Showing Posts For Terrorsquad.2349:

Gold Transfer Changes

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Posted by: Terrorsquad.2349

Terrorsquad.2349

Let us be able to see how much more gold we can receive through mail please.

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Few small changes you would make to the meta

in PvP

Posted by: Terrorsquad.2349

Terrorsquad.2349

Hey. Just thought I’d throw some nerfs/changes/ideas and stuff out there. Make your own short list!

Elementalist:
None: increase the power of some of the weaker classes/specs and dd ele is fine at a competitive level. Certainly still a very strong spec for solo queues and such.

Elementalist:

  • Fix the animation of Dragon’s Breath (or nerf it’s range) (animation does NOT align with reality, animation not hitting you while the attack actually does = broken)
  • Lower Doom sigil duration; too much conditions can be applied for a class that can easily stack might + power AND condi based pressure (bleed, weakness, burn, poison, cripple, immo..)
  • Magnetic Grasp should not be able to follow over ‘objects’, while other projectiles can’t (Obstructed). Make it blockable/reflectable. Atm it gives the might stacking + fire armor rotation too easy and accessible.
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(edited by Terrorsquad.2349)

Whats With The Bad Match-ups again?

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Posted by: Terrorsquad.2349

Terrorsquad.2349

You’re playing thief OP. You are relying on others holding caps. You’re just more vulnerable to lose streaks. In the screenshot you posted, you were up against a bulkier comp. And rangers are sketchy teammates. Those types of comps you were up against pop up often enough.

Yes, exactly. Sometimes I feel like I’m doing something wrong, while actually it’s mostly my teammates not able to hold a point in THEIR favor.

But anyway, doesn’t matter what class I play, the result remains the same :<

Didn’t start playing pvp yet today, cuz I’m afraid having the same issues..

Not saying play other classes. But just I notice if I play thief myself and get comps not balanced to a tankier comp sometimes there’s just much you can do.

However, I don’t like the queuing system where you can stack classes as a team, against randomized teams.

Ya, I’m against stacking classes in general, really

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Anet let's be serious, say something.

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Posted by: Terrorsquad.2349

Terrorsquad.2349

Arantheal.7396 obviously mains a Turret Engineer, otherwise he wouldn’t be so zealously defending this brainless build. His “counter-points” to everyone’s arguments is to just change your playstyle to play around this one class. Apparently that doesn’t raise a red flag to him.

your refusal to change strategys to win is just innane. you have been given a guide on how to win, but no you call out ‘bbbut then iiii wwwwoullld be chhhanging mmmyy pppplaystyle’.

now, if you think i’m being harsh how would you treat me if i was QQing about power ranger and refused to use blocks or reflects?

There is a difference between refusing to change a playstyle to adapt, and having to dance around all the fricking points to try and outrotate them. Especially if they have 2 turret engis. Good luck with that bs, esp in a PUG

swaps to rabid engineer

why do you think i need good luck bud? he’s got awful condi clear i have amazing condi spam.

Easier said than done; how do u know before a match starts who’s turret and who’s not?

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[PvP] List Top Builds

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Posted by: Terrorsquad.2349

Terrorsquad.2349

Nice guide’s thanks for sharing, really helps me get into the Warrior! Will try out some of the builds you posted here!

Thanks man!

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[PvP] Guide for (new) Thiefs in Ranked Arenas

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Posted by: Terrorsquad.2349

Terrorsquad.2349

“…don’t engage a fight unless it’s a thief or a mesmer.”

If the enemy’s Thief is taking your advice to only engage a Thief or Mesmer in 1v1, then they should be able to take you out, right?

If not, then your advice doesn’t really work. :/

Engaging =/= winning the 1v1 ^-^

What’s the point if you can’t win? O.0

If u know you can’t win (based on earlier engages) then you just don’t and +1 anywhere else instead

What if you can’t win that either? I’ve seen Necros and Engineers who can keep 2-3 enemies in the node while defending it even against Thieves. If you’re a Thief and cannot defend or take a node by yourself, then perhaps you’re better off playing another class…right?

Not really, with +1 I mean outnumbering a fight (making 2v2 into 3v2)
If u fail that, then you need to practice a bit more

That’s my point. If you go with a teammate to outnumber a bunker Engi — and fail — how exactly do you “practice” for that situation?

However, if you choose to play Necro instead of Thief, you can single-handedly take the point away from a bunker Engi — no need to +1 anyone.

Besides, if it takes 3 of you to handle 2 of them (3v2), that means your team is not holding a node or just about to lose a node because chances are, one of your node is also outnumbered.

Let’s say two nodes are guarded by bunker Engi each and the mid-node has 3 enemy players guarding it. As a Thief, what is your primary role?

