I’ll try but I doubt I will get any friends to do them. Instead I’ll have to start a spread sheet of friends and see what their personal reward level is in fractals and track their AR to see if our stars align and we can do fractals together. The future of five player instanced content in GW2 – “Do you have 100AR? No? Sorry you can’t come.” or “Why would I want to deal with the instability of a level 60 fractal when my reward level is only 30? I’ll just pug it.” or “I guess I’ll do a level 20 with you to help you get your AR up, shame I only had time for one fractal today and I wanted to do a 100”.
Weird. I have no problem finding friends to do fractal 50 now. As long as they have 70 AR, all is fine and I’ll even help them get that AR so they can join latter. I never heard of anyone saying I have the AR for a level 50, but I’m only level 30 and I don’t want to deal with the higher difficulty of level 50. Either the instability is frustrating and nobody want to do it, or the instability is fine and nobody care if they have the AR.
But people saying dungeons are a farm how can that be? You can only do it once a day and that’s all, so what if you can get 1.5 gold in 15 mins? You can do it only once a day.. It’s not like people spend the whole day repeating dungeons to reap the easy rewards. I understand why they did it before with the cof nerf because people just kept farming cof over and over again that is a farm. Doing dungeons once a day for above average rewards is not a farm it’s more of a routine.
It take 3-5 hours to do most of the dungeons. It’s not a 24/24 hours farm, but it’s a farm of dungeon’’s’’.
1.5 gold? Thad I lose more than that running to waypoints.
Sighhhhhhhhh. Really dude. I can’t even. Kitten that.
What about the other paths of dungeons?? Most of them only award 1 gold and most take longer than ac how are you going to further reduce the reward for those, why don’t hey just leave dungeons alone. If a couple of gold say maybe 10 gold a day from dungeons really such a big impact on the game. Take a look at silver waste 10g/hour doing nothing but running around in circles.
Well, most path are around the same amount of time as AC. So IMO 50 silver instead of 1 gold would be good for most of them. I would give 75 Silver for both CoF path 3 and SE path 2 (maybe keep the one gold if they won’t gonna change the slow walking NPC portion of the path). For arah it could be 1 Gold for all first 3 paths and 2-3 gold for path 4. For Aetherpath, I guess I would leave the reward as it is now.
IMO, those would be good nerf. Dungeon is a bit too good to farm gold right now. But you are totally right. I said it before and I’ll continue to said it. Silverwaste should be around 5 gold per hour, not 10.
It doesn't make any sense. It just doesn't.
in Guild Wars 2: Heart of Thorns
Posted by: Thaddeus.4891
It came out as someone, like everybody else doing those type of post, talking through their hat.
It happen at each freaking time. It’s not only now. The same thing about the ascended in raids. But it’s not only for the expansion. It was the same thing with every freaking news anet did in the last 3 years. And it’s not about GW2, it’s the same freaking thing in every single game.
Step 1) People getting some news
Step 2) People speculation about it even if they have no information whatsoever
Step 3) People pushing the speculation to absurd level
Step 4) People getting angry about those over the top speculation
Step 5) Making thousands of thread about the same things
Step 6) People debating about something nobody know. One side defending something that may never happen, other pushing it to even more extreme.
Step 7) The update finally arrive
Step 99% of the QQ disappear because after all it wasn’t so bad
Step 9) Another news appear, get back to step 1.
- If we can infuse all armors, weapons and trinkets. Only with +5 we can get 140 AR, which should be enough to reach level 10 (maye only need 5 more AR). Even for someone new, this would take only 224 +1, which is done rather quickly even now. Someone starting from level 1, will get around 200 by the time they reach level 100. So no problem whatsoever.
- They could increase the number of +1 we get or even give us +2 or +3. That way they could only infuse trinkets and armour (because a two handed weapons with 4 infusions slot is a bit two much).
- They could change the rate at which we need higher AR. Now it’s +15 AR at each 10 level. They could make it at +10 at each 10 level so that we still need 70 AR at level 50, but 120 AR at level 100. Or they could even only do +5 at each 10 level so we only need 95 AR at level 100.
- They could give us (they talked about that) new consumable type that give us AR, but doesn’t count as food or nourishment. Limiting the amount we need on our gear.
- They could put some permanent AR from a Mastery.
- They could put different recipe for +10 and +15 behind the Mastery so it cost a lot less to craft those.
- They could change the way those +1 work. They could work like Luck work and we consume them to give us a permanent AR.
There is no limit on how they could handle that.
The beta was only one of the four encounters of the first wing.
Well, It’s my right to doubt
But honestly, just look at the axe. It’s technically a basic axe with twilight animation (Ok it’s a bit more blue than dark but that’s not a huge difference)
Again. You only focus on the skin. ‘’the aura, the footprints, skills animations. It also include the three precursors (yes now it’s 3), the collections, the quests, the trophies’’. My guess is that without the precursor crafting thing. We would be talking about the third generation of legendary with HoT, not the second one.
No. But not because of the reward thing. With the new maps, PvP, Fractals and Raids. I don’t think I was gonna do dungeon for a couple of months after launch anyway. Will I do dungeon after that? It depend if the reward is still worth it. If it give you zero gold, only loots and token to do a path. I might no be doing dungeon anymore. But I doubt they will nerf dungeon that much.
