Showing Posts For Terrorsquad.2349:

PvP Pro Tips Project

in PvP

Posted by: Terrorsquad.2349

Terrorsquad.2349

on Foe fire , you can use the Grave stones as jump step stones to reach higher ground quicker rather than going all the way round , its also good for kiting vs Rampage warroirs with rush skills , they will ether 1 . have to walk around the long way or 2. try and follow you up the stones .

if the chasing players jumping puzzle skills are not that good that simple little mistake of thiers will be your survival or victory,

Indeed, nice tip, added on the list!

Denied | 5.9k PvP Games | PvP Rank: 236 | 8.6k hours | 9 Legendaries | Still Bad.

PvP Pro Tips Project

in PvP

Posted by: Terrorsquad.2349

Terrorsquad.2349

Just throwing some random idea, not sure if you can make vid’s with these :
How about the camera trick to reduce the travel distance of ‘leaping’ skill (heartseeker, burning speed, savage leap, ect).
The fact that you can prevent a pull by using a leaping skill just before getting pulled (you still get cc’ed but don’t get pull all the way)
And an other small trick, thief specific (sword thief to be precise), the jump-infiltrator’s strike wich allow to cancel infiltrator’s return (so you have a spammable infiltrator’s strike, and nothing can possibly outrun you)
You could also make vid’s on the usual jumping/kiting spots, or teleport spots in the tournaments maps.

oh, and good luck with your project

I very much loved every single of your tips, thank you very much! I know about them, putting them into my list! ;D

Denied | 5.9k PvP Games | PvP Rank: 236 | 8.6k hours | 9 Legendaries | Still Bad.

PvP Pro Tips Project

in PvP

Posted by: Terrorsquad.2349

Terrorsquad.2349

No, the circle on the ground

Oh now I get it! But thats something everyone should know when playing GW2, I think.
I’m more looking for advanced stuff, something not everyone knows in PvP

Denied | 5.9k PvP Games | PvP Rank: 236 | 8.6k hours | 9 Legendaries | Still Bad.

PvP Pro Tips Project

in PvP

Posted by: Terrorsquad.2349

Terrorsquad.2349

The red circle around your enemy, very very basic, look out for this so you know when you have targeted your enemy to prevent you from shooting blank air and tabbing fast when you targeted a pet or a turret onto the right target.

Do u mean the Call Target option?
The red circle above enemy’s head?

Denied | 5.9k PvP Games | PvP Rank: 236 | 8.6k hours | 9 Legendaries | Still Bad.

PvP Pro Tips Project

in PvP

Posted by: Terrorsquad.2349

Terrorsquad.2349

Working on a project called “PvP Pro Tips”, which is a playlist on my youtube containing videos showing tips you need to be competitive and/or having a mechanical advantage in 1v1, teamfight and/or any other future PvP endeavors.

Currently in the Playlist:

  • Stowing Weapon: to save CD’s on skills you would miss. This gives a mechanical advantage
  • 180° of Danger: while running forward, be able to look behind, aim and land skills with one simple keybind/button
  • Precast + Teleport: explaining/showing what precasting actually is + showing off some combo’s you can use with it (eg: precasting greatsword 2 on Mesmer and blink towards enemy before the precast is over to gain best DPS/surprise/result)
  • Legacy Gravestone Kiting: Showing you how to kite when you do not have a teleport available on mid-point in Legacy.
  • About Face + Combo’s: Showing you what About Face keybind is and what you can do with it!
  • Making Leaps Smaller: Explaining step by step on how to force your leaps being smaller. Works with Heartseeker (Thief), Burning Speed (Ele), Savage Leap (Warrior) and more leaps! Helps you when trying to stack stealth with HS + BP to not hit targets around you as Thief, aiming your Burning Speed better as Ele and/or wont get you out of the point due long leap range as Warrior using Savage Leap on point.
  • Teleport Spots Updated: Remade the Teleport spots for all 4 competitive maps, up to date with the March 2015 Teleport changes.

I’m here to ask if anyone would comment here with tips YOU would like to share to the community. Can be mechanically or something else, aslong it’s good for PvP and if you can explain it well/if its viable. Im also accepting class-specific pro-tips.

After collecting quite a few tips here and other sources, I’ll continue making 1 vid per tip, to make them as short as possible.

This should result in a nice bundle of pro-tips for everyone of the PvP community!

Your help is appreciated!

  • Link to Playlist: HERE
Denied | 5.9k PvP Games | PvP Rank: 236 | 8.6k hours | 9 Legendaries | Still Bad.

(edited by Terrorsquad.2349)

[EU] GW2 DUET - 2on2 Italian Monthly Cup

in PvP

Posted by: Terrorsquad.2349

Terrorsquad.2349

Wait, I thought this was a singing competition?

Might need to change to title and word “Duet”..

I really thought this was a sing tournament like NA has lol..

Denied | 5.9k PvP Games | PvP Rank: 236 | 8.6k hours | 9 Legendaries | Still Bad.

We need more counterplay to Thief Stealth

in PvP

Posted by: Terrorsquad.2349

Terrorsquad.2349

1, Withdraw should have its cd increased by 5seconds,
2, Chill should effect initiative regen.
3, Headshot should have a cast time of 3/4 second.
4, And Infiltrators arrow should have its initiaitive increased by 1.

Then we have decent balance. Thief will still be OP, but it can be nerfed further if needed.

1.Hell to the no burst damage,cc is getting stronger and it’s finally a trick
2.Against design, if chill isn’t already strong vs thieves would they have skills dedicated to remove movement conditions not worshiping RNG cleansing gods on top of teleports??
3.Meh
4.Against design

So their “design” is that they are brokenly OP with no counter play?

You would be a very poor Anet Dev balancer, tbh..
Thieves can live with ONE of those things, but not all. It’s not like chill effects your Life Force, does it?

Denied | 5.9k PvP Games | PvP Rank: 236 | 8.6k hours | 9 Legendaries | Still Bad.

