Okay thanks will try it
I have severall level 80 characters from before the april feature patch and on one of them I wanted to buy one of the new traits. I went to a trainer and wanted to see the shop but he said I needed to level some more why? I have all skills unlocked and over 400 skillpoints unused on that particullar character and I need to level some more I do not understand it.
It is not wether or not it is ilegal but would a proud Centurio of the Iron Legion use a human made rifle or would he make his own rifle?
Roleplay wise I would ofcourse have looted it from a dead Ebon Vanguard and maybe even modified it to show them how they should make proper rifles and weapons.
I really love the ebonhawk rifle skin especially since it is very black, but both my Egineer and Warrior are Charrs form the Iron Legion and Blood Legion. So I am thinking would any Charr even want to use something human made even after they properly changed it to fit the needs of a proud Legionaire?
Hey after doing some calculations I came up with an assumption on how living world is going to work from now on. (Scroll down for the schedule if you don’t want to read my theory)
First the things we know:
1. There are four teams working on Living Story releases.
2. It takes 4 months to make a new release. (last season every team was resposible for 2 releases during 1 month)
Now to my assumptions:
Between the July 1 and November 4 there are four months (July, August, September and Oktober). This could mean that instead of having a team make 2 release for 1 month ArenaNet has decided to have the teams make 1 release. So if each team makes only one release and they are released on a biweekly schedule you are stuck with about 3 months of no content (assuming you play the last release for 2 weeks).
After the season 1 finally a month later (5 weeks) the April feature patch was released, four weeks after the midseason finally the September feature patch was released. Which leads to the following assumption: Approxametly a month after a finally (midseason or end) a feature patch is released.
After the April Feature patch there was a WvW tournament the same happend after the September Feature Patch. Like with the Spring WvW Tournament ArenaNet did not release anything during the Fall WvW Tournament ArenaNet did not release anything. This leads to my next assumption: WvW Tournaments are Living World releases.
ArenaNet has stated that Halloween, Winter’s Day, Bazaar of the Four Winds, Dragon Bash, The Crown Pavilion and (Super Adventure Box (although I am not sure about this one) are returning events easy to start up and used to fill time. This does not lead to any assumptions but since the Halloween Release fits the Bi-Weekly release schedule I explain this here.
Now to how I think the Living World release schedule will look like according to me.
Week 1: New Living Story Release
Week 3: Living story
Week 5: Living story
Week 7: Living story
Week 11/12: Feature patch
Week 11/12 Friday after Feature Patch: Start of WvW Tournament
4 Weeks before hitting 4 months after Week 1: (End of) WvW Tournament
2 Weeks before hitting 4 months after Week 1: End of WvW Tournament or Start of one of the returning events (Depending on when the WvW Tournament ended)
4 Months after Week1: New Living Story Release
Week 3: Schedule as above
Offcourse it can be some changes are made e.g. Winter’s Day is released between two of the upcomming Living Story releases but I think this will the basic setup for Living World releases in the future.
Thanks a lot, saves a lot of money not having to upgrade them now still have to decide what I will buy first.
Title already says it if I buy a Mistforged Hero’s Weapon do I also get the Hero’s skin or only the mistforged skin because I want both skins in my wardrobe and buying the Mistforged skin right away is the cheapest way compared to upgrading (atleast 1g16c per weapon to get the Elonian Wine) .
I Think Steinpilz means a bag in wich absolutley nothing goes in without you manually putting it in.
hopefully not, as that would be about the worst request of all time. Your last bag will never have an item put in it until all others are filled, so the only difference between your last bag and the proposed bag would be the proposed bag will force you to do inventory management before you can pick up loot even when you have space? No thanks.
I do not know if I want such a bag but why should the option not be available? Some people like it and some do not I personally use your solution in combination with an invisible bag to be sure notthing shows in the shop.