It’s fairly obvious that there is several ways that Anet could handle the AR and that nobody have the slight idea about it.
I doubt that these legendary and raids are not ready to be launched the 23rd. They are probably ready, but… For both these content, you can’t go after them right away anyway. Raids need some masteries and the new legendary need stuff that can only be acquire at the expansion. My bet is that they prefer to put as little as possible the 23rd so that less bug will occurs at launch, less risk of problem with servers if the expansion at launch is smaller and they will be able to see what happen with the old precursor method and adjust some stuff for the release of the new ones.
At least that’s my opinion. Maybe, since those two content can’t be use right away anyway, they prefer to put more resource on the rest of the expansion and keep themselves 2-3 more weeks to finish up raids and new legendaries.
It’s probably a combination of those reason.
WoW so much speculation. Can we wait until they release how much they gonna nerf the reward. I doubt they will nerf the loot and the number of tokens from dungoen, so that right there is already half the reward for some dungeon like CoE. There is a high chance that dungeon will still be a super good way to get gold.
I’m not saying that they can’t or won’t destroy dungeon. They could remove all the gold reward and now it could be a problem to get the tokens you need., True. But that highly unlikely.
With the changes coming in HoT, there will only be one fractal shard per difficulty, so you can pick which ones you like to run and which ones not. For the most part, at least.
Oh nice. Do you have a link to that? I missed wherever that was posted. So you just do 1 fractal per run? And reroll till you get the one you want, or can you actually pick it?
No each level have a specific fractal and instability. So you may have to do the fractal you don’t want the first time to level up, or you can just wait a couple of days and then ask for people with higher level to do the fractal you prefer to level up. But once you a high level, you can choose whatever fractal you want to do.
Yo Arenanet love your game, but it isn’t strong enough to nerf a complete aspect of it. My guild does everything there is, but twice a week we run AC & CoF, and now you’re saying we will get LESS rewards? How can you get less from AC? We walk out of there with 32 blue items and a slice of garlic bread!
Fractals are cool, but now you’re saying we HAVE to run fracs. How mighty white of you.
(or do you really think your pve content will hold us for longer than two weeks?)
You get out of AC with 1.76 gold, equivalent of 50 silver in token + 32 blues and a slice of garlic bread. In the end you can do around 2.5-3 gold in a path that take 10-15min. AC is one of the most profitable content in the game right now, so you just sound silly with the ‘’How can you get less from AC? ’’
That said. It’s all depend on how they do it.
1) It would be ok to reduce the bonus chest to 50 Silver. That would make 76 with the normal chest, 1.25 with the tokens. That mean around 5-6 gold per hours with the loots, which seem fair. Anything below that would be terrible.
2) With all the information they have about the speed we can complete dungeon, they should make reward vary depending on the speed we can complete them. If AC give you 76 silvers, Arah path 4 should give you around 2.5-3 gold.
Why would you HAVE to do fractal? What are you talking about. What on earth would force you to do fractal??
Of course it will fly well. This is what the majority want.
On the contrary, majority definitely didn’t ask for this and is not going to participate. By design, i might add (because raiders would not consider a content that majority plays to be challenging enough).
I don’t know. I can’t speak for the majority, but raid is a huge hype in my guild and we are not a dungeon or hardcore anything. A lot of casual players in my guild are asking for guidance to get ascended weapons. It seem to give a clear goal to a lot of people. In the last beta we were thinking to creating a third raid squad when the squad UI was shutdown. The majority of my guild seem to want it. Can’t talk for the rest of the community, but in my guild there is only 3-4 players that speak loud about this ascended thing in raid and 3 of them already have ascended armours.
Or since it takes about a month to develop each weapon, it is a sign that their development is better spent other places. Rather than underwater weapons that makes up maybe 3-5% of the game content.
Don’t mind me but I think this argument is a bit flawed. Why?
Look at how many black lion weapon they have created… designing new weapon clearly don’t take a month.
The staff skin with the crow was leaked 2 year ago (at least)…
Underwater combat should definitely have it’s hours of glory. None ever said that there wouldn’t be any more underwater content. (Only PvPer hate it to the point that they achieve a withdrawal of a whole PvP map)
Well you can doudt about anything you want, but they said that it take them one month to create one legendary weapons from scratch. This isn’t just the skin, but also the aura, the footprints, skills animations. It also include the three precursors (yes now it’s 3), the collections, the quests, the trophies, etc.
Anyway, it’s not that point. Whatever the amount of time they need to create new legendary, it still cost resources to create new legendary. Underwater combat was always a laughable matter in video game in general, not just for GW2. It make total sense to not put resource into developing new skin for that content.
Would I be happy if underwater combat was good and there was some new underwater content and skin? You bet I would. But I prefer that they put that time on other stuff tbh.
I just want to add my 1 millionth and seventy two thousand agreement with the OP.
Far too much forcing people to the play style Anet wants rather than giving us choices. HoT sounds like it’s 80% party orientated for the 20% of the population who love that dungeon stuff. That stinks.
