypoint Travel for 100% World Map completion

in Suggestions

Posted by: Tarkaroshe.8370

Tarkaroshe.8370

Whilst i will agree that WP costs can be a serious drain on a players income, I don’t think it’s a good idea to make them completely free when a player has completed an entire map.

There needs to be money sinks in the game, therefore completely removing a money sink is not a good idea for the long term health of the economy because then everything has a benefit without a consequence. And in MMO’s everything needs a benefit and a consequence.

The benefit of WP’s is insta-travel, the downside is cost.
The benefit of running everywhere is no cost, but the downside is a lot of travel time.

These are both two extreme forms of travel. There needs to be viable and worthy middle options, ones which are perhaps not as fast as WP insta-travel, BUT aren’t as costly as WP travel.

However, the details regard such an option is a subject for a different thread

Mounts [Merged]

in Suggestions

Posted by: Tarkaroshe.8370

Tarkaroshe.8370

They’ve already said we aren’t getting mounts, is this topic really still going?

EDIT: {i’ve found information in regards to the question of mounts}

Here’s what the FAQ says on the wiki:

“*Will there be mounts?*

No. For traveling long distance, the game will offer the two types of teleports above (waypoints and asura gates), but the initial release does not any other methods, i.e. there are no mounts or ships"

This suggests that whilst Anet were not in a position to include mounts at launch, they are perhaps keeping an open mind to the possibility of implementing land based mounts in the future.

Anyhow, regardless of the above, this shouldn’t stop people from asking for them. This is a suggestions forum after all.

(edited by Tarkaroshe.8370)

Reallocating Skill Order

in Suggestions

Posted by: Tarkaroshe.8370

Tarkaroshe.8370

I agree with the notion of being able to swap the abilities in the slots.

Give us some kitten TOOLTIPS????

in Suggestions

Posted by: Tarkaroshe.8370

Tarkaroshe.8370

Stop saying kitten u fricken idiots

I guessing they are substituting a swear word for the word “kitten” but can’t be sure.

Anyhow, if the OP’s request is for a label on the tooltip to shows an item CAN be salvaged, then I agree. If they are not talking about that, then I really haven’t a clue what they are saying.

Fishing

in Suggestions

Posted by: Tarkaroshe.8370

Tarkaroshe.8370

Even though it may not be to everyone’s “cup of tea”, and even though I probably wouldn’t participate, I see no reason why it couldn’t be in the game.

Recipes -- tell me what I'm learning

in Suggestions

Posted by: Tarkaroshe.8370

Tarkaroshe.8370

I agree.

I also think the tooltip for the recipes on the vendors should give more information on the actual items that are made using that particular recipe. Basically the tooltip for the recipe to be purchased should also bring up a tooltip for the item beside it.

Waypoints are removing the gorgeous Scenery in this Game.

in Suggestions

Posted by: Tarkaroshe.8370

Tarkaroshe.8370

I think waypoints are a brilliant currency-sink and a good solution for getting around.

That said, I agree. As you increase in level, the cost of using them gets to be a bit much.

The counter-argument would probably be that, if they’re not taking a meaningful amount of currency out of circulation, it defeats the purpose of the fee.

But to that I’d say: it’s much more important to enable players to easily gather and do stuff together. If the waypoint fees are hindering that—they’re starting to do so for me—then they’re too high.

I completely agree. Money sinks are a necessary evil. And like you say, if the rate of income in the game is lower than the rate of outgoings (such as WP travel, repair costs, etc, etc) then the player may be discouraged from actually partaking in certain activities due to concerns about the costs involved.

Perhaps if there where other “options” for travel then the players would be empowered with a choice to decide whether or not to spend their money on the WP system or other means. They could then perhaps save some money and the cost of the WP system wouldn’t necessarily need to change.

But I won’t go into details because that is for a different thread

Mounts [Merged]

in Suggestions

Posted by: Tarkaroshe.8370

Tarkaroshe.8370

Mount mentality
“Oh look a downed player, nvm If I’ll ress him, I’ve to waste 3 sec to remount. So I just leave him there”

This is exactly what will happen, Period.