It is a known fact that Thief cannot decap from a bunker Engi and to outnumber the mid-node that means you’ll have to 4v3 them, if not 5v3.

Do you see where I’m getting at?

Then mid is priority because, as u said, the thief can’t kill a bunker/decap engi.
Also, if u succeed getting mid in that big teamfight, you can just snowball onto the bunker engi

FYI: necro might be able to take down an engi, but necro has alot more counters than a thief. Let’s not even talk about mobility

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Whats With The Bad Match-ups again?

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Posted by: Terrorsquad.2349

Terrorsquad.2349

RIP pvp. I have 8min ques..lol

I would much, much rather have a long queue than having people in my team who don’t know what Conquest is.

And lose points/ratio because they didn’t know how to play. lol

I sometimes have even longer queues then this and nevertheless get paired with noobs. :-(

That’s the formula; the longer your queue is, the more broad is matchmaking search becomes

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Whats With The Bad Match-ups again?

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Posted by: Terrorsquad.2349

Terrorsquad.2349

You’re playing thief OP. You are relying on others holding caps. You’re just more vulnerable to lose streaks. In the screenshot you posted, you were up against a bulkier comp. And rangers are sketchy teammates. Those types of comps you were up against pop up often enough.

Yes, exactly. Sometimes I feel like I’m doing something wrong, while actually it’s mostly my teammates not able to hold a point in THEIR favor.

But anyway, doesn’t matter what class I play, the result remains the same :<

Didn’t start playing pvp yet today, cuz I’m afraid having the same issues..

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Whats With The Bad Match-ups again?

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Posted by: Terrorsquad.2349

Terrorsquad.2349

RIP pvp. I have 8min ques..lol

I would much, much rather have a long queue than having people in my team who don’t know what Conquest is.

And lose points/ratio because they didn’t know how to play. lol

Except im getting paired with noobs most of the time lately.. on top of that 8min que time. Something is off here

After a certain amount of queue-time, it just throws random ppl together. The PvP Community is too small to find the perfect match-ups.

I wonder why… It’s a loop..

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Whats With The Bad Match-ups again?

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Posted by: Terrorsquad.2349

Terrorsquad.2349

RIP pvp. I have 8min ques..lol

I would much, much rather have a long queue than having people in my team who don’t know what Conquest is.

And lose points/ratio because they didn’t know how to play. lol

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(edited by Terrorsquad.2349)

Whats With The Bad Match-ups again?

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Posted by: Terrorsquad.2349

Terrorsquad.2349

Lmao; a friend just told me about a ranked-match he just had:

I had 3 thieves in my team. I’ve requested that at least one of them swaps. The answer was “shut up noob l2p before ask swap”

Edit:

Anet, for goodness sake, just get rid of all solo queues and just make it so that only premade teams of 5 can compete. You know you want to. Every indication of the implementation of spvp leads to this. That way there will be more of a likelihood that we can make and play with more friends, such that the end product will be a higher retention of existing players, which is probably the end goal of this mess.

I have no idea how you come to the conclusion that allowing team-queue only would lead to MORE players. If anything, it would make it nearly impossible to play in non-hotjoin for a majority of players. Including me and everyone I know ingame. Not everyone has 4 friends online at all times who would be up for some PvP, you know. Heck; I even usually see players from PvP-guilds like ZeuS queuing alone or with one other guildmate.

True, alot of us not only queue together alot, but also alone, to train some personal rotations and whatnot.

I would rather vote to bring SoloQ back. SoloQ’ers should NEVER face any premades nor parties of 2-3-4. Even with SAME’ish MMR, VOIP gives a too big advantage.

I know, I know, premades sometimes lose to SoloQ’ers, as do I but it creates a total other effect: the premade gets laughed at and called noobs and whatnot, even when it was clear the matchmaking was a joke..

I’ve been there myself…

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#GW2meta #braindeadandeffective

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Posted by: Terrorsquad.2349

Terrorsquad.2349

Sure, let me prove you wrong. I am on EU. Got a private PvP arena. Lets do this.

Lemme actually show you in game why the “braindead builds” mean nothing and its all L2P.

By what, fighting with a self-made build?
OP is talking about the meta and the meta alone

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[PvP] Guide for (new) Thiefs in Ranked Arenas

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Posted by: Terrorsquad.2349

Terrorsquad.2349

“…don’t engage a fight unless it’s a thief or a mesmer.”

If the enemy’s Thief is taking your advice to only engage a Thief or Mesmer in 1v1, then they should be able to take you out, right?

If not, then your advice doesn’t really work. :/

Engaging =/= winning the 1v1 ^-^

What’s the point if you can’t win? O.0

If u know you can’t win (based on earlier engages) then you just don’t and +1 anywhere else instead

What if you can’t win that either? I’ve seen Necros and Engineers who can keep 2-3 enemies in the node while defending it even against Thieves. If you’re a Thief and cannot defend or take a node by yourself, then perhaps you’re better off playing another class…right?