We need more counterplay to Thief Stealth

in PvP

Posted by: Terrorsquad.2349

Terrorsquad.2349

Ofc thieves should be punished for missing attacks!! After all, all other professions get punished with conditions for missing their skills right?!… Right?!….

/facepalm

Other professions are indeed punished if they get blinded and miss their skills their skills enter cooldown if other professions use skills on a blocking players their skills enter cooldown , thief is the only profession that has access to easy stealth and shadowsteps and ontop of that a non cooldown system and to top it off their auto attack skills become stealth high damage skills so being auto attack skills means they dont cost initiative thus thief is not being punished in any way .

this thread isnt even asking for thief nerfs but simply make stealth be counterable .

Thieves get punished other ways when non-thieves are not:

  • You can stand on point and stay for cleave DPS midst teamfight
  • You can contest the point if teammate is low (to keep it yours)
  • You have more chances surviving while reviving a downed teammate
  • You can pressure a whole point with AoE’s + doom/geomancy sigil
  • You have more survivability vs attacks head-on
  • You can survive better while performing more auto-attackchains in 1v1 or teamfights
  • You can win vs low to average thieves without even noticing he’s trying to attack you (AoE DPS/Condi/Peel)
  • You are easier to cleanse/heal compared than a thief midst teamfight
  • A Thief can easier be seen useless to your team due wrong rotation (if team has equally good experienced players)
  • List can go on and on..

Im sure u can find some things about what Thief can and others not but if you think about it, other burst classes can do lots of things thief can, while this list shows what a thief cannot do reliably while others can (excluding mesmer, ofc)

FYI: people who cannot stop attacking whilst blinded or getting blocked, should be punished with CD’s.. (Stow Weapon FTW)

the only profession that can do all those things you mentioned would be pretty much shoutbow warrior

True, but most classes excl thief/mesmer (and maybe necro lol) can atleast do 70-80% of the list. Unless you’re doing something wrong. A thief can’t do anything reliably, while another one can.

Every class has pro & contras, even a shoutbow.
But thief has a good amount of both.

as a matter of fact thieves can do most of what you listed if anything condi cleanse would be the only thing thief cant do as reliably as other professions

need aoe use a shortbow
wanna revive someone stealth and revive them heck stealth the downed person in some cases
being able to stealth 90% of the time invalidates your previous counter arguments

Ok, now Im sure.. You don’t play thief on a decent scale, do you?
If you keep trying one of the above from the list in a match vs decent opponents, you’re done for. No way you played thief vs decent teams before.

Or you’re trolling, which is what i’m thinking.. certainly with your very poor nerf-suggestions. Only thing why thieves are still in teams are due their mobility to decap and bring +1, nothing more, nothing less.

You also have no PvP History data, not from last LB nor pre 16 december 2014..
So then again, who are you?

Denied | 5.9k PvP Games | PvP Rank: 236 | 8.6k hours | 9 Legendaries | Still Bad.

(edited by Terrorsquad.2349)

We need more counterplay to Thief Stealth

in PvP

Posted by: Terrorsquad.2349

Terrorsquad.2349

Ofc thieves should be punished for missing attacks!! After all, all other professions get punished with conditions for missing their skills right?!… Right?!….

/facepalm

Other professions are indeed punished if they get blinded and miss their skills their skills enter cooldown if other professions use skills on a blocking players their skills enter cooldown , thief is the only profession that has access to easy stealth and shadowsteps and ontop of that a non cooldown system and to top it off their auto attack skills become stealth high damage skills so being auto attack skills means they dont cost initiative thus thief is not being punished in any way .

this thread isnt even asking for thief nerfs but simply make stealth be counterable .

Thieves get punished other ways when non-thieves are not:

  • You can stand on point and stay for cleave DPS midst teamfight
  • You can contest the point if teammate is low (to keep it yours)
  • You have more chances surviving while reviving a downed teammate
  • You can pressure a whole point with AoE’s + doom/geomancy sigil
  • You have more survivability vs attacks head-on
  • You can survive better while performing more auto-attackchains in 1v1 or teamfights
  • You can win vs low to average thieves without even noticing he’s trying to attack you (AoE DPS/Condi/Peel)
  • You are easier to cleanse/heal compared than a thief midst teamfight
  • A Thief can easier be seen useless to your team due wrong rotation (if team has equally good experienced players)
  • List can go on and on..

Im sure u can find some things about what Thief can and others not but if you think about it, other burst classes can do lots of things thief can, while this list shows what a thief cannot do reliably while others can (excluding mesmer, ofc)

FYI: people who cannot stop attacking whilst blinded or getting blocked, should be punished with CD’s.. (Stow Weapon FTW)

the only profession that can do all those things you mentioned would be pretty much shoutbow warrior

True, but most classes excl thief/mesmer (and maybe necro lol) can atleast do 70-80% of the list. Unless you’re doing something wrong. A thief can’t do anything reliably, while another one can.

Every class has pro & contras, even a shoutbow.
But thief has a good amount of both.

Denied | 5.9k PvP Games | PvP Rank: 236 | 8.6k hours | 9 Legendaries | Still Bad.

We need more counterplay to Thief Stealth

in PvP

Posted by: Terrorsquad.2349

Terrorsquad.2349

Ofc thieves should be punished for missing attacks!! After all, all other professions get punished with conditions for missing their skills right?!… Right?!….

/facepalm

Other professions are indeed punished if they get blinded and miss their skills their skills enter cooldown if other professions use skills on a blocking players their skills enter cooldown , thief is the only profession that has access to easy stealth and shadowsteps and ontop of that a non cooldown system and to top it off their auto attack skills become stealth high damage skills so being auto attack skills means they dont cost initiative thus thief is not being punished in any way .

this thread isnt even asking for thief nerfs but simply make stealth be counterable .