Every time something is made only accessible in a fractal, or dungeon, or with party play, you are screwing 80% of the population. And you wonder why numbers go down? Just because the 20% dungeon lovers scream the loudest doesn’t make it the best policy.
Lone adventurers RULE!
.
And what do you think the % of player are PvP, WvW, Solo player? Probably not the majority. So each time someone is create about something in the game, it screw up with the majority of players?
It’s not fractal 50 that is different. It’s the rule level +10 that is just wrong.
The real rule is that you need 10 AR at level 10 and then each 10 level you need to add +15AR.
10-19 : 10 AR
20-29 : 10 + 15 = 25AR
30-39 : 25 + 15 = 40AR
40-49 : 40 + 15 = 55AR
50 : 55 + 15 = 70AR
If anet keep that system, that mean that level 100 will need 145 AR
I don’t know Insidious. You need sanctuary to cast your elite signet safely and you need hold the line to cast sanctuary? That seem heavy in a combat environment, especially since you want to be low hp to take the most advantage from your elite.
I’m not saying that it’s useless, but against veteran, i can see how this could work well. How many matches have you played? This could probably be good for 1500 matches and less players. But higher than that, most opponent will take the opportunity to massacre you. I mean that’s around 6 second of casting. That’s a long time to not put pressure on someone while he can swing everything he can at you.
P.S. : Everybody have the right to criticize the hell out of anything, however wrong they can be or not.
I see the synergy of blocking. You get toughness, dmg, aegis, might and healing power and heals each time you block (except for ICD). I would just prefer to get Hold the Line and Feel My Wrath instead of Sanctuary/Signet of Courage.
(edited by Thaddeus.4891)
1) It’s all about personal taste. I love Sunrise, but I don’t really like Twilight. It’s the other way around for my friend. I love my disco ball on my guardian, it’s just so fun and it fit, but I would not put the rainbow shortbow on my thief. Not because I don’t like the skin, but it just doesn’t fit on that character. So I disagree completely with you on that. Why? Because whatever they do, the reaction will be the same. Some people will love them, other will hate them.
2) Not a good idea for several reason. First, it will take so much more effort to make that. Ressource cost money and Anet have a budget. The more time they put on Legendary, the less skins we gonna have. They need to be smart of that and your solution it’s subtle by a bit. You just do a lot too much work for the result you gonna get. The second reason is that it won’t help the situation. It’s not because it fit a profession that it will fit a character. My guardian is blue and gold, fitting with Sunrise. My friend guardian is darker and prefer Twilight, my other friend made a Red/Black guardian with Volcanoe. So what would be the GS on a guardian? To which character will it fit, with the other won’t want the legendary? What If I want the Guardian Legendary on my Necro or Mesmer? They will have to create 9 times more legendary skin, but people will only have the choose for their profession. At this point you are better off to just create 9 different legendary skins and let the players choose which one their prefer.
Been a while since someone insisted on stacking under the pillar.
lol, does that even still work? What a bunch of scrubs.
All the cool kids fight rumbly from the top of the stairs.
Must have been fun to watch all those pugs falling through the stair during BWE3 lol.
They could take steps to try and mitigate this though, for example by making Ascended armor more affordable so that it’s less of a divisive element, or perhaps by offering some consumable or something that would make up the " +20 Primary Stat and +16 Secondary Stats" difference, but only if you aren’t wearing Ascended?
I don’t know, I just see it as an issue that’s likely to cause more harm than good in its current state.
I don’t know. I’m all for the diversification of source for ascended. Right now you can get them from Fractal fairly easy. It’s RNG, but the chance are high in fractal 50. I do fractal 50 almost each night and almost every nigh one person in the party get a chest and now they can put whatever stats they want on it. But other than that the RNG is so freaking low, that you can use any other ways to reliably get your armour/weapons. What I mean is the amount of effort need to get ascended armor/weapons is fine, but only for limited source. If you don’t do the right content you will have to buy a lot of the crafting material to craft them and if you don’t do fractal you can’t hope to get a full armor in drops.
In fractal, it should take you around around 55 fractal 50 to get a full armor and 1-2 weapons. That’s between 80 and 25 hours of content depending on you group. It should take around 50 hours of world boss, or of guild missions to get a full armor of ascended. For World Boss that mean 200 Worlds or around 3% chance to get armor chest by World Boss. For guild missions that should be around 30-40 Guild missions or around 15% chance to get a armor chest by guild missions.
That way. It’s still hard to get a full ascended armor. But it’s equally long for everybody regardless of what type of content you prefer. They can even lower a bit these number since guild missions and world boss are a bit more easy to get than Fractal 50. They could be like 2% chance for World Boss and 10% for guild missions.
So? If there weren’t raids, they would give them out some other way. It’s not like raids are necessary for them to exist. I love when people try to justify why something happens in a certain way in a game with “because that’s the way it currently happens.”
Well it depend. Like with ascended armor I don’t think that legendary armor should be limited to one type of content. It could need all the content so it’s really a legendary item that need you to do content in all modes. But that ship as sailed long time ago. Legendary weapons don’t need that from you and with the incoming glory being tradeable, it will clearly not be their plan for legendary armor. If you don’t need to do all content, then you should be able to do a wide variety of content to get it. A bit like ascended.