Not really, with +1 I mean outnumbering a fight (making 2v2 into 3v2)
If u fail that, then you need to practice a bit more

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Whats With The Bad Match-ups again?

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Posted by: Terrorsquad.2349

Terrorsquad.2349

Aaaaand another SoloQ vs Premades again!

Can I also please get ppl in my team who want to win?

You could always you know form a team, or maybe I am talking crazy.

Or maybe erm, Anet could erm, give us what they promised?

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Whats With The Bad Match-ups again?

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Posted by: Terrorsquad.2349

Terrorsquad.2349

Aaaaand another SoloQ vs Premades again!

Can I also please get ppl in my team who want to win?

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Whats With The Bad Match-ups again?

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Posted by: Terrorsquad.2349

Terrorsquad.2349

Same here. I keep losing most of my games since a few days already, and I don’t know how. It’s not that I would be playing worse than I normally do. But it’s that I get matched up with people who do stuff that I have seen happening when I first started to play PvP. Players, who seem to think the minimap is just a fancy decoration item. Players who magically can turn 300:200 into 550:310. Players, that sometimes just leave the match and turn the whole thing into a 4vs5. In the meanwhile, the opposing teams are often incredibly coordinated. They even had players from guilds like oRNG or 55 hp monks in their team (two times so far, once oRNG and once ELE).

I mean, what can I do. I even team up with a friend who plays turret engi and thief, and even if he binds 2-3 opposing players at far and I fight 1-2 at mid, nobody would get the idea to help me at mid or at least take our close back. Instead, they fight I-dunno-who somewhere off point (usually some bunker guard or thief). Oooooor talking about bunker guards; I once had a team where our bunker guard tried capping far for like 5 minutes, despite not dealing any damage. That was a while ago, though. But ya. Matchups are terrible these days, and I feel like I get punished for playing PvP. Because instead of gaining ranks, I keep losing them because I lose match after match due to being teamed up with people who have no clue vs well-organized teams.

^Exactly my life last 2-3 days

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Whats With The Bad Match-ups again?

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Posted by: Terrorsquad.2349

Terrorsquad.2349

Your MMR rose so high when you played with turret engi. Because of that MM still expects you to carry stuff like whole team of solo r1 players, even if you’re not playing turret anymore… you need to give it time to adjust back to lower MMR by losing a lot.

MMR normally should be class based, afaik?

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Whats With The Bad Match-ups again?

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Posted by: Terrorsquad.2349

Terrorsquad.2349

There’s an easy way to settle this. Terrorsquad, send me your stuff and I will serve as an arbiter to decide which stuff MandJ gets.

Rly wish I could, but account bound :>
Anet trolling u mate

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Whats With The Bad Match-ups again?

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Posted by: Terrorsquad.2349

Terrorsquad.2349

If you are out, can i have your stuff?

I would rather delete it :>

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Whats With The Bad Match-ups again?

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Posted by: Terrorsquad.2349

Terrorsquad.2349

So last couple of days, I’ve lost like 80-90% of my games.. Some close, most blow-outs.

Out of the 15-20 games I did today, I won 2-3.
Yesterday, I maybe won 1-2 out of the 10’ish games..

What’s up with that?

Also, if I wanna soloQ, give me SoloQ’ers, not parties nor premades to fight against.

For the sake of PvP.

If this doesn’t improve soon, I’m out.

Attachments:

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[PvP] Guide for (new) Thiefs in Ranked Arenas

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Posted by: Terrorsquad.2349

Terrorsquad.2349

“…don’t engage a fight unless it’s a thief or a mesmer.”

If the enemy’s Thief is taking your advice to only engage a Thief or Mesmer in 1v1, then they should be able to take you out, right?

If not, then your advice doesn’t really work. :/

Engaging =/= winning the 1v1 ^-^

What’s the point if you can’t win? O.0

If u know you can’t win (based on earlier engages) then you just don’t and +1 anywhere else instead

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Turret nerf

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Posted by: Terrorsquad.2349

Terrorsquad.2349

Haha typical. Completely kill an entire playstyle rather than see that it is changed into a proper form. :P of course thats your answer.

What playstyle? Afaik afk’ing is not playing?

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[PvP] Guide for (new) Thiefs in Ranked Arenas

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Posted by: Terrorsquad.2349

Terrorsquad.2349

“…don’t engage a fight unless it’s a thief or a mesmer.”

If the enemy’s Thief is taking your advice to only engage a Thief or Mesmer in 1v1, then they should be able to take you out, right?