Thieves get punished other ways when non-thieves are not:

  • You can stand on point and stay for cleave DPS midst teamfight
  • You can contest the point if teammate is low (to keep it yours)
  • You have more chances surviving while reviving a downed teammate
  • You can pressure a whole point with AoE’s + doom/geomancy sigil
  • You have more survivability vs attacks head-on
  • You can survive better while performing more auto-attackchains in 1v1 or teamfights
  • You can win vs low to average thieves without even noticing he’s trying to attack you (AoE DPS/Condi/Peel)
  • You are easier to cleanse/heal compared than a thief midst teamfight
  • A Thief can easier be seen useless to your team due wrong rotation (if team has equally good experienced players)
  • List can go on and on..

Im sure u can find some things about what Thief can and others not but if you think about it, other burst classes can do lots of things thief can, while this list shows what a thief cannot do reliably while others can (excluding mesmer, ofc)

FYI: people who cannot stop attacking whilst blinded or getting blocked, should be punished with CD’s.. (Stow Weapon FTW)

Denied | 5.9k PvP Games | PvP Rank: 236 | 8.6k hours | 9 Legendaries | Still Bad.

(edited by Terrorsquad.2349)

We need more counterplay to Thief Stealth

in PvP

Posted by: Terrorsquad.2349

Terrorsquad.2349

people complain about stealth in pvp? wat?

thief went to reset? good… you got point, enjoy your match points~

also i love how people cry “omg thief can reset”…. and somehow forget to mention that the moment thief goes ooc their target is also ooc and gets to heal up…

i think it is hilarious to say that thief doesn’t get punished for failed attack… if anything thieves get punished the most for single mistake in game atm….

you don’t reset as a thief. you sit in stealth until crucial skills are off cooldown, like steal or withdraw, and then you go at it again. or you sit out invul skills in stealth, another gimmick that renders other classes’ defensive skills useless. thieves don’t get punished for single mistakes at all. thieves have on demand teleports that can save their kitten s in most situations and make cc useless if you don’t force the 2 stunbreaks before.

thief is also the only class in the game that is unkiteable as they have teleports that are not tied to cooldowns while other classes’ teleports are on a 30-40s cooldown. so if a thief wants to chase you he will do so and you will not get away most of the time.

the only classes that can face a thief are celestial classes that bring self sustain and a mix of direct damage and condition attrition or guardians because they have the needed aoe damage with good sustain and blocks, this will change though as soon as thieves will be able to run 3 traitlines, in fact thieves with vampire runes can already kill guardians because mist form will save them when they eat a mighty blow combo or get trapped by the ring.

the thief’s class design is broken and to fix it they would have to overhaul the whole class which is obviously not gonna happen.

they learned their lesson with energy ressource or why else do revenants have actual cooldowns on their skills + the energy cost.

I respect you as a player but thats totally wrong in any way possible.
How many games do you have on Thief, I wonder? Can you play it well like it should rotation and mechanically wise?

Thief has a much lower error margin than any cele build + dps guard (in 1v1 and teamfights)

Either you need to consider having a good thief in your team to counter opponent’s thief or you must be doing something wrong.

Never had a problem vs comps with thieves at all, except vs very good thieves & teams, who can actually peel for their Thief.

the only classes that can face a thief are celestial classes that bring self sustain and a mix of direct damage and condition attrition or guardians because they have the needed aoe damage with good sustain and blocks..

If you’re looking at it this way, I think thief has a good amount of counters, considering over 60-70% of the community is running this in teams and certainly 80%+ in ESL/Top Tier play:

  • Cele Shoutbow
  • Cele Engi
  • DPS Guard
  • Cele Ele + 2nd Cele Shoutbow
  • Thief and/or Mes (instead of Cele Ele or 2nd Shoutbow)

= that’s already 3 to 4 to 5 counterplayers for one single person, which is the opponent Thief

Thieves can’t fight head-on 1v1 for a point vs 90% of the meta builds while most other classes/builds actually can.

If the problem is that thief can disengage too easily, I would honestly say its in your advantage (match-wise)

Some builds have way less counters, really.

Denied | 5.9k PvP Games | PvP Rank: 236 | 8.6k hours | 9 Legendaries | Still Bad.

(edited by Terrorsquad.2349)

Distinct lack of competent engineers

in PvP

Posted by: Terrorsquad.2349

Terrorsquad.2349

Why are good engineers so hard to find? I’ve always struggled to find decent engineers to queue with as a team as well as play in tournaments with.

People seem to complain a lot about engineers, with a fair share of forum posts calling them OP, yet if they’re so OP then why aren’t more of them around?

Because even bad engineers are being carried by slick shoes and passive procs..
It’s the same as Shoutbow; 99% of the shoutbows are bad but look good, while it’s their build carrying them. You can take out bad shoutbows if u look at the use of Banners.
I think you can do the same with Engineers; picking out useage of some skills to see if they’re good and if they poison the downed + healing turret allies

Denied | 5.9k PvP Games | PvP Rank: 236 | 8.6k hours | 9 Legendaries | Still Bad.

Toxic?

in Guild Wars 2 Discussion

Posted by: Terrorsquad.2349

Terrorsquad.2349

The game in general has become a little more hostile, from what I’ve noticed here are some underlying reasons:

-People are understandably frustrated at ANET for the lack of ANYTHING to do while we wait for HoT. We don’t even have a release date or season or year….

I do actually, Steve Fowler confirmed it’s going to be in the coming Summer in a video of “Power of Play 2015” (probably unintentionally)

https://www.youtube.com/watch?t=1546&v=YLslqhBn3PU
Watch at 25:35

Denied | 5.9k PvP Games | PvP Rank: 236 | 8.6k hours | 9 Legendaries | Still Bad.