I am not really against the time gate and the accountbound stuff of the celestial armour I am really against the way you have to acquire a recipe for every dam peace you want to craft (every weapon, every armour peace, etc) this should be lifted and Celestial armour and weapons should be discoverable like every normal stat combination.
There are already bags that do this. Do some research and you might actually find them.
I Think Steinpilz means a bag in wich absolutley nothing goes in without you manually putting it in. You have the Invisible bags which do not show the stuff in it to the vendor however this bags just gets filled with everything you loot and you have to organize it manually.
About the changing of weapons if you change a weapon of the same type (one handed/ two handed/ off hand/ underwater) it will change places with the weapon you equipe. For other weapon changes the weapon will swap with the first chosen weapon while all other weapons getting changed will swap to the first free place in inventory..
+1 I like the idea end level content which is all about cosmetics should intergrate the backpieces in the mix.
I just watched the last Point of Interest episode in which Angel McCoy told the viewers a lot of things in the Scarlet Room she had already in her mind for more than a year.
I think this is really bad in season 1 everything that happend just was Scarlet did this no reason for she just did it. We found her base during the “The Orgins of Madness” episode and did not really find anything in it except for some boxes which gave you loot and a chance for a miniature. During this release we find an entire room which is filled with things Scarlet investigated this is far to late. In season 1 there were no such clues and now we get everything spilled out at once. I personally think this instance should have taken place at Scarlet’s base beneath the Durmand Priory and not long after we have dealt with Scarlet.
Aspect Arena 12-24 tokens every 5 mins.
Aspect arena is indeed a great way. I switch between the labyrinthyne cliffs events and the arena. For calculations altough I would count 6 minutes, 5 for the game and 1 for in between them.
For Flame and Frost that was certainly the problem. The whole concept of those refugees appearing and not knowing what happend was a great idea but the time between updates (and in some way lack of content) did not do these updates any good.
I do not think Season 2 should be shorter I think Season 2 should have a consistent storyline in which we work towards something. This does not have to mean everything is revealed at the begining of the season but more reasonable explenations for why things are happening.
Not like in the first Season heading from Molten Aliance to Aetherblades to Watchwork creatures to Toxic Aliance. And the only reason behind this was Scarlet. It felt Scarlet was the explanation for the existance of these for individually invented Alliances and not one big plot.
If you have an consitent storyline in which your reveal things at just the right moment you will keep interested and playing.
Two things I took away from this earnings report:
1. Revenue has finally stabilized for GW2 after steady decline. (Couldn’t tell from Q4 2013 report due to Christmas influence.) Q3 2013 = 24.481, Q1 2014 = 25.142. This is great news!
2. Europe is disappearing as a GW2 revenue source. Q3 2013 = 11.369, Q1 2014 = 5.151. Bye bye European servers!
I am not surprised by the 2. point you’ve made. Soon, it will be China only as both EU/NA will stop playing it, unless there’s something expansion-worthy out.
PS Definition of “expansion-worthy”: ‘mostly substantial, permanent content, providing inter alia a couple of new explorable zones, races, classes, plethora of new skills, weapons, in-game as opposed to in-gemstore armours, weapons, skins etc.’
PS2 I say “expansion-worthy”, not “expansion”. I still believe that the “expansion-worthy” stuff could be introduce via the Living Story.
I agree with you Living story can be able to deliver such content. It could even be more exciting compared to an expansion delivering it all at once.
It would be nice to have an out of combat weapon swap for engineers and elementalists. For an engineer I would also like to have the weaponswap key swap from your weapon to your kit while you are in combat. This way the kit will realy behave like an second weapon and not as a utiltiy skill (altough it will still be in you skillbar with utility).
I agree with OP about the small amount of skills for underwater combat the elementalist e.g. has only one elite skill for underwater. I have once suggested to make underwater only skills comparable to the land only skills.
About the burning underwater I have always wondered the same but this is a fantasy games and there are possiblity for fire underwater.