If not, then your advice doesn’t really work. :/

Engaging =/= winning the 1v1 ^-^

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Terror Necromancer vs Turret Engineer

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Posted by: Terrorsquad.2349

Terrorsquad.2349

I’ve been playing turret engineer for the first time ever last night, and I’ve beaten my fair share of Legendary Champion terrormancers. It sure is a counter to turret engi, but the match-up is nowhere as hard as against my celestial engineer, even with EG.

^Exactly. It’s not because X has alot of conditions, it will beat Y.
The only ‘real’ struggle for me on Turret Engi (when I was testing) was Condition ranger totally.

Cheers

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Solo against teams with voice comm.

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Posted by: Terrorsquad.2349

Terrorsquad.2349

ingame voice comm big NO. i don’t want to hear unknown random players rage in microphone.

Ye it’s hard to press Mute :<

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PvP guilds

in Looking for...

Posted by: Terrorsquad.2349

Terrorsquad.2349

I guess I’ll bump this.
If anyone can help with info about the guilds (alive, dead, recruiting or not), please post here.

Just noticed there’s a space between Terrorsquad. and the digits in the thread

ZeuS still active and recruiting!

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Turret engy wins the leaderboard²

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Posted by: Terrorsquad.2349

Terrorsquad.2349

Living in denial to the current environment doesn’t help your argument.
Balance changes affect all game-modes, and as long that is the case, my opinion stays as it is.

Then I think it’s more appropriate to ask for a seperate balance patches. It doesn’t make sense to balance PvP and PvE at the same time with same patch.

I think calculating/adjusting everything based on our 3 gametypes, is actually the reason why balancing is taking so long and sometimes doesn’t make sense.

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The fate of the Leaderboard [merged]

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Posted by: Terrorsquad.2349

Terrorsquad.2349

LB doesnt update for me neither

Updated 4/7/15 3:52 PM PST | Next Update 4/7/15 4:52 PM PST
And it’s 6:23PM PST my place. (03:23 CEST)

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Turret engy wins the leaderboard²

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Posted by: Terrorsquad.2349

Terrorsquad.2349

So you have lost to a ESL team, with a build that is “almost” but not quite suitable for these fights and therefore want it nerfed?
Objectively spoken, there seems to be no reason for nerfing it then.

Since I’m not aware of what team that was, I’d like to get their name, and maybe a brief history to what group-compositions they’ve actually lost to.

Objectively spoken, we wouldnt have ended 500-400 but 500-1xx with any other of my classes, I was able to sustain/kite and rotate quite well with my ele cleansing on me. Foefire + Turret Engi Mid + Kite/cleansing = win every teamfight.

They were: 2 engis + mesmer + thief + warr
I’m not gonna call their name but the screenshot is still available in my own thread

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Turret engy wins the leaderboard²

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Posted by: Terrorsquad.2349

Terrorsquad.2349

If I read sentences like:
“My parrot with rocket turret won 1v1 vs thief while i was just standing on a corner”
“That’s why Khylo gets so little votes :>”
“While I’m sure I wouldve lost more if I were playing my main classes.”
“If you cant beat them, join them.”
…then I know that this guy was right:
“ITS DEFINITELY A L2P ISSUE.”

It became clear to me you’re protecting Turret Engi everywhere you can, on every thread.

Also: Opinion =/= fact.

So the fact that they have no place in competitive teams is an opinion?
okay.

And no, I’m not protecting turret engis specifically, I actually despise them as well as everybody else does.
Why do I argue against nerfing them?
Because nerfing them comes along with nerfing the engineer in general, and that’s something I do not accept for reasons stemming from nothing but L2P issues, or lack of proper team-organization in general.

Was the nerf of the juggernaut trait justified?
Yes, because it was secured stomps at any time for just switching into a kit.
Was the nerf on IP justified?
Yes, because the burning got applied too easily and frequently.
Was the nerf on kit-refinement justified?
Yes, because you could pack high survivability AND high burst in the same build, making it extremely hard to counter.

Would a nerf on turrets be justified?
No, because they work exactly like intended (absolute aerial denial) and do nothing but punish mindless and un-organized solo-rushing into them.
Additionally taking one turret is helpful for some more or less effective side-builds, so nerfing them would come along with a impact on the engineers build-variety as well.

Just because you deem yourself unable to out-rotate them (or command your not-listening pug-teams out-rotate them from what you’ve told me), and try to sell this personal issue as general fact, it is a actual fact that pre-made’s are perfectly able to do so.
Actually it’s turret engis in the opposing team who win game after game for us since we always can 1up fights.

Right.. I actually uploaded a screenshot where an EU ESL team actually almost lost to us because I had turret engi and (unlike most turret engineers) I actually rotated (low cd on pick-up, as we know) where the CC pressure was needed.

So… your agrument is invalid on the matter of premades.