That sais. Exclusive skins are a very good concept. Legendary weapons ain’t the rarest thing to see on people. Triple Wurm and Fractal tonic have more a lot more prestige than anything else in the game. Someone having a full triple Wurm armor (3 pieces) is like someone with a badge of honor. You know what he did for that and he’s one of the few people to have it. So an exclusive raid skins give a bit of that prestige. It’s a cool feeling for the people that have it, a sense of pride. And it have a wow factor for other player. I was fascinating with people with legendary weapons at launch. It was so cool and I wanted to be like them lol. But some legendary skin being exclusive to raid, pvp, wvw, etc is something. Having legendary armor close behind raid exclusively is another thing.
Elite Specializations & Hero Point Feedback [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: Thaddeus.4891
189 Hero Challenges is for world completion. You also have a couple in Dry Top, Silverwaste, WvW and home instance to up that number to 214. I don’t see why there wouldn’t have any hero challenge in the new 4 maps. 36-37 Hero Challenge isn’t a big deal to put in those map.
Anyway, 250 is a little bit high. Especially, if you think about future elite specialisation. Most people will have to get between 36-100 hero challenge at max on their main, but it will take a lot of new hero challenge when Anet will add a 2nd elite spec.
Guild Mission/Favor problem for 1-2 p guilds
in Guild Wars 2: Heart of Thorns
Posted by: Thaddeus.4891
Right now under the current systems some guilds can’t even do some/all of the guild missions due to 15 players need to cross the finish line in some things as one example. Its never been a problem from that I know off since plenty of ways to earn influence.
You are talking about the rush. You can cross the finish line several time on the same character. I don’t know for you, but I can finish 3-4 times the rush (probably more). So you really need only 4-5 players to finish that one.
fair answer. still, having a small amount of mounts at the beginning and add some more along the way should not be that time consuming.
or at least a way to walk significatively faster so it doesn’t take that long to walk around a map.
It’s the other way around. Making new skin for mount is fairly easy. It’s designing the code that allow us to use mount that will be hard and that need to be done first. The animation for each character fitting on a mounts, with different shape and size of mounts. A lot of work upstream before you can even start to design the looks of a mount.
Then their DPS sucked. The raid boss has roughly 20 million HP – that’s less than 7k DPS per zerk player. A top flight DPS build should easily do twice that.
Source?
I thought the 14k DPS was only a reasonable expectation in short fights, using the pre bug fixed meteor storm/ice bow and pre-nerf ice bow
7000 dps sounds reasonable for most classes, but easily doing 14000 seems like you’re exaggerating, unless you were intentionally picking out enemies with lower than typical toughness.
I’m not an expert on DPS ranking nor speed clear but are these numbers only for single target or for multiple targets ?
7k DPS is what I can sustain for 8 min with the necro pugging build in CoE (I can sustain around 12 vuln on avg and get 25 might on my own. No need for fury since I have deathly perception).
I sometimes look at record runs of arah and a warrior can get more than 30k cumulated damage with 100b on the lupicus. That’s more than 10k dps but it’s not on 8 min average but rather on less than 30 sec long fights.
I’m afraid that sustaining 14k dps on average on a single moving target for 8min is a lot to ask. Of course on 3 or 5 targets this is a piece of cake but that’s not gonna matter for the vale guardian.
Well it depend on your profession. I think the best source of DPS for that encounter will be Sinister Engineer and not any zerker. We won’t be able to keep the 20k dps of a sinister engineer for 8min, but 12-15k? Probably.
Staff Ele won’t cut it for this engagement so after that, most zerker can in theory reach between 12 and 16k dps in optimal situation. We can probably drop that to 7 and 11k dps.
One important thing is that with 10 players, might, fury and vulnerability upkeep will be comfortable to max out.
I don’t understand why peple DON’T want mounts. I get it that they’re not really required with the WP system, but not wanting them?
I would love to be able to just ride my mount and travel around the various beautiful maps of the world. But walking is way to slow to do it that way, and I don’t enjoy WPeverywhere because I don’t even get to apreciate them fully.
I don’t think that anybody don’t want them, but a lot of people don’t need/care for mounts and prefer that Anet put resources on other project like more content, build template, etc.
It’s all about resources. If Anet put those resources (money, time, employees, etc) on mounts, they can’t put them on other stuff.
NO the timer is awesome. This give a sense of victory because you can failed if not well prepared enough.
From what I can tell. Group that were able to kill him were usually zerker/sinister (with potentially some healing power), but all had more hybrid build.
It will be super hard to kill him in time with a team using the current dungeon meta. Too many down states and not enough rally while the team is losing DPS by rezzing people.
No we shouldn’t talk about skill for one specific mode. Some skills are good for all three mode and some all good only in some mode and that’s ok. But they should all have at least one mode where they are good, I don’t mind which one.
But they DO have a purpose somewhere, they are not completely dead and need ridiculous buffing as the thread suggested.
There are other classes with dead skills who need some loving from anet: ranger shouts in PvE, necro minions, warrior physical skills … the list goes on.Therefore my previous statement:
“[…] even with his flaws, the guard is in a good spot for the current meta right now[.]”