Whilst that is certainly possible, what is equally possible is:

“Oh look a downed player in the middle of a load of mobs. If I die whilst trying to rescue them then I’ll have to run all the way back to here ON FOOT (because mounts aren’t allowed) because the nearest waypoint is actually quite a distance.

So, I just leave him there."

The point here is that a mount could actually be beneficial to the situation you are describing, because a player with a mount is perhaps being less inconvenienced if they died, then if they didn’t own one and was just running around on foot.

And because they own a mount, they may not use the WP system as much, leaving them with more money to pay for things like repairs, buying gems, buying stuff from the Trade Post, etc, etc. Maybe even a new mount.

Thus a player owning and using a mount MAY actually be more inclined to get involved in more “riskier” situations which they would otherwise bypass due to the costs incurred by such things as repairs and WP travel after death.

(edited by Tarkaroshe.8370)

Immediately investigate reports by reputable players

in Suggestions

Posted by: Tarkaroshe.8370

Tarkaroshe.8370

How can you tell when someone is botting? In all my years of gaming, I’ve never been able to discern this with exception of boxing in wow.

As for the players idling, they could be chatting and are just standing in a safe spot? Like, sometimes i’ll be out in a zone while fielding whispers and guild chat from multiple people. While trying to move through a zone with a lot of bogeys which hit me every few steps, this gets problematic. It’s not too bad an idea for people to idle somewhere while carrying on lengthy conversations.

Trust me, if you watched some of these characters you’d be able to spot certain characteristics that indicate that character isn’t acting like it would if a player was actually playing the game in a “normal” way.

For instance, a naked toon standing in the middle of a field seemingly going through a cycle of moves but there’s no mobs around, has a tendency to look a little “suspicious”.

Or a naked character standing all day beside one single mining node, twitching every now and then, and then going through the motions of gathering the node the moment it appears, and does that ALL day, is a little suspicious.

Now, if the GM’s get numerous reports about a particular character then that suggests that character needs investigating. Not left for a few days.

Waypoints are removing the gorgeous Scenery in this Game.

in Suggestions

Posted by: Tarkaroshe.8370

Tarkaroshe.8370

Op, sadly yes the cost of using the WP’s is based on your chars level. To travel between two waypoints at opposite ends of the entire world costs about 5 silver for a ONE way trip.

I’m not entirely against WP’s myself. I just think that perhaps there could have been a better way, a way of having a WP system with other forms of travel which could benefit the entire game.

Orange circles indicating where events are.

in Suggestions

Posted by: Tarkaroshe.8370

Tarkaroshe.8370

So you want the game to tell you exactly where to go and what to do?

Come one, what’s make this game so fun is just walking around exploring, mining some nodes just to suddenly find an awesome event.

If you’d see where every event is, then they would just be like normal quest and there would be no point of having them in the game.

So instead of players knowing where all the DE’s are in a zone, you propose keeping the system as it is now: all players knowing where all the DE’s are in a specific range. As if the players “spidey sense” only stretches so far.

One problem that has been cropping up in the low level zones is that some people complain that they can’t find the DE’s going on. Now, I will agree that perhaps those people need to explore a bit more. BUT, imagine this scenario:

How many times have you been exploring a zone, seen a DE pop up on your “radar”, only to find that the DE’s is about to end?

Now, if the DE popped up on your map the moment it began, then you’d stand a better chance at getting to the DE in time to participate.

Mounts [Merged]

in Suggestions

Posted by: Tarkaroshe.8370

Tarkaroshe.8370

You use emotionally coloured words unnecessarily. You reply to pretty much every single post, arguing your p-o-v. I’ve used logic & common sense too. But they seem only to count when you use them. Your argument revolves around “I want”. You’re sufficiently subtle that maybe you don’t even realise you’re doing it. But you are committing ad hominem in defence of what you want. As I’ve already said (and which you don’t seem to want to acknowledge) the majority view that I have seen over several months says that mounts are CERTAINLY not needed and, my bias perhaps, on balance are not wanted either.