Second, talking about ‘justified’ nerfs is also a personal opinion. I’m trying to be as objective as possible and would like to get the same back.
Note; I’m not talking out of my own experience, but as a PoV for the biggest part of the community + daily new pvp’ers.

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[PvP] List Top Builds

in Warrior

Posted by: Terrorsquad.2349

Terrorsquad.2349

I appreciate your videos, but I have a suggestion for your future uploads:

Avoid explaining mundane, basic things in every video, some of the builds you introduce you even say yourself that should only be attempted by players with experience, in that case there’s no need to explain what a trait does, what a sigil does, and what the ability does to an experienced player. It shortens your video, (which is a good thing) and compresses it into more useful information. It gives your viewers, that already know all these things, a more informative experience, (short & sweet so to speak).

Instead make a bunch of videos, explaining the very basics, covering abilities/stats/sigils/runes/traits and how these things work, and put a reminder in every consecutive video that in case a viewer is new, they should go look at those introductory videos instead, and save a LOT of -your- and viewer’s time, both new and veteran players.

Point being: I think you should separate your veteran and newbie content, a veteran player might just get bored, and just wants to hear the juicy parts, the potential of the build, and most importantly seeing it in action, (which I think you should do more montages for cuz I love seeing your gameplay ^^) while also covering some tips & tricks. A newbie might just get confused and overwhelmed, not going trough the necessary steps to understand it. GW2 PvP is not rocket science by any means, but let’s face it, it does require basic training first.

If you’re really passionate about helping people as you say you are, which is inspiring, then I suggest cutting your content into 2 sections, for beginners and for veterans. Maybe throw in some flavor like cheesy non-meta fun builds or some tricks or funny moments etc etc. In any case, increasing the number AND quality of your content will yield you way more viewers, that goes for everything else like art too.

Just my 2 cents, peace.

Thanks for your honest feedback!
Will keep this in mind, seems a very good, solid suggestion

Cheers

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Turret engy wins the leaderboard²

in PvP

Posted by: Terrorsquad.2349

Terrorsquad.2349

If I read sentences like:
“My parrot with rocket turret won 1v1 vs thief while i was just standing on a corner”
“That’s why Khylo gets so little votes :>”
“While I’m sure I wouldve lost more if I were playing my main classes.”
“If you cant beat them, join them.”
…then I know that this guy was right:
“ITS DEFINITELY A L2P ISSUE.”

It became clear to me you’re protecting Turret Engi everywhere you can, on every thread.

Also: Opinion =/= fact.

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Turret engy wins the leaderboard²

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Posted by: Terrorsquad.2349

Terrorsquad.2349

Turret engis are the ticket to Top 500 like power rangers are OP. Both are not.

Went insta top 250 after 1 night playing Turret Engi.. It’s actually true.

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Consideration of the Daily Winner.

in PvP

Posted by: Terrorsquad.2349

Terrorsquad.2349

I think making it a weekly instead of a daily would be much better:

  • They actually get to know their class whislt they play it alot (ie: make it 50 wins/week)
  • Will eventually remove farmers with no dedication to PvP
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Guild Chat bugged

in Bugs: Game, Forum, Website

Posted by: Terrorsquad.2349

Terrorsquad.2349

´¨)
¸.•´¸.•´¨) ¸.•*¨)
(¸.•´ (¸.•` ¤ Bump
Some ZeuS can still not talk unless kicking, leaving last guild, join ZeuS first and rejoin the guild he left…

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[EU PvP] The Various Artists lf THIEF and ELE

in Looking for...

Posted by: Terrorsquad.2349

Terrorsquad.2349

´¨)
¸.•´¸.•´¨) ¸.•*¨)
(¸.•´ (¸.•` ¤ Bump

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Do Something About Turret Engis.

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Posted by: Terrorsquad.2349

Terrorsquad.2349

snip

Then after turret Engi’s, what’s next? You’ve been raging like a crazy on the forums over a build you just rolled two days ago. So basically, all the previous complaints was from having zero first hand knowledge and experience. If you raged less often maybe reader’s would take you more seriously.

Run it for a week and you’ll see how the build flat lines. It’s a good entry build that has good pacing. Which is the only build with such pacing on a profession that otherwise has very frenetic pacing. Without this build, many probably give up on Engi’s too soon. They are probably one of the least used professions in game.

It doesn’t really take a rocket scientist to know when a build is OP or not.

After running it 2-3 days, I’m fully aware how broken it is when SoloQ’ing or duo-quouo’ing with someone cleansing me.

You learned it’s easy to play, not OP. Effectiveness per effort is TOTALLY different than maximum power potential.

Don’t call it a spade if it isn’t a spade.

It’s easy to play AND OP (which I mean it’s no effort for huge reward in the biggest part of the community)

Don’t u find it weird top ranked are Turret Engis? I wonder why..
Fact.