(edited by Terrorsquad.2349)

Teamfighting: Who To Focus and Target?

in PvP

Posted by: Terrorsquad.2349

Terrorsquad.2349

If you’re burst: focus enemy dps
If you’re Cele/Cleric/Soldiers: focus contesting the point one man at a time while pressuring the enemy shoutbow/guardian to take out enemy banner and the massive heal/condi clease in a big radius. This will also eliminate their point-contester which might result in the point being yours if played well

Denied | 5.9k PvP Games | PvP Rank: 236 | 8.6k hours | 9 Legendaries | Still Bad.

SoloQ Ranked Guide for All!

in PvP

Posted by: Terrorsquad.2349

Terrorsquad.2349

Thanks for the replies Terror and Laraley – it is as I thought and all depends on the circumstances.

Exactly man, it’s a real tough question to answer but I wrote down as much as I could

Cheers

Denied | 5.9k PvP Games | PvP Rank: 236 | 8.6k hours | 9 Legendaries | Still Bad.

MMR based Leaderboards. Now.

in PvP

Posted by: Terrorsquad.2349

Terrorsquad.2349

Here is why it doesn’t work well:
Random jumps: Glicko is used to make the best match possible. It does this by adjusting quickly which can result in very large jumps up and down before settling.
No Decay: We can’t decay MMR directly, which causes the problem of people sitting inactive at the top of the leaderboard.

Honestly? Even with those ‘minor’ problems, they were still more accurate than the one we’re having now with points, which can basically be farmed, despite the losses.
Even with those setbacks, it felt more right than the one we have now (point system)

Despite a top player being AFK for 1 week, he still deserves a high spot, imo.

I remember when every top player, performing weekly in ESL, was also in top 100 Leaderboard (Team Arena Leaderboard). Right now, the pointsystem is not really attracting them to get into top 100 again. Lots of top players right now arent even in top 1000, because they also feel it’s not how it should be (following their comments and/or chat ingame).
Eventually, this brought non-experienced players with loads of time on their hands and AFK turret engi (back then) to give them a free ticket to place nr1 (and actually dare to call their team noobs for losing the match, while he was afk’ing close whole game!!!!)

Lots of lower ranked team are facing top teams exactly due that problem; top players ranking arent as high as it should be because they dont play ranked as much. The only ‘competitive’ they got are our Community Run Tournaments and/or WTS. They aren’t facing other top teams as much as they should, farming low/beginners/premades while having no practice theirselves.

Nothing can be done about it except if you adjust the leaderboard back how it was or as you suggested; leaning more towards MMR Glicko system to give top players a goal again (maybe something special as rewards top 100; titles, gold, gems, etc) to stimulate them and bringing them back. (please no Llama’s :p) And maybe also make matchmaking more based on Leaderboard ranking, which should feel more balanced. Atleast for SoloQ’ers.

What if we brought back 2 Leaderboards?

  • a Point-System Leaderboard like now for SoloQ
  • a Glicko MMR Leaderboard like before for Team Arena/Guilds

I think after all, the matchmaking problem and the leaderboard problem is going hand in hand.. One is the source of the other and the other way around..

FYI, I would also strongly suggest to think about:

  • Increasing PvP ranks cap (maybe PvP rank 200, just a number. Everyone is r80 now, it’s a slap for ppl who were r55 pre April 2014. It’s like bringing all PvE/WvW levels from 55 to 80 and be treated equally as ‘veterans’) This might sound elitism but isn’t the fact of reaching cap something to be proud of, anyway? PvP Rank 80 is too low to be called a PvP Veteran. Maybe new titles/achievements/rewards post-rank 80?
  • Open Ranked Queue at a certain PvP rank, such as 30 or 40. It doesn’t take long to hit 30-40 now (maybe a week, if not less) but alteast people SoloQ’ing won’t have the burden as much to try to carry starters (which shouldn’t be matched together anyway, lol)
Denied | 5.9k PvP Games | PvP Rank: 236 | 8.6k hours | 9 Legendaries | Still Bad.

(edited by Terrorsquad.2349)

SoloQ Ranked Guide for All!

in PvP

Posted by: Terrorsquad.2349

Terrorsquad.2349

Charmin ultra soft is more durable than some of the folks responding to this thread.

If you found this video offensive, I honestly cannot fathom how you cope with PvP in general.

There are some great tips in here and I didn’t feel you were the least bit offensive. Great music choices too.

You did a good thing OP.

Thank you very kindly, sir.
The “kittenbag-kind” of behavior was actually meant as something funny, as some ppl here didnt notice. I learned my lessons and will not use sarcasm/jokes into my guides again, just to keep everyone happy

Cheers <3

Denied | 5.9k PvP Games | PvP Rank: 236 | 8.6k hours | 9 Legendaries | Still Bad.

SoloQ Ranked Guide for All!

in PvP

Posted by: Terrorsquad.2349

Terrorsquad.2349

Hi,

Necro’ing a quite old thread but I have a question that I can’t work out the “correct” answer to and this thread seems to be where it should be asked.

If you have been downed when should you be a “try hard” and try to revive yourself (with Bandage) and when should you just let yourself die and rez? Is it actually quicker to bleed out (even if you aren’t being hit by anything) and rez than it is to just die?

Now I know there are circumstances when you should “try hard” – when there is a chance of a team mate reviving you or when you can kill whoever downed you (yes, I do main Necro, no I am not running power so my down state maybe better than most but it isn’t a 100-0 that teef jobby!). However, I am still not certain of when to die and when to bandage.

Maybe time for another one of your excellent and very helpful vids, Terror?

Hey Rav, thanks for your nice comment!

To answer your question as best as I can:

It’s totally situational, as in teamfights or 1v1, if the point was yours or theirs.
Above average players will let you to bleed out, as u mentioned, offpoint (since Necro’s do not have a teleport in downed state).

Most above average players will let you bleed out offpoint (granted the point is their) and leave BUT will always keep an eye on you if you try to rez. If you feel the opponents are good or organized, I suggest to bleed out and not try to self-rez.

Chances are the one that downed you will come back to see if you’re not self-rezzing.