Well you can say that for everyskill. I can say, hey minion master is decent in PvP and with rise it can be good so let’s concentrate on other classes with dead skills. Oh well Ranger shouts are not that bad. Sic ‘Em!, We heal as one! and Strength of the pack! and three great skill, meta PvE take trait to boost shout and search and rescue is a good situational skill. Let’s concentrate on other classes with dead skills.
See my point? It’s a tread about guardian and guardian do have skill that are near complete uselessness. Some need just a little buff, other need bigger buff. You can talk about which skill you thing this tread want to buff too much and why. But some of those skill really need some buffing. More useful skill mean more diversity within the profession.
If you can spare utility slots and if you need max /afk dps, take both signet and sword (best example: underwater mossman).
I still prefer Retreat (UC) and Save Yourself (Power of the Virtuous) for some active dps.
So you use merciful intervention in high level fractals ? Over shouts and reflect ? I didn’t play high level fracs, but I don’t see how you use this one.
Signet of Mercy… don’t tell me you use this. In all game modes pve, wvw and tpvp it’s useless.
Spirit weapons, the only useful one is the shield. For everything else, there is better options. For condi clear you have shouts traited or virtue.
Hallowed Ground… over Stand your ground ? Never gonna happen. Not in pvp, wvw or pve.Please explain the exact the uses of these skills.
Oh boy, that is going to be fun now.
Ok, to work off your questioned skills:Merciful Intervention
You can port after your allies in the aetherblade fractal to help shutting off the consoles, both parts of them.
For open world or WvW mobility issues.Signet of Mercy
Tough one, I’ve seen some PvP builds going for it, but not I’m not a fan of it either.Spirit Weapons
The shield is a must have in every projectile-heavy encounter which lasts longer than your wall. The sword is little gimmick for when you need more dps and can spare a utility slot, i. e. underwater mossman and HotW path 2+3 endbosses.Condition clearing
For PvE, never shouts traited, always F2 traited. If you’re hipster you can even use your light fields for that.Hallowed ground
For stability overload, i. e. Aetherblade fractal again; SYG + F3 traited + HG to cover the time needed to clear the golems at the end.Sanctuary
For even more projectile cover, i. e. molten furnance in the AoE phase; imbued shaman boss fight. To keep mobs at bay, i. e. cliffside at the seal near his stomach.
It is even included in some PvP oriented consecration builds as far as I know.
Ya but that’s the problem. Merciful Intevention, Signet of Mercy and Spirit Weapons (except SoA) are all very situational skills. 99.9% of the time, they never go on my bar and that’s because their use is limited. Sanctuary and Hallowed ground are also situation, but in a better shape. Their long cooldown are what usually limit their usefulness. There is very few fight that will allow you to use them twice.
For exemple. I love hallowed ground in SE path 1. It’s great for the first golem so he don’t interrupt you. The shout is usually enough in good group, but in pugs I prefer Hallowed Ground. Then there is the boss on the platform. Stand your ground just doesn’t have enough duration to protect your party from doing some diving into the laval pool, but Hallowed ground is perfect. But I never use it at this boss since I also need some stability for the next fight with the golems and Hallowed ground is never ready for that fight. Same with Sanctuary. The cooldown is what usually push me away from those skill.
To OP
1) You are partially right. GW2 isn’t about loot, but about gold to buy what you need/want. It’s a different system, but i prefer this system WAY more than the traditional system. What they could do is to decrease the amount of loots, but increase their value because right now we receive a lot of crap that we salvage to have decent gold/material. That way, people have the impression that they have better loots and we don’t need to salvage and sell so many craps items. As for ascended, you are right that more ways to get it are needed. Fractal and Crafting are the only real way to get them and not everybody love those two.
2) I’m a collection/customization addict so it would be great, but I don’t think it’s a big deal. It’s not a major issue IMO.
3) More customization is always better and a company can’t make everything everbody like with customization and tools. So 3rd party addons is a good way to have it both way. Less work for the company and more customization for the consumer. But addons that help players in PvP is always a big risk.
4) Now can you just go and never come back? I’m so tired of you guys. We have a nice combat system and you are so in love with your trinity system that you can’t way to impose it in one of the very few game that doesn’t have one. If you don’t like it, there is plenty of other game, stop trying to break our toy. We love our toy. You know what’s getting old? People from other MMO that come here and try to smack their holy trinity in GW2. It’s like if I would go in Europe and said. You know what? I like this soccer thing, but wouldn’t just be better if the ball was a bit more elongated and we played with our hands?
Honorable Mention
- Mesmer : L2P. There is some specific thing that could be nerf, but overall. L2P
- Balance PvP : What do you think? That Anet never did that. They add balance patch on a fairly regular basis. Now, we are in a weird zone because they added a big patch that changed a lot of thing some months ago, but we have the expansion coming in 2-3 weeks. They seem to have decided to wait the expansion for a big balance path. But overall the game is really balance.
- Exclusive Skin : There is already some. Fractal weapons, Teq weapons, Wurm Armor, PvP Skins. And there will more PvP Legendary, Raids, Golden Fractal weapons. Yep some of them don’t have a ’’decent’’ drop rate. Teq and Wurm could drop them a bit more.