FYI; even top players replied right in THIS thread it’s OP.

I wonder why..
Fact.

Look outside of the box and ignore your own experience, think as a community + new players coming in daily. Which is what I care about most, despite my bad experiences facing them.

Top tier players in this game doesn’t mean much. The community is small, and they’re just as likely to cry about things they don’t like as anyone else.
Fact.

ERROR Can not compute ‘just as likely’ and ‘fact’ together.

I agree with him. The community is so small that the imaginary top tier play is just a myth to boost their egos. Literally i have played with or against everyone in this game and there is very little if any difference between the ego mad pros who play the tournaments and random solo queue or wvw players. Literally so little difference when you take them out of their easy mode teams. I would even say the 5 or 6 best players i have played with or against have never played in an esl tournament.

Another myth is the “rotation” myth. Ego mad pros like to say that its really important as if they have some great tactical mind. Really isnt rocket science though is it. There are 3 points. The maps are all similar and basic. It is just an invention of these players in teams to make themselves feel pro when they fail to beat the random dudes who are jsut as good as them if not better.

So the whole “pro player says this” thing is total bs

Ok, let’s listen to the beginner pvp’ers rolling turret engi, I’m sure they know what’s best

Who are you referring to? I’ve been hear for years and have played the highest tier (other than hosted conquest tournies) in-game. I just don’t have the time/lifestyle to get into the “e-sports” scene. Baseless assumptions don’t help when trying to make an argument.

Referring to most PvE’rs joining PvP leaderboard farm and rolling Turret Engi, day in day out.

I’m sure now they know what’s up, since experience pvp’ers opinions is ‘bs’

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Do Something About Turret Engis.

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Posted by: Terrorsquad.2349

Terrorsquad.2349

snip

Then after turret Engi’s, what’s next? You’ve been raging like a crazy on the forums over a build you just rolled two days ago. So basically, all the previous complaints was from having zero first hand knowledge and experience. If you raged less often maybe reader’s would take you more seriously.

Run it for a week and you’ll see how the build flat lines. It’s a good entry build that has good pacing. Which is the only build with such pacing on a profession that otherwise has very frenetic pacing. Without this build, many probably give up on Engi’s too soon. They are probably one of the least used professions in game.

It doesn’t really take a rocket scientist to know when a build is OP or not.

After running it 2-3 days, I’m fully aware how broken it is when SoloQ’ing or duo-quouo’ing with someone cleansing me.

You learned it’s easy to play, not OP. Effectiveness per effort is TOTALLY different than maximum power potential.

Don’t call it a spade if it isn’t a spade.

It’s easy to play AND OP (which I mean it’s no effort for huge reward in the biggest part of the community)

Don’t u find it weird top ranked are Turret Engis? I wonder why..
Fact.

FYI; even top players replied right in THIS thread it’s OP.

I wonder why..
Fact.

Look outside of the box and ignore your own experience, think as a community + new players coming in daily. Which is what I care about most, despite my bad experiences facing them.

Top tier players in this game doesn’t mean much. The community is small, and they’re just as likely to cry about things they don’t like as anyone else.
Fact.

ERROR Can not compute ‘just as likely’ and ‘fact’ together.

I agree with him. The community is so small that the imaginary top tier play is just a myth to boost their egos. Literally i have played with or against everyone in this game and there is very little if any difference between the ego mad pros who play the tournaments and random solo queue or wvw players. Literally so little difference when you take them out of their easy mode teams. I would even say the 5 or 6 best players i have played with or against have never played in an esl tournament.

Another myth is the “rotation” myth. Ego mad pros like to say that its really important as if they have some great tactical mind. Really isnt rocket science though is it. There are 3 points. The maps are all similar and basic. It is just an invention of these players in teams to make themselves feel pro when they fail to beat the random dudes who are jsut as good as them if not better.

So the whole “pro player says this” thing is total bs

Ok, let’s listen to the beginner pvp’ers rolling turret engi, I’m sure they know what’s best

Denied | 5.9k PvP Games | PvP Rank: 236 | 8.6k hours | 9 Legendaries | Still Bad.

Do Something About Turret Engis.

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Posted by: Terrorsquad.2349

Terrorsquad.2349

snip

Then after turret Engi’s, what’s next? You’ve been raging like a crazy on the forums over a build you just rolled two days ago. So basically, all the previous complaints was from having zero first hand knowledge and experience. If you raged less often maybe reader’s would take you more seriously.

Run it for a week and you’ll see how the build flat lines. It’s a good entry build that has good pacing. Which is the only build with such pacing on a profession that otherwise has very frenetic pacing. Without this build, many probably give up on Engi’s too soon. They are probably one of the least used professions in game.

It doesn’t really take a rocket scientist to know when a build is OP or not.