If we’re talking about a teamfight, I would strongly suggest to use your downed skills (granted your Thief aint nearby for Shadow refuge) and try to pressure ppl who are trying to stomp you. But again, when facing good/organized players, they actuallymight just cleave you to death instead of trying to stomp (poison and auto attacks). Ppl who will try to rez you might take the risk being cleaved upon aswel, resulting in low health or eventually being downed too.

It’s up to you if you recon the opponent downed you, will come back or not to check on u. Keep an eye out for him when downed and check mini-map. If he gets involved into a fight where he needs to kite or help, that might be your ticket to a self-rez.

Hopefully this was informational enough

Cheers

Denied | 5.9k PvP Games | PvP Rank: 236 | 8.6k hours | 9 Legendaries | Still Bad.

A Thank You from DPS!

in PvP

Posted by: Terrorsquad.2349

Terrorsquad.2349

Justin, I would like to thank you and all of the DPS group and admins/shoutcasters for contributing their effort, love and respect to the community by hosting something this big. It was a pleasure working beside you guys and can’t wait for ToL4!

Sincerely,

Denied

Did you play yesterday?

I didn’t, don’t have a team for tournaments. I’m also EU, barely play on NA due high ping. Only checked the stream.

Cheers

Denied | 5.9k PvP Games | PvP Rank: 236 | 8.6k hours | 9 Legendaries | Still Bad.

A Thank You from DPS!

in PvP

Posted by: Terrorsquad.2349

Terrorsquad.2349

Justin, I would like to thank you and all of the DPS group and admins/shoutcasters for contributing their effort, love and respect to the community by hosting something this big. It was a pleasure working beside you guys and can’t wait for ToL4!

Sincerely,

Denied

Denied | 5.9k PvP Games | PvP Rank: 236 | 8.6k hours | 9 Legendaries | Still Bad.

What would it take for gw2 to go esports?

in PvP

Posted by: Terrorsquad.2349

Terrorsquad.2349

Motar2k sponsoring teams winning with non-meta builds.

I don’t think money is the issue here as Anet is so keen to hand out tens of thousands of dollars to its extremely tiny competitive scene that is comprised of like 3 teams in the entire world (lol)! Motar2k is awesome but he’s no dummy and will never (and should never) drop money on this game!

  • Anyway to make GW2 esports, it needs an esports game mode! Conquest is not it! Stronghold will not be it either! Competitive games have high learning curves so only the most skillful players can become esports! No game mode that was advertised as “You don’t even have to be good at the game to perform well” will be esports! Guild Warts 2 is just too casual!
  • To make GW2 esports, it needs more people to play and take the game seriously and strive to get better and compete, whether it be new players or existing players! No leagues, no leaderboards, no ranks, no progression, no incentive, and lack of accessibility all hamper the population! This in turn leads to awful matchmaking for the existing players!
  • To make GW2 esports, Anet needs to balance the classes more frequently! When hambows became a thing, Anet waited 6 months to shave off 8% from Healing Signet! I’m sorry but that could’ve been done after a few days when you saw hambows dominate everything in both matchmaking and tournaments and Healing Signet was the most overpowered heal in the game (it still is one of the best heals in the game and you don’t even have to use it lol)!
  • To make GW2 esports, Anet needs to have a better balance philosophy! Current bunkers have amazing damage output relative to their bulk! Sigil/trait/rune procs dictate how you play instead of your actual build! It makes the game random and anti-fun!
    When they decided to nerf turret Engis, and rightfully so, they did it in the most inane way possible! Instead of tweaking turrets to make the build viable, they simply nerfed it so it’s completely worthless in all 3 game modes! What’s more is that they tried to justify it by saying “Well turrets are in line with other forms of AI now” despite the fact that taking turrets renders the Engi severely weakened with no mobility, no weapon swaps, and no extra dodges! Plus unlike other forms of AI, Engi AI cannot move, cannot crit, cannot receive heals by traditional means, cannot receive buffs… What a nightmare! That’s not good balance!
  • To make GW2 esports, Anet has to separate PvP from the rest of the game modes! They need to balance the skills differently between game modes just as they did in GW1 and they already do it with some things! Old Dhuumfire was 2 seconds in PvP and the full 4 second duration in PvE and WvW! Old Monk Runes gave 15% boon duration in PvE/WvW while its PvP counterpart only gave 10%! Revealed is 4 seconds in PvP and still only 3 seconds in PvE/WvW! So you see they already know splitting skill balance is an option but they are too afraid to fully commit! An alternative would be to ignore how PvP changes affect WvW and PvE, which isn’t as terrible as you may think it is seeing how PvE in this game is just a joke and WvW balance is atrocious anyway with food buffs!

Anyway, most of this stuff has been said many times before for YEARS! So good luck with the esports dream my frand! To fully answer your question, by now I feel like only an act of god will make GW2 esports! Wahoo! Bye frands!

That’s exactly what I was thinking, you took the words out of my mouth.

Denied | 5.9k PvP Games | PvP Rank: 236 | 8.6k hours | 9 Legendaries | Still Bad.

MMR based Leaderboards. Now.

in PvP

Posted by: Terrorsquad.2349

Terrorsquad.2349

Previous LB (pre 16Dec) was so much better as it more reflected skill on top rather than amount of games you’ve farmed, as we have now.

Bring back MMR LB!

Denied | 5.9k PvP Games | PvP Rank: 236 | 8.6k hours | 9 Legendaries | Still Bad.

Premade after Premade, bring back solo queue

in PvP

Posted by: Terrorsquad.2349

Terrorsquad.2349

Find some friends and queue with them.

Why should he be forced to play a way he doesn’t want to? It’s not as if forming a team is somehow superior to playing solo.

So play alone. Mmr exists to give you that choice.

The game doesnt let us enjoy playing SoloQ like we did back then

Denied | 5.9k PvP Games | PvP Rank: 236 | 8.6k hours | 9 Legendaries | Still Bad.