Altough what you are describing as fire underwater would make a great underwater fire thrower.
They are getting ready to release GW2 in probably the largest market in the world. I am sure big stuff will be coming in time. Learn to be patient and life will be so much more enjoyable.
So im the only one that would like a, “state of the game” update? I find it humourous that some think im asking for this monumental thing, lol
I am also interested in what will happen to Guild Wars 2 in the near future. In July 2013 the began to adevertise this game with having Biweekly updates . Since it has been six weeks til the last living story update (if you want to count the last update as a full update) I am interested in when they are going to start again.
I understand they are working on the China release and in WvWvW the Spring Tournament is happing still it would be nice for those who are more PvE and Living Story minded to know when Season 2 is going to start.
May I drop a suggestion :
Being able to buy an expansion by using gems.
When ArenaNet finnally decides it is time to release an expansion worth of content in one go and ask money for it you are also able to buy it using gems. So next to buying from your retailer or online from the website you are able to buy it ingame using gems just like the upgrade to digital collector’s edition.
I don’t know what prices they would ask for content described above ( a new zone, a new dungeon) but you have to keep in mind they ask 1000 gems for a infinite gathering tool. And my gues is they will ask a bit more for a new zone then for a infinite gathering tool.
I don’t which sever you are playing on. Last week my server Piken Square was last in the match up. When I played yesterday Piken Square eventually held every keep in the eternal batleground so I could complete the red keep. This was also the case in the red borderlands. I still have to do 2 points of intrest in the red borderland to complete map completion in WvW. So it should be possible.
I heard there is a circulation between which color you get so you eventually should get green. This was done to tackle your problem.
My personal problem with the male and female armour sets is the big difference in style. The Phalanx heavy armour skin e.g. looks great on a male character a fully plated armour making you look like a tank. However compare this with the female set and you get a “skimpy” looking outfit showing a lot of skin and also an open helmet instead of a closed helmet. This is one of the things I am personally anoyed about having armour sets which look great on one gender and looking awfull and quite different on the other gender.
An other example of a bad female armour design is the light armour temple set for humans. For male characters you get a fur lined suit with a lot of accessories making you look like a real priest. Female characters get a corset with a short skirt and a pair of hold ups without all the accessories.
I cannot quickly find a set for which the female design is better. My suggestion would be the Tier 3 Human light armour. Altough the female design is shows a lot of skin.
I am certainly not against showing of some skin on my female characters but ArenaNet tends to have the “skimpier” designs towards the higher tiers of gear. In which case you have to start searching for the right armour and maybe even transmute it to get the right stats.
About the real world and the game world these are two different worlds. Guildwars has its own timeline not quite comparable to our timeline so you cannot link any time period to guildwars.
I sometimes wonder how these armours would protect you in the real world and conclude they wouldn’t. Then I think who in the real world would make an armour with spider venom to get extra Condition damege, Power and Precision, no one so the worlds aren’t comparable
+1 to the ideas,
I have been thinking about this idea for a while. The basics are the same as you describe in you posts.
When you are really diehard about you other build it can take up to 16 slots in your inventory (6 armour, 6 accessories and 4 weapons). I am all in for a one click equipement change but I personally think the reduction from 16 slots to 1 is a bit big.My suggestions for a bundle are:
-have it use multiple slots make it an item which uses a maximum of 3 slots in your inventory. It behaves like a 1 slot item only use 1 or 2 extra slots, so double click and you change all your equipment. This still leads to opening up 13 extra slots.
-Have three seperate bundles one for each type of equipment armour, accessories and weapons which each use just 1 slot in you inventory. This gives you a bit more freedom to change just parts of your equipment instead of everything at once. However it will always be 3 slots in your inventory if you want a bundle for each type.The acountbound suggestion from OP is great this would make it a quality of life upgrade for you and not a possibiltie to create greater storage space for stuff with which people want to speculate at the Trading Post.
I was thinking more of having a set for each equipment type. So 1 set for armor ( 6 items to 1) and another set for Trinkets ( 6 items to 1 ). So you would be trading bag space from 12 items down to 2.
My second suggestion is just what you are describing. 1 set for armour, 1 set of a trinkets and 1 set of weapons which are all seperate 1 slot sets.
When I play a Minionmancer on my Necro I use Cleric gear all the way even my weapons. When I want to play something else I also want to be able to change all my weapons with one click so that is how I came to 3 in my second suggestion
+1 to the ideas,
I have been thinking about this idea for a while. The basics are the same as you describe in you posts.
When you are really diehard about you other build it can take up to 16 slots in your inventory (6 armour, 6 accessories and 4 weapons). I am all in for a one click equipement change but I personally think the reduction from 16 slots to 1 is a bit big.
My suggestions for a bundle are:
-have it use multiple slots make it an item which uses a maximum of 3 slots in your inventory. It behaves like a 1 slot item only use 1 or 2 extra slots, so double click and you change all your equipment. This still leads to opening up 13 extra slots.
-Have three seperate bundles one for each type of equipment armour, accessories and weapons which each use just 1 slot in you inventory. This gives you a bit more freedom to change just parts of your equipment instead of everything at once. However it will always be 3 slots in your inventory if you want a bundle for each type.
The acountbound suggestion from OP is great this would make it a quality of life upgrade for you and not a possibiltie to create greater storage space for stuff with which people want to speculate at the Trading Post.
I’ve been wondering if we will get an update on the 18th. I assumed so, but there has been no preview/announcement on the website.
Supposedly we are going to see a Features update, but I haven’t seen a date for it. Could be the 18th, but I’m beginning to wonder now.
There was also mention of an “Epilogue” update to wrap up Season 1 of Living Story. Not sure if that will be included with the Features update.
And no, Living Story is not “almost universally reviled”. Many of us like it a lot. It’s just that people like to complain more than they like to praise. There are a lot of fixes, changes, and additions I’d like to see, but LS is not standing in the way of those things.
The epilogue will be story wise, propably some story events in The Dead End and some other places plus I think Lion’s Arch will be reopend.
The Feature update(the removall of critical damage etc) is planned for after the end of the season to be released April or even May.
ArenaNet stated that it would take a break after the release of the last patch of season 1 in this break they will release their balance patch.
I think it is good they take a break but I am wondering how long this break will be. They have marketed this game as having bi-weekly updates however over the last three months they will/have break/broken this promise twice. The first time was with wintersday, which I think personnally is understandable even ArenaNet is allowed to have a nice Christmas. The second time will be with the end of The Battle for Lion’s Arch.
Personnally I hope it is not more then 6 weeks like with winterday I liked this timespan (apart from still having "christmas by the end of January).
The Idea is great to have some kind of Meta Achievement. However to demand from someone to have all the Meta Achievements released during living story isn’t a great idea. If you have exams, are sick, on vacation, otherwise away from Guild Wars due to the real world you cannot achieve it.
The suggestion for tokens would be a great idea as long as the tokens are the same for every release and every season. This way you can make a kind of laurelvendor for living story and loyal people get rewarded.
I agree Loin’s Arch was a nice leveling ground for one of my alts and I had really liked the extra HP and Damage (nice way to compesate the upscalling) from the potion.
I have the same problems.
I am not sure since when it started but I am pretty sure since this year. Had several crashes in Lion’s Arch last one just after the hologram so I didn’t get credit for it.
The general opinion about under water combat is that things could be better. One of the things I think is weird is the lack of exclusive utility skills for under water combat. A lot of skills are land exclusive (like the flame trower for engineers) but there are no under water exclusive skills. This gives players less choice in there under water build even to the extend that there are no profession related elite skills availlable.
I would like these skills to be added to game for normal prices like 1, 3 or 6 skill points a skill and not the 25 points that were asked for the new healing skills.
This together with maybe releasing the Deep see dragon and/or the Lagros as a playable race could give under water combat a great boost.
I like what you are suggesting. From what I have seen the content of a World of Warcraft expansion is:
-New regions,
-With new regions new dungeons/raids kind of content (which isn’t temporary for two weeks to return as fractal at a later time)
-A new storyline (I don’t know if this is a peronal story line)
- New races.
-New classes (and revamp/balance on the old ones)
This season was mostly story driven with dynamic events around it to get the “Living” in Living story.
I red in other posts that ArenaNet is working on things behind closed doors. However when their target is to add an expansion trough living story you will have to focus on all of those points.
What OP is suggesting is a great way to implement this. If you implement this kind of things there would be good reason to a have a gap between Season —and kind of breaking you every 2 weeks update promise-- since there is still a lot to do. Leveling your new class/race alt, exploring the newly added zones with alts, learning the new dungeons.
I am in favour of having a function to have an option to give your character a more functional armour. Looking at e.g. the Phalanx armour skin I would love to have the same heavy plated design for my female Norn guardian. You could also have the same option for male characters to have some more skin showed. Like Honor of the Waves armour female armour has exposed arms something like that could also be possible for male armour.
Thanks for getting back to me Tyops.
There is no clique but I can see why folks might thank that. I see myself as a fellow contributor and thus folks shouldn’t be excited to see me reply to their post or deflated if I don’t.
I think the way to manage this is for folks to keep posting when they feel value in doing so and I will do my best to drill deeper into the posts. One of the reasons this has been hard is due to the length and volume of posts.
Chris
A possibilty to avoid clique-yness could be to ask more open questions. Chris summarizes the general feeling in the thread and asks a question not directly towards an individual but towards everyone.
e.g. Instead of asking one person to give an example of how to standardize the CDI suggestion posting and this becoming unoffically the future standard (this is a bit how I understood it while reading the suggestion and answers about this suggestion). Ask everyone to think about it and post something.
Hey I have been thinking about this since I saw the Horizontal CDI theard at the begining of this month. I also saw a trait in the Engineer subforum asking for something like this.
In Guild Wars there are three main components PvE, WvWvW and PvP.
In PvP traits are not a problem in between matches you can change your build and start a new match. However PvE and WvW share the same traits and these cannot be reset whenever you want. You have to buy the required training manual to reallocate your traits. This is quite understandable one of the moneysinks ArenaNet has placed in the game to keep the economy healthy.
Both PvE and WvW by themselves also have different components. In PvE you have roaming, meta-events (like the temples and the dragons) and dungeons. In WvW you have roaming (to some extend), the behind the line attacks and the zerg.
All of these activities can possibly ask for different build of skills and traits and can propably not be unified in one ultimate trait build. Also e.g. Engineers who build theire character around the flamethrower have to sacrefice traits in their underwater combat since they cannot use the flamethrower in the water.
My suggestion is to have “trait-challenges” like the skillchallenges but for traits. When you hit Lvl 80 your are able to buy an extra traitslot from the manual trader say for 2g. When you aquire this you can go and visit these challenges around the world to aquire the neccessarry 70 points to have an entire build. When you have all 70 points you buy an regular grandmaster training manual from the trainer and make your extra build.
I am not saying you should be able to this infinitly but say 2 times so you can have a PvE, a dungeon and a WvW build between wich you can switch.
The idea of a kind of standardised input for ideas is great this wil make ideas better to read and propably to remember.
After reading trough 4 pages of ideas it is hard to remember which are good. Could it be possible to have an option in which you flag ideas and after you are done you get a list with the post you like so you can more easily write your feedback.
An other option to help people stay up to date that was mentioned is having the CDI threads opend for 2 or 3 days and close them for 1. I think this is a great idea but maybe it should also be related to the amount of pages. Like the CDI threads are open for 2 days or till 5 pages of suggestions are made. This gives people nice breaks to summarize things for themselves and extra time to think.
I have the same problem as many other players how do I get my lower tier Cloth and Leather like linen an wool.
Currently you get armour and weapons wich has almost the same level as you character and salvagable items and container both of which are depending on the zone you are playing.
My suggestions to make about half of the armour and weapons which drop in lower level zone of the same level as the zone. This way you get extra items you can salvage for the required materials instead of only having big piles of silk
I agree with OP the battle with Zhaitan didn’t have the epic feeling like the fights against Tequatl, the claw of Jormag or the Shatterer.
Maybe they should make the fight against the next elder dragon a world event or like in WoW a raid with 20 people who fight against the elder dragon.
I see NPC saying Cantha is impossible to travel because they have a Civil Wars right now, and the travel is very dangerous.
So we send in Pact representitives who will try and settle peace between the warring Factions and have Cantha join in the Pact. Could be a great storyline especially if you add some of the things I red about Cantha having tough gangs (something else than Logan’s bandits) and all the other lore.
Maybe two week updates is holding it back. What if they did one big update every month instead of two a month?
and maybe less achievement point runarounds like mini games etc..
they have their people working on mini games that you need to do for achievements and stall for time instead of working on living story and new maps..hell you could introduce new maps with the living story..
just imagine going further into the lore of the humans vs centaurs war and going deep into centaur lands to try and kill the head guy who stands in the way of peace or rescuing a human outpost under attack in a new map? new lands and lore people care about
have the asura make an expedition into one of their former underground cities they had to recover a valuable piece of tech, or to investigate further into what drove them from those places (this would also be a new map or dungeon)
re-connect with the zephyrs and go further into what they found in the crystal desert and possibly start to slowly make maps going toward the desert (this would be over 4-6 month time) and see what happened to glint
open up the dominion just outside LA and see what those bird people are up to.. new maps and maybe another playable race..
all of these things would get the player base excited a lot more than time wasting mini games and farming for yet another back piece … especially with the elder scrolls online coming out soon ANET has to do something to keep us going or GW2 might be in trouble
I have to agree. The concept of Living Story is comparable to the patches other games have in between expansions. The current problem with living story is that there is no story arc except the mantra everything is related to Scarlet.
The first story of Flame and Frost had a great arc first begining with a teaser and slowly working towards the big finale the molten facility. Altough the time frame of certain parts wasn’t chosen well the overall idea was good. However it didn’t have leave any big marks on the map like hearts that dissapeared of appeared due to the story happening.
And that is the problem the marks left on the so called changing world are small. Kessex hills is the first time the mark really seeable. But only in the envirement almost all hearts are still there. The centaurs don’t have anything else to do then warring against the humans, and all of this trough toxic alliance infested land and arriving without a scratch.
After Flame and Frost they tried to make a logical storyline out of all of this but with the begining of Dragon Bash there wasn’t any logical relation to the past and to the future.
As Scoompoof said maybe they should take some extra time between updates and as Orswich adds take us futher into the cyrstal desert, the centaur war or the Ebonhawke peace treaty (I don’t quite understand why set up a meeting table and wait for more than a year- in a living and changing world).
Maybe try and release something every three weaks and it doesn’t have to be a new map every update every second till fourth depending on how you use the map in the updates in between. This will give a greater feel of satisfaction since you can see some kind of progeres towards something we are slowly advancing towards Jormag, Cantha doesn’t matter -to me- as long as it is a constructive storyline working towards something. This storyline doesn’t have clear like: Hey I am Scarlet and for the next year I am you worst nightmare. It may be not clear at times as long as you can try and figure out what we are working towards instead of releasing new alliance every other update without any background in them.
The release of Southsun cove didn’t add such a thing it is a map with some waypoints and some realy diffucult mobs. Zephyr Sanctum was full with people who where completing their achievements for that update and people who where running a champ train. Other than your achievements and a severall champions there weren’t many mobs and other activeties.
This didn’t give the feeling of a growing world since both maps are in now way comparable to any of the existing maps.
P.S. Some of the things I have written about Living Story are a bit more cynical then meant. I like the concpet of living story and hope it will become better
Hey I haven’t played Guild Wars 1 but I am realy interested in the rest of the world outside Tyria that Guild Wars has to offer. I have red a lot of great things about Cantha in this thread and would love to see it.
The problem of not having Asura, Charr, Norn and Sylvari living in Cantha doesn’t have to be a problem With Zaithan dead after the final story mission -and being dead in the current cursed shore (at least that is what the wiki tells)- the strait of Malchor can be cleared of risen and opening the way to travel to Canta.
As explained this can be a way to get to Cantha.
About not creating certain areas like the Blood Citadel because the lack of the other races not living in the area I think is not a good Argument.
I would like to see such diversity I would love to create a Charr Blood Legion soldier and be able to start in the Blood Citadel. This adds for me as a Charr the feeling of really honoring my own legion in their targets instead of working in the Black Citadel. As Iron Legion I am Proud of the Citadel and I would like to have Blood Legion Warrior some time and him being able to be proud about the Blood Citadel and his work for the Imperator.
Or discovering minor cities of Asura surving underground and for norn you could think of the same idea with people still living in the Far Shiver Peaks bringing the news that the spirit of Owl (altough stated dead), Ox, Wolverin and Eagle are still alive.
The biggest problem will probably be connecting these new starting zones with the current low level zones.
This I my vision on some of the things being discussed her and I really hope Cantha and Elona will become available very soon.
Today I tried Spelunker’s Delve and Dark reverie jumping puzzles with my Charr lvl 80 main.
Both puzzles I quited because of the bad viewpoints due to the leaves from trees obscuring my sight to the next jump. Also my Charr is big compared to other characters and this is another thing that works against me.
Please ArenaNet can you do something about this these two puzzles aren’t the only one that have these kind of problems
Sadly with all these posts about “buhuh they didn’t give us what promised!!!!” it is quite possible that they will simply stop with those blog-posts entirely.
Since people apparently don’t understand what a plan is.
I agree that whining can make ArenaNet decide not to reveal their future plans. However ArenaNet should not have given a timespan in which they were planning to release these things.
Just quitted palying we were trying to kil the Sketal Lich but he didn’t take any damage altough I got messages saying I dameged him. Everyone was saying it got bugged
I am from Piken Square (Europe) and was on an overflow.
Just happend to me got the first two yesterday without problem today I entered the Maze overflow from Piken Square and killed the Grand High Viscount of Candycorn got the event completed message (gold). It was also my fith door I closed today so I got my daily achievement but no Candy-Corn Crusher achievement.
I like this idea since the ArenaNet is constantly making new backitems you really have to be certain when you apply a LS skin to an item. If these skins would be the same as achievementskins this would be much easier.
Thanks found it
To bad it is an medium aromour skin only would have loved to get this skin and back item on my necro
(edited by ThFH.6048)
Looking at his picture I guessed that there will also be a new aromour skin released with the next update.
I have personally never seen this aromour and it looks like it is the same style as the Slickpack.
I also hope the achievements for world 1 will be open again. I didn’t do SAB at all last time. Didn’t have much time to play in April. Hope to get a chance and play again..
I agree every time I exit the craftingstation all tabs are open again, and I have to scroll trough all the items to find the things I am looking for.
Some more customization would be nice. Like that if I close a tab it will stay closed till I open it again.
The system of tabs works to have different catogories and see where something is. If all are closed things are much more easier to find and faster.
Its an account wide title, so if any char has explored the area, it counts for all your characters.
That is true but I have only one Character who is able to explore Fireheart Rise.
My only alt has explored Plains of Ashford and nothing else in Ascalon.