After running it 2-3 days, I’m fully aware how broken it is when SoloQ’ing or duo-quouo’ing with someone cleansing me.

You learned it’s easy to play, not OP. Effectiveness per effort is TOTALLY different than maximum power potential.

Don’t call it a spade if it isn’t a spade.

It’s easy to play AND OP (which I mean it’s no effort for huge reward in the biggest part of the community)

Don’t u find it weird top ranked are Turret Engis? I wonder why..
Fact.

FYI; even top players replied right in THIS thread it’s OP.

I wonder why..
Fact.

Look outside of the box and ignore your own experience, think as a community + new players coming in daily. Which is what I care about most, despite my bad experiences facing them.

Top tier players in this game doesn’t mean much. The community is small, and they’re just as likely to cry about things they don’t like as anyone else.
Fact.

ERROR Can not compute ‘just as likely’ and ‘fact’ together.

Also, the ratio doesn’t stop them being the top leaderboard and smashing average teams/players. Which still remains a fact.

Denied | 5.9k PvP Games | PvP Rank: 236 | 8.6k hours | 9 Legendaries | Still Bad.

(edited by Terrorsquad.2349)

Do Something About Turret Engis.

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Posted by: Terrorsquad.2349

Terrorsquad.2349

snip

Then after turret Engi’s, what’s next? You’ve been raging like a crazy on the forums over a build you just rolled two days ago. So basically, all the previous complaints was from having zero first hand knowledge and experience. If you raged less often maybe reader’s would take you more seriously.

Run it for a week and you’ll see how the build flat lines. It’s a good entry build that has good pacing. Which is the only build with such pacing on a profession that otherwise has very frenetic pacing. Without this build, many probably give up on Engi’s too soon. They are probably one of the least used professions in game.

It doesn’t really take a rocket scientist to know when a build is OP or not.

After running it 2-3 days, I’m fully aware how broken it is when SoloQ’ing or duo-quouo’ing with someone cleansing me.

You learned it’s easy to play, not OP. Effectiveness per effort is TOTALLY different than maximum power potential.

Don’t call it a spade if it isn’t a spade.

It’s easy to play AND OP (which I mean it’s no effort for huge reward in the biggest part of the community)

Don’t u find it weird top ranked are Turret Engis? I wonder why..
Fact.

FYI; even top players replied right in THIS thread it’s OP.

I wonder why..
Fact.

Look outside of the box and ignore your own experience, think as a community + new players coming in daily. Which is what I care about most, despite my bad experiences facing them.

Denied | 5.9k PvP Games | PvP Rank: 236 | 8.6k hours | 9 Legendaries | Still Bad.

(edited by Terrorsquad.2349)

Do Something About Turret Engis.

in PvP

Posted by: Terrorsquad.2349

Terrorsquad.2349

snip

Then after turret Engi’s, what’s next? You’ve been raging like a crazy on the forums over a build you just rolled two days ago. So basically, all the previous complaints was from having zero first hand knowledge and experience. If you raged less often maybe reader’s would take you more seriously.

Run it for a week and you’ll see how the build flat lines. It’s a good entry build that has good pacing. Which is the only build with such pacing on a profession that otherwise has very frenetic pacing. Without this build, many probably give up on Engi’s too soon. They are probably one of the least used professions in game.

It doesn’t really take a rocket scientist to know when a build is OP or not.

After running it 2-3 days, I’m fully aware how broken it is when SoloQ’ing or duo-quouo’ing with someone cleansing me.

Denied | 5.9k PvP Games | PvP Rank: 236 | 8.6k hours | 9 Legendaries | Still Bad.

Do Something About Turret Engis.

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Posted by: Terrorsquad.2349

Terrorsquad.2349

I think people are slowly getting better at dealing with turret engis. If you look at the leaderboard you can see they aren’t automatically winning games, a ton of the people in the top 25 run turret and most of them have about a 50% win rate. I think the biggest issue with them is the best way to deal with them is ignoring them… pretty sad when letting them afk at home is the counter.

I can kill a turret eng but the problem is it does take a while and if it takes you longer than about 20 seconds to deal with one they have already “won”.

The one saving grace about having so many people playing them is that when you solo queue both teams usually end up with one or two on their team meaning they can both afk while everyone else fights at mid.

The thing is, and I agree with you for the most part, turret engi’s can actually rotate.
It’s just a low CD on your turrets to respawn, but you dont have mobility anyway so by the time u get to another point, u have your turrets again

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Do Something About Turret Engis.

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Posted by: Terrorsquad.2349

Terrorsquad.2349

And again a team with 2 Turret Engi’s.. great.. Bad players but they won..
Mechanically very bad but my team lost anyway due AI.