As for “only the last page”, have you noticed there’s only 3 pages? So how much do you think I read. Less than a third? When I originally answered, I’d probably read more like 70% (yes I skipped p.2 because, as you may have gathered, I’ve seen this thread again & again & again). But it’s better to assume & belittle, isn’t it? Not responding again. I’ve already picked up one infraction for talking to you. I suspect my last answer will get a second, and I reckon this one will pick up a third!

Seriously Raedwulf, do you not see what you are doing here? Do you not see how you are accusing me of things that you yourself are doing? Am I really responding to EVERY post? No. Right now, I’m mainly responding to ones directed at me. POSTED BY YOU.

When have I actually centred my arguement solely around what “i want”? If someone uses a sufficiently logical argument AGAINST the inclusion of mounts in the game, I will acknowledge it. But as of yet the only valid arguments against the inclusion of mounts are based on personal opinion. Not based on reasoning such as how mounts allow people to skip over content, when that is precisely what the waypoint system does.

“the majority view that I have seen over several months says that mounts are CERTAINLY not needed and, my bias perhaps, on balance are not wanted either.”

Really? Based on what evidence? forum posts? Or the members of your guild perhaps? Or have you actually asked every single person in the game? Or are you perhaps just speculating?

As for the “last page comment”, here’s what you originally wrote:

“I came on to the last page of this thread & half the posts were you trying to talk down people who are against what you want or agreeing with those on “your” side. "

Now, of course, you may state that you meant otherwise, but the above quote suggests that you skipped the preceeding pages and read only the last one. This is backed up by your accusation of me being the originator of half of the posts. Regardless of the fact that I hadn’t posted in this thread until that point.

But of course, it’s always better to overlook things that don’t support your argument isn’t it?

As I offered earlier, we can agree to disagree on the subject of personal preference. But let’s leave the whole “Anet said this” claim out of the discussion eh?

Mounts [Merged]

in Suggestions

Posted by: Tarkaroshe.8370

Tarkaroshe.8370

Raedwulf, when have I actually attacked anyone for having an opinion on the subject of mounts?

There is a BIG difference between using logic and common sense to highlight a flaw in the reason for having a particular opinion, and verbally attacking someone for actually having an opinion merely because it differs to ones own. You may wish to understand the difference between the two situations before accusing someone of something that they haven’t done.

Furthermore, highlighting a flaw in an argument is certainly different to jumping in on a thread, only reading the last page, and then proceeding to launch an obvious attack on someone with the opening line of “Tarka, yes, we get the idea. You’d really, really like mounts.” THAT is obviously an aggressive attack.

In short, if someone makes a claim that they are certain that something will / will not happen, then all reason suggests that they should present evidence to support that claim. Otherwise the validity of such a claim will, and should, be questioned.

Also, it’s quite hypocritical for someone to make a claim, cannot produce evidence to support their claim, and then call others “lazy” for not going to find that evidence themselves. Btw, stating that someone is obviously speculating, isn’t an attack.

Lastly, I find it interesting that YOU were the one implying that the majority of players were “perfectly happy” with your claim that Anet have no intention of including mounts. And yet, you accuse me of implying that the players were not. I have not actually said that. I was merely using logic to show how YOUR argument can work both ways.

Now, this conversation could go on for hours or days, so I’m going to suggest this:

How about we agree to disagree on the subject of the inclusion of mounts in the game in specific regards to our own personal opinions, and forget about what we both “think” Anet said or didn’t say? After all, Anet could possibly change their minds at ANY time of their own choosing and we’d have no say in the matter.

Whatever your decision, I’m fine with it.

(edited by Tarkaroshe.8370)

"Downed" abilities, a "suicide" button and death cost

in Suggestions

Posted by: Tarkaroshe.8370

Tarkaroshe.8370

The “Downed” abilities:
I don’t know about anyone else, but from a solo’ing perspective I find the majority of the “downed” abilities on the Elementalist to be a complete waste of time as they are obviously geared around group based situations. Not solo’ing ones.

I can’t remember their names but the second ability (the one that looks like an earthquake) is essentially useless because the damage output is minimal. The “mistform” ability is almost as useless because the mobs still track you in that form, thus only delaying the inevitable demise of the player. The first ability and the “bandaging” ability is again largely useless when solo’ing. The amount of health recouped from each “tick” when bandaging will obviously never fully counter the damage being continually done by the mob. Fair enough.