Massive Increase in Pre-mades/Partials

in PvP

Posted by: Terrorsquad.2349

Terrorsquad.2349

well I just ask map chat for a party if I’m really concerned about anything PvP… that’s all you have to do, put a little work in to get a decent return.

That’s possible if you’re an average/mediocre player.
Good players won’t ask/invite ppl into their party from mapchat, trust me.

Denied | 5.9k PvP Games | PvP Rank: 236 | 8.6k hours | 9 Legendaries | Still Bad.

Bad match reporting

in PvP

Posted by: Terrorsquad.2349

Terrorsquad.2349

How do you know who’s in a group or not? Maybe some of the 5 were teamed up?

  • Enter Match > Press B > Right Click Enemy Name > Read: Invite in to party = Solo Player
  • Enter Match > Press B > Right Click Enemy Name > Read: Join the Party = 2/3/4 men team (If you’re in party, you can’t queue up unless party goes with you)
  • Enter Match > Press B > Right Click Enemy Name > Read: nothing about party = 5 men team aka Full Premade (cant join a 5 men party nor invite one of them)

This can also be done for your teammembers, to see who’s in party and who’s not

Denied | 5.9k PvP Games | PvP Rank: 236 | 8.6k hours | 9 Legendaries | Still Bad.

Massive Increase in Pre-mades/Partials

in PvP

Posted by: Terrorsquad.2349

Terrorsquad.2349

can’t blame them… yoloqing is depressing and extremely punishing atm

^this

Denied | 5.9k PvP Games | PvP Rank: 236 | 8.6k hours | 9 Legendaries | Still Bad.

People think I'm a troll.

in PvP

Posted by: Terrorsquad.2349

Terrorsquad.2349

While Im certainly no pro but a huge fan of new people coming to PvP, I want to try you to watch this video: https://www.youtube.com/watch?v=eUQ6QYvAxQI

Hopefully it will help you.. If any specific questions, don’t hesitate to PM ingame to my accountname: Terrorsquad.2349
(send ingame mail if Im offline and I’ll answer it asap)

Cheers

Denied | 5.9k PvP Games | PvP Rank: 236 | 8.6k hours | 9 Legendaries | Still Bad.

What is your Ideal of Leaderboard?

in PvP

Posted by: Terrorsquad.2349

Terrorsquad.2349

I actually like the idea of having leagues. I suggested that once long time ago.

But I also liked the MMR Leaderboard.. Could we have both?

I wonder..

Denied | 5.9k PvP Games | PvP Rank: 236 | 8.6k hours | 9 Legendaries | Still Bad.

Should a MMO bother about solo players?

in PvP

Posted by: Terrorsquad.2349

Terrorsquad.2349

Agreed, +1 nice said

Denied | 5.9k PvP Games | PvP Rank: 236 | 8.6k hours | 9 Legendaries | Still Bad.

Tournament of Legends 3 DPS Official Thread

in PvP

Posted by: Terrorsquad.2349

Terrorsquad.2349

a useful advice i can give to anyone planning on playing the ag tournament out there:

dont use a mesmer, if he is bad you wont win, but if he is decent you will get banned cause the admins will think its an alt: they wont even try to get any proof.

happened to us, “we know what to [do]”
if you think we were alting, just spectate our mesmer and compare it to frostball, misha, helseth or even xerrex. then think again.

Nice try but they just admitted, in a way..

It’s also funny you know we were targetting the mesmer, while we didn’t say the name nor the class on stream or PM.. So that just gives us more proof while we actually just had enough.

Every alt where we had 100% proof of, talked same way like u did. Untill we showed the proof eventually.

So ye, you’re not the first trying to convince us. Truth always comes out eventually.

actually brunners told us you were targeting the mesmer, but ok…later on he even gave us hints on who you think it was.
ill just say it again: you are lieing, there is no proof, cause there cant be any proof, cause we didnt alt.
its the wrong forum post i was writing in anyways, sry for that.

Right, what do I win for lying on my own tournament.. smh
Mattie told us he didn’t say class nor name to anyone we were targetting so it’s your word vs ours again.

You can ask pro players to review the gameplay of the mesmer, I can purposely play much worse for the stream too..

Coincidence someone ‘joked’ about the mesmer being the person we think it was right after the tournament, when AG just finished (no info at all about class/name) + being in party of another player who alted 5 weeks ago and both making fun of it? I think not.

Denied | 5.9k PvP Games | PvP Rank: 236 | 8.6k hours | 9 Legendaries | Still Bad.

Matchmaking: VOTE ON THIS

in PvP

Posted by: Terrorsquad.2349

Terrorsquad.2349

Almost every comment in this thread is full of incorrect information and bad statements based on opinion, rather than fact.

Here are a few facts:

  • 5 man premade MMR algorithm works great ~ very balanced actually
  • Solo que MMR algorithm is terrible and not a single person is happy with it
  • Why? 100s of reasons that I cannot list here, there is just too much

My Speculations/Opinions:

-> https://forum-en.gw2archive.eu/forum/game/pvp/High-MMR-is-punished-for-solo-que/first

  • I think you must be lucky facing premades then. If the one gets good matchups vs premades and the other one don’t, it’s not balanced still
  • Agree, Soloq’ing is a pain atm. I still would vote for Solo Arena so ppl can stop thinking about losing to “premades” and instead just get better on rotations. I think one of the things that’s broken is the high difference between players in one team, as one of the Dev’s mentioned couple of days ago. Best player of team has MMR 10 and the rest will be much lower. So skilled ppl are punished and beginners getting stomped on and/or getting carried hard (which should NOT be the case if you want them to get better)
Denied | 5.9k PvP Games | PvP Rank: 236 | 8.6k hours | 9 Legendaries | Still Bad.

Tournament of Legends 3 DPS Official Thread

in PvP

Posted by: Terrorsquad.2349

Terrorsquad.2349

I know it may take over an hour of counting, but is it possible to get statistic on how often each class was represented over the 500+ poeple who played?