- Update store?? Right now they mostly give us old item that wasn’t on the gem store anymore, because they work mostly on the expansion. But you aware that they usually give us new item each 2 weeks? I guess you are just too new to the game.
The problem is really that GW2 tries to be different from other MMOs yet fails to do it. They take concepts that are popular in other games, tries to change them simply to say “at least we aren’t WoW”.
Fails to do it? I know the GW2 system isn’t perfect, but I prefer it 1000 time to any Trinity Game including WoW.
It’s a different system that is for a different crowd of players and it’s ok. I tried a lot of MMO and GW2 is the first one that I love and keep playing for more than a couple of months.
Necro I’d say is currently the best fractals class aside from possibly Guardian. I’m guessing that dulfy link is way out of date though, so I’d take it with a grain (or maybe bottle) of salt if I were you…
Updated August 2, 2015 so it’s up to date.
Necro isn’t the best fractal side. It’s decent for pugs and awesome for jade maw.
Oh i forgot.
Smite should be a symbol and most symbol shouldn’t be a light field.
As for toughness and passive play I… yeah, I gotta agree with you but I do feel like the are way to many active defenses in game. So many that they are rarely a skilled play since some professions can spam invuls, blinds, evades/dodges, blocks, interrupts… and AI does hardly anything to keep up with the amount of counters to it. I hope I’m getting my point of view across ^^
Well it depend on what content you base yourself. When I fight in dungeon I have way too much active defence for what the dungeon is throwing at me. But do you feel you have too many active defense when fighting Archidiviner or Mossman at fractal 50? You can have enough if you burst them down and fight them in less than a minute, but that’s not the case in most pugs. That’s why you see people killing mossman underwater, using the rock at Archidiviner or doing these fight in range. Because they attack too hard, too often for most people to have enough active defense. You need a group with good dps and good coordination to be able to have enough active defense.
If Fractal 100 and Raids are harder than fractal 50, we should see that trend continue. Pusing pugs father tha they need to change their build for more surviability or bring a healer. While the best player would be able to figure out a way to burst down boss under a minute while using several active defense from the whole group.
- Hammer AA should be a bit faster (and do a little less dmg). Hammer should be slower than GS, but right now 3.7sec for the sequence is huge. Around 3.2 second would still be slower than GS, but feel more comfortable.
- Sword should be reworked completely and have a role. If Mace if the direct damage weapon of choice, then Sword should be the weapon of choice for condition. Plenty of ways to accomplish that, they could add a bit of bleeding and fix the third auto-attack. Zealot defense should be more useful. Either make it a good burst skill, a bit like Blurred Frenzy but with projectile defence instead of invulnerability. I would love that flashing blade was ground targeted. But like I said, plenty of possibility to make sword better.
- Shield. It’s on the right track. Skill 4 is good now, I would just change the Aegis duration to 20sec to be on par with all other aegis from skill. Skill 5 should have a smaller channelling time and longer duration. Something like a 6sec projectile protection against projectile with a 1.5sec cast time would be better. Or a instant cast time with a 2 sec channeling. Anything that allow you to continue to fight while you are protecting your team against projectile. Otherwise, WoR or SoA will always be better.
- Scepter : the AA orb should travel a little bit faster.
- Torch : Cleansing flame should be faster, do less damage and remove condition on you.
- Hallowed Ground : Cooldown should be reduced to 60 sec
- Sanctury : Cooldown should be reduced to 80-100 sec.
- Merciful Intervention : Should teleport you even if there is not ally in the zone and should be a break stun. To be more on par with Judge’s Intervention.
- Signet of Mercy : Cooldown should be around 100 sec with a cast time of 2 second.
- Spirit Weapons : Their cooldown should be drastically reduce since they start after the spirit is dead making a spirit build very vulnerable while they wait for the cooldown.
- Signet of Courgage Active: You should be able to move around while casting it. Reduce the channeling to around 2-3 seconds.
- Signet of Courage Passive : Should have a radius of 600. Optionally, I prefer that it give heal per second and not per 10 seconds.
- Glacial heart should be a Valor Master trait so that Hammer build in PvP would be decent again.
OP. You seem to want to improve skills that are already great. Retreat, WoR and Virtues are all great skill. I don’t see what would be the reason to justify a buff.
(edited by Thaddeus.4891)
My point is combat should drive your skills to the limit, there should come a point where you run out of active defenses and fall back to some other traditional methods.
But why? Obviously active defense is far more fun then doing nothing because your gear have enough toughness to keep you alive passively. So why we should fall back to more traditional method. Why not giving us more active defense to deal with bigger problem. And tbh I’m putting healer in the active defense here. It’s active to heal you friend, it’s not to have a soldier gear and be able to get hit in the face several times.
Zerker should be your best set of gear for damage, but that’s it, you’re a good damage dealer. You shouldn’t be able to go full zerk and still keep your team alive, and still survive mostly everything, and still … you get the point.
At least that’s what I think.
Well the reason you can keep your team alive in zerker is that there is only one stats that help you keep your team alive and it’s healing power. Since the content isn’t hard enough you don’t need healing, so that only leave us with zerker or sinister.