So, as I mentioned earlier, as the “downed” abilities are obviously geared around group based situations, the concept of being “downed” when solo’ing to me is quite frustrating at times. Now, I can understand the intention of Anet to create a sense of dependancy on other players, in that when one is “downed” others help to get them up. But, this obviously doesn’t apply to a solo’ing situation when there’s no one actually about to help you. So, when a solo’er is downed by a mob that they have absolutely no chance of killing when in that downed state, they are forced to wait for the mob to kill them…..

What I’m suggesting is that all players should basically be given another option when downed, to resurrect at a waypoint WITHOUT having to wait to be killed by an npc. Call it a “suicide” button (not the best label I know). Which basically kills the player instantly and allows them to portal to a waypoint to resurrect. Which conveniently brings me to the subject of resurrection cost….

Downed and cost of death:
I fully understand the need for a cost associated with death. But, why is it that not only are we penalised for dying (i.e. the repair cost and distance to travel back to the location of our death), but for actually resurrecting too? We are charged for even going to the nearest waypoint (which in some cases can be quite far away).

What I’m suggesting here is that when a player tries to rez at a waypoint, the nearest waypoint should either be free. Either that or allow people to earn a little more money to take a little of the sting out of repairing AND resurrecting.

Deposit Collectables

in Suggestions

Posted by: Tarkaroshe.8370

Tarkaroshe.8370

Hmmm, perhaps there should be an option to “mark” certain items in your backpack so that when you deposit collectables, it ignores those that are “marked”?

Please remove vistas from map completion

in Suggestions

Posted by: Tarkaroshe.8370

Tarkaroshe.8370

I disagree with the exclusion of map vistas from map completion.

However, I wouldn’t be against the concept of parts / all of the concept of map completion being “account bound” rather than “character bound”.

Rearrange weapon skills

in Suggestions

Posted by: Tarkaroshe.8370

Tarkaroshe.8370

I agree, I think it would be nice to have that ability. Maybe allow us to swap appropriate abilities between weapons too. For Instance, allowing us to take the fireball from the staff and put it on the scepter or maybe the dagger.

Mounts [Merged]

in Suggestions

Posted by: Tarkaroshe.8370

Tarkaroshe.8370

No mounts, they have no functionality due to waypoints. But what would be great is an npc with a carriage that take players from one part to another part in the zone. No instant travelling but at faster then running speed. This could be free or not. Also chance for enemies attacking the vehicle in which case players need to defend in order to continue the journey…. could be fun I think.

But the mounts, like in wow, please no. It will only add to vanity and laziness of people. Before you know it people want more variation in the available models and want them as drops and such. Its not fun :S

As much as I can understand the benefit of including “carriages” in the game from an RP perspective, I’m not sure that is a good argument against also including player owned mounts.

Also, whilst someone may not like to “farm” a particular boss for a particular mount, I can understand that, I’m not sure why someone would think that variety in general doesn’t add to the perception of “fun”.

(edited by Tarkaroshe.8370)

Mounts [Merged]

in Suggestions

Posted by: Tarkaroshe.8370

Tarkaroshe.8370

Please can you provide a link to the Anet post where they said “that they’ve no intention of introducing mounts.”? If of course the ambiguity in your statement suggests that they have no intention of EVER adding land based mounts to the game.

I believe what they ACTUALLY said was that they have no intention of adding them *at the moment, but haven’t completely ruled it out for the future.* (meaning not in at launch).

As for the “the majority of players seem happy” statement, I do believe that you are jumping to conclusions based on the amount of people discussing this particular subject on the forums. Which, if this is truely the case, is a flawed foundation for your argument.

As for me “spamming”. I replied to a few different people on one day. That is not spamming.

You believe whatever you want. I came on to the last page of this thread & half the posts were you trying to talk down people who are against what you want or agreeing with those on “your” side. I’ve seen what I’ve seen, over a lot of months. You’ve seen what you’ve seen. Who’s jumping to conclusions? But, I think, you’d obviously like to bias the argument your way by sly little bits of ad hominem. It’s a debating tactic I detest, so I’m not wasting any further words on you.