We have no information about what classes ppl play in our Database, sadly. Unless we start counting at the next tournament and write it down but that’s just more work :p

Cheers

Denied | 5.9k PvP Games | PvP Rank: 236 | 8.6k hours | 9 Legendaries | Still Bad.

premades vs solo players

in PvP

Posted by: Terrorsquad.2349

Terrorsquad.2349

Vote here while we’re at it. Want to see what the opinion of the forum-community is: http://strawpoll.me/4445203

Do you expect people to take your poll seriously with how biased these questions are? And there is no option for 1-4 man queue, 1-3 man queue, 1-2 man queue and full premade queue. What are you trying to achieve? Getting rant buddies?

Yes.

Denied | 5.9k PvP Games | PvP Rank: 236 | 8.6k hours | 9 Legendaries | Still Bad.

Matchmaking: VOTE ON THIS

in PvP

Posted by: Terrorsquad.2349

Terrorsquad.2349

20-25mins were no surprise back then

Your questions are heavily biased.

I did that on purpose because we both know what’s better for the community

Why a straw poll and not another rant thread then, Stalin? Wait, you did both.

To make a TL;DR, Emperor Hirohito.

Denied | 5.9k PvP Games | PvP Rank: 236 | 8.6k hours | 9 Legendaries | Still Bad.

Matchmaking: VOTE ON THIS

in PvP

Posted by: Terrorsquad.2349

Terrorsquad.2349

20-25mins were no surprise back then

Your questions are heavily biased.

I did that on purpose because we both know what’s better for the community

Denied | 5.9k PvP Games | PvP Rank: 236 | 8.6k hours | 9 Legendaries | Still Bad.

Matchmaking: VOTE ON THIS

in PvP

Posted by: Terrorsquad.2349

Terrorsquad.2349

Matchmaking working as intented? I think not
Full premade top players

Thank you

Attachments:

Denied | 5.9k PvP Games | PvP Rank: 236 | 8.6k hours | 9 Legendaries | Still Bad.

Tournament of Legends 3 DPS Official Thread

in PvP

Posted by: Terrorsquad.2349

Terrorsquad.2349

a useful advice i can give to anyone planning on playing the ag tournament out there:

dont use a mesmer, if he is bad you wont win, but if he is decent you will get banned cause the admins will think its an alt: they wont even try to get any proof.

happened to us, “we know what to [do]”
if you think we were alting, just spectate our mesmer and compare it to frostball, misha, helseth or even xerrex. then think again.

Nice try but they just admitted, in a way..

It’s also funny you know we were targetting the mesmer, while we didn’t say the name nor the class on stream or PM.. So that just gives us more proof while we actually just had enough.

Every alt where we had 100% proof of, talked same way like u did. Untill we showed the proof eventually.

So ye, you’re not the first trying to convince us. Truth always comes out eventually.

Denied | 5.9k PvP Games | PvP Rank: 236 | 8.6k hours | 9 Legendaries | Still Bad.

premades vs solo players

in PvP

Posted by: Terrorsquad.2349

Terrorsquad.2349

Vote here while we’re at it. Want to see what the opinion of the forum-community is: http://strawpoll.me/4445203

Denied | 5.9k PvP Games | PvP Rank: 236 | 8.6k hours | 9 Legendaries | Still Bad.

is sPvP really that dead?

in PvP

Posted by: Terrorsquad.2349

Terrorsquad.2349

That’s actually very small considering how other MMO’s/Games are doing. Most of them get that in 1 day – 1 week… Most Guild Wars 2 players are in WvW and PvE though, there’s the biggest part. PvP is not attractive enough and nothing’s there to actually reflect their skill after. Bring back SoloQ and MMR based LeaderBoard! http://strawpoll.me/4445203/

Keep in mind that these numbers give no indication on how regularly these people play the game.

But I agree, pvp is not GW2’s main selling point. I also agree that MMR-based LB were better (I was an intense defender of those back in the days were the forums complained about them). However, I doubt soloq reflect a player’s skill. And the population was not larger back when soloq was a thing (or the LB for that matter).

Ye, we got more pvp’ers now due the rewarding and LB being a farmfest + the title/r80 farmers.

I also agree the Solo LB wasnt really accurate towards skill, but it was very accurate on Team Arena. LB based on MMR are still more accurate than LB we have now. The higher you go on Leaderboard, the less the w/l ratio is atm, which is very sad to see imo, appart from the few exceptions ofcourse.

Denied | 5.9k PvP Games | PvP Rank: 236 | 8.6k hours | 9 Legendaries | Still Bad.

ESL Funday Munday #2: Elementalist 1on1 Cup

in PvP

Posted by: Terrorsquad.2349

Terrorsquad.2349

I am not EU; I am NA. But seeing the Settler ban, I see that I won’t participate. And no, it’s not a bunker build.

Settlers is a bunker’ish amulet with 2 bunker stats. Rabid/Carrion are still allowed and are even better for condition eles imo.

Denied | 5.9k PvP Games | PvP Rank: 236 | 8.6k hours | 9 Legendaries | Still Bad.

Tournament of Legends 3 DPS Official Thread

in PvP

Posted by: Terrorsquad.2349

Terrorsquad.2349

Probably should have thought about this earlier, but is build/class swapping aloud, and if so what are the limitations on it? (only allowed to swap between matches, rounds, or any time out of combat?)

You’re allowed swapping class/build between matches
You’re not allowed to swap class/builds whilst being in the matches

However, keep in mind we have a tight shedule to follow so be sure to change quick.
Normally between matches you have 3-5mins tops time to do so.

Counts for all competitive tournaments and all regions (NA/EU)

Cheers

Denied | 5.9k PvP Games | PvP Rank: 236 | 8.6k hours | 9 Legendaries | Still Bad.