Do something about it.

seems like ya’ team had less skill than the turret AI. if ya’ that bad, i think ya’ should lose.

It’s weird we win vs decent teams then, no?

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Do Something About Turret Engis.

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Posted by: Terrorsquad.2349

Terrorsquad.2349

And again a team with 2 Turret Engi’s.. great.. Bad players but they won..
Mechanically very bad but my team lost anyway due AI.

Do something about it.

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Anet let's be serious, say something.

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Posted by: Terrorsquad.2349

Terrorsquad.2349

daily reminder that turret engis are easy to kill by focusing them down.
they have zero escapes, just 2 condi-clears every 20(15) seconds and one automatic transmute every 15sec.
that’s it. the rest is just a healthbar and 1 single-target cc.

If you see multiple turret engis, zerg up in the first stage of the fight, clear the notes together by focusing them down and then spawn-camp and/or intercept their team since they have no option to fight back between the nodes, whatsoever.

A-net will not balance this, just because you suffer from such big l2p issues.

Only a handfull of ppl can actually take them down easily. Ive been winning 2v1’s so many times today and yesterday.

Started playing turret engi yesterday to see how OP it rly was.. And it’s OP..

This is where I wanted you…
People like you, should be spending time writing guides on how to beat turrets, it is possible to beat them, it just takes a little more awareness than necessary.

You perfectly know this, and you even more than other have the chance to make a great contribution to the game by writing an unbiased guide for new players

I’m already writing stuff down bud <3
Not sure when the guide will be up, but it WILL come, the community needs it.

But I still call for a nerf somewhere or somewhat

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Anet let's be serious, say something.

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Posted by: Terrorsquad.2349

Terrorsquad.2349

daily reminder that turret engis are easy to kill by focusing them down.
they have zero escapes, just 2 condi-clears every 20(15) seconds and one automatic transmute every 15sec.
that’s it. the rest is just a healthbar and 1 single-target cc.

If you see multiple turret engis, zerg up in the first stage of the fight, clear the notes together by focusing them down and then spawn-camp and/or intercept their team since they have no option to fight back between the nodes, whatsoever.

A-net will not balance this, just because you suffer from such big l2p issues.

Only a handfull of ppl can actually take them down easily. Ive been winning 2v1’s so many times today and yesterday.

Started playing turret engi yesterday to see how OP it rly was.. And it’s OP..

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Turret engy wins the leaderboard²

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Posted by: Terrorsquad.2349

Terrorsquad.2349

Yup, I started Turret Engi yesterday and guess what.. moved from 37x to 22×. Which is over 150 spots on the Leaderboard in 15 games.

Won 13 out of 15 games passed two days. Ez.

While I’m sure I wouldve lost more if I were playing my main classes.

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Do Something About Turret Engis.

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Posted by: Terrorsquad.2349

Terrorsquad.2349

ya’ll crack me up. all a’ you know that condi counters the build so hard it becomes your whipping boy, and ya’ll still QQ. ya’ll know rocket turret first then dps engi, but i never see ya’ll do it ingame.

Had to laugh here a bit :> Condi build taking out rocket turret.. hue

generalisation bud. basically no one i see in pvp runs condi, so they are all power/cele not taking the rocket turret out first. idk why? a missile fetish?

condi builds should just spam condis on the engi. easy win.

Good players playing condi, yes

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Do Something About Turret Engis.

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Posted by: Terrorsquad.2349

Terrorsquad.2349

ya’ll crack me up. all a’ you know that condi counters the build so hard it becomes your whipping boy, and ya’ll still QQ. ya’ll know rocket turret first then dps engi, but i never see ya’ll do it ingame.

Had to laugh here a bit :> Condi build taking out rocket turret.. hue

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Do Something About Turret Engis.

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Posted by: Terrorsquad.2349

Terrorsquad.2349

what’s wrong with turret engies? my condi bunker ranger eats them for breakfast. just the other night myself and 2 friends annihilated a full premade with 2 turret engies, well-played too. turret engies just need to be counterplayed, they have no condi cleanse.

Ive been facing many turret engis this evening while I was testing Turret myself. I rekt them all 1v1 with +90% hp. That means they have no knowledge what they’re running and don’t read/know what the utilties actually do and their cast-to-action time.

If you would face a turret engi will full knowledge about engi and its build, I think the story could be otherwise.

Ofc, this also depends on the team he was on

this type of response leads to a silly, circular argument. basically, my response will be that these turret engies knew what they were doing, and they got wrecked by counterplay. and now your turn.

I defeated a condi team, with survival and trap rangers even terrormancers. We kept winning. So he must they mustve been in a bad team then

GW2 is casual focused don’t expect everyone to play at your level especially with this MMR. Not an excuse but I am using personal experience you could set up a private arena and give it a roll.

You mean for 1v1 on point?

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