So let me get this straight, you drop into this thread, look at the last page of a thread, ignore all others and pass judgement on certain posters accordingly? And then you claim that I am the one throwing around sly ad hominem attacks and that I am somehow jumping to conclusions, which I haven’t actually made? Seriously?

I am just asking you to back up the claims you made earlier with evidence that supports your claims. Which, as of yet, you haven’t been able to provide.

The simple fact is that many arguments against the inclusion of mounts in the game are based on assumptions, misinterpretations and inaccurate assessments on not only other MMO’s but GW2 itself.

(edited by Tarkaroshe.8370)

Mounts [Merged]

in Suggestions

Posted by: Tarkaroshe.8370

Tarkaroshe.8370

I do believe that you are jumping to conclusions based on the amount of people discussing this particular subject on the forums. Which, if this is truely the case, is a flawed foundation for your argument.

This thread has what 30 replies from different posters, that’s not really that many. Yes there have been numerous threads, but most have been started by the same vocal minority. So in your own words “I do believe your jumping to conclusions based on the amount of people discussing this particular subject.” What should be noted is that just because “alot” of people are discussing this, does not mean they immediately all support it.

Firstly, I agree that in comparison to the entire game population, the amount of people discussing a particular subject on a forum is relatively small.

Secondly, just because the numbers discussing a subject is relatively small, that doesn’t mean that those who aren’t discussing it are entirely FOR or AGAINST what is being discussed. Anyone who suggests otherwise, and who doesn’t have statistics to hand to prove their case, is merely speculating. You will note that the person I quoted is indeed suggesting that the majority of players are “perfectly happy” with a statement. When said statement may have actually been taken out of context by that person in the first place. In other words, they are basing their entire argument on what is possibly an incorrect interpretation of what was said, and then jumping to conclusions that the majority of the playerbase is happy with that interpretation.

Now, given that I have not suggested anything with regards to the majority of players in the game, what exactly was your point when you tried to throw my own words back at me?

(edited by Tarkaroshe.8370)

Mounts [Merged]

in Suggestions

Posted by: Tarkaroshe.8370

Tarkaroshe.8370

Tarka, yes, we get the idea. You’d really, really like mounts. Spam replying to every post in this thread does not strengthen your argument. Anet have already said, on more than one occasion, that they’ve no intention of introducing mounts. The vast majority of players seem to be perfectly happy with this. It doesn’t stop one of these threads starting up every few days…

Please can you provide a link to the Anet post where they said “that they’ve no intention of introducing mounts.”? If of course the ambiguity in your statement suggests that they have no intention of EVER adding land based mounts to the game.

I believe what they ACTUALLY said was that they have no intention of adding them *at the moment, but haven’t completely ruled it out for the future.* (meaning not in at launch).

As for the “the majority of players seem happy” statement, I do believe that you are jumping to conclusions based on the amount of people discussing this particular subject on the forums. Which, if this is truely the case, is a flawed foundation for your argument.

As for me “spamming”. I replied to a few different people on one day. That is not spamming.

(edited by Tarkaroshe.8370)

Mounts [Merged]

in Suggestions

Posted by: Tarkaroshe.8370

Tarkaroshe.8370

What about mounts to bypass content. I think that would become a concern. GW2 has many areas that have large concentrations of mobs, right now you’re somewhat forced to deal with them if you’re trying to get somewhere. Mounts would serve to trivialize that danger.

Most games handle this by forcing you off your mount if you get hit.

The bypassing content argument doesn’t fly with me. All the waypoints are a bit more ridiculous in my mind with regards to bypassing content. Even if you have to find them first, you only need to find them once and then you can bounce around anywhere instantly? Waypoints severely break up the flow of exploration.

Mounts would be far better than waypoints. You should have one recall stone that brings you to your major city, portals, and mounts. Nix the waypoints I say.

Agreed. It’s amusing that people try to argue against the inclusion of mounts on the grounds of “trivialising content” when that is precisely what the waypoint system does. So essentially, they are for the waypoint system because it’s already in the game, but against mounts because they are not.

Mounts [Merged]

in Suggestions

Posted by: Tarkaroshe.8370

Tarkaroshe.8370

Mounts contribute to lazy gameplay and a “run past all the mobs” mentality. No.