If the content is hard enough that we need healing and active defense, we would still only need zerker and some healing power. Boons, Reflect, Blind, Endurance, etc. All of those don’t need stats from gear.
I feel like combat has to push players to the limit of their abilities. Thoughness and healing will only have a place as long as active defenses don’t cut it (imo they shouldn’t be the be-all-end-all) and self healing is toned down a lot.
Edit: Grammar hammer
You are wrong there. There will always be a place where good player will be ok with their active defense, while the vast majority of player will need to rely on some more passive buff because their level of skills, reaction time, reflexes won’t cut it.
Just take a look at Fractal 50. How many people change their build a little in pugs to have a range weapon, or maybe take another heal than arcane brilliance on their ele, or change a trait or two? Hell, did you see the group that trio fractal with a healing guardian? Their run is faster and easier than most 5 man pug group I ever did. So there is a place right now for those thing (surviability and healing). Still, good players go full dps and melee everything. But fractal 50 is the only place where this begin to show. You don’t see that in 99% of the content so for most people it’s like it doesn’t exist.
I see how your looking at this as a trinity vs non trinity concept. what I am saying is that any class should be able to fill all roles. defensive/offensive/healer,utility.
And that’s the case right now. All profession can fill all those roles.
and that all game content should allow for a group that fills these roles to do the content as efficiently as a group that only has representatives from one role, offense. the idea is to accept every player with every build(or role) everytime.
What? So any build would be equal? So you want 10 Healers to be as efficient as a balanced group or 10 DPS? That make no sense. There is thousands of build and any combinaison of 5 or 10 of any build would be equaly efficient within a small margin of error? Now you just sound delusional and a bit extremist.
Now, this is my opinion and I think that it’s a more realistic view of what you are talking about.
- There should be a better balance between different game style. Utility, Support and Direct damage are for now the only two that are worth it. Condition is on the right track, but still a lot of work to do. Healing power scale horribly and content isn’t hard enough to make us need it.
- There should be a better balance for what those game style cost. You can usually take utility and support without dropping you dps much or even at all, while healing for example cost a lot.
- There will always be one best composition/build by encounter. What you can do is allow different setup to be near as effective depending on the players. For exemple, full dps with some support could be the absolute best setup in the hands of very good player, while a party tanky dps could be as good as a mix of full dps and some healer in a pug setting.
one way to allow some of the more defensive builds some opportunity would be to raise average mob damage to the point that a pure glass cannon gets 1 shotted by average mobs unless the player using it is REALLY good at dodging.
Well tbh this is already the case. On my elementalist in fractal 50 i guess pretty much one shot all the time and I need to play safe, sometime not using a meta build, pushing my guildmate to have the right skills at the right fight so we don’t wipe or have too much problems. The thing is 98% of the content is so freaking easy and old that we don’t need that everywhere.
The problem is that if my threshold start at fractal 50, that’s not the case for everybody. Some people can solo much of Fractal 50 using zerker gear and only some modification to their trait. Other people (in my guild) have difficulty with some basic dungeon like CoE or Arah. Not everybody need a more defensive build for the same content. That’s why a huge array of difficulty is always nice to have.
Obviously, the difficult of the game was ok for maybe the first year of the game. After that, the difficulty should have been increased, but it wasn’t. Anet nerf stuff, but buff other while we get better at the game. Bottom line is we do a lot more damage now that we used to do while the content is still the same. Dungeon were balance with people doing 5-6k DPS in exotic, not 15-20k DPS in ascended. Fractal have a lot less of that problem, and hopefully raids won’t have any.
1) I agree with the healing power side of the question. But they better give us good healing power gear with that change. Right now, the healing power gear is limited and often expensive. Someone could want a mix of zerker and zealot for example, so he can do decent damage, but still have some boost on his healing skill. But zealot cost SO MUCH and you can’t have those on trinket. Same with a sinister build that would want some Condition, Precision, Healing Power gear that doesn’t exist. Without decent and accessible healing gear, there will always be a downside to taking some healing gear.
2) That doesn’t need ANY change in the current combat mechanic. The current content is just too easy and too old to push you to your limit. We still have a LOT of active defense unused in the current meta. Protection, Weakness, Vigor, etc All those are support that help active defense, but that we simply ignore because we don’t need them right now in the current content. Push people and they will use those. Push people even farther and we’ll need some toughness and vitality. But seriously, IMO toughness and vitality don’t bring anything to the gameplay. I much rather make active support more important. A bit like you healing power suggestion.
Make endurance regen less powerful, but make vigor more powerful. Push player to want to bring AoE Vigor in a build.
Make boons harder to get so you need some boon duration or more skills/trait to provide that boon. Right now it’s so easy to get 25 stack of might, perma fury, etc.
an unkickable group leader would be one way to go on fighting the zerk meta. it is indeed an idea I had not thought about. thank you for this. I am still unsure if when I say “instanced” I am using that term correctly. in dc universe when you want to join a multiplayer raid you que your character up and a team is put together for you. the advantage I see in this is that all builds are allowed an equal opportunity to participate in the game. I think that raids would benefit from this system in gw2. the coding for this system is already in the game. it is how pvp teams are assembled. using this system for both raids/dungeons could see some advantages. I had not thought of the idea of an unkickable leader. that would at least prevent the group hijacking that you expressed frustration in. good idea.