(edited by Terrorsquad.2349)

Matchmaking: VOTE ON THIS

in PvP

Posted by: Terrorsquad.2349

Terrorsquad.2349

I get less 4v5s with this system than with the previous one though.

Has nothing to do with Solo Arena nor matchmaking.
You’re talking about the queue’ing mechanics, which I agree is much better now.

Denied | 5.9k PvP Games | PvP Rank: 236 | 8.6k hours | 9 Legendaries | Still Bad.

Matchmaking: VOTE ON THIS

in PvP

Posted by: Terrorsquad.2349

Terrorsquad.2349

What would you do if you were Anet?

Also, I am sure you’ve came across decent matches, just as I did.

  • I would bring back SoloQ, to bring back more players since they wont have to play with the thought being outplayed due TeamSpeak of the parties/premades they’re facing
  • I would bring back old leaderboard based on MMR like before. When pro-players actually cared about Leaderboard as it reflected closest for skill. Look at it now, no pro players to be seen, I wonder why.. Because they don’t like how it is now and many have confirmed through the PvP section already. The only thing they got is ESL to practice, which is once, twice or max 3 times a week sometimes.

What I’m saying is Anet did good steps to draw more ppl into PvP with the rewarding and all but at the same time, veterans (as myself) are being punished, trying to carry rank Rabbits and tell them standing with 2 or more on a point doesnt cap faster and whatnot..

Yes, I had good matches, ofcourse. But mostly bad ones, blowouts.. Sometimes facing full premade ESL team, sometimes facing Rabbits, wolves, and dollyaks. I don’t want that because it’s definitily not fun for both.

Denied | 5.9k PvP Games | PvP Rank: 236 | 8.6k hours | 9 Legendaries | Still Bad.

Necro downstate damage

in PvP

Posted by: Terrorsquad.2349

Terrorsquad.2349

I get it. Scrubs don’t use focus.

Mist Form -> Stomp.

Interesting, you make it sound easy and all cd on the fly available

Denied | 5.9k PvP Games | PvP Rank: 236 | 8.6k hours | 9 Legendaries | Still Bad.

is sPvP really that dead?

in PvP

Posted by: Terrorsquad.2349

Terrorsquad.2349

The player base is actually pretty large. You just have a lot of people who just say it is small to try to justify the poor matchmaking system in place.

I wish people would stop saying that the player base is “small” or “large”, because it gives no indication whatsoever, since it is subjective. It is small compared to WoW, and probably large compared to other less successful MMOs (I only play GW2 lately, sorry).

Around 25’000 players played in ranked between december 2014 and january 2015. Whether this number is small or large is a matter of opinion.

That’s actually very small considering how other MMO’s/Games are doing. Most of them get that in 1 day – 1 week… Most Guild Wars 2 players are in WvW and PvE though, there’s the biggest part. PvP is not attractive enough and nothing’s there to actually reflect their skill after. Bring back SoloQ and MMR based LeaderBoard! http://strawpoll.me/4445203/

Denied | 5.9k PvP Games | PvP Rank: 236 | 8.6k hours | 9 Legendaries | Still Bad.

(edited by Terrorsquad.2349)

Matchmaking: VOTE ON THIS

in PvP

Posted by: Terrorsquad.2349

Terrorsquad.2349

When is there finally going to be a change in the matchmaking?

Either make it balanced (no SoloQ’rs vs Premades/Parties!) or bring back Solo Arena if you simply can’t.

It’s been almost 7 months since the PvP Arenas and Matchmaking change. Having 1 PvP patch every half year or every 1 year is simply not going to cut it.

I really want to SoloQ to blow some steam off from doing work or w/e but this matchmaking.. Wow… I’m about to lose my mind here.

Veterans getting punished and beginners to novice/casuals getting stomped on. Both parties in the PvP community is not getting the threatment they should.

The only thing Veterans have is Academy Gaming and ESL to have atleast 1 ‘fair’ match up. But no practice because matchmaking is totally off..

I have this weird feeling they made this change to Arenas to cover up their small PvP Community queue’ing (remember the long queues we sometimes had back in 2012-2013-2014? 20-25mins were no surprise back then but we had decent matches most of the times)

What is your opinion about this, dear community?
Vote here on the Poll, where MULTIPLE CHOICE is activated: http://strawpoll.me/4445203

Denied | 5.9k PvP Games | PvP Rank: 236 | 8.6k hours | 9 Legendaries | Still Bad.

(edited by Terrorsquad.2349)

Necro downstate damage

in PvP

Posted by: Terrorsquad.2349

Terrorsquad.2349

Obsidian Flesh -> Armor of Earth -> Stomp.

The more you know.

Obsidian Flesh is only available on Focus.

The more you know.

Denied | 5.9k PvP Games | PvP Rank: 236 | 8.6k hours | 9 Legendaries | Still Bad.

Please Anet, Please

in PvP

Posted by: Terrorsquad.2349

Terrorsquad.2349

Ok, are we talking about hot join or Ranked, because I’ve played a couple thousand Ranked matches and never seen this…

We’re talking everywhere in the game

Denied | 5.9k PvP Games | PvP Rank: 236 | 8.6k hours | 9 Legendaries | Still Bad.

is sPvP really that dead?

in PvP

Posted by: Terrorsquad.2349

Terrorsquad.2349

the game needs leauges to segregate players into skill levels.

Already mentioned that few times back in 2013 and 2014.. :<

Denied | 5.9k PvP Games | PvP Rank: 236 | 8.6k hours | 9 Legendaries | Still Bad.

Please Anet, Please

in PvP

Posted by: Terrorsquad.2349

Terrorsquad.2349

the armor is in PvP is purely cosmetic, just saying…

Wrong, armor in pvp actually gives ARMOR RATING (top, legs, boots and gloves)

fixd

Ye, thanks.
Still used to another MMO only using toughness as a rating.

Denied | 5.9k PvP Games | PvP Rank: 236 | 8.6k hours | 9 Legendaries | Still Bad.