Incorrect. In a lot of MMO’s, players are dismounted when they try to “run past all the mobs”.

In fact, don’t the waypoint do the same thing you are describing?

Mounts [Merged]

in Suggestions

Posted by: Tarkaroshe.8370

Tarkaroshe.8370

Mounts would be fun, and add another nice goal for gearing up in the game.

Agreed. they are a “money sink” if done right. Not only could we buy the mount, but also buy customisation for it too (barding etc). This is nothing new in the MMO industry, it solely depends on how far the devs wish to go with the concept.

And given that Anet seem to love having a stranglehold on the economy at the moment, you’d think they’d be doing their best to implement as much money sinks as possible.

Mounts [Merged]

in Suggestions

Posted by: Tarkaroshe.8370

Tarkaroshe.8370

This isn’t World of Warcraft.

Yea, cos WoW invented the use of mounts in MMO’s.

Oh wait….

Seriously, get off that WoW Bashing Bandwagon, it’s narrowing your perspective.

Mounts [Merged]

in Suggestions

Posted by: Tarkaroshe.8370

Tarkaroshe.8370

Can this thread die already, There will never be mounts in this game, It would affect to much IE jump puzzles or the actually setting up and defending / attacking forts. Mounts just dont have a place in this game with the way points and the fact that EVERYONE gets a swiftness effect.

No mounts ever please.

LET this thread DIE!!!

1) No.
2) Say’s who? If you are referring to the devs, please provide a quote.
3) Why? Who says that mounts would be allowed to jump? The use of mounts in other MMO’s doesn’t trivialise jumping puzzles.
4) What has swiftness got to do with it? Just because swiftness is gained via one means doesn’t detract the need for mounts at all. Why? Well for one thing not everyone gets swiftness in all circumstances. In other words, its an option for travel. Not a necessity.

Mounts [Merged]

in Suggestions

Posted by: Tarkaroshe.8370

Tarkaroshe.8370

no need for mounts, they cant increase speed for game dynamic reasons so they would be purely aesthetic, I’d rather devs spend time on content rather than pointless mounts.

Incorrect. There is no reason why certain mechanics couldn’t be put in place to deal with “dynamic reasons”. Such as dismounting / slowed when placed in combat. This kind of stuff is nothing new in the MMO industry. It’s been done for years.

Mounts [Merged]

in Suggestions

Posted by: Tarkaroshe.8370

Tarkaroshe.8370

Mounts shouldn’t appear out of thin air anymore.

They could do what AOC did, have the mounts gallop in from a point somewhere behind you.

Mounts [Merged]

in Suggestions

Posted by: Tarkaroshe.8370

Tarkaroshe.8370

Flying mounts would be nice in WVW, so instead of breaking down gates we can swoop in from above and take the keep lol

Even though I know this was intended as a joke, this is what would happen if mount were added. Once you get land based mounts, then its speed needs to be increases, next would be combat on mounts(yes that would be cool), and next flying mounts.

With the waypoint system as it is now, mounts are not needed. They might be wanted for a cosmetic feel, but not needed.

Erm no. I believe that you are jumping to conclusions here just to make an extreme point.

The addition of land based mounts wouldn’t automatically justify and demand the need for inclusion of flying mounts.

Mounts [Merged]

in Suggestions

Posted by: Tarkaroshe.8370

Tarkaroshe.8370

I’m all for mounts. Yes, we have a teleport system, which is akin to a public transport system in real life i.e. nice to have and will get you to specific points without you having to drive yourself, BUT it doesn’t take you to your actual destination AND can end up costing you a lot more money than if you owned transport yourself.

In other words:
Waypoint system:
Benefit: insta-travel to specific locations (not necessarily your destination).

Drawback: Can end up costing you a lot of money at high level if you portal around a lot.

Land based mounts:

Benefit: faster travel than running, with ability to take you to wherever you want to go faster than running. No cost per travel once purchased.

Drawback: possible high up front cost to purchase one.

And irrespective of what SOME think, mounts ARE a part of the guildwars universe. Some npc’s are notorious in the personal stories for having a “mount”.