See that’s the reason why this conversation will have a hard time staying constructive. ‘’fighting the zerk meta’‘. There is no meta to fight. This sound like you are in a blind crusade to eliminate the meta. Just like you suggestion to make LFG random and to not allow people to put requirement. There is plenty of player and they all want to play differently. Your way of playing isn’t more pure or good than any other way other player would want to play the game. There is place for everybody and that include the meta. I enjoy the hell out of a good meta run, but I also love to do other stuff.
Why do you have to use those words ‘’fighting the zerk meta’‘. I don’t like the limited amount of choice in build diverstiy in PvE. I want to open the choice. I want condition to be on par with direct damage (not just specific burn build). I want content hard enough that a healer could be a good option, but I also want to be able to do the job with blind, aegis, reflect, and a group of kitten veteran players. I want to everybody to be able to create their LFG with their own requirement and that those requirement will be respected by people joining. I want everybody to play the way they want, accepting that some will be more efficient, but that not everybody will be able to be optimal.
I want less restriction, not more, but bias toward another way of playing just to kill the current meta.
About Revenants. Like Tregarde said, Revenants are the only profession that have two bar of utilities and Anet need to balance them so that they won’t be overpowered. That said, Conncept is also right that this limite the choice you have on a Revenant.
In the end, Revenant is a flawed system. Anet had a nice idea, but it doesn’t work that well. That said, it won’t stop the Revenant to be a good profession. Players will just have to live with a limited amount of choice when they build their Revenant and a very bad adaptability during content. Compare to another profession that change change one specific utility skill for a specific fight.
I still enjoy the kitten out of my Shiro/Herald in PvE
No we dont want the party dictators back please noone should be unkickable. (unless they get a clear cut other section of lfg so noone join them by accident)
Well i don’t know. Me personnally, I don’t have problem with either ways. A unkickable party leader or not. I’m a decent player, with decent build so I never get kicked and anyway most of the time I play with 2-4 guildmates, creating my own LFG.
Still, I understand people screaming that they don’t want to play the meta, create a LFG and then some people join, not reading their description, hijacking their run and kicking them.
I think that making on unkickable party leader with a better system that we had before, would be the best option.
Warlock: as I have stated the thread was supposed to be about revenant not having any setable utility skills and thus no build potential as they are all essentialy the same without out this, and the idea of raids using a pvp style join. click on raid you want, get qued for the raid.
Coulter: Because you said this :
“being kicked from a group because you are not the glass cannon meta should not happen and should count as a form of harrasment that is causing players to be excluded from content”
Which is ridiculous, there is nothing mean about that.
Warlock: incorrect. being forced to play zerk or being kicked from groups IS an issue. it is an issue that even anet acknowledged. “when any one build/rune is the only acceptable build/rune that is unacceptable” being kicked from a group for not having “the one acceptable rune/build” is a problem. my suggestion was to use the pvp join style to bypass people being able to kick based on build/rune. another suggestion I had was that this become a reportable offense. this also would solve anet’s acknowledged “zerker only” problem. being told that a suggestion for solving something that they acknowledge as a problem is ridiculous is in fact rude. your opinion matters. my opinion matters. neither is “ridiculous” you keep bringing this up and it keeps getting addressed and yet for some reason your not considered to be trolling this thread. here is an idea. lets stop talking about the community as it is a covo that is going no where slowly. and talk about the thread topics of the revenant having no utility skills and weither an instanced raiding system would be useful.
So people forcing you to play the build they want is bad, but forcing people to play with you is ok?
I’m not a fan of excluding people. I never ask for anything in a LFG except to be 80 and sometime to be experienced when I don’t bring a newby from my guilde. Bring whatever build you want and I’ll play whatever build I want. But that doesn’t mean that people don’t have the right to play with like minded people. Meta zerker players also paid for the game just like you and they can have fun with it the way they want.
Now, we can argue that the game have some problem, like the fact that only a small portion of the gear is view as good, that the LFG could do a better job with requirement, that the person that start the party should be the party leader and not be kicked, that people can be scrub and don’t read the description on both sides, etc
But to force people to play with whoever is not a solution, it just create problem.
This might be a dumb question but its not always the case with some games. If I dont buy the expansion will I still be able to play the game or will I be barred from anything new? Classes, elite specs, items, zones, etc
You will still be able to play the game but you will be barred from most new stuff.
Now I’m salty. It’s a big middle finger to the whole East Coast. Like other I went to sleep, work and I’ll get back at home right on time for not trying the raid beta.
Cool Cool
Does everything plan on using their Reaper Shroud attack? I’ll check my stuff more when I go home and test a bit more the Reaper, but from what I know, the only attack in Reaper Shroud that are worth using instead of Dagger auto-attack is Executioner’s Scythe when the target is between 0-25% HP. But at that point you are better using Gravedigger Spam.
The only reason to use Reaper Shroud in PvE as far as I know is to get in and out to proc some attack, but that’s it. Maybe there is some build that boost the Reaper Shroud enough to be worth it, but I doudt it. Reaper’s Onslaught isn’t enough so far so it would need to be trait from Soul Reaping